I plan to do plenty of writing concerning the false dichotomies that so permeate our understanding of the world, of the various forms of the Lucifer or morning star archetype throughout the world that I had not yet thought about, and some Mythological Spotlights in the future, among various other topics. But first, as something of a break from the content desert on this web blog, I have decided to a little write-up over the fact of my graduation from university.
As of yesterday I have finished four years of studying game design as a Masters graduate, and have thus earned a degree. Naturally I’m pretty happy with this. In addition to this, I’ve been getting confirmation of my marks back before graduation and I’ve earned First class marks for my final module. I’ve often given myself a hard time over the work that I do in university, frankly I still think a lot of the practical work that I’ve done isn’t as good as some of the other students, but to have worked my way up to graduating with a first class grade shows me that I have very little reason to be down about my academic achievement. I mean, sure, a lot of the reason I got the high marks was my written work more than my practical work – in fact, it’s my written reports associated with the modules that ensure a reasonably high overall average with my marks a lot of the time – but hey, a great result’s a great result. And, I think it seems to be evidence enough that the path of diligence and dedication to academic study has paid off.
So at this point you might be wondering by now what I’m going to be doing now that I’ve graduated. Well, obviously I hope to move out of my home town in the not too distant future, but that’s going to require me to get a reliably steady source of living income going my way. But I am ambitious at this point in time, and I’ve got pretty big plans for what I want to do with myself. During my final academic year I arrived upon the idea of setting up an enterprise of some kind that would focus on narrative writing for the video game industry. In terms of the specifics, this means setting up a company to handle story-writing for small game developers, as well as numerous other services involving my writing. This service centers around writing specific documents that record every detail of a given game’s universe as applicable to story and world information. This was going to be a simple limited company at first, but as 2018 began to roll in, and my worldview began to change with it, I decided I want to do something even more unique and challenging: take that enterprise and organize it as an author’s cooperative. This basically means that we’d be running as a company competing in the market, but instead of just having it be me calling all of the shots, I work as part of a jointly-organized enterprise as a part of a collective of people with similar talent and interest, with each participant getting some say in how we organize.
You might think this is a strange road to go down, but for me it’s arguably a logical extensive of game design as an inherently collaborative principle. I mean, let me put it like this: a single game project is not just the product of one man or woman, and the course of a game project is not simply the result of the will of one particular designer. Each project is a product of a conglomeration of designers and artists pooling their skills together , and in the industry itself you also find the finished product is also effected by producers and market forces. I learned this very early on when studying game design, when I learned of how game designers aren’t the kind of purely artistic bohemians licensed to venture into the realm of individual imagination and individual production alone, and for about a month this revelation almost drove me to transfer to an illustration course because I thought it wasn’t what I wanted. Thank gods for the program director setting me straight at the time. Who knows what might have happened otherwise. But anyways, it makes sense to me that game design should be seen as a collaborative effort, which means that working as part of a team, or a collective, is not a taboo or a source of oppression.
However, I do feel that the current model within the games industry still ultimately disempowers the true creatives – that is, the people who lay at the heart of the design process in every project, the designers – as in the current industrial environment you the biggest and most successful game projects are shaped so much by market pressures. And not just them either. I have seen the Shin Megami Tensei game franchise that I love become debased within the last three years or so by blatant attempts to chase the kind of shonen anime tropes that are all too easy to sell in the Japanese market, and I think a lot of it is down to the higher ups over at SEGA (who now own Atlus, the company that develops and publishes those games). With the model I aim for at least, I aim to bring more power to the designer, or rather the designing team, to do more than just go with the flow of the market. Of course, we could say something about the limits of what we can do within the current system, and what to do about that, but I think we can skip that for now.
Anyways, this is going to take a lot of groundwork: I need to lay out the overall foundation of the enterprise and I’ll need to find people who might work with me in forming it. Not to mention, getting funding for such a project. However, there’s a positive twist to that. Even though I’ve already graduated, I can still visit my careers advisor who can potentially link me up with a pool of talent from my university in my corner of the world, but I have until September to make the most of this opportunity.
Going forward, this all means I’m going to be focusing on my material standing at least for the time being, to form a creative enterprise and make a life for myself. I will try to write some articles for this blog in the coming months, but let’s be real it’ll probably be in a kind of an as and when sort of thing – if I get up to writing and releasing posts here, I will, but if not, I won’t – and this will likely be influenced by me trying to, as I just said, make a life for myself.
For now though, I think I’m going to have a fairly easy week and weekend, just to chill out from graduation. I already had some fun last night with some ciders in celebration, but there’s room for a few more drinks, and play some games as I do (hey, what’s a game designer if he can’t play games?).