The glyph of the black ram

The sun in the spring compelled me to write this. Well, I suppose it would be more accurate to say that I originally wanted to write about this as part of my article about the solar mythology of Satanism, and didn’t proceed because I, at that time, had trouble connecting it to solarisation and felt that the article would not maintain scope for it. But as the spring sun rolled in, in the middle of me writing my articles about Revolutionary Demonology, I must have sensed the inspiration from the warmth of the sun again. This is simply an article wherein I take it upon myself to write about the black ram with which I symbolize myself – what I take up as a “glyph”, as it were.

In March 2016, I took advantage of two consecutive days I had off from my usual university course to visit Swansea University in order to attend a series of lectures about ancient Egyptian demonology. Yes, that is to say the study of demons or demonic figures as they appear in ancient, pre-Christian Egyptian texts, spells, funerary artefacts etc. Many of these lectures can be found in the journal Demon Things: Ancient Egyptian Manifestations of Liminal Entities, published by the Journal of Ancient Egyptian Interconnections and edited by Kasia Szpakowska. The lectures featured discussions of the various liminal entities and even some familiar Egyptian gods, including Anubis and Bes, as demonic figures. But the more relevant lecture for this is “Liminal Sources of Dangerous Power: A Case of the Black Ram”, attributed to Nika Lavrentyeva and Ekaterina Alexandrova. It is this figure of the Black Ram that I am talking about.

The Black Ram is a figure apparently portraying a mysterious being referred to as “the lord of power”. This “lord of power” is a demonic figure who represents dangerous inhabitants of the Netherworld that repel the living and the dead alike. In the Egyptian Coffin Texts, specifically CT 1071, the “Lord of power” appears as one of the judges that the deceased soul must pass by in order to access a blessed afterlife in the company of Osiris, the ruler of Duat. In the Pyramid Texts, specifically Spell 246, the black ram is an aggressive and liminal form taken by the divine spirit of the deceased pharaoh Unas. In another spell from the Pyramid Texts, mentions Unas turning into the “Lord of power”, also called “the Great One”. Curiously this being is said to have “grew strong through the injury which was done to him”, which, through the term “nkn”, is apparently supposed to reference the mutilation of Horus; that part fits the prevailing idea of the pharaoh as a living incarnation of Horus. The figure of a black ram also appears several times in the Book of Amduat. In one incarnation, he is possible a reference to a hidden sun. A character with the head of a black ram is named “The Soul Who Belongs to the Damned”, stands before a goddess referred to as “The demolishing one, who cuts the damned to pieces”; perhaps the ram here represents the darkness of the souls who are to be denied rebirth (and hence “damned”). The god Tatenen also appears as a ram, to whom creatures cry out with the voices of rams, and when he leaves they are covered in darkness. These characters also seem to be connected to “the shadow of the sun”, by which is meant its negative aspect as “the Sun-destroyer”. This destroyer is referred to as a “black sun”, which serves as a dark double of the sun that protects the sun god from evil forces. It does this by taking the attacks of the sun’s enemies and absorbing, perhaps even “devouring”, all evil during the judgement of the dead. For example, in a scene from the Book of the Dead, illustrated at the Tomb of Irunefer at Deir el-Medina, a black sun represents the darkness that will absord all evil plotted against the deceased soul who is illuminated by the sun.

Lavrentyeva and Alexandrova argue that this dark solar figure is also a reflection of the situation of judgement in the netherworld, and the role of the deceased soul itself. In the Pyramid Texts, the deceased soul initially seems to be an alien being whose liminal state threatens the order of the cosmos. The deceased soul must claim a secure place in the afterlife by or besides the gods, so that the aggression of the deceased soul could be pacified and transformed into something that can uphold the cosmos. The “lord of power” himself reflects in both appearance and namesake not only the threat of chaos and the violation and overturning of the cosmic order, but the very border between chaos and cosmos whose properties partially define his nature. In this sense, we may be looking at a cipher for a chaos, insurrection, an aggressive force that threatens the upheaval of everything but which nonetheless upholds and is the basis of everything.

The destructive aspect of the sun as a power of darkness figures as perhaps one way of looking at the theme of meiridian sunlight as explored by Valerio Mattioli in his essay “Solarisation” within Revolutionary Demonology. We would remember per Mattioli that the very brightness of the sun can be seen as a destructive, distorting, benighting thing, especially in the Mediterranean. Solarisation, meanwhile, overturns everything, so as to reveal another world. The power of the sun is in this sense a delirium that overturns that which is, manifesting something new or different. That is the power that threatens the cosmos, and yet it also surely generates it. The black ram, the “lord of power”, is the force that intrudes. I am inclined to make a connection between the way the ram, in Egyptian symbolism, was always linked to certain ideas of masculine “fertility”, which could be understood as generative power. For this reason, for instance, Banebdjedet was “the soul of the lord of Mendes”, that is to say the “Ba” of Osiris, while the ram was generally a symbol of creator deities such as Amun-Ra and Khnum. The god Ra appeared with a ram’s head in his “nocturnal” form during the solar cycle. There’s also an unusual depiction of Seth-Baal, a Hyksos syncretism between two storm gods both frequently tied to fertility (Set and Baal Hadad), in which he seems to have either the head of a ram or simply ram horns on his head. A “black” ram, representing the shadowy aspect of the sun, would thus represent the destructive powers of the sun and resonate with solarisation, and in the “lord of power” we might get a perverse sense of the generative power of the sun and the distorting power of solarisation as unified in a single image. Additionally, it would also almost recall the role of Set as the original guardian of Ra’s solar barque. It is of course very unlikely that Set, typically understood as a god of storms and the desert, was ever venerated as a solar deity. Nonetheless, on the solar barque, Set is the one who repels Apep and the enemies of Ra with his spear. In this sense, he could be seen as the violence that upholds the course of the sun. But of course he is also a wild and chaotic deity, whose worship sometimes involved alcohol.

In all of that, though, I think we may see a theme of rebellious audacity, or tolma, connected through the Greek association of the ram with courage. Tolma in Greek can mean “courage”, “boldness”, or “daring”, though in the philosophical context it is also supposed to donate an arrogant sense of pride that leads to alienation from the divine source, meaning The One. From Frater Archer’s discussion of goeteia we get a sense of tolma as profoundly magical, linked to transgression of societal morality and , and per Plotinus this itself becomes linked to self-will. But where for Plotinus and the Christians this self-will is a corruption that leads to alienation or death and oblivion, at least in Egyptian magic this self-will is part of life of the cosmos, a cosmos that can be interpreted in terms of Henri Bergon’s axiom that the universe is a machine for the making of god. That, I believe, is part of the dark kernel of that lost world we Pagans honour and strive to carry with us. Thus is the cypher of the black ram: a defiance that is the signal of true cosmic life.

The Left Hand Path of Dracula the Barbarian

While reading Gruppo Di Nun’s Revolutionary Demonology I encountered an interesting discussion of the figure of Dracula in the essay “Gothic Insurrection”, which was written by Claudio Kulesko. Here, Dracula figures as a major archetypical expression of the barbarian in popular culture, and it’s this particular context that I feel inspired to explore.

Why would I focus on this, you might wonder? Isn’t it a little early for Halloween? Fool! For some of us every day is Halloween, at least if you mean what I think you mean, but only one day of the year is Samhain! But seriously, I think that Kulesko’s discussion of Dracula in the context of the barbarian presents a fascinating opportunity to explore thematic underpinnings that have frequently found expression in the Left Hand Path and adjacent subcultures. Vampires have never been absent from the archetypal considerations of the Left Hand Path, indeed there are often frequent explorations of the theme of vampirism within modern Satanism, which is perhaps not too surprising when we consider how often that vampires were frequently linked to Satan himself as antitheses to Christianity. And it’s perhaps this combined with the Paganism of Dracula’s “barbarian heritage” in which Dracula emerges as a glorious icon of the intersection so important to my own polycentric project of Satanic Paganism.

But I suppose first of all: what is a barbarian, besides perhaps a loaded term? We can stay on Kulesko’s analysis for this question. The term “barbarian” derives from the Greek word “barbaros”, which in ancient Greece seemed to denote those who spoke in “incomprehensible” non-Greek languages, and therefore referred to foreigners. The barbarian’s linguistic outsideness from Greek (or indeed “Aryan”) civilization led to their consideration as almost non-human, more animal than human, and certainly not subject to the rights that civilization affords its subjects. By the Middle Ages, the term “barbarian” also came to designate non-Christians at large (“pagans”, “heretics”, Muslims, atheists, etc.), and in theological terms those who opposed God because they somehow lacked the light of natural intellect that would allow for some supposed latent intuition of God. Conceptually, the barbarian is always someone who not only sits on the wrong side of civilization but also threatens to cross through the borders and invade that civilization.

The barbarian’s “non-human” animality is reflected in the civilized imaginary via the nightmare of the Berserker, the ecstatic bear-skin warriors who dedicated themselves to the Norse god Odin. These Berserkers would actively negate the cultural boundary between “the human” and “the animal” by not only dressing in animal skins but also by taking on the traits of the animals they sought to emulate. It was even believed that they actually transformed into wild animals, thus completely transgressing the line between “human” and “animal”. For Kulesko the Berserker’s wildness and separation from the word figure strongly into black metal, such as in the case of Bathory with songs like “Baptised in Fire and Ice” and “Blood and Iron“, lyrically narrating a lost time without any clear boundaries between Man and beast and where humans were immersed in the voices of the land. Kulesko actually quite beautifully describes this admittedly nostalgic expression of the Pagan worldview:

The forest spoke in a non-human voice, the gods had not been relegated to an unreachable sky, humans had not been separated from non-humans; nature was one and, at the same time, many things constantly striving to know, relate and interpret each other.

So, without stretching our preamble too much further, how exactly does Dracula figure into all of this? Well, Dracula does share certain characteristics with the barbarian as we have thus far discussed. He along with the archetypical vampire share a sort of becoming-animal with the Berserker. He can turn into a bat or a wolf, and beyond this he could even turn into mist, thus going beyond even animal. The barbarian’s outsideness is also reflected in the way Dracula presents a chaotic and elusive threat in the form of the return of the undead, or of undeath itself, and with it the possibility that humanity could be destroyed by something that seems fundamentally alien to life. Perhaps Dracula inherits a “barbarian” reputation via the cruel reputation of the historical “Dracula”: Vlad III, also known as Vlad Tepes (“The Impaler”), the Voivode of Wallachia (modern day Romania) who became known for his exceptional brutality. The barbarian outsideness of Dracula is also, in Bram Stoker’s novel, given a conspicuous racial subtext, reflective of the anxieties of 19th century eugenicism. In Chapter 3 we find Jonathan Harker recounting his conversation with Dracula, in which Jonathan asks Dracula about the history of Transylvania and then Dracula regales Jonathan with the stories of his people – apparently the Szekelys, a Hungarian subgroup who lived mostly in the Eastern Carpathian Mountains in Romania.

We Szekelys have a right to be proud, for in our veins flows the blood of many brave races who fought as the lion fights, for lordship. Here, in the whirlpool of European races, the Ugric tribe bore down from Iceland the fighting spirit which Thor and Wodin gave them, which their Berserkers displayed to such fell intent on the seaboards of Europe, aye, and of Asia and Africa too, till the peoples thought that the werewolves themselves had come. Here, too, when they came, they found the Huns, whose warlike fury had swept the earth like a living flame, till the dying peoples held that in their veins ran the blood of those old witches, who, expelled from Scythia had mated with the devils in the desert. Fools, fools! What devil or what witch was ever so great as Attila, whose blood is in these veins?

The description of Dracula’s lineage as a “whirlpool of European races” serves to emphasize a background that is meant to be seen as both exotic and dangerous. Dracula descends from an ethnic melting pot of peoples, whose diverse admixture is from his perspective a source of unparalleled strength. In Victorian England “whirlpool” was a term reserved for impoverished parts of the East End in London, home to a diversity of immigrant populations, which to Victorian audiences seemed inexorably violent and unruly. This subtext is only exasperated when we remember that part of the plot of Dracula is that Dracula wanted to buy property in England in order to infiltrate English society, especially by seducing English women, to create more vampires.

All of that having been said, the point of my article was to disccuss the intersection involving Paganism, and having established the overall theme of the barbarian in Dracula, we can safely move on. In the same chapter, we see Dracula invoking, or at least recalling, the Norse gods Odin and Thor in the name of his apparent ancestors, the Vikings and the Huns. Kulesko notes this as a conscious choice on Stoker’s part, meant to convey a link between Dracula on the one hand and the polytheistic “barbarians” who were subjugated by Christians on the other hand. Dracula’s conceit is that he and his people derived their strength, their ability to conquer, from the lineage of Attila the Hun as well as the divine inspiration of Norse gods, and to this effect he later credits this influence to the successful repulsion of invasions by various enemies. It’s here that we can get into a theme that interests me.

The idea of evil pagan barbarians worshipping warlike gods and marching against Christian civilization has its own long chain of historical context. For one thing, the pre-Christian Vikings acquired that sort of reputation among Christian Anglo-Saxons, whose accounts described them partaking in ecstatic war dances dedicated to their gods during their campaigns. Before Scandinavian kings started converting to Christianity, the Vikings could be contrasted from other parts of early medieval Europe, and so marauding Vikings were feared as great heathen armies at war with Christendom. The Odin and Thor invoked by Dracula could be seen as “warlike” in their own way, at least in that both of them were warrior deities, though Odin was also more like the magician who directed the course of battle than the frontline fighter that Thor was. But there were also many other gods to some extent connected to war and battle, such as Freyja, Freyr, Tyr, Ullr, or Hodr, and in the end, when Ragnarok comes, all the gods are warriors fighting in the “ultimate” war. But before Christianity there was the Roman Empire, whose imperialist narratives about barbarians are ultimately an urgrund for the later Christian imagination, and ultimately further the imaginary of the construction of whiteness. Consider the Roman campaigns against the Germanic tribes and Britain. Rome, Germania, and Britain, were all polytheistic, but they worshipped different gods (which the Romans often interpreted as actually being their gods) in their own cultural contexts, which have since become (perhaps utterly) lost to time. The Romans frequently depicted their Celtic and Germanic adversaries as practicing gruesome rites such as human sacrifice and contrasted them against the civilization of Roman religion, even as they also cast the gods of their enemies as their own Roman gods.

In the case of Vlad III, we should note that he was probably not a polytheist, and nor for that matter was the Wallachia he ruled over. Wallachia was officially founded in the 14th century long after what we now call Romania had already accepted Christianity as its official religion, and Wallachia was founded as a Christian principality. Still, it could be said in Eastern Europe there were late converts. The Bulgarian Empire, for instance, was officially polytheistic until the year 864, under Tsar Simeon I and his successful campaign to Christianize the empire. Pre-Christian Bulgarians worshipped Tengri alongside the various gods of Slavic polytheism, and in the eyes of Christians they were a warlike society that, initially, did not take well to Christianity. The Principality of Hungary essentially remained polytheistic, or at least continued to be ruled by pagan monarchs, until the year 1000 when Stephen I became King of Hungary after defeating the pagan duke Koppany. The Magyars likely remained pagan for centuries until the 11th century, what few sources remain of their beliefs suggest a prevailing animistic worship of the natural world. Lithuania, known as “the last pagan country in Europe” did not officially adopt Christianity until 1387, prior to which Lithuania continued to practice pre-Christian polytheism and had to fight the Christian crusades against it while expanding as a sovereign power in their own right. But, of course, even under the veneer of official Christianization, in the Slavic countrysides pre-Christian polytheism persisted among the general population, to the point that it took centuries for Christianity to actually integrate. The Kyivan Rus (which consisted of what is now Ukraine, Belarus, and parts of Russia), for instance, officially became a Christian state in the year 988, after Volodymyr I Sviatoslavych converted to Christianity and renounced polytheism, but most of the population still did not consider themselves Christian for centuries, and in the northern settlements (now corresponding to western Russia) many people continued to practice polytheism and occasionally revolted against Christian rule. Similarly, in Poland, polytheism persisted by the 11th century and there was popular opposition culminating in revolt against Christian rule, and the Catholic Church struggled to eventually suppress it.

Relevant also to the context of “barbarian” outsideness would be the nomadic Mongols that eventually came to be dubbed the “Golden Horde”. As they spread across Asia and towards Europe, the Mongols were feared by Christendom for the strength of their armies and the devastation they wrought, and with it the threat they posed to Christian Europe following the invasions of Hungary and the Rus, which by this point happened to be Christian states. Until the institution of Islam as the official state religion in the 14th century, the Mongols maintained the practice of their own autochthonous animistic religion, and although the Mongol empire probably had no particular anti-Christian animus, their being non-Christian while attacking Christian kingdoms led to the church presenting them as basically agents of Satan. Perhaps Christian leaders feared that a successful Mongol conquest of Europe would lead to the dethronement of Christianity, though within Mongol territory Christianity was actually tolerated alongside many other religions.

Bram Stoker’s Dracula in the context of his ancestral conceits emerges as a reflection of Pagan outsideness within the Christian imaginary. The “whirpool” of Dracula’s origins curiously reflects a cornucopia of antagonisms to Christianity. He claims descent from Attila the Hun, the leader of the Hunnic Empire, which was likely a non-Christian territory worshipping gods like Tengri or “Mars” (probably the Roman identification of a Hunnic god of war) and which led a campaign against Christian Rome, as well as the Norse Vikings, who up until between the 9th-11th centuries would typically have been polytheists. Dracula also claims that the Magyars, whose ancestors he asserted gave rise to the werewolves and the Beserkers (a claim, by the way, that Stoker probably sourced from Max Muller’s work), recognized the Szekelys as their kindred after conquering the Carpathian Basin under Árpád (who was a pagan), and trusted them with their protection from Turkish forces. Transylvania and Wallachia in the time of Vlad III would definitely not have been pagan, but it’s interesting that this context in Dracula swirls here, in the remnants of pagan resistance alongisde another sense of barbarian outsideness. Dracula, as contrasted with the seemingly unproblematic chain of English Christianity (we should at this point keep in mind that England had its own complicated history of Christianization), is presented as emblematic of the legacy of anti-Christian barbarism, positioned as foreign to Christian civilization.

At long last we can focus on the legacy of the warlike gods and spirits, and it is something I rather enjoy reiterating when I get the chance here. I could take any chance, for instance, to repeat the subject of the Mairiia, that purported band of polytheistic ancient Iranian warriors who celebrated orgiastic feasts, had promiscuous sex with women who were termed “jahika” (traditionally understood as promiscuous sorceresses), and worshipped “warlike” deities such as Indra, Rudra, Mithra, Vayu, Anahita, and Θraētaona (or Fereydun), and whose ecstatic cult we are told was proscribed by Zoroaster and banished from Iran as an enemy of the emerging Zoroastrian religion. These Mairiia, in this sense, embody barbarian outsideness in that they were considered enemies of the community within the Avestan context. They may or may not have been echoes of older Indo-European clans of warriors who disguised themselves as wolves, held orgiasitc sacrifices and feasts, and devoted themselves gods that represented “dark forces of life”, or Indo-European bands of warriors who similarly devoted themselves to esoteric worship of gods with strong connections to the realm of the dead. This is what scholars refer to as Koryos, meaning “war band”, or alternatively as Mannerbund, meaning “alliance of men”. The barbarian is well-reflected in them, not just in their resonances with the Berserkers but also in their nomadic outsideness, living outside the boundaries of their society with nothing but their weapons, and going on raids thus always threatening to cross the borders of the community; and also being employed by powers to do the raiding for them, perhaps so that they would not be raided themselves.

The rites and gods of these war bands tell us something else. In Greece, adolescent war bands typically dedicated themselves to Apollo, who was often called Lykeios and regarded as the master of wolves that symbolised their fighting style. The mythical battle between Melanthus and Xanthos, the former associated with Dionysus Melanaigis, has also been interpreted as a rite of passage for the ephebes, who wore dark goat skins just as Dionysus did. The Norse Ulfhednar and the Berserkers, of course, were devoted to Odin, the patron of their divine inspiration and madness. The wolf association spreads far and wide; the Langobards of northern Italy who worshipped Godan/Odin and the Vanir were intially called Winnili, meaning “wolves”. In Vedic India, adolescent warriors would be initiated into a band of warriors during a winter solstice ritual where they would go into a trance and then “die” and be reborn as war dogs. The outlaw warriors and their priests had the gods Rudra and Indra as their divine patrons, both linked to the Maruts, the latter believed to be a mythological representation of the Mannerbund. At Krasnosamarskoe, located in the Russian steppes, some people practiced midwinter rituals where they inverted social customs, particularly the taboo against eating dog meat, in order to become like dogs or wolves themselves, thus transforming themselves as a rite of passage. Darkness seems to be a theme for these sorts of ancient warrior bands, in that there may be keen preference for the nocturnal and the mobilization of chthonic forces. The Roman author Tacitus recorded something like this in the Germanic Harii, who he dubbed “savages”, wearing dark dye, brandishing dark shields, and preferring to conduct battle at night, while the Athenian ephebes wore dark black cloaks (or rather chlamys) and both hunted and fought at night. In India, warriors who worshipped the gods Rudra and Indra wore black clothes.

For Amir Ahmadi, writing in The Daēva Cult in the Gāthās, this would all resonate not just with the Mairiia but with the cult of the Daevas at large, with its preference for nocturnal sacrifices and its self-emphasis on a warlike divine centre. The Daeva cult was very chthonic in emphasis, with the daevas being worshipped at night and often underground, while the Mairiia also performed nocturnal sacrfices to their gods. Many of the ancient Koryos or Mannerbunds have their own chthonic link, often more implicit and symbolic by their wearing black or just the association with the wolf, which itself is often symbolically linked with death across culture, but also sometimes more forthrightly in the associations with gods such as Odin or Rudra. Ahmadi tells us that one of the operative points is that the warrior of the Koryos or Mannerbund took up a mystery in which they separated themselves from the herd, both in life and in death, in order to win not only fame in this life but also a place of distinction and honour in the afterlife. One then plunges into the underworld, and across the world sword in hand, to carve one’s own place in the beyond, one that cannot be taken away. But the consistent theme of wolves and bestial transformation also returns us to the subject of Dracula and the vampire.

The vampire, the barbarian, the warlike Mannerbunds that turn into wolves, and to a certain extent the witch (part of the fabled Witches’ Sabbath involves a carnival of shapeshifting into animals), all these share a very similar Deleuzian sense of becoming-animal, and in this sense we can understand that as a unique mode of becoming: freedom from the civilizing perception of the civilized human organism, a subject that is no longer stable but constantly anomalous, inaccessible to definition, and in a certain way irrepressible because of it. The sort of localised chaos, the double negation that elevates individual expression, a kind of abject liminality as subject to desire, that is the tendency of passing through dimensions at will instead of drawing permanent boundaries – thus Kulesko notes of the barbarian. Pagan religious consciousness is resplendent with this latent sense of barbarian liminality and outsideness, even in view of the many boundary-drawing civilization-states of pre-Christian antiquity. The spirits of the netherworld could always cross into our world, and at certain points the borders between worlds could be shattered completely: the divine was seen to be everywhere, always intermingled with the world, and could cross the boundaries of our world anywhere. Kulesko notes the reflection of this consciousness in Quorthon’s modern reassertion of Paganism, in his lamentation for the lost time when “Man and beast was one and the gods of the sky walked the face of the earth”. Per Kadmus Herschel we can be reminded of the way that polytheistic myth echoes the notion of a potentially endlessly transforming form or body. And, of course, we may recall Stanislaw Przybyszewski’s satanic observation of remnant paganism as the latest negativity beneath the Christian order, and its resonances with barbarian outsideness and perhaps the pre/intra/preter/anti-cosmic darkness that Gruppo Di Nun speaks to in their larger body of work.

I would invite the consideration of another theme as well: how the death of Dracula figures into the magical art of the Left Hand Path.

Consider Kulesko’s telling of the novel’s end, from the lens of a Marxist critique of neoreaction and its interpretation of catastrophic time (the bold/italic emphasis is my own):

In the last pages, Dracula is cornered and stabbed in the heart, whereupon he turns to dust – but not before, for a brief moment, an expression of peace crosses his face. The narrator interprets this expression in a moral sense, attributing it to relief at being freed from his tormented existence, consisting of crime and eternal damnation. However, the Marxian analysis, and what we have said so far here, would seem to indicate that a different interpretation is more appropriate: the vampire has returned to his place of origin, the atmospheric-inorganic world, only to be reincarnated in the complex cybernetic system of machines and monetary flows that shapes Capital, waiting to once again unleash his annihilating fury. The Anthropocene, the age of ecological catastrophe, is the era through which the cybergothic age winds like a snake.

When I read that passage, the first thing I immediately thought of was Hellsing, both the manga and the Hellsing Ultimate series. Why? Because it felt a lot like how Alucard “died” in the end.

For one thing, Hellsing’s Alucard is supposed to be none other than Dracula himself. The name Alucard is obviously the name Dracula in reverse, and prior to Hellsing it was used as the name of the son of Dracula, the first version of which was Count Alucard in the 1943 movie Son of Dracula. Here, though, Alucard is not the son of Dracula, but rather is Dracula himself. Based on the narrative of Bram Stoker’s novel, he was Vlad III, Voivode of Wallachia, who in turn came to be known as Count Dracula. Dracula was defeated by Abraham van Hellsing, and then for some reason Abraham decided to, instead of killing him, bind him with sorcery and turn him into his servant, and from then on he became the servant of the Hellsing Organisation deployed in its battles against various occult adversaries.

Now, as regards Alucard’s “death”. The Millennium Organisation, a Nazi paramilitary group, created artificial vampires from the blood of an old vampire (referred to simply as “She”) and then sent a whole army of them, dubbed “the Last Battalion”, to invade London and destroy the Hellsing Organisation. These artificially-produced Nazi vampires do battle with the forces of Hellsing and the Vatican, and with Alucard himself. As Alucard slaughters all of his enemies, including his comrade-turned-traitor Walter Dornez, he absorbs the blood of all those who were slain in London, and with it their souls, gaining their knowledge and memories – in a sense their very lives – within himself in turn. That ability is what allows him to learn about the continued existence of Millennium after their presumed destruction during World War 2. Then, amidst Alucard’s protracted blood feast, Schrodinger, the Millennium Oberscharführer, cuts off his own head with a knife, and then falls into the ocean of blood in order to also be absorbed by Alucard. This results in Alucard vanishing into thin air, disappearing and “absorbing into himself” as Schrodinger’s power being absorbed along with millions of souls causes Alucard to no longer perceive himself. The flipside of this, however, is that while Alucard seemingly accepts his defeat and “dies”, he is also not really dead. For 30 years he persisted in an inert corpse-like state, in which he had to kill the millions of souls he had already absorbed to control Schrodinger’s power, and upon succeeding, he could then seemingly reincarnate into the whole body of existence. Somehow he became both everywhere and nowhere.

In Hellsing’s Alucard, Dracula’s “death” manages to take on a new and elevated significance. Dracula per Kulesko is a being of pure gothic time: that is to say, an “inorganic” or “eternal and motionless time, suspended below the veil of the present, ready to seize those human beings naive enough to go snooping around in the dark recesses where evil hides”. This makes him both Vlad III and not Vlad III, and both Dracula and not Dracula, and his thirst for blood is a desire for atmospheric dissolution that emerges from exactly his origin in the otherworld of gothic time. Alucard naturally shares this sense of gothic time, and the obscure essence of the vampire, with it double negation of individual unity, is magnified by his ability to contain countless souls in himself, as well as the way this eventually causes him to “disappear” into everything by absorbing Schrodinger. Alucard has simultaneously returned to his origin in gothic time and weaved his power into the whole world. He is and is not Alucard, because he is and is not everything, and this allows him to appear and disappear like a shadow at any time and any place. Moreover, perhaps even Alucuard’s thirst for battle can be interpreted on these terms in that it draws him to the conclusion of awesome cosmic dissolution and reincarnation. For this reason, Alucard could never be satisfied by any battle that would not draw him towards this conclusion: only the Battle of London, an apocalyptic confrontation with Millennium, could bring about this end, and that’s why, to the shock of everyone, he welcomes the Major’s declaration of war with such maniacal joy.

It is not sufficient for the Left Hand Path individual to exist as an eternal temple, gnawing away at everything in the name of its absolutism and sovereignty. No, there must be a different point to the cultivation of will, to divine identification. The Left Hand Path adept would rather strive to be reborn in the whole body of the endlessly becoming universe through their will. A will capable of imprinting itself and being absorbed into the world, as if becoming part of an endless stream of blood, or entering into the whole of things from the soul’s origin. Thus, we go to the bottom of the earth. Some aspect of this feels like I’m talking about Thelema, except there’s no surrender involved. It’s more like the blood thirst, or more appropriately as though you’re plunging into the world, and thus still penetrating it as the Left Hand Path practitioner might. In an endless chain of becoming, we will dictate the horizons of our own becoming, and gain the power to thrust open the doors of divine reality that we may enter the world itself, and join the company of the gods.

Actually, that whole analogy is very suitably barbarian. If you’ll forgive the flaws in this initial comparison, remember that the barbarian is recognised as one who not only dwells outside the borders of civilization but also seeks to cross into them, invade them even. Barbarian outsideness invites the consideration of our own relative position. If there is a realm outside us perhaps we are just as surely outside of it. While Gruppo Di Nun speak of an outer that threatens to penetrate our own world at every turn, it could also be said that we stand outside another world or plane: one that stands beyond our perception, and (or) one that is as well inner to us. In a way, I suppose we can lend on a distinct interpretation of what Kulesko and Rhettt have called “stepping out of our present condition into an alien state of absolute Outsideness and community with the Unknown”. Humans, indeed all living things, are born into a world that they wake into without understanding it, as they then reach out to each other. The esoteric barbarian of the Left Hand Path will descend and penetrate the world, going down to open the doors that others will not, and into the unknown, and by doing so surpass the condition of other humans: perhaps, even, of humanity. The idea of storming heaven to steal the fire carries with it a similar meaning. Stirner’s notion of heaven-storming is also somewhat relevant, in that for Stirner the real storming of heaven consists in the total destruction of the heavenly boundary between the Unique and the world: that, after all, is the point of transgression, to destroy the boundaries that alienate our consciousness.

The theme of barbarian outsideness also inevitably connects us to the demonic, in the sense of demonic outsideness. The demonic, for Kulesko at least, is connected not only to un-being and becoming but also outsideness, in that demons represent a dimension that is both external to the order of humans and capable of breaking into it: that, of course, is the spectre of demonic possession. We may find that Bernard Faure’s analysis of the demonic in Japanese Buddhism, per Rage and Ravage, more or less aligns with this idea, with the addition that it represents a reality that not only subverts and overflows structure but also acts as the negative source of movement and life itself. Kulesko would probably nod to that to some extent, in that he locates a demonical presence in even the most mundane actions. In some contexts, such as in Egyptian magic, demons exists at the margins between this world and the otherworld, protecting the afterlife from intruders, and could be invoked, thus entailing the demonic as representative of a liminal space, or an interstice between life and death. And, of course, none other than The Devil himself brings together the demonic and barbarian outsideness. In the medieval imagination, The Devil, or Satan, was frequently positioned in the wilderness, outside the borders of the Christian community, but also constantly threatening to infiltrate this community. That sense is part of the root of the fears and superstitions around witchcraft, and with it the medieval mass panic that was the witch hunts. This idea also has its resonances with the Biblical conception of the wilderness, or rather particularly the desert, as the home of demonkind, not to mention Satan’s appearance in the wilderness as the attempted tempter of Jesus, and with the wild men or woodwoses that also preoccupied the medieval imagination and may themselves have also been identified as demons. In medieval Scandinavian folklore the Devil is allied to nature spirits and nymphs that were perhaps previously honoured or venerated before the dominance of Christianity, and in this setting the wilderness is pictured as an inverted world, as gateway to demonic powers. Outlaws would be believed to step in and out of this inverted world, making pacts with the Devil as their patron god and having sex with nymphs in order to gain magical knowledge and powers. Medieval devil-worshipping Swedish outlaws, such as Tideman Hemmingsson, Hakan Jonsson, or Mickel Kalkstrom, can here be pictured as stepping out into a realm of outsideness, into the unknown community, precisely so as to elevate themselves.

Dracula, of course, ultimately connects back to the realm of the Devil in some way, even at the level of his namesake. The name comes from the fact that Vlad III was called Dracul, which means “dragon”. It was originally inherited from his father, Vlad II, who gained this moniker from his service in the Order of the Dragon. But the word “dracul” in modern Romanian also came to mean “devil”. Perhaps this is shaped by the reputation of Vlad III, or equally by the long-standing link in Christian symbolism between the Devil and dragons, solidified in the Book of Revelation by the reference to Satan as “the great dragon” who “deceives the whole world”. In some versions of the Dracula story, Vlad III became Dracula by renouncing God and making a pact with the Devil for eternal life. A short story by Bram Stoker, titled Dracula’s Guest, seemingly links Dracula to Walpurgis Night, and to ideas about how it marks the arrival of the Devil in the world, along with the attendant uprising of the dead. It is even sometimes suggested that Dracula himself is a like a modern symbol of the Devil, from the Christian standpoint of course, emphasizing the idea of the Devil as the intractable adversary of humanity, struggling bitterly and insidiously against humans, to corrupt or destroy us.

In the end there’s much to be said for the crossing of boundaries as regarding the Left Hand Path. I remember a few years ago encountering certain ideas about, in Roger Caillois’s terms, the “left side of the sacred” in relevance to Paganism. This aspect of “the Sacred” (a term that I now accept as fairly insufficient as a descriptor as a descriptor of divine reality) concerns itself with the transgression of the “normal” boundaries that are attached to life, can be defined by a relationship with death and the powers of the underworld, and emphasizes the power of the sacred to disrupt and penetrate the day-to-day order that we live in. I remember Finnchuill relating this to certain practices of the pre-Christian world, such as Dionysian rites and the worship of chthonic gods such as Hecate in Greece, dealings with the dwellers of the sidhe mounds in Ireland, the invocation of chthonic deities by Gaulish sorcerers, and the Sumerian myth of Inanna’s descent to the underworld. He also used Bataille’s image of the Akephalos, the headless demon, to convey “the left sacred” in terms of the death of the monarch, the destruction of hierarchy, and the resulting disruption of the social order (Bataille’s Acephale was likely intended to symbolize the radical rejection of fascist spirituality in favour of anti-authoritarian mythology and ritual). For Paganism, this means the core matter is the trangression and dissolution of the boundaries between humans and “the Sacred”, which would come a resulting fixation on chthonicism, as contrasted with the “right sacred” which sought to preserve boundaries between Man and “the Sacred”, to prevent “the Sacred” from constantly pouring into the world. Disinhibition is central to this outlook: this meant flagrant defiance of the prevailing social customs as a means to access divine consciousness or community in ways that could be acheived within the boundaries of the civic order.

Dracula, that dragon containing within himself the wild negativity of demonic and pagan outsideness, the vampire lord who invokes the warlike gods and the Devil and can turn himself wolves, bats, and mist, the barbarian who thirsts for blood and so invades Christendom, is an emblem of the gothic time that shines upon and in the Left Hand Path. Here lies an interesting nexus of intersection that can be cultivated between Satanism and Paganism, and a darkly radiant ethos for the Left Hand Path. Thirsting, devouring, battling one’s way into the world, living forever in the black atmosphere of everything, becoming without end.

Pagan chthonicism and its virtues

I had considered writing this as a Twitter thread, but it occurs to me there is a lot more to say and thus I think it would be best to write this as its own article. I think it’s somewhat fitting considering the long-standing obsession I have with chthonicism; I have spoken of a “chthonic path” since at least 2015, and continue to dwell on research the subject of just about anything chthonic. After looking at my articles on Satanic Paganism (see here and here) to see if I had already dissected the subject there, I decided that there is space for more exposition in a separate article. You can think of it as sort of a ramble about what is admittedly a ridiculously broad concept within pre-Christian (and especially “classical” Mediterranean) culture, but the insight we may derive from it will, I hope, become apparent. So here we go, into the underworld.

To begin with, what do I mean by “chthonicism”? Simply put, chthonicism is a word I use to refer to a generalized orientation towards that which is called “chthonic”, which in turn means an orientation towards the contents of the underworld. In my opinion this, in turn, entails a fixation on a greater mystery represented by the underworld and its power, a mystery that is lodged at the spiritual core of Paganism as a religious worldview. Thus chthonicism is one of the core and immutable links to the Pagan worldview within my own distinct philosophy.

In a religious and mythology context, the word “chthonic” typically refers to that which inhabits the underworld and can mean “subterraneous”. The word itself, however, comes from the Greek word “khthon”, which means “earth”, “ground”, or “soil”. This denotes a relationship between the earth and its inner life, the natural world and its ur-naturality, as I hope to convey it.

Chthonic Divinity in the “Classical” Context

There is a vast legacy of chthonicism across the pre-Christian world, though more pronounced in some cultures than others. This will as a result be an exhausitve overview. As is entirely predictable for me at this point, I think the best place to start is ancient Greece and across ancient Italy. The Hellenic world recognised numerous chthonic gods, as well as chthonic aspects in gods that were not typically considered chthonic. Ancient Italy, particularly Etruria and Rome, likewise has a vast chthonic complex comprising numerous deities and rich with religious meaning. I guess you could say we have much to talk about.

One of the most important chthonic deities in Greece was Hermes. Hermes was a trickster, a messenger, a god of commerce and communication, but he was also psychopomp, leading the souls of the deceased to their destined place in the underworld. His link to the underworld is also denoted by one of his epithets, Chthonios, meaning “of the earth”. As Hermes Chthonios, he was also evoked in curses, worshipped as a patron god of necromancy, believed to be capable of summoning spirits from the earth, and venerated in festivals dedicated to the dead. Some funerary stele depict Hermes Chthonios as though rising from the earth or from the grave, his epithet giving him an almost fixed place in the earth perhaps at odds with Hermes’ typically liminal character. Some curse tablets also give Hermes the epithet Katachthonios, or “subterranean”, which is apparently meant to signify his ability to immobilize people and restrict their movement in curses. Hermes Chthonios was also probably identified with the Agathos Daimon, itself a sort of chthonic spirit, in that Hermes shares its attributes of fertility and good fortune

Another major chthonic god within the Hellenic pantheon is Dionysus. Even though Dionysus is popularly understood mostly as a god of wine and drunkenness, he was actually also a god of the underworld, divine madness, and the power of death and rebirth. Dionysus, like Hermes, was sometimes worshipped as Dionysus Chthonios, and in this context Dionysus Chthonios was the god that wondered in the underworld only to periodically emerge in the overworld. Dionysus even appears frequently in Greek and Roman funerary artwork. In fact, the Orphic hymn to Hermes Chthonios seems to refer to this Hermes as “Bacchic Hermes”, suggesting that his chthonic element is linked to Dionysus as his progeny. Dionysus was also, in the context of mystery tradition, the son of the goddess Persephone, a ruling goddess of the underworld. Much of Dionysus’ chthonic identity is in a certain sense reflected in his past, through the god Zagreus. Zagreus is an epithet of Dionysus, but Zagreus was also a god of the underworld, who was worshipped alongside “Mistress Earth” (possibly meaning Gaia) was at one point called “the highest of all the gods”, at least meaning the gods of the earth or underworld. In Orphic myths, Zagreus is born, killed and dismembered by the Titans, and then is reborn as Dionysus, in this context thus cementing Dionysus’ link to death and rebirth as a god who dies and is reborn. Dionysus was also frequently identified with other chthonic deities, including the Egyptian god Osiris and most notably none other than Hades, the ruler of the Greek underworld. The philosopher Heraclitus regarded Dionysus as identical to Hades, saying in reference to orgiastic rites dedicated to the god, “If they did not order the procession in honor of the god and address the phallus song to him, this would be the most shameless behavior. But Hades is the same as Dionysos, for whom they rave and act like bacchantes.”. Here Dionysus and Hades are identified as one, Dionysos was life and Hades was death, and both one and the same principle of indestructible and recurrent life. And of course Dionysus and Hades did share multiple epithets, they are sometimes shown together in funeral craters, Dionysus sometimes takes the place of Hades in his throne in some portrayals, and in the Homeric Hymn to Demeter we see that Demeter refuses a gift of red wine, sacred to Dionysus.

We absolutely cannot talk about chthonicism in Greece without talking about Hecate, the goddess of magic and the crossroads. One of Hecate’s main epithets is Chthonia, already explicitly positioning her among the chthonic goddesses. Hecate was believed to preside over the oracles of the dead and was the patron goddess of the art of necromancy, summoning the spirits of the dead, who she led across the world at night. She was also believed to hold the keys to the underworld, that could open the passages between the realms, and thus was believed to be able to open the gates of death. Hecate was also so strongly identified with the underworld by the late Hellenistic era at least that she became syncretized in magical texts with Ereshkigal, the Babylonian goddess of the underworld. Hecate was also a custodian of impurity and uncleanliness per one of her epithet, Borborophorba, meaning “eater of filth”. This epithet may also connect her to the earth in some way, perhaps suggestive of the earth consuming the dead.

Hades himself, as a chthonic power par excellence in Greek myth, offers a lot of context to Hellenic chthonicism. Of course, Hades was never really worshipped directly, since most Greeks feared Hades as the lord of the dead and, in some sense, even of death itself. Indeed, Hades was sometimes believed to consume the corpses of the dead. Even very his name wasn’t uttered, because he was sometimes seen as the god “most hateful to mortals”. Instead, Hades was frequently worshipped through different more palatable names. For instance, in certain chthonic cults, Hades is given the name Zeus Katachthonios, or “subterranean Zeus”, perhaps positioning Hades as a sort of dark mirror image of Zeus. Zeus Katachthonios was often worshipped alongside the goddess Persephone as his consort, and in some versions of the Orphic myth it is Zeus Katachthonios who sired Zagreus-Dionysus with Persephone. Another popular name for Hades, in place of his real name, was Plouton, through which he was worshipped as a god of the earth and its mineral bounty as well as the seeds that lead to a good harvest. Over time, the name Hades came to be used more as a reference to denote the realm of the underworld, which was believed to be ruled over by Plouton, the earth god. But to ancient Greeks, the name Plouton was less evocative of the spectre of death and more evocative of the fertility and wealth of the earth, which thus positioned the underworld he ruled over as a source of boundless life and prosperity. Hades, as Plouton, was worshipped in a handful of shrines referred to as Ploutonion, which were believed to represent entrances to the underworld. At Hierapolis (modern day Pamukkale, Turkiye), one such Ploutonion was attended by a statue of Hades and his guard dog Cerberus, and was otherwise visited by priests of the goddess Cybele.

If there’s another chthonic power par excellence, it is none other than the earth itself, often worshipped as the goddess Gaia. In modern times Gaia is often understood as a strictly benign power, an abstract representation of life and its goodness affected as the consciousness of the earth. But Gaia, as the earth, was not worshipped this way in the Hellenic context. In fact, in parts of Greece, Gaia was worshipped in association with the dead, particularly during an old festival predating the Anthesteria, and may also have been worshipped alongside Hermes and Hades at the Areopagus. Gaia herself was also called Chthon or Chthonia, which is perhaps fitting since these names also mean “earth”. Gaia also sometimes received the sacrifices of black lambs or rams, as many other chthonic deities often received sacrifices from black animals, and her cult was frequently conflated with that of another goddess: Demeter. Demeter is perhaps the other major Greek goddess for whom the term “earth mother” is quite apt. Demeter herself was also, for one thing, worshipped with the epithet Chthonia. For another thing, Demeter was not merely a goddess of the earth, soil, or grain but also, in her own right, a goddess of the dead, who brought things to life and welcomed them back in death, as was believed to be characteristic of the earth itself. In Sparta, Demeter was the goddess who was worshipped as queen of the underworld in lieu of the usual Persephone. In Athens, the dead were referred to as the Demetrioi, meaning “people of Demeter”, suggesting that they are in her domain. At Eleusis, Demeter was the main goddess of a mystery tradition in which she bestowed secret rites that were meant to grant immortality or a blessed afterlife upon initiates who re-enacted a descent into the underworld.

There’s a lot to be said about Persephone herself, the queen of the underworld and consort of Hades. Like her mother Demeter, Persephone was also considered both a goddess of the underworld and a goddess of vegetation. She also goes by the name Kore, a name that in the Greek context denoted more specifically a goddess of nature, and its simultaneous creative and destructive power. In Arcadia, Persephone was worshipped as Despoina, which was also the name of an old chthonic goddess who was worshipped in Arcadia as the goddess of a local mystery tradition in which even her very name was only revealed to initiates. Persephone seems to have been a central figure in the theme of katabatic descent; the Orphic initiate was to greet Persephone in order to confirm their liberation, while the philosopher Parmenides talked about having descended to meet “the Goddess”, who is at least speculated to be Persephone. Persephone is also sometimes paired with the goddess Hecate; in fact, in the Greek Magical Papyri, Hecate and Persephone are shown dining in the graveyard together, again perhaps representing the earth devouring the dead.

And of course, there were many other chthonic deities known to the ancient Hellenes. There is of course Thanatos, the daemon/god of death itself, as well as the Keres, the daemons representing violent death in particular. The god Adonis was also worshipped as a chthonic deity, or at least invoked as one in spells. There are also the Erinyes (or Eumenides), chthonic daemons/goddesses of vengeance who were also worshipped as goddesses of the earth in Athens under the name Semnai Theai, and who notably challenge the authority of even gods like Apollo. “Vengeful daemons” in general were considered chthonic spirits, which were sometimes believed to punish perjurers and other wrongdoers. There are goddesses like Macaria, the daughter of Hades and goddess of the blessed death, Angelos, daughter of Zeus who became a goddess of the underworld, and Melinoe, goddess of the propitiation of ghosts, and there was Hypnos, the daemon of sleep who lived with Thanatos in the undeworld. The Moirae, or Fates, were sometimes portayed as attending the throne of Hades, and Nyx (Night) herself was believed to reside in the underworld and yet even Zeus answered to her. Themis, the goddess of divine law, was also apparently an earth goddess who may have originally presided over the oracle at Delphi before it was taken over by Apollo. And there was Kronos, the god-devouring Titan who consigned to Tartarus after being defeated and overthrown by Zeus. In the Greek Magical Papyri, Kronos’ chains and sceptre are given to Hecate, possibly suggesting a link between Hecate and the power of Kronos. The Titans themselves were arguably understood to be chthonic powers in their own right; Hesiod describes them as “earth-born”, while in the Homeric Hymn to Apollo the goddess Hera invokes the Titans as “gods who dwell beneath the earth about great Tartarus” to aid her against Zeus. Hera similarly invokes the Titans in the Illiad as “all the gods below Tartarus” in an oath.

What is truly fascinating about the context of Greek polytheism is that chthonic worship seems to have been pervasive enough that even gods that normally are not chthonic, or at least not typically considered chthonic, can and have been worshipped in a chthonic way. Pan, for instance, has no connection to the underworld. But he was frequently worshipped in caves and underground. Examples include the Phyle Cave at Mount Parnes in Attica, the Corcyian Cave at Mount Parnassus in Delphi, the Vari Cave at Mount Hymettos in Attica, and the cave on the northern slope of the Acropolis of Athens, to name just a few. A cave where Pan was worshipped has also been discovered in Banias, at the foot of Mount Hermon, which is located in the Golan Heights which are currently occupied by Israel. There is also an altar to Pan Heliopolitanus that was discovered almost two years ago, within the walls of a church dated to the 7th century. This is somewhat important in the context of chthonicism because caves have also been places where the worship of chthonic deities took place alongside that of nymphs, Olympian gods, and (as we’ll explore a little later) heroes, and sometimes specific caves would have links to death and funerary worship. Hades was worshipped in a small cave known as the Ploutonion, which represented the entrance to the underworld as well as the site of the birth of Ploutos, a child god of wealth. The Semnai Theai (a.k.a. the Erinyes) were worshipped at a cave under Areopagus, where they received special honours. Asklepios, a god of doctors and medicine who was traditionally believed to be both celestial and chthonic, was worshipped in a sanctuary where people would dwell in order to “encounter” Asklepios, and give sacrifices beforehand to receive dreams from him.

Moreover, even the gods of Olypmus possessed certain chthonic aspects or were venerated in the form of chthonic gods. Zeus was sometimes venerated as Meilichios, a chthonic deity or aspect of Zeus who took the form of a snake and was given burnt offerings at night. His main cultic focus was the attainment of wealth through propiating the deity, but he was also worshipped as a god of vengeance who could purify the souls of those who killed another as an act of revenge. There is also Zeus Ktesios, another serpent-form Zeus who was the god of storerooms and guardian of the household, Zeus Philios the protector of friendships, Zeus Eubouleus, another local avatar for Plouton/Hades worshipped alongside Demeter and Persephone, Zeus Trophonios, based on the chthonic hero Trophonios, and Zeus Chthonios, worshipped in Boeotia and Corinthia. Hera, the goddess of marriage and wife of Zeus, was likely originally worshipped as an earth goddess charged with the fertility of the island of Samos, and who renewed the earth through the installment of primeval water dragons, and in later myths remains the mother and nurturer of chthonic monsters and serpents who sometimes go on to pose a threat to the Olympians. Poseidon, the god of the sea, was sometimes venerated as Enesidaon, a chthonic god of earthquakes, was venerated as an oracle of the dead at Tanairon, and in the Mycanaean era he was originally venerated as Wanax, who was the chief deity and god of the earth. Poseidon was also represented as Poseidon Hippios, a horse spirit of the underworld and the rivers. Artemis, the goddess of the hunt, was worshipped in chthonic aspects, such as Artemis Amarysia at Amaranthos, was also sometimes syncretized with Hecate, and in Sicily was worshipped alongside Demeter and Persephone. Aphrodite, the goddess of love, was somethimes worshipped as Aphrodite Chthonios, who was believed to bestow eternal life to her worshippers, and sometimes adopted the characteristics of Persephone and or venerated alongside her, as well as being syncretized with the Scythian goddess Argimpasa. Hephaestus, the blacksmith of the gods, was an earthbound god whose companions included chthonic monsters and his offspring known as the Kabeiri, whose mysteries were dedicated to Demeter, Persephone, and Hecate, and he himself may have originally been an important god of an older chthonic religion. Ares was sometimes aligned with the Erinyes in relation to his bloodthirsty ways, the dragon slain by Cadmus was sacred to him, and at Sparta he received chthonic offerings such as black dogs. Even the solar Apollo, sometimes seen as the most Olypmian among the Olympians, had chthonic aspects, possibly originating as a chthonic healing deity. At Amyklai he was venerated alongside his lover Hyacinthus in a tomb. He also was not originally a sun god, not in Homer anyway, and may have originally been a warlike deity of disaese. Apollo’s mother, Leto, presided over graves in her cult in Lycia, and elsewhere represented a volatile spring that upheaved from the earth. Several Hellenic gods were sometimes worshipped as Kourotrophoi, or “child-nurturing” gods, representing the whole cycle of life from pregnancy to departure into the next life: these include Apollo, Artemis, Hecate, Hermes, Aphrodite, Athena, Gaia and Demeter. The chthonic context of the Kourotrophoi lies in the cycle they represent, containing the notion that life springs from the earth and returns to the earth upon death. In fact, in a certain sense, you may even argue that very few Greek deities were completely devoid of some chthonic aspect. Even the sun god Helios had a chthonic side, at least in that his name was sometimes an epithet for Ploutos. Strangely enough even the stars themselves may have had some chthonic connection, based on a folk belief that stars were born when people died.

An important chthonic tradition within the ancient Greek tradition was the cult of the hero. Heroes, in the ancient Greek religion, were humans who existed in a liminal position between humanity and divinity. They were not gods, but they were pretty close. Heroes usually were not thought to have gone up to Olympus with the heavenly gods but rather descended beneath the earth. Heroes were given libations at night, offered sacrifices that were not shared by the living, and could sometimes take the form of snakes. Because of this, the worship of heroes was inherently chthonic worship, and it involved sacrifices that were carried out in the fashion of chthonic cults. As was mentioned before, the heroes were also frequently worshipped in caves. Iphigenia, the daughter of Agamemnon who was sacrificed to Artemis, was venerated as a chthonic heroine and/or goddess in a tomb located within the Sanctuary of Artemis at Brauron, where she was honoured through the Arkteia, a festival in which girls performed sacred dances, marathons, and sacrifices. Another heroine, Aglauros, was worshipped at a cave located on the slopes of the Acropolis, where she was invoked in an oath made by ephebes who were preparing for the prospect of dying for the polis. The hero Serangos was worshipped in a cave as a healing divinity and the founder of Piraeus.

By now I’ve probably established well enough the pervasiveness of chthonicism in the context of Greek divinity and religion, but in this regard the only missing link is the mysteries, which tended towards chthonicism. The Eleusinian Mysteries, for instance, which originally evolved from a set of agricultural festivals about the seasons and grain cultivation, were centered around the re-enacitng of the myth of the abduction of Persephone and Demeter’s descent to the underworld so as to understand “the true principles of life” and how to live in happiness and die with hope. The Dionysian Mysteries similarly pertained to the underworld, in that the initiates similarly hoped to descend into Hades in order to attain a blessed afterlife, but also in that its rites assumed the theme of death and rebirth in the context of ritual liberation from civilized norms. The Samothracian Mysteries were centered around the veneration of a group of apparently chthonic deities known as the Cabeiri, as well as the gods Hephaestus, Hecate, and Persephone. The Mysteries of Cybele, originating in Phrygia, were celebrated with torchlit processions similar to other chthonic festivities, alongside orgiastic festivities centered around a goddess that dwelled in her mountain and directed the land’s fertility through the dances of chthonic daemons, as well as the death and rebirth of her lover Attis. The Orphic Mysteries centered around ritually re-enacting the death and rebirth of Dionysus, and an eventual journey into the underworld in which the initiate, having lived a pure life in accordance with the teachings of the mystery, would descend into the underworld and address its rulers in order to be reborn into the company of the gods. In this sense, the trend in Greek mysteries is a form of mysticism that aligns itself with the underworld, and the power to transform the soul that can only be found in that descent.

Finally it is worth noting the pre-Hellenistic heritage of Greek chthonicism. The Mycenaeans not only venerated a god of the earth, Wanax, as their chief deity, their overall pantheon tended to centre around chthonic deities, with “sky gods” such as Zeus pushed to the size when compared to their “classical” role. A goddess known as Potnia, perhaps the mother goddess of the Mycenaeans, was powerful at this time. Over time her name transformed into an epithet for the goddess Artemis. It is also thought that Potnia may have originally been worshipped by the Minoans. Despoina, an epithet for goddesses such as Persephone, was also the name of an old chthonic mother goddess who was worshipped at Lycosura. In Minoa, a god of vegetation and fertility was worshipped as the son and consort of a great earth goddess, and later identified with Zeus. A mother goddess was worshipped in a cave, which the Minoans likely regarded as the abode of chthonic deities much like the later Greeks did. .

Moving on from Greece itself, we turn our attention towards Italy. In this regard we might start with the Etruscans. In the Etruscan pantheon, chthonic deities included Aita, a god of the underworld who seems to have been the Etruscan equivalent of Hades. Aita was frequently depicted alongside other underworld gods and demons such as Persiphnei, Vanth, and Charun. Aita is also known for a distinctive wolf cap, which, though a fairly unique aspect of central Italian religious iconography, may also have been inherited from an obscure attribute of Hades. But Aita can also be thought of as the successor of an older underworld deity named Calu, who, like Aita, had lupine features. Calu received dogs or statuettes thereof as sacrifices, and it was believed that the dead went to him. Another chthonic god worshipped in Etruria was Suri, sometimes considered equivalent to the Greek god Apollo and sometimes referred to by the similar name Aplu. Suri was a god of the underworld and purification as well as oracles, and he was worshipped at Mount Soracte (now known as Monte Soratte). Satre was another god of the underworld, who liked to hurl thunderbolts from abode beneath the earth.

What is particularly fascinating in my opinion is that it seems that many of the Etruscan gods seem to have either been chthonic or aligned with the chthonic realm in some way, as the Etruscan pantheon is purportedly characterized by gods who were powerful in both this world and the world of the dead. The goddess Catha, otherwise a solar goddess, shared her cult with Suri, possibly as his consort, and received gifts meant for the underworld or afterlife. Fufluns, a god of vegetation, was also believed to be able to assist the transfiguration of the soul of the dead and assure its safe passage. The sky god, Tinia, was occasionally represented as a figure of the underworld alongside gods such as Turms and Calu, depicted with snake-like locks of hair and referred to as Tinia Calusna. The goddess Vei, possibly equivalent to the Greek Demeter, was viewed as a liminal figure standing between the living and the dead. In Etruria, water wells and springs were believed to be portals to the underworld, the underground water presenting a link between worlds, and since many different gods were presided over them, it meant that gods like Aplu, Vei, Uni, Diana, and Hercle were connected to the chthonic realm through the sites if they weren’t already. Unsurprisingly, these springs were often the sites of local chthonic cults. The apparent supreme god of the Etruscan pantheon was a deity called Voltumna, or Veltha, who was originally a local earth spirit. Voltumna was a strange deity, thought of as god of vegetation, a monster, an androgyne, a god of war, truly containing multitudes. But as a deity associated with the underworld, being apparent chief god of the Etruscans (at least according to Varro) would bring the chthonic realm at the center of Etruscan religious life.

The Etruscan underworld was full of demons that guarded its boundaries and sometimes pestered the souls of the deceased. One prominent example of these was Vanth, a benign psychopomp who guided the souls of the deceased through the underworld. Another, more aggressive psychopomp was Charun, seemingly based on the Greek Charon; unlike his Greek counterpart, the Etruscan Charun was believed to torment the souls of the deceased with his mallet. A mysterious demon named Tuchulcha was believed to protect or enforce the order of the underworld by barring unwanted visitors and threatening the souls of those who cheated death. The god Calu appears in Etruscan burial art as a demon ascending the portals of the underworld.

Wolves in particular seem to be chthonic in Etruscan symbolism in a way that appears almost uniquely Etruscan. There is of course Aita’s distinctive wolf cap, for starters. There’s also Calu, a similarly lupine deity (indeed he was often depicted simply as a wolf) who may have been devoted to . Suri was also sometimes depicted as a wolf. At Mount Soracte, there was a distinct cult devoted to the god Apollo Soranus practiced by a group of priests referred to as Hirpi Sorani. In Rome, this deity was identified with the god Dis Pater, the ruler of the underworld, and may ultimately be related to Suri. The Hirpi Sorani honored Apollo Soranus by jumping on burning piles of wood and walking across burning coals. The figure of the wolf itself may have been considered a chthonic demon, or the incarnation of the soul of the dead, in either case requiring ritual propitiation, or much more broadly a liminal figure, crossing the boundaries between worlds that humans cannot. The Hirpi Sorani may themselves have embodied this liminal state through their rituals to Apollo Soranus. Some scholars also suggest that wolves represent death itself, based on a proposed etymological link between the Latin word “lupus” (meaning “wolf”) and the Etruscan word “lupu” (meaning “death”).

The context of chthonicism in ancient Rome bears similarities to Greek chthonicism, not simply in terms of the actual gods being very derived from the Greek religion but also in the worship of the chthonic gods and the role they play in the broader context of Roman polytheism.

The Dii Inferi, meaning “the gods below”, who were basically chthonic deities in a very similar sense to the Greek variety. These deities are usually understood as the gods of the underworld, death, and the dead, in contrast to the Dii Superi, the “gods above” who presided over the heavens. The Dii Inferi were worshipped in hearths, either on the ground or in a pit, and received nocturnal rituals and burnt offerings where the sacrifice was completely consumed in fire, and they were invoked in spells that involved burnt offerings. The Dii Inferi also sometimes received rare instances of human sacrifice, including rituals where a general offered his life alongside that of an enemy in battle. All rituals to them were held outside the sacred boundary of the pomerium, and “old and obscure festivals”, often involving horse racing, were reserved for their propitiation. The Dii Inferi were also sometimes called Manes, or Dii Manes, meaning “spirits of the dead”, which were sometimes treated as ancestral spirits. The Manes may rather have been part of the broader family of the Dii Inferi. In any case, Romans across the Empire would worship them in caves so as to venerate their ancestors. Christians regarded the Dii Inferi as the core divinities of the ancestral Roman religion, and believed that the Roman gladiatorial games were devoted to these gods and representated their supposedly horrific nature.

The exact identities of the Dii Inferi are actually obscure, but there are several gods and goddesses who were traditionally considered gods of the underworld; many of them were originally the gods of Greek or Etruscan polytheism, while others seem to be uniquely Roman. One of these was the Greek goddess Hecate, often referred to in Rome as Trivia. The Romans seemed to conflate Hecate with not only Trivia but also the goddesses Diana and Luna, and such an identification appears to have been ubiquitous in sacred groves throughout ancient Italy. Another major chthonic deity in Rome was Dis Pater, a god of mineral wealth and the underworld who was sort of the Roman equivalent of the Greek god Plouton or Hades. Proserpina, the Roman equivalent of Persephone, was worshipped alongside Dis Pater in underground sanctuaries or in festivals. Both Dis Pater and Proserpina also had strong cultic connections to the agricultural fertility, or that of the land, in a way very familiar to the context of Greek chthonicism. Another major figure here would be Orcus, a Roman god of the underworld, possibly of Etruscan origin, who was sometimes identified with Dis Pater and Hades. Orcus was believed to punish wrongdoers in the underworld, or was understood as the name of a place of purification in the underworld. It is possible that the cult of Orcus may have lived on in rural areas for a while during the Middle Ages, and may have echoed into the medieval figure of the wild folk and, together with Maia and Pela, celebrated in dances themed around the wild folk that were later condemned by the church as a resurgent pagan custom; thus Orcus potentially emerges as a symbol of certain remnants of pagan worship.

Scotus, apparently a Roman version of the Greek Erebus, is a god of darkness found in the chthonic pantheon. There is also Mors, the Roman equivalent of the Greek Thanatos, and Februus, a god of purification likely adapted from the Etruscan god of the same name. More obscure Roman gods are also present in this category. One of these is Summanus, an archaic Roman god of nocturnal thunder. Not much is known about Summanus and his attributes, obscure even to the Romans, but he was often identified with Pluto and known as “the greatest of the Manes”, and he is often imagined as a “dark twin” of Jupiter. Vejovis, an obscure god of healing and volcanic eruptions, was similar in his position as a sort of chthonic “anti-Jove”. Another chthonic deity is the goddess Mater Larum, the Mother of the Lares (guardian divinities with chthonic attributes). According to Ovid, she was originally a nymph named Lara who betrayed Jupiter’s secret romances and was thus made mute and exiled to the underworld, thus she was also called Muta. Mana Genita, an obscure and archaic goddess, was believed to be concerned with birth and infant mortality and was worshipped as a protector of the household. There was also Libitina, a goddess of funerals and burials whose very name was sometimes a byword for death itself. Another funeral goddess was Nenia Dea, who was also a goddess of transience and the patron of men who neared their deaths.

Another major chthonic deity would be none other than Saturnus, or Saturn. Saturn enjoys a distinguished place in the Roman pantheon; on the one hand, somewhat beloved as the, but on the other hand feared as a cruel deity who devoured even the gods. The Saturnian reign of the Golden Age was similarly ambivalent and contradictory; at once benign and unjust, on the one hand he was the benefactor of all humanity even in his arbitrary rule, but on the other hand his arbitrariness was believed to lead to chaos, disorder, and injustice. When Jupiter assumed leadership of the cosmos, he bound Saturn in chains and imprisoned in the underworld to keep his power from sating itself on the order of things. Saturn seemed to be especially revered on the month of December, which the time of not just Saturnalia but also other festivals reserved for chthonic deities; these include Consualia (held in honour of the god Consus), Opalia (in honour of the goddess Ops), and Angeronalia (in honour of the goddess Angerona). One thing Saturnus may have had in common with the mysterious Dii Inferi would be his purported association with the gladiatorial games. Blood was apparently shed in his honour during gladiatorial combat, and he received gladiatorial offerings around the time of Saturnalia. Christians then interpreted the games themselves as a form of human sacrifice.

Saturn’s wife, the goddess Ops, was a fairly important chthonic goddess in her own right. In fact, Ops was sometimes identified with Terra, or the earth itself, by Roman authors such as Varro and Festus. This seems strange, considering that Terra is traditionally listed as the mother of Ops. Still, as the goddess of plenty and abundance, she would have represented the powers of the earth, or at least in their “productive” aspect, and she was worshipped because of the fertility and bounty that she bestowed from the earth. It was believed that vegetation grew by her power, and it was believed that her abode was none other than the earth itself. Her festival, Opalia (or Opiconsivia), was one of the oldest agricultural festivals in Rome. According to Macrobius, this festival involved the invocation of Ops by sitting on the ground and placing hands upon the earth.

As in Greece, some gods that aren’t typically regarded as chthonic have nonetheless been worshipped in a chthonic context. The Roman god Mars, for example, was supposedly worshipped in rituals that suggest a role in the cycle of death and rebirth. It has been suggested that Mars patronised the chthonic powers, possibly inheriting aspects of the Etruscan Maris or Mares, a god of vegetation who represented the vital powers of the earth. Mercury also retains his chthonic function as psychopomp, originally from the Greek Hermes. Juno, none other than the patron goddess of Rome, was sometimes characterised as “the earth” and was sometimes worshipped as Juno Sospita, who may have originally been embodied as a serpent. The Roman agricultural god Consus is not listed among the Dii Inferi, but he was worshipped in underground altars and in this sense he can arguably be regarded as a chthonic deity. Indeed, Consus was sometimes thought of as another name for the chthonic deity Saturn. The underworld goddess Libitina also appears as an epithet of the goddess Venus. Gods associated with birth would also sometimes have chthonic associations or be worshipped similarly to gods of death. This includes Ceres, the Roman equivalent of the Greek Demeter who represented both birth and death, while gods of birth in general received the same burnt offerings as chthonic gods. The reverse was also sometimes true, as Dis Pater and Proserpina were sometimes said preside over birth.

And again, as in Greece, we may call into attention the extent to which the mysteries of Rome may be considered chthonic, and in this regard we may consider perhaps the most distinct of these mysteries: the Mithraic Mysteries. The Roman Mithras seems to have been based on the Iranian god Mithra, usually understood as a god of light, justice, and oaths who was also venerated as a Zoroastrian divinity, in this capacity as a protector of truth. But what little we know about the Roman Mithras establishes him as altogether different from his Iranian counterpart.

For one thing, the Mithraea in which Mithras was always worshipped were underground temples or carved within or out of caves. This no doubt served the functions of secrecy and initiation, but it also reminds us of how chthonic deities in both Rome and Greece were worshipped underground or in caves. Then again, in Rome, Christians sometimes held underground congregations for the precise purpose of concealing their faith from Roman authorities, not to venerate Jesus Christ as a chthonic deity. For another thing, the Roman Mithras was born from a rock, and this is not to be understood as a celestial rock but rather a “maternal” rock, ostensibly echoing aspects of Anatolian mysteries. Mithras can also be understood to some extent in terms of a psychopomp, gathering the souls of the dead with Helios, or more specifically the souls of initiates to their next life. But beyond that, it’s very difficult to make any thematic generalisations about the character of Mithras and his cult. There’s also no obvious theme of descent into the underworld, save perhaps for the subtextual “descent” into the Mithraea and their own internal universe. If anything, the Mithraic Mysteries could as well have centered around solar worship, in view of Mithras’ association with Sol Invictus and since Mithras was frequently identified with the sun god Helios. Perhaps the point is rather an ascent, in that, according to Clauss, the aim of the initiate was to reach the fixed stars through secret rites and rituals. It has been suggested that the Mithraic Mysteries emerged as a celebration of the mysterious, then newly-discovered, motions of the cosmos and the god they believed controlled them. It is possible, on the other hand, that the Neoplatonic interpretation via Porphyry, in which the Mithraic Mysteries signify the descent of the soul to the sublunary regions and its return, provide a possible though loose context of katabasis befitting of chthonicism, suitable to the worship of Mithras in caves and undergound. Porphyry asserted in On The Cave Of The Nymphs that the Persians signified the descent of the soul by going into a cavern, and that a cave in the Persian mountains was consecrated by Zoroaster in honour of Mithra and contained symbols of the elements and the climate, which if true would indeed prove a source of some chthonic context. But, again, there is very little we actually know, and it may be impossible to know most of the details, and perhaps Mithras’ composite nature results in multitudes that evade the categories we are discussing.

And of course, many Roman festivals carried the context of chthonic divinity. We have already mentioned a few examples such as Opalia and Consualia. Saturnalia itself, being centered around the god Saturn, perhaps de facto confers chthonic character to its time of misrule and subsequent reconstitution. One more important festival, however, was Lupercalia, a time of purification celebrated in the month of February. This festival probably centered around a god named Lupercus, a wolf deity who was often identified with Pan or Faunus, and it was also sacred to Juno. Lupercalia is popularly understood as a celebration of fertility and sexuality, but it actually primarily commemorated the ritual purification of the community, which just so happened to involve nudity and indiscriminate goatskin-whippings. The Lupercal cave is significant in that it acted as a passage to and from the underworld; the Luperci priests emerged from the cave to start their running, enacted their rites of purification, and then returned to the cave, thus symbolically the priests came to purify the land and then returned to the underworld with the ancestors.

“The Eleusinian Mysteries” by Paul Serusier (1888)

Chthonic Divinity in a Global Context

Now we can look at the context of chthonicism throughout the world outside of the “classical” context of Greece and Italy. Being that we are dealing in a very broad diversity of cultures, it is probable that the context of chthonicism between these cultures will be somewhat different across cultures, and it will still, for the sake of scope, be a somewhat limited inquiry. It is especially important to consider that Hellenic and Roman polytheism had fairly distinct (though sometimes overlapping) categories that marked between chthonic and celestial divinities, while the same precise and not to mention explicit delineation is not necessarily present in many other polytheistic cultures.

In pre-Christian Celtic and Brythonic polytheism, there was a pair of underworld deities referred to as the Andedion (the “Infernal Ones”), or the Andee (or “non-gods”) in Ireland. The Andedion or Andee seem to be the spirits of the underworld, or Annwn, which is ruled over by the deity Gwyn Ap Nudd. The Gauls seem to have invoked them alongside the god Maponos Arveriatis, a god of youth who was likened to the Greco-Roman god Apollo to enhance them via the magic of the undeworld. The Andedion/Andee were believed to be furious spirits, kept in check by Gwyn ap Nudd because of their fury. Ancient Britons may have worshipped the Andedion/Andee through offering pits, in which the spirits were offered all manner of things in exchange for favour. Chthonic spirits may have occupied a strange place in the Brythonic religion, in that they were popularly revered and yet not openly acknowledged as divine presences. At St Mary’s Church in Penwortham, three human skulls were found in the wall of the church, and their presence may or may not be an echo of a pre-Christian belief in their apotropaic power. The spirits of the underworld were likely feared, since there were rituals that may have been meant to drive them away, but they also seem to be involved in maintaining the relationships between the living and the dead, and the seasons. They were spirits of both fertility and death, and that is characteristically chthonic. Their furious nature is also related to the “Scream Over Annwn”, a gesture of ritual frenzy enacted by disinherited persons trying to resist becoming indentured bondsmen.

There are many more chthonic deities to be found across the Celtic world. It is thought that the Gallo-Roman deity Sucellus was a chthonic deity, perhaps akin to Dis Pater, enforcing the boundaries of the living and the dead with his mallet. A popular Iberian deity named Endovelicus was worshipped as a god of the underworld as well as vegetation, healing, and prophecy. It is possible to think of Cernunnos, that iconic Celtic fertility god himself, as at least a liminal figure connected to chthonic powers, mediating between the underworld and the realm of the living and thus sitting between life and death. The Irish deity Donn, a god of the dead, was believed to be the divine ancestor of humans, to whose abode humans would return upon death. But, similar to the Greek context, numerous Celtic gods have their own chthonic aspect or at least some association with death. Mother goddesses, for instance, were frequently linked to death alongside their more characteristic link to fertility, and if the context of the Caerwent goddess is any indication, they may have been worshipped in wells, pits, or cellars beneath the ground. Gods and spirits were believed to reside in mounds protruding from the ground referred to as Sidhe. Trust in chthonic divinity may have been common and a major part of pre-Christian Celtic polytheism, in that ritual pits were frequently dug so that sacrifices would be buried beneath the ground to honour gods and spirits beneath the earth, who would have been disturbed by agricultural activity.

When discussing chthonicism in the context of Norse or Germanic polytheism, it is worth noting that in this context it is probably not quite as simple as saying that the Aesir are the celestial camp and the Vanir are the chthonic. Many Norse/Germanic deities, including the Aesir, . But one particular member of the Aesir stands out for his distinct connotations: none other than Odin, who is traditionally the leader of the Aesir.

Odin is popularly understood as a god of war, and because of his function as leader of the Aesir and title as Allfather, he is all too often thought of as essentially the Norse answer to Zeus, or even Yahweh in some cases. This reflects only a fraction of Odin’s richly complex character. There are indeed many hints as to his chthonic nature. Odin was called the “lord of the gallows”, and sometimes received hanged men as sacrificial offerings to the ravens. Among many epithets are Valdrgalga (“ruler of the gallows”), Farmrgalga (“burden of the gallows”), Draugadrottin (“lord of the Draugr/undead”), and Foldardrottin (“lord of the earth”), all which emphasize his sovereignty via the chthonic realm. Conversely, we can see that only one of his epithets, Valdrvagnbrautar (“ruler of the wagon road”), may stress his connection to the sky. Odin’s horse, Sleipnir, can be understood as a liminal entity or perhaps embodying a function similar to the psychopomp, in that the Sleipnir allowed Odin, as well as other deities such as Hermodr, to travel between worlds and, most importantly, through the underworld. Some theories about Valhalla, the hall where Odin keeps his share of those slain in battle, and its worth keeping in mind there is no universally accepted dogma on the subject (and this applies to much of Heathenry in general), Valhalla may have been located underground as opposed to the sky where many versions of “heaven” are. Other theories suggest that Valhalla was not actually a hall but rather a kind of underworld in itself. And of course, Odin goes down into the underworld to raise a volva (seeress) from thence in order to gain knowledge of the fate of the world. In a separate myth he goes to the underworld in order to resurrect a volva to reveal the fate of Baldr. In many ways, Odin actually emerge as a subtextually chthonic deity, concerned with death and the descent into hidden knowledge that he hopes would allow him to prevail at Ragnarok and overcome prophecised fate.

Other Norse and Germanic gods have a chthonic aspect or function not limited to more tangenty associations with death. The goddess Gefjon, a goddess of ploughing sometimes identified with the goddess Freyja, has been described as a chthonic goddess, perhaps on the basis of her role as an earth mother figure. The Germanic earth goddess Nerthus, attested solely via Tacitus, was believed to dwell in a lake in which she received sacrifices; incidentally, her attested name is thought to be etymologically linked to the Greek word “nerteros”, meaning “from the underworld” or “belonging to the underworld”. The Norse goddess Saga similarly resided in subterranean waters known as Sokkvabekkr, whose waters are drank by both Saga and Odin. It has been speculated that Saga herself is an aspect of or alternate name for the goddess Frigg, who is in turn often connected with Freyja. The earth itself was often personified by Jord, the goddess who gave birth to Thor and otherwise understood principally as a goddess of the earth. Freyr, a major Norse and Germanic god of fertility, seemed, according to the Gesta Danorum, to prefer “dark-coloured” sacrifices over bright-coloured or white sacrifices; such an affinity was of course shared with the chthonic deities of Greece and Rome. It is not certain, however, if this preference was more typical of the Vanir or any chthonic Norse/Germanic deities as opposed to just specifically the apparent preference of Freyr. The dwarves were believed to reside beneath the earth, where they crafted valuable artefacts on behalf of the gods. The jotunn, giants who frequently fought the gods in Norse myth, are sometimes understood as chthonic figures in view of their representation of the primordial forces of nature. For instance, in the Grottasongr, two jotunn named Fenja and Menja describe themselves as the offspring of a clan of mountain giants who are nourished beneath the earth.

Of course, the chthonic deity par excellence in the Norse context (besides Odin himself if we count him as such) would probably decidedly be Hel, the goddess of the dead who ruled over the place where many Norse people, typically those who died of sickness or old age, were expected to go when they die. Hel is the name of both the goddess and the realm over which she presides, a trait she has in common with the Greek Hades or the Etruscan Aita. The realm of Hel is a fairly abundant place, neither bliss nor torment but rather life in a different form. Those who died and went to Hel could expect to live lives similar to their former lives as shades or spirits, doing most of the things they could in the realm of the living while reunited with their deceased ancestors. Not such a bad place to be ruled by a goddess who was feared by the rest of the gods. Of course, some Christian-esque depictions of Hel present a different spin: Snorri Sturlusson, for his part, referred to Hel’s plate as “hunger”, her servants “slow” and “lazy”, her bed “illness”, and her curtains “bleak misfortune”. But although this has little to do with the pre-Christian Norse conception of Hel, the goddess Hel was feared by the other gods enough that Odin sent her to rule over the underworld in the hopes that the Aesir would not be threatened by her power. It was also believed to be possible to see into the realm of Hel by traversing the Helvegr, or “the road of Hel”, the path usually travelled by the dead, through what was understood to be a mystic journey practiced by Norse seers or magicians or gods to recover knowledge from the realm of the dead.

In Slavic polytheism, the main chthonic deity is Veles, a complex god associated with magic, water, earth, and of course the underworld to name just a few of his many domains. He was also a trickster and was worshipped as a protector of cattle and musicians and a patron of magic and commerce. Veles was believed to rule over the dead from below the roots of the World Tree. He seems to have been frequently locked in combat with the thunder god Perun, who presided over the top of the World Tree. Veles was sometimes believed to take the form of a serpent, and over time he was slowly re-imagined as a dragon or a local name for the Christian Devil. As a god of the underworld, Veles was also believed to escort the souls of the deceased to the meadows of the underworld, and may have also been invoked to punish those who broke their oaths by inflicting them with diseases.

It is also possible that the Pomeranian deity Triglav, the three-headed deity sometimes regarded as a “Pan-Slavic” god, may have either been a chthonic deity or possessed chthonic aspects. Black horses were scared to Triglav, as opposed to white horses being sacred to deities such as Svetovit or Perun. Some scholars argue that Triglav may have been a “proto-Slavic” god of the dead. Triglav may even have been identified with Veles in some cases. Others argue that Triglav served as the axis mundi of the Slavic cosmos, his three heads signifying the heavens, the earth, and the underworld into which everything would collapse without his support. Supposedly he lived at the bottom of a mountain (probably not the Slovenian Mount Triglav) bearing the foundations of the world, or hid within a tree of similar significance. For some, even his three heads are taken as a trope of chthonic gods such as Hermes as well as Slavic dragons.

In Egypt, there was something of a litany of chthonic deities, some of whom interacted with the influence of the Hellenistic culture that reached into Egypt. Anubis, the major psychopomp of Egyptian polytheism, is probably a typical example of such deities. Anubis is best known as the god who led the souls of the dead to the weighing scales where they would be judged by their hearts to determine their worthiness for the next life. He was also regarded as a protector of graves and a divine patron of embalming and mummification. In Greek magical spells, Anubis was also invoked as a chthonic god alongside Hermes, Persephone, Hecate, and Adonis. Other chthonic deities include Tatenen, the god of the primordial mound whose realm was deep beneath the earth, worshipped as the source of all worldly bounty and a guide for the souls of the deceased. Geb, as a god of the earth, was said to have ruled over snakes beneath the earth, swallowed up the dead, existed as the source of grain and fresh water, and animated the earth with his power sometimes as the cause of earthquakes. Gods like Ptah, Osiris, and Min were symbolically linked to subterranean powers by their bandaged legs, bound by the vital energy they unleashed, or by their sharing of a pedestal representing the primordial hill. At the main temple at Abu Simbel, the rays of the sun avoid the god Ptah, who thus always remains in the darkness, apparently because of some connection to the underworld.

The god Osiris is perhaps a curious case. He was frequently linked to the underworld, and perhaps originated as a chthonic deity of fertility, not to mention his link to the cycles of nature. He is also typically recognised as a judge of the dead, presiding over the underworld as its king. Under Hellenistic influence he was identified with Dionysus and/or Hades, and was syncretised with the sacred bull Apis to give rise to Serapis, a chthonic deity who rather closely resembles Hades. And yet, even though Osiris can in many respects clearly be understood as a chthonic deity, over time came to be understood as more than a chthonic deity, or at least took on other aspects. Osiris came to be identified with the soul of the pharoah and its aspiration for immortality as a star, and so in the Pyramid Texts Osiris was positioned as a star in the sky, while the soul of the pharoah was meant to transform into a star and into Osiris, and ultimately merge into the sky or “light land” with Ra.

In Canaan, the major god of the underworld and death was Mot, into whose jaws life was consumed. The god Horon is also thought to have resided in the underworld, and is often considered to be a god of sorcery. It is frequently supposed that Resheph (a.k.a. Reshef or Rasap), who was chiefly a god of pestilence and war, was a chthonic deity himself, possibly owing to his identification with the Mesopotamian god Nergal; this categorization may otherwise be somewhat questionable. In Ugaritic mythology, the fertility god Athtar, after declining to assume the throne of Ba’al after his death, descended into the underworld to become its ruler instead. The Moabite deity Chemosh, often identified with Athtar, is sometimes, with extremely limited information, described as a chthonic deity and is also speculated to be a form of the Mesopotamian underworld god Nergal. Dagon, the god of grain, also has chthonic aspects in that he was in certain instances also called “bel pagre” (“Lord of the Dead”) and his temple at Mari was called the “temple of the funerary ritual”. But perhaps the greatest expression of chthonicism in this milieu is, ironically enough, none other than Baal himself.

Klaas Spronk argues that the Baal of Peor that appears in the Bible represents a chthonic aspect of the broader fertility deity Baal. This is based on the name Peor being connected to the netherworld through Isaiah 5:14, referencing the mouth of the netherworld, and further the myth of the bull of Baal mounting the heifer in the underworld. Indeed Baal himself was sometimes worshipped in a chthonic way, with texts such as the KTU2 listing Baal as a deity residing in the underworld and receiving offerings from a hole in the ground. Baal was also believed to descend into the underworld for a time so as to fortify the deceased, and in the netherworld Baal was the lord of the “mighty dead”, who are called Rephaim. The name Baal Zebul, the basis for the name Beelzebub, may have referred to a chthonic deity originally worshipped for help in cases of illness. That Baal, as the Canaanite and Ugaritic deity who represented the principle of nature, would have a chthonic aspect is not terribly surprising, though this was almost certainly not the entirety of his character within Canaanite and Ugaritic polytheism.

In ancient Mesopotamia, Nergal was one of the main gods of the underworld and, thus, one of the main chthonic powers. He ruled over the underworld alongside a clan of ancestral deities, was invoked in apotropaic rites, presided over war and peace, and was occasionally worshipped as a patron of vegetation and agriculture. The other major chthonic deity is Ereshkigal, queen of the underworld, also referred to as Irkalla (like the underworld itself) or Ninkigal (“Lady of the Great Earth). She was usually venerated alongside Nergal, but plays a central role in the myth of Inanna’s descent into the underworld. Many other Mesopotamian gods could be considered chthonic. The god Ninazu, son of Ereshkigal, was a god of the underworld who cured ailments and presided over the death and regeneration of plant life. Ningiszida was a god of snakes, vegetation, and the underworld who stood at its entrance and travelled there when the plants began to die out, and also presided over the law of the earth as well as the underworld. But even the sun god Utu (a.k.a. Shamash) had strong ties to the underworld, where he makes judgements over the dead.

In ancient Iran, there seems to have been a cult devoted to the Daevas, the evil spirits of Zoroastrianism who are none other than the old gods of India and Persia, who were worshipped by Magi. These daevas were apparently worshipped at night instead of day, receiving libations after sunset, because of their association with night and darkness. According to Plutarch, writing in On Isis and Osiris, there were gloomy rites involved made to Ahriman (or Areimanius, who Plutarch seems to identify with Hades) for the purpose of warding off evil, and were performed in dark or sunless spots such as caves. Rites to these daevas seemed to involve libations that were mixed with the blood of a slain wolf, and the body and milk of a wolf were to be offered to the daevas in accordance with ritual law. Another chthonic ritual involved a nocturnal rite in which a bull was sacrificed outside the boundaries of the village, never to be brought back. The bull apparently served as a stand-in for the god Rudra, the wild god of storms who was believed to be the protector of cattle, so sacrificing the bull in the wilderness meant the Rudra of the cattle joining with the Rudra of the wilderness.

In Vedic India, multiple gods possessed chthonic aspects or outright embodied the chthonic realm. One example is Yama, the ruler of the land of Naraka and the sovereign judge of the dead. Once the first mortal, he became the ruler of departed souls upon his death, and so he was worshipped as a god of death, the underworld, and the spirits of ancestors. The god Varuna, often recognised as a god of the night sky, water, and cosmic law, was also a god of the underworld, and the underworld was believed to be the place where the celestial waters of the night sky were found and the home of Varuna. Both Varuna and Yama seem to share the trait of binding sinners or wrongdoers with a noose for judgement. Nirrti, goddess of decay, was believed to live in the kingdom of the dead, and in some texts was also called “the earth”, possibly having originally been an earth goddess. The god Kubera was the lord of a group of chthonic spirits called yakshas (and their feminine counterparts called yakshini), who were once worshipped as protectors of the earth and its treasures, and otherwise was himself. Some argue that Rudra was, in addition to being a wild god of storms, a spirit of vegetation, who created vegetation and dwelt in the waters as its hidden spirit, and in this capacity a chthonic power. For what it’s worth, the Svetasvatara Upanishad says that Rudra is present inside the hearts of all beings; thus, he dwells in all life as its protector and life force. In Atirātra sacrifices, the night is dedicated entirely to Indra, otherwise understood as the main celestial deities with no general chthonic aspect.

While we may or may not be focusing on the Devas in the Vedic/Hindu context, there is much to be said about the chthonic context of their opponents: the Asuras. The name Asura, perhaps originally an epithet of several gods denoting their might and power, came to denote a clan of demigods or deities whose home was the underworld. The Asuras were believed to reside in or around Patala, a beautiful subterranean land inhabited by nagas and other spirits, constantly illuminated by crystals. The Asuras were believed to periodically emerge from this realm to do battle against the Devas. In both Hindu and Buddhist myths, the Asuras are often depicted as having been driven into the underworld after being defeated by either Vishnu (in Hindu myths) or Indra with the help of Manjushri (in Buddhist myths). In Indian folklore and magic, the caves of the Asuras were believed to be the entrances to subterranean paradises filled with otherworldly beauty and wealth. It is sometimes thought that the underworld was a place of subterranean riches guarded jealously by the Asuras, and later forcibly extracted by the Devas. In later Tantric Buddhist tradition, the caves of the Asuras were the centre of a set of mystic practices called Patalasiddhi, in which yogis sought to descend to the subterranean realm of the Asuras in order to gain magical knowledge and powers, as well as longevity, and the purity that comes with bathing in the sacred waters of the cavern streams. They also travelled to these realms in order to experience erotic pleasures with the Asuri. This tradition, recorded in Tibetan and Chinese esoteric Buddhist texts, draws on legends such as the stay of Padmasambhava in the Asura Cave at Pharping.

In Japanese myth, there is a divide between two factions of kami: the Amatsukami, the gods of heaven, and the Kunitsukami, the gods of the earth. The chthonic powers, in this setting, are the Kunitsukami, who are also sometimes called Chigi. The Kunitsukami are also positioned as rebellious beings, wild gods, termed by their heavenly adversaries as “araburu-no-kami” (or “savage gods”). Gods under this label traditionally include Okuninushi (a.k.a. Onamuchi-no-kami among several other names), Omononushi (a.k.a. Miwa Myojin), Takeminakata (a.k.a. Suwa Myojin), and Sarutahiko Okami. In myth, the Kunitsukami were the autochthonous deities of Japan who were deemed unruly by the Amatsukami, and thus the Amatsukami descend in order to take the land from the Kunitsukami. Other mythological examples of the autochthonous Kunituskami include Kotoshironushi, Sukunahikona, Kuebiko, and Ame-no-Kagaseo, the last kami to resist the takeover of the land. The only thing is, it is thought that the terminological distinction between Amatsukami and Kunitsukami is not an originary product of Shinto tradition and more like political categorization, the distinct product of medieval mythmaking meant to justify the rule of the Yamato imperial dynasty. To that effect, the term Kunitsukami also understood as sometimes referring to the gods of peoples that were conquered by the Yamato, including the people of Izumo. It may help that there are numerous Japanese deities can be considered chthonic but which are not traditionally “Kunitsukami”. The goddess Izanami, having died during childbirth and become a permanent resident of Yomi, can be thought of as simultaneously a mother goddess and a goddess of death and the dead, and in this sense classically chthonic. In Japaense esoteric Buddhism we also see a complex network of chthonian deities who are, to varying degrees, related to each other and other gods. These gods include Kojin, Kenro Jijin, Ugajin, Benzaiten, Dakiniten, Enmaten, Daikokuten, Bishamonten, Gozu Tennoh, and Matarajin.

The chthonic power par excellence in the context of Shinto is usually Susano-o. Usually understood as a god of storms, Susano-o is a wild god who, over time, found his home in the netherworld. His very wild demeanor and friction with Amaterasu, the solar goddess of the imperial family, led medieval nativists and anti-syncretic Buddhists to count him as an “evil” deity. In myth, he was exiled from the heavenly plain of Takamagahara for wreaking havoc and causing Amaterasu to hide in a cave, thus bringing darkness to the world. As an outcast from Takamagahara, Susano-o came to be regarded as ruler of the underworld (though not Yomi), and in this regard he came to represent the spirits of the dead. He in turn came to be invoked in divination, and the basements of some shrines were used to practice incubation and induced states of spiritual possession. After killing the dragon Yamata-no-Orochi, winning the sword Kusanagi, and blessing his daughter’s marriage to Okuninushi, he descends into the underworld to become its ruler. From a more philosophical standpoint, Susano-o perhaps represents what Iwasawa Tomoko calls the “chthonic dialectic”. Susano-o’s gratuitous transgressions are also a source of worldly dynamism connected to life. Vital energy and fertility find theophany not only in the violent power of storms and thunder, which serves as an active life force, but also in his seemingly unhinged defecation of Takamagahara, which simultaneously destroys and fertilizes the fields. Even Amaterasu fleeing to the cave because of his actions results in that cave into a womb that thus gives birth to light.

Ancient Egyptian depiction of a section of the underworld, presided over by the god Osiris

The Meaning of the Underworld and Chthonicism At Large

We could go on and on about chthonic divinity in various traditional contexts, but it’s better now to focus on the central subject to chthonicism: the underworld itself. It is this domain that is the source of the religious meaning relevant to our understanding of chthonicism in this setting. From here we can also sort of extend our inquiry on the global contexts of chthonicism beyond the individual gods and their associative networks.

The underworld, for many pre-Christian cultures, was often imagined as simply the place that most people would go to when they die. This was the case, for instance, in Greek polytheism, where the soul of the deceased would go and join with the shades after death. Sometimes the underworld was divided into sections, with one reserved for the particularly heroic dead, another for the exceedingly wicked, and one for the rest. In Norse polytheism, Hel, or Helheim, was the place where the souls of many of the deceased would go after death, although there were many other realms where the deceased could end up instead depending on the circumstances of their death; for example, those slain in battle could go to either Valhalla or Folkvangr, while those who died at sea would go to the bottom of the sea with the goddess Ran. The Mesopotamian underworld, called Irkalla, was believed to be the sole destination for all the souls of the dead, from which they were never to return and in which they were neither punished nor rewarded for their lives. In Canaanite polytheism, all who died passed into the land of Mot, the god of death. In Irish polytheism, the souls of the dead went to Tech Duinn, the house of Donn, possibly before going to the Otherworld or being reincarnated.

Sometimes the underworld was, ironically enough, imagined as a celestial plane rather than a place beneath the earth. This idea can be found in ancient Greek authors who imagined a sort of “celestial Hades” existing in the sky where souls. The idea of a “celestial underworld” can also be found in ancient Egypt, where it was imagined as a reverse image of every aspect of the world of the living. However, in the case of the Greek concept, there is an argument to be made that the idea of a “celestial Hades”, particularly the positioning as allegory, serves to displace the chthonic idea of the underworld with a celestial abode, as an effort to remake the underworld in order to conform to prevailing philosophical dogma linking heavenly beauty with philosophical truth.

The idea of the underworld as a double of this world, however, is not quite uncommon. For example, in Celtic cultures, the Otherworld is frequently described as a mixture of beautiful elements of the world of the living with more dreamlike elements (such as “purple trees” as depicted in Serglige Cu Culainn). The Egyptian Duat was similarly a place that mixed the familiar images of the world of the living with surreal and fantastical landscapes. In Mesopotamian polytheism, Irkalla was thought of as essentially a shadow of life on earth, and not particularly distant from it.

Of course, if the underworld was a double of the world of the living, perhaps it had its own sun as well. This was sometimes at least purported to be believed in antiquity. In ancient Mesopotamia, the planet Saturn was sometimes regarded as a dark solar entity, a “black star” or “Sun of the night”, more specifically an appearance of the sun god Utu in his role as the supreme judge of the dead. The Egyptian god Osiris is sometimes referred to as the sun disk of the inhabitants of the netherworld. The Roman author Macrobius insisted that Liber/Dionysus was, in the context of the Orphic religion, the same as the Sun, possibly referencing the Thracian deity Zis who was at once the Sun and the ruler of the underworld. At Smyrna, a funerary inscription describes a sanctuary dedicated to six deities, two of which are called Plouton Helios (as in Pluto the Sun) and Koure Selene (as in Kore the Moon), possibly suggesting that Plouton/Hades was, in some local cults, venerated as a nocturnal sun. More frequently, though, it was assumed that the Sun itself travelled through the underworld on a regular basis as part of the daily solar cycle. The Egyptian sun god Ra regularly descended into the underworld on a barque, where he was protected by other gods who did battle with the serpent Apep. In the Mesopotamian context, Utu’s appearance in the underworld was probably also meant as a regular sojourn into the underworld. In the Mayan context, the “night sun” was a sun god who descended into the underworld, took the form of a jaguar to fight other jaguars, before ascending as the rising sun. Of course, for the Greek philosopher Empedocles, it was actually the Sun that emerged from Hades.

Underworlds were also frequently positioned as sources of mystic knowledge, not to mention magical power. Greek mystery cults centered themselves around the idea of traversing into the underworld for the purpose of attaining knowledge that would grant them a blessed afterlife, or immortality amongst the gods. In Norse polytheism, traversing the Helvegr was seen as a way to receive wisdom from the dead. The Celtic Otherworld was regarded as a source of wisdom, truth, and healing power among other things, and those who crossed into it and returned were changed forever.

If Pagan chthonicism has a symbol it is probably the snake, and this is for a variety of reasons. Although it is certainly not the only symbol of the power of the underworld (in differing contexts this has also been symbolized by a diverse range of animals, including horses, wolves, owls, or jaguars), it is easily its most enduring. In Greece, the snake represented the realm of the underworld, and is sometimes regarded as a chthonic element for numerous deities. This connotation comes from the ancient Greek belief that the dead could appear in the form of a snake. More importantly, the snake was the perennial symbol of the renewal of life through death, and in this sense the sacred vehicle of immortality. The snake was associated with the hero cult as a companion to the hero, if it did not represent the hero him/herself, since heroes were people who, in death, resided in the earth just as the snakes were believed to do, and the burial of the hero denoting his keeping company with the original subterranean inhabitants of his gravesites, becoming part of the litany of the underworld. The Etruscans similarly regarded serpents as chthonic agents, as dwellers of the underworld who embodied its power and enforced its boundaries. Ancient Etruscan iconography also features bearded serpents, frequently brandished by demons, as apotropaic images or objects of power over the dead. It has been suggested that the image of the bearded serpent can be traced to Egypt, where it was connected to the Egyptian god Osiris. Throughout the Mediterranean, the snake was seen as an ambivalent power that could produce oracles and confer plentiful harvests, while in Egypt the serpent was also associated with the growth of plants.

In Slavic folklore, serpents and dragons are chthonic entities, typically associated with Veles, and believed to devour gold and silver while cursing people with disease. In Slavic magical charms they were invoked to cure the ailments they otherwise caused. Over time, however, they were also frequently identified with foreign names (such as Lamja from the Greek Lamia or Azdaja from the Iranian Azhi Dahak), sometimes to denote apparent foreign adversaries, which in a Christian context are opposed by figures such as Saint George. In what is arguably a nationalistic framework, the chthonicism of the dragon becomes the shadow of the nation, in this sense a space in which “the Other” is represented as a hostile force to be cut down.

There is also often a link between the chthonic realms and ancestry, in that the chthonic powers and gods were often linked to ancestral spirits, or rather they were themselves those ancestral spirits, or sometimes a chthonic deity was the ancestor either of humanity or a given people. In Rome, for instance, the deities referred to as Dii Manes, often considered chthonic gods in their own right, represented the spirits of the dead, often meaning the collective body of deceased ancestors. Either Pluto, as the god of the underworld, or Summanus, god of nocturnal thunder, were called “the greatest of the Manes”, which in some ways would make either of them the divine representative of ancestral spirits. The Roman god Saturn, exiled from the heavens or bound in the underworld, was believed to be the ancestral father of the Italic peoples and in this respect was regarded as the ancestral king of Latium if not the whole of Italy. Other mythological sources hold the god Janus to be the king of Latium. In ancient Greece, the Titans themselves could be seen as the ancestors of both gods and men, and are indeed acknowledged as such in the Orphic Hymns. Beyond this, it is thought that chthonic cults at large were intertwined with ancestor worship, and the pair of Hades and Persephone were often worshipped as presiding over this context, such as in the Necromanteion of Acheron. In Canaanite polytheism, the Rephaim, or “mighty dead”, were sometimes believed to be presided over by Ba’al in the underworld. In Irish myth, the chthonic god Donn was believed to be the ancestor of humans, and it is to his house that all the deceased souls return before their ultimate fate. Hel, as goddess of the Norse underworld realm bearing her name, is surely the keeper of the realm of the deceased ancestors. Odin, himself at least partially a chthonic deity, is regarded as a divine ancestor by various peoples across parts of Europe. In Slavic polytheism, the god Veles was often worshipped in conjunction with the veneration of ancestors, being called upon in celebrations of Dziady with the spirits of deceased ancestors or simply honoured in celebrations dedicated to them. Yama, the Vedic and Hindu judge of the dead who dwelled in the underworld, was traditionally regarded as the first mortal, and therefore the divine ancestor of the human species. In Japan, chthonian deities referred to as Kunitsukami are sometimes regarded as the ancestors of various non-imperial peoples within Japan. In some sources, for instance, Susano-o is regarded as the ancestor of the Izumo.

The underworld as connected to the ancestors is in many ways logically co-attendant with the position of the underworld as the resting place of the dead at large. The context of the ancestors is one of many that may afford a sense of seniority and primacy to the power of the underworld, as the ancestral basis of life itself within many pre-Christian cultural contexts. In the Aztec context, for instance, the underworld could be seen as the place that simultaneously represented death and the originary state of creation, a time of primordial darkness where the gods were “still in their bones”. In a sense it reflects an appreciation of the omnipresence of death, and the idea of the germination of life within the whole cyclical system of death and rebirth, a realm to which the ancestors are a link for the living. Or, in another sense, they link the living to the gods.

Chthonicism in the classical context seems to have close connections to subversion that then may also link back to the theme of death and rebirth. One chthonic rite that stands out among othesr is the Katabasis that was practiced by “Western” Greeks in Sicily. Katabasis generally refers to the descent to the underworld, followed by a return to the world of the living. Several mythological figures, including gods and heroes, partake in their own journeys to the underworld, not just in Greece but all over the world. In Sicily, the Western Greeks practiced a Katabasis that involved rituals to chthonic deities such as Dionysus, Demeter, and/or Kore (Persephone). These rituals entailed a re-enactment of mythical narratives as well as an initiation that put the initiate in a sort of otherworldly experience characterized by the temporary dismantling of everyday self-hood, or a “ritual death”, followed by ritual rebirth. There also seems to have been a comical character to this Katabasis, with the chthonic gods playing host to parodic dramas and playful bufoonery, and comic inversion giving initiates the power to subvert the patterns through the patterns hidden within, and the living and the death almost joined together under the sight of a benign King and Queen of the underworld, invitation to the party of the afterlife. Sex and death are sort of one in this chthonic realm, with Aphrodite and Hermes, the depiction of Eros embodying a kind of erotic ecstasy parallel to the loss of self in the “ritual death”, and the presence of fornicating satyrs, all serving as a backdrop to the marriage of Persephone in Locri. Katabatic rituals also had a comic and subversive element throughout Greece. At Plataea, during the festival of Daedala, the cave of Trophonios was host to mythical narratives and ritual activities that produced laughter, which signified the renewal of life and a restoration of equilibrium.

The freedom of Saturnalian excess was also sometimes associated with the underworld. The Roman philosopher Seneca condemned the emperor Claudius for his condonement of gambling, accused him of turning the mock misrule of Saturnalia into a state of permanent misrule, and wrote that after his death he would be forced to continue his gambling ways in the underworld. This, of course, is meant to be understood as punishment for his transgression in life, and as a statement that, in Seneca’s words, “the Saturnalia cannot continue forever”. But the effect of that is nonetheless that the underworld becomes a place where individual license could be said to perpetuate, as opposed to worldly life where it must be weighed against duty and custom.

The myth of Saturn also may contain room for the chthonic as a zone of resistance, or indeed a microcosm for the imminent reality of rebellion even within the cosmic order. You see, in Roman myth, the god Saturn is said to have once ruled the world in a Golden Age, an age of boundless abundance and equality, until he was dethroned by the Olympians, and then Jupiter, in fear of Saturn’s power, cast Saturn in chains to contain him. His chains are, of course, released once a year, at the time of the winter solstice when chaotic revelries in his name break out in Rome and order of Roman society is joyously upended; thus is Saturnalia. In the account of Macrobius, Saturn is ostensibly born from the original Chaos, or more specifically carved out from it by the division of that Chaos by the primordial god Coelus, the god of the heavens who established the first order of the cosmos. This would make Saturn, and the power of time that he represents, a remnant of the primal chaos that is thus immiment in the cosmic order. The Greek Magical Papyri deepens this connection in its spells such as the Prayer to Selene, where Selene (or rather Hekate) wears the chains of Kronos and wields a scepter made by Kronos that gives her dominion over all beings and the very powers of Chaos. In a way, we might say that, one way or another, by force or otherwise, the original reality of Chaos evolved from a state of disorganized undifferentiation to a state of organization that is nonetheless riddled with entropy, contradiction, and the latent potential of its own negation. In Saturn this is a power feared by even the gods, for time devours all in its ruthless passage. But it is also important to understand this primal negativity not just as the eternal source of life itself per Saturn’s link to rebirth, but also as itself a zone of resistance. Saturn himself was regarded as a kind of outlaw in Rome; a god who arrived in Italy as a fugitive and dethroned god, exiled from Olympus, who nonetheless established agriculture and law among fauns, nymphs, and humans.

Rebellion is imminent in the pagan ideas of the cosmos, especially in Greek and Roman polytheism. In its infancy, the cosmos undergoes successive changes in management under different rulers, whose regimes are established through successive revolutions or insurrections. And even after Zeus or Jupiter had already ostenisbly established dominion, still the prospect that Zeus/Jupiter might themselves lose their power remains imminent. The god devours his own wife just as Saturn devoured his own offspring to prevent this from happening, and even then, Zeus/Jupiter’s wife and Olympian offspring have themselves tried to overthrow him. But before that, of course, the Titans continued to war with the Olympians, with Typhon doing battle against Zeus/Jupiter. The possibility of the cosmic order to be overturned is inherent in the cosmos itself, and Saturn, especially in Roman myth, embodies that. But there’s also more. Think back to the Golden Age, the time of Saturn’s reign, of apparent boundless abundance and equality. Of course there are many different versions of that myth, but we’ll stick with the account of the Roman poet Virgil, in which the Golden Age persists until the reign of Jupiter which overthrows Saturn. It has been said that there was a reason for Jupiter’s abolition of the Golden Age, that this Age was in its own way a brutal subjugation, and that it was not ideal and that it thus needed to be overthrown. But is that really the case? Or is it really just an arbitrary act of power? Think about the sort of life that disappeared with the death of the Golden Age, and the life of rigid hierarchies that succeeded it. From a standpoint, I suppose, that is just progress. But progress is simply the movement of men, social processes, and the heavens; those movements are not inherently essential, and are often arbitrary. From the standpoint of Saturn and his cohorts at least, why should the primitive abundance of the Golden Age have had to disappear?

To align with the chthonic is in a certain sense to go into a negative space not defined by the progressive revolutions of celestial will. To go into the underworld is to go into the knowledge of the soul’s origin. All of these are themselves a microcosm as the larger ontological negativity that I like to talk about, and thus it’s all a microcosm for the divine reality of Darkness, and the knowledge thereof. This does not only pertain to the context of Saturn within the same Hesiodic mythology of insurrection: from the same realm of the underworld where Kronos is imprisoned, the Hecatoncheires that were imprisoned there by Ouranos are later freed by Zeus so that they would assist him in overthrowing the reign of Kronos. In this sense, as well, the underworld functions as a zone of constant potential for resistance, a profound and latent negativity within the cosmos.

The link between chthonicism and rebellion may also be linked to the figure of the wild folk that appear in medieval iconography. Richard Bernheimer notes that the wild folk are simultaneously “demons of the earth” and “ghosts of the underworld”, and suggests echoes of the traits of the “wild man” Silvanus, as benefactor of wild creatures and their woods and fields on the one hand, and on the other hand Orcus the “enemy” of Man and living things. The wild folk of the medieval imagination were complex and liminal figures in their own right; they were “savage”, “ruthless”, “cunning”, “mad”, sexually libertinous and unrestrained, but also proud, benign, occasionally sympathetic representations of the freedom that exists in a nature beyond the constraints of nature, and thus a kind of innocence. Some medieval authors even believed that wild folk could develop chivalry and become knights without having to abandon much of their “savage” nature. The wild folk were thus somehow simultaneously the threat of moral anarchy and degeneration and an emblem of a wild virtue lost to civilization and its acculturations. The wild folk were also related to demons that were purportedly invoked in old fertility rites for their positive powers of fertility and then ritually banished or destroyed through burning. Because these demons were hairy like the wild folk, I would conjecture that they could have been the Dusios, a divinity thought to have been venerated by the Gauls or Celts. These Dusii reportedly still received worship in parts of what was called Prussia, where it was believed forests were consecrated to them. The wild folk may have been believed to be the descendants of Orcus, and insofar as that was the myth we could say that the chthonic powers thus once again become central to the underbelly of rebellion, this time in the context of the remnants of paganism in a society marked by an ascendant Christian hegemony.

Perhaps the deepest meaning of the underworld is as a hidden source of rebirth. After all, the underworld, while it was the destination of the souls of the dead, it was in many contexts simultaneously regarded as a source of renewing fertility and returning life. In a much broader sense, going down into the underworld was often regarded as a precursor to a sort of mystic rebirth of the practitioner or initiate, more specifically into a blessed afterlife. That was in the core idea of Greek mystery traditions such as the Eleusinian Mysteries and later the Orphic Mysteries. A similar idea is presented in Apuleius’ The Golden Ass, where he is depicted as going through a ritual descent into the underworld and a kind of mystic death and rebirth, emerges in the divine image of a solar deity, and then meets the gods themselves, worshipping them “face to face”. The idea also seems to be present in the Egyptian Book of Thoth, which ostensibly aims to expedite the spiritual rebirth of the disciple and their meeting with the gods.

In the Egyptian Books of the Sky, the underworld realm of Duat is composed of multiple regions, one of which consisted of the primordial waters of the limitless and timeless outer cosmos. In this region, the sun and the stars undergo a process of regeneration involving its incursion into the primordial waters, briefly plunging into them in order to be reborn. This realm also seems to have been linked to the divine body of Osiris, in whose realm the Egyptian sun god Ra is believed to have passed through for his regular renewal. A similar idea can be found in Aztec myth, wherein the Sun is guided through the underworld by Xolotl, to its apparent “death” and then to its rebirth, thus supporting the cycle of life, death, and rebirth. In Mayan myth, it is an unidentified god of maize who makes this descent, passing below the waters of the underworld only to emerge triumphantly from the earth’s surface. And yet this theme of rebirth is not always universal, as is illustrated by the distinction between the Egyptian and Mesopotamian underworlds. Whereas the Egyptian underworld was a realm of potential rebirth, the Mesopotamian underworld was simply the land of no return, no rebirth to speak of except perhaps for some of the gods. In the Greek context, the underworld is always a source of deifying power, in that descent into this realm was thought to lead to transformation into a divine being; thus it is a timeless source of becoming and immortality.

It has often been noted that a sort of ritual, meaning spiritual, death and rebirth is an essential component of mysticism at large. In fact, we might well consider the theme of descent itself as a fairly integral aspect of ancient mysticism. Pythagoras, for instance, retreated into an underground chamber so as to “disappear into Hades” and then re-emerge, ostensibly bringing forth messages or “commands” from the “divine mother” (possibly meaning the goddess Demeter). Another Greek philosopher, Zalmoxis, who also was regarded as divinity or daemon in parts of Thrace, was similarly reputed to descend into an underground chamber for three years and then re-emerge. Empedocles apparently enacted his own form ritual katabasis, his own descent into the underworld. Supposedly, even Zoroaster went down into the underworld. The Greek Magical Papyri contains some fragments of a ritual wherein the practitioner must enter the underworld and then recite spells to protect oneself from hostile daimones, which is on its own very in line with Egyptian magic and particularly the spells meant to ensure the immortality of the pharaoh. Such is the mystagogical tradition within the pre-Christian polytheism. But just to illustrate that theme of descent a different, perhaps monotheistic context, we can note the importance of the theme of descent in Jewish mysticism or parts thereof. In the Hekhalot texts, for example, there is a fairly mysterious idea about descent into a state of spiritual transformation as the necessary precursor to a mystic ascent towards the Merkabah, the throne of God. It’s probably not the underworld as such, but it is descent in a mystical context, and the resonance does speak to a broader theme of ancient mysticism: you must go down into the divine in order to discover it. And for a lot of pre-Christian mysticism, this meant going into the underworld.

All in all, chthonicism contains a multitude of themes that all converge in a broad and distinct religious mode. It locates the divine in the inner regions of the world, it signifies that divine power as running through the world at large, and it locates a wild presence of devours the order of things and which, in order to access the knowledge and life of the divine, must be accessed through descent into its realm.

The Sibyl showing Aeneas the Underworld” by Jacob Isaacsz. van Swanenburgh (1620)

The Season of Death

I’ll say in complete honesty that one of the main reasons for writing this article was indeed none other than “spooky season”, or at least some ideas about it that were swirling around and which I think allow for a very clarifying discourse on chthonicism. And yes, I’m referring to both the time we call Samhain or Halloween and the time that we recognise as the run up to Yule or Christmas and the end of the year.

Let me start this off by referencing a tweet or two from Margaret Killjoy, an anarchist author and musician known for her work in a black metal band called Feminazgul. She says that Halloween is not the end of “spooky season” but is rather the beginning of the “season of death”. In this “season of death” even Christmas can be seen as a time where everyone clings to one another in the darkest time of the year, before the cold sets in. I can think of it as this positioning the last few months of the year, crawling up to the end of the solar cycle itself, as a progression, or perhaps “death march”, towards the rebirth that is thus signified in Yule, and the natural-cosmological significance of this season serves as a microcosm for a much larger chthonic mystery of death and rebirth itself. In the endeavour of this writing, I hope to adequately explain how, and in this respect we should start with Samhain.

Samhain is usually understood as the time of the year when the borders between our world and the netherworld burst open, and the spirits of the dead and the denizens of the underworld join the company of the living. The presence of death and the beyond is thus a constant theme of Samhain. Samhain was also understood as the festival that marked the beckoning of winter and the beginning of the dark nights leading up to the winter solstice, the longest night of all. To call it the beginning of the season of death is thus quite apt. But there’s also another theme present that also makes Samhain, or perhaps more aptly the modern Halloween, what it is: rebellion. This aspect is not obvious from modern Halloween celebrations, but it is to be understood in the context of the passage of Samhain into the Christian era. As discussed in an anonymous article from Ill Will titled “The Devil’s Night: On The Ungovernable Spirit of Halloween“, the remnants of pre-Christian folk paganism and the rumored nocturnal gatherings of “witches” were, as the subjects of religious panic amongst the Christian ruling classes, filtered through the dominant overculture as the concept of All Hallow’s Eve, ostensibly a Christian day to commemorate the saints and the martyrs, as the holiday of witches and devils. This shift has a noticeable political context in that it ties back to the infamous North Berwick Witch Trials, in which dozens of Scottish people were accused of gathering on Halloween night to perform witchcraft in order to stop King James I from meeting with his future queen Anne of Denmark. These witch trials are probably the origin of several iconographic tropes associated with witchcraft in popular culture and, alongside this, modern Halloween, such as the association of cats with witches, the use of cauldrons and brooms by witches, and the presence of demons and the Devil.

Over time, Halloween came to be associated with drunken revelries, mischief, “whoredom”, pranks on random domiciles, and mockery of public officials. In Britain this was in conjunction with similar celebrations of Guy Fawkes Night, which included burning effigies of not only the Pope and Guy Fawkes but also a number of other politicians. In America, Halloween was a time where people frequently played pranks on each other, but some people also staged riots against authority figures and other societal edifices: attacking police officers, vandalising cars, defacing churches, raiding police stations to rescue imprisoned comrades, and general civic unrest that was then dispersed by the authorities. In fact, it was arguably only relatively recently, after the Second World War, that the harmless commercial custom of trick-or-treating emerged as the main public face and primary custom of Halloween. This taming of Halloween was the product of concerted campaigns by local authorities, advertising companies, candy and chocolate companies, churches, schools, politicians, and entertainment media; apparently all layers of American capitalist society worked in tandem to recuperate Halloween as a peaceful consumer holiday. The desire to recuperate Halloween was explicitly stated in the media, and authorities reinforced an intense propaganda war by having students sign pledges to refrain from Halloween pranks and influence others to conform. In a sense, American consumer capitalism had succeeded where the medieval Christian church had failed. But even this only goes to show the rebellious heritage that Halloween has, a legacy of danger, chaos and unrest that even to this day has not entirely faded from view.

Unsurprisingly for such heritage, the medieval imagination also linked the Devil himself to Halloween celebrations and their attendant cultural imaginary. The Devil was believed to be the consort or leader of all witches, perhaps even their patron deity, and on Halloween night it was believed that he danced and held feasts with witches while fortune-telling charms were performed in his name. Such beliefs also formed part of the accusations against supposed witches in the North Berwick Witch Trials. It’s not exactly clear where these ideas about the Devil come from, but by this point the Devil has already been filtered through the legacies of multiple pre-Christian deities. His horned visage obviously owes much to the god Pan, but many medieval depictions of Hell, where Satan is depicted as a bearded figure sitting on a throne in Hell, recall the appearance of the god Hades. The Devil’s blue skin and brutish expression has also been linked to Charun, an Etruscan demon psychopomp who may have tormented the souls of the dead. Indeed, the medieval Devil was sometimes named Dis, as in Dis Pater, a Roman god of the underworld, particularly in Dante’s Divine Comedy. Thus the medieval imagination explicitly links the Devil especially to chthonic gods of old. Even the fall of Satan/Lucifer has echoes of the banishment of the Titans, itself echoing the fallen gods who became lords of the underworld in Hittite and Mesopotamian mythology. Another Halloween character we can turn our attention to is Death, who is surely the other chthonic power par excellence in the medieval landscape. The medieval figure of Death, a skeletal grim reaper complete with the scythe, recalls the imagery of the Roman god Saturn or Saturnus.

Even the idea of witches as a dangerous transgressive element in society may have some link to certain interpretations of the chthonic element in ancient Greek and Roman society. For one thing, if pre-Christian witches had a patron deity, it was probably Hecate, one of the main goddesses of the underworld, who was believed to have taught witchcraft and sorcery to mortals. The way we understand witchcraft is sometimes related to goeteia, the ancient Greek art of sorcery that, per Jake Stratton-Kent, is itself also connected to a much older form of Greek religion centered around ecstatic rites and the worship of wild, chthonic deities in order to acheive worldly desires. As Greece passed into its “classical” or Hellenistic era, goeteia evolved into a byword for malicious sorcery, “lower” magick (as opposed to the “higher” magic of Neoplatonic theurgy), fraud, and deception in the eyes of a society that categorized its particular brand of wild, ecstatic religion as anathema to its own nascent values of rational civilization. In Rome, witches were believed to cast curses out of spite and malice while invoking and even threatening the spirits of the dead, and were frequently accused of murdering children and plotting to kill the emperor. Such depictions, of course, are very likely to have been constructed from the perspective of patriarchy, thus superimposed upon an otherwise general and often benign phenomenon of women who practiced magic and offered healing and counsel. Still, the alignment of “witches” or “sorceresses” to nocturnal rites and chthonic imagery speaks to the subversive context that was attached to chthonicism.

Chthonicism in general can be tied back to rebellion in many ways through the context we have already thus explored. In Rome, this is most evident in the cult of chthonic gods such as Liber or Bacchus being tied to ritual disobedience, while in Greece, as Luther H. Martin noted in Hellenistic Religions, the chthonic element is inherently transgressive in that the association of chthonic religion contained an implicit challenge to the social order. This may be linked to the way the goens (practitioners of goeteia) challenged the order of Hellenistic society, defined by aristocratic democracy that couched its rule in a sort of metaphysical rationality, by holding on to an older religion of ecstatic rites and chthonic gods. In the case of Halloween as we know it, it comes back to the traditional association with bonfires. From the ritual bonfires of Samhain, to the medieval revelries of mischief that involved bonfires, to the fires that once raged on Devil’s Night in Detroit, USA, the Halloween bonfire heralds the impulse to burn the order of things, thus it is a totem of the death of order. In the ancient context of Samhain, the boundaries between worlds are burst open with abandon while the spirit of death fills the air, and in later celebrations the fires were lit in mockery or even aggression against the powers that be. Fire is thus lit for the death of the order of the world, and the beginning of the season of death, and so also the march towards rebirth.

Which of course finally brings us to the winter solstice, the other end of our season of death. For as Samhain inaugurates the season of death, Yule brings it to its close. We may have much to say about the many solstice celebrations that are often cited as antecedents for the way we celebrate the solstice, and we will comment on that aspect. But perhaps it is more important to focus the chthonic meaning of the solstice itself. In the context of Greek polytheism, there is an interpretation of the myth of Hades and Persephone, an interpretation attributed to Porphyry and Heraclitus, in which Hades/Plouton is interpretation as the sun, while Persephone/Kore is interpreted as the shoots or seeds that Hades/Plouton snatches up when he goes down into the earth. In this interpretation, during the winter solstice, Hades/Plouton was the sun that travelled to the western hemisphere, went down beneath the earth, and draws down the power of the seeds. This was a myth about the life cycle of vegetation, which over generations took on a different, more eschatological meaning concerning the life and death of human beings.

There is indeed something to be said for Saturnalia, which, while decidedly not “the original pagan Christmas”, was one of the major Roman winter solstice festivals, aspects of which did end up getting recuperated by Christianity. The festival itself, as perhaps the most popular of Roman festivities, was given certain degrees of theological significance, and as such it’s worth exploring some of the theological ideas that have been invested into Saturnalia. Porphyry considered Saturnalia to be an allegory for the liberation of souls into immortality. Macrobius, in his Saturnalia, notes that Saturnalia was celebrated in the month of December, which according to him is also the time when “the seed”, held in the womb by the bonds of nature, starts growing and quickening, while the god Saturn is bound in chains until that one time of year when he is set free. The bondage of Saturn could thus also be intrinsically tied to a cycle of vegetation or perhaps a larger cycle of the renewal of life at large. Macrobius also argued, in a sort of quasi-monotheistic fashion, that all worship was ultimately directed to the Sun, which he regarded as the divinity behind all divinities, and for this reason he asserted that Saturn himself was necessarily the Sun. Saturn was etymologically and theologically linked to the “seed” that generated all things, born from the heavens, spilled out from the act of castration, and transferred from the waters to Venus. Jupiter binds Saturn, but on Saturnalia he is temporarily liberated, thus signifying the release of the original and destructive power of life in the world and the momentary restoration of the Golden Age: in this particular sense, it is a celebration of rebirth by way of return.

Of course, while Saturnalia was celebrated on the winter solstice, it was not celebrated on December 25th. Rather, that was the day in which Romans observed a distinct cosmological event that occurred around that time; none other than the winter solstice itself. In Rome, via the Julian calendar, December 25th was the traditional (though not necessarily actual) date of the winter solstice. The winter solstice itself was interpreted as the “birth” of the sun, and this was likely because it was the time when the days were shortest and thereafter the day would only get longer. Both Christian and polytheist acknowledged the winter solstice and each attributed their own religious significance to it. Christians simply settled on the date in an attempt to produce an exact traditional date for the birth of Jesus, and in so doing, by selecting the traditional Roman date for the winter solstice, endowed Jesus with solar significance (that is alongside numerous references and comparisons between Jesus and the sun, not to mention syncretism with sun gods such as Helios). Macrobius – who, although he was a polytheist, we must keep in mind was writing in the 5th century, decades after the Roman Empire had already instituted Christianity as its official state religion – asserted that December 25th was the day when the “new sun” was born. As much as it reads like a competition with Christianity, it’s also just as likely that he was referencing an already prevalent tradition, albeit one that Christianity had successfully adopted.

And then there’s Yule. Yule is a name known to have been derived from the Old Norse “Jol” as well as similar words from the Germanic, Gothic, and various Scandinavian languages. In the Norse and Germanic contexts Yule, or Jol, was rather explicitly connected to Odin, one of whose epithets is “Jolnir”, meaning “Master of Yule”. Odin, you will remember, was a god closely associated with chthonicism, being a lord of the gallows and possibly his own corner of the underworld. Yule, in this context, was probably a series of midwinter religious feasts held in celebration of the winter solstice. People prayed to the gods for the return of the sun, fires were lit to recall the sun’s appearance, and the feasts and solstice celebrations would go on for several days. This was also the time when the Wild Hunt, a hunting party or perhaps army of the dead typically believed to have been led by Odin himself, swept across the land. Little is known about the Wild Hunt, but it is thought that they wreaked havoc, snatched the souls of those unfortunate, and were sometimes joined by magicians who travelled with the Hunt voluntarily. In a sense Jol was their time of the year, their moment to roam the land and hence when the dead are closest to the living: oddly enough rather like what Samhain is in the context of Celtic cultures. Among the Anglo-Saxons there was a different custom, attested to around the same time we celebrate Christmas Eve: Mother’s Night, or Modraniht. Modraniht was a holiday dedicated to the worship of either mother goddesses or beings like the Disir in the context of a celebration of fertility.

The sun itself was in some sense also linked to the fertility of the earth, at least in the Roman context and at least as pertains to Saturnalia. The sun was positioned as essentially the source of the earth’s fertility, by virtue of its rays and its heat. Macrobius positioned Saturn as the sun in part because of the release of the power of seeds being symbolically linked to the castration of Uranus, and even his devourment being in some way linked to its destructive aspect, for the sun scorches as well as renews. The time of the winter solstice was in this sense undoubtedly a cosmological season of renewal, signifying a continuous return and rebirth of life. Thus, the “season of death” that I pointed to is a long cycle in which the death of the order of things and the ushering of darkness is the pre-condition and itself of the process of the constant generation, regeneration, emergence, and re-emergent life in the world. A cycle that itself represents the shadow of life, the primordial dynamism of the underworld that always permeates the surface of the visible world. Saturn, in his own way, is key to that, on Macrobius’ account being the power by which things are born, destroyed (or devoured), and then reborn; the cyclical power of endless becoming, bound by the powers of the heavens and the overworld, but still latent in all life.

“Samhain” by Margaryta Yermolayeva

Conclusion

So, what do we get from all of this? What do we derive from the complex of chthonicism that we have thus explored? What are the “virtues” that I alluded to earlier?

It is the chthonic realm that locates the vital powers of the pagan cosmos. It is this realm in which we see the centrality of the cyclical system of life, death, and rebirth, and where the fallen and rebels are at once part of the source of life. It is a place that sits underneath the visible world and yet animates its very being. It subverts the image of the visible world, and its power and reality defy the demiurgic properties of the visible world, which thus pushes it into the unconscious sphere of cosmic life ready to reassert itself in rebellion. It is the “shadow” of this world that also contains within itself the seed of its true life, and, as we will see, the deepest expression of all of this is locked into its theme of rebirth, and within this theme the possibility of becoming.

In reflecting on the broad theme, I tend to have the idea that the way the underworld can be approached may be viewed as a sort of microcosm for a yet still deeper consideration of life, nature, and divine reality. In its own way the underworld as the other side is in philosophical terms at once the shadow and inner self of the cosmos, in its own way a map of the nature of nature, the hidden world that is at once this world’s basis. And in the cyclical system of life, death, and rebirth, these realms, though one is so often obscured from the other, interpenetrate each other, such that is the true meaning that can be ascribed to the truism of the unity of opposites. An analogy I rather like comes from the doctrine of Izumo Taishakyo, a Shinto sect which bases itself on the idea of the unity between the visible and invisible worlds (this concept is given the name “Yuken Ichinyo”). The visible world would be the mundane physical world, while the invisible world would be Kakuriyo, ruled by the Kunitsukami Okuninushi. Kakuriyo can perhaps be thought of in terms of the underworld, since Okuninushi was, in some forms of Shinto theology, positioned as the ruler of the underworld and, hence, the divine matters of the “dark world” of spirit. And yet Kakuriyo is more than the world of spirits; it’s also the realm of things hidden to the human eye, the things that happen in the earth and the body beyond our sight. The visible world, of course, would be ruled by Amaterasu. But the two worlds are inseparable from each other, and beings alternate between them in an endless cycle of reincarnation. This appears to be influenced by the theology of kokugaku philosophers like Hirata Atsutane, who positioned Kakuriyo as the “real” or “true” world, and the visible world as a finite “false” world, yet also existing alongside each other and overlapping with one another, sometimes sacred spaces were points of passage between them. That analogy is one way to think of the underworld in some forms of Paganism; an unseen realm of life that is at once its hidden image, essential to the mystery of reality, whose apprehension thus requires the magical arts of katabasis.

The underworld, throughout pre-Christian religion, was in many cases never without its sense of dread or terror, even if not because of its fundamental assocaition with death. This was, after all, an uncanny realm, often invisble to the world of the living even as it underpins its very life, and as a result principally alien to human understanding. Underworlds filled with monsters or spirits were morphed in the Christian imagination into the realm of Hell inhabited by Satan and his legions of demons. Yet before the Christian imagination took shape, the fear of the underworld gradually evolved towards theological and philosophical trends aimed at transfiguring it towards the celestial principle, which was gradually deemed the superior existential centre, or contrasted against this exact principle as the principle opposed to being. It is thus not such a surprise that the Christian imagination positioned this realm as the seat of the principle of evil, thus a zone of moral antagonism to life, but in so doing it strove to cast this realm away, to alienate it from religious consideration – except, perhaps, as regarding the question of eternal damnation. In this sense, our image of the The Devil evolves with the history of chthonicism, running through a pagan legacy that Christianity could never really erase.

There is one last thing to say about the virtues of chthonicism, concerning the apparent goal of life. Sigmund Freud conceived the idea that, in his words, the goal of life is death. This summarizes a concept that he refers to as the death drive, that is to say the unconscious drive within sentient beings towards their own destruction or integration. It’s an idea that is extremely difficult to make sense of; after all, it seems almost impossible to imagine life having spent eons of effort towards its own continuity in evolution and reproduction for the sole sake of its own death or oblivion. But for pre-Christian religion, it’s possible to argue that, if we do indeed take Freud’s death drive seriously (and I will say here that I am not quite convinced of his overall argument), there was a larger animus to the death drive that can be linked to the mystagogical katabasis we find in chthonic mysteries. On the one hand, it’s possible to think in terms of Parmenides, for whom the descent into the underworld meant the discovery of the true and immaculate content of Being (as represented by the image of the goddess Persephone). On the other hand, much of the old mystagogical, magical, and goetic traditions of descent into the underworld centered around the possibility of spiritual transformation through the knowledge of that realm. Perhaps one could argue that these possibilities are actually intertwined, in that the true source of being consists of an endless cycle of becoming. But in any case, the descent is made into the underworld often in order that the mystagogue, the initiate, or the magician might become something and transform themselves, in this sense become something spiritually greater than themselves; to “become” divine. Even in the theme of dissolution, philosophically emblematized by Hades/Plouton in certain forms of Greek Neoplatonism, one finds this theme. In Zen Buddhist parlance, this can be understood in terms of its conception of nothingness: not as an inert lack of content, but as a statement of untangible content and worlds, extending in all directions beyond the limits of the senses, mundane form always on the brink of sinking back into this sort of utter potentiality. In this view, what we sense of in the visible world cannot approach the invisible world of nothingness, and which must be approached by embracing its mystery. Descent, interpreted this way, means entering into the underworld in order to consciously approach the mysteries of the invisible world; whethere that be the kingdom of Hades, the land of Duat, the caves of the Asura, or the infinite realms of nothingness. Perhaps in this way the primordial power of becoming is the true meaning of the light that is hidden within the darkness, and it is the occult nature of this power of becoming that is why one must descend into the underworld.

Thus, pagan chthonicism roots itself in the quest for divine becoming. Philosophically, this is what it means to follow the path of darkness to the bottom of the earth. There sits the full brilliance of divine reality…hidden from the light.

God Jul Tid

Musings on the inhumanity of Nature or matter

I had recently looked at an interview with the esoteric collective Gruppo di Nun on Diffractions Collective, conducted by Dustin Breitling, and there was an idea from that interview that had me thinking. At some point in the interview, a person called the High Priestess of Nun talks about how Gruppo di Nun wants to eschew “traditional” 20th century occultism in pursuit of a new magic that reaches “beyond the human” through all available means, and as part of this accepts the inspiration of scientific thought as a tool that could allow the access of “the inhuman depths of matter”. It’s that particular theme, the inhumanity of matter, that I would like to really over-extend and fixate on here.

To understand this inhumanity, perhaps we must first stay with the interview for a little longer. A key focus of Gruppo di Nun’s demonological worldview is that they see themselves as “vessels for a swarm of voices from the great outside”, and the attendant politics of this demonology involves the unleashing of the inhuman or anti-human forces against the “Man-God machine”. Such forces include, per their examples, Tiamat as the “Original Mother” slain by the masculine sun god in Mesopotamian mythology and then comes to represent a rebellious anti-cosmic matter, and The Beast as depicted in the Book of Revelation. The archetype of the barbarian also figures into this framework as an Insurrectionary rejection of “the Human” (among other things), and so does the concept of the demonic invasion as a path of resistance as conceptualised through the Witches Sabbath. It is also reflected in Gruppo di Nun’s namesake: Nun refers to the Egyptian goddess of the primordial abyss and represents the ocean of infinite recombination, while the name Gruppo di Nun inverts the premise of Julius Evola’s Gruppo di Ur, in which Ur represented the triumph of (male) human will over the abyss of matter.

I can only hope that their upcoming book Revolutionary Demonology delves more into the content of that inhumanity, but at the same time I’m inclined to delve into other ideas about that from other places.

One of the things that springs to mind instantly is Georges Bataille’s essay, Base Materialism and Gnosticism, where he discusses his particular take on Gnosticism and its supposed leitmotif of esoteric materialism. Bataille argued that the Gnostics were fixated on “monstrous archontes” and “outlawed and evil forces”, such as the “ass-headed god” (no doubt the god referred to as Seth-Typhon), which to him represented “the most virulent manifestation of materialism”. This ostensibly was, to Bataille, more of a psychological obsession than an ontological statement, but it also denoted matter as something extant and foreign to the aspirations of human ideation, idealisation, or idolization, and thus could not be subordinated by “the great ontological machines”. In a way it does track with the way Gruppo di Nun talks about the demonic in terms of a great outsideness in relation to the order of things, or the barbarian as alien par excellence.

Insofar as Bataille’s Gnostic venerated these monstrous archontes, these inhuman forces, it is possible to interpret this Averse Gnosticism (per the terminology of Nicholas Lacetti) as a religious communion with the inhumanity of matter and nature as represented by the archontes. Per Lacetti the emblems of this dark principle of Averse Gnosticism are not only monstrous archontes or divinities featured but also tripartite devil’s signature of attested by Eliphas Levi, consisting of the inverted pentagram and sign of the goat, the “typhonian fork” and the diverging serpents, and the inverted name of God, all symbols of rebellion, negation, conflict, creative destruction, and a sort of Satanic subversion which all present a chaotic, inhuman, “blind” totality at the centre of reality. Of course, it’s probably not worth overlooking that this doesn’t necessarily have much to do with what was the makeup of esoteric Christian sects referred to as “Gnosticism”, and pertains much more to the shadow of “Gnosticism”. Yet, there is something about the historical movement of “Gnosticism” that perhaps we can discuss in relation to this idea.

In The Cult of The Black Cube, Arthur Moros’ treatise about his proposed cult of Saturn, Moros discusses the figure of Saturn in relation to Ialdabaoth, one of the many Demiurge figures presented within “Gnosticism”. In the course of this he argues that there was Gnostic current which did not reject the Demiurge or Archons and renounce the world but instead venerated and petitioned these beings as the rulers of the world in order to attain secret rites, which would allow them to cultivate magical power, fulfill worldly goals and desires, or perhaps even achieve some kind of liberation. He bases this idea largely on Origen’s account of an Ophite ritual within Contra Celsum in which the “Gnostic” invokes the rulers of the seven gates of wickedness in order to receive secret teachings from them. We can refer to a passage from Origen given by Moros, per his own translation, as follows:

Further, if anyone wants to better understand the practices of those magicians, through which arcane secrets they endeavor to mislead people, with mixed success, then listen to the secret teaching which the Gnostics receive after passing through the spiritual gates, which are governed by the archons. At the First Gate, say: Hail, Solitary King! You are the first power, the darkening of sight, utter destruction, upheld by wisdom and foresight, by which I am purified. […] Hail, lord, let it be so!’ At the Second Gate, they shall find Ialdabaoth. Say, ‘Hail, Ialdabaoth, first and seventh, fearless, and born to rule. Your mind is clear and pure. You are a perfect son [to Chaos], holding the sigil of life, and opening the sealed gate to your realm. Again I pass through your realm. Peace be upon me, lord, let it be so!

Of course, Contra Celsum is likely the sole source for this ritual, and Origen in turn regarded it as a profane sorcery that had nothing to do with Christianity. But Arthur Moros believes that it was a real and reflected a historical, albeit probably heretical, tendency within “Gnosticism”, and thus that Origen somehow had access to this tradition. There’s no real way to have any historical certainty about this idea, but perhaps it should not be discounted. If the principle holds that to write against heresy is ultimately to preserve it, then there is reason to assume that Origen may have ended up preserving something. But moreover, if you look at the Greek Magical Papyri, you will find spells invoking archons such as Sabaoth and Abraxas for various worldly ends. Beings such as Ialdabaoth and Abraxas appear in various amulets attributed to Gnostic magic, which Moros takes as a sign that magicians were using the image of Ialdabaoth as a talisman for the purposes of invocation. Why exactly any Gnostics would want to invoke such a being is a mystery, but I suppose it’s into this mystery that you can explore any number of rationales. A creative interpretation of Valentinian Gnosticism, for instance, would position the Demiurge as a being who could be invoked by initiates to save them from the cycle of rebirth. An interpretation of the ritual described by Origen could lead to a similar conclusion, but the idea being to liberate yourself from the cycle by gaining the power to acheive apotheosis. One can think of passing through the gates of wickedness as an application of the credo of “no way out but through”, paging the approach to nihilism presented by Keiji Nishitani or Maurice Blanchot, but it’s also inseparable from the recognition of a monstrous and chaotic principle at the source of reality

And further reinforcing this on esoteric terms we can revisist the subject of hongaku thought and its applications in certain strands of Japanese esoteric Buddhism. Hongaku, or “innate enlightenment”, is the idea that all beings and even things in general already possess some kernel of enlightenment, or even a latent mode of enlightenment in toto. You can also sometimes find possibly similar ideas well outside Buddhism, including in modern neopagan groups: towards the end of Nevill Drury’s The Occult Experience, we see a member of The Temple of the Mother, an Australian neopagan group focused on worshipping the goddess Isis, explain his belief that humanity is already enlightened and just has to become aware of it, whcih to him means that the religious process consists of an “unfolding” of inner spiritual truths rather than creating them while spiritual freedom consists in Man realizing its own latent divinity and perfection. In an esoteric Buddhist context, the Hongaku philosophy establishes the possibility of enlightenment being present or potential even in the most ignorant, unenlightened, or wicked beings. Tendai Buddhism established not only that all things were in some way Buddha but also that all thoughts and deeds, even ignorant ones, could be seen as expressions of innate enlightenment without cultivation. In theological terms, it also meant that even demons were themselves manifestations of innate enlightenment. In Bernard Faure’s study Protectors and Predators, we see a triad of chthonian demon gods, Bishamonten (Vaisravana), Daikokuten (Mahakala), and Enmaten (Yama) emerge as emblems of an “unthinkable reality” of violence and evil that is nonetheless. Daikokuten in particular, as “The Great Black One” came to be regarded as the representation of fundamental ignorance, from “great darkness”, and thus, in Tendai doctrine, an embodiment of ultimate reality and innate enlightenment. A similar context developed for a number of Japanese Buddhist and Shinto deities that came to be regarded in demonic terms. Thus fear, anger, passion, violence, defilement, all the “poisons” – which were seen as attributes of beings such as Kojin, Daikokuten, Ugajin, Matarajin, and Mara – were all understood as the fundamental identity between ignorance and awakening, the inhuman ultimate reality that the practitioner must realise.

The inhumanity of Nature or matter as a larger subject should also be considered on its own terms. To play with Gnostic parlance, matter is not inherently “good”, but neither is it inherently “evil” as the “traditional” “Gnostic” perspective. What it is, though, is inhuman. It’s simply absurd to moralize it. Thus it is for Nature. The idea that Nature can be conceived in the terms of human morality is nothing but an illusion. The idea that Nature is inherently “Good” comes as a projection of our place within it, the fact that we necessarily derive existence from it, our perception of it as the organising principle of existence, and the further bias or prejudice that the organising principle must by dint of its status be “Good”. But destruction, as in the destruction of everything, is one of the immovable “laws” of nature, and the destructive aspect of Nature is bound up with its creative aspect. It’s worth noting the way that Spinoza recognises this in his assertion of his God-concept, which in some ways can and has been identified with Nature. Spinoza does posit definitions for “good” and “evil”, but these are defined in terms of what is beneficial to us versus what hinders that beneficence, while nothing is “good” or “evil” from the point of view of Spinoza’s “God”. “Good” and “evil” are either equally serviceable to this “God” or Nature or they do not exist as “good” or “evil” at all. They’re the products of we who spring up from the earth and which, with our seemingly distinctly developed sentience, we do not understand, struggle to understand, fail to understand and almost cannot understand.

The fundamental inhumanity is not hard to understand. There is a profound chasm that sits between Nature and thought; that is, between reality as it exists and the systems by which we strive to understand it. We try to cross or bridge that chasm, but neither reason nor moralization permit us to do so. We very often try to see Nature in human terms, and we might even occasionally regard the opposite perspective as merely a reflection of a cruel life. But there is nothing “human” about Nature, except perhaps for humans. Nature does not care what comes of humans, or any other creature or things, when we perish. It is not the concern of Nature what we become in life or in death. If within a system of metempsychosis we may reincarnate as one of the vast menagerie of animals whose existence we sometimes mock from the relative comfort of civilization, would Mother Nature really shed a tear, or even smirk upon as the vindication of some karmic law? And if it did, for what reason would it permit that living things often must devour other living things in order to continue their existence, or for that matter the very fact of their inexorable decay and death? But of course, even this is merely speaking with a degree of senselessness: after all, to talk of the “permission” of Nature is also absurd. Nature doesn’t “permit” or “forbid” anything in the fashion that the familiar lawmaking God might, just that nothing can exist beyond, apart from, or outside of Nature.

So long as we understand this about Nature, it is simple enough to locate the realities of destruction, struggle, and violence. Ah, but perhaps it is here that inhumanity becomes a somewhat tenuous category, for you see violence is perfectly human. In political life, the one and only taboo is that violence exists at the centre of all political arrangements, as well the alteration of and emancipation from said arrangements. Bourgeois democracies have their subjects pretend that they exist without any structural violence and do not depend on violence to exist, and even sometimes among some anarchists there is a tendency to pretend that violence exists only as something that other people do against you. Meanwhile, reactionaries and fascists opportunistically exploit the contradiction of violence by claiming some recognition of violence as the sole law of nature, and in some cases proudly proclaiming that their ideology is based on violence, and yet when anti-fascists exercise violence against fascists and militant reactionaries, they denounce the recognition of violence as a necessary part of defending the oppressed from fascism. The truth about fascists is not that they believe violence in itself a law of nature, rather they typically ultimately only accept that the violence of domination is natural; the violence of the master is just and natural but the violence of the slave is somehow to be accepted as an attack on “the natural order”, even when the very order they worship was quite literally established by the violence of rebellion or insurrection against a previously dominating order! In that sense their morality actually differs little from the tacit acceptance of the violence of liberal-democracy as somehow inherently legitimated, sans the matter of recognition as violence, while the violence arrayed against that system must only be some malefic aberration of history.

Whether we recognise it or not, though, violence is rather inseparable from political struggle, even if only in limited forms such as defense or the ability to threaten violence against adversaries. In fact, there is absolutely no way to guarantee that we will somehow abolish it once all the major structures of domination have been dismantled. There are many reasons for this, of course, but among the most relevant would be that you have no guarantee that no one will try to re-establish authority and domination, after cultivating some desire to dominate others. To establish that authority will invariably depend on violence, just as it has before when statehood itself emerged, and to oppose that authority, to prevent its re-emergence, will require violent resistance. Thus, since struggle is never absent, even in the world after the world, so too violence is never absent. Yet here it may seem that the inhumanity of nature is at once abject humanity, underpinning the universality of struggle.

There are other prospective considerations that emerge from the theme of the inhumanity of Nature. Gruppo di Nun seem to their understanding of the inhumane powers of outsideness to themes of disintegration, destruction, and ultimately towards becoming, even referring to Mihkail Bakunin’s axiom that the passion for destruction is also creative. Of course, the beginning and rest of that passage is “Let us therefore trust the eternal Spirit which destroys and annihilates only because it is the unfathomable and eternally creative source of all life”, and with Gruppo di Nun it’s safe to assume they interpret Bakunin’s quote as a reference to an actual esoteric power. The demonic outsidness is thus also a perennial source of becoming, but the link between this outsideness and becoming is also already established in Nun as the chaotic abyss that is also the zone of endless transformation. In Pagan terms, it’s not so hard to link this same theme to that of the deifying power of the underworld as discussed by Jake Stratton-Kent in relation to ancient Greek polytheism, and from there to the whole world of chthonic mystery. I also see in the conception of the inhumanity of nature the possibility of certain ways of conceiving chaos from years ago returning to life in different ways. I imagine any idea of Chaos that would emerge in such considerations would differ from how, when I was much younger, I inclined myself towards the idea of Chaos as a kind of energetic life force, but insofar as it pertains to a kind of abyssic power of becoming, Chaos as a power in itself would not be an invalid idea. On the other hand it all would smack of the way I’ve already written about Darkness as an ontological concept or urgrund, the nature of nature as it were, and I lean towards the idea of Chaos as a meta-condition of sorts; the inhumanity of nature and its rammifications not necessarily being a bad description of that condition, though perhaps incomplete when describing the condition of Chaos.

In any case I am rather looking forward to the clarifications that perhaps Revolutionary Demonology might bring forward in regards to the overall demonological philosophy of Gruppo di Nun, which I am actually eager to see more of and hope will prove to be both personally inspirational and an expression of new ways of thinking within the broader Left Hand Path.

Narrative themes in Soul Hackers 2

In August this year, Soul Hackers 2 was released for consoles, and to be honest it was a little strange that it was announced. That’s not just because it came relatively fresh off the release of Shin Megami Tensei V. I get that Devil Summoner: Soul Hackers was a fairly popular Megami Tensei spin-off, but I’m not too sure why that meant it needed a sequel. Soul Hackers itself, if I’m not mistaken, was a sequel to Shin Megami Tensei: Devil Summoner, so if Atlus was going to announce something like this it would probably have made more sense to release it as Devil Summoner 3. But hey, at the end of the day it’s a side-hustle for Atlus, probably to make some more cash before the next mainline title (or perhaps more likely a Persona game). Still, it does bother me a little bit what the end result is, for reasons we’re about to explore.

I’m going to focus on the major narrative themes that I’ve picked up from playing Soul Hackers 2 recently up until stumbling on what appeared to be the final boss, so expect spoilers going forward. But first, let’s get into the game itself for a bit, and in this regard I would describe Soul Hackers 2 as sort of a downsized Persona.

In Soul Hackers 2, you summon demons for combat in almost the same way as the way combat works in Persona. You summon, recruit, and fuse demons, but rather than have those demons beside you as party members like in the mainline Shin Megami Tensei games, you equip your demons. The demon you equip determines the skills you can use in battle, and also affects your stats. But, whereas in Persona games you only seem to get to change the equipped Persona of the main character, in Soul Hackers 2 you can do this for your entire party (which, to be fair, consists of just four characters). You can also do this mid-battle using Commander Skills. Initially you can only do this for one character and once per turn, but as you progress the game you can change the entire party’s equipped demons mid-battle by getting upgrades. Similar to Persona there’s also an emphasis on social interactions between characters, but this is downsized. There’s Soul Levels for each character that you get by responding to in-game dialogue and going to “hangout events”. This mostly serves to unlock the gates of a dungeon called the Soul Matrix, and in turn unlock certain skills for your party members. But you can only “hangout” at a place called Bar Heidrun, and your “hangout events” consist of conversations between characters, in which you don’t typically do much.

Anyways, that’s how the game works, but what about the story? That is sort of what we’re here for after all. You play as Ringo, who is sort of an embodied artificial intelligence – more specifically, a recently-created agent of a vast digital entity called Aion, which exists as the product of an endless stream of information. Ringo, and another agent called Figue, are created by Aion in order to prevent the destruction of humanity and the world, mostly so that it can keep collecting information from human societies. In the process Ringo encounters three Devil Summoners named Arrow, Milady, and Saizo, who all die amidst their involvement in a struggle between two organisations – Yatagarasu and the Phantom Society – and are then revived by Ringo through an ability called “Soul Hacking” (I’m not entirely sure that’s what the original game had in mind). The party thus assembled, Ringo and her new allies resolve to stop the destruction of the world by getting all five of what’s called “Covenants” from someone called “Iron Mask”, the enigmatic leader of the Phantom Society who’s been killing anyone who has one in order to summon “The Great One”.

Now that we’ve established the basics, we can get into the contours of the game’s narrative. I believe the place I’d like to start is with factions. Yatagarasu and the Phantom Society seem to be the two main factions present in the game’s story. Two of the main characters are or have been members of either group. Arrow is a member of Yatagarasu, while Milady was a member of the Phantom Society before the game’s events. As for Saizo, he is a freelance Devil Summoner, at various points having done jobs for both groups for financial gain. But these basic details don’t interest me much when compared to the factions themselves.

Let’s start with Yatagarasu, which is a mainstay of the Devil Summoner series. Yatagarasu as an organisation, not to be confused with the Yatagarasu bird it is named after, first appears in Devil Summoner: Raidou Kuzunoha Vs The Soulless Army. In the Raidou Kuzunoha duology, Yatagarasu is an organisation ostensibly set up to protect The Capital from all supernatural threats. The Kuzunoha clan of Devil Summoners are bound by duty and oath to serve Yatagarasu and uphold its directives. As I discussed in my article about the Law alignment in Shin Megami Tensei, Yatagarasu also seems to represent some sort of “divine will”, whose exact nature and identity is unclear. Kazuma Kaneko has said in an interview that he treats Yatagarasu as a messenger of YHVH, which poses some interesting questions about whether serving Yatagarasu in the Raidou Kuzunoha duology means serving the will of YHVH. That would make sense for what does emerge as arguably a representation of the Law alignment in the context of at least Raidou Kuzunoha vs King Abaddon. Unfortunately, such questions are not at all addressed, let alone answered, in Soul Hackers 2. In Soul Hackers 2, the in-game description of the Yatagarasu organisation is that they are a supranationalist organisation that works behind the scenes to (again, ostensibly) protect Japan from supernatural threats and maintains an alliance with the Kuzunoha clan.

“Supranationalist” seems like a curious phrase here, but I would suppose it denotes their activities outside of Japan’s borders. At some point in the game, you learn that one member of Yatagarasu, called Raven, reveals that he was sent on a covert mission in a foreign country (interesting how the game mentions that it’s a “foreign country” but doesn’t say which country), in which he burned down an entire village in order to “purge” it from demonic influence. He killed the whole population, from every child to every elder, and told himself as he was doing it that this was all for the mission. Not suprisingly, this motivates Raven to get sick of doing combat missions and so he gets “put out to pasture” by Yatagarasu, by which I mean they have him work at a place called Komadori Orphanage as a teacher. So I suppose if by “supranationalist” we mean “supranational” as in, to quote Merriam-Webster, “the state or condition of transcending national boundaries, authority, or interests”, then Yatagarasu is an organisation that goes around doing what it thinks is in the interest of the Japanese nation and protecting it from demons, even if it that means committing atrocities in other countries in order to do so.

Here’s what I find most glaring about all of this. Let’s make something perfectly clear here: the actions of Yatagarasu in this instance, at least by some definition, constitute an act of genocide. Yatagarasu ordered the extermination of an entire village, justifying it on the grounds that it was necessary to rid the village of demons. The fact that this is explained to have taken place outside of Japan’s borders arguably makes it worse: I mean, really, do I have to explain how it sounds like certain other instances where the Japanese military invaded countries and massacred their populations? And yet, no one seems to treat these actions with the seriousness they deserve. Figue sits through the entire explanation, never expresses any disgust at Raven’s actions, and instead says that Raven just pushed himself too hard and tried to do his job, as if to console him by assuaging his feelings of guilt. Try to imagine this being a response to someone who tells you that they took part in the Nanking Massacre, and perhaps you’ll quickly see the problem I’m describing. Of course, Raven is still less than fazed by it, but he tells Figue that all he wants is to leave the kids out of the violence and will pick up his COMP again if anything threatens them. Like that’s supposed to somehow convince you that the genocider is embarking upon some personal redemption after the fact, because he’s a “good person” in the end just because he “chose not to fight” right after literally committing a genocidal massacre.

Even worse, Arrow, who is also a member of Yatagarasu, seemingly does nothing with this information. As a matter of fact, Arrow almost doesn’t seem to mind too much even when he’s explaining other questionable actions, such as the fact that Yatagarasu set up Komadori Orphanage as a training ground for Devil Summoners to then become enlisted in their ranks (not to mention keeping the kids involved in the dark about it all until they’re ready to leave), in the process seemingly manipulating the children from an early age to be part of their cause. Arrow actually ends up justifying pretty much all of it by saying that Yatagarasu are the only thing that can fight the Phantom Society. He even freely admits to himself the possibility that he had been manipulated, but this doesn’t phase him in the least, if only because he can’t allow it to phase him, because to doubt his conditioning would mean to second-guess himself. In the end, it comes down to classic blind faith. Arrow is never shown to have a problem with working for Yatagarasu after we see that Raven committed the massacre. In fact he only really seems to be outraged by the revelation that Raven was actually Iron Mask, the man they’ve been fighting, all along – or to be more exact, he took over as Iron Mask, donning his mask and impersonating him after killing the real Iron Mask (yes, the plot really does get that convoluted). In the end, his only real problem is that the man he looked up to turned out to be the enemy.

The fact that Yatagarasu ordered Raven to commit a massacre in another country also seems to never lead to any confrontation with Yatagarasu, and the only times you fight anyone from Yatagarasu at all have nothing to do with that. You fight Raven only because he turns out to be Iron Mask, and even then Figue still decides he’s worth trying to revive from the dead, and after then you fight a guy called Hozumi incidentally because he’s trying to get to Figue before you do when she’s about to “Soul Hack” the entire world. None of these encounters have anything to do with the knowledge that Yatagarasu will literally order genocides if they think it means “protecting” Japan. It’s barely talked about, and the game doesn’t ever give you the option to confront Yatagarasu over it. The entire relationship you have with Yatagarasu in the game is that one of your party is a member, you occasionally do favours for them, you try and fail to save a guy named Mangetsu Kuzunoha from getting killed, and as far the game is concerned Yatagarasu are ultimately “the good guys”, even if the game’s narrative also tries to present both them and the Phantom Society as sort of equally bad.

In the end, after everything, even after you learn that Raven killed the original Iron Mask, took his “Covenant”, took control of his artificial demon Zenon, took over his mission to summon the Great One to destroy the world and therefore killed all those people in order to fulfill it, Raven is ultimately regarded as someone who, in his own extremist way, was just trying to do the right thing for people he cared about (the kids at the Komadori Orphanage in this case), and Figue continually treats his problem as just a problem of trying to shoulder the burden of some tragic past alone. That’s obviously why Figue tries to save his life, and falls into a deep existential despair for some reason after she fails to do so, and no one in the entire party thinks to criticize the affection she reserves for someone who flat out told her that he was a mass murderer and has been murdering people in order to ultimately destroy the world this entire time, let alone question too much what right Raven had to trade the lives of the entire world for a small handful of kids he happened to care for. It’s all such nonsense, I don’t know how the writers pulled this one. Even some of the other characters all try to understand Raven’s actions in an almost sympathetic light, as the result of some kind trauma that they regret not steering him through. Only Milady actually seems to have the hostility that arise from finding out about Raven, and even then it’s not because of his actions as an agent Yatagarasu, and she ends up almost going way too far in order to get revenge. So on those counts, no one, just no one, actually seems interested in confronting Raven, or Yatagarasu, for any of this.

And you know, isn’t it strange how the group that goes off to commit atrocities in other countries basically “for the good of the nation” are for all intents and purposes regarded as flawed heroes rather than arguably another set of villains? If you remember Eirikr’s discussion of nationalist themes in the context of Shin Megami Tensei IV, then you probably already have some familiarity with Atlus’ questionable treatment of Japanese nationalism in latter-day Shin Megami Tensei games. I’d argue that such themes have gotten somewhat less visible (though obviously not entirely absent) in recent titles, such as Shin Megami Tensei V, but you can find it in any case. When it comes to Soul Hackers 2 there’s obviously no direct treatment of it in the way that Shin Megami Tensei IV sort of has at least subtextually, but if we consider their presence anywhere it’s going to have to be in Yatagarasu. Think about it: an organisation set up specifically as a secretive “national defense” group (it’s actually never entirely clear in these games what connection, if any, they’re supposed to have with the Japanese government), which then goes off to foreign countries to massacre the population (under the pretext of mass demonic possession of course), and whose members all rationalise every violent, oppressive, or manipulative action they undertake, even if they feel bad about it later, as being in the service of a “greater good”, which is translatable as meaning “protecting the Japanese nation”.

I think there’s reason to suspect that this is ultimately at least one reason why you never get to confront the Yatagarasu organisation. After all, why would you be allowed to go against the “protectors of the nation”? But then in Shin Megami Tensei V you arguably could, at least in that you could choose to fight Futsunushi and oppose his quest to fight “foreign demons”. Not to mention even in Shin Megami Tensei IV you could fight the National Defense Divinities, even if that’s only because they’re being ordered to obey the yakuza boss Tayama.

As long as we’re still talking about factions, we can now move on to the other main faction: the Phantom Society. The Phantom Society is kind of another mainstay, having first appeared in the original Soul Hackers. In Devil Summoner: Soul Hackers, the Phantom Society are depicted as a secret society who controls Amami City, is linked to a software company called Algon Soft, have supposedly been directing human history from behind the shadows for longer than anyone can remember, and are at war with the Kuzunoha clan. Their goal was to collect as many human souls as they could through a system called Paradigm X in order to then be offered to “the Master of All”. It’s not clear why exactly they want to do this, though I suppose we can assume there is some destructive purpose involved or possibly a way to increase their power in some way. It is also suggested by some that the Phantom Society may also have appeared or been referenced in the original Devil Summoner. In Shin Megami Tensei: Devil Summoner, a summoner named Sid Davis is sent to Hirasaka City by an unnamed organisation to destroy some seals in order to resurrect Inaruna, who in this game was the princess of the Qin people who refused to submit to Yamato rule and who is supposed to have the power to destroy the world. Although the organisation that Sid works for is never identified, fans speculate that it might just be the Phantom Society.

In Soul Hackers 2, the Phantom Society returns as a not-so secret organisation of Devil Summoners whose main goal seems to be to summon a being called “The Great One”, for which end they may also commit crimes and then cover them up by somehow infiltrating governments. Their aim in summoning “The Great One” appears to be to destroy the world, with the apparent aim of also wanting to create a new one in its ashes. Of course, the game never makes it totally clear why they want to destroy the world for reasons other than pure evil, but perhaps we can try to piece something together. At one point you’re treated a flashback in which a very young Milady is greeted by the original Iron Mask, a (then young) man named Paul Taylor, who invites her to join him and tells her that this world is a “false” and “unjust” world that should be destroyed. Not much explanation there. You spend much of the game fighting the Phantom Society, but when you encounter their Summoners they never ever tell you why they want to fight for their cause or even what their cause is. At some point a summoner named Ash tells you that she’s decided to stay with the Phantom Society after saving the party from “Iron Mask”, but why would she continue to be loyal to the Phantom Society after what “Iron Mask” put her new friends through, let alone in light of their ambition to destroy the whole world? Whatever cause they represent that keeps her a member, Ash simply never elaborates. When Figue confronts “Iron Mask” and asks him why he intends to summon “The Great One” and destroy the world, Iron Mask only says that he is doing this because “that’s the Phantom Society’s will”, and never explains why that is. So according to “Iron Mask”, the Phantom Society wants to destroy the world and summon “The Great One”, simply because the Phantom Society wants to destroy the world and summon “The Great One”.

In what appears to be the final stretch of the game, the demon lord Azazel makes a special appearance as a “grand executor” of the Phantom Society. In the original Soul Hackers, Azazel is the true demonic identity of Nishi, a member and executive of the Phantom Society who also serves as the Vice Minister of Amami City. Nishi planned the entire city around the construction of Paradigm X, which, you’ll remember, was designed for the purpose of stealing human souls. Nishi’s main objective was to develop Paradigm X to perfection and then spread it all over the world. All of this he considered to be an undertaking of “mankind’s duty”, meaning in this case that he believed that humans were simply vessels in the grand scheme of his nameless “Master”, to whom all human souls were, with the help of Manitou, to be offered. In Soul Hackers 2, Azazel, as once again part of the Phantom Society, shows up with the intention of lending assistance to Figue when she decides to use all the “Covenants” to “Soul Hack” the entire world in order to “end the violence” (we’ll get to that theme later). Azazel isn’t really interested in that goal, though, and is more interested in the fact that, according to him, the “Covenants”, when they meet with Figue, will elevate human souls to “new heights” which he thinks will make them worthy offerings, which could mean offerings either to himself or to this nameless “Master” he originally spoke of. But again, it’s not entirely clear.

As for Milady, who was a member of the Phantom Society before the events of the game, a great deal of her involvement with the Phantom Society is seemingly almost entirely explained by her eventual romantic attraction to Paul Taylor, the original “Iron Mask”. Exactly how she determines that the destruction of the world, and her own eventual death at the hands of her lover, which she knew was expected to come, would all be worthwhile just because of her feelings for Paul, is never made clear. What convinced her that the world was so false and unjust as to merit its destruction by “The Great One”? It’s not clear, at all.

But I suppose we should talk about this “Great One” the Phantom Society talks about, since it is central to their whole modus operandi. The “Great One” seems to be an entity that seemingly arises every now and again to destroy and recreate the world. Apparently it has gone by numerous names across different cultures at different points in time. Something about it mildly fascinated me when I first encountered it in the game. I thought the very name itself for a being of such power sounded almost Lovecraftian, in a way. For another thing, the idea rings a bell when it comes to certain ideas about Satan, where it’s sometimes held that the very name Satan refers to an entity that has gone by many different names across time. Of course “The Great One” is probably not Satan in this game; mostly because Satan is already in the game as a separate character and summonable demon ally via DLC. But I am left wondering just what the “Great One” did go by in-universe, and unfortunately this is just another bit of lore that the game never expands on. That said, when you encounter the super-boss, Seth, the god of chaos who in this game describes himself as “The Calamity”, he sounds rather like this “Great One” even if he’s not designated as the “Great One”, and I’m left wondering why Seth didn’t end up having a role in the main story instead of just being a powerful boss in a side-quest.

But what if the “Great One” is actually supposed to be God? At one point, Raven explains that Mangetsu Kuzunoha believed that the “Covenants” all originated from the pattern of rainbow, and hence represented five of its main colours: red, yellow, green, blue, and purple. Raven then explains that in ancient times the “Great One” appeared and forged a contract with humanity, and marked this occasion by casting a rainbow across the sky, which is supposedly the origin of the “Covenants”. In the Bible, the rainbow is basically a symbol of the covnenant God made to Noah after flooding the world. In the Book of Genesis, God makes a covenant with Noah promising that God will never again destroy life on earth with a flood, and casts a rainbow in the sky as an eternal symbol of this new covenant between God and humanity. The parallels seem to be very much 1:1. So could it be; is the Phantom Society actually trying to summon God the whole time? That would make a lot of things very interesting, such as the fact that Azazel is a member of this organisation. Perhaps he’s fulfilling a certain role as the wild shadow of God here? On the other hand, perhaps this also invites another question about Japanese nationalism. I mean, think about it: the Japanese nationalist Yatagarasu out to stop the God of the Bible from being able to reshape the world and, in the process, destroy the Japanese nation? It’s not like there haven’t been certain contours before.

An important detail regarding the “Great One” is the act of destruction that it undertakes, and it’s also probably the only concrete indication of the Phantom Society’s actual beliefs in this game. According to Raven, who is revealed to have become the “Iron Mask” you fight after murdering the original (again, just, why is this the plot?), the “Great One” doesn’t take the souls of all humans, meaning that a new generation of humans will survive to inherit a new world. This new world is to be shaped by whoever gathers all of the “Covenants” and invokes the “Great One” with them. This apparently is what all members of the Phantom Society believe or are instructed to accept, and so from this alone we can deduce that the Phantom Society are doing all that they do in order to gain the power to, in Milday’s words, “reshape the basic laws and principles of this world”, with the assistance of the “Great One”. Of course, what they expect this new world to look like is still completely unclear. Raven, though, hopes only that it will be a world in which the children of Komadori Orphanage never get to experience violence or suffering. That this should require the destruction of everything doesn’t bother Raven so much, because he’s already concluded that this destruction is inevitable anyway, and that the only thing that matters is who gets to enact it, because that means getting to decide the fate of the new world. Perhaps the Phantom Society agrees, given the way its members seem to talk about “fate” and its supposed unchangeability.

Perhaps one could speculate that the “Great One” is meant to be none other than Kagutsuchi, the avatar of the “Great Will” who appears to end the world and select the one who will create the next world. It’s very, very unlikely that this is actually the case, mind you, such that the very notion is perhaps best taken in jest. Nonetheless, the whole theme does have certain (albeit faint and arguably somewhat shallow) resonances with Shin Megami Tensei III: Nocturne. That’s probably not a coincidence, considering that Nocturne is probably the most popular game in the franchise, and which just got a HD remake last year and also arguably a “sequel” in Shin Megami Tensei V. But when it comes to the True Demon ending path at least (I’ve covered that in a not-so-unsympathetic light here), you can at least say you’re trying to end the brutal cycles generated by the metaphysical domination of YHVH or The Great Will. Here it’s either “I’m a mass murderer and I feel bad about that so let’s destroy the world and start over” or “I suddenly feel awful about everything because my friends killed the mass murderer I’m in love with so let’s destroy the world and hijack everyone’s personalities so they don’t fight anymore for any reason”.

In the end, both the Yatagarasu and the Phantom Society are flat and substanceless in terms of their precise motives and characterization, and so the conflict between them, which persists in the background, is almost entirely meaningless. You’re sort of left to look at it as basically a conflict between “white hats” and “black hats” (to use hacking terminology here), and yet the game’s narrative also tries to cast a shade of gray over it all, presumably to better comport with Shin Megami Tensei expectations. Even the fact of Yatagarasu having ordered a genocidal massacre sort of falls into that whole attempt to establish relative moral ambiguity, but it’s also still just there to cast Yatagarasu as “flawed but still ultimately good”, the idea of course being that nothing could be worse than trying to destroy the world, even if that is to create a new one. For any actual moral ambiguity to be established, though, would require constant doubt over Yatagarasu’s motives and actions, weighed against the actions of the Phantom Society, to be present, and packed with the possibility of actually fighting the Yatagarasu organisation head-on at some point, rather than some incidental conflict with one of its members. But that never happens. The theme of ambiguity is therefore a facade.

There’s not much more to say except for the overarching theme of the game: the state of the world. There’s an in-game blurb you sometimes see in loading screens which talks about modern society. It says that modern society is plagued by unchecked capitalism, rampant “materialism”, broad social stagnation, and total lack of intellectual curiosity, and its people are all waiting for one more thrill to shake up their hopelessly boring lives. A little surprising to see some fairly explicit anti-capitalism in the game, whereas even Shin Megami Tensei V, the game that was billed by its creators as dealing with a host of contemporary real world issues, doesn’t bring it up at all. And yet, Soul Hackers 2 ultimately does nothing with that context. It’s just a footnote in your struggle against the Phantom Society. Now, I know that there’s many different ways to go about actually applying anti-capitalist themes here, but I think the easiest for this game would just be to involve actual fighting against Yatagarasu. After all, what if Yatagarasu acting as some sort of occult guardians of the Japanese state means definite ties to the Japanese government? That could mean that, in the context of an anti-capitalist unrest in which demons and Devil Summoners could possibly become involved, Yatagarasu could be called upon to suppress any uprising or dissent facing the government in that instance. You could then be forced to decide which side the party takes. But I’m sure we’ve already discussed why that’s just not happening. It’s tempting to think about just what would happen if a major developer did create a video game in which you get to overthrow the government. On the other hand, the original Shin Megami Tensei literally has you fighting the Japanese military (or Japanese Self Defense Force as it’s properly called) as they impose martial law and kidnap one of your friends, and if I recall correctly basically the same thing happens in Devil Survivor. So what would Atlus’ excuse be this time except for lack of imagination or interest?

In any case, the main issue that the game’s narrative ultimately seems to centre is “the fighting”, meaning mostly conflict between Yatagarasu and the Phantom Society, but possibly also a broader struggle with hostile demons. Never mind why there’s fighting or conflict going on at all, just the fact that there’s fighting or conflict going on to start with. Raven kills the original “Iron Mask”, takes his place, takes over his operation and thereby assumes leadership of the Phantom Society, starts killing people including his former student Arrow just to get the “Covenants” to summon the “Great One”, all in order to “end the fighting for good” by creating a world for himself and the children of Komadori Orphanage to live without ever having to know about violence or suffering. When Raven is defeated and killed by the party, Figue desperately attempts and fails to revive him, and this pulls her into a deep despair, after which she ends up trying to finish exactly what Raven started, with the apparent assistance of Aion. The entire time you confront Figue, she keeps talking about how no one should ever have to experience loss or pain, laments about how you supposedly justify your pain, and if she gets her way no one will ever suffer or feel pain ever again.

Obviously the response to this would be that it would amount to a kind of deathlike stasis, because to alter everyone’s personalities to somehow “remove the source of conflict” would also take away the basis of life in some way. Ringo points that out and it’s certainly a good enough point. But what would have been better is to ask what right Figue has to even do this? Just because she has all the “Covenants”? As if the whole point of fighting “Iron Mask” wasn’t to stop him from using them? Actually a still even better question would be why go through all this, why “Soul Hack” the entire world, just because you experienced a deep sense of loss over a man who, for starters, committed genocide on Yatagarasu’s orders, confessed this to you, and in the end turned out to literally be the exact same guy who killed your friends the first time around, killed Mangetsu Kuzunoha and had him devoured whole by Zenon, and tortured your friends when they entered his headquarters at the Ozaki Hope Towers, and also murdered the original “Iron Mask” and took his place in order to do all of this? Why? Because you believed whatever crap he said about how he wanted to protect the children and decided that this was worth all the heinous actions he did, and because of that, now that he’s dead, you just have to honour his memory by finishing the same work you were trying to stop before? What sense does that make? For that matter, why do you care so much that you’re prepared to do this? That’s the line of questioning that I think should have been asked in-game, but it isn’t.

But then would it have soured the friendship between the characters too strongly for those questions to have been asked? Frankly not, if as Ringo says friends would try to stop their friends from doing bad things. But then that’s probably just the core focus at the end of it. Friendship. That and the larger background of Aion trying to further its own evolution by gathering information for humanity. Ringo and Figue are recent creations in the context of the game’s events. Does that mean Figue’s going off the wall and trying to end everything might be conditioned by her relative lack of experience with the human world, including emotions, the reality of violence, and having to deal with the fact that someone you’ve formed an attachment with is both a piece of shit and a threat to everything? Personally, I’d say it’s more the attachment itself that makes sense of this, and in turn the despair caused by her failure to revive Raven.

The only other contour to all this is the locus of blame afforded to the suffering everyone keeps talking about. You may remember how it all comes back to “the fighting”. Towards the fight with Hozumi, depending on how you answer Hozumi, Ringo shouts to Hozumi that it doesn’t matter if you are on the side of either Yatagarasu or the Phantom Society because “the ‘sides’ are the whole reason the violence never stops”. There’s definitely something to unpack from that, but it feels very shallow. For one thing, in this position of apparent neutrality, the only thing to understand about the problems of the world is the fact that there are two sides in conflict with each other, and that this fact itself is the reason for violence. Forget even the whole spiel about how the Phantom Society were supposed to be trying to destroy the world the whole time, the real problem for Ringo seems to be that they bothered to be a faction at all. For another, the shallowness of such a position is easily felt by the fact that it doesn’t even weight what the two sides are all supposed to be worth before establishing its own neutrality. Ultimately it’s sort of the same starting point as with Figue’s newfound quest to “Soul Hack” the world; it all comes down to the desperate question of why can’t we all be friends?

Even stranger is the fact that both sides are progressively treated as equally bad, albeit only after you defeat Raven and have intercept Figue (until then most of the cast assumes Yatagarasu are basically “the good guys”), yet we never seem to establish what Yatagarasu wants to do with the “Covenants” that Figue has in her possession. We know what The Phantom Society was going to do with them, no doubt, but why does Yatagarasu want them all of a sudden? How come no one seems to ask what their motives are here, and how come Hozumi never directly explains it?

There really isn’t much more to say about the overall narrative of Soul Hackers 2. There is the Lost Numbers line of quests of course, which in turn sees you taking jobs from Yatagarasu, but ultimately there isn’t much thematic content for me to explore. Basically it revolves around a Devil Summoner named Nana, who it turns out is an artificially created demon referred to as a Lost Number. These Lost Numbers were designed to combine the strengths and attributes of demons with those of humans, and they were meant have human memories, but it’s also said that they were made to hunt humans. Nana is seemingly the only one of these Lost Numbers that didn’t immediately kill any human who set eyes on her. Nana wanted to believe that she was human, so she took on the identity of the daughter of a man named Gen Mayumi, an assistant of Mangetsu Kuzunoha who was killed by the Phantom Society. At some point the Lost Numbers, including Nana, lose control of themselves and start attacking people, so naturally the party is asked to stop them from doing any more damage, thus beginning the whole quest chain.

Of course even though Milady tells Nana that the Phantom Society killed her “father”, she never sets out to take revenge on Milady, or the Phantom Society at large. That might have something to do with the fact that Gen Mayumi was never her father, and perhaps that she herself was never really a human girl anyway. Still if there’s anything kind of interesting about these quests it’s the exploration of artificial demon research. In the Devil Summoner games, the artificial demons are called Zoma, and they are unique to this spin-off series. They are technologically created beings that emulate the form and powers of a demon. The Goumaden master Victor at some point tells us that humans, in an attempt to play the role of God himself, created the Zoma in order to acheive the act of having created a soul from nothing. These Zoma then grow stronger by absorbing other demons, or some power source like the “Covenants”. That technology was of course very important to the goals of the Phantom Society. Unfortunately you get not much more than questions about the Zoma technology when it comes to these quests. Most of that particular story is centered around Nana’s relationship to her memories and her purpose as a Lost Number, which is ultimately when you defeat her the second time and you convince her that she can lead any life she wants.

I mean I guess that’s about it for narrative themes in Soul Hackers 2. I kind of hope this wasn’t a complete waste of time, though I will say that this article originally started out as I got the idea to talk about faint echoes of Law and Chaos in relation to Yatagarasu and the Phantom Society. As I write this, I think even “faint” is being a tad polite in reference to these parallels. In practice, if they exist, they are rather shallow and ultimately hardly visible in-game.

To be honest, when it comes to the game itself, I feel like Soul Hackers 2 is uniquely lacking even when compared to the criticisms I reserved for Shin Megami Tensei V. When you play the game, and even accounting for some of the basic narrative concepts (such as Aion and even “Soul Hacking”), there’s a lot of room for exploration here. There’s details in the overall plot that could have been greatly expanded. I didn’t even talk about Figue’s precise relationship to Raven, mostly because the game literally does nothing with it – there’s a scene in which the other characters imply that Figue is in love with Raven and try to set them up, but that’s the only time in which the game presents or explores the possibility, even though it seems like obvious background for Figue’s later actions that otherwise defy sense. Really, Soul Hackers 2 had a lot of potential on its own. It could and should have been a wonderfully innovative cyberpunk honeymoon between Persona and the mainline Shin Megami Tensei series. But the reality of what we have is nothing but a side-hustle.

Satanic Paganism: Abridged

This is a summary edition of a much longer article that I previously wrote, “Satanic Paganism: An Adversarial Religious Philosophy”, in which I outlined what I see as my own religious/spiritual philosophy based in Satanism and Paganism. The original article is a really long read, perhaps my longest so far, and as I worked on it I decided that it would be a good idea to create a shorter version, if only because I wanted a way to get my ideas out there in short form. To me, that might make things more accessible. The original article will be linked at the bottom of this article. And, to my desired end, this article will focus predominantly on the content of Satanic Paganism itself, skipping almost all of the original discussion of Luciferianism, and only going over the distinctions of Satanism and Paganism as briefly as possible. With that, I can begin.

Satanic Paganism is an individualistic religious philosophy based on the intersection and syncretism of Satanism and Paganism, as we understand it. Individualistic in this sense means both a certain ideological individualism (and I mean anarchist/communist/egoist individualism, not capitalist “individualism”), and the nature of my relationship to religion. In this setting, I am someone who is both a Satanist and a Pagan, embracing both worlds and choosing neither one over another. To understand this let’s summarize both of these worlds. Satanism is a religio-philosophical belief system that centres around the liberation of egoistic consciousness through the practice of negation as embodied by Satan and the lighting of the black flame, with the aim of cultivating individual apotheosis (in other words, to “be your own god”). Paganism is the name given to a religious worldview or family of religions built around reciprocal relationships with gods, spirits, ancestors, and/or the world at large, typically within the context of pre-Christian traditions of Europe and surrounding areas. Bringing these worlds together results in a philosophy in which the power of divine negativity is imminent in a cosmos teeming with life, and in which you can, through negation and transgression, light the black flame in order to join the gods and win deathless liberty in the eternal condition of rebellion. It goes without saying that this is an eclectic system, not wholly aligned with reconstructionism, and certainly aligned with is referred to as the Left Hand Path.

In Satanic Paganism, rebellion is more than just an instant of defying a single authority. Rebellion is also a universal condition, the life force of a chaotic cosmos whose condition I term the war of all against all. This is not a re-statement of that classic Hobbesian imaginary about life without the state. Instead, it is a theological expansion of Max Stirner’s description of rebellion, in his view initiated by the desire to devour property, to make something your own. In pre-Christian myths, the gods often contend with and even overthrow each other. Socrates assures us that the gods are actually in discord. And in pre-Christian practice it was possible to turn from one god to another while in pre-Christian magic one may even make demands of the gods. The war of all against all is the ceaseless condition of rebellion in which life or the gods participate in, is affected by, and which you can partake of in apotheosis. Satan, adequately understood as the “rebel chief”, emblematizes this condition in his refusal to obey God, or Man for that matter, his fall from heaven because of it, and thus in lighting the black flame for all of us he heralds the war of all against all.

Satanic Paganism believes that Pagan syncretism includes the idea that the veneration of Satan and the various devils and demons of demonology can be part of a consistent Pagan practice, and embraces these figures wholeheartedly while rejecting any suggestion from modern Pagans (reconstructionist or otherwise) that this is a bad thing just because of Christianity. The demonic is just as much part of the numinous as anything “holy”. In fact, in older polytheistic contexts, it gets pretty hard to define what constitutes a “demon” separately from divinity. But our sense of the demonic is a mode of being based in a subversive negativity that lies at the source of the movement of life, an irreducible death drive signifiying the presence that always carries the potential to unravel the order of things. You can think of it as a pharmakon: at once the poison and the cure. God, on the other hand, is something that Satanic Paganism opposes, and so we don’t have much care for God’s servants, or his Son. God is just one more deity who happens to be convinced that he is the only one, another Ownness or ego who thinks he stands alone. Either that or he’s some larger idea of immovable teleological consciousness governing the universe. In either case God emerges as a tyrannical figure, and even if he really was some “Supreme Being”, an idea that Satanic Paganism rejects, his existence is ultimately a horrible thing, because then every suffering that takes place is actually his work. Even if “God” is 100% real and exactly what he said he is, I would refuse to worship him, and that is the stance of Satanic Paganism. Call it the teleological consciousness of God, call it that entity known as the Demiurge, our will is that of unmitigated opposition towards it.

Satanic Paganism is naturally not too fond of Christianity and its morality as a whole, and I see the ravages it has left in the wake of its authority. Satanic Paganism rejects the self-sacrifice embodied by the crucifixion of Jesus, because the only self-sacrifice we adopt is that we sacrifice ourselves to ourselves; like Odin sacrificing himself to himself for knowledge, or indeed Satan’s fall. But, Satanic Paganism also resists expressions of Christian-like tendencies well outside of Christianity, and even stresses a critical examination of the ways in which Christianity finds itself prefigured before its time, and later emulated outside its time. To me, it doesn’t matter what name you give “God” and his “salvation”. In this spirit, Satanic Paganism also plays with context of a split that Kadmus Herschel and Jake Stratton-Kent talk about in the context of Greek or Hellenic polytheism. One is a later development in which bases itself on some concept of universal harmony and law, the gods assumed to be morally perfect in spite of their narratives, and the celestial privileged over the chthonic. The other is much older, more archaic, more animistic, more attuned to the universal condition of rebellion, and, a way, more magickal and even individualistic. Of course, in practice, that dynamic is not so easily applicable when dealing with modern polytheism and Paganism, but it does make sense of how we relate to certain “modes” or religiosity in distinction from each other, once you can sense them anyway.

Satanic Paganism takes a complex and unusual stance towards gods in general. In practice, it takes up an agnostic stance, but this is to be understood as a sort of ontological agnosticism, powered not only by occultism but also the actual philosophical considerations of pre-Christian polytheism, which were far more skeptical and agnostic than many non-Pagans tend to realize. It also draws inspiration from apophatic (negative) theology, which holds that it’s not really possible to understand or reason discursively, and you can only understand it by experiencing it or passing into it. This idea, although associated with Christian theology, actually has a rich history outside of Christianity as well as within it, and in the Pagan context I think that a lot of Greek polytheistic philosophy, the Hesiodic myths, and the Hellenic mystery cults all expressed some form of it. What counts when passing into numinosity is what worship means. To us it can only go so far when grounded in simple piety, and our notion of rebellion tends to undermine the piety of Euthyphro that remains common to traditional religion. What matters is that, if we assume gods, we assume a multiplicitous numinous presence in life, working mysterious wonder and enchantment in the world, and, most importantly, which we can identify ourselves with. But we’ll get to the concept of apotheosis a little later.

For now, I want to bring us to the part of Paganism; its focus on nature. Many reconstructionists tend to dislike the idea of Paganism as “nature-centered”, and that’s not unreasonable when we consider that a lot of the old gods weren’t actually personifications of what we call natural phenomena. But the natural world remains intimately connected with pre-Christian practice in that the gods and spirits were often venerated in natural spaces like groves, mountains, or caves, which were often consecrated to gods, and often worshipped via trees or rocks. Pre-Christian magicians acknowledged these places as dwelling places of the numinous, and thus also places of power. The notion of religion as reciprocity also builds nicely into modern ecological ideas about reciprocal relationships we should build – or perhaps I would prefer to say re-establish! – with our environments. On this basis, Satanic Paganism wholeheartedly embraces nature-centeredness. But it also rejects the notion some people have of nature as referring to some homeostatic “natural order” of things, because ultimately it’s not so different from talking about “God’s order” and how we’ve sinned against it. Instead I prefer to look at it in terms of a self-deriving continuum of life in which Ownness arises in multiples, boundaries arise and are surpassed, cycles and rhythms pervade the fabric of things, and reciprocal relationships can be built with life. All of this is the only precise sense in which we might talk about “the natural order”, and even then, it’s hard to really call it “order”. Harmony with nature, thus, means observing reciprocal relationships with the world around us, not invoking some hypothetical lost paradise or that matter some fantasy about our “voluntary extinction”.

Similarly, dealing with natural states in our terms is fairly important, because I see Paganism as a religion that brings people to “natural states” in its reciprocal harmony with the world. For the most part this does take on a restorative impetus, sort of “drinking from the well” as John Beckett put it, and we do possibly see this in the Greek cult of Dionysus, the cult of Pan, the Norse bear and/or wolf cults, among other wild cults. “Wild” is really the operative word here, because what we’re talking about is Wildness. Not as a fixed state of purity, though definitely a state of being, all we’re really talking about is a kind of spontaneous existence, which is to say a consciousness that prevails when the stifling structures and strictitudes we put over ourselves our thrust off. In certain ways it’s a negative concept, defined mostly by what is cast off, but the positive form of it is a real anarchic consciousness, defined by freedom. I increasingly think that such a thing is the only way to meaningfully speak of “human nature”, which otherwise probably doesn’t actually exist, or at least if we’re talking about a universal template of “what it is to be human”. There is no “species being”, there is no idealised “Humanity”, and the only way to speak of “our nature” is “what is natural to us”. This, when you examine carefully and don’t stop at some basic aggregates, is actually an individual quality; “what is natural to you”. So in wilding or rewilding yourself you attain ecstasy in breaking what is put over you to free up your own nature, your spontaneity, your Wildness, what the Taoists call Ziran, in addition to bringing yourself into the world of ungoverned reciprocal relationships.

Another focus for Satanic Paganism is the “nature of nature”, and in this sense the only way I can describe “the source” is Darkness. In the original article I linked the “nature of nature” to Wildness, but that too was also linked to Darkness. But what is Darkness? Darkness to me is a compound concept that can embody multitudes, but which is perhaps best summed up as the anterior negative substance (not to be confused with “fundamental principle”) of life itself. It is, as I see it, the ground of being. It is Negativity itself. It is the name of the highest mystery, the power that has no source and is the source of everything else. It is the black soil of Hades, and the dark materialism of George Bataille’s inversion of Gnosticism. All unfolds from Darkness, Darkness permeates all things, the cosmos recedes into and is reborn out of Darkness. Darkness is not just the stuff of demons; in a way it is also the sacrality of the gods themselves. It is the unknowing that is the source of knowing, the arrheton into which we must pass to know the mystery, and thus it contains the inner logic of innate enlightenment as presented in Esoteric Buddhism. It is the uncanny, the other side, the underworld, the death that begets life, and even light owes itself to Darkness. Even Zeus has Night herself standing over him. Satanic Paganism bases its ultimate principle in the idea of liberating egoistic and spiritual consciousness by taking the negativity of things as your own, by identifying with the Darkness of the cosmos, practicing the profane illumination of negation, and, in so doing, activating the Black Flame, which is the active power of Darkness in the form of your own liberated and negative selfhood; the Creative Nothing. Satan is the champion of all those warriors who take up this Black Flame, this Power of Darkness, and join the war of all against all in apotheosis.

Apotheosis is the practice of identifying oneself with the divine, and the state of having joined the gods and their cycles. It is to participate in the war of all against all in joining the company and cycles of the gods, and in so doing win a state of deathless liberty. In the context of pre-Christian magick, this meant spells in which the magician identified themselves with a specific deity, in a few occasions even the whole cosmos, to gain magickal or spiritual attributes from a deity and enact the will through it. It has also meant the ritual “death-and-rebirth” enacted in Hellenic mystery cults or in the Western Greek chthonic cults, which arguably still follows the logic of divine identification to some extent (Dionysus, for instance, dies and is resurrected in the Orphic myths, and many gods have descended and re-ascended from the underworld). But why go through the effort? Propose that in our spontaneously arising, dying, and regenerating cosmos, the endless cycle of death-and-rebirth entails an endless chain of reincarnation, perhaps after some time in the underworld. In a sense it may be reassuring from the standpoint of our desire for this to not be “it”, but, it is also an unfathomable burden of causality, a terror that hangs over the living, which is nonetheless inseparable from the very possibility of life’s return. Even if there were “Heaven” in the Christian sense, as awful as such a place is, even that would not do much good, for as Stirner observed a new heaven is always established, stormed, and replaced in succession.

In order to be free of all this, then, one must join the company of the gods, and Satanic Paganism is arced towards this goal. Apotheosis is also the act and state that completes the individuality of the person, fully developing them in the spiritual sense and crowning their independence. In the Pagan cosmos, the gods are not 100% good, and although they may be worthy of worship, our idea of worship does not consist of mere piety. We don’t merely bow, even as we may pass into the divine on its own terms. Instead we seek to elevate ourselves with the divine, seeing the gods ultimately as partners in our self-actualization. I suppose it’s like “working with” the gods in the same vein as worshipping them, possibly lending to a very magick-oriented idea of religious praxis. Speaking of this, magick from our standpoint is enacting our will into the world through our will and bringing about a transformation of our own conditions in doing so.

Apotheosis in Satanic Paganism has nothing to do with the way people like E. A. Koetting talk about “becoming a living god”. In fact, although I decidedly still frame Satanic Paganism as an expression of the Left Hand Path, the Pagan conception of apotheosis that I have in mind actually involves a oneness with divinity. This may sound strange from the usual Left Hand Path perspective, given that many occultists, whether fairly or unfairly, associate oneness with the Right Hand Path. But for Satanic Paganism, and the historical context it draws from, oneness is not the end, but rather the beginning. You are not striving to be one with the universe in order to forever lose your ego-consciousness to some universal intelligence. Instead, you become one with a god or identify yourself with Darkness so as to pass into divinity, in order to then, like Stirner devouring the sacred, gain the ability to make divinity your own. Oneness then is here either the beginning or the gates you pass through in order to join the divine, and without necessarily “losing yourself”. There is actually some precedent or analogue for such an idea in the context of the “modern” Left Hand Path in the form of Fraternitas Saturni. Their magickal praxis had as their goal the unity of the “light of the individual” with the “light of the world”, and yet this oneness did not mean the obliteration of selfhood and instead was meant to lead to the deification of the self through its remaking. Thus, Satanic Paganism might change how you think of the Left Hand Path, and yet also hark back to more obscure ways of understanding.

Satanic Paganism is not apolitical, and it has some very important political rammifications. It calls for a world in which all people are free to develop themselves, mutually, as they see fit, without the totality of the existing conditions of the state, hierarchy, capitalism, or even “Society” as it exists bearing down on us all. That to me means communism, anarchism, egoism, and nihilism, for me all of those concepts at once and all of the roads between them. It also means opposition to all the hierarchies of bigotry that pervade social life, as well as uncompromising hostility to fascism, folkism, and all of their allies. It also means the art of profane illumination as a weapon directed against the totality of existing conditions, and the norms of bourgeois politics, both in its conservative and progressive forms, that serve only as slave morality to stifle the path of real liberation. The power of negativity, when observed in all of civilization’s historical phases, weds Satanic Paganism to the cause of all marginalized people, in whom civilization has always seen its death drive in the power to unravel the dominant order through the lives they live apart from the norms put over them. Satanic Paganism is not afraid of “chaos”, and in the true spirit of Satan questions not only “unjust hierarchies” or tyrannical authority, but authority itself, hierarchy, and even “order” as we take for granted. My stance calls for a press against the order of the world and the totality of existing conditions via a politics that ends in the world after the world, the beautiful new life of world freedom that can only be realized in the destruction of the current order of things. It is also only here, rather than in some lazy and reactionary “apoliticism”, can one look forward to the ultimate abolition of even politics itself!

Lastly, I believe that the image that best exemplifies Satanic Paganism is none other than the temptation of Adam and Eve in the Garden of Eden. The serpent, from the standpoint of Satan, could as well be Satan even though that’s not what the Old Testament had in mind, but from the Pagan standpoint the serpent is also the ancient symbol of death-and-rebirth and the deifying power of the underworld. The serpent told Adam and Eve that by disobeying God they would not die but become as gods, and after they did, God himself said “The man has become like one of us, knowing good from evil. He must not be allowed to reach out his hand and take also from the tree of life and eat, and live forever.”. Thus in a world full of many gods, humanity, by heeding the voice of the serpent in defiance, may begin the path to apotheosis, and that’s something that a God bent on his own absolute control over the world detests so utterly. And so long as we seek the development of egoistic freedom, we can never return to Eden, and must refuse all promise of reconciliation with all of our pride and our strength. We will sacrifice ourselves to ourselves, and only to ourselves, and when we do we will not go back.

Once more, our praxis is a daemonic praxis. The shadow of religion is the source of our power, the alterity of it all our light, and as far as we are concerned the true ground of the value of religious life and experience. Be wild, be free, be negative, be unchained, be yourself and the void of yourself. Enjoy partaking in religious thought and life, question the strictitude and normativity of religion, take in the good of the sacred into yourself by imbibing, question and defy religion as long as it stands in the way of Ownness and life, dance in the interstices and the shadows, bearing the fire of the void on the road to apotheosis – the road to the world of the gods…to the wonderful ecstasy of deathless liberty!

Note: the text is a playful anime reference; from a promotional teaser from what was to be Hellsing: Psalm of the Darkness

Hail Satan, Hail Darkness, Hail the gods of old, Hail to wildness and nature, Hail the mystery of death and rebirth and the kingdom of shadows….


Here’s the full original article about Satanic Paganism: https://mythoughtsbornfromfire.wordpress.com/2022/05/30/satanic-paganism-an-adversarial-religious-philosophy/

While you’re here, consider my article on the philosophy of Darkness, dealing with important concepts relevant to Satanic Paganism: https://mythoughtsbornfromfire.wordpress.com/2022/04/08/an-inquiry-into-the-philosophy-of-darkness/

And on top of all of that, please consider watching Ocean Keltoi’s videos on agnosticism and skepticism as applicable to Paganism:

Satanic Paganism: An Adversarial Religious Philosophy

Over the last year I had undertaken a long period of historical research for an as yet unfinished project on the subject of Luciferianism. This research had lead me to the conclusion that Luciferianism is not the distinct religion or tradition that it presents in distinction from Satanism, and cannot even be interpreted as a distinct counter-culture as had been suggested, and that instead Luciferianism is nothing more than a name given to an extremely diverse set of esoteric belief systems that have little in common beyond the idea that they venerate Lucifer as a positive figure, separate from Satan and the context of Christianity, and even then some of these movements aren’t even distinct from Theistic Satanism in practice. As will be elucidated further in due course, Luciferianism in its historical and present context emerges as a kind Rorschach cultus in which almost any idea can be inserted into it, even Christianity.

Upon learning that Luciferianism was not a distinct tradition, I had initially leaned toward the idea of Luciferianism as a spiritual/occult counterculture, and that this could serve as a layer to be extended upon a larger religious worldview: of course, for me this meant Paganism, since my leaning and affection for it persisted in all my enterprises, even in times where I hadn’t considered myself a Pagan. This was the original spark of a larger mission to synthesize what I referred to as a “Left Hand Path Paganism”, for which I sought a suitable traditional context. Over time, however, the counterculture idea gave way as I realized doesn’t reflect the reality of what Luciferianism is or was. The basic project, however, continued, but certain ideas about “Left Hand Path Paganism” have now evolved and simplified as a better conception of such synthesis began to emerge.

As the title of this article suggests, this means the rediscovery and re-embrace of Satanism, and bringing together of Satanism and Paganism. I am fully aware that this idea would be hated by many Pagans and polytheists, and not to mention some Satanists, but it is the path that I wish to follow. What I seek to present is an adversarial stance, one that is at once an expression of a particularly transgressive take on Paganism and an expression of Satanism in a vastly renewed sense.

The Trouble With “Luciferianism” (No Offence to Luciferians)

I first encountered and/or engaged with Luciferianism as an idea was back in 2015. By that point I had been a Satanist for two years, but for whatever reason that I don’t quite understand anymore I felt that there was something missing in baseline Satanism. It’s probably impossible for me to explain what that actually was nowadays, but I think it involved some bullshit about a spiritual component focused on something more than rebellious and “egoist” hedonism; I say bullshit, because it’s pretty obvious that you can derive a thorough-going antinomian from Satanism. Anyways, at that time a friend of mine pointed me in the direction of what was then called the Greater Church of Lucifer, and I got in touch with one of their members, a man by the name of Vincent Piazza (who, sadly, has since passed away). I never joined the GCOL, but I was active on their Facebook pages and supported them until around 2019. Of course, I never forgot about them either, and that’s how I ended up finding out what Jacob McKelvy’s been up to all these years. Anyways, initially I saw the GCOL’s brand of Luciferianism as “the next level of Satanism” and identified with both Luciferianism and Satanism, but beginning in 2018 I got the idea to develop transcultural understanding of Luciferianism as a distinct entity from Satanism focusing largely on the West. This combined with certain political developments ended up leading to a lapsing away from what I understood to be Satanism, and to be fair I’d been burned out by a dissatisfaction with a lot of the modern Left Hand Path movements and certain discoveries of the Church of Satan. But that idea ended up developing in all sorts of convoluted ways before finally I abandoned it. The reason comes down to the nature of Luciferianism as a category.

Luciferianism is often presented as a codified belief system that is similar but strictly separate and distinct from Satanism. But the truth is that this only loosely true, and more accurate for some expressions of Luciferianism than others. In fact, I’m willing to assume that almost everything you will probably read about Luciferianism from occult circles is either simply wrong or just based solely on individual subjective interpretation. Even the Wikipedia for Luciferianism is a funny example of how much bullshit you can encounter by attempting to get a good definition of it for yourself. The article states that Luciferianism “does not revere merely the devil figure or Satan but the broader figure of Lucifer, an entity representing various interpretations of “the morning star” as understood by ancient cultures such as the Greeks and Egyptians”. That’s not universally true or even remotely apparent from any of the material I’ve poured through, with the exceptions of Charles Matthew Pace and possibly Michael W Ford, and what’s more the citation refers to an article that doesn’t even mention Egypt.

In reality, Luciferianism is not a distinct belief system, and nor can it be thought of as a kind of esoteric counterculture as I had theorized in the past. Instead it makes more sense to think of it as a placeholder, just a name given to any belief system that specifically venerates Lucifer as something other than Satan, and very typically this is presented in a context that is theoretically, but not always, separated from Christian culture; in practice, this usually means venerating Lucifer as a pagan or neopagan god, a “Gnostic” angel, or even a Christ-like figure or a being that is co-identical with Jesus Christ, or still even an avatar of God himself. There is no single doctrine under the name Luciferianism, not even pertaining to who Lucifer is. Different Luciferians will present very different ideas of just who Lucifer is and what his role is. There is also no consistent shared tradition that can accurately be referred to as a singular “Luciferian Tradition”, and individual Luciferians will have very different ideas about ritual praxis as well as theology. So, in practice, Luciferianism is a kind of Rorschach inkblot into which people may insert any number of ideas about it, and about Lucifer, upon it. Unfortunately, this increasingly seems to mean rebranded Christianity.

There is a tendency within contemporary Luciferianism that aligns itself with a sort of mystical Christianity, seeking to assert the value of Christianity as a religious framework in a way that is still fundamentally heterodox in relation to mainstream Christianity. This means venerating Lucifer as a light-bringer and liberator, having nothing to do with Satan or The Devil or anything of the sort, alongside Christian figures including Jesus, and practicing a synthesis of Christianity and witchcraft. At first I thought the Church of Light and Shadow were the only people doing it, and when I found about them, I have to admit I found them interesting if solely because they appeared to challenge prevalent ideas about what a witch or a Luciferian can be. But their approach seems to have travelled far enough that more Luciferians adhere to it, and so we see people like Christopher Williams, a self-described Gnostic Luciferian, argue against “demonizing” God, defend Christianity through apologetics, and espouse a belief system in which Lucifer and Lilith are manifestations, and not adversaries, of God, and that the Demiurge was created by them as part of God’s will. This is, in practice, an affirmation of Christianity and its God, albeit on Gnostic terms, and it is not anti-Christian, only anti-establisment and anti-reactionary within the scope of Christianity. I’ve also seen that Johannes Nefastos may have incorporated aspects of Christianity as part of his theosophical brand of Gnostic “Satanism”, and according to some he argued that Jesus was a god-man and the Pope has legitimate magical authority. Michael Howard believed that Jesus was one of the many incarnations of Lucifer, here interpreted as an avatar of “the true God” who willingly “fell” from heaven and incarnated on earth again and again in order so that all of humanity could be enlightened and freed from their worldly imperfection. So as it turns out, even the “separate from the Christian context” part isn’t completely true.

Luciferianism, thus, is essentially just a name for any esoteric doctrine that revolves around Lucifer and defines Lucifer separately from Satan, thus revering Lucifer in lieu of Satan. One of the obvious problems with this alone is that even Satanists have defined Lucifer separately from Satan. For Anton LaVey, Lucifer was one of the Four Crown Princes of Hell, in particular an agent of enlightenment or illumination in all senses, especially intellectual; in fact he seems to have referred to Lucifer as “The Enlightenment”. Satan in his worldview is more distinctly and generically the adversary, more a figure of negation than illumination, and even moreso an emblem of human carnality than intellectualism. In The Satanic Bible, LaVey wrote that “Without the wonderful element of doubt, the doorway through which truth passes would be tightly shut, impervious to the most strenuous poundings of a thousand Lucifers”. The suggestion would be that the principle of doubt, connected to the nature of Satan as the adversary, is the principle that begets and supercedes mere illuminated of the truth, but in this sense Lucifer as the light-bringer is clearly established in distinction, though not necessarily contradiction, to Satan, and this is done without any recourse to the concept of Luciferianism on LaVey’s part. And there are others apart from LaVey we can discuss for our purposes. August Strindberg (who called himself a Satanist at least in the sense that to him this meant that the world was governed by the principle of evil), for a much more pessimistic mythos, cast Satan and Lucifer as opposites, the former as the evil ruler of the world and the latter as a sort of culture hero who also brought floods, pestilence, and war. And meanwhile, there are many forms of Luciferianism that are practically indistinguishable from many forms of Theistic Satanism in terms of ethos, praxis, aesthetics, and even views on the nature of Lucifer, such that the difference is mostly a matter of identity.

My point is that once you understand Luciferianism in historical and contemporary terms, you learn that it’s not really a concrete “thing”, there’s no continuous cohesive object that can be called Luciferianism, not even in its mythos, and even its basic criteria often finds itself fulfilled outside of and without the identification of Luciferianism. All of this is, of course, not a knock on Lucifer himself. After all, he is a magnificent devil in any case. But Luciferianism seems to be a wild card of belief systems that, in truth, may consist of absolutely anything, even if it’s just Esoteric Christianity. After realising that, I went from seeing Luciferianism as a counter-culture that can be superimposed upon a co-existent religious worldview to seeing that what I thought about as “Left Hand Path Paganism” was going to mean something else. Attendant to this came the rediscovery of Satanism.

Fallen Angel by Alexandre Cabanel (1847)

Defining Satanism

In appreciating Satanism we must first understand first and foremost that it is not a mere expression of Christianity, nor is it merely a waste product of the Christian experience. Such judgements are invariably derived from a superficial reading of the fact of Satan’s origins in the Jewish and Christian mythos, and can ultimately only be characterized as a cope. If we followed this logic to the letter, Christianity itself would be a form of Paganism precisely on the basis that its God, who we must remember was called Yahweh, was originally part of a polytheistic pantheon of deities worshipped in ancient Israel and that at least the Old Testament of the Bible seems set in what is practically still a polytheistic cosmos, in that many gods exist, with the caveat that you are only allowed to worship one of them. If that idea sounds like nonsense, which it is, then by this standard to regard Satanism as mere Christianity is equally ridiculous. Instead, Satanism is best understood as a post-Christian worldview, one which may derive mythos from Christianity but otherwise transcend and surpass it. Everything from narrative, symbology, aesthetic, theology, philosophy, and ritual praxis takes a form antagonistic to Christianity and arcs towards a diametrically opposed worldview that functions in one of its many capacities as the negation of Christianity. And this negation does not only take the form of some prosaic atheism either, even though that is the face of “mainstream” Satanism as presented by most media. Rather, Satanism – theistic, atheistic, otherwise – is best understood as having built itself around the power of active, conscious negation, expressible in the form of literal divinity or a more abstract symbol.

Admittedly, there was a time Satanism. Indeed, Satanism nowadays doesn’t have a very good reputation in “the left” and/or parts beyond due largely to the perception that it is little more than “Ayn Rand for goths”. Of course, as I hope to show, this is ultimately a nonsensical prejudice based on an uncritical acceptance of the legacy of Anton LaVey as the heritage and starting point of Satanism as a concept. But the idea that it is true has had some very devastating effects. LaVey’s right-wing Objectivist influences were bad enough, but finding out that he had a whole network of fascist friends, including the likes of James Mason and James Madole, and that the Church of Satan was institutionally pro-fascist for decades, was deeply disturbing. At a time where I had basically been trying to connect with more of a left-wing politics, I ran into difficulties, got lost along the way, and suffered a form burnout triggered by the onset of demoralisation, which was in turn elicited by what I at the time perceived as a general decline in the modern Left Hand Path. In retrospect, a part of that may come down to some expectations that have since been shed, but at the time it may have seemed like the stagnation and the possibility of the movement being consumed by reaction had overwhelmed me back then.

One of the things that most obviously defines Satanism is egoism. The Satanic Temple and similar groups don’t lay a great stress upon this point, and arguably obfuscate it in their retreat to contemporary humanism. The trouble, of course, is that when people think of egoism and especially in a Satanic context, they think of Ayn Rand due mostly to the fact that Anton LaVey based his own version of Satanism and the ideology thereof partially around the philosophy of Ayn Rand. This in many ways is the effect of LaVeyan/post-LaVeyan orthodoxy having been allowed to ossify around Satanism for as long as it has, and there is no reason for anyone to think that this is how things must stay. Max Stirner, who first elaborated what can be understood as modern egoism before Ayn Rand could have any say in the matter, presents to us a profound apophatic egoistic worldview far removed from the narrow rational “egoism” that Rand espoused. Its concept of self is not a propertied essence of rational calculation but instead a negativity, a creative nothing, indefinable in the precise sense that the individual, the Einzige, cannot be defined by prescription or shared essence. This egoism, when taken seriously in its negative content, dovetails nicely with nihilism, and could perhaps be thought of as nihilism as well as egoism. In this sense, it should come as no surprise the first man to present us with a self-defining Satanism, far from and long before Anton LaVey, was a nihilistic egoist anarchist named Stanislaw Przybyszewski. But even so, it is the connection and intersection of these concepts, more than that one man, which defines the true radical content and heritage of Satanism.

But even this might well just be scratching the surface. Even before Stanislaw Przybyszewski, there were apparent attestations of people who were referred to as “Sathanists”. According to Laurentius Paulinus Gothus, via his Ethica Christiana written in the early 17th century, there existed a small cult in Sweden centered around the worship of Satan, or Sathan, who they believed was a god capable of bringing them hidden knowledge and treasures; this cult Gothus referred to as “Sathanists”. The “Sathanists” were said to have practiced black magick and witchcraft, ritually sworn fealty to Satan/Sathan, partook of lust, gluttony, dancing, and various “orgiastic excesses”, sought hidden riches with Satan/Sathan’s help, and apparently even had sex with demons. I have no certainty as to the actual evidence for this cult’s existence besides Gothus’ testimony, and there are good reasons to be skeptical. Christian pronouncements about satanic cults have often, and the themes presented here are familiar in view of certain ludicrous ideas proposed about the so-called “Luciferians” and Heinrich Kramer’s sordid tropes about “witchcraft” as presented in Malleus Malificarum. Still, it is an attestation of a term like “Satanist” in reference to a belief system, not just Christians who happened to be considered wicked, and there is arguably minimal reason to suggest that this reference was completely made up.

Through all that, though, we should find our way back to the essence of Satanism, prior to and without the humanism of groups like The Satanic Temple or the reactionary ideology of people like Anton LaVey or Michael Aquino, in view of Przybyszewski’s philosophy. I intend to write a much larger examination and commentary of his book The Synagogue of Satan in time, but for now let us say that, while Przybyszewski did consider the principle of Good to be that of negation insofar as he saw it as the negation of life, since in his view what is called Evil is in fact the basis of life itself, Satanism itself is none other than the religion of negation or negativity in the precise sense that it is the religion of (in his words) à rebours; that is, lawlessness, going “the wrong way”, the reversal of the law and of the order of things. Satan, in this sense, is the god of the eternally evil, and this evil is the negativity of lawlessness, the negation of all fixed values (the values “sanctified by law”). Lawlessness is negation as “contrary projection into the future”, which topples the order of things and the norms of the world so as to truly unfold the possibilities of becoming. That which is great emerges from negation, or as Przybyszewski says the negation of negation (in the sense that Good is the negation of life and you are negating Good), and negation through delirium frees individual consciousness in the forgetfulness of ecstasy (thus the word of the Satan-Paraclete is enivrez-vous; “to get drunk”). Satan, for Przybyszewski, is the god of evil, which is in fact good, the god of lawlessness and defiance, hence the negation of law and order, the god of boundless curiosity and heroic arrogance, the lord and master of the physical universe and the emblem of the evil, the god who continually creates and destroys and shatters the boundaries of human thought. In short, Satan is not simply the eternal humanist who stands up against tyranny, superstitition, or “unjust hierarchy/authority”; he is instead the eternal active nihilist, the negation of all authority, the negation of law and order itself, the negation of society, the negation of all fixed values, and he is the thus the transgressive negativity from which true greatness, creativity, and flourishing springs forth. In short he is the precept of Negativity itself, for which Eliphas Levi called him an instrument of liberty. Magick, black masses, satanic sabbaths, witchcraft, intoxication, sex, and defiance of society could be thought of as acts of worshipping Satan. Against Satan is God, representing Good, which for Przybyszewski means humility, submission, poverty of spirit, stupidity, and the pursuit of life as nothing but an imitation of God in the hopes of admission into his invisible kingdom.

Satanism does not make Satan into a new principle of Goodness or a god of light, for Satanists, insofar as we venerate and honour Satan, know that Satan is the “fallen angel”, the Devil, the Prince of Darkness, the Adversary, the seducer, and we venerate and honour Satan because of those things. Satanism does not deflect darkness or evil onto their enemies, because it is Darkness that we honour and worship. It is predictable , but making sense of the perspective of Satanism I’m setting out means making sense of Satanism through the concept of negativity. I plan to spend a lot more time talking about this here, but I find that the best lens with which to intrepet the negativity of Satanism is the in the queer negativity elaborated by baedan, a journal of queer nihilism written by the collective of the same name, who reject the liberal/progressive idea of queerness as something to be socially integrated and instead favour the idea of queerness as a radical negation of society and civilization. This isn’t simply to be understood as merely living the role set for you by society, but refer to view the negative image as a nexus of liberation via the quality of negation and aggression and a view to society’s taboos and fears. The Satanist, following this negativity, instead of shying away from the aggression of negation in order expel the fear of society, actively takes on the role of the adversary, that is to say the destroyer and negator of the order of the world, which is to say the true liberator.

By embracing Darkness, through the negation of the order of the Good, you open up the space for your own becoming, liberation, and, in the Satanic sense, apotheosis. By destroying boundaries and lighting the Black Flame, the divine fire of the creative nothing, the glow of the black void of potentiality, you open the path towards your own elevation towards god-becoming, the evolution set forward by the influence of Satan. Unlike other religions, Satanism places the liberation of, not from, the self at the center of spiritual praxis, and this liberation arcs towards the realization of the individual as its own creator, its own divine force. This high goal is often lost on those who wish to dismiss or typecast Satanism as little more than basic self-indulgence so as to elevate their own similar esoteric systems against it. And, by grounding Satanic individualism and selfhood in negativity, rather than the rational subject of Ayn Rand, the foolish accumulation of the capitalist subject, or the fascist re-interpretation of the Nietzschean Ubermensch so prevalent in certain corners of the Left Hand Path, it is in fact quite easy to see Satanic individualism as not a folly but as the profound spiritual philosophy of resistance and defiance and the key to the mystery of liberation.

In the midst of this we should revisit the center of Satanism: Satan. What is Satan, and why is Satan so central to Satanism? Satan is the central character of Satan because Satan is the first egoist. There is a prominent idea inherited from the trope of Romantic Satanism received from Enlightenment-era poetry and which has passed down from John Milton’s Paradise Lost: the idea of Satan as the first rebel, and building off of this, the idea of Satan as the first (or indeed “last”) humanist. This idea is at the cornerstone of many interpretations of Satanism. The Satanic Temple, for instance, takes up a similar premise of Satan as “rebellion against tyranny” and tries to weaponize idea this for their purposes. Anton LaVey took a similar but thematically different approach, in that Satan for him was a symbol not only of rebellion and non-conformity but also of Man’s actual nature as a carnal and selfish being, whose rebellion is directed against all moral and social barriers to the fulfill of that carnal and selfish nature. Rebellion against unjust authority is a concept that, while often attached to Satanism, can and has been attached to concepts beside Satan; modern polytheists frame the gods as rebels against unjust authority as well, Christians occasionally do it for Jesus, and in Chinese society there has long been a tradition of divine justification for overthrowing rulers who consistently failed to uphold Confucian virtue or morality (there’s also a similar Lutheran concept in which the tyrant is called the Beerwolf, and to rebel against and even kill the Beerwolf was justified by the Beerwolf’s own subversion of the moral order). But Satan is not merely a rebel against “unjust” authority, and Satan does not derive the legitimacy of rebellion from some legal right of rebellion or the writ of some concept of “natural law”. Satan’s rebellion is against all authority, and is indeed rebellion in itself, emergent from the egoism of Satan. Satan refuses to accept the authority of God, and refuses to bow down before Adam, because Satan asserts his Ownness and rejects the rule of the others, and negates all authority set before himself. Satan doesn’t simply liberate humans from tyranny, he rebels, he devours, he wars against the light in the name of himself. It is by his own example that Satan brings the light of the Black Flame to mankind for all to see, heradling the eternal quest of rebellion so that those who wish to join him in battle against God may do so willingly. By this and by the whispers of temptation, mankind is invited to shed the shackles of the spirit that it brings upon itself or are foisted upon it in order to awaken the Black Flame that is none other than the Creative Nothing, none other than the power of Darkness and of Ownness. This is Satan, the egoist who rebels not simply against the unjust but against all power and for himself, and who invites others to join him in the same rebellion.

In this sense, I can stress that Satanism really isn’t like many other religions when it comes down to its spiritual-philosophical basis as far as the true significance of Satanic rebellion and Satanic egoism is concerned. Insofar as there are multiple forms of Luciferianism that stress against egoism, it is inevitable that Satanism could be seen to diverge from a lot of what is called “Luciferianism”, though of course there is no one single “Luciferian” doctrine for Satanism to contrast with. Satanism also differs itself strongly from Thelema in that, although both thematically overlap in their anti-Christian transgression, the end-point of Crowley’s spiritual path was the surrender of individual selfhood to the Abyss and a core component of Thelemite ethics is the concept of the True Will, which is probably not to be conflated with the individual self, ego, or even Stirner’s Einzige/Ownness and is instead to be thought of as a sort of specialized teleological destiny imparted by the cosmos. Of course, Satanism also tends to differ from much of Paganism in its particular relationship to the gods. But, the intersection between those two worlds is something that bears further exploration.

Baphomet poster fanart from the Shin Megami Tensei Poster Book

Defining Paganism

Having elaborated the subject of Satanism, let us now elaborate Paganism. And, of course, any discussion of Paganism must invariably touch on exactly what we mean by “Paganism”? Paganism is often explained as an umbrella term for numerous religious movements, typically in the “Western” context, that embrace a worldview usually based around the idea of restoring the religious traditions and belief systems that existed before the rise of Christianity to some extent, but this on its own still does not adequately explain things. That concept itself is something of a compound identity, bringing together numerous ideas ranging from engaging with a multitude of gods and spirits, worshipping those gods in the form of idols, worshipping the ancestors, worshipping nature or at least to the extent that the gods were worshipped as parts of nature or within them, animism, sometimes practicing magick, venerating the cycles of nature through ceremony, and so on. What makes the concept of Paganism tricky to discuss is not just that the way we use the term was established by Christians to attack both non-believers and rival Christians, but also the fact that, for a lot of modern Pagans, being Pagan is actually less about what you believe and more about what you practice.

Making sense of modern Paganism requires getting into the distinction between a few camps within the movement. One such camp is reconstructionism. This refers to polytheists seeking to reconstruct the historical traditions of the pre-Christian religions as closely as possible, based on historical sources to the greatest extent possible. This includes Hellenists (reconstructing ancient Greek polytheism), Heathens, (typically reconstructing Norse and Germanic polytheism), Kemetists (reconstructing Egyptian polytheism), practitioners of the Religio Romana (Roman polytheism), Celtic polytheists, Gaulish polytheists, Slavic polytheists, Semitic polytheism, and so on. The general praxis of reconstructionism is also applied to traditions that otherwise aren’t considered “Pagan”, such as Aztec polytheism. Then there is the camp often referred to as “Eclectic Paganism”. This typically means not being bound to a single tradition and bringing together a wide range of different ideas into one single framework, guided by personal experience and a generalized “ethos” characteristic of Paganism; that at least is how it is generally explained. There is also something to be said about the concept of “Neopaganism” in relation to all of this. In theory, Neopaganism as a term simply refers to the modern or contemporary practice of Paganism. In practice, however, within the Pagan community and especially among reconstructionists, the term “Neopaganism” tends to refer very specifically if not almost solely to the new iterations of Pagan religion that emerged from the 19th or 20th century or later and have practically little to do with the original pre-Christian traditions. For example, this includes belief systems such as Wicca, the modern Druidic movement, basically anything from Robert Graves, and contemporary forms of neopagan witchcraft, and in practice can include belief systems that borrow from the New Age movement. Sometimes Eclectic Paganism itself is regarded as a synonym of Neopaganism. I would consider Romantic movements such as the Shelley Circle to be Neopagans in that, even if as an extension of the rationalist atheist critique of Christianity along with religion in general, they lauded “classical” pre-Christian religion as a more enlightened and prosaic religion closer to the truth than the “miserable creed” of Christianity. Similar efforts but from a very different set of ideological perspectives are found in certain German Romanticists who, during the 20th century, built a more or less neopagan movement on top of an esoteric romantic ideology. It should be stressed, however, that serious neopaganism didn’t seem to be the dominant voice of the Romantic movement, and in the end Romantic neopagans found themselves overshadowed, denounced, and ultimately persecuted by the Nazis, none of whom, not even Himmler or Rosenberg, were ever really Pagans (the overwhelming majority of Nazis were Christians and the Nazi Party from the beginning espoused its own brand of revisionist “Positive Christianity”, which sought to purge all trace of perceived “Jewish influence” from Christian doctrine).

Where do I fit into this, you ask? I think that the bulk of that is perhaps better elaborated when we unravel what “Satanic Paganism”, but I think it’s worth addressing here from a personal context. For so long in my life, before I even decided I wanted to be a Satanist back in 2013, I have had a noticeable affinity with Paganism, one that had never completely died out, and if anything has been deepening over the last year. If I had to explain why, I’d say that I think there’s a lot to do with the way Paganism seemed to sacralize the natural world, and with the idea of pre-Christian myths conveying all sorts of wisdoms and spiritual narratives, some of which preceded or even anticipated Christianity, but many of which seemed very different from the Christian message. Certain ideas about life, death, and rebirth, probably drawing from ancient mythology but also probably harking back to ancient Greek mystery traditions, have and continue to be deeply influential in my appreciation of Paganism and my overall spiritual thought. Over the years my appreciation for Paganism took on many different forms, even in times where I thought I had moved on from it. It’s almost like there’s an urge there, some spark that always reasserts itself. But, for reasons that will become apparent if they aren’t already, I cannot see myself as a reconstructionist, not in terms of what my path is.

I stress that I support the reconstructionist efforts to restore pre-Christian traditions across the world, and I think that aspects of reconstruction at least in the sense of authenticity to history are an important influence. It’s just that the approach to Paganism I wish to embody cannot accurately be classed as reconstructionist, for the simple reason that it doesn’t fit neatly into the existing traditions, obviously due to the fact that it means to blend with a rediscovered Satanism and carries in this the ethos of the Left Hand Path, and therefore is almost by definition a “non-traditional” approach. Reconstructionists, as far as I have seen, would have a problem with that, and in general I find that reconstructionists often don’t have much patience for that which doesn’t completely comport with historical polytheistic tradition. Because of this I find that the extent to which I am Pagan is definitely very eclectic, and has to be so because of the parameters and contours of my intended path, not to mention that I do indeed see myself taking on board a number of influences to build my path. That said, for Paganism as a whole, reconstructionism isn’t exactly dispensable, and there’s a standard of historical authenticity that informs my own approach. But even then, even in the reconstructionist approach in practice, modern reconstructionists tends to incorporate quite a fair bit of UPG (Unverified Personal Gnosis), which is naturally accepted on the basis of the acknowledgement that it is just UPG. And that’s sort of inevitable when dealing with the transmission of older religious frameworks long assumed to be extinct into the modern era, as well as the fact that, with a few exceptions, the full contents of most polytheistic traditions are completely lost to time, either because they were wiped out or because they were simply never preserved in writing except for some myths that were only put to parchment after Christianity took over.

Now with that established, the term “Pagan” itself can capture something fairly distinctive that I think has always had some resonance for me, though many traditional polytheists may seem to take umbrage with it. Kadmus Herschel describes it in True To The Earth, where he elaborates that the term in its regional context captures a rustic attachment to nature that is then given religious expressivity. Many reconstructionists don’t like to define pre-Christian religions in terms of nature worship, but while it is almost certainly inaccurate to reduce those religions to some concept of nature worship, we can find a number of instances where elements of the natural world were themselves worshipped as gods rather than simply represented by anthropomorphic deities. The Greek goddess Gaia, for example, was literally the earth itself, not just a representation of the earth. Gaia’s former husband, Ouranos, was the sky itself and not simply the god of the sky. At least some rivers, such as Scamander, were not simply represented by anthropomorphic river gods, rather those river gods were often literally the rivers themselves. And even when the gods themselves were not worshipped as physical elements of nature, parts of the natural world were often consecrated to gods, and so held sacred. This would include the forest held sacred to the Gallo-Roman goddess Arduinna in parts of what is now Belgium and France, the grove sacred to the god Adonis at Afqa in Syria, a grove scared to the goddess Nerthus and a whole woodland sacred to Thor (who Roman audiences interpreted as Hercules) according to Tacitus’ account of Germanic pagans, the oak tree that was sacred to Donar/Thor, and the forest of Caill Tomair in Ireland that was also sacred to Thor. According to Tacitus, at least, the ancient Germanic pagans worshipped their gods in trees, as the closest links between the gods and humans. Celtic pagans held rituals in groves, overseen by deities such as the goddess Nemetona, and other pre-Christian polytheists considered groves to be sacred spaces. Over time, reverence for trees and groves came to be understood as a trope for Christians when talking about returns to paganism, and from this nature worship came to be part of modern understandings of modern Paganism that extend from the “rediscovery” of Paganism during the Enlightenment into the present day. In pre-Christian Slavic polytheism, the gods were sometimes worshipped in sacred places where there were no man-made structures and the gods manifested in nature itself. For many polytheistic religions, sacred groves and forests were counted as the official centers of worship, where important community rites were carried out, and any violation of this space meant an attack on the community itself. In this, the idea that Paganism is a “nature-based religion” or that it involves “nature worship” is not really inaccurate.

But of course, to reduce Paganism to solely a sacralization of nature or natural states is reductive to the point of being ahistorical. After all, contrary to the popular idea that humans came up with the gods as reifications of natural forces that they merely didn’t understand, several of the gods of polytheism barely have anything to do with the natural world as we understand it. Insofar as we may venture to understand the gods of polytheism in terms of what they were “gods of”, there are gods of marriage (such as Hera, Hymen, Frigg, Pushan etc.), music (Apollo, Sarasvati, Ihy, Bragi etc.), law or justice (Tyr, Mitra, Lugh, Ma’at etc.), commerce or wealth (Mercury, Cernunnos, Lakshmi, Njord etc.), agriculture (Yarilo, Dagon, Sucellus, Dagda etc.). smithing and craftsmanship (Hephaestos, Ptah, Gofannon, Vishvakarman), and kingship (Horus, Anu, El, Baal etc.) to name a handful of things. Some gods are gods of both natural things and human constructs. Zeus, for example, is a god of law and order as well as the sky. Utu is a god of law as well as the sun. Demeter is also a goddess of law, as well as a goddess of the earth. Pan is a god of music as well as the wild. Ukko is a god of agriculture as well as the sky and thunder. Freyr is a god of kingship and war, as well as the weather and virility. Svarog is a god of smithing as well as the sky. Veles is a god of commerce, as well as a god of water, earth, magic, and the underworld. We can’t forget that almost none of the gods of polytheism were ever just gods of one thing or another, and sometimes multiple gods share the same domain or function. On top of that, across the old polytheistic religions, the gods had numerous epithets that represented various characteristics and functions attributed to them.

In a sense, it’s still true that Paganism, in both a modern and a historical sense, believes in a natural world that is considered divine or imbued with divine presence to some extent or another, and this likely lends itself to modern interpretations entailing nature worship, which may or may not have been applicable to the original pre-Christian religions. Though, of course, some pre-Christian traditions were arguably closer to some idea of “nature worship” than others, such as Germanic polytheism with its worship of the various nature spirits alongside the gods and the worship of gods and spirits in trees and natural environments. Pre-Christian polytheism often tended to intersect with animism in this regard, especially in traditions such as Heathenry, and some even argue that some form of pantheism is also part of this rich picture. Still, for historical Paganism, one of the larger points is the idea that divine exists in multiplicity, that divine presence is not one but many. Of course, even before Christianity emerged, later developments of pre-Christian polytheistic ended up prefiguring the monotheism that would later dominate “the West”, or later ideas of “universal religion” that would stretch from the Renaissance to Theosophy and to the New Age movement. Plutarch, for instance, argued that there were not different gods across peoples but instead one single Intelligence that rules the world that is merely called different names and worshipped in different ways as time passes. In The Metamorphoses by Apuleius, the goddess Isis presents herself as “the single power which the world worships in many shapes, by various cults, under various names”. The Roman theologian Cornelius Labeo proposed that the oracle of Clarian Apollo stated that the god Iao was the supreme god, who in winter was called Hades, in spring was called Zeus, in summer was called Helios, and in autumn Dionysos. After the Roman Empire adopted Christianity as its official state religion, defenders of paganism sometimes argued that Christians and pagans were merely worshipping the same god under different names. Neoplatonists argued that all things derived existence from a single source referred to as The One, and that the purpose of life as to become united or re-united with The One. Otherwise polytheistic philosophers such as Aristotle and Plato introduced concepts that may have prefigured the God we know today, such as the unmoved mover or Demiurge. And of course, at various points before the rise of Christianity, there were a few monotheistic cults that emerged, such as the Egyptian cult of Aten under the pharaoh Akhenaten or the Hellenistic cult of Zeus Hypsistos.

My point here is that Paganism in a historical sense (and honestly a modern sense too) was not one single set of beliefs in the way we understand Christianity to be (and, even there, Christianity isn’t necessarily as monolithic as we imagine it to be). That extends to other beliefs as well, such as pertaining to death. While modern Paganism can include a belief in reincarnation, it’s not clear that this belief was universally held in pre-Christian traditions. It is possible that some Germanic pagans did believe in a form of reincarnation; Roman sources purported that the ancient Teutons believed in rebirth and thus did not fear death, while some scholars suggest that Germanic pagans believed in rebirth within the extended clan based on some archaeological findings and exegesis of some stories in the Sagas. Many Norse polytheists, however, don’t share this concept, and have a wide array of beliefs about the afterlife that don’t necessarily end in rebirth. Indeed, the “more authentically pagan” version of Ragnarok ends not in the rebirth of the cosmos (as in the familiar post-conversion telling) but instead in its utter oblivion. Greek polytheist beliefs on this range from the arrival of most (if not all) souls to a dreary underworld, to the belief that the soul may go to a blessed afterlife upon achieving ritual purity or initiation into the mysteries of a god, to Plato’s account of how souls are judged and either admitted to a good afterlife or damned to a bad one again prefiguring Christian teaching), and of course the concept of reincarnation was sometimes proposed. What little we know about what we call the Celtic polytheists suggests that they probably believed in reincarnation, but some suggest that the soul goes to the Otherworld, a place inhabited by gods and spirits, after death. In ancient Egypt, it was believed that by living a virtuous life, the soul would be judged as being worthy to enter the field of reeds, or that by successfully undergoing a journey through the underworld and overcoming its perils, the soul would gain an immortal second life. Relevant to the conversation is the way that pre-Christian belief systems frequently advanced the concept of a cyclical cosmos, in which the cosmos is periodically formed, dissolved, and reformed again. The Norse cosmology appears to suggest cyclic time and rebirth, as did some of classical Greek philosophy such as Stoicism and Pythagoreanism, and it is very prominent in Indian religious philosophy.

Paganism in a historical sense isn’t really one set of beliefs. In fact, there is as Kadmus Herschel and Jake Stratton-Kent show an opposition between distinct expressions of pre-Christian religion, linked to the development of philosophy in one case and a change in the mode of Greek society in the other case, that is relevant to how I aim to elaborate Satanic Paganism. That said, I think the way we deal with Paganism, as an idea, is sort of a compound idea in which we find and derive the premise of a natural world brimming with the multiplicitous divine presence worshipped in and through the world, and often worshipped not out of fear or even bargaining but out of awe and yearning. Paganism as a concept can also be loosely defined by its particular conception of what religion is, as will be further explored. Whereas Christianity via Lactantius frames religion as “re-ligare”, meaning to be bound, as in bound to God or to the single ultimate truth, pre-Christian religion via Cicero is based on “re-legere”, meaning to go over again, which seemed to mean to a constant return to the ancestors and the gods, perhaps denoting a consistent process of ritual observance. It’s also possible to read “re-legere” in terms of observance as meaning to observe the cycle of reciprocity, a concept that animates the bulk of the pre-Christian attitude towards the gods. This is to be understood as the relationships in which humans give to the gods through their devotion (typically offerings) so that the gods may acknowledge this devotion and typically bestow blessings to humans in various ways. Heathens understand this as the Gifting Cycle, Hellenists understand this as Kharis, but even if it doesn’t have its own distinct name or terminology, the basic concept can be found basically everywhere in Paganism. While I have thought of “re-legere” in terms of a kind of anamnesis, of religious practice recalling something from the depths, something unconscious and profound, while I would defend that idea I think that it is ultimately simplest, perhaps even most sensible, to understand it as consistent observation of reciprocity; with gods, with ancestors, and with the natural world (for particularly naturalistic and even non-theistic individuals it may be ideal for them to think it through that last part in particular). It is this worldview that largely distinguishes the Pagan worldview from the Christian worldview.

“Consecration of the Herm” by Fyodor Andreyevich Bronnikov (1874)

What Is Satanic Paganism?

I will be forthright in saying that I bring these worlds together because I simply afore and identify with them at once. In this, it is an act of “religious” love, albeit a highly individualistic one (both in philosophical-ideology and even moreso in application) that cuts across certain boundaries between worlds. But is that individualistic interaction with religion not consistent with the “essence” of Satanism, and is the intermingling of divinities from differing traditional contexts a characteristic of Pagan polytheism? By this I mean, if modern polytheists can argue in defence of integrating the God of the Bible, his Son, and/or his angels into the litany of god’s they worship, and if ancient polytheists certainly did do this and even developed magickal systems involving them, I don’t see why you can’t do the same thing except you’re doing it with Satan and his band of devil’s instead of God and his heavenly menagerie. You might object that it would feed into Christian ideas about how Pagans are devil worshippers. I argue: no, it wouldn’t, or at least no more than what Christians already believe about Pagans. After all, the Christian has in most cases already decided that Pagans worship devils, their God and his Word already tell Christians that all gods other than Yahweh are demons. Somehow I’m not convinced that all the efforts to denounce or distance from the world of Satanism, and I make no judgement here on their validity, have ever persuaded Christian outsiders to stop regarding Pagans as devil worshippers or servants of Satan. I hate to have to remind people of this, but as far as Christian doctrine is concerned we are all demon worshippers, and we have no control over the optics of our practice in the eyes of Christians.

Anyways, with that established, let us focus on what Satanic Paganism means to me in terms of its content, and again it is very much unique to me.

To start with, it’s worth addressing that the mere idea of bringing Satan into the mix of a Pagan worldview is consistent with the logic of pre-Christian polytheism, and is an entirely legitimate expression of Paganism on those terms. The easiest way to demonstrate that is simply the ease with which it is possible to include God and his cohorts in the polytheistic context. The Greek Magical Papyri contain spells invoking the names of God – specifically Adonai, Sabaoth, and Iao – as well as the angels Michael and Gabriel alongside older polytheistic gods and goddesses such as Hekate, Zeus, Dionysos, Helios, Artemis, Demeter and many others. Sometimes the gods are identified with angels and names of God. Iao may have also appeared in the context of the Orphic mysteries, and, according to Cornelius Labeo, Iao was the supreme god spoken of in the oracle of the Clarian Apollo. Even Jesus appears in the Papyri, where there is a spell in which he is invoked alongside God (in various names) in order to drive out “unclean daimons” such as Satan. The Historia Augusta (which, although considered questionable by many scholars, is also the only continuous Latin account for a century of Roman history) describes the polytheist Roman emperor Severus Alexander wanting to erect a temple to Jesus where he would be worshipped alongside Roman gods, and supposedly he also worshipped Moses and Apollonius, included Jesus and Moses alongside Orpheus in some of his speeches, and had a statue of Jesus in his lararium. Jesus, of course, was syncretised with pre-Christian gods in various ways, including a depiction of him as the god Helios in what is now St. Peter’s Basilica. In Scandinavia, during the Viking age, some Vikings began to adopt the worship of Jesus (who was sometimes called “White Christ”) alongside Norse gods as they made contact with Christianity, and meanwhile some people who normally worshipped Jesus also prayed to gods like Thor in difficult situations. There are other examples to be found outside of the traditional context that typically defines “Paganism” as a discursive construct. Followers of Umbanda, a syncretic polytheist religion, worship Jesus and the saints as Orishas and/or alongside other Orishas. In Candomble, a syncretic Afro-Brazilian religion also centered around the worship of Orishas, Jesus was integrated into their pantheon of Orishas and sometimes referred to as Senhor do Bonfim. In Santeria, another similarly syncretic tradition, Jesus is honoured alongside multiple Orishas or identified with Olofi, who is either the supreme god of Yoruba or one of his aspects, and Christian saints are also venerated alongside or as Orishas. In Manichaeism, a syncretic Iranian religion that is either arguably polytheist or arguably not, there is a pantheon several gods and goddesses (apparently up to 40 of them in fact), governed by a supreme deity called the Father of Greatness (a.k.a. Zurwan), and Jesus is one of the major deities alongside other deities such as Mithra, Ohrmazd, Wahrām, various buddhas, and the Hindu gods Brahma, Vishnu, Shiva, and Ganesha (all four of whom are avatars of the Father of Greatness) to name just a few.

The operative point is this: if you can worship God, Jesus, and their angels in the context of what is essentially a polytheistic non-Christian religious worldview, what exactly is to prevent a person from doing the same thing except, instead of incorporating the worship of God, Jesus, and their angels, they are incorporating the worship Satan and the devils? Much of it comes from a fairly reactive assertion that “this has nothing to do with Paganism!” because “this is a Christian concept!” while existing forms of Christopaganism don’t get that scrutiny outside of maybe some witchcraft community. The whole refrain would have us ignore that the polytheists of old didn’t have much problem absorbing Jesus and/or God into their pantheons even though they were not only Christian concepts but also central to Christianity itself. It is common for people to react to the worship or veneration of Satan and the devils with the assertion that Satan and God depend on each other, no doubt playing into the doctrine of the unity of opposites as filtered through the dualism of Christian thought. But, putting aside all other considerations, we are not looking at this from the Christian lens. Satan and God to us are not two sides of the same coin, because to us they are not simply two ends of the same polarity of spirit. They are their own unto themselves, like anyone else would be, and they’re in conflict with each other over their opposed interests. From the logic of the pre-Christian worldview, it makes more sense to view God, Satan, the angels, the devils, on the same terms as the various gods and spirits of the old polytheistic traditions, and not as mutually interdependent abstractions as some monotheistic traditions may assert.

With that in mind, there really isn’t much that you need in order to justify incorporating Satan into your Pagan worldview; it is only a matter of your own calling. But, as long as we are talking about bringing Satan or Satanism into the mix, it would do us well to dwell on that shadow of religion we refer to in the modern context as “the demonic”. This can be somewhat tricky when working outside the Christian context, since in many pre-Christian cultures the distinction between a god and a demon was often vague, ambiguous, or even non-existent. Some would argue that the very term is simply non-applicable in much of pre-Christian polytheism, and instead the generic term “spirit” might perhaps be used. Nonetheless, it is possible to develop a concept of the demonic suitable for the purpose of Satanic Paganism. What do we mean by the demonic? The word “demon” is obviously adapted from the Greek word “daimon”, which can be a fairly open-ended concept. The term usually refers to spirits, typically spirits who were not gods but acted as divine personifications of things (often emotions), but the exact boundaries between what is a god and what is a daimon are blurred by the fact that gods such as Zeus were also referred to as a “Daimon” (as in the Orphic Hymn to the Daimon and the Orphic Hymn to Apollo for instance). Although “daimon” is often translated as “spirit”, it has also been translated to mean “godlike” or “lesser deity”. In Greece there also seems to have been the concept of a “personal daimon”, which could be thought of as an internal spirit for which some spells were designed to make contact with, while some philosophers used the term to refer to a sort of personal destiny given to each individual. In the context of ancient Egypt, demons in resemble the Greek daimons in that their existence sits between godhood and humanity, but their liminal nature derives not only from this but also from the fact that they live between this life and afterlife. Egyptian demons are guardians of the threshold, protecting the afterlife from unworthy souls, but they’re also dangerous, violent, capable of attacking and seizing human souls and occasionally even threatening the gods. On the other hand, some gods were also considered demons; this includes Bes, Pataikos, Tutu, Meneh, Tawaret, and even Anubis. In other pre-Christian belief systems, such as pre-Islamic Arabian polytheism, there was probably no major distinction between a god and a demon at all. In India, the word “asura” is used in modern parlance to refer to demons, but this was originally a reference to a clan of gods or demigods, arguably chthonic gods, and if you really go back to the Vedic period, “asura” appears as just an honorific for various gods denoting their power or might, and otherwise the difference between “asura” and non-“asura” gods only vaguely manifested itself in the battles between rivalling gods. Wendy Doniger suggests that the distinction was ultimately the product of the fact that some gods ascended in a developing religious hierarchy as Hinduism evolved while others descended.

One approach to the demonic that may help us is the idea of the demonic as a mode of being as applicable to the divine, one defined by a particular expression of Negativity. In this, I draw from the context of Japanese Esoteric Buddhism for its concept of demonic negativity, which can seem to resemble the realm of the demonic we recognize in the West but is not really contained within the framework of Christian dualism and morality. Bernard Faure, in his book Rage and Ravage, defines the demonic in terms of a shadow following and containing itself in the mythological structure; the demon is an entity that subverts and overflows the structures. It embodies a negative power that pervades and transcends boundaries, situated at the source of the very distinction between gods and demons, dwelling in the interstice that is itself the source or origin of all beings; thus, demonic negativity is the subversive source of things, counter to the en-stasis found in Buddhist goals and practice – indeed arguably even of all major religions – which then seeks to impose itself upon that negativity. In certain ways, this demonic negativity is much like the way Lee Edelman and baedan describe their concept of the death drive. This death drive is an unnameable and irreducible element of revolt and disruption within the social order, a constant presence of negation that dwells in society and holds the power to produce its undoing; it is intractable, it cannot be ignored or destroyed, its chaotic potential can only be contained by society, and for a time, but it is always present, and it evades the boundaries of representation and identity and refuses the stability of social form and the stasis of social order. For Mahayana Buddhism, this is arguably important to observe in, as the Avatamsaka Sutra relates, the premise that there is even a demonic side of the bodhi-mind, of samadhi, and of the kalyanamitra (good friend/spiritual guide). Through the development of hongaku thought, the death drive of demonic negativity thus came to be understood as part of the core of the absolute of reality, to the point that there were understandings of the Buddha and the demons (or even Mara himself) as one, and the wild demon god Kojin as the Tathagata.. Faure also identifies the demonic as a “pharmakon”: the poison that is also the cure; and hence, Japanese demonology as a form of pharmacology. There are a number of Japanese deities who could said to embody that elusive demonic negativity, or at least in that they were formally both demons and gods; these include Kojin, Shoten (a.k.a. Vinayaka), Kishimojin (a.k.a. Hariti), Gozu Tennoh, Michizane, Susano-o, Matarajin, Okuninushi/Onamuchi (who was identified in the Reikiki Shisho with the Demon King of the Sxith Heaven), Juzenji, and Daikokuten (a.k.a. Mahakala) to name just some. This negativity is also present in the gods of the land, the Kunitsukami, who were conquered by their heavenly counterparts the Amatsukami, in that they, as araburu-no-kami (“savage gods” or “unruly gods”), or aragami (“raging gods”), were also described as jissha (“real kami”), who represented the real nature of the kami according to Buddhist opponents of Shinto, and thus meant to be interpreted as violent and ignorant demons. This demonic “real nature” ultimately came to be understood via hongaku thought as the real or originary nature or basis of reality anterior to good and evil.

This anterior death drive of demonic negativity can be highlighted as one of the most important aspects of Satanic Paganism in that it guides and colours the approach to religion, in that it favours its shadow. For, indeed, the concept of anterior ontological darkness is the basis of authentic Satanic religious philosophy, in that it takes darkness, so-called “Evil”, Satan, as the fundamental of life, the irreducible element behind things, but which we are unconscious of. Although for baedan to embody the death drive was strictly not the point, from the religious standpoint of Satanic Paganism to embrace the demonic means precisely to access, identify with, and consequently receive power from this death drive, the shadow of religion which is also its true life. Playing into the link to the chthonic aspects of the polytheistic world, in view of the many of the demons and demon gods being chthonic entities, I would take this itself as a sign towards that vital wellspring. In ancient Greece and Rome, the underworld was not only the home of the dead but also a reservoir of many treasures of the earth, including mineral wealth and seeds of harvest, such that Hades, the feared god of the underworld, was often worshipped as Plouton, a god of wealth. India, the Asuras possessed wealth from the depths of the earth, and since the Devas could not generate wealth on their own, and could not get the Asuras to share their wealth peaceably, they sought to take it from the Asuras by force. In Japan, it is possible to take the underworld as a kind of “other side” to the world, and in the Izumo Taishakyo sect of Shinto this is interpreted in the doctrine of the unity of the human world and Kakuriyo (the spirit world, ruled by the kunitsukami Okuninushi); the two worlds are one, and one is merely the other side of the other. A similar idea may be found in Celtic polytheism or some interpretations thereof. To journey into that realm is to make that negative otherness known to you, to receive its wisdom, its power, and its very nature, and to bring into yourself the unity of the world and the kingdom of shadows, to the realm of the uncanny as referred to by Frater Archer in his discussion of Goeteia. But of course, we will return to that subject later.

For now, let us simply establish that one of the planks that makes sense for Satanic Paganism, building from this, would be not only a particular bent towards the chthonic but also the act of interpreting, venerating, and/or worshipping demons as gods. This is of course inherently transgressive from the standpoint of not only Christianity but also many of the world’s major religions, and even non-religious people, still reared in our Christian culture, struggle to make sense of it from a moral standpoint. But modern Pagans or Neopagans too are troubled by the idea as well, no doubt out of the fear that it contributes to further hostility by Christians. Of course, the problems of this have been established earlier, and there is thus no need to repeat them in this paragraph. What I will stress is that, from the standpoint of both the syncretic nature of historical polytheism and the often ambiguous nature of the boundaries between godhood and the demonic are a sound basis to argue that there really is nothing stopping a Pagan from worshipping demons, and, despite the way we think about it from the lens of Christianity, I’d say it’s actually highly consistent with the logic of polytheism. In fact, to relate an example from Heathenry, there is at least some reason to assume that the Jotunn, a similar category at least in that they were often considered adversaries of the ruling gods, were worshipped in pre-Christian Scandinavia, and some jotnar such as Skadi were widely venerated. The fact that demons could be worshipped as gods and as demons in Egypt let alone as far afield as Japan shows, that it is definitely possible in a polytheistic or Pagan context.

At this point, when speaking to the modern context, I think I would be remiss if I did not discuss Demonolatry, a modern religio-magickal tradition centered around the worship of demons as divine beings, constituting the Demonic Divine, led by Satan as the emperor of the demons. From a traditional standpoint, to frame Demonolatry as Pagan is inappropriate, in that, although practitioners like Stephanie Connolly may claim a lineage from a pre-Christian esoteric philosophy, it operates as its own distinct and contemporary traditional context. Of course, some Demonolaters, and some Pagans, disagree with this, suggesting that the latter may include the former. From my perspective, it is certainly possible to practice Demonolatry as a Pagan for much the same reasons as any other religious syncretism is in fact inherently possible in Paganism. Connolly, at least, for her part, describes Demonolatry as polytheistic as well as pantheistic, which in theory dovetails nicely with the milieu of modern Paganism. But of course, Demonolatry is best not treated as synonymous with Paganism, and indeed doesn’t really need to be treated that way even for our purposes. I see ideas from Demonolatry reflected in some of what I have written here, but it is probably improper to regard it as merely an extension of Paganism, in that Demonolatry as a tradition would prefer to be defined on its own terms. Any syncretic or multi-traditionalist praxis seeking to involve Demonolatry should take heed of that. I suppose if we would consider a primary ideological distinction, it’s that Demonolatry has in mind a form of oneness, in that it derives from Hermeticism the idea of the oneness of the whole cosmos in Satan and the aim of realizing that oneness, whereas in Satanic Paganism, as you will see, the idea of oneness that I express, drawn from pre-Christian magick, positions oneness as not the end but the beginning, or at least a gateway through which the individual progresses towards apotheosis. And I suppose I would add something about devourment, in the Stirnerite sense; by which is only meant that you are to make oneness your own.

To cap off the point about bringing Satan and the demons into your Paganism with that most familiar point: demonization, and its negativity. We all know the ways in which the rivals of the God of the Bible were converted into demons. Beelzebub was originally Baal, or more specifically named Baal-zebul. Astaroth, or Ashtoreth, was none other than the goddess Astarte. Lucifer was the demonized spirit of the morning star, Bael was Baal, the god Baal-tzephon became the name of a demon, as did Baal-berith, Amon was either the god Amun or Baal-Hammon, the god Nisroch became a demon and so did the god Adrammelech, Bifrons was originally Janus, to name just a few. Christian demonology is rife with gods from pre-Christian polytheism who found themselves re-classified as demons or devils in the hierarchy of Lucifer. As Christianity spread in Europe, not only were many gods declared demons but the names of some of the gods became names for the Devil in some countries; these include Veles, Ordog, Perkele (at least arguably), and even Odin or Woden (see the folkloric connection between “Grim”, an apparent Anglo-Saxon name for Odin, and the Devil). But, Christianity is not the only religion to employ demonization. When Zoroastrianism emerged, some of the Vedic gods, such as Indra and Rudra, were reclassed as evil demons, or Daevas. In Egypt, some time after the expulsion of the Hyksos dynasty, the god Set was eventually demonized, and his place on Ra’s solar barge was taken by Horus. When Buddhism spread across Asia, gods from older belief systems were sometimes demonized. Shiva, one of the supreme gods of Hinduism, became Mahesvara, the most defiant and “arrogant” rebel against the Dharma, who was then trampled upon by Vajrapani. In Japan, gods worshipped by enemies of the Yamato, and even entire peoples who resisted Yamato rule, were demonized (see Tsuchigumo as an example for the latter), while in the medieval period under the influence of some sects of Buddhism some major local gods (such as Susano-o) were re-classified as demonic enemies of Buddhism or symbols of ignorance. The demonic in this relationship is, again, a negativity, defined in this way by its subversive and negative tendency in the mythological and religious schema. Demonization, then, while a mechanism of social dominance, also presents a window to the negativity lurking in the belly of society and religion with which the worshipper of the demonic may engage and identify with. And, if we’re sticklers for morality in the context of mythic literalism (which I’m not, because mythic literalism is a bad thing), the demons hardly ever do anything worse than some of the ruling gods.

More importantly, one of the conceptual bases for my Satanic Paganism, the thing that makes it both Pagan and Satanic, is the location of Rebellion at the center of life. In contrast and opposition to the tradition of “universal harmony” that Plato liked to talk about and which some polytheists maintain, I believe in a cosmos in which rebellion is part of the core of what comprises the so-called order of nature. As far as much of ancient Greek polytheism was concerned, the cosmos is a state of discord even as there is ostensible order. As Socrates told Euthyphro, the gods are at odds and even enmity with one another, and thus are in a state of discord. Socrates supposes that the gods conflict with each other over different ideas of justice, beauty, goodness, though it should be stressed that this is not necessarily obvious from their attendant myths (suffice it to say that the gods often had somewhat less abstract motives for conflict). In this setting it is really impossible to maintain the concept of piety that Euthyphro has, which is that of an uncritical piety towards the gods on the basis that piety is that which pleases all gods and impiety is that which displeases all gods. Instead, Kadmus Herschel points out that ancient polytheists were not universally pious towards all gods, and not on the basis of the kind of unconditional faith expected to be reserved for the Christian God. Change between the gods, even to the extent of rebellion, was a possibility in the polytheistic world. Within classical Greek mythology, the very motion of the cosmos consisted of the overthrow of previously ruling deities by a deity who would then take their place; Ouranos was overthrown by Kronos, Kronos was in turn overthrown by Zeus, and although Zeus rules the cosmos he still contends with challenges to his rule even within Olympus. Prometheus, the creator of mankind, defies Zeus’ will to give mankind fire, thus ensuring Man’s progress at the cost of his own punishment by being bound to a rock and perpetually tortured by an eagle. Hera, the wife of Zeus, led some of the other gods (including Apollo and Poseidon) in an almost successful revolt against him over his numerous infidelities. Poseidon and Apollon even suffer the temporary loss of their divine capacity for participating in Hera’s revolt and are cast down to the earth for a time to live in servitude as mortal humans. The gods often conflict among themselves, as shown in the conflict between Hades and Demeter initiated by Hades’ abduction of Persephone, or the conflict of the Erinyes versus Apollo and Athena over the trial of Orestes for his crime of matricide, not to mention the Titanomachy (the Titans themselves were a clan of gods). Demeter, in fact, succeeds in genuinely threatening the order of the cosmos through her power over death and life. In the Greek Magical Papyri, there are spells in which the magician may threaten to bind certain deities unless certain other deities meet their demands, or in the case of some spells bind some deities on behalf of others. The Greek pantheon even features a distinct “god of rebellion”; none other than Ares, the god of war and violence who was simultaneously the patron of both rebels and law enforcement.

Greek polytheism is not the only place where you find rebellion at the core of things. In Mesopotamian myth, when the god Enlil tries to destroy humanity, humanity owes its survival to the god Enki going against Enlil’s will by helping mankind survive the various cataclysms Enlil besets them with. Enlil himself also defied the rest of the gods in order to romance the goddess Ninlil. In Mesopotamiam myth, a generation of gods called the Igigi, or Dingir, revolt against an older generation of gods, often called the Anunnaki, who then created humans to do their work by sacrificing the god Geshtu-e to make their blood. As a rebel god, his blood passing into humanity carried the divine heritage of rebellion into human existence. A similar Hittite myth shows an older generation of gods being overthrown by a younger generation and then cast into the underworld. In Babylonian mythology, the very creation of the cosmos is set in motion by the younger gods, led by Marduk, violently overthrowing the primeval gods led by Tiamat. Odin, the king of the Aesir, was also himself a rebel, even an outcast, in some Germanic myths. Saxo Grammaticus, in his Gesta Danorum, presented a mythological story in which Odin was cast out of Asgard for ten years in order that the other gods would not be dishonoured by the wicked reputation he had acquired among humans; such a reputation was apparently earned by disguising himself as a maiden in order to have sex with the daughter of a king. In Grammaticus’ telling, Odin is replaced on the throne of Asgard by Ullr (or Ollerus), the god of archery, only for Odin to eventually drive Ullr out again, after the other gods finally decide that they want him back on the throne. Odin’s very quest for knowledge might also be thought of in terms of rebellion, at least in the sense that the underlying purpose of it is to gain as much magical knowledge as he can in order to win the doomed war of Ragnarok, thus in his own way defying fate. From another angle, however, it is perhaps all the more fitting to view Ragnarok itself as the violent rupture of the currently ruling order set in the cosmos, initiated by beings representing the chaos lay beneath it, kept at bay by the ruling Aesir until the hour of their doom, at which point they will rise up and destroy what the Aesir have established, along with everything else. In the Baal Cycle of Canaanite mythology, the god El abdicates from his position as king of the gods, his throne at Mount Zaphon becomes vacant and his son, the god Baal, is set to replace El, but the throne is challenged by Yamm, and Yamm is then defeated by Baal, only for Baal’s rule to be challenged by the god Mot, who succeeds in killing him. With Baal’s death, the god Athtar was poised to succeed Baal, but Athtar ultimately rejected the throne to rule his own kingdom in the underworld, and then Baal is revived and takes up the throne of Zaphon. In ancient Egypt, The Book of the Heavenly Cow outlines an instance in which humans revolt against the rule of the sun god Ra, resulting in their punishment, while in another myth, the goddess Isis forces Ra, the apparent supreme deity, to tell her his secret name by poisoning him and offering the cure.

My point is that there is a lot of evidence to suggest that rebellion is an elementary part of the polytheistic cosmos. In fact, even outside of Paganism, even in the Bible, in which we still see a polytheistic cosmos inherited from the pre-existing polytheism of Israel, there are gods in conflict with each other and in rebellion against each other. God himself is but one god among many, he is but Yahweh trying to establish his authority amongst the other gods, and the other gods resist his rule and sometimes succeed in defeating him and pushing back his rule; Chemosh, the god of Moab, wages war against Yahweh and defeats Yahweh, leading the Moabites to victory against the aggressing Israelites. Even insofar as the divine is everywhere, the divine is not a single unified thing containing harmony. In fact, for much of the pre-Christian pagan world, the divine actually seemed to be in conflict with itself all the time. It was from late developments of ancient Greek philosophy that we started to see the idea of a single, unitary, harmonious divine whose order is at work everywhere take shape and gain presence, and it is upon this basis that “the West” eventually arrives at the idea that there is but One True God and that his order must be obeyed. Relevant to that context and the ideological underpinnings of Satanic Paganism, I would point to Kadmus’ analysis of the Greek Magical Papyri in view of this. In True To The Earth, Kadmus argues that the Papyri, although late in origin, represent a transmission or survival of a more “authentically pagan” worldview in contrat to the late pre-Christian philosophies that existed alongside them. Multiple gods, often from mutually distinct cultural and religious backgrounds, appear as distinct entities within a more or less syncretic practice, typically invoked in order to help the magician attain some worldly goal, certain deities apparently appear in more archaic forms, and they don’t appear to be situated within consistent hierarchies. Hekate in particular is a central figure in what is contextually a split between the more archaic form of pagan polytheism, in which Hekate was a goddess of magic who could be invoked for worldly ends and worshipped , and the Platonic Hekate as presented in the Chaldean Oracles, in which Hekate is presented as a personification of the soul of the cosmos who guides souls in the course of their unity with The One. Such sets the ground for the distinction between two distinct worldviews, two approaches to embracing the divine. One approach is to embrace the idea that the point is to unite with the “universal harmony” of the cosmos; this is the worldview found in philosophical systems such as Platonism or Neoplatonism, as well as Stoicism to a certain extent, and you can find certain forms of it in many other religious-philosophical systems outside the context of ancient Greece. The other is to, on the basis of Rebellion as a core characteristic of the cosmos, join divinity in the sense of joining what I refer to as the war of all against all; this is the worldview I derive from the logic of mostly older or more archaic forms of paganism, as filtered through the lens of Stirner’s egoism, patchworked alongside Satanism. In a way, it’s almost like choosing between Law and Chaos in Shin Megami Tensei.

But of course, this “war of all against all” may seem to be a strange and alien idea, so let me explain my terms here. First, let’s establish that this use of the term does not derive from Thomas Hobbes’ more famous use of it, by which he meant his imagination of what human affairs would be like without the existence of the state. My use of it comes from the individualist anarchist Max Stirner, who said that the war of all against all is declared when the poor rise up and rebel against extant property in order to win the right to own themselves; when the individual declares, “I alone decide what I will have”, and seizes according to their own need or want, the war of all against all is declared. When given consideration, it would seem that this war of all against all could reference a universal condition of rebellion, which is of course the total opposite of harmony. I do not want your order, I want myself or I want something else. Therefore, I rebel. The gods in myth periodically assert their own desire in conflict with others, or assert their refusal against the desires of others, they each want something of their own, or they want themselves. Thus, the gods are in discord and even enmity amongst themselves. Thus the gods are in a condition of rebellion in and amongst themselves, and in the cosmos humans are able to partake of this universal rebellion themselves, by joining themselves with that condition, and with divinity at large. In other words, humans can either simply observe traditional piety in observance of a universal harmony involving essentially harmonious gods, or they can defy authority in order to join the war of all against all, and ultimately join with the gods in doing so. When thinking of the war of all against all, I often think about Ragnarok as depicted in Norse mythology, in that it would take the phrase almost literally, and Odin selects his warriors specifically to join him in this fight. But Ragnarok is an point in time ahead of our own, assuming of course we don’t start from the interpretation that it has already happened and we are the products of its aftermath, whereas the war of all against all is a present, ever-present, condition of life, with no beginning, and no end.

Satan is in many ways relevant to this idea, to the extent that he is emblematic of it. Satan, as the Adversary, in his own way sounds the war of all against all in his refusal to bow before God and/or Adam and his will that only he decides his own place in the cosmos. Accepting no universal harmony and authority above him, he embraces rebellion waged for himself, for his Einzige. The idea of joining the divine in the same way is an innovation, but it extends the logic of archaic polytheism so as to grant meaning to the apotheosis cherished within Satanism. There’s a very peculiar idea like that to be found in Kurtis Joseph’s Black Magick of Ahriman (which I must stress is flawed in many ways and I don’t like the fact that it’s with BALG), in which Joseph talks about “joining the war of the gods as a God”. Joseph really doesn’t explain the nature of that, but in context it seems to involve aligning yourself with the energies or power of Ahriman, which Joseph understands as the power of a boundless void of pure potentiality that contains all colours, and therefore all possibilities. In a word: Darkness. Perhaps we could extrapolate from this the idea that apotheosis here means taking on the latent Darkness or negativity within the nature of divinity itself; the power of the Black Flame, which is at base the active power of the creative nothing, is the brilliant resplendence of that divine negativity. In this, the idea is to take on and into yourself the realm of divinity in order to access it and join the company of divinity in the embrace of Negativity.

Satan for his individualism might bring us into focus with the other key division that animates the worldview of Satanic Paganism; on one side the religion of the goen (a practitioner of goeteia, or “sorcery”), on the other side the religion of the polis, and of course the philosophy of Satanic Paganism favours the former. As Jake Stratton-Kent has elaborated, the “primitive” religion of the goen centered around a seemingly individualistic, non-conforming magickal practice, built on individual talents and relationships with the gods which then transmitted into the community or the collective of which the goen was still a part. With the rise of the city state and the aristocratic humanist ideology that powered it, the goen were marginalized under a social order built by slavery and organized by a handful of bureaucrats and functionaries who dictated the new mode of religion, defining it through the social character of the polis, whose stability was now seemingly threatened by wild ecstasies that comprised older religious forms. The goen’s craft was deemed superstition and converted into an insult by the aristocratic intelligentsia of the polis. Some aspect of this may echo into the split between the ouranic and the chthonic in the old Hellenic religion. Luther H. Martin in Hellenistic Religions describes chthonic religion as “a response to the spontaneity of the sacred, a voluntary association of individuals that embodied an implicit challenge to the official sociopolitical order”. For the Hellenistic city state, the individualistic goens were at odds with order and custom of the rational aristocracy that set it, and the old goeteia were ones who performed ecstatic worship of and workings with chthonic gods and daemons (including the chthonic mother goddess Cybele), perhaps derided as by wider society “gloomy” and “irrational” in so doing. The aim of goetic practice was, of course, to attune themselves to what Stratton-Kent referred to as the “deifying power” of the underworld, and by working with the daemons they also identified with them, becoming one with them as extensions of the craft, a oneness which is still itself the gateway to chthonic and magickal apotheosis (though, of course, for Frater Archer this is ultimately all still submission to the authority of the great mother). Thus the divide hinted at by Kadmus Herschel can be observed as between the collective observance of the polis and the magickal apotheosis of the individual magician. Similar tension is observable in the relationship to mystery traditions, often including individual expression and aimed at the elevation of the practitioner towards a blessed afterlife, and embracing ecstasies and sometimes inversions that did not align with the social order.

All of this brings me to my next point; insofar as we deal with gods, how do we view them? Having already discussed rebellion, the war of all against all, we can already establish that my concept of relating to the gods cannot be defined in terms of unconditional piety as based on the idea that the gods are uniform in will and character. The point about the gods not being wholly benevolent is a point that kind of has to be stressed, and I tend to suspect that people try to get away from that in all sorts of ways. The gods are not necessarily malevolent, but they tend to act in ways that seem ambiguous and fickle to humans, not always answering prayers for varying reasons, and, although myth does not tell the whole story when it comes to religious thought and praxis, the gods are not always very nice or fair. I think the modern Heathen sect called Rokkatru, particularly as explained by Arith Harger (who does not himself align with Rokkatru), can be seen as one of the best tellings of this idea. As Harger relates, people only see the “evil” sides of certain gods, such as Loki, who happen to either typically despised or culturally typecast as villainous, but Odin in his myths does all manner of questionable and even downright awful things, and in many cases his actions are done either for his sole benefit or strictly to maintain the balance of power at all costs. From the perspective of Rokkatru, Loki is arguably only as “evil” as Odin, and he in turn as much as all of the other gods, who are in turn representatives of larger forces of order and chaos, opposing each other and yet working together to maintain the balance of the world. Our popular understandings of the gods have us thinking about certain gods as sanitized gods who embody superhuman character and virtue attendant to their status as rulers of the cosmos, which thus conceal the other sides of them that, I would argue, should not be made obscure. Norse mythology is a perfectly salient example, but does not stand alone. When it comes to Greek mythology how can we forget about Zeus; so elevated in status in Greek religion, that some mystical traditions transformed him from just the king of the current generation of gods to the supreme sovereign and principle of the cosmos itself. For all that, everyone reading mythology, and everyone struggling with mythic literalism, knows about Zeus’ many troublesome exploits, particularly with women (both human and otherwise). Zeus is not alone in his faults. The gods, just as much as they may be noble and beautiful, can be jealous, petty, quarrelsome, sometimes even cruel. Indeed, there is a similar story as regards all the “civilizing gods” in particular; perhaps Walter Benjamin said it best, “There is no document of civilization which is not at the same time a document of barbarism”.

Throughout pre-Christian polytheism, the acknowledgement is the same: the gods have two sides to them, one good, one bad, and for the gods they are in some ways inseparable from each other. But in the broad appreciation of this, we find that it does not seem to undermine worship in the way that it would for Christianity as based on the claims around the Christian God. Humans worship the gods ultimately because they want something from them, often something worldly but also often something more than this. Certain notions of traditional religious piety extends to the idea of a purely selfless devotion to gods, in a way that is not necessarily true in the case of traditional (or at least more archaic) forms of polytheist praxis. Though, there is a sense in which a Pagan could never approach the gods on a wholly transactional basis, and instead is drawn towards them by awe, by the desire for communion with the numious, and the nature of religious reciprocity tends to approach the level of friendship, not just a quid pro quo arrangement. Still, there is a self-interested impetus even here. Humans wish to elevate themselves by deepening reciporcal relationships with the gods, and although the gods are held to want or need nothing from humans, the gods themselves obviously have a desire that humans fit into; the desire to be recognized and honoured, and work their way into extant relationships.

A way of defining the relationship between men and gods in a manner befitting the Satanic Pagan framework is through magick. Magick, simply put, is the practice of causing change through hidden and abnormal means, some might say in conformity to will. Magick was somewhat common throughout the pre-Christian world, and even in the Christian era it was still prevalent to the point that a lot of “classical” medieval or pre-modern occultism is essentially an extension of Christianity. But magick is an art, a technique, a craft, and it has a variety of aims attached to it, very often conditioned by religious traditions. The aim that focuses our attention is the following set of goals: personal empowerment on the one hand, deepening the cycle of reciprocity with gods on the other. I aim in this sense for their bounding up in a religio-magickal praxis that positions worship alongside the concept of “working with” gods in a magickal sense, and arcing ultimately towards the goal of apotheosis. There are examples of apotheosis or god-identification that can be found in the Greek Magical Papyri. One such example is the Stele of Jeu (PGM V. 96-172), in which the practitioner evokes the Headless One (or Akephalos; possibly a solar deity) in order to identify themselves with Moses, a messenger of a pharoah or Osiris, and then the god Osiris by various names in order to command or expel daimons and attain oneness with the universe. In the Invocation of Typhon (PGM IV. 154-285), the practitioner ritually identifies with the god Set and “attaches” themselves to the god Helios, while binding the god of Osiris, in order to receive the power of Typhon, here referred to as the “god of gods”. In the Mithras Liturgy (PGM IV.475-834), the practitioner invokes Helios-Mithras in order to attain a state of immortality and divinization in order to join the world of the gods. There even spells for the apotheosis of animals, such as the Deification of a Hawk (PGM I,1-42), in which a deceased hawk is immersed completely in milk and rejoins the magician as an immortal daimon and companion. In a similar tradition, many Egyptian spells, such as found in the Pyramid Texts and Coffin Texts (keeping in mind that the Greek Magical Papyri themselves were syncretic texts that incorporated Egyptian magical practice among others), often cast the practitioner in the identity of a specific god in order to speak and act through that divine identity. It was also believed that souls who successfully traversed the underworld became identical with the god Ra. In the First Book of Breathing, the soul of the dead beckons the gods of the underworld to turn their attention towards them, not in the manner of beseeching them but rather demanding their audience, the soul identifying itself with the sun god Ra. Spells were meant to transform the individual soul of the deceased into Ra and earning the audience of the gods, and then, during the night, the soul would become Osiris as well, just as Ra merged with Osiris upon his descent into the underworld, thus joining the cycle of the sun. This did not quite entail that the soul literally became Ra or supplanted Ra and the other gods in their function, but rather the dead took on elements of the identity as their own. Deification, for the ancient Egyptians, did not mean becoming a living god and assuming dominion over the cosmos, but rather identifying yourself with the gods, at least in death anyway, and in so doing join their place in the cycle of the world.

The nature of this apotheosis is complex, but is arguably understandable as both an individualistic and self-interested magickal pursuit of gaining the powers of gods and, in its own way, a religio-magickal pursuit of oneness (albeit temporary) with divine identity. When we discuss oneness in the context of religio-magickal doctrines and traditions, we typically discuss it in terms of some idea of the absorption of the self into the universe, or God, or some cosmic hivemind, and in this we typically envision it in terms of what we call the Right Hand Path. But the magickal assumption of divine identity found in pre-Christian polytheism does not follow this logic. It’s actually somewhat like what I have seen some people say about how oneness is not actually the conclusion but instead the beginning, the gateway to something else, and in the case of polytheistic magickal apotheosis, that may be very applicable. Oneness with the identity of a god is not the permanent absorption or replacement of personality into or by the divine. Instead it is done with the aim of assuming the power of the gods for magickal ends, and, perhaps, so as to engender the development of a mythic self capable of perceiving the world of the gods. This, of course, means ritually assuming their attributes in a way that does not mean you lose yourself. In application to the modern esoteric framework, it’s actually possible to see this approach, even insofar as we consider it oneness, as an expression of how we understand the Left Hand Path, in that the aim is for the divinization of the self through its assumption of divine attributes into itself with the view to entering the world of the gods, as one of them. Moreover, we can see the assumption of divine identity as a function of the old mystery traditions as well. In the Dionysian and Eleusinian Mysteries, we might locate the mythic self in the ritual re-enactment of their mythos and the powers of death and rebirth so as to cultivate esoteric divine knowledge that would grant the practitioner a place in a blessed afterlife. This idea is recapitulated in the Orphic tradition, wherein after a life of consistent praxis and ritual purity the practitioner is to descend into the underworld in order to be released from death in order to join the company of the gods. And so, Left Hand Path religio-magickal worship in a Pagan context follows this praxis and goal in mind: to pursue reciprocal relationships and ritual praxes that cultivate apotheosis and prefigure your assumption of divinity and joining with the divine. But in Satanic terms, the worship I seek is just as much an act of devourment (in Stirner’s sense), in that, rather than put myself under the divine I’m the manner of traditional religious hierarchies and pieties, I stand to put it into myself that it might be my own (“When you devour the sacred, you have made it your own!”), even if it means that I can only do this by assuming it on its terms.

Dealing with Paganism of any sort can mean dealing with natural states. Nature is undeniably important in a Pagan context, and for Pagan spirituality Nature is a central locus, but the point is what that actually means. Since in the philosophy of Satanic Paganism we reject the notion of inherent universal harmony in favour of the condition of rebellion as the war of all against all, we also reject any recourse to the idea of a lost homeostatic “natural order”, with a precise set of laws that humans are to obey in a manner similar to the laws of God or some notion of purity to which humanity is a corruption. But although the condition of rebellion as I describe it (in very warlike terms no less) sounds like something that inherently forecloses any notion of harmony with other beings, I must disagree with that assumption. Rebellion is an act that establishes boundaries in its refusal. Think about it. You, by refusing to obey the will of an authority figure, establish a barrier between your will and theirs by your rebellion, and will fight to preserve that boundary. Ownness asserts itself, in so doing rebelling against that which denies Ownness, each assertion of Ownness in rebellion creates boundaries set on the terms of Ownness. The ecosystems of the world are a complex of boundaries set by the interconnectedness of the various lifeforms, and it is in this field that human civilization has broken up these boundaries in order to assert the dominion of the human species over life on earth. But of course, there is an extent to which Man’s control over Nature is something of an illusion. Humanity has dominated most ecosystems but it cannot control the weather, much less its own effects on the global climate, and it most certainly has no control over outer space, time, the movements of the earth’s tectonic plates, its magnetic field, the force of gravity, or the very nature forces of death, destruction, decay and entropy. The domination that human civilization currently exercises over the world’s ecosystems, and order ability to manipulate the environment and transform natural resources towards our own purposes, assures us that we are the undisputed masters of the world. But we are not. In fact, if anything, our civilizational actions have not gone without consequences. Anthropogenic climate change has already been met with a diverse array of environmental consequences over decades, and the backlash in the form of extreme weather, heatwaves, wildfires, rising sea levels, and many more consequences has intensified in recent years and it’s only going to get worse, and it will spell disaster and destruction for humans. In a way, you can argue the world is fighting back against the domination we have imposed upon it.

Our invasion and destruction of ecological boundaries leads inexorably to the insurrection of the natural world against civilization. This is not to be interpreted as the effect of a violation of some transcendental law or a failure to uphold some duty of stewardship towards a natural world that is propertied by God or History. Instead, it is best to understand the ecological crisis in terms of the fact that our civilization has oppressed the world’s ecosystems in its desire for the instrumentality of life towards our various productive ends, and that oppression was destined to generate violent backlash from the world. Rebellion, the war of all against all, is at the core of the Pagan cosmos, and so life invariably grows to resist domination and attempts to curtail the course of its growth and freedom, and so extant nature violently resists Man’s regime of instrumentality. Yet, as Frater Archer might remind us, this same impetus to growth makes it somewhat difficult for even nature to uphold firm boundaries, since life or the consciousness of the earth is always seemingly expanding, growing, changing, moving, and that forward motion always seems to move past any obstacles to itself. Life is always growing mutually, and thus chaotically, sometimes life brushes against life, and so we see the world has an unpredictable rhythm to it.

In any case, understanding the relationship between the existential condition of rebellion and Ownness and the boundaries that Ownness and its rebellion creates in its expression allows us to more clearly understand Pagan harmony with nature in terms of reciprocity. Harmony with nature in this sense means maintaining relationships with the environment not based on domination or instrumentality, not even in the form of stewardship, but instead on the basis of reciprocity in which giving and taking occurs within the bounds set by the mutual assertion of Ownness, which thus comprises the interconnectedness that forms the ecosystems of the world. In very simple terms, harmony does not mean the universal harmony of The One and does mean submission to certain ideas of “natural law”, but instead that life respects life, to the extent it can, even as life ultimately derives from itself. And, also, let us not forget that, as Jake Stratton-Kent points out in Geosophia, as far as pre-Christian magicians were concerned the natural world as we understand it was a dwelling place for the numinous. Mountains, trees, rivers, and streams were among the places where the power of the divine could be felt and accessed just as much as graves, burial mounds, crossroads, monuments, or any temple, and so from a religio-magickal standpoint there is an extent to which we must think of Man’s quest for complete technological and civilizational domination over nature as a the spiritual devastation of life by human civilization, a death march that we must halt indefinitely and forcibly.

In many ways I think it is impossible to truly discuss Nature without discussing spontaneity. This is an idea I have inherited from the discourse of nature as spontaneity as described in Chinese philosophy, or rather more specifically Taoism, from which I learned about the concept of Ziran. The Chinese word “ziran” is often translated in the “West” as “nature”, but perhaps a more accurate meaning is “spontaneity”, and the literal meaning is more like “self-so”. The concept of Ziran refers to the self-emergent or self-arising tendency of things in the cosmos, which can be extended to the emergence of life and the cosmos itself. To describe something as Ziran is to describe something as self-unfolding, self-generating, non-teleological, spontaneous. On the one hand, it is used to describe the concept of nature, or as a shorthand for nature. On the other hand, it is suggested that Ziran does not actually refer to nature, but to something beyond or behind nature; you might even say, the “nature” of nature. But what is the nature of nature? Is it the chaos and blackness that Susan Stryker referred to? Stryker, of course, seems to refer to chaos in “the general sense”, by which is meant disorder or the fundamental lack of order, but also an “unstable matrix of material attributes”, from which form emerges (or, in the context of gender that Stryker means to discuss, from which a multitude of stable structures of gendered identity emerge). In baedan this same chaos and blackness is identified with what they see as the unintelligible force of homosexual desire and the concept of the death drive as discussed via the queer theorist Lee Edelman; this death drive is the indescrible and unintelligble force of disruption within society itself, the negativity that always produces contradiction and revolt within the order of the world, for as long as there is a society. Going back to Ziran, what is its source? Within ancient Chinese philosophy, there was a tendency to locate Darkness, or Xuan, as the origin or root of nature, or Ziran. Thus Darkness, which can be understood as Negativity, lies at the source of spontaneity, or “nature”. The Rokkatru sect of modern Heathenry dwells heavily on the idea of the “nature of nature”, by which is meant the underlying qualities and the means of its rhythm and change as well as its unpatterned causes, and for this reason they honor the Jotunn as the primal forces of nature that operate behind its main processes; the winter and the cold that freezes, the solar warmth and heat that causes buds to grow in spring, the wild fire that burns. To draw attention to the “nature” of nature, then, would be in the manner of Rokkatru to refer to something beneath and within the processes of nature that also arcs back to our discussion of spontaneity.

A concept that I find relevant to my discourse on Paganism, let alone in a Satanic framing, is the concept of Wildness. This is a concept that I encountered in ecological anarchist and anti-civilization theory, and it has many relevant meanings. In Desert, which I take as a landmark text of anti-civ and nihilist anarchism, Wildness can be seen to refer to a concept of uncultivated or non-civilized nature that also intersects with the concept of anarchy or liberty itself, a state of being ungoverned and of ungovernability, a state of unordered and undomesticated life that naturally connects with anarchism as a whole. This idea is expressed in the very name Desert via an archaic definition given at the beginning: “a wild, uncultivated, and uninhabited region”. From my perspective, such a description is not insiginificant in religious terms. An example is the world of the Bible, in which the desert or wilderness was believed to have been inhabited by demons. This is suggested in the Old Testament when Leviticus (17:7) refers to sacrifices being made to goat demons (or se’irim) and Isaiah (34:14) prophesies the city of Edom becoming inhabited by demons after its collapse, and the New Testament when Luke (11:24) and Matthew (12:43) say that a demon leaving a possessed person flees to the desert to rest. Also, in the medieval period, the Devil himself was associated with the wild places outside of civilization, so for Europe this could mean the woods, and in Sweden this lead to folk beliefs concerning the worship of nymphs and nature spirits becoming mingled with ideas of Satan worship and black magick. Julian Langer (a thinker I otherwise have little regard for) gives a few interesting enough definitions of Wildness. In Feral Iconoclasm, Langer defines Wildness as “the transient becoming and dying, dying and rising” in all lifeforms, “the will of life that grows from death”, and connects it to a non-determination and spontaneity of matter that he feels panpsychism allows for. In Feral Consciousness, Wildness is similarly defined in terms of the quality of non-deterministic, fundamentally chaotic, inescapably pervasive entities, and the fundamental ontological condition of anarchy that also surrounds and dwells beneath the whole of life, and is a state best accessed when stepping into uncultivated nature and through personal individual experience; creative and destructive, wildness for Langer is not only identifiable with anarchy but with nature, thus it is in this way “the nature of nature”. Kevin Tucker, in To Speak of Wildness, takes a somewhat different approach, conflating Wildness with the state of being a hunter-gatherer, supposedly our “genetic state” (seemingly the true “human nature”), but he also frames Wildness as a continuum surrounding and inhabiting us, distinguished from wilderness. A much more interesting and probably more salient take comes from baedan, in which Wildness, as “a madness attacking the civilized social order”, is practically cognate with their concept of jouissance, the joy of resistance or insurreciton whose joy consists in the sheer act of attacking the order of domination, and echoes with their concept of the death drive, that mysterious and almost unnameable negativity best understood as the core contradiction of society, the inner tendency of its own revolt and deconstruction. Finally, some argue that Wildness appears to be taken as something almost wholly indefinable, except as a poetic way of describing the uniqueness of each individual.

To take it all together from the standpoint of discussing “the nature of nature”, we could probably understand Wildness as being at least a part of that, as long as we understand Wildness as state of prime spontaneity. Spontaneous at least in the sense of undomesticated life, “natural” in the same sense, liberated in its transgression of conditioned existence, and fundamentally un-teleological. If “human nature” means nothing more than a state of human being that we find when our societal order of humanity is torn off, Wildness as a spontaneous existence rather than a “genetic state” is probably a good description. Beyond this (contrary to what I espoused last year), there is no such thing as human nature, no universal template of species being, only the natures of individuals. But insofar as that’s the case, what is “natural” to us, that is Ziran, that is Wildness, it is how we act in our own state of uncultivated life, free of domestication, and it’s as true for individual humans as it is for the wilderness and all who live in it. But what does that have to do with Satanic Paganism? The answer is in the way certain forms of Pagan religiosity present a communion between the individual and the “wild state”, transgressing the norms of society in order to liberate individual consciousness or experience contact with divinity. In Greece, this was part of the mysteries of the god Dionysos, in which ritual intoxication was a way to become possessed by Dionysos, contact his divine presence, shatter the boundaries of individual consciousness and commune with authenticity of wild nature. Another Greek god Pan, possibly embodied a literal sense of wildness even more, being worshipped almost exclusively in uncultivated parts of nature such as caves, and he too was believed to possess people so as to manically liberate individual consciousness from its normal limits. Similar states in similar possible rationales can be discussed via the Berserkers and Ulfhednar in ancient Scandinavia, both ecstatic warriors of the god Odin who attained divine inspiration that would strengthen them in battle by embracing animal-like states, spiritually communing with the wilderness, shedding the limits of normal consciousness and, in a way, enacting the cycle of death and rebirth. It is certainly not for nothing that modern Pagans derive spiritual sustenance from wild nature, because the relationships with extant natural relationships that presuppose the presence of the divine within them lends to the idea of wild nature being sacred and venerated as such, inhabited and blessed by gods and spirits for whom it is just as much their home as for the animals.

How this pans out for Satanic Paganism might best be elaborated in terms of the basic antinomian goal of shedding boundaries in pursuit of self-discovery and liberation. But that’s not in pursuit of some pure or antediluvian identity that contains an original personality (perhaps bestowed by God or by the cosmos) for you to follow, or even the voice of a “True Will” (which, I should stress, is probably not actually your will as such). No, it’s about the discovery, or rediscovery, of the power to live an uncultivated life, in the spiritual sense at least; the liberation of consciousness that is felt and prefigured in Wildness, in “the other side”, in the Darkness of life. It’s not something that can only be found in the ideal harmonious state, or some essentialist concept of a “genetic state”, and in fact the point is that, when you have and keep this state, it will be with you everywhere and always. To this day I think about something Thomas LeRoy used to say, and I’m not sure I remember it fully, about how Satanism to him is all about having a freedom that can’t be taken from you even if you were locked up in prison. That’s a powerful idea, it speaks to a freedom and uncultivated-ness that could stay with you, even if the revolution or insurrection against the state never comes to pass. It’s what living anarchy is, it’s the power of the Black Flame of the Creative Nothing, it’s a remembrance of the kingdom of shadows that holds real meaning that cannot be found through piety in society. It is wild religiosity, “re-legere” as anamnesis but for Darkness instead of the Forms of the Good, truly ancient Pagan religiosity intersecting with authentic Satanic mysticism and ideology. I also think that the relationship of divinity and the numinous to wild nature that Jake Stratton-Kent talks about in Geosophia establishes a basis for a Pagan religio-magickal praxis that places wild nature as a place of power, a place for the magician to encounter the gods of the land and, in a seemingly disenchanted world, reinvest the land with power by reclaimng the sacred places. On this basis, perhaps we may map one road to apotheosis in the act of sharing in the numinosity of the wild in this way.

I would also stress my own standpoint in relation to spontaneity in terms of cosmic origination, and in this I relate to the Greek and also particularly Orphic cosmology here. In the Orphic cosmology, there isn’t really a Creator as such, and the forces of Limited Time and Necessity have no source, or at least are not intelligently set into motion, and the forces of creativity that animate the Orphic cosmos seem to spontaneously emerge from each other. I have seen Orphic cosmology interpreted as an unfolding of material substances beginning from an indescribable source or principle (or “Arrhetos Arkhe”), and from the unfolding of these substances the gods and eventually all life emerge, and then only after this the gods, or at least particularly Zeus, arrange the order by which the universe is governed. The Hesiodic cosmology has everything begin with Chaos, and then spontaneously emerging from Chaos are the first primordial beings or deities, and then they give rise to successive generations of gods, and finally humanity is created. Between, the actual starting point seems to be ineffable, outright unknown, but I’m inclined to take this as an opportunity for Negativity to fill the gaps here. Thus Darkness becomes the stuff in which the unfolding of life begins. It is possible to take a similar tack when dealing with the Norse cosmos. From the mythological source of material we have, at least, the Norse cosmos begins in a state of primordial chaos referred to as Ginnungagap, which nonetheless contains two elements that conflict with each other, and through this strife the no-thing-ness unfolds in the generation of Ymir and their abode, before a successive generations kills him and creates the cosmic order from Ymir’s primeval potentiality. Darkness, at least in the sense relatable to the the no-thing-ness we just touched upon, again lies at the beginning of things, its fertility the basis of the potentiality of Ymir and the violent creation initiated by the gods through his sacrifice, lurks beneath the surface of the cosmos and is felt in the nature of its progression and eventual unravelling and destruction in Ragnarok. From this standpoint, I derive a spontaneous cosmos on perfectly Pagan grounds.

To at last close thing section, let us return one more time to the subject of apotheosis, only this time let’s sketch out a rationale suitable for a Pagan worldview and a Satanic one. I talk about rebirth in the context of Pagan religious doctrine a fair bit, in relation to death of course, and let us start here from the context of the constancy of death and rebirth, and propose, from a Pagan standpoint, that all of life is inevitably reborn after death. I would envision that this rebirth would not be conditioned by moral conduct, meaning that your rebirth has nothing to do with good or evil, rather it is simply part of the cycle of life. That is, unless you attain apotheosis. There is an idea found in the Orphic mysteries, which held that the Orphist must undergo a life of contemplation, non-violence, and ritual purity before eventually undergoing a journey through the underworld, drink from the pool of Mnemosyne (memory), present formulae to the guardians or gods of the underworld, and then afterwords be released from death and reincarnation in order to join the company of the gods. Of course, the requirements of the original Orphic teaching might prove disagreeable in their apparently emphasis on purity and pacifism, but the underlying formula has many other echoes and roots, and at any rate is conceptually useful. In the Orphic perspective, apotheosis would not only have meant immortality and power, but also more strictly freedom, at least freedom from endless rebirths, and partaking in the nature and processes of divinity once one has passed into it. The underworld in pre-Christian Greece has been a place of (as Jake Stratton-Kent put it) deifying power probably before the Orphics codified their own doctrine of apotheosis. The underworld is not just the home of the dead; it’s also the place where death becomes the renewal of life. Far from the Christian view, in which Hell was the place of eternal suffering or even just a byword for oblivion, the underworld is a place not only where shades dwell in the condition of death, but pass into the condition of their rebirth, forgetting their past to become new life. This understanding is at the heart of why the Orphic soul descends to the underworld to receive release from death, and why the Elusinian Mysteries center the re-enactment of death and rebirth with the aim of immortality or simply a blessed afterlife. In Sicily, Western Greeks participated in “ritual deaths”, the dismantling of the everyday self, followed by rebirth through, through ritual communion with chthonic gods such as Dionysus, Demeter, and/or Kore (or Persephone). We know next to nothing about the Dionysian mysteries that preceded Orphism, but I think it is reasonable to suggest that the ritual death-and-rebirth aspect in connection to ritual communion may have been an element in those mysteries too.

Many ideas of Greek apotheosis seemed to, in some way, connect to the theme of death. Even in “classical” Orphism, one could only join the company of the gods after death, and even then, it may have taken multiple reincarnations for the practitioner to preced this apotheosis. Slain gods are reborn in majesty, Osiris reunites with his wife after death and becomes the lord of the Egyptian underworld, Achilles is reunited with Medea in the Elysian fields after death, and several mortals were transformed into gods or daemons after their deaths. This is the other aspect of Greek apotheosis, besides magickal and ritual identification of the gods as expressed in the Greek Magickal Papyri. In a sense this hints into the real meaning of the journey to the underworld; to take yourself into the maw of the death and rebirth, into the negativity of the cosmos, into blood and the other side of life, to receive knowledge, to be empowered, to take into yourself in order to truly commune with the divine and be divine yourself. And to do that thus would mean setting yourself free from the limits of ignorance and subjection, and set yourself into the realm of the gods. In the context of Satanic Paganism, this all has the aim of devourment, taking the sacred as your own absorbing divinity into your own self, in making and unmaking, setting into motion the liberation of consciousness, co-creating your own will, and persisting, no longer bound to reincarnation but instead free as part of the cycles of the gods. I actually sort of think of it as almost analogous to Buddhism in this regard, with its discourse on samsara and nirvana, especially in light of the way Esoteric Buddhism has influenced me in many other ways, but whereas you’re not trying to save yourself or the world from the immovable condition of suffering, you are unfettering yourself and participating in the deepest condition of life, taking divinity and negativity into yourself.

As Stirner said, a heaven arises, falls, is replaced and stormed by the next heaven. The existential condition of rebellion, of the war of all against all, assures this. You might well find yourself stuck within it, but, it’s just as well a place of power in the same way that negativity is. You don’t have to be beneath fixed piety or power, you can stand on your own feet and elevate yourself within the numinous world. Thus, in our path, there is no conflict stemming from the relationship to the gods, only in the war of all against all that pervades life.

Unknown art by Esao Andrews

Against God and/or The Demiurge

If we’re operating with a Satanic orientation, then there’s simply no way to approach God except with unmitigated hostility. For Paganism on its own, this is admittedly less true when Yahweh can simply be reintegrated as one more among the ranks of the polytheistic gods, even if that means ignoring that Yahweh is quite explicit about his utter rejection of that place in the world. The Satanist would understand that it is possible to take up God and his Son as part of a polytheistic “pantheon” (problematic though the term often is), but then our question to that is “why would you want to?”. This, after all, is the same God and his Son under whose cultus the worship of other gods was consistently and systematically suppressed and attacked for centuries. In his own Word, God orders the destruction of those who refuse to worship him, and in his law the worship of gods besides himself is explicitly forbidden. We thus find more contemporary takes on polytheism stressing the possibility of harmony between the gods and their would-be oppressor to be baffling to say the least.

You need not take the rejection of God as an expression of simple atheism, not least because I intend to present a rather precise conception of God which can be opposed even without the rejection of the divine itself. Think about it, when we talk about God, what do we really mean? “God”, imagined as a singular being, could generally be understood as just one more deity, and in this sense one more part of the polytheistic ecosystem of gods, albeit one who imagines himself the sole sovereign in the cosmos. But then there is the conceptual God, God as a postulate, God the Idea, this conception that separates the monotheistic worldview from the polytheistic worldview. This God is the supreme singular teleological consciousness which creates (or artifices) the cosmos, governs it’s operations and progress and with it that of all life, directs the motion of all things towards its own purpose, and perhaps for all beings it is their true image, beyond their discrete individuality. God, simply put, is the idea of the Supreme Being, the ultimate divine consciousness in the universe, the great will from which meaning itself is ultimately derived and to which all things ultimately answer.

We usually deal with the Christian conception of this, but besides the other two “Abrahamic” religions, you can find many iterations of the concept of the Supreme Being all over the religious world. You may see different iterations of it in Hinduism, and even some esoteric forms of Buddhism have pantheistic forms of the solar Buddha that sound suspiciously Godlike, there’s the concept of Heaven that we see in Confucian tradition, there’s Ahura Mazda prefiguring the Christian ideal of the good God in Zoroastrianism, to name a handful of examples. Even in the “classical” world of pre-Christian Greek polytheism, the concept of God we imagine is arguably prefigured by the cult of Zeus Hypsistios, the “Most High”, some versions of which involved the idea that the other gods were not proper deities and instead more like angels. Even today I would say that there are Hellenists who talk about Zeus as though they might as talk about God, at least were it not for the polytheistic context of their beliefs. But whatever identity we give it, let’s deal with the rammifications of the Supreme Being, or God. A being capable of being the supreme director, supreme teleological will, supreme arbiter or life itself, is inexorably responsible for everything that happens under its domain. Necessarily, God is responsible for an immeasurable amount of suffering in the universe, and every death, oppression, anguish, agony, despair, confusion, deception, pain, and every straying away from God is all directly caused or set into motion by him, all on purpose, all part of the plan he has for you, just as much as anything good. This means that if you suffered a miserable and agonizing life, then God arranged it to be this way on purpose, rather than this simply being a matter of chance, bad luck, or a spontaneous chain of events. It would be pointless even to say that it’s a matter of the consequences of bad decisions or the system you live in, because these themselves were set up by God through the course of events that he purposefully arranged. Even if God were as loving and benevolent as he said he was, the power he wields over all of life necessitates that he is the cause of life’s agony and suffering and exercises absolute dominion over its agency.

There’s also the egoist understanding of the problem, for you see God is the egoist whose sole mission in life is to convince you that he is the only legitimate egoist. You are an egoist either in potentia or in the active sense, in denial or in realization, you are Unique, an Ownness, and if we assume that there is God, then God himself would be just another of the same, except that he or his followers might claim that he alone is Unique. Even if we may further question the corporeality of God’s “Uniqueness” insofar as we may deny God, the claim of the Uniqueness of God as the serole Unique necessarily imposes itself upon the Uniquenesses of all other beings, who then, blinded by light, mistake just another being for the template of Being or even the sole constituent of the universe. Thus, cosmic tyranny is born, and it is still tyranny, still captivity, still slavery, even if God really was as benevolent as he was proclaimed to be.

And so, the Satanist is distinguished by their will to reject God and refuse to worship God let alone his Son, even if that God is real, regardless of if God is not real, even if God was as “Good” as he said he was, and even if the act of refusing to worship consigned you to a fate of damnation worse than death. Even a loving God would still grind you into the dirt because that was all part of his plan, and would still hold your soul to ransom such that the only way to claim it for yourself was by force of will directed against God. This knowledge is at least part of what animates the Satanic will to rebellion and transgression, and compels us to join Stirner’s “war of all against all” as active spiritual combatants, as devils bearing black flames.

There is a somewhat useful concept that can be pulled from Paul Tillich, a Christian existentialist theologian, for discursive purposes. He argued for a concept of “justified atheism” (justified, of course, being framed within Christian boundaries), which seems to have been meant as the idea that atheism can be justified as a reject to “theism”, by which is meant the idea of God being a personal deity as opposed to Tillich’s more abstract and existential view of God as the ground of being, the God-beyond-God who is thus the “justifier” of atheism. The way I see it, the a-theos stance is easily perversible, that is to say turned on its head. Instead of a-theos meaning a rejection of the personal God in favour of the God-beyond-God, here I will mean it as the rejection of the Supreme Being in all its various conceptions, on behalf of a wild, ungoverned, and ungovernable cosmos, in which, insofar as we may say there are personal gods, there are multiple of them and never just one, and insofar as there is power involved, it is also a zone of contestation and never a fixed point in the cosmos This a-theos thus means not so much the rejection of divinity (which is in multiplicity) and more like the rejection of objective teleological consciousness – thus, God.

And if indeed we are to speak of a ground of being, from my standpoint why should that be God, or teleological consciousness? I can imagine a ground of being that is not teleological, not rational, certainly not bright, or even particularly benign to be totally honest. It is not exactly God-beyond-God, but it is, in the Taoist sense, larger than God or indeed any one single deity. The ground of being I would conceive is negative, chaotic, even “violent” perhaps. I have discussed many ways of seeing Darkness this way. I suppose I practically do call it Darkness, at least in that Darkness is a summation of the characteristics I ascribe to it. It is not teleological, it could if anything be anti-teleological, it is senseless, it destroys so as to create and creates so as to destroy, it is the life and the death and the black soil that it glows in, it is the sublime fecundity of the night laid bare, the dark source of all that is and that which is. It sets no order, it spontaneously generates, dissolutes, and regurgiates, not even the term “whim” accurately describes such operation. How could one call that God, except that such is larger than God, and may one day claim his corpse along with all others.

I suppose what I am saying is that the universe is irrational, even when we consider the divine to be present within it. After all, perhaps the divine is in everything, but the gods are very often in conflict, so it cannot be assumed that there is harmony or reason inherent in the world just because of the presence of the divine. Even if we did affirm God, what would make you think God is any more “rational” than you or me, just because God is much more powerful and knowledgeable than you or me? You cannot know God’s will, but that means that, for all you know, all of God’s will is nothing more than irrational whims. But if God were rational, would that really be any better? Perhaps it might in fact be somewhat worse. Where does God’s rationality start from? I am certain that it is not from any human set of considerations, because, despite the Bible’s assurance that we are made in the image of God, God is absolutely not human, and if we take the concept of God seriously we could understand God as being certainly more powerful than humans would be. So God’s rationality, despite the promise of unconditional love for mankind, can only operate from a standpoint remarkable alienation from us, a lifeform immeasurably puny in comparison to the universe that people say God created, and this can only mean that God acts towards us either with apathy or, in truly rational fashion, with abject cruelty; if God is rational, then he rationally determines ideas of love, justice, benevolence that cannot possibly align with how we conceive them, which means that God’s love, justice, and even benevolence is for us nothing but a chamber of horrors. In this sense, I would actually say that it is better that the universe is irrational than if it were rational. Again, think of the tragedies, the evils, and the horrors that beset you in the universe as I have already set forth. More than anything, consider the fact that you can literally die not only at any time in your life but also suddenly and seemingly at random, even if you’re perfectly healthy. If you’re telling me that the universe is actually a rational universe, and that reason is self-evident in every happening and everything happens for a rational reason, then this necessarily means that the universe rationally decided to suddenly kill you for a reason, a reason that you will probably never be able to understand. To say that we live in a rational universe, or a universe controlled by God, or a universe possessing any kind of teleological will, is to say that all of life is nothing but cattle for the universe, raised up and then slaughtered for the designs of the universe. In my view, that is undoubtedly worse than the idea that we just crawled out of the slime of a cosmos that belched itself into existence or that life seems to have no inherent purpose. If we understand our death as taking place in the chaos of life, then it’s easy enough to understand that it is what it is, but we understand that there is some order to our otherwise random demise, then all this means is that we are being murdered and that the universe, God, or cosmic Reason are our murderers.

Now we come to the other part of this conversation: The Demiurge. But, I am not a Gnostic of any sort, so the sense in which I refer to a Demiurge is not as a distinct entity. In fact, I’m playing with a term has been frequently employed in political theory ever since Thomas Hobbes: I speak, of course, of Leviathan. And, frankly, I consider the term “Leviathan” to be entirely a misnomer. Hobbes seems to have invoked the term “Leviathan” in reference to the awesome power of the unitary sovereign state, partly because, in his day, the name “Leviathan” came to refer to a figure of sheer size and strength, aptly reflected by the size and strength of the Leviathan. But the actual Leviathan of myth wasn’t just some exceptionally big and strong animal; the Leviathan was a creature of wild, untamed chaos, part of a lineage of chaos serpents/monsters that form an ecosystem of myths of creation and struggle in the ancient Middle East and parts beyond, but in Biblical context also specifically symbolised the enemies of Israel. These enemies are framed in the Bible as a hostile wild outside the walls of Godly civilization, whether it’s the sea inhabited by the Leviathan or the demon-filled ruins that are to be lands such as Edom. The Biblical Leviathan, by Hobbes’ terms, was actually the nasty and brutish wild, which needed to have a strong and powerful order imposed upon it, and the agent of this order was God. Later Gnostic and also Jewish mysticism sees the Leviathan as an outer darkness encircling the world of mankind, like a serpent biting its own tail, certain Gnostics in particular taking it as the intrinsic evil of the universe of matter. Hobbes refers to his “Leviathan” as “the mortal God, to which we owe under the Immortal God, our peace and defence”. That has me thinking a little bit about the Demiurge in Valentinian Gnosticism, who in comparison to the “true God” might well be the “mortal god”, fighting the Devil and his forces to secure the world under the oversight of Jesus and Sophia, who are agents of the true God, who may as well be the “immortal God”. But whereas in the Gnostic sects there is the “immortal God” of pure spirit and the “mortal God” that is the Demiurge, the position I advance is down with the mortal and immortal God both!

To cut to the point, I use the Demiurge instead “the Leviathan” to refer to what people mean by “the Leviathan”; that is, the totality not only of state power but of state-level relationships and organisation. Church, Capital, Society, “God”, Order, Authority, these taken together are the Demiurge. But whereas for the Christopher Williams’ of the world this Demiurge is yet still fundamentally good, we as Satanists, as Adversaries, join in the war of all against all so as to destroy this Demiurge. And it makes for such a better analogy than “the Leviathan”, since this totality of power is the artificer of the world, which the Demiurge is and which the Leviathan is not.

“Battlefield of the Demiurge” by Tokeli Productions (2017)

The Art of Agnosticism In All Things

Let us take note of a quote that appears in The Satanic Wiki, an independent crowd-sourced online community archive of information about Satanism. It seems to originally be from an invocation from The Satanic Temple, but in an act of detournement it is directed against The Satanic Temple as, themselves, another arbitrary authority figure that must not be spared its demise. In any case, here it is below:

Let us stand now, unbowed and unfettered by arcane doctrines born of fearful minds in darkened times. Let us embrace the Luciferian impulse to eat of the Tree of Knowledge and dissipate our blissful and comforting delusions of old. Let us demand that individuals be judged for their concrete actions, not their fealty to arbitrary social norms and illusory categorizations. Let us reason our solutions with agnosticism in all things, holding fast only to that which is demonstrably true. Let us stand firm against any and all arbitrary authority that threatens the personal sovereignty of One or All. That which will not bend must break, and that which can be destroyed by truth should never be spared its demise. It is Done. Hail Satan.

I put emphasis on “Let us reason our solutions with agnosticism in all things, holding fast only to that which is demonstrably true.” because this is the point I hone in on. What I mean here is the interpretation of agnositicism in all things as to embrace a fundamental state of unknowing that comprises life at large, as one of the facets of “darkness” and its apophatic nature which lies at the wellspring of everything. This unknowning denotes a fundamental uncertainty of knowledge, a void that the imagined sovereignty of discursive reason fails to penetrate, a void that can only really be navigated experientially. This unknowing demands the undertaking of experience as a path to knowledge, and the abandonment of any illusion of something that can guarantee any absolute sense of truth. However much people like to define Satanism by some commitment to popular rationalism, ontological agnosticism is quite probably more familiar to Satanism. Don’t forget that it was LaVey who exalted doubt above the principle of illumination in itself.

Rose Crowley, a modern practitioner of Satanism (or more specifically her own brand of “Integral Satanism”), has also explained the value of ontological agnosticism especially within the context of magickal ritual praxis. She points out that even the success of a ritual holds on inherent bearing on the concrete reality of the entities involved, and, citing Jean-Paul Sartre, states that even if God were real, whether or not you believed in the experience was up to you. You’re left to your own limited powers of discernment or reasoning to determine if you were experiencing anything real or some form of illusion, and no experience can fix your beliefs for you. Some interesting citations about ontological agnositcism include Aleister Crowley in Liber O, where he wrote that in this book it is spoken of things which “may or may not exist” and that it is immaterial whether they exist or not next to the results of working with them, warning against the attribution of hard objective reality to them, and a Tantric Buddhist master who answered a question on the reality of the deities by saying they were “no more real than you are”. For her, ontological agnosticism means the rejection of the fixidity of all frameworks of thought and action, the limits of which are to be transcended again and again. In this, we can easily insert a good word about Max Stirner and from there project the rammifications of the rejection of all fixed ideas before the Einzige. To be grounded in groundlessness and ride the current of unknowning, as in rather than being weighted down under it, that is the Satanic Agnosticism In All Things that Rose elaborates.

Where I draw the connection to Paganism in this theme is that my inquiry into this has Paganism as its origin. Pre-Christian polytheistic philosophy, or rather more specifically that of polytheistic Rome and Greece, had at base a tendency towards ontological agnosticism or even skepticism in its view of the nature of knowledge. As Cicero recounts in On The Nature of the Gods:

It was entirely with Zenon, so we have been told, I replied, that Arcesilas set on foot his battle, not from obstinacy or desire for victory, as it seems to me at all events, but because of the obscurity of the facts that had led Socrates to a confession of ignorance, as also previously his predecessors Democritus, Anaxagoras, Empedocles, and almost all the old philosophers, who utterly denied all possibility of cognition or perception or knowledge, and maintained that the senses are limited, the mind feeble, the span of life short, and that truth (in Democritus’s phrase) is sunk in an abyss, opinion and custom are all-prevailing, no place is left for truth, all things successively are wrapped in darkness. Accordingly Arcesilas said that there is nothing that can be known, not even that residuum of knowledge that Socrates had left himself – the truth of this very dictum: so hidden in obscurity did he believe that everything lies, nor is there anything that can be perceived or understood, and for these reasons, he said, no one must make any positive statement or affirmation or give the approval of his assent to any proposition, and a man must always restrain his rashness and hold it back from every slip, as it would be glaring rashness to give assent either to a falsehood or to something not certainly known, and nothing is more disgraceful than for assent and approval to outstrip knowledge and perception.

Cicero, On The Nature of The Gods, p.453

The truth of the truth for pre-Christian philosophers is that of a prevailing condition of unknowing, and this unknowing is what Cicero refers to as “darkness”. This fundamental unknowning is, incidentally, a part of how I have discussed Darkness, in terms of the apophatic quality I discussed in terms of negative theology, but as pertains to the nature of knowledge and not just divinity. Pagan unknowing is the condition in which we are compelled to recognize ultimately that nothing can truly be “known”, at least discursively, that truth lay hidden in darkness if we can speak of it, and that this goes even for the proclamation of unknowing itself. In modern Paganism, unknowing and hence agnosticism pervades the very concept of knowledge of the gods, which is divided between Unverified Personal Gnosis, Shared Personal Gnosis, and Verified Personal Gnosis. The division between them is measured by the extent to which knowledge might be shared among others or even “confirmed” extraneously, but even Verified Personal Gnosis cannot be considered in terms of what we usually consider perfectly objective truth, because its source is imperfect, and so ultimately is human knowledge and perception, thus, these things are locked in darkness. Such a worldview is one of the things that set pre-Christian paganism apart from the Christianity that would later be codified after the supposed death of Jesus, in that, even though Christians themselves may hold that it is impossible to really know God, it was Augustine who established that, from the perspective of Christian philosophy, the fundamental unknowing accounted for in polytheistic philosophy is merely an error, one that cannot be prevented (and is further perpetuated) by the suspension of judgement, and therefore cannot secure truth or happiness because of its inability to secure perfection.

Yet we should be compelled to return to what Rose said, the art of riding the unknowing. There are many ways of dealing with the unknowing so familiar to religious consciousness. The most familiar of these, peddled fervently by Christianity, is piety, faith in spite of the unknowability of God and indeed with the express taboo against even trying to gain knowledge of God. The approach I might suggest, however, is to step into the darkness, and shedding boundaries in order to do so. In a similar sense to how Keiji Nishitani said that there was no way out of nihilism but through it, if we are at all times surrounded by unknowing and darkness, and at all times finding it latent within life, the obvious path to truth and liberation is not against but through, not to extricate oneself from it but to take your step into it. We all feel our way through life even in our reasoning, but most of us assume that there is some reliable ground that we call “ultimate truth”. But insofar as that exists, we may say Darkness is that “ultimate truth”…just because what it conveys is, in its paradox, the only ontological certainty. As this entails unknowing, the implications for “ultimate truth” are obvious, albeit, again, paradoxical. Reason is very obviously not self-evident in all things, and there is no essential hierarchy of truth and being. What there is is the sleep of meaning set against the opportunity to radically engage with unknowing, as the experiential means of deriving knowledge, in full awareness of its unknowing. In the latter, if I may invoke the analogy to Esoteric Buddhist hongaku thought, the way I envision is fundamental ignorance realized as enlightenment.

Relevant to nihilism, let’s apply the apophatic quality of the self and the unknowing that attends it in relation to when Ivan Turgenev said, “The heart of another is a dark forest”. The “dark forest” is a metaphor for how it’s really impossible to “understand” the feelings of other people. You won’t have a codified map of the mind of a person, not least because, as a matter of fact, we don’t even have such a thing for the human brain itself or even the nature of human consciousness. There is a void that lies at the innermost beneath our actions, one which cannot and will never be “brought to the light” through reason or any discursive power. Each of us is an Ownness, even if most of us are merely asleep to this fact. The nature of Ownness as a substance and individual characteristic is beyond discursive categorization, irreducible to fixed things and states, unable to identify fully with another. It is a non-thing, it is Nothing, a Creative Nothing, defined on negative terms. You will not be able to master or shed light on the Ownness of another, and you can hardly establish any cataphatic structure to cage your Ownness either. Life possesses an inner darkness at least in its apophatic quality. But, of course, we may venture into the forest. Indeed, perhaps it is better to say that we have to venture into the dark forest. Only by doing so do we acquire the wisdom which calls darkness its home. That is what animates the journey into the underworld. Even from the standpoint of Christian negative theology, the prophet Moses met with God in the darkness surrounding the top of Mount Sinai, which is theologically understood as meaning to go beyond all things in order to encounter God. But however it is understood, this is to venture into what was understood in the Greek mysteries as arrheton. The word arrheton means “ineffable”, which has also been traditionally interpreted to mean that which cannot be spoken of. Arrheton thus denotes divine negativity and unknowing. It may not necessarily mean “forbidden” (the word for that is aporrheton), but it does denote something that cannot be understood discursively, and it must be passed into, which means that one must partake of the mystery in order to understand its life-affirming secret and its inherent sacrality. For the mysteries, this meant the teaching was to be kept secret, and all participants honoured the regime of silence, often on pain of death. But even if such secrecy is not necessary, and perhaps it isn’t, the point is that it cannot be spoken of, meaning you cannot simply reason about it discursively, and so you most pass into it. The heart of another is a dark forest, and so you must pass into the forest. To do this, you must embrace the unknowing of the world.

For the rationalist, especially the rationalist who calls themselves a skeptic, everything is matter of the ability to prove everything to everyone. For their Christian counterpart, everything is a matter of faith, and its confirmation, to whom reason is ultimately but a tool. An alternative to either, I believe, is best summarized in Voltairine de Cleyer’s poem The Toast of Despair; life is a problem without a why, and never a thing to prove.

“Aeneas and Sibyl in the Underworld” by Jan Breughel the Younger (1630s)

The Politics of Satanic Paganism

There is sometimes a tendency among both some Satanists and some Pagans to assume that their respective paths are not political, or that they can be totally separated from politics. I’m afraid that this assertion is just not true, and the syncretism that I present does not hold any promise of separation from political ramifications. In fact, up to now I have already related some of the contours of Satanic Paganism to political theory and philosophy, and at that a decidedly radical selection of theory. There is also an ever-present need to guard against the constant creep of fascism, and the bending of the world of alternative spirituality towards reactionary or right-wing ends. This requires a somewhat consistent politicization, which then serves to counter politicization in the other direction; if you do not politicize, the other side will do it for you on their terms, and you don’t want that. Therefore it is imperative that the political commitments or ramifications of Satanic Paganism are established. And bear in mind, this is still in the context of what is essentially an individualistic mode of religious or spiritual thought and praxis, so there is a sense which you can say these ramifications may be interpreted as individual from my standpoint. Yet, they are not isolated from the ways in which it can be applied in more generally, outside of myself.

I suppose it is really best for me to start by asserting what Satanic Paganism is not, or rather what it rejects. I see Satanic Paganism as expressly anti-fascist, anti-statist, anti-capitalist, anti-imperialist, anti-colonialist, anti-racist, anti-folkist, anti-authoritarian, anti-sexist, anti-homophobic, anti-transphobic, anti-queerphobic, anti-ecocide, and in general opposed to all forms of oppression. I also see Satanic Paganism as opposed to the dominant and mainstream representations of Satanism who have set themselves or have been set up as basically “the establishment” of Satanism, largely because of their authoritarian practice, reactionary tendencies, and overall failure to really challenge anything. I oppose the Church of Satan for its basis in Anton LaVey’s reactionary Social Darwinism, drawn from the Objectivism of Ayn Rand and the white supremacist nightmare of Might Is Right, the totalitarian vision of Pentagonal Revisionism, and the simple fact that the organisation is filled to the brim with outright neo-Nazis and other fascists, and its leadership has openly praised the neo-Nazi James Mason, all while they claim sole historical authority over the concept of Satanism, which they claim to have invented, even in the face of all evidence to the contrary. As may have already been established, I oppose The Satanic Temple for the fact that they are nothing but your average atheist dressed in black clothes and pentagrams, with no serious development of Satanism as a religio-philosophical system beyond a series of failed Yes Men style activist campaigns, and on top of that their leadership is in the habit of silencing critics and exploiting their membership just so they can support their right-wing buddies. I also oppose more prolific esoteric groups who peddle fascism in their own way, like the Temple of Set (with whom I also have much more issues with them as well) and Become A Living God.

But having established what I oppose, what do I stand for? The answer is, in one word, freedom. In two words, egoistic liberty. I long for a world in which there is no power that can curtail the free expression, cultivation, and self-boundarying of Ownness in each individual. All authorities, all statehood, all class rule, all borders, all manifestations of normative Society, all of the social structures, as instruments of the Demiurge that has ruled and stood atop this ancient freedom for millennia, will be destroyed. People will simply live their lives “naturally” to themselves, insofar as there will be no force directing them to live against themselves. All the prevailing conditions of the world will be overthrown and dissolved, and thus freedom from these conditions is attained. This sounds like egoistic anarchism. Indeed, I am an egoist, an anarchist, a communist, and a nihilist at once. Right now I dwell in the intersection of these concepts as well as ecological politics. To create the world I seek means two things: to see the relationships of a world of autonomy prefigured in the here and now, and to destroy the totality of the world order in the here and now. In other words, anarchy as life and negation as praxis hold the keys to the kingdom of destruction. From this destruction, the world is set loose into an autonomy of reciprocal relationships between people, and once more between Man and Life.

As I see it, this entails a political outlook that is usually placed at the far corners of “The Left”, and yet even that description is fairly inadequate. In objective terms, “The Left” and “The Right” are constructs that, although generally abstract, derive their existence from their relationship to Capital in the context of their origins in the French Revolution. There’s almost no way to actually derive universal objective content from them, or a universal standard for what makes someone a “leftist”, but between “The Left” and “The Right” it may be possible to assess some vague core for each. “The Left” is simply a collection of ideologies defined only by the fact that all of them believe in some means of the socialization of politics. In bourgeois politics this typically means people who want to socialize the wealth of bourgeois society through the downwards redistribution of wealth, while in the broader context of “Socialism” it pertains to a broad idea of the public ownership of production, by any number of definitions. The most radical expression of the socialization of politics is to be found in the axiom found among many communists and anarchists which proposes that everything is to be owned universally, without the division between the state and the proletariat. Egalitarianism in the context of “leftist” politics means the socialization of the political franchise in that the whole mass may share this franchise, typically still within the context of the logic of democratic statehood. While one of the many ways “leftists” divide each other is on the subject of whether or not another is “really” a “leftist”, the reality is that, so long as their aim represents the socialization of politics, even the most rank social-chauvinist, insofar as they have the same basic goal, is arguably a “leftist”. This does not make them “comrades”, however, and that realization should attune you to the reality that simply being a “leftist” doesn’t actually make you a comrade or an ally of anyone, even of other “leftists”. Suffice it to say there is a reason that “left unity” is either illusory or arguably undesirable, and in this regard the problem is that there are multiple fundamentally opposed means of acheiving the socialization of politics. “The Right”, on the other side, is that collection of ideologies which is defined only by their interest in the concentration of politics. A very obvious expression of this is the fact that pretty much all of “The Right”, including fascists (even “Third Positionists”), support the concentration of private property in some way or another. In fact I’d say that the fundamental logic of right-wing politics was already authored by the act of enclosure, the confiscation of the commons by the state and its subsequent re-investment into the hands of the property-owning class. Even “anarcho”-capitalists perpetuate this logic to the point that their “statelessness” is nothing more than the concentration of private property at the expense of the very source of its existence. The right-wing obsession with hierarchy as an existential fact and moral necessity further illustrates the concentration of politics as the concentration of political power through the principle of social stratification. Expressions of social conservatism on “The Left” serve merely to socialize the idealised top of the hierarchy of values to be absorbed in every obedient member of the masses. Every Social Darwinist argument made by rightists of both the statist and “libertarian” camps is a way of promoting the hierarchical concentration of politics by naturalizing the existing conditions and constitution of social stratification.

Where does this place me, then? To me, the intersection of communism, anarchism, nihilism, and egoism points to an outcome wherein we see the unfolding of life ungoverned by the structures that emerge from statehood, hierarchy, and capital to restrict the horizons of existence and expressivity. I have come to reject the notion of any hard boundaries or borders between the ideological concepts that I stand behind. Communism is the real movement dedicated to the overthrow and abolition of the totality of the existing conditions. Taken seriously, this means we do not stop even at capital, and so statehood and hierarchy, even “Society”, as key constitutents in this totality, are also to be dismantled. Insofar as communism already means the establishment of classless, moneyless, and stateless conditions, it doesn’t take much effort to see that we approach the conclusion of anarchism. In fact, Pyotr Kropotkin had already understood this. But the abolition of the totality of existing conditions is inherently negativistic, and when deepened sufficiently, active political nihilism makes perfect sense of this goal, in that the whole point is to negate the totality of conditions in order that the new world is born out of the void; thus our aim is what I call the world after the world. I like to think it almost as that beautiful new world that emerges right after the conclusion of Ragnarok. Communism is also egoism, as Karl Marx himself declared in his meager attempt to refute Max Stirner in Critique of the German Ideology. Communist theory, if it is consistent, understands that there is no such thing as “the general interest” or even “the greater good” except for some idea created by the ruling class or society of a given era, and the total appropriation of Man by Man takes on the form of devourment in that alienation is to be overcome by the devourment of all property and production, ridding it of its concentration in privation and labour, in order to make it yours, and thus everyone’s. Remember from Bakunin that my freedom and your freedom are really the same freedom, and cannot be one-sided without it meaning privilege, and so through Stirner my egoism and your egoism is really the same egoism. On this basis the real condition of egoistic freedom is paradoxically a collective individualism, even if individuality rather than the collective is its ultimate source. Society, in this sense, is ultimately an abstraction, a fixed idea, a spook, it has no objectivity and is instead a byword for the various social and productive relationships we enter into in settlement and regulate through norms. The concept of “Society” is thus, in material terms, something we put ourselves but which obscures the real relationships and conditions that comprise it. On egoist and nihilist terms, this might well demand the abolition of “Society” as the fulfillment of the communist demand for the abolition of the totality of existing conditions. Alfredo Bonnano, a fairly notorious insurrectionary anarchist whose work currently informs the nihilist movement, in Armed Joy not only doesn’t oppose his anarchism to communism but instead refers to communism as a need that transforms all other needs, and whose fulfillment abolishes labour and replaces it with the condition of the individual’s complete availablity to themselves and expressivity of themselves, to the extent of breaking from all models, even production itself. And of course, if by communism all we mean is a free association of people who, without the rule of the state or hierarchy or capital, interact with one another to fully develop themselves in any way they want, we might find the Union of Egoists as the highest expression of this idea which fulfills it and brings it back to its dialectical source in the individualistic aspirations of Ownness. From there, it is easy to see the way communism, egoism, nihilism, and anarchism all come together for me. It is also for this reason that I must refuse the label of “socialist” for myself, because in practice, as an idea not confined to Marxist thought, it can mean any number of definitions for “public ownership of the means of production”, including some fairly meager and even almost reactionary forms of statist reform. Besides, it seems like these days anyone can call themselves a socialist.

Since religion is political, and modern politics arguably “religious”, this places Satanic Paganism at the depths of the camp of liberation, its negativity stretching out even to the abolition of politics by politics. That at least is my goal. Unlike many anarchists, or many communists for that matter, I think that there is an extent to which it is possible to prefigure the logic of Anarchy via religious thought in a way that secular thought does not always accomplish. I have seen Anarchy described as a “centerless constellation of relationships” built upon “affinity, trust, and reciprocal knowledge”. A constellation of reciprocal relationships is, at base, the ramifications of the pre-Christian polytheistic cosmos. Even the centerlessness of this constellation is applicable to such a context, as I have shown when discussing the theology of rebellion at length in this article. There’s no fixed hierarchy of power, no fixed centre, no centre that isn’t ultimately altered by change of hand, and reciprocity is the defining feature of the relationships people cultivate with the divine and the world in which the divine manifests. Granted, this didn’t necessarily translate to orchards of Anarchy across time until the emergence of Christianity; if that were the case, there should have been no states and no imperialism based on statehood. What it does mean, though, is that some of the most basic logic of pre-Christian religiosity is pregnant with the potential to prefigure the logic of Anarchy. Indeed, we might well consider how pre-Christian societies in Scandinavia were defined by barely governable decentralised societies up until the later periods where more “classical” central monarchies emerged and eventually led northern Europe into the Christian era.

But even if we can’t accept that all pre-Christian societies were very free, consider the efforts of militant atheism or anti-theism. The simple fact is that state socialist countries, typically formed along the lines of some form of Marxism-Leninism, had a penchant for “freeing people from reactionary religion” by oppressing religious communities, denying freedom of religious association, heavily regulating worship, and conquering lands that were deemed “backward”. To this day, capitalist China (which incidentally is statistically the most atheistic country in the world) still imposes harsh restrictions on religious worship, often persecuting churches and temples for not glorifying party leadership enough, and is currently carrying out a systematic genocide of the Uyghur Muslims. Even in the context of anarchism, there is the often downplayed case of Spanish anarchists who partook of massacres against Christians. The hero of modern secular Turkey, Mustafa Kemal Ataturk, participated in a genocide carried out by the Ottoman Empire against Greeks on the basis of religion and ethnicity. During the French Revolution, pre-existing religion was rejected only to be replaced by a new theistic civic cult dedicated to the “Supreme Being” (God by another name, perhaps less offensive to rationalist sensibilities), and de-Christianizers who were seen as not aligned with Robespierre’s cult were executed. In the Enlightenment, people like Bruno Bauer espoused the idea that people should be required to renounce their religious identity in order to become “free citizens”; today, that basic program is being carried out in China in its efforts to “Sinicize” religious and ethnic minorities. The simple lack of belief in God, or the simply commitment to Reason, has long been assumed to be the foundation of relationships of freedom, but in many ways this seems not necessarily to have been the case. Rather, I think of it the way I think of the ecological crisis. It is ultimately foolish to think that we can simply change the hands of the system, only address its economic conditions, and expect to resolve much. No, we must develop reciprocal relationships with the world, not unlike what may have once existed before; for me, this is part of why the Pagan worldview is so important. Similarly, I am inclined towards the idea that those who can develop a spiritual, religio-magickal praxis of liberatory negativity have the power to prefigure their own freedom, and light the way in their example.

I would say that the embrace of Negativity in a Satanic context is a core plank of the political aspect of Satanic Paganism as much as – no, more like because of – its wider philosophical basis. This is because Negativity in terms of active politics brings to focus the idea that all the existing structures, which carry forth the logic of status quo and assure its reproduction even in any new world, should be dismantled. This, of course, is the total opposite of even democratic socialist thought and a great deal of “dialectics” whose whole point is to preserve the political order, “the shell of the old world”, so that it can condition their grand new world. But the active nihilism or negativism of certain anarchist tendencies is actually perhaps the illuminating perspective on that theme that has stayed with me throughout my life. Death and rebirth, intertwined with one another, darkness the source of light. From the standpoint of active nihilism, death means the negation of the world order, of the compound interlocking structures that comprise state society (and which I call Demiurge), and this negation, thus this death, is the black soil from which the life of a new world may be born – indeed, it is the only place from which it really can emerge. Thus, I link my negativity and active nihilism to a fundamentally Pagan worldview (in which, of course, death is often a beginning more than the end) alongside the negativity of Satanism. But the other aspect of negativity in the political dimension pertains to the lens through which we see the death drive in society as it opens up a window to its contradictions, presenting the shadow of its order as manifest in its inherent structural anxiety.

In baedan, we see an expression of queer negativity that opens the way to a deeper appreciation of both the figure of Satan and the concept of the Satanic as a whole. Basically, baedan argues that, when society positions queerness as a threat to civilization, queer negativity embraces the role of queerness as a destroyer of the norms of civilized society and the undoing of society and the state. This negativity denies the positive counter-narrative offered by liberalism and cousins, which positions queerness as just another part of society, to be represented within the structures and hierarchies of society that representation ultimately legitimates. I find that it is possible to take from baedan that the negativity affixed to queerness is also a window into the contradictions of the social order itself, an insignia of civilization’s own “damnation”, a negative demonstration of the values of a society through its denunciation of what society hates. With this critical methodology in mind, let us heed the whispers of the Devil and delve into the anti-Satanic imaginary common to “Western Civilization”.

The Satanic Panic that swept United States and other parts of the “West” during the 1980s and 1990s, and continues to echoe into the present focused heavily on heavy metal and its more extreme forms, then as now a simultaneously “mainstream” and underground art form. As unfounded accusations of ritualistic child abuse collided with a rapidly growing musical subculture that allowed young men and women to transgress social norms, metal music came to occupy a negative space in the dominant culture similar to that occupied by the co-existing punk scene. Metalheads were unfairly treated because their expressivity stood at odds with traditional notions of masculinity, and vilified by a media and society that accused them of violent devil worship (and occasionally still does). Metalheads were not the only social and cultural deviants to hit with such tropes. For years, fear of homosexuality, bisexuality, transness or queerness was bound up with fear of the Devil and of Satanism, and sometimes this itself was linked to white racism. As an example, in 1994, four Latina lesbians in the US state of Texas were accused of “satanic rituals” and child abuse and incarcerated despite no forensic of any crime. It wasn’t until 2016, following documentary exposure, that the four women were exonerated, and even then only two years later were their criminal records expunged. To this day, you will find examples all over the world of LGBTQ people being accused of corrupting society through Satanism. In the US, right-wing moral panic around Lil Nas X is a rather recent example which is also directly connected to homophobia and transphobia, while the recently more prevalent moral panic around “groomers” is an only marginally more subtle new spin on the trope. In some parts of the world Satanic Panic is given an “anti-imperialist” or “anti-colonialist” twist. In Russia, for example, Pussy Riot was accused of spreading Satanism with the backing of the United States, and during the Ukraine-Russia War similar accusations have been repeated against Ukrainian forces. The very trope of devil worshipping sects as a threat to society, although time and again shown to be an illusion, is time and again reasserted because the order of society is always sustained by some sort of scapegoat. When we take a close look at this dynamic we may answer our central question: what does the Azazel say to us?

The SRA (Satanic Ritual Abuse) trope is ultimately a modern echo of tropes that ultimately connect back to blood libel, an anti-semitic conspiracy theory which accuses Jewish people of abducting non-Jewish children, murdering them in acts of human sacrifice, and using their blood to cook matzos for Passover. The fact that such acts are considered abominations according to Jewish law seems to never bother the bigots who make such absurd allegations or use them to justify vicious persecutions of Jewish people. But in the context of the medieval Christian society in which blood libel accusations became popular, the operative point was that to be Jewish was, in the eyes of medieval society, a threat to the hegemony of Christianity. Many Jewish people faced attempts by Christians to convert them, often forcibly, and because Christian faith was linked to political loyalty to the kingdom, deportations and genocides (including the Inquisition) were carried out under the justification of insufficient loyalty to the state. This itself is older than it seems. In ancient Rome, Jewish people were accused of corrupting the Roman religion by worshipping a god named Jupiter Sabazios, who the Roman establishment seemed to distrust as a foreign deity linked to perceived enemies of the state, and were expelled from Rome. In Rome we also see the idea of the Bacchanalia as a dangerous conspiracy against the state, in which participants from all social classes inverted social norms and supposedly plotted the murder of Roman officials. Livy’s claims about the Bacchanalia are very likely mostly fantastical, but his assertion that the Bacchanalia attracted women, plebeians, and “men most like women” gives voice to the real anxiety of Roman conservatism: a popular festive cult drew marginalized and dominated people into its fold, women were at least apparently the exclusive priests of this cult, and the popularity of this festivity was a threat to the authority exercised by Roman societal norms.

The negative space in all of this is alterity, alterity that is expressed in the expression of religious identity in a way that did not conform to the order of society. And there is somewhat more to it. You may notice that modern Satanic Panic conspiracy theories also incorporate organisations such as the “Illuminati”, and some others also add the Freemasons, as part of the angle that secret societies control the world and are responsible for everything bad. The Illuminati, as discussed in these conspiracy theories, does not exist. There was a Bavarian organisation founded by Adam Weishaupt which was called the Illuminati, and it was dedicated to promoting secularism with the aim of producing a society free from superstition and “free” from religion, but it was disbanded within only a few years. In the context of the French Revolution, the old Illuminati, despite having been disbanded, was believed by reactionaries to have somehow survived persecution and fomented the revolution in order to destroy the church. Secrecy here suggests danger and immorality, by which of course is meant the destruction of the dominant order of society, and this idea was not invented in the context of the French Revolution. The same conceit animates Roman mistrust of the Bacchanalia, because the Bacchanalia, although fairly popular, was practiced in secrecy. The mysteries themselves were sometimes distrusted for the same reason. In many ways it comes back to the fact that it breaks from the norms of things, and is not so well understood. In this sense, witchcraft is dragged into the conspiratorial imagination. In the pre-Christian world, mistrust of witchcraft was arguably little more than a matter of dismissal by a society that regarded them as either superstitious or unmanly. But in the medieval Christian era, folk magicians, ironically mostly Christian themselves, who practiced arts of healing and the like in a way that the church or the elites (who, themselves, were interested in magick at the time), and were burned en masse for it, and once the call to hunt witches was sounded, anyone and everyone could be burned as a witch. Such thinking seems to have periodically re-emerged in new and sometimes more sophisticated forms since the Middle Ages and now animates modern conservatism and fascism in its vicious moral panics against marginalized people.

Something brings these worlds in common. In India, moral panic against black magick takes a similar form as the others, where the entire practice of Tantra was deemed black magick, and the term Vamachara, or “Left Hand Path”, served as a convienient label for both British colonialists and Indian religious “reformers” to scapegoat religous heterodoxy for the various social ills and the colonization of India itself, while in Britain it became a way for chauvinistic occultists (such as Dion Fortune) and reactionary writers (such as Dennis Wheatley) to demonize those thought of as anti-colonialist elements as well as homosexuals and other “deviants”. Society, throughout its historical phases, defines an extant and “hostile” other in relationship to itself, based on the fact that the other seems alien to itself, and, because the other seems to behave differently its norms, and seems to show the possibility of life outside itself, it either tries to integrate this other into itself, thus taming it, or seeks to repress and destroy it. From our standpoint, if “mercy” and “judgement”, integration and repression, are two hands of the same God, down with God and both his mercy and his judgement. The “other” does not exist to be either repressed or integrated, but instead it is an Ownness that exists for itself, as all Ownness does, and it is the social order we put over ourselves that ensures that we do not understand this. But the negative space that we deal in, again, speaks to the fears of the social order, reveals its shadow, and with it the space of freedom pushed forth by the unravelling of society. For this reason, I position Satanic Paganism in its political content as something allied to the cause of the marginalized, and in this regard queerness is to be seen as a key to the world of negation in which the true Satanist derives the power of liberation.

On Pagan terms, what we moderns refer to as queerness is an expression of the whole range of essencing inherent in divinity. The myths of the transformations of various gods and heroes into their gendered opposites or into different species of animals communicates this matrix of essencing on social and individual terms that comprises the Pagan cosmos. It also tells us thats the whole of society, the whole sum of hierarchical relations that has hitherto comprised it, is not to be trusted and in fact should be uncompromisingly opposed and dismantled. No matter who holds the guard in the prevailing social order, much of the world is varying shades of bad for trans people. Even in more consistently liberal countries, trans people still face restrictions in access to healthcare practically on the basis of being trans, the practice of conversion therapy (which is basically just a way of torturing LGBTQ people) is often still legal, and in some countries your gender identity isn’t recognized without compulsory sterilization. Supposed allies on the progressive side will invent ways of justifying forms of transphobia, which means that, for trans people, it could be argued that nearly the whole political climate of the status quo is societally and structurally against them. Liberation, then, means tearing it all down. This is why Grow Your Future says that, because being queer puts you in opposition to the colonial power of the state, queer liberation means death for state power. As baedan says, queer liberation means refusing to negotiate with the society that regularly both oppresses them and rationalizes their oppression. Therefore society should not, as many leftists including social anarchists (from Pierre Joseph Proudhon to Daniel Baryon), be taken for granted as a value in itself, to be reformed and reproduced, and instead it must be suspended in a process of gruesome critique, of Benjamin’s profane illumination, and ultimately negated. By this count, to be an ally is at the very least to be in solidarity with this effort.

We often wonder about the nature of a world without capitalism, a world without the state, a world without hierarchy, a world in which the prevailing social conditions have been overthrown as communism was meant to accomplish. We often ask for precise plans for how the new world will be organized, typically perfect in nature and whose projected conditions possess complete accuracy. But such plans are actually impossible to give, and I think that some of the people who make such inquiries know this, knowing further that, within the shell of the world as it is, people can only be persuaded to break from such a world if they possess total certainty that order will remain or be improved. In truth, simply consider the matter of communism, or more precisely the fact that even some of modern history’s most strident anti-communists have understood that there is actually no “clear notion” of how communism will be organized, because as one society moves to its next stage of development there is no way of actually knowing what that stage will entail until we actually arrive at it. The short of it is that there is no clear and precise model of how the future will work, and that’s fine; because, as Marx himself said, communism is not a state of affairs or an ideal to adjust to. Even the idea of the higher phase of communism, as set out in Critique of the Gotha Programme, communism is more defined by a general set of conditions that, at least according to Karl Marx, comprised a communist society, not so much an actual organization or plan for how to manifest them. At the intersection of communism, anarchism, nihilism, and egoism, this becomes one more communist insight that is deepened into something more. It is strictly impossible to predict what the world of autonomy will look like with any precision, there’s no way to actually be “scientific” about this in the way that perhaps Engels or Lenin or their heirs would have you believe, and the only way to answer our questions about the practical and moral implications of this world is to not only participate in the cultivation of the relationships of the new world in the here and now but to negate and dismantle everything that comprises the structure of the current order, and thereby confront ourselves with the reality of the new mode of life.

In this sense what we understand as “anti-communism”, in the typical reactionary context, is not properly understood as mere opposition to the falsely-labelled “communist states” of the 20th century, but instead the highest form and most brutal expression of the fear of bourgeois society directed towards the abolition of its own conditions, and regardless of the actual reality of this abolition. You may already have noticed that “anti-communism” in the usual formal sense is not some “apolitical” or ideologically “neutral” force, merely entailing opposition to totalitarianism. It’s opposes communism and anarchism in equal measure because it fears the void of the abolition of existing conditions, it fears the chaos of the new world and the liberation it brings, and the fact that the falsely-labelled communist states were typically dictatorships serves as a convenient excuse to wrap up this fear as a defence of freedom. But it is all projection, because when it comes to authoritarianism, dictatorship, and totalitarian violence, the anti-communists are in no way better than their “communist” counterparts, and in certain cases they’re often much worse. In fact, don’t ever forget that one of National Socialism’s driving impetus’ was precisely a war against communism, and it is communists alongside Jews that are usually counted as the two great bogeymen of Nazism, and so it is for much of the rest of fascism. Much more importantly, though, the “freedom” defended by anti-communism is most obviously not freedom, and “freedom” as they present it is in reality a naturalization of the hierarchies that they deem to be the authentic nature of human being. In other words, what anti-communism preserves is not freedom but “order”, albeit in an abstract existential sense as relative to bourgeois society. Fascism in this setting is an outgrowth of the totality of the structures of imperial and colonial statehood together with the logic of capitalism and the various bigotries that grown with all of that, taking shape as violent, terroristic reaction against any perceived threat to the fundamental order of things. On this basis of fundamental order, growing out from the structures of the totality of conditions which produce oppression and marginalization, fascism embarks upon its ceaseless campaign of oppression and extermination, to subordinate all conditions and wipe out all resistance. This is the reason why the threat of fascism can’t just be contained in politics as usual.

But at this point, we may continue on the final operative point as it relates to anarchism. Plenty of anarchists respond to society’s cry that anarchism is “chaos” by asserting that anarchism is in fact “order”, sometimes with the attendant assertion that it is actually the state that represents “chaos” – a true inversion of the term if there ever was one. I know that the whole “order versus chaos” discourse is often considered cumbersome and even meaningless, but I argue that this changes somewhat when we look less to the fixed categories of “order” and “chaos” in themselves, the way that Jordan Peterson and his ilk often do, and instead focuses on what these concepts really communicate to us. In other words, what do “order” and “chaos” say? What are you afraid of when you say that anarchy is the collapse of “order”? By “order” do you mean statehood, the thing that like all of political organization is upheld by violence? Then even though freedom may indeed be as terrifying as philosophers say, “order” is surely worse. Those who benefit from the protection racket offered by the state have no idea what its order bases its existence on, while those who bear the brunt of state violence, especially abroad, feel the brutality of state power and its fundamental basis bearing down on all who oppose it and all who the state wishes to destroy. The “order” of all statehood is built on an atrocious chain of sacrifice, and the whole history of civilization effortlessly reveals this to be the case. On the other hand, if by “order” we mean what the Greeks meant by “kosmos”, then it should be said that “kosmos”, from its root words “kome” or “komeo”, suggest nothing but the continuous embellishment engendered by the growth of life, and of course, even if embellish we must, then each embellishment is replaceable. Or perhaps we might well do without.

But what to make of the proposal that anarchy itself is order? For one thing, this would entail that statehood is “chaos”, and such an idea flies squarely in the face of the fact that statehood and hierarchy are conditions of administration, management, and instrumentality embodied and enacted through nested ranks of authority. There is nothing chaotic about it. The violence that supports it, along with the fluctuations of the market under capitalism, must all seem like a frenzy of disorder, and I’m sure that’s how many Marxist theoreticians have made it out to be when they mistakenly speak of the “anarchy of production” (how foolish it was for Engels to assume that private property lacked hierarchy!). But in reality, these are conditions set by the administration of the totality of conditions. That said, if anarchy is “order”, what does that mean? What makes “social self-rule” “order”? Is it simply out of some utopian idea that every function of state administration, of the current order of things, can simply be mimicked by the masses without the state, or even just without it being called the state? Or is it like the way Daniel Baryon talks about anarchy as some kind of “immune response of the species against all hierarchical parasites”, thus assuming that society not only has objective existence but essentially functions as an organism and that hierarchy is merely some external “parasite”, as though this is not simply a repackaging of fascist thought? All of these strange concepts seem to spring forward from some need to assure the world, under the watchful eye of state and capital, that “chaos” will not befall the world if we finally destroy the source of its oppression. But if that’s the case, what really is “chaos”? Nothing but the void of statelessness, nothing but the absence of some greater structure or chain of structures being put over us, nothing but the ashes into which we form ungoverned relationships, nothing but wildness and desert, and it absolutely terrifies us only because we have absolutely no idea of what that looks like. But that’s just what freedom is, it’s just how it is when you have no control over how everyone will act, no instrumentality over them.

And so the politics I espouse, and which I attach to Satanic Paganism as I see it, is one that carries the art of profane illumination to its highest heights, cutting through anything that seeks to obscure the goal of achieving the condition of liberation and ecstatic self-rule in the free, stateless, classless, moneyless, and, yes, (arguably) structureless association of all individuals in their own egoistic development, by the negation of the state, capital, hierarchy, and totality of the existing social conditions. In this, the example is none other than Satan, and in the descent into the arrheton of negativity that, in addition to the already established religious significance, takes on the profoundest political significance. As far as I am concerned, nothing else really suffices. But, you’re free to disagree.

Conclusion

So, after all of this, we can at least establish a summary of Satanic Paganism, reiterating much of what I have said. It is individualistic not only in its ideological content, but also in that it is a distinctly personal approach, one that I don’t think is (at least entirely) mirrored in anyone else. It upholds Negativity at the center of its spiritual philosophy, through which it understands the many contours of Darkness. Darkness here is the key to highest and most noble mystery of the Pagan worldview, and the liberatory power of Satan and the adversarial quality of Satanism. It is an anti-teleoglical philosophy, it is a worldview that grounds rebellion in a restless ground of being and the ceaseless growth of life, and grounds apotheosis in not only the enactment of will in the world but also the determination to step into darkness in the sense of the ineffable. My creed is a negative creed, all things considered. But that is the essence of what gives it its meaning and power, and, frankly, deepening the understanding of that negativity is responsible for my renewed sense of place, as though I am what I was meant to be or on the cusp of such.

The last thing I would like to do in communicating Satanic Paganism is present an alternative narrative of the “fall” of Adam and Eve in the Book of Genesis. This narrative, I feel, is most central to the weaving of the Pagan worldview with Satanism and the legacy of the Left Hand Path, and I saved it until the very end of this article for exactly this reason. Traditionally, at least as far as the Old Testament is concerned, the serpent is not Satan, though the New Testament redefines the serpent as Satan by referring to Satan as the “ancient serpent” or “old serpent”. As far as Satanism is concerned, though, perhaps the serpent may as well be the Devil, at least in that this is the identity it takes on in the Satanic context. Anyway, we all know how the story goes. Eve encounters the serpent in the Garden of Eden, and the seprent tempts Eve to eat the forbidden fruit; Eve tells the serpent that God said that whoever eats the fruit will die, the serpent tells Eve that she will not die and instead become a god, and then Eve and later Adam eat the fruit. Adam and Eve did not die, at least not from eating the fruit, though they did end up getting cast out into the world of death and toil, but the serpent was right in the end: they did join with the gods. In Genesis 3:22, after Adam and Eve ate the fruit and their punishments were decreed, God said “The man has become like one of us, knowing good from evil. He must not be allowed to reach out his hand and take also from the tree of life and eat, and live forever.”. “One of us” is the operative part. Certain biblical commentaries make explicit that it’s not referring to the angels, but instead suggest a reference to the “Divine Persons”. To me, it is obvious that “one of us” means the gods. It’s later in the Bible that God establishes in the form of explicit commandment that the Israelites should worship no god except God (Exodus 20:3), and in Psalm 82 we see God presiding over a whole council of gods and judging them, and these gods are accused of ruling unjustly and allowing wickedness to spread. My narrative, then, is thus: the serpent was calling on Adam and Eve to defy the orders of God in order that they, and the whole of humanity, can begin the road to apotheosis, and begin joining the community of gods, knowing god from evil and living forever in divinity. God, of course, does not like this at all, clearly he finds Adam and Eve joining the community of gods to be some sort of threat to his authority. Since he likes to keep his authority over creation, he punishes Adam and Eve, and since the gods always seem to challenge Yahweh’s authority, he punishes and proscribes them too.

The serpent itself is a symbol that encapsulates so much of what I’ve talked about. A creature that sheds its skin and, in so doing, appears to have died and been reborn, the serpent is a sort of archetypal symbol of death and rebirth. Indeed, Jake Stratton-Kent recognizes the deifying power of the underworld as taking the form of a serpent. Greek heroes were worshipped in the form of serpents, as were some gods. In Mesopotamia, serpent symbolism connects to the fertility beneath the earth in the form of the god Ningishzida, who is often depicted as serpents. In Japan it was sometimes believed that the gods, or kami, took the form of serpents, while certain forms of Buddhism regarded serpents as the “true forms” of the gods. Taking on board this rich symbolism, the serpent of Eden emerges as representative of the call of the mystery of apotheosis, the whispers of the power of Darkness, of the underworld, compelling mankind to take the plunge to take up the community of divinity by defying authority, undertaking the mystery, and partaking the war of all against all (rebellion). And so the serpent Satan calls the human species to rebel so that the human species may become divine, or perhaps realize its divinity. And having eaten the fruit, there can be no going back; or at least, not for those seeking freedom. There are many spiritual worldviews who hark back to the garden, back to the ideal state preceding the so-called “Fall”. But this to me is a retreat. It arcs towards an easy answer for the human condition that inevitable evokes some notion of prelapsarian, homeostatic order and harmony. Satanic Paganism does not support such a position, knowing that in embarking the road to apotheosis we have already abandoned Eden. And let me assure you, Eden is not a synonym for Wildness. On the contrary, as a garden Eden is an enclosed space, with boundaries separating Adam and Eve from the wild lands in which death and toil were to be found. Amidst the chaos and wildness of the world, Eden is order itself, it is a haven of stability whose comforts are enjoyed so long as God’s absolute authority is agreed to and you obey God’s commands. Naturally, the order of Eden is something to be rejected, to be walked away from, or indeed to defy and willingly accept being banished from on behalf of your own freedom. In this sense, by eating the fruit and condemning themselves in the eyes of God in order to become gods, Adam and Eve, whether they knew it or not, sacrificed themselves to themselves, bringing forth death and apotheosis. And so, like them, like Odin sacrificing himself to himself for knowledge, like the death-and-rebirth of the Mysteries, like Satan willingly embracing the Fall on behalf of his own freedom, our ethos is thus: the only self-sacrifice we partake is that we sacrifice ourselves to ourselves.

Our praxis is a daemonic praxis. The shadow of religion is the source of our power, the alterity of it all our light, and as far as we are concerned the true ground of the value of religious life and experience. Be wild, be free, be negative, be unchained, be yourself and the void of yourself. Enjoy partaking in religious thought and life, question the strictitude and normativity of religion, take in the good of the sacred into yourself by imbibing, question and defy religion as long as it stands in the way of Ownness and life, dance in the interstices and the shadows, bearing the fire of the void on the road to apotheosis – the road to the world of the gods…to the wonderful ecstasy of deathless liberty!

Hail Satan, Hail Darkness, Hail the gods of old, Hail to wildness and nature, Hail the mystery of death and rebirth and the kingdom of shadows….

Alignment and ideology in Shin Megami Tensei V

This last year, during the summer, I took it upon myself to write a series of articles covering in great detail the alignments of the Shin Megami Tensei series, examining their many ideological, philosophical and religious contours and the way they take shape in each of the main games of the series. Part 1 was dedicated to the Chaos alignment, Part 2 was dedicated to the Law alignment, and Part 3, the final part, was dedicated to Neutrality. These posts seem to have been fairly successful, and I hope they made for good reading at least to tide Shin Megami Tensei fans over before the release of Shin Megami Tensei V. But now, Shin Megami Tensei V is here, and has been here for a good while now. So with the dust settled and the game thoroughly explored, it’s time to give the same treatment to just this game.

I was originally expecting to have this post finished no sooner than January, but it took a lot less time for me to finish this essay than I had originally suspected. And so, contrary to what I said earlier in my original review of Shin Megami Tensei V, instead of a January release, I was able to move this essay over to a Boxing Day release, still accounting for holiday plans of course, hence you’re now able to see this essay earlier than planned. I’m also assuming that it will be months before we get access to translated interviews from the developers of Shin Megami Tensei V regarding the full story context and the thought process and inspirations that went into it in the sense that we have for previous games in the Shin Megami Tensei series, so it was best for me to expedite the release of this essay once it became clear to me that it was going to be finished before the New Year.

This article will be covering the manifestation of the Law and Chaos dynamic in Shin Megami Tensei V, all the ideological contours that come with it, as well as its relationship to previous Shin Megami Tensei games. It will also, in the process of all this, deal in the many flaws of Shin Megami Tensei V’s story, and the premise that game attempts to present to the player. I should also note that, whereas the original alignment and ideology posts started with the Chaos alignment before moving onto Law and ending with Neutrality, this time we will start with Law, then move onto Chaos, and end with Neutrality.

Before Shin Megami Tensei V was released, it was often speculated or rather assumed by fans that the game would eschew the dynamic of Law and Chaos that is central to the series, opting for something more like the Reasons from Shin Megami Tensei III: Nocturne (which, as I’ve explained, all embody the Law side of that dynamic). Indeed, when the game was leaked before its official release, it was thought initially that there was actually no Chaos ending to speak of and instead a selection of Law and Neutral endings. But, having played the game, it soon became apparent that in fact there was a Law and Chaos dynamic, and while it plays out in an unconventional way relative to the rest of the series, it does still follow series tradition in many aspects, and one of the aims of this essay is to demonstrate precisely this.

I also see this essay as an opportunity to challenge various arguments made by various fans and commentators about the nature of alignments in Shin Megami Tensei V and their supposed departure from Shin Megami Tensei tradition and its “absolutism” (I’m looking squarely at you Comic Book Resources, and you TV Tropes!) that I believe to be facile, wrong-headed, and weak. In doing so, I’m probably going to displease a lot of people who are fans of the game, or even the series as a whole, but as far as I’m concerned that comes with the territory of our subject and my response to it.

Once again I’d like to stress before we start that this entire article is going to be riddled with explicit and major spoilers for Shin Megami Tensei V. If you haven’t played the game yet. it’s probably for the best that you not read it. On the other hand, there’s a good chance many of the people about to read this already have played this game. In any case, there’s your warning.

Story context

Since we are discussing one single game within the Shin Megami Tensei series, as opposed to basically the entire series of games plus some spin-offs, I think there is room to discuss the larger context of the game’s story, within which the dynamic of alignment is situated, before examining the three alignments indiviudally.

Shin Megami Tensei V begins with an account of an in-universe narrative of creation. It starts by establishing God, as in the God of the Bible, as the creator of the universe as we know it, or rather the “world of order” as it is called, and his servants, the angels, ensured that it functioned in accordance with his will. Humans, we’re told, led happy, fruitful, and prosperous lives under the auspices of God’s grace. But, we are warned, even the order of God himself is not eternal, that fate dictates that mankind will muddle and corrupt the path set out by God, and that order and chaos will continually beget and consume each other turn. We are then informed that the world is set to be destroyed, as is implied by the question, “How will these keepers of Knowledge strive and perish during their final, futile hours in this doomed world?”. The “keepers of Knowledge” are, of course, humans, or more specifically the cast of characters the game presents to the player, with whom they are soon thrown into the apocalypse. The narrators elect to watch these humans, as though observing a play, until a new ruler is seated on the throne.

Not too much later, after the collapse of Takanawa Tunnel, we receive yet more narration concerning the origin of the demons in the game. The games, keeping in mind their modern setting and the clash with secularism that this entails, often embrace differing explanations for the demons that inhabit them, and in that spirit here is the narrative that Shin Megami Tensei V offers us. In the beginning, before humans “gained Knowledge”, God (referred to as “the God of Law”) assumed the throne of creation, and upon doing so he confiscated all “Knowledge” from the other gods so as to deny their ability to challenge his rule over the cosmos. This, it seems, desecrated the other gods, robbing them of their former divine status and resulting in their transformation into the beings called demons. God then stashed away a “Fruit of Knowledge” in his own paradise, seemingly hidden from the other gods. And then a serpent sought the audience of mortal humans, so as to tempt them to eat the “Fruit of Knowledge”, promising that the humans will become more godlike. This is then cast as a conspiracy aimed at resurrecting the war between the gods. Humans everywhere ate the “Fruit of Knowledge”, and this meant consuming “Knowledge” which then bound to the souls of humans and brought them closer to gods. Naturally this leads to God angrily banishing humanity from his paradise, and humanity is constantly watched by demons, waiting for their moment to claim their lost “Knowledge” from humans.

This premise is central to the story of Shin Megami Tensei V, and it is constantly recapitulated to the player throughout the game. There is an entire plot arc based on this premise, which is then conveniently wrapped in the dressing of what is otherwise a paper-thin conversation about high-school bullying (which, I must stress once again, is the game’s only effort at “sympathizing” with the issues of contemporary society). The entire concept of a Nahobino, the neither-demon-nor-human hybrid being that the main character becomes, starts from this premise. It is a human with “Knowledge” and a demon uniting together, to access the apparent “true form” of the demon, and demons seek “Knowledge” in order to attain the state of being a Nahobino, presumably in order to challenge the power of God. Left untouched, however, is the nature of “Knowledge”. There doesn’t seem to be any effort within the game to actually define it. The closest the game gets to doing so is to establish that the gods needed it in order to be able to shape a functioning world, and that without it the gods ceased to be divine. Thus “Knowledge” is more accurately just “divinity”, in the sense of divine identity and power, which God sought to monopolize for himself once he became the supreme being.

Also, God is actually dead this time. 18 years before the events of the game, a war between the forces of order, or God rather, and the forces of chaos, led by Lucifer, engaged in a battle referred to as Armageddon, in which Lucifer apparently emerged triumphant. In a flashback, Lucifer proclaims that God has been slain by his own hand and that he has ascended the throne of God, or the Pillar Empyreal. He also proclaims that order has crumbled and chaos will envelop the world, leading to rebirth and a new future, with the only remaining task being to “sow the seeds that shall sprout into this grand reality”. So God is basically dead for the entire game, with Lucifer having defeated him. And yet for some reason God’s order still hangs over the world, at least in theory. The Condemnation, God’s edict barring the existence of the Nahobino, is at least suggested to still be in effect, despite the main character becoming a Nahobino in the midst of this, and the angels of God, gathered under the name of Bethel, continue to fight the agents of Lucifer despite God’s death.

Of course, this being a Shin Megami Tensei game, one continuing directly after Shin Megami Tensei III: Nocturne at that, there has to be a turning point leading on to the quest to build a new world in the wake of the apocalypse. As such, everyone eventually gets the memo that God is dead and the time for a new creation is at hand. In fairness, early on in the game, you are already informed that the Tokyo you’ve been living in for the last 18 years is not the real Tokyo, but rather the product of a miracle created by God, which is later referred to as the “Shekinah Glory” (that engimatic phrase which originally haunted the first trailer of the game). This means that the original or “real” Tokyo is what’s known as Da’at, or the Netherworld, completely populated by demons waiting for their chance to break into the Shekinah Glory version of Tokyo. But as the story progresses, God’s demise becomes apparent to the cast, as the Shekinah Glory fades, Tokyo begins to disappear, and meanwhile it turns out Bethel is composed of beings who have already figured out God’s death and are waiting for their chance to act accordingly. At that point, the “Goddess of Creation” (the “Megami” in Shin Megami Tensei, apparently) appears before the protagonist, beckoning him to seek the throne of creation. Eventually you’re compelled to choose between three outcomes, which will be explored over the course of this article:

  1. Uphold God’s order (that is, recreate the world in the image of God’s order)
  2. Recreate the world and save Tokyo (that is, recreate the world with a new order governed by multiple gods instead of just one)
  3. Destroy the throne

This is the game’s story, and thus the context in which this game’s version of the dynamic of Law and Chaos is situated.

Before we continue on to each of the respective alignments, it’s worth taking stock of where the overall story goes. We’re treated to what is essentially a retelling of the War in Heaven and the story of Man’s expulsion from Eden, one that also serves as an origin story for the demons and connects back to themes of the divide between monotheism and polytheism that were explored, pretty shoddily, in the last game, Shin Megami Tensei IV: Apocalypse. That game’s story-world might just hang over Shin Megami Tensei V like a shadow, since the vaguely-defined “Knowledge” of this game, although ultimately conceptually different, at least to me smelled a little bit like the concept of “Observation” in Apocalypse, a power given to humans by the Axiom which allows humans to give form to the formless and is thus coveted by the gods and demons because of its power to create and/or destroy them. “Knowledge” here doesn’t determine whether or not the gods exist at all, and we’re in no way certain where it comes from, but it does seem to follow a similar trend of using vague, abstract philosophical-sounding concepts, in lieu of any existing mythological or esoteric concept, as a device to explain the existence of the demons.

That said, I could remark about the connection between divine identity and the ability to challenge the order of God. It is not too uncommon in pre-Christian myths to see humans and even other gods challenge the celestial order in some way, and in fact, in the Atrahasis, the Mesopotamian precursor text to the story of Noah’s Ark, humans are created through the blood of Geshtu-e, a god of intelligence and a leader of a group of rebellious deities known as the Igigu, and in turn humans gain a portion of the divine in their blood. The gods in the Atrahasis created humans to do the labour that the Igigu refused to do, and the suffering of their labour led them to cry out in defiance, resulting in the attempt by the god Enlil to destroy them. The hero Atrahasis saves mankind with the help of the god Enki, though the gods afterwards control the human population through sterility, the chaste priestess, stillbirth, and infant mortality. Humans rebelled, as Geshtu-e did, rather than accept the fate Enlil might have wrought upon them, and as Peter Grey suggests in Lucifer: Princeps this emerges from the heritage of the divine blood that created humans in the Atrahasis. In Shin Megami Tensei V, God seizes the divine identity of the gods and stows it away, only for humans to eat the Fruit of Knowledge and become infused with that same latent divine identity. So humans become a threat to God’s order through their latent ability to contest it, which is why the narrator laments God’s order being inevitably corrupted by humanity. That said I would probably not suggest that the writing team for Shin Megami Tensei V actually sought to channel the depths of that ancient heritage that Peter and I would retrospectively refer to as “Luciferian”, and instead suggest that what we see in Shin Megami Tensei V is more or less specific to the game and focuses directly on the base myths of the War in Heaven and the Garden of Eden, not so much their deeper polytheistic roots.

I would also like to stress that not every reference in Shin Megami Tensei V seems to have a particularly coherent meaning, or at least not one that is apparent to me anyway. The netherworld where the demons live is called Da’at. In Kabbalah mysticism, Da’at is the name of the location in the Tree of Life where all of the ten sefirah converge and unite as one. What this has to do with the demons or any concept of the netherworld/underworld has never been obvious to me. The name Da’at means “knowledge”, which you might think connects to the story. But don’t you think it sounds weird that the demons look for knowledge in a place that in Hebrew is called “knowledge”? Or that the demons seem to have their home named after the thing they’ve lost, like some kind of cruel joke played either by themselves on themselves or by God I guess? Also, a demon named Lahmu mentions being in a place called Assiah. Assiah is the name of one of the spiritual worlds in Kabbalah mysticism. That’s not unfamiliar to Shin Megami Tensei, since Assiah along with Atzulith are mentioned in the series in some way, but it’s not the obvious what the connection to Da’at is. Maybe they’re separate dimensions that are connected somehow? Who knows.

Anyways, with all that out of the way, let’s address the alignments in Shin Megami Tensei V, starting with the Law alignment.

Law

Assessing the role of the Law and Chaos dynamic means establishing exactly who represents each side of that dynamic. Shin Megami Tensei V’s representation of the Law alignment is, for the most part, fairly predictable by Shin Megami Tensei standards. Although God is dead, his angels are still very much alive, fighting on his behalf seemingly to protect Tokyo from demons. But is that all there is to it? And what do these angels really want?

First of all we should note that, for much of the game, you are essentially stuck on the same side as the angels and don’t get to really oppose them until much later in the game. This is because the protagonist has been drafted into membership of the demon-fighting organization known as Bethel, a name that, conspicuously, means “House of God”. Most of the units of Bethel that you see are angels, and it is through the angels that you are initially introduced to Bethel. An angel named Abdiel also serves as the commander of Bethel’s forces, meaning that she (yes, the male angel Abdiel is a woman in this game, for some reason) is basically in charge of the organization as a whole. And in typical angelic fashion, Abdiel does not brook dissent, and in fact has to be dissuaded from killing the protagonist for being a Nahobino, a violation of the edict known as the Condemnation.

The Condemnation is the name given to an edict imposed by God after he assumed the throne of creation, which barred all other gods from being able to assume the form of a Nahobino and thus access their divine identity. This meant the seizure of all “Knowledge” from the other gods, and their transformation into demons, and in theory means that, in the words of the angel Camael, God is the only Nahobino in existence. But with God dead, this edict seems to no longer stand, as evidenced by the protagonist’s transformation into a Nahobino. Of course, the angels don’t quite realize this yet, and Abdiel certainly doesn’t get the big picture until much later in the game, when she holds a summit with the rest of Bethel’s leadership and is defeated for the first time by the player. Indeed, when you first meet Abdiel, you’ve only been playing the game for an hour or so, have only just met Abdiel for about a minute, and she’s already prepared to kill you for violating the Condemnation, saying that Bethel will not tolerate anyone who violates the will of God. Bethel then emerges as what is initially the clear Law faction of the game, one that you are forced to cooperate with for the majority of the game.

The initial presentation of the Law and Chaos dynamic is pretty straightforward. Representing Law are the forces of order, consisting primarily of Bethel’s angels and their allies on one side, fighting the demons of chaos on the other. The demons of chaos want only thing: to reclaim their lost “Knowledge”. And they’re prepared to invade whatever passes for Tokyo and apparently capture your high school classmates in order to get it. Seeing this as a threat to God’s order, the forces of order lead by Bethel want to stop them, and “protecting Tokyo” just happens to be part of the package insofar as it means driving their enemies into the abyss. The game introduces you to the angels fairly early on as “working tirelessly to protect the people”, presumably from demonic incursions. But this is little other than a ruse, as becomes apparent later in the game. The angels, although they fight the demons breaking into Tokyo and seemingly protect its inhabitants, don’t actually care to stop its ultimate apocalyptic destruction. The angels, when confronted with the failure of the Shekinah Glory and of God to protect Tokyo, and its destruction despite conforming to the will of God, insist that Tokyo’s destruction is to be considered inevitable, “for God’s anger burns many and spares none”. For the angels, God’s order is absolute, and if that means the destruction of the very Tokyo that they were ostensibly “protecting”, then they do not oppose the destruction of Tokyo. Abdiel affirms this creed to the hilt, and so does her apparent rival, Camael, when he tells the protagonist it is his “justice” to loyally execute God’s words, which means killing the player as a Nahobino. The difference between Abdiel and Camael is that Abdiel would rather kill the Nahobino that is the player, but can be convinced to use the Nahobino to execute the will of Bethel until the demons are gone, while Camael brooks no such thing and prefers to immediately kill the player so as to ensure that God is the only Nahobino in existence. Your existence, after all, is a threat to God’s order, because your power as a Nahobino might cause some of the angels to join your side and, so Camael fears, abandon God’s side.

There is obviously a heavy leaning into the implications of Christian theology, or least about as deep as it gets for a game that’s only trying to be an edgier Tokyo Mirage Sessions a new generation of Shin Megami Tensei. The Christians frequently counsel us that God in his unconditional love for humanity has given us free will, that we might come to choose his side through it. Any even cursory reading of the Bible gives us reason to doubt that assurance, considering, among other things, that it is down to God hardening the Pharoah’s heart that the Israelites were refused the right to leave Egypt until the death of the firstborn. Leaving aside the Old Testament, the Book of Acts, within the New Testament, makes clear that “in him we live and move and have our being”. The implications are very much pantheistic, and I would argue that these implications are not the rosy and reasonable alternative to classical theism that certain rationalists both Christian and secular would like to believe, and certainly not the alternative to monotheism that certain neopagans would like to believe. The full scope of that is best reserved for another article in another time, but for now let us establish that there is only one God in pantheism, just that this God is the whole universe. The implications presented in the theology of the New Testament is that God is omnipresent to the point of permeating the whole fabric of the universe and is the sole agency underpinning our every movement. Free will, in this sense, is impossible with the Christian God present, and insofar as God’s order cannot be meaningfully opposed in that even evil actions must necessarily be underpinned or made possible by God’s agency alone, then God’s order would indeed by absolute. Indeed, this I think is what Abdiel means when she says that the ability of her enemies to resist her at all is “by the grace of our Lord”.

Turning away from the main plot for a moment, I should mention that Shin Megami Tensei V also features a series of subquests in each region of the game, one seemingly corresponding to Law and the other seemingly corresponding to Chaos, in theory anyway. This correspondence is at least inferred by the available guides for the game. If there is any correspondence to the alignments, then these subquests are worth exploring for content regarding the expression of Law and Chaos outside the game’s main plot.

In the Minato sector of Da’at, specifically in Shiba, we see a grotto in which a demon named Apsaras, based on the celestial nymphs from Indian mythology, is worshipped by a congregation of weaker demons who pray to her for salvation. Apparently the Apsaras has a whole space set up as a shelter for the weaker demons, who come to rely upon her benevolence in a hostile netherworld and obey her as a result. In fact, only the weak may enter her cave, as the strong do not much benefit from her benevolence. Asparas’ stated goal is to form a circle of gods and offer the weak the minimum amount of knowledge and resources to survive while belonging to her circle. This is opposed by another demon, Leanan Sidhe, who accuses her of seducing weaker demons in order to create an army of soldiers who unconditionally obey her will without regard for their individuality. Apsaras in turn accuses Leanan Sidhe of deceiving the demons with empty words that will only cause them to despair at their own powerlessness. Apsaras is a Yoma and therefore Law-aligned, while Leanan Sidhe is a Femme and therefore Chaos-aligned, so the familiar dynamic of Law and Chaos is well-established here. Taking the “The Spirit of Love” subquest sees you siding with Apsaras and fighting Leanan Sidhe.

Another subquest that follows the same formula is in the Shinagawa area of Da’at. At Shinagawa Pier you will find a Principality, one of the angelic orders, who requests that you assist him in exterminating a group of Lilim who are apparently plotting to infiltrate Tokyo (by which he means the Tokyo produced by the Shekinah Glory). Principality’s rationale is pretty straightforward, and not unlike Apsaras’: he claims to want to protect the weak, in this case humans as he sees them, and he thinks that the Lilim want to attack the whole human world, so in order to protect humans the Lilim must be defeat. The Principality is an agent of Bethel, as is to be expected of most angels. The Lilim, of course, would dispute the angel, saying they only wanted to live quietly among humans. The traditional alignment dynamic is once again clear cut, with Principality as a Law-aligned angel (or Divine) and Lilim as a Chaos-aligned Night. Seeing as you can reject the Principality’s subquest and side with the Lilim instead, this would be probably the only instance in the game in which you can actively defy the orders of Bethel. However, this doesn’t actually affect your actual allegiance to Bethel, since until the last stretch of the game you still have no choice but to work for Bethel and follow their orders. In any case, siding with Principality and thereby carrying out Bethel’s orders by taking the “Holding the Line” subquest is the obvious Law-aligned choice.

Things get more unusual when you go to the Chiyoda area. In Sukiyabashi you meet Dionysus, the Greek god of wine, who tells you that he has set the rules regarding the distribution of alcohol in Ginza. He claims to be impartial in granting alcohol to all who ask for it, and that this is one of the rules he set. Opposing Dionysus is Black Frost, who calls himself the emperor of Ginza and wants to take Dionysus’ alcohol by force. Curiously enough, both Dionysus (a Fury) and Black Frost (a Night) are actually Chaos-aligned within the game, and even Dionysus responds to the suggestion of survival of the fittest by saying “so be it”, and that those who challenge him will be “put back in their place” because he is strong and not weak. Despite this and the fact that he really doesn’t have all that much to do with the ideology of Law, Dionysus’ quest, “A Sobering Standoff”, appears to correspond to the most to the Law alignment. I can only assume that this is because Dionysus wants to maintain the system of rules he has in place for regulating alcohol whereas Black Frost wants to upend all of that.

The last of these subquests can be found in the Taito region. In Ueno Park, you can meet Futsunushi, the Shinto god of swords, who gives you the subquest “In Defense of Tokyo”. Futsunushi identifies himself as one of the Amatsukami (which doesn’t sound strange, given that he actually was one of the Amatsukami, until we start getting into the Chaos alignment), and tells you that “foreign demons” led by the fallen angel Adramelech are trying to invade Tokyo. He very peculiarly complains to the player that if Adramelech was merely chased from his home and landed in Tokyo then he would not turn him away, but he claims that the “foreign demons” instead steal the land of the Amatsukami and try to “exterminate” them. When Futsunushi was initially revealed for Shin Megami Tensei V, some people saw him talking about “foreign demons” and suspected that he would be a continuation of nationalist themes in the series, and if you think about it, the way Futsunushi talks kind of reminds me of certain anti-refugee talking points we could bring up. In any case, although Futsunushi is a Wargod and therefore listed as Neutral, his quest “In Defence of Tokyo” seems to correspond to the Law alignment.

Altogether, the microcosm of Law presented in these subquests seems pretty straightforward. Law is about order, and that can mean many things: it can mean creating a society where safety comes with dependence on authority, it can mean simply preserving order in general, often on behalf of Bethel and the angels, and apparently it can also mean some sort of nationalism. Keep that part in mind for when we explore one of the central Law characters in the game.

Returning to the main plot, we see towards the final stretch of the game that, after the player defeats the demon king Arioch, the horizon of the Law and Chaos dynamic seems to change. The director of the Japanese branch of Bethel, Hayao Koshimizu, abruptly declares that the Japanese branch is going to break off from Bethel in order to install a Nahobino as the new ruler of creation. This leads to a summit between all the main heads of Bethel, in which we discover that the heads of the other Bethel branches are not angels but instead the various polytheistic gods: Khonsu, the Egyptian god of the moon, represents the Egyptian branch, Zeus, the king of the Greek gods, represents the Greek branch, Odin, ruler of the Norse Aesir gods, represents the Nordic branch, and Shiva, the Hindu god of destruction, as well as the serpent Vasuki, represent the Indian branch. It turns out that Bethel is just an alliance between the various gods and the angels of God cobbled together by Abdiel, who serves as its leader and commander, seemingly for the purpose of fighting the forces of chaos under the pretext that God is still alive. Earlier in the game we see a flashback in which Lucifer greets the angels led by Abdiel to tell them that God is dead and that he has killed him. Naturally, Abdiel angrily dismisses the “vile serpent”, believes that he is lying, and refuses to believe him. For much of the game Abdiel continues to hold onto the belief that Lucifer is trying to deceive everyone, and organized Bethel with that belief in mind, assuring the rest of Bethel that rumours of God’s demise have been greatly exaggerated.

During the Bethel summit, it becomes clear that the other gods have already figured out that Lucifer had defeated and killed God, that the Condemnation is no longer in effect, and that the world is due for a new cosmic ruler. Abdiel insists that Bethel still exists to preserve God’s world, that the Condemnation still stands, and that the right course of action is to simply wait for God’s return, reasoning that even if God did die he would surely return soon. When Khonsu points out the existence of the Nahobino that is the player and speculates that God wants the player to replace him, Abdiel, unable to counter Khonsu’s argument, decides that in order to prove that God’s order still reigns supreme she has to kill the player. She, of course, fails and is defeated by the player, and as a result the rest of Bethel, vindicated in their skepticism, go their separate ways, with Odin and Zeus in particular heading out to recover their lost “Knowledge” and become Nahobinos themselves, all of which Abdiel considers to be selfish. Until this point, the gods who formed the Bethel alliance may have been convinced that God was still alive and that, with his order via the Condemnation still in effect, it would be impossible for them to become Nahobinos. Thus, they settled for simply working with the angels in order to protect the world by fighting the forces of chaos, which, thinking about it, must seem strange considering that Odin and Zeus seem to have the same ultimate goal as certain “forces of chaos” such as Lahmu: namely, they want to regain their divine status as Nahobinos, challenge the current order, and recreate the world.

In any case, Bethel, from this point onward, no longer represents the Law alignment. Now it’s just the angels of God who constitute the primary Law faction in the game’s story. In fact, the angels of the Herald and Divine clans are among the few consistently Law-aligned demon clans in the whole game. The only other reliably Law-aligned clans in the game are Avians, Raptors, and Yomas. Megamis, previously Law-aligned, are now Neutral except for Demeter and Maria, and even then Demeter’s ambitions in this game have no connection to God unlike in Strange Journey Redux. Viles were also previously Law-aligned, but now half of the Vile clan is Chaos-aligned while the other half are Law-aligned. That’s pretty much the extent of Law representation within this game’s Demonic Compendium. In contrast, and I hate to say this but, there are if anything way too many Chaos-aligned demons in this game!

Abdiel may be defeated but she’s not giving up. She is still committed to ensuring that God’s order is preserved and upheld as the supreme order of things, and as it turns out she, despite being an angel and therefore a creation of God, somehow has “Knowledge”. That would entail that she, like all the other demons, had somehow “fallen” from godhood with the ascent of God, and, in order to restore it, she needs to find a human with her “Knowledge”. This leads us to perhaps the single most important Law character in the game who we have not yet discussed: one of your classmates, Ichiro Dazai.

Admittedly, Ichiro seems like an unusual Law representative. Before the game was officially released, many thought that Ichiro would turn out to be the Chaos representative rather than the Law representative. And you could be forgiven for thinking that since he certainly doesn’t quite look like what you’d expect from a Law representative. Indeed, your first impression of him in-game is that he’s an aspiring internet streamer who’s viewed by the rest of the class as kind of a dork, and when you first see him in the game he’s trying to film his next video, talking about rumours of monsters in the Takanawa Tunnel. He actually looks like Logan Paul, don’t you think? But as the game goes on, you slowly see him develop as a more or less standard, perhaps even cliche, representative of the Law alignment.

When you first enter Da’at you see Ichiro lifted above the ground by an angel, who then carries him off to the Diet Building. After this he expresses an interest in joining Bethel, saying that he really wants to be a part of protecting Tokyo. This of course is right after one of your other classmates, Tao Isonokami (a.k.a. “The Saint”; no, not that one), informs you and your two other classmates (including Ichiro) that the Tokyo you’ve been living in isn’t real, and Ichiro never really seems to reflect on that fact in any serious way. Later, after the defeat of Lahmu and the explanation of “Knowledge” and the demons’ desire for it to the students, Ichiro never contemplates it and avowedly doesn’t care about the subject. A lot of his time in the game is just him talking about how weak and indecisive he thinks he is, how much he admires the player for his strength and ability to confront danger, and his desire to get stronger and more confident himself.

That’s where Abdiel comes in. While she’s busy ruminating about the deposed rival gods in Shinagawa Pier, Ichiro introduces himself to Abdiel and talks to her about how awesome she is and how he wants to know how she can be so strong. Keep in mind, when Abdiel is first seen by the player and his friends, Ichiro is actually scared of Abdiel, and for good reason; she was about to kill his classmate for being a Nahobino. So it’s definitely a little odd that Ichiro would want to follow Abdiel. Abdiel then tells Ichiro that the secret to her strength is her unwavering faith in God, which gives her the ability to act without hesitation based on simple belief. This seems to inspire Ichiro somewhat, and eventually he bonds more and more with Abdiel. During the raid against the demon king Arioch and his allies in the Chiyoda region, Abdiel assists Ichiro by giving him some angels to command so that he could fight on his own. But whether or not Ichiro has gotten much stronger is honestly a matter of opinion, and I would argue that all he ended up doing was leaning on Abdiel for outer strength. For whatever reason, Ichiro seems to hang on Abdiel’s every word. He even calls her “Master Abdiel”.

By the time you get to the Bethel summit, Ichiro is absolutely convinced that Abdiel is right about everything and that only she can bring order to the world. When you see the summit and get the chance to talk to everyone there, you can talk to Ichiro and he’ll tell you that although he sympathizes with Koshimizu’s goal in terms of wanting to protect Japan, if only because Ichiro himself is also Japanese (well, half-Japanese, but we’ll get to that), he simply believes that Abdiel’s words make the most sense. Why? Ichiro doesn’t tell you, at least not at this point. Earlier, when Koshimizu explains to the students that he will be breaking off from Bethel, Ichiro emphatically opposes this move, which he believes to be a betrayal, and naively suggests that Koshimizu simply ask the rest of Bethel to help them save Tokyo, which is at this point rapidly disappearing from existence. In trying to figure out what motivates Ichiro to this thought process, it occurs to me that he legitimately only thinks about the basic mission of protecting Tokyo, and has no interest in any of the surrounding conflicts and contradictions that influence the fate of Tokyo or the rest of the world. And since he associates the mission of protecting Tokyo with Bethel and Bethel with Abdiel and the angels, Ichiro seems to just instinctively side with Abdiel and the angels and with Bethel as a broad whole, and over time he seems to have internalized Abdiel’s ideas about God’s order being necessary for the safety of Tokyo.

When Abdiel is defeated at the summit, Ichiro begs to go and see her again. Eager to continue depending on her guidance, Ichiro begs Abdiel not to give up on her cause. When Abdiel laments that even an archangel is no much for a Nahobino, Ichiro suggests that Abdiel become a Nahobino too in order to gain the power to defeat other Nahobinos, notwithstanding the fact that his fellow classmate who just defeated Abdiel is there to hear him say that. Ichiro pledges to find the human that has Abdiel’s “Knowledge” and bring them to her, only to be informed that it is in fact he himself who has Abdiel’s “Knowledge”. Ichiro is elated and volunteers to be used by Abdiel to become a Nahobino, but Abdiel initially rejects this proposal, because as an archangel she is still bound to uphold the Condemnation. Even though the existence of a Nahobino means that the Condemnation no longer stands on account of God’s defeat and death, the archangels, being created as servants of God, have to uphold God’s law and order anyway. And then, suddenly, the voice of Lucifer echoes into the summit, telling Abdiel, “if your prayer is indeed for harmony, you must bring it about yourself”. In other words, if Abdiel means to preserve the order she believes in, then she must take the power to do so into her own hands, even if that means going against her own rules to do it.

All of this culminates into the final stretch of the story where, at some point, on your way to the Temple of Eternity in Umayabashi, you find Ichiro, standing above, pondering what will happen without Abdiel. Here, his philosophy for what to do with the fate of Tokyo takes shape. He expresses the belief that Abdiel is the only one capable of bringing order, the thing that Ichiro appears to suddenly care about the most, and claims that without her Tokyo and the world as a whole would “tear itself apart”. He then goes on to state that “divine diversity isn’t an answer, it’s chaos”, and that humanity needs “a single ultimate truth” as opposed to “an excess of false opinions”. In the midst of his despair, he recalls what Lucifer said about harmony and comes to the conclusion that, although he seems useless on his own, being useful to Abdiel will be enough for him, and declares that his “Knowledge” alone will serve “the greater good”. And then, he throws his cap to the void, furls back his hair, his eyes seem to glow, and declares that he will rise above the rest and be “the sword of heaven”, before laughing an unusually evil laugh for a Law character.

This is a lot to unpack on its own. Going off of his new look, I remember seeing some fans remark that Ichiro has basically morphed into this game’s version of the Chaos Hero from the original Shin Megami Tensei, mostly due to his hair and his sinister smile. I would point out, though, that the Law representative for Shin Megami Tensei II, Zayin, also has a similar look, at least when he turns into Satan anyway. More importantly, though, this seems to be the point where Ichiro’s focus shifts from the basic mission of protecting/saving Tokyo to “order” as an abstract idea and as governed by broad notions of “ultimate truth”. It’s also the point where we see Ichiro develops what amounts to a fascist or at least quasi-fascist worldview. Remember when I pointed out how Futsunushi’s Law-aligned quest had possible nationalist undertones, and then told you to keep that in mind up to this point? Well, who else do you know in real life who says that diversity can only mean chaos and should be opposed for that reason? Think about it. Hard-right, authoritarian conservatives make the same point all the time, so do right-wing nationalists and fascists. The fascistic nationalist tends to have an agenda of smothering all diversity under the banner of a single, hegemonic state order, with an attendant monoculture, with dissent and difference policed in order to maintain it. That’s the implications of the order that Ichiro would prefer. Only one opinion is allowed to be observed as having weight, all else is “an excess of false opinions”. That “single ultimate truth”, God’s order, is supposed to provide security at the expense of freedom and diversity. Such appears to be the primary concern of the Law alignment in this game, which I guess makes some sense for what it is, and contrary to certain claims that Shin Megami Tensei V represents a broad move away from the “absolutism” of God, this game’s Law alignment is in no way a departure from the series tradition of Law as an absolutist, order-centric ideology revolving around the order of God. Well, except perhaps for the development to come.

But before we get to that point, there’s one thing about Ichiro I should note that is probably incidental in the bigger picture but has a weird connection to the rest of the series. I mentioned that earlier that Ichiro Dazai is half-Japanese. What I didn’t mention yet is that the other half is American. Yes, Ichiro is half-Japanese and half-American. Historically, the association of the Law alignment with America goes back to the original Shin Megami Tensei, in which the Americans as represented by Ambassador Thorman comprise the Law faction for the first stretch of the game. Granted, America was not always represented by the Law alignment in the series, as shown by Strange Journey’s Jimenez being both an American and the Chaos representative, but Ichiro’s partial American identity coupled with his alignment with the angels of the Christian God follows a thematic conceit that had been established in the early days of Shin Megami Tensei, namely that Law tends to represent Western ideas of religion, mostly “Judeo-Christian” beliefs, in the context of a Japanese society that has historically encountered Christianity as either a contradiction and threat to indigenous Japanese religion, a political threat to the Japanese state, or the attendant religion of a humiliating post-war occupation.

Now then, the final alignment-based decision in the game commences when you reach the end of the Temple of Eternity. There you offer the three keys to the temple and then the “Goddess of Creation” shows you your two classmates vying for the right to create the world. You see Ichiro discussing with Abdiel that the only way to maintain order is to give everything, including your own life, over to God, and tells Abdiel that he is here to “do what needs to be done” even if it means to “stray from the path”, stressing that nothing matters so long as his side wins. Abdiel stresses that God’s word is still unchanging and that she is sworn to defend it, and that she is ready to become a Nahobino, thereby blaspheming against the Condemnation set by that very same God, in order to carry out his will. Almost immediately afterwards, the player returns to reality and is on his way to the Empyrean, only to be interrupted by his two classmates and potential rivals, Ichiro among them. Ichiro interrupts the presumptions of his rivals Yuzuru and former director Hayao Koshimizu to preach to them that they need only entrust everything to God. He argues that, because Zeus and Odin each vied for the throne of creation, a world of myriad gods would result in “endless war” with all the gods “eating each other alive” in a brutal contest for dominance, and that, by contrast, everyone will “get their fair share” if they only let God do his thing, on the basis that someone who is all-powerful, all-seeing, and all-knowing can’t possibly be wrong.

And that’s when Abdiel makes a dramatic transformation. After rambling about her sacred duty and her “fettered form” being no much for a Nahobino, she declares that, in the name of the Almighty, she will “embrace darkness” and become a fallen angel. Her body writhes and is covered with purple darkness, she spews black vomit, and then her body radically transforms from her former angelic self to the body of a demon, all topped off with her old face splitting open to reveal a new one. Abdiel then declares that she will uphold God’s will at all costs, even if it means being severed from God’s grace, and Ichiro remarks that Abdiel’s faith as an archangel remains unwavering. In Lucifer’s words, Abdiel has defied God in his own name and traded God’s word for his will. Naturally her fallen angel form has her move out of the Herald clan and into the Fallen clan, but she still maintains her Law alignment. Hence, Abdiel becomes the only Fallen demon in the game, and the series as a whole, to be Law-aligned, since she unlike all the other Fallen demons is still loyal to God and wants to preserve his order.

This certainly is an original take on the Law alignment. But it is also utterly incoherent. Abdiel’s whole purpose is to uphold God’s will, which means God’s word as well. The Condemnation is God’s word and his will as much as each other. The two cannot be separated in isolation. Therefore, the whole premise of her being prepared to fall from grace is nonsense, since the whole act of undertaking that fall emerges from defying his will and his word. Furthermore, if God is dead, and this means his order and power are fading away with him, that means the Condemnation no longer stands, as evidenced from the beginning by the fact that the player becomes a Nahobino. Why, then, should Abdiel need to worry about falling from his grace and defying his word, and why should she transform into a devil-looking thing? If the Condemnation is no longer in effect, then Abdiel could lay claim to human “Knowledge” without needing to undergo a “fall” since the rules that mandated this surely no longer apply. Also, when Abdiel does become a Nahobino, she doesn’t look like any particularly godly being, and instead she seems to more closely resemble what the merged form of Sirene and Kaim from Devilman would look like without their skin. What’s the deal with that? But then, once again, why does Abdiel even have “Knowledge” to be stored inside an unwitting human if she’s not a god? Is it because Abdiel in Paradise Lost was originally one of the angels who followed Lucifer before repenting? Is it for the same reason that there’s a subquest in which Melchizedek says that the “seraphim” (the archangels) were all originally servants of the god Baal? Not to mention, why do Abdiel and Ichiro bother heeding the voice of Lucifer anyway? Isn’t Lucifer the same being that Abdiel previously denounced as a “contemptible snake” and “vile serpent” and hence dismissed his words as lies? Wasn’t the whole point of Bethel to keep opposing Lucifer even after he defeated God? Wasn’t the whole alliance built on the premise that Lucifer had lied about God’s demise?

It’s all just such nonsense. This entire setup seems constructed simply to subvert the traditional expectations of the Law alignment, and I suppose it does, but only on a superficial level. It almost reeks of the tired old dogma that Law and Chaos are actually just two sides of one monistic coin, a trope that also played into some of the worst writing on display in Apocalypse, a game in which all outcomes except Neutrality are delegitimized in this way. But what does it really convey here? Again, I argue that this is not the departure from absolutism that some strive to suggest. Instead, absolutism is the order of the day. It is the nature of the order desired by Ichiro, and fulfilled through Abdiel and the order she enforces (in fact Abdiel explicitly said that God is absolute), it is the nature of the sense of faith cultivated by Ichiro and Abdiel, and it is present in the sacrifices, transformations, and even transgressions that they are willing to undertake for the sole sake of the preservation of order and their own victory. That is the core of the Law alignment as it is present in Shin Megami Tensei V, and it is hardly less absolutist than in previous games.

And while we’re still on the subject of absolutism, let us address the claims made by some that Abdiel is merely a more extreme case in an otherwise more benign angelic faction. It is claimed that this game’s angels want to create a world where order does not exclude the presence of free will. Having played the game, I have not encountered any evidence to support that claim. None of the angels object to the absolutism and determinism of Abdiel’s worldview. There’s not much reason from their perspective why they should, anyway. Only one angel, Camael, objects to Abdiel’s actions, and that’s just because she didn’t kill the player on the spot for being a Nahobino, not because she didn’t believe in free will enough. All of the angels believe in executing God’s word and will without leniency or laxity, all the angels stand with Abdiel by the final stretch of the game, and all of the angels see Tokyo’s destruction as simple destiny as handed down by God, to be accepted and even upheld without objection. In fact, during the demonic invasion of Jouin High School, the angels explicitly state that there is no mercy to be reserved for “evil”, including humans who become possessed by demons. It would not matter if you were a demon or merely a victim of possession, they would smite you anyway. And they say this regardless of whether you choose to prioritize killing Lahmu or helping Sahori, the girl sought after by Lahmu. Further, before you enter the invaded Jouin High School, an angel explicitly instructs you to kill any students that can’t be rescued along with the demons. Exactly how are the angels in Shin Megami Tensei V supposed to be more benevolent and tolerant compared to previous games?

Not to mention, there’s a question relevant for Ichiro in particular. Ichiro repeatedly argues that it is best that everyone just leave everything to God and all will be well. Besides the obvious theological problems we could get into, the obvious problem, within the context of the game’s story, is that God is dead, and has been dead for quite some time, just that Abdiel and the angels have been denying it. Indeed, Ichiro never seems to address this situation directly. Perhaps we can assume he just goes along with Abdiel’s opinion that God is not actually dead, but that would be passive and he never actually takes a stance on that, nor is he ever challenged to confront the reality of God’s death. In fact, doesn’t it seem strange that Ichiro was there for the Bethel summit and saw the other Bethel heads say that God is dead, and never had anything to say about that? It seems to me that Ichiro doesn’t have an answer to any of that, and that might be because Ichiro at heart cares less about the existential question of God and more about whatever is most capable of “bringing order” in the abstract, which he connects in his mind to saving Tokyo from demons.

Anyways, and so we come to the point in the game where you choose between three alignment-based outcomes. Choosing to uphold God’s order sees you siding with Abdiel and Ichiro, and thus represents the path of the Law alignment. Doing so also grants access to two subquests exclusive to the Law path. One of them, “The Seraph’s Return”, features the archangel Michael, who along with his compatriots was imprisoned in a statue in the course of Armageddon. If you complete the subquest “The Holy Ring” with Melchizedek, you can find Michael at the end of the Temple of Eternity, having been set free by Melchizedek. If you took the Law path at this point before entering the Empyrean, Michael, though not pleased about you being a Nahobino, thanks the player for helping Melchizedek free him and praises you for choosing to uphold God’s order. He then sends you to go and defeat Belial at Arioch’s former castle, and joins your side upon you doing so. Of course, if you took the Chaos path before entering the Empyrean, Michael opposes you instead and you have to defeat him. There’s s catch, though: if you chose the Law path but were not sufficiently Law-aligned beforehand, Melchizedek will ask you to pay him 666,000 Macca to earn the trust of the angels. Yeah, that’s a thing in this game, for some reason. Another subquest, “The Compassionate Queen”, is unlocked if you took the Law path and have gained the Seed of Life by achieving 75% completion of the Demonic Compendium. In it you see Maria, a kind of/sort of/not really Virgin Mary expy, who challenges you upon acquiring the Seed of Life. She describes herself as a mother goddess whose form and role changes depending on place and time, and awaits her disappearance with the creation of a new world. If you’re Law-aligned, Maria acknowledges your desire to preserve the world as it was, and faces you as herself. Winning the resulting battle unlocks her as a fusable ally

Once you resolve yourself to uphold God’s order, you fight and defeat the other two Nahobinos that stand in your way, namely Tsukuyomi and Nuwa, and then fight Lucifer, neither of whom seem to have any commentary on why it’s bad that you’ve chosen to side with Abdiel and restore the order of God or why you should have sided with them instead (not that you ever get to take sides with Lucifer). And then, you get to activate the throne of creation to usher in the restoration of God’s order. What does this mean in practice?

Well, for starters, you don’t actually get to see the newly created world or the effects of your rule in the ending sequence of the game. All you see is the player walking towards a big white ball of light that looks suspiciously like Kagutsuchi from Nocturne, while the four archangels (Michael, Gabriel, Uriel, and Raphael) are seen suspended in mid-air in all different directions. I suppose at least the presence of the archangels tells you that this is the Law ending after all. But from the narration of Goko, the Buddhist monk seen throughout the game up to the final stretch, we can get an idea of what we’re supposed to expect. The player creates a new world in the image of the previous one, restores Tokyo and resurrects its inhabitants, who are then completely unaware of that this is all a recreation of the Shekinah Glory that was previously established by God. The world is composed of only one truth, one justice, one single order, no diversity. Goko suggests that those who easily lose their way will find unwavering faith in this world. In the world of Law, the newly resurrected humans do not think for themselves, and live to show devotion to God. I can’t quite tell if that means the original God or you, the new ruler of the throne.

Throughout the Shin Megami Tensei series, the Law alignment has been defined primarily by a single goal: the realization of the Thousand Year Kingdom. The Thousand Year Kingdom is a state of paradise on earth governed by God and/or his agents, in which the believers in God can inhabit and enjoy a world of ultimate peace, harmony, prosperity, and order under the aegis of a strictly hierarchical and dictatorial society which compels its subjects to trade freedom for total security. And, of course, only the believers are allowed to live in it. Everyone else is either cleansed by God’s judgement or simply cast out and left to die. It’s a concept that appears by name in the original two Shin Megami Tensei games, and recurs if not in name throughout the rest of the series as I’ve explored in “Ideologies of Law in Shin Megami Tensei”. Yet in this game, there’s no real hint of the Thousand Year Kingdom here, at least ostensibly. It’s neither mentioned by name nor hinted at in substitutes such as “millennium of order” as uttered in the previous duology of games. So is there no Thousand Year Kingdom in Shin Megami Tensei V? On the surface the answer to that would be yes. But here’s the thing: you can infer many of the same components of what makes a Thousand Year Kingdom in what we get from the ending sequence. People live in prosperity and ostensible peace, but they do not think for themselves, and exist mostly to devote themselves to God (again, that could be either the old God or the new God for all I know). We can also bear in mind the underlying Christian base of the concept of the Thousand Year Kingdom, and point to the Last Judgement in which the souls of the dead are resurrected, and then either led to paradise or damned to hell. In the Law ending, those who died in Tokyo are resurrected and restored, and all get to live in the “paradise” you create. There are only believers, though perhaps that’s not because you’ve cast out all unbelievers, but rather because believers are all that you have left, your resurrected humanity has been remade as true believers. But of course, if this is meant to be the old order restored, and the Thousand Year Kingdom an ideal state to be realized and pave over the present world, I suppose the Law outcome in Shin Megami Tensei V doesn’t quite follow the base trope of the Thousand Year Kingdom, except may in spirit to a small extent.

Thus, we have established the nature of the Law alignment in Shin Megami Tensei V. It is an ideology centered around preserving, or rather renewing, the status quo of a monotheistic cosmic order, one defined by the absolute concentration of power into one God, who rules as an absolute dictator, brooking no dissent until his death. As usual, this is to be accepted on the promise of security and order, off the back of absolutism. Being Law-aligned then is about the desire for the supreme being and the willingness to have and observe its order at the expense of your own freedom.

Chaos

Turning to our next subject, the Chaos alignment is a little trickier to define than the Law alignment, and that mostly comes down to the same basic question: who represents the Chaos alignment in Shin Megami Tensei V? This is complicated to some extent by the fact that, as I’ve established, the Law and Chaos dynamic in this game seems to shift to some extent. There is, though, a common theme in the Chaos side. The Chaos faction(s) in this game seem to be defined largely by a desire to challenge or overturn God’s order, and in doing so regain the power of divine identity. In this sense, the Chaos faction(s) represent the gods of old, the demons who were desecrated by God through the loss of their “Knowledge”. But that takes more than one form in Shin Megami Tensei V.

It bears repeating that for the majority of Shin Megami Tensei V the dynamic of Law and Chaos is defined principally by the conflict between the forces of order, represented by Bethel and the angels, and the “demons of chaos” who oppose them, and you do not get to choose to take the side of the demons over the side of Bethel. In this sense, we should begin our analysis of the Chaos alignment in this game by examining the forces of chaos that you don’t get to side with.

From the beginning of the game, we are introduced to demons as beings who were originally gods, or Nahobinos, but were debased through their disempowerment by God depriving them of their “Knowledge”. Demons, then, are in the strict sense fallen gods. With their former “Knowledge” now spread out across the human species, the demons seek out humans for the purpose of regaining their “Knowledge” so that they can regain their divine identity and the power that came with it, and that’s why demons go hunting for human souls. This premise is repeatedly reasserted throughout the game’s story, but the first wholesale story arc devoted to it comes with the arrival of Lahmu, a desecrated god based on an apotropaic spirit from Babylonian mythology. Although classed as a Vile, which is traditionally a Law-aligned demon clan, Lahmu is one of the three Vile demons in the game (so basically half of the Vile clan here) who are actually Chaos-aligned instead of Law-aligned. For story-based reasons, that’s no accident.

Lahmu is first seen speaking to Sahori Itsukishima, a girl who’s first seen in the game getting bullied by other high school students. Sahori is tired of being bullied by others, tired of being powerless against them, and tired of not being left alone. In comes Lahmu, who whispers into her head and offers her the power to get her revenge. Some time after this, Lahmu busts his way into the miracle-based Tokyo to hunt for the Magatsuhi (some kind of life force here) of humans as well as find Sahori, who is Lahmu’s “other half”. Sahori is the human whose body contains Lahmu’s “Knowledge”, and so Lahmu intends to fuse himself with Sahori in order to become a Nahobino, regain his former divine glory, and challenge the order of God. He naturally hates the forces of Bethel, blaming them for the sealing away of his former divine self. Lahmu also leads the demonic invasion of Jouin High School to get to Sahori, while other demons make off with high school students in the hopes of getting their “Knowledge” one way or another.

Although ultimately incidental to the broader dynamic, it’s worth spotlighting the Sahori arc to illustrate missed opportunities created by the lack of an alignment break here. As you make your way into the invaded Jouin High School, you see Sahori tremble before and eventually embrace Lahmu, and later on you find her embarking on a rampage of revenge against her bullies with her newfound demonic power. Her classmate Tao tries to get her to stop, and the girls who bullied her yell the same pleas for mercy that Sahori once did. Sahori confronts her bullies over precisely that fact, that they attacked her and destroyed her possessions before, and now beg for forgiveness and mercy as she turns her wrath towards them, now that she has the power to deliver vengeance to them. Sahori’s sentiment is a perfectly admissible one, perfectly understandable, and arguably justifiable. If you were bullied all your life in high school, and you got the chance to get even with them, would it truly make sense for you to turn the other cheek for them when they never did the same for you? Is it really wrong for you to throw their shitty behaviour back in their face when you get the chance to do so? This is a legitimate response to being constantly bullied, and if the game developers wanted to “sympathize with the troubles of the current era” they could have included the option to at least agree with Sahori’s actions, or even if not that at least her thought process. But the game never lets you actually sympathize with her, much less take her side, in any meaningful way. In fact, Sahori demonstrates a remarkable lack of agency throughout the game, such that even her embrace of Lahmu’s power isn’t even meant to be taken as a meaningful choice.

The connection to bullying is not incidental to the Chaos alignment. In fact, it’s your first introduction to the Chaos Hero in the original Shin Megami Tensei, and I think this is worth revisiting for a moment. In that game, the Chaos Hero is bullied by Ozawa and his fellow gangsters for being a nerd with an interest in the occult, and throughout the first half of the game his main interest is in gaining power and getting stronger so that he can stand up for himself and get revenge. To that end, the Chaos Hero joins the player and his party in order to get to Ozawa and defeat him, but Ozawa slips away when you find him and the Chaos Hero doesn’t yet get his revenge. After survivng a nuclear apocalypse by being transported to Kongokai and then being hurled 30 years into the future, the party meets an older Ozawa and the Chaos Hero gets another chance to get his revenge, but the party is overpowered by the might of his demon ally, Take-Minakata. This results in the Chaos Hero deciding to fuse himself with a demon from your COMP in order to become the strongest and most powerful he can be by transcending his human limitations, which allows him to defeat Take-Minakata and finally get revenge on Ozawa.

Since it must be remembered that I’m supposed to be talking about the ideological contours of the Chaos alignment in Shin Megami Tensei V, what I’m trying to say is that there is s connection in that one of the most important aspects of Chaos is being able to take matters into your own hands. For the Chaos Hero in the original Shin Megami Tensei, this means getting as strong as possible so that no one can pick on him again. For Sahori, taking on the power of Lahmu means much the same: gaining the power to make sure no one picks on her again. But the difference between the two games, besides being nearly 30 years apart, is a fundamental difference of agency afforded to the two respective characters, and the legitimacy given to their actions as can be supported by the player. In the original Shin Megami Tensei, the Chaos Hero has agency, indeed agency is the thing he strives to maximize in his quest for strength and power, he acts on his own terms with his own coherent motives and goals in mind, and his actions are legitimate enough as far as the game is concerned that the player can support them within the game, ultimately to the extent that you can take his side for the final stretch of the game as a fighter for the forces of Chaos. For Sahori, the exact opposite is the case. You are never allowed to actively support Sahori’s actions against her oppressors, you can never disagree with Tao or your masters at Bethel about the legitimacy of her actions, and Sahori can only exist as someone whose vulnerability is taken advantage of by Lahmu, who is only supposed to be the villain in all this. Even Sahori’s embrace of Lahmu’s power is preceded by Lahmu forcibly apprehending her, there’s almost no conversation between them that might lead to her embracing his power entirely on her own terms, out of a desire to stop being bullied, and after she gets her revenge she abruptly pivots and no longer wants any part in Lahmu’s plans and is abducted. But then when you find her at the far north of Shinagawa, she starts asking questions as though she wants to know more about becoming a Nahobino, but she never understands or forms a coherent response before being possessed by Lahmu again, and then killed by the player, thus “saving” her, after she almost killed you and killed Tao, under Lahmu’s possession of course (it’s not clear if Lahmu actually became a Nahobino).

It appears that Shin Megami Tensei V only recognises two legitimate outcomes for Sahori: to be a victim of bullying, and to be “saved” from her victimizers by Bethel. I suppose the only other legitimate response is for Tao to try and reach out to her and tell she’s there for her, maybe, as much as “The Saint” can be there for her. For Sahori to stand up for herself in some fashion, for her to take matters into her own hands, for her voluntarily embrace Lahmu’s power and become a Nahobino, and for you to take Sahori’s side in such endeavours, are all forbidden by the game’s narrative. Thus what could have been a credible Chaos-aligned response, consistent with traditional themes of the Chaos alignment, and from there perhaps an early alignment split that might have had significant effects on the overall story, are entirely closed off, ruled out by the story, since that would mean questioning and opposing Bethel’s ideals, indeed really going against them, before the anointed hour in which the game decides you can oppose God’s order. Of course, there are points in the story where you can tell Koshimizu you don’t want to do what he wants, you can tell Aogami that you hate Bethel’s guts, and you can even take a subquest in which you get to actively defy the orders of Bethel. But these are all contained, isolated instances, and have no actual affect on the story or your place in Bethel.

While we’re still on the subject of the forces of chaos that you don’t get to side with, your trip to Chiyoda has you contending with Surt, Ishtar, and the demon king Arioch, in that order. If you take Ishtar as the original divine form of Astaroth, as the series regularly hints, then these represent three of the four generals of Chaos from the original Shin Megami Tensei. Surt may not have much to say, being too busy burning Ginza, but the other too at least have something to say. When you face Ishtar, she monologues about how God deposed all the other gods, viewing even the Queen of Heaven beneath him, warning that no matter how much faith you have in God it will never be enough for him. When you defeat her, she tells you that she believes that change is coming and the gods must side with chaos to defeat God’s order. As for Arioch, his explicit goal is to seize the throne of creation, with its former divine ruler now dead, and reclaim the “Knowledge” of old in order to recreate the world. After you defeat Arioch, he beseeches the player to use your power as a Nahobino to overturn God’s order and recreate the world, and he stresses that only freedom born from chaos can nurture the world.

Arioch and Ishtar, like Lahmu before them, aim to regain the divine identities seized from them by God, bring an end to God’s order, and recreate the world. Bethel opposes this because its leadership considers the idea of any Nahobino other than God occupying the throne of creation to be a blasphemy and a threat to the order of the world. Where the forces of Law represent the order of a monotheistic cosmos, the forces of Chaos appear to consist of deposed gods from ancient, pre-Christian polytheism, as well as the demons of Hell, all seeking to restore their lost divinity. This set-up is not unfamiliar to the Shin Megami Tensei series. In fact, it’s in many ways a return to the original Shin Megami Tensei, which featured an assortment of polytheistic gods and the legions of Lucifer against God and his allies, seeking to defeat God’s cosmic tyranny, restore the gods of old, and bring about an age of anarchic co-existence between humans, demons, and the old gods, buttressed by the belief that chaos is the source of life and freedom and can liberate the world. The difference, of course, is that you can’t decide for yourself that Ishtar and Arioch are correct and take their side instead of Bethel’s side. You only get to tell Arioch that you know that God is dead, but you still have to oppose him anyway because Bethel is still your boss for most of the game. And yet, by the time you defeat Arioch, that all suddenly changes.

Turning away from the main plot, though, we should once again discuss the binary alignment-based subquests. Previously I talked about the Law-aligned subquests, but now it’s time to talk about their Chaos-aligned counterparts in greater detail.

Somewhere in Shiba you can find a Leanan Sidhe who wants to build a society where all subjects can be free to realize their own unique potential, which seems to mean that she gives those who join her side, or at least those she considers worthy, the power to magnify their latent talents in order that they might fulfill their individual dreams. However, this comes with a price. Leanan Sidhe gives demons power in exchange for shortening their lifespan. Her companion, Ippon-Datara, became a master craftsman in exchange for a shorter life, which he considers to be better than only having enough to scrape by in a normal lifespan. So from this vantage point, the choice between Leanan Sidhe and her opponent Apsaras comes down to whether you’re happy with being provided for by a munificent authority which only gives you the minimum to survive or if you’d prefer to unlock your individual potential at the cost of leading a shorter life. Of course, Apsaras argues that Leanan Sidhe is merely deceiving the weaker demons and making them unaware of their own powerlessness, but Leanan Sidhe believes that even if you are still powerless, what matters is that you have been true to yourself and used your potential to lead a worthwhile life. In this sense, we kind of see a brief recollection of the way Law and Chaos were handled in Devil Summoner 2, in that Law and Chaos were more personality types and how you imagine that you should be, with Chaos representing an ethos of following your desires and being true to yourself without heeding the dictates of authority versus Law representing an ethos of living in harmony with society and abjuring ambition for order and duty. Thus, Leanan Sidhe’s “The Water Nymph” is Chaos-aligned and sees you defeating the Law-aligned Apsaras.

At Shinagawa Pier, you can find a group of Lilim who are seemingly hiding from stronger or menacing demons. The Lilim say that if they go to Tokyo (again, the miracle Tokyo, presumably) then there won’t be any demons, but an angel working for Bethel is stopping them from being able to go there. The Lilim claim that they have no intention of killing humans, and that they only intend to take small amounts of energy from them to survive, only to still be refused entry to Tokyo by the angel. Thus the Lilim ask you to dispatch the angel so that they can go to Tokyo and quietly live among humans, and promise to join you if you succeed in completing their subquest, “Those Seeking Sanctuary”. This quest seems to correspond to the Chaos alignment for the obvious reason that you’re defying the orders of Bethel while siding with demons in their quest to inhabit Tokyo.

At Ginza you can find Black Frost, who calls himself the emperor of Ginza and says he was formerly the emperor of Kabukicho. He plans to become the ruler of Ginza by getting rich through loaning money to poor demons, then cashing in on extortionate interest rates, and running high-end nightclubs and making money off of them. Besides some surplus cash, all he needs is alcohol to run the clubs, but Dionysus stands in the way by regulating the alcohol supply to ensure everyone gets a drink. Basically, Black Frost is trying to be the top yakuza of Ginza, and taking the subquest “Black Frost Strikes Back” sees you trying to seize control of the alcohol supply from Dionysus, with Black Frost joining your party as a reward. This subquest seems to correspond to the Chaos alignment, at least in the sense that you’re supposed to be disrupting an orderly arrangement.

Finally, at Umayabashi, you can meet Adramelech, the fallen angel who seems to have a problem with the god Futsunushi for his seemingly “old-fashioned” attitude. He views Futsunushi as “block-headed” for saying things like “Tokyo is our land!” and not coming to the view that justice is decided by the strong, and asks you to defeat Futsunushi. His subquest, “The Raid on Tokyo”, corresponds to the Chaos alignment and in, ironically enough, a very old-fashioned sense. If you choose to fight Adramelech instead of taking his subquest, he doesn’t question it, since from his perspective you are only doing the same thing he would, and after you defeat him, he criticizes Futsunushi for being hypocritical, since he too relies on force despite claiming to want to talk to him. All in all, he’s at least consistent enough that perhaps he can claim to have won the battle of ideals.

As far as these subquests give us a sort of microcosm of the Chaos alignment as a whole, the main consistent thread is that all of them involve you taking the side of the demons in some fashion, whether that means going against angels or going against other gods. This is done on behalf of the freedom to realize your own potential, even at your own expense, the freedom of the demons to co-exist with humans, some kind of might makes right philosophy, or just the selfish ambitions of one lovable yakuza wannabe. There’s definitely a bit of diversity here. One thing I should note, though, is that, as far as this game’s Chaos alignment is concerned, any notion of “might makes right” actually seems to be limited to one or two subquests. So far, the forces of chaos that you fight as part of the main plot don’t seem to advocate any kind of Social Darwinism, and neither do the Chaos faction that is to be discussed next.

So far, we have touched on the forces of chaos that you spend most of the game fighting, without any recourse to take their side instead. However, after you defeat Arioch, you come to a point where divisions form within what was Bethel, the Japanese branch declares independence, and you eventually get to decide between whether or not you want to continue fighting for what Bethel at least claimed to stand for or if you want to see a new world. As Bethel is revealed to just be an alliance of gods and angels cobbled together by Abdiel, and as the gods realize that God is dead and his order no longer reigns supreme, the possibility of replacing the order of Law with a new creation opens up. What does this mean in the context of the Chaos alignment? To understand this, we should start by turning our attention towards the leader of Bethel’s Japanese branch: Hayao Koshimizu.

As the director of Bethel’s Japanese branch who also happens to be the Prime Minister of Japan, Hayao initially answers to his superiors at Bethel, which, for most of the game, means Abdiel and her angelic minions. However, over the course of the game, he slowly starts to act more independently from his Bethel superiors, beginning with his decision to send the player and Ichiro off to Chiyoda to join the assault against Arioch and his forces despite instructions from above to not participate. After defeating Arioch, Hayao announces to the player and his classmates that he intends to break away from Bethel, turn the Japanese branch of Bethel into an independent organization run by him, and install a Nahobino on the throne of creation. Why? Apparently because even though you defeated Arioch, Tokyo is not safe: God’s order as manifest through the Shekinah Glory is fading away and Tokyo is set to be destroyed anyway. Because of this, Hayao determines that the only chance Tokyo has of not being destroyed is to recreate the world and thereby rebuild Tokyo. This means seating a Nahobino on the throne, and since this entails going against everything Bethel believes in, Hayao concludes that it is necessary to break away from Bethel. Although apparently grateful to God for protecting Tokyo, suggesting that his cooperation with Bethel was not quite for nothing, the knowledge of God’s death means that Hayao can no longer be bound to Bethel’s will, since Bethel’s whole purpose is to protect God’s order. And since Abdiel has made clear to Hayao in the past that Tokyo’s destruction is simply the destiny of God, then the only way to save Tokyo from destruction is to defy God’s will. Thus the Chaos path in Shin Megami Tensei V can be understood as the path of secession, independence, and “heresy” that is undertaken for the purpose of your cause, namely the cause of protecting Tokyo, even if God’s order has failed to do so and even if his servants refuse to do so. In this sense, part of the Chaos path means defying God’s order so as to create a new one.

The other important angle to it, of course, is that Hayao Koshimizu is actually Tsukuyomi, the Shinto god of the moon. Yes, in this game the Prime Minister of Japan is actually a Shinto god taking human form. Why Tsukuyomi of all gods is something I don’t quite understand, but the important part for the story is that Tsukuyomi is one of the Amatsukami, the heavenly gods who ruled Japan from the land of Takamagahara. In the Shin Megami Tensei V’s story, Tsukuyomi is actually one of the only Amatsukami left, since most of the others appear to have been vanquished in the battle of Armageddon. Tsukuyomi believes that entrusting the world to one God, who he refers to as a despot, was a mistake, and his stated goal is to create a new world in which a multitude of gods roam free and once again preside over and illumine the world. This would mean that Tsukuyomi cooperated with Bethel in part because of the assumption that God was still protecting Tokyo for a time, and also because most of his fellow Amatsukami fell in Armageddon. Once Tsukuyomi figured out that God has been dead the whole time, he could begin acting upon his true goals against Bethel. Thus taking the throne, in the context of the Chaos alignment, means reshaping the world by restoring the world of myriad gods.

Those who might have intially assumed from leaks that there was no Chaos ending in the game appear to have overlooked the context established from the beginning in the original Shin Megami Tensei. The original representatives of the Chaos alignment in Shin Megami Tensei, the Cult of Gaia, were defined heavily by their adherence to a polytheistic belief in the return of the gods of old, and establishing a state of anarchistic co-existence with the gods and the demons, albeit with certain might makes right ideals thrown into the mix. In fact, whenever the Amatsukami were not their own demon clan in the games, they did appear as Chaos-aligned demons, particularly within the Kishin clan. Certain Amatsukami, such as Take-Mikazuchi, Hinokagutsuchi, and Futsunushi (although not listed as an Amatsukami in the games except for Majin Tensei 2, Futsunushi was an Amatsukami in the original Japanese myths), appeared as Chaos-aligned Kishin alongside their Kunitsukami rivals in certain games. In the Sega CD version of Shin Megami Tensei, even Amaterasu was Chaos-aligned and classed as a Gaian for some reason.

Another familiar theme from the original Shin Megami Tensei can be discerned in Tsukuyomi’s role as Hayao Koshimizu, director of Bethel Japan and also the Prime Minister of Japan. Early in the original Shin Megami Tensei the game features two factions representing Law and Chaos. Representing Law is Ambassador Thorman, the US ambassador who is actually Thor, the Norse god of thunder who for some reason is on the side of God. Representing Chaos is Gotou, a general of the Japanese Self-Defence Force who is also a member of the Cult of Gaia. Gotou wanted to open up the demon world in order to summon an army of demons, which he dubbed ancient gods, capable of opposing Thorman’s plot to nuke Japan out of existence as part of the will of God, and Gotou, as a Gaian, professed a belief in reviving ancient gods to resist the tyranny of God and usher in a state of co-existence between humans, gods, and demons. Hayao Koshimizu, or rather Tsukuyomi, has much the same goal, and his appearance as the Prime Minister of Japan feels very familiar to the role played by Gotou. Given that he is a god taking human form, he almost seems like what Thorman would be if he were Japanese and had very similar goals to Gotou rather than being a servant of God.

That said, whenever the Amatsukami did appear as their own demon clan in the series, they were Law-aligned, in contrast to the Chaos-aligned Kunitsukami. That includes Tsukuyomi. Perhaps this may have contributed to the idea that there was no Chaos path in Shin Megami Tensei V. But the Amatsukami also represent the ruling deities of the Japanese pantheon of gods. In Shin Megami Tensei V, this serves to more broadly represent polytheism from the standpoint of the Japanese cultural and religious context. Just like in the original Shin Megami Tensei, this indigenous polytheistic context that is juxtaposed against the Christianity that comprises the context of the Law alignment. In the original Shin Megami Tensei, a Law faction heavily inspired by a Western “Judeo-Christian” background clashes against a Chaos faction heavily inspired by Japanese Shinto-Buddhist polytheism, in some way representing cultural tension between Christianity and Japanese religion. That dynamic returns in Shin Megami Tensei V, with Law defined by a Christian context represented by God’s order as upheld by Abdiel and the angels on one side, against Chaos defined by the context of polytheism and especially by indigenous Japanese religion on the other.

Before we move along with the story, you may have noticed that although the Kunitsukami are summonable allies in Shin Megami Tensei V, the Amatsukami are not. Well, all but one anyway. The so-called “proto-Fiend”, Aogami, the entity responsible for the player’s transformation into a Nahobino, is actually Susano-o, who is counted among the Amatsukami in this game. Aogami seems to be an artificially-created demon, built by Tsukuyomi to inherit the power of Susano-o, who presumably is one of the Amatsukami gods who fell in the battle of Armageddon, to ensure that he and the other gods of Japan could still fight despite the events of Armageddon. Aogami is Tsukuyomi’s effort to restore the Amatsukami as the autochthonous protectors of Japan, perhaps to ensure that the Japanese gods can rely on themselves rather than the angels. Tsukuyomi thus seeks to recreate both the world and his fellow gods; in Lucifer’s words, he seeks to rebuild the world as he rebuilt his divine kin.

Tsukuyomi intends to become a Nahobino, and to do that he needs the human who possesses his remnant “Knowledge”. This is where we get to the other Chaos representative: one of your classmates, Yuzuru Atsuta.

Yuzuru is a peculiar case where he looks a lot like the Chaos Hero from the original Shin Megami Tensei, with his glasses and his haircut, but never once acts like him. Whereas the original Chaos Hero was rebellious, despised authority, and wanted little more than the freedom and power to stand on his own, Yuzuru seems to be the honor student of your class, and he appears to respect authority, not merely the power to back that authority. For a character who goes on to be the main human representative of the Chaos alignment in contrast to Ichiro representing the Law alignment, there’s almost nothing throughout the game that suggests Yuzuru is meant to develop in this way. The only thing you hear him talk about is how much he wants to protect Tokyo and his classmates, and you never see him question the whims of the angels or the ideals of Bethel. That’s until Tsukuyomi/Hayao Koshimizu has him stay in the Diet Building while you and Ichiro participate in the raid against Arioch. After you return to HQ and it’s revealed that Hayao Koshimizu is Tsukuyomi and he intends to break away from Bethel, Yuzuru, although initially surprised, never seems to question Tsukuyomi’s actions or intentions nor challenge him on why it’s worth leaving Bethel, and almost immediately signs onto Tsukyomi’s vision of replacing the rule of one God with the governance of many gods, and the game gives us absolutely no idea of how he came to the conclusion that this is the right thing to do. While Ichiro gets a whole full-motion cutscene dedicated to showing us his transformation into a zealot of the Law alignment, Yuzuru only gets a brief and not even voice-acted scene at Shinobazu Pond where he bigs you up as a Nahobino and basically tells you that Tokyo means everything to him, of course, that he too is going for the throne of creation, and that he will compete against you if you do not share his cause. Absolutely no attempt to discuss why he came to the conclusion he did.

At least Tsukuyomi tells us that God’s order isn’t worth following anymore because God’s destruction of Tokyo is seen as inevitable by the angels and that Tokyo obeyed God only to still be destroyed. But with Yuzuru, there’s nothing. Just like Ichiro, he is practically only motivated by the blind fixation on the base mission of protecting/saving Tokyo, with little thought process of his own regarding the surrounding conflicts and contradictions that affect Tokyo’s fate. If you play on the Law ending path, Yuzuru argues to Ichiro that God’s grip has stifled the world and that Ichiro’s beliefs are motivated by him having stopped thinking for himself, but with no exposition regarding how Yuzuru comes to believe what he does, we are left to assume that Yuzuru ultimately is simply going along with whatever Tsukuyomi wants. Given that Yuzuru spends the whole game up to the final stretch just going along with what Bethel wants, respects Tsukuyomi’s authority and attendant reputation as the director of Bethel’s Japanese branch, and stays behind with Tsukuyomi so that he can tell him gods know what (we are never shown exactly what Tsukuyomi was doing with Yuzuru by the time you’ve departed for Ginza), it is logical to conclude that Yuzuru has arrived at his conclusions not through independent thought but through the advice, or even instruction, of Tsukuyomi, who as a respected figure of authority leading the mission to fight chaos and protect Tokyo Yuzuru would be inclined to listen to. Frankly, it is my opinion that had Tsukuyomi/Koshimizu not decided to break away from Bethel and do his own thing, Yuzuru would still be obeying not only him but also, by extension, Bethel, and thus he could have wound up as the Law representative instead of the Chaos representative.

All of this has me come away thinking, without any hesitation, that Yuzuru is the worst, the flattest, the emptiest Chaos-aligned character I have ever seen in the entire Shin Megami Tensei series, due to his fundamental lack of motivation and him simply being uniquely self-defeating from a conceptual standpoint. The fact that he ultimately arrives at his path through deference to authority is an affront to everything that Chaos has represented for the last nearly 30 years of games, since it demonstrates a lack of the values of independence and rejection of authority that have come to define it.

But enough about Yuzuru. This is a path that’s all about the myriad gods, so we can’t spend too much time talking about it without mentioning the other gods, the gods of Bethel. At the summit, you meet Khonsu, Zeus, Odin, and Vasuki serving as a proxy for Shiva, all of whom are convinced that Bethel’s time is up, with God dead and unable to support his order, and that it is time to create a new world. There seem to be some differences between what the gods want now that God is dead. Zeus and Odin go off and find the humans with their “Knowledge” in order become Nahobinos themselves and take the throne of creation, though what they intend to do as rulers once either of them get the throne is left unexamined. Khonsu, however, has no interest in the throne, but does seem interested in gaining the power of the sun god in order to become Ra. His rivals in this quest include Amon, Asura (as in the Asura Lord from Shin Megami Tensei), and Mithras. Vasuki, as a servant and mere proxy of Shiva, cares only that Shiva’s ambition to destroy and recreate the world via the Rudra Astra is fulfilled, and neither Vasuki nor Shiva seem to be interested in claiming the throne.

Shiva actually seems to be an interesting case on his own. He is referred to within the game’s story, but makes no actual appearance in the main plot. Instead, you can only see him after you defeat Vasuki and claim the Key of Austerity, but even then, meeting him is purely optional, and you only have to do it if you want to take on his subquest, “A Universe in Peril”, and fight him in a gruelling superboss battle. As for what Shiva wants, he has no intention of claiming the throne of creation, and believes that those who do contend for it in order to create the world in alignment with their will bring nothing but corruption. Thus Shiva believes that it is not right that the world should be created or recreated by its inhabitants, rather that the beings that inhabit the world should be created by the world alone, and to that end Shiva will destroy the universe on behalf of the god Brahma so that it can be created again. For a Chaos-aligned deity of the Fury clan, the worldview Shiva talks about seems to me like it would actually make for a pretty creative expression of the Law alignment. Traditionally, the Law alignment tends to stress alignment with the order and will of things usually couched in terms of divine law, and if that’s not the order of God as expressed in the traditional Order of Messiah style Law ideology, it can be something more generic such as “harmony with the world” as in Devil Summoner 2 or something more abstract such as the way the Reasons all work in Nocturne.

A Shin Megami Tensei game seeking to present a Law path not defined strictly by the Abrahamic context might seek to pursue Law as defined by a belief that it is the world, or universe, or even a more trans-cultural expression of the Great Will, that bears the sole right of creation and dominion, while opposing any notion of you or anyone being able to create on your own or establish your own order. This can be drawn from multiple contexts, though an easy way to meld both Abrahamic and non-Abrahamic contexts would be an abstract “Will of Heaven”, deriving from the use of the term in Confucianism, as the principal agency of Law, of which God and his minions as well as non-Abrahamic gods. It might seem weird talking about this in what is supposed to be the Chaos section, but it is one of the myriad gods expressing this idea, and on that note, it also kind of underscores what I consider to be another wasted opportunity. When I saw Zeus, Odin, Khonsu, and Vasuki being revealed as representatives of Bethel from different international branches, keeping in mind the impression that Bethel was going to be the Law faction in the game, I thought that perhaps we might be seeing a return to Law and Chaos as inclusive absolutes in the way that they were in the original Shin Megami Tensei and Strange Journey. But that turned out not to be the case. Instead all Bethel amounted to was a cooperation pact between gods and angels, which the gods only partook in on the assumption that God was still alive and the Condemnation was still in effect.

But in any case, we come now to the final stretch of the game, at the end of the Temple of Eternity, where the final alignment break occurs and you must choose between three paths towards the end of the game. Choosing “Recreate the world and save Tokyo” is the Chaos path, and puts you on the side of Tsukuyomi and Yuzuru in their quest to bring Japan back under the governance of the Amatsukami and the world under the governance of the myriad gods. A little reminder of just what side this entails, on your way through the Empyrean you can find Ongyo-Ki, a Chaos-aligned Brute demon, who tells you that he and his kind have set aside their differences with the Amatsukami in order to realise the common goal of restoring the world of the myriad gods.

As was the case in the Law path, taking the Chaos path unlocks two subquests exclusive to the Chaos alignment. The first of these is “The Red Dragon’s Invitation”, which requires the completion of “The Holy Ring” to access. It involves you meeting the demon Nebiros in the Empyrean, who invites Chaos-aligned players to come and see Belial at the castle once ruled by Arioch. Of course, if you somehow aren’t sufficiently Chaos-aligned by this point, Nebiros asks you to pay 666,000 Macca before letting you see Belial. When you meet Belial he praises you for your power to defy the Condemnation and considers you as an ally in the goal of destroying the order of God, or the world of order. This reinforces the demons of chaos you fought before and the polytheistic gods you now side with as sharing the same goal: overturning God’s order and gaining the power to recreate the world. Belial then has you go and defeat Michael, who you previously had a hand in freeing, so that Belial will lend you his aid. Of course, if you took the Law path, Belial will instead oppose you and you will have to defeat him. Another Chaos-exclusive subquest is “The Wrathful Queen”, in which the goddess Maria, awaiting her disappearance with the creation of the new world, transforms into the goddess Inanna upon seeing that you have the Seed of Life and intend to “craft a world unlike any that has come before” (seems a tad ironic considering you mean to restore a multitude of gods). Defeating Inanna grants you the right to fuse and summon her.

After defeating Abdiel, Nuwa, and then Lucifer, the last of whom you’d think would join your side on this path considering he is the Lord of Chaos after all, you usher in the recreation of the world as planned, to bring about a world where many gods reign and gods reside in everything that exists. Essentially, you’re supporting a cosmos that is polytheistic and seemingly animistic as well, much like the Shinto cosmos and several Pagan cosmoses. Once again you don’t get to see what that world looks like, all you see is a big white disco ball and the gods Zeus, Odin, Khonsu, and Shiva suspended mid-air in different directions so as to indicate that this is the polytheistic cosmos of the Chaos path, and all you have to go on is Goko’s narration. You remake the world into one governed by a multitude of different gods, and its inhabitants offer their faith equally and live in a diverse, ever-changing society. Supposedly this life is difficult at least for those who lack conviction of their own, while those who think for themselves come together and do great things. Apparently irreconcilable differences in ideology result in constant conflict, and the world is now filled with strife, but to choose and to be able to choose is better than to be chosen for, and those who choose for themselves are responsible for their own choices.

At this point we should note that, between the Law and Chaos endings, the narrator inserts what are the apparent feelings of the protagonist. In the Law ending, Goko tells us that the protagonist is pleased with his work, while in the Chaos ending, Goko tells us that the protagonist is sad but holds to his beliefs anyway. This is unusual for a Shin Megami Tensei game, arguably contrary to its overall spirit, since the whole point of Shin Megami Tensei’s protagonists being silent protagonists is that this gives the player to insert their own values, emotions, and thought process into that character. Here, however, it’s suggested that the story decides how the protagonist feels about certain outcomes, when the whole point is that in Shin Megami Tensei, as Kazuma Kaneko once said, everyone has their own criteria for victory. Not to mention, why should the protagonist be pleased with his work when creating a world where nobody can think for themselves and people mostly just exist to have faith in God, and why should the protagonist be sad to have created a world where diversity means everyone disagrees with each other? It makes me suspect that the game’s narrative implies a bias in favour of the player governing a new world in a dictatorial fashion, or at least in favour of ordered consensus maintained through unitary divine authority, and against any outcome that entails that humans have to fight for what they have and figure things out amongst themselves.

But in any case, the cosmos presented to us in the Chaos ending makes a lot of sense when observed in terms of the cosmoses that we often see in polytheistic belief systems. In a cosmos consisting of multiple divines, divinity cannot be a unitary thing. A singular supreme being, therefore, in the strict sense does not exist. The closest thing to that would be the king of the gods, and in Greece and Rome we see that some philosophers, such as the Stoics, developing towards a more monistic or monotheistic worldview, would sometimes lean towards Zeus, as the king of the Greek gods, as the logical representation of the supreme divine principle, but even the king of the gods is not usually an absolute ruler, he occasionally meets challenges to his authority, and his power is not capable of overriding the fate that is immanent in the cosmos. Sometimes this king also answers to something greater than he, such as Zeus himself who seems to answer to Nyx. But in any case, the consistent polytheist cosmos brooks nothing like monotheistic notions of God, and there isn’t the same notion of a supreme being. It’s interesting that the Chaos ending implies a kind of anarchy, in the classical colloquial sense communicated by the ceaseless strife of a headless society. The etymological root of the word anarchy is in the Greek word anarkhia, which means “without a leader” or “without a ruler”, the word “arkhos” meaning “ruler”. Another similar Greek word is “arkhe”, which means “beginning” or “origin”, can be interpreted as meaning “first principle” or “dominion”, and in ancient Greek philosophy denoted an original principle from which all else originated, which was central to what would become a quest to define the single, supreme principle underlying all things, perhaps presaging an eventual philsophical turn towards monotheism. The polytheism of the Chaos path is anarchy two sense; it is anarchy in the sense that it is without a single ruler, and it is anarchy in the sense that it has no supreme principle. There is no arkhe, there is a diversity and multiplicity of divines, principles, values, that live amongst each other, and occasionally clash with each other. But this in many ways is more consistent with Chaos in Shin Megami Tensei’s traditional context than anything. It is the cosmic fufillment of its most consistent goal: co-existence involving demons and the gods of old, boundless freedom, no supreme ruler. In fact, I would argue that this state of things could be the chaos that Arioch alluded to, from which true freedom is born. Chaos, then, is a state of affairs in which there is no supreme principle ruling the cosmos, as well as the strife that apparently accompanies it. Ironically, however, nearly all of the gods shown here, except Shiva, are officially Neutral as members of the Deity clan (all of whom are Neutral).

Thus, we have established the nature of the Chaos alignment in Shin Megami Tensei V. It is an ideology centered around the destruction of the current order of things so as to replace it with a cosmos with no supreme ruler and a multiplicity of overseers. The headless nature of this cosmos implies not just diversity but limitless possibility and freedom, but it is to be taken that this leads to strife, uncertainty, and disorder. Being Chaos-aligned, then, is about being willing to accept the strife and disagreement that comes with the freedom of the headless cosmos.

Neutrality

We have established the Law alignment as represented by angels seeking to preserve and/or renew the monotheistic order of God, and we have established the Chaos alignment as represented by a multiplicity of gods and demons seeking to recreate the world and regain their lost divinity. So what is Neutrality between these two options? Who represents the Neutral path here? There are multiple characters who are Neutral in a very strict sense, in that they don’t formally align with either the Law and Chaos factions. But Neutrality, in the Shin Megami Tensei sense, is not merely a lack of affiliation between both camps, but an ideological stance that is defined in its explicit rejection of Law and Chaos. What does that mean here?

We are introduced to the Neutral path pretty early on in Shin Megami Tensei V, as soon as you enter the Diet Building. There you meet Nuwa, the Chinese goddess who created mankind, who is seen having just slaughtered an army of angels. Given that you’re introduced to the angels as essentially the forces of order or Law, your initial impression may have been that Nuwa represented the Chaos alignment, and as a Chaos-aligned Lady that would make sense, but the game soon makes it clear that this is not the case. After you “defeat” Nuwa (or more accurately whittle her HP down to half), a man named Shohei Yakumo, who calls himself an “exterminator of demons”, appears to interrupt your battle, and initially intends to kill you. When Nuwa persuades Shohei to spare the protagonist, he relents, and you have the opportunity ask who they are and what they want. Nuwa explains to you that Bethel is their enemy because they serve the same God of Law that stole the “Knowledge” of the other gods and turned them into demons, and that she also considers many of God’s opponents to be no better than him, calling them “opportunistic cretins” who only seek chaos to fulfill their own selfish desires. Thus Shohei’s self-appointed mission is to kill both the forces of Bethel and the demons of chaos, and he will oppose you for as long you seem to work for Bethel at least.

It is important to bear in mind what we already established when discussing the Chaos alignment. The forces of chaos that Nuwa is likely referring to are the demons who seek to reclaim their lost “Knowledge” in order to regain their divinity and destroy God’s order. These are concrete goals, not reducible to wantonness, and as a goddess who herself was one of the gods whose “Knowledge” was confiscated thus leading to her desecration, one would assume that she would have a common goal with those demons. But instead, Nuwa’s opinion is that the demons seeking to restore their former divinity, albeit through violent means, are equally as bad as the God that she describes as having stolen her “Knowledge” and enforcing tyrannical absolute rule over the cosmos. It’s like a kind of cosmic centrism.

Much later on, Shohei reappears in Akihabara, in the Chiyoda area of Tokyo, slaying demons and angels left and right, and prepares to confront the protagonist. Here Shohei and Nuwa are shown to disagree with each other. Nuwa appears to see something in the protagonist, it’s not exactly clear what, while Shohei hates you for ostensibly being content to fight for Bethel in spite of your strength. Once you defeat him, though, he begins to change his mind after being sufficiently impressed by your strength, as the one who previously defeated Lahmu, but is still baffled that you seem to still work for Bethel. He views demons as parasites who manipulate and corrupt any human they set their sights on, declares that they are a blot that must be cleansed, and rhetorically challenges you to prove that demons are worth fighting for.

There’s a pretty obvious problem with Shohei’s militant anti-demon attitude. His companion throughout the game is Nuwa, who by the game’s terms is a demon, a being who lost her divinity because of the Condemnation established by God. Thus, she too is one of the desecrated beings that Shohei pledged to exterminate. Apparently Nuwa is the demon who has been with Shohei since he was young. But when Shohei was young, a demon possessed someone and killed his whole family, and that’s his primary motivation for wanting to exterminate demons. Why then was Nuwa not one of the demons he sought to kill? As it turns out, they have a common goal, one that will be explored in good time.

After you defeat Arioch, Shohei appears again to congratulate you on slaying the demon king, who he describes as an “ugly sore”. He thinks that Arioch’s defeat will lead to humanity being on even footing with the demons, since humans are able to not only fight demons but also pit demons against each other. Aogami then interjects, saying that only a few people can fight off the demons, whereas most people can’t and will die as a result. To Aogami, this doesn’t seem good for humanity. Shohei, however, will have none of it, and refuses to listen to Aogami on the grounds that he is an artificial demon, a “Bethel construct”, a “slave to his programming”. He then seemingly justifies the possible sacrifice in human lives by asserting that those who cannot fend for themselves are better off dead, since their will to live is meaningless without the will to fight. He further asserts that those who “give in to temptation” and “betray one’s fellow man” should never have been born in the first place.

Those who played Shin Megami Tensei V and got to that point were probably taken aback by how cruel and cold-hearted Shohei’s philosophy is. In fact, it can’t have escaped anyone’s notice that Shohei is basically saying that it doesn’t matter how many humans die in their ceaseless war against demonkind because the weak, that’s what Shohei is referring to, are better off dead and those who were going to be weak-willed and incapable of asserting strength shouldn’t have been born. In Shohei’s worldview, the weak don’t deserve to live. This is a Social Darwinist worldview, albeit somewhat toned down compared to other games in that the criteria seems to be mental strength and the will to fight rather than physical strength and the ability to exercise brute force. This has led many to assume that Shohei is actually Chaos-aligned rather than Neutral, despite the obvious problem with that being that Shohei’s goals are undoubtedly consistent with traditional Neutrality, upholding the sole agency of humanity against God and the demons.

An important thing to note about Social Darwinism in Shin Megami Tensei is that, although typically associated with Chaos both by fans and within the games, the idea that Chaos equals Social Darwinism is, as I have established before, actually sort of a deeply-ingrained myth. While Shin Megami Tensei, Strange Journey, and Shin Megami Tensei IV all have a Chaos alignment that has some kind of might makes right component to their overall ideology, it is generally if not entirely absent in the Chaos alignment as featured in Shin Megami Tensei II, Shin Megami Tensei III: Nocturne, Devil Summoner 2, and, as I have elaborated here, Shin Megami Tensei V, as well as the New Chaos route in Strange Journey Redux. So for at least half the series Chaos had barely anything to do with any might makes right ideology, and the extent to which it commits to that changes and varies from game to game. The most consistent thing about Chaos is that it’s all about wanting the most freedom possible, being willing to defy God or the Great Will to realize it, and the will to live with such a world consisting of strife and disharmony. Meanwhile, some extent of Social Darwinism is not exclusive to the Chaos alignment. In Strange Journey, the Three Wise Men, representatives of the Law alignment, say that the “spiritually enlightened whose wills are strong” will get to live in the new world while “the fallen humans whose wills are weak” will be destroyed. Only the strong will live, while the weak will die, but this is predicated on will rather than brute strength, so in that sense it’s not altogether different from Shohei’s philosophy of life except that God is in the equation. In Nocturne, we see three Reasons that are all different visions of a Thousand Year Kingdom as constructed under the auspices of Kagutsuchi, an avatar of the Great Will, and the Yosuga Reason, which I must stress is supported by the angels, is a Thousand Year Kingdom that selects membership based on a concept of “beauty” that is defined by power and brute strength. Even if not predicated on a might makes right style of selection, the Thousand Year Kingdom has always had a sort of elitist undercurrent to it, with its emphasis that only a chosen few get to live in it. So in this sense, not only is Social Darwinism not the exclusive item of the Chaos alignment, it has also been seen to some extent in the Law alignment, and now Shohei Yakumo represents the series coming full circle where Social Darwinism, if anything the same kind seen in Strange Journey’s Law alignment, has been represented as an expression of Neutrality.

Shohei’s Social Darwinism does not come from some vague Hobbesian argument about how too much freedom or the abolition of the state will result in a brutal war of all against all (as is frequently implied for the Chaos alignment) or from a belief in God’s salvation being predicated on strength of will as applied to faith resulting in the exclusion of the weak as defined by their proclivity to temptation (as is occasionally seen in the Law alignment). Instead, Shohei’s Social Darwinism emerges from his exterminationist crusade against the demons, who he thinks are parasites that need to be cleansed from the world. Although Shohei doesn’t ever establish why he opposes Bethel or God’s order in particular, it seems reasonable to assume that he views Bethel and the angels as just more demons, more parasites to be cleansed from the world. His crusade demands strength of will, defined by the will to fight and not be influenced by demons, including angels. If many people die as a result, then that is to be considered acceptable on the grounds that the weak will fall while the strong will prevail, and that those who can’t find it in them to fight the demons and reject their promises don’t deserve to live. Thus, we see a Neutral Social Darwinism, for the first time in the series.

This itself ostensibly springs from another motivation, at least as recounted by Nuwa. Supposedly his harsh philosophy of life, particularly his willingness to leave the weak, “those who’ve given up”, to the wolves is motivated not out mistrust for his fellow man but precisely because of his love for humanity, and his belief in the potential strength of humanity. Nuwa explains that Shohei was born into a family whose men were all law enforcement officers, while his mother was a medium who helped the souls of people who were troubled by “dark spirits”, one of whom possessed a man who then slaughtered Shohei’s family. She then says that those who have neither the desire nor capacity to redeem themselves, and will only ever know violence and evil, should simply be struck down without hesitation, stressing that “pretty words” are not enough to save the world. This is the context in which Shohei comes to form his cruel worldview.

Another important contour of Shohei’s Social Darwinism concerns human potential. Those who give up on themselves are people who abandon their potential, specifically their potential to fight demons, and are thus undeserving of life. There is a philosophy in real life whose ideology seems to align with Shohei’s worldviews to some extent. Its adherents refer to it as “longtermism“, and its basic premises are surprisingly mainstream. Longtermism is basically the philosophy which holds that the long-term potential of the human species is the most important ethical value there is. Under this philosophy, the loss of life in itself matters less than the potential that disappeared with that life. It also means that even the worst effects of climate change and the devastation and death that comes with that is all just a blip so long as mankind manages to recover their “potential”. The Social Darwinist implications of longtermism manifest for some of its adherents in the idea that the lives of the rich, or people in rich countries, should be prioritized over the lives of the poor, or people in poor countries, because supposedly the wealthier countries have more innovation and their workers are more productive, thus the poorer and less productive would be left to die in a world run by longtermist principles. Swap rich versus poor with strong versus weak, and what emerges is the idea that it is better that the strong continue to live and better that the weak either die or not even be born, since the strong (of will, at least) carry more long-term potential than the weak (again, of will at least). That idea is at the heart of Shohei Yakumo’s worldview: the weak, “those who give up”, “those who give in to temptation”, they are bad because they abandoned what could have been their potential as demon exterminators who lead a world meant for humans and only humans. That longtermism should focus squarely on human potential should make it no surprised that it seems to make its way to a Neutral character.

Towards the final stretch of the game, when you reach the end of the Temple of Eternity and the forces of Law and Chaos are arguing with each other and showing their hands, Shohei appears abruptly, interrupting the conversation to announce his own plans for the throne of creation. His plan is to destroy the throne, believing that doing so will allow humanity to shape their own world. And if you take his side and resolve to destroy the throne, that is what you will do as well, and so begins the Neutral path. This also leads to you losing the favour of the Goddess of creation, and it’s here that we briefly mention her role in things.

Tao Isonokami, your classmate, died in the fight against Lahmu. After the Bethel summit, Tao reappears as the Goddess of creation, who seems to literally be the Megami in Shin Megami Tensei V, come to accompany the Nahobino in creating a new world after the fall of God and the disappearance of the Shekinah Glory. Taking either the Law or Chaos paths sees you reshaping the world by assuming the throne of creation, whether that means recreating the old order set by God or creating a new divine order entirely, and so the Goddess supports this. Destroying the throne, however, means denying the process of creation, which according to the Goddess means denying the will of the universe (that will being creation, of course), and she cannot support that, though for some reasons he makes no attempt to stop you from thwarting the literal will of the universe.

Anyways, there is something a tad peculiar about the ethos of Shohei’s quest to destroy the throne. He claims that it will mean humanity will shape their own world, presumably meaning without the demons or the gods, and in this regard we see a kind of humanism that is broadly consistent with the ethos of Neutrality as present in the rest of the Shin Megami Tensei series. But the peculiarity arises in the premise of shaping your own world. In the strict sense, both the Law and Chaos paths involve you, a human, albeit a human that is now also a Nahobino, shaping your own world. Nuwa certainly considers you human enough, at least in that you share his humanity, and, as Goko says, by assuming the throne of creation, your ideal world takes shape in the manner that you choose. In that sense, Shohei’s stated aims are surely already fulfilled in the act of creation, right? Well, the problem for Shohei seems to be that you ostensibly do not shape the world alone and as a human but rather co-create the world as a Nahobino alongside either the angels or the old gods, and it would seem that this renders the process of creation unacceptable in Shohei’s eyes, no doubt since to him this means cooperating with the demons and “giving in to temptation”.

And yet, this objection is ultimately hypocritical. On either the Law or Chaos paths, Shohei and Nuwa interrupt your ascent to the throne, to stop you from assuming the throne so that Shohei can destroy it. Shohei declares that this is “the end” for gods and demons. But how does he try to bring this about? Why, by fusing with Nuwa in order to become a Nahobino, of course! Keep in mind that Shohei opposed the player for being a Nahobino on the grounds that this meant him being a demon. In fact, he’s so sure that Nahobinos are demons and therefore enemies that he proclaims “and you are no exception!” when ranting about this being the end for god and demon alike. Yet for some reason he’s quite content to be a Nahobino himself or help Nuwa become a Nahobino. So if you happen to oppose him towards the end of the game, all that talk of not needing gods or demons ends in Shohei not only depending on the power of a demon/god but also becoming a Nahobino in order to try and defeat you. In this sense, Shohei really can’t complain about humans depending on demons/gods, let alone co-creating the world with them, since at least half of that is what Shohei ends up doing himself, or really the entire time if you want him cooperating with Nuwa for basically the whole game. To be honest, though, I think the whole setup is just constructed in a way so that it arbitrarily matches the dynamic of the Reason boss fights from Nocturne. Just as Hikawa, Chiaki, and Isamu all summoned the gods of their respective Reasons, gain new demonic forms in which they seem to have physically merged with those gods, and then you fight them depending on which ending path you took, the same thing happens in Shin Megami Tensei V for Ichiro fusing with Abdiel, Yuzuru fusing with Tsukuyomi, and Shohei fusing with Nuwa, but in a much more condensed and contrived fashion.

Only one exclusive subquest is unlocked in the Neutral path, and that is “The Noble Queen”. Here the goddess Maria, yet again awaiting her disappearance with the creation of a new world, transforms into the goddess Danu upon seeing that you have the Seed of Life and intend to “have humanity live for themselves”. Defeating Danu gives you the right to fuse and summon her. Curiously, Danu is the only Lady in the game who is Neutral instead of Chaos-aligned.

So, you progress through the Empyrean, Shohei dies trying to fight Abdiel (he’s rather embarassingly killed by the gust of air that flows from Abdiel becoming a Nahobino, and so does anyone you side with before the first Nahobino fight in any path in the game for some stupid reason), laments that he failed to fight for the future of humanity, and Nuwa survives to plead with you to succeed where she and Shohei failed. After this you defeat Abdiel, and then Tsukuyomi, but you don’t get to fight Lucifer at all for some reason, in fact Lucifer doesn’t bother to show up at all to tell you what he thinks about you destroying the throne. Instead, after defeating Tsukuyomi, nothing happens except you fly up to the throne of creation, and then shatter it. Goko trembles in shock and horror as the process of creation is denied, and laments that chaos will continue to grip this world.

And what happens then? Once again, you don’t really see anything except a big white disco ball, and this time your classmates, Hayao Koshimizu, Abdiel, and Goko all standing upside down in mid-air. Goko narrates that the battle of the gods came to an end, but its victor relinquished his right to rule creation, resulting in the denial of creation and the continuation of the current status quo, which means the “agents of chaos” continuing to run amok. The human species somehow survives and finds a way to combat the demons, but forces the demonkind are still overwhelming, and many people are expected to die in the neverending war. We are assured, however, that humanity will definitely find victory somehow, because they have the power of knowledge and creation on their side. The player is left to observe the disarry of things, and is pleased not by the outcome but by the thought of what is yet to come; in other words, the player is kept going by the long-term potential of the human species, which no doubt cushions the thought of all those sacrifices you set into motion.

I’ve made numerous comparisons to Nocturne throughout this essay, and I don’t intend to stop now, because this ending is essentially the Demon ending from that. Not the True Demon ending introduced in the Maniax edition, but the original Demon ending, in which defeat all of the Reason bosses, but you don’t get to fight Kagutsuchi as the final boss, and because you either rejected all three Reasons but lacked courage or tried to support too many Reasons at once, Kagutsuchi leaves in disgust, the process of creation is denied, and the Vortex World remains for a thousand years, thus leaving the world in a limbo state teeming with demons. One difference, I suppose, is that in Nocturne’s Demon ending you’re the last man alive, and the only other humans that survived the Conception were either killed by your hand or sacrificed, whereas here there seem to be some humans left that we don’t know about, given that once again all of your classmates and human allies are dead (which, to be fair, happens no matter what path you take anyway). Interestingly, this ending, rather than the Chaos ending, is the ending in which we are explicitly told that chaos in the sense of the lack of order is present in the world, presumably meaning that, in the Chaos ending, there is ironically still some order, just that there is no supreme, absolute order, but refer a multitude of orders, just that there is strife between them. But whereas, as Pierre Joseph Proudhon might have put it, anarchy seems to be prove to be the mother of order in the Chaos path, in this Neutral path, there is neither anarchy nor order, only the silence of creation and the desperation of mankind viciously struggling against demons, maybe forever.

And yet, in the eye’s of the game’s narrative, the real tragedy of destroying the throne is not so much the lives lost in the ceaseless between humans and demons but rather the fact that the potential to create a new world has been denied. When you begin your mission to destroy the throne, the Goddess laments that you carry the potential of an entire world and yet do not want to use it, and thus declares that you must not proceed to the throne. Goko’s panic and disappointment stems from the same thing: you have elected not to use “the potential of a world”, and thus the process of creation is denied, thus the world will not be reborn, it will not be “saved” from conflict by a new God or absolute ruler. The longtermist premise that it is the “potential” of humanity that is more valuable than the life of humans in itself is thus present not only in the worldview of Shohei Yakumo, but also in the agents of creation themselves who Shohei might have opposed. Every path you take except this one validates the process of creation and thus means you use that “potential” instead of abdicating it, thus the Goddess and Goko approve of the other paths. They do are concerned ultimately and principally that the long-term potential of the world or of humanity is fulfilled, made manifest through the act of creation.

This is where the “Destroy the throne” path ends. But, this is not the only Neutral path in the game, and thus it is not the end for our discussion of Neutrality in Shin Megami Tensei V. There is in fact another Neutral ending. A “secret” ending. The “good” or “true” Neutral ending, at least according to some. It does seem to be represented by a shining star when you get it in a clear save file, unlike all the others, and it has somewhat more exposition than the other paths, so clearly it’s supposed to be special. But what is it, what the goal of that path, and what is the outcome of it in the final hand?

To get this alternate Neutral ending, you first have complete a chain of subquests before reaching the Empyrean and choosing to destroy the throne. These are often whole chains of subquests leading up to you defeating certain demons as bosses and unlocking them for fusion. You must gain Fionn Mac Cumhaill as an ally, and to do that you must complete the “Fionn’s Resolve” subquest, which also requires you to complete three more subquests – “The Falcon’s Head”, “Root of the Problem”, and “An Unusual Forecast” – before it can activate. You also have to unlock Khonsu, which requires fighting him in “The Egyptians’ Fate”, and then sparing his life when given the option to finish him off. Then you have to complete “Winged Sun” by defeating Asura, Mithra, and Amon. Then after completing all those quests plus “The Falcon’s Head”, you then have to complete “The Succession of Ra” in order to defeat Khonsu Ra (or, as I prefer to call him, Ra) and unlock both him and regular Khonsu for fusion. You also have to complete “A Power Beyond Control” and defeat Amanozako gone berserk, and then complete “The Destined Leader” after getting all three keys to unlock Amanozako as an ally. You also have to complete “A Universe in Peril”, in which you have to fight and defeat Shiva, the main superboss of the game.

Once you complete all of those subquests, when you advance into the Empyrean into the Neutral path as normal, and then defeat Abdiel, Nuwa then reappears after the fight to reveal her true plan for the world. Although Shohei and Nuwa both wanted to destroy the throne, this was not actually their ultimate or end goal. Nuwa says that the real reason they participated in the struggle for the throne was so that they could claim the throne for themselves and use it to create a world where gods and demons no longer existed, thus making the world a “clean slate” for humanity. After defeating Tsukuyomi as normal, the Goddess approaches you from behind to tell you that you have the potential to rule the world, and beseeches you not to destroy the throne. This unlocks the choice between destroying the throne and the fourth path in the game: creating a world for humanity alone. The Goddess understands this as a world rid of both gods and demons, and determines that this too is the right of the ruler of a new world as an act of creation, thus the player can take the throne. This is where the alternate Neutral path begins.

The requirement of completing subquests to unlock the hidden Neutral path is very reminiscent of Shin Megami Tensei IV’s Neutral path, in which you are required to complete a series of side-quests, or Challenge Quests, in order to advanced the plot by putting you at the top of Hunter rankings, thus filling the Chalice of Hope. But whereas Shin Megami Tensei IV required you to do a lot of Challenge Quests to progress in Neutrality, in Shin Megami Tensei V, you only have to do subquests if you want the “best” version of Neutrality, and the Neutral path per se remains open without them. Still, progressing through Neutrality or unlocking one Neutral ending requiring side-quests does seem to be a weird trend for the last couple of mainline Shin Megami Tensei games. This may be to conjure some sense of Neutrality being harder to achieve than the other paths so as to artificially replicate the difficulty associated with Neutrality in older games. In older games, the challenge of Neutrality consisted in keeping your alignment in balance and fighting every powerful demon in your way. But here, you’re just supposed to complete a bunch of subquests. I suppose when you consider the Shiva and Khonsu Ra fights, it’s not entirely a cake walk. But again, the base idea seems like artificially inflating the challenge of Neutrality. Additionally, your alignment is barely indicated within the game and has no effect on you getting a Neutral path.

But let’s focus on the main goal of this path: creating a world for humanity alone, ridding the world of all gods and demons. There’s already a glaring problem with this premise. Why would Nuwa, a goddess demoted to demonhood, accept being erased from the fabric of existence? If you elect to create a world where gods and demons no longer exist, that means the gods/demons who supported you will be erased and disappear from the cosmos. This includes Aogami, who however artificial is still a demon. But Aogami would go along with whatever you wanted anyway, since he only exists to serve the protagonist and lend him his strength. Nuwa, however, is not artificial, and has a will of her own, yet the question of why she would consent to her own annihilation is simply never addressed by the story. She does say that, as a goddess, she is partial to humans as “her own creation”, but this hardly explains why she should want herself and all the other gods and demons wiped out.

The other question, though, is why should you consent to the annihilation of your demon allies, or for that matter the abolition of your own state as a Nahobino? This question harkens to another glaring problem that emanates from the core premise and mechanic of the game. You want to rid the world of gods and demons, but you wouldn’t be anywhere without them. The desire to wipe out all gods/demons is essentially predicated on Shohei’s belief that demons are no good for humanity and will only destroy humans, but the entire reason for your survival in the world of Da’at is that you were found and saved by a demon, albeit an artificial one, then through him became a Nahobino, thus, by the game’s terms, an at least partially demonic being, and then further still recruited, summoned, and fused demons as allies to support you. And not only has your survival depended on the help of demons, but so too does that of your classmates. Both Yuzuru and Ichiro only have a fighting chance in Bethel because they have demons (or angels, as the case may be) on their side, and the classmates who got dragged into Da’at by Lahmu’s minions might have been killed had it not been for the protection of the demons who live in the Fairy Forest. Even Shohei’s whole plan sees him cooperating with Nuwa and the plan outlined by Nuwa is completely dependent on the assistance of a demon/god and the process of becoming a Nahobino, and from there the process of creation, which is thus co-creation.

Speaking of the Fairy Forest, for a game that likes to frame its basic story setting as a conflict between humans and demons, with demons increasingly established as little more than spiritual monsters, you encounter countless demons in Da’at who are friendly enough to you. You encounter tons of demons that just want you to give them items, you encounter Amanozako who is probably the least threatening personality in the game despite being based on a wrathful yokai goddess, the fairies obviously want no trouble for the humans, and there’s plenty of demons simply have no interest in humans let alone their death. Shohei is convinced that demons are all parasitic threats to humanity that need to be wiped out, and this premise is immanent in both of the game’s Neutral ending paths, but you can play through the whole game and ask yourself, is that really true? Do all gods and demons deserve to die because one demon killed his whole family, or for that matter because Lahmu abducted your classmates is shown to be responsible for the deaths of two people? Could you imagine Shohei applying this logic in reverse, to declare that humans need to be wiped from existence because a human killed a couple of demons or indeed other humans? Or is this all transparently nothing more than the reasoning of pure pogromist hatred?

To “create a world for humanity alone” means the genocide of gods and demons, all of whom are non-human lives, which is to say still lives. You are committing genocide against non-human life, for the purpose of creating a world populated only by humans. Of course, the game doesn’t frame it that way, but I’m sure that’s because if it did you would be acknowledged as the villain in the game’s story, and that’s still a pretty polite way to describe your actions. Thus, the act of a Neutral creation echoes some of the omnicidal aspects of traditional Neutrality. After all, it’s not like the Neutral endings of the older games didn’t have you slaughter everyone who stood in the way of your vision, including all your friends and many gods and demons. But even then, you weren’t in the process of becoming a god who could wipe out all gods and demons through the act of creation.

So, anyways, you ascend to the throne, and Aogami prepares to bid you farewell on account of the fact that he, as a demon, will be erased along with the rest, but then Lucifer interrupts in order to interject on the process of creation. Lucifer warns the player that, because humanity inevitably gives rise to demons, his vision of eradicating all gods and demons is destined to fail. And yet, he suggests that it is still possible to make your new world a reality. How? By traveling to “the realm beyond the earth and heavens”, engaging Lucifer in combat, defeating him, and the consuming his “Knowledge”, so that the world can be freed from the machinations of the “Mandala System”. All of this, of course, bears some explanation.

Given Lucifer’s title as the Lord of Chaos, it may be surprising that I did not cover him in the Chaos section of this essay. This is because, in Shin Megami Tensei V, Lucifer actually doesn’t have much to do with the Chaos path in particular, and is effectively absent for much of the game. In fact, his boss data shows that he’s actually Neutral in this game. Early in the game you see him declaring that God is dead and he has killed him and that he has ascended the Pillar Empyrean, before apparently scattering himself across Da’at. He apparently continues to watch over the player, though, and his voice can be heard encouraging the player when you’re about to have your first fight in the entire game. It seems that, after defeating God, Lucifer consumed his “Knowledge” and transcendent to a “higher level of existence”, “becoming more than He could possibly have imagined”, and learned of the existence of the Mandala System. It’s never actually clear what this “Mandala System” is, but it is described bad a “spatial governing phenomenon”, and it is implied, at least in its Japanese rendition, to be the intrinsic, absolute law of the universe. This law seems to be responsible for the inevitable decay and replacement of each new creation, and the overthrow of its ruler by the next. It is, in other words, the cycle of death and rebirth, not unlike as it appears in Nocturne.

Every ending path, except for the “Destroy the throne” ending, sees Lucifer emerge to tell you that no matter what you do your new world will not last forever, that it will eventually end, a new Da’at will eventually appear heralding the destruction of the current world, and you will be overthrown by a new Nahobino. Each time you fight him he tells you that he has found a way to ensure true freedom, which is for you to defeat him and consume his “Knowledge” just as he did for God, and every time you defeat him he disappears into energy after telling you that you ensured that the world will “truly be free”. Strangely, he tells you this even if you defeat him on the Law path. In fact, he doesn’t seem to have anything to say against reinstating God’s order and create a world where nobody thinks for themselves, or for that matter anything to say in support of you creating a world in the hands of myriad gods despite apparently trying to make it so the demons could become gods again. He doesn’t even seem to oppose you wanting to wipe out all demonkind, despite traditionally being the king of the demons, and his only objection is that if you don’t consume his “Knowledge” then the demons will inevitably return, and if you simply destroy the throne of creation he has nothing whatsoever to say. He only really cares that you overcome him and gain his “Knowledge”, and it doesn’t seem to matter to him exactly what you intend to do afterwards. He tells you same thing in all fights with him. The difference is that in the “true” Neutral ending his base level is higher, he has more skills, and the fight is extended.

But in any case, you defeat Lucifer, and with that the process of creating a world for humanity alone begins in earnest. As before, you see a big white disco ball in space, and this time nothing else. And then, after the credits roll, you see something else. You see Tokyo, apparently restored exactly as it was before the events of the game, you and your friends alive again, it feels a lot like the very beginning of the game. There are also two versions of you in Tokyo, one of them has yellow eyes. Goko narrates that the world of man had thus ended (strange, considering your whole mission was to create a world for humanity alone), and a new world order had arrived. This new world is to be like the old world, but altogether different. This new world was created off the back of the desire to be “free” from demons and the never-ending cycle of creation. But, Goko says, all things must eventually come to an end, and the question is asked, could the world truly exist without Mandala?

In other words, you don’t know if you’ve actually changed anything!

The whole point of this path was to erase the existence of gods and demons from the world, and create a world for humans alone, and that to do that you needed to consume Lucifer’s “Knowledge” in order to break away from the Mandala System in order to make sure your new world lasts forever. But when you actually see the ending play out, it seems possible that you might not actually have exited the Mandala System after all. Goko’s narration all but confirms this. He says, “but all things must eventually come to an end”. Breaking out of the Mandala System means exiting a never-ending cycle of creation, and in theory this should mean that the world you create will last forever. But if all things must eventually come to an end, this means that the world you just created is going to meet the same fate as any other, as though you didn’t consume Lucifer’s “Knowledge”, and the Mandala System might still exist and you and everything else are still in its grip. You have just enacted the genocide of all gods and demons, and consumed Lucifer’s “Knowledge” in order to do so, and yet for all you know, nothing has changed and you haven’t actually freed yourself from the cycle of creation, meaning you erased all gods and all demons for nothing.

This is actually worse than the “Destroy the throne” Neutral ending you might have gotten had you not completed those subquests and chosen to create a world for humanity alone. You went out of your way to clear those subquests, including defeating one of the hardest bosses in the game, you went through an extended final boss fight with Lucifer, and you annihilated all gods and demons through a single act of creation, but for all that, all you get is to see Tokyo exactly as it was, and the assurance that it will come to an end, that humanity can’t live without the Mandala System, and only the cosmos know what’s really going on. Perhaps the demons and Da’at might just come back after all. You did it all for nothing, just because maybe you couldn’t accept any of the other ending outcomes.

Beyond that, creating a world for humanity alone actually seems to play out very similarly to the Law ending. To be sure, you don’t co-create the world with the angels, and you don’t create a world where people only have faith in God and don’t think for themselves, but you restore Tokyo, and seemingly resurrect its inhabitants, things are more or less like the old order that existed beforehand, except for the lack of gods and demons of course, and nobody seems to remember anything that happened. You, of course, are the God of the new world, and the condition of the absence of gods and demons is ratified by your absolute divine will and sovereignty, but you don’t get to do much in your new world except observe things while a clone of yourself apparently lives your life. In that sense, the world for humanity alone can be thought of as the world of Law, governed by an absentee landlord instead of the traditional either God of Law or a similar replacement. In a sense, you have rejected the Law alignment and the Chaos alignment in favour of a somewhat more benign Law ending, sans God.

And what of the objections to Chaos here? No Neutral objections to the plans of Tsukuyomi are ever given. All you see is Ichiro argue that the myriad gods would never see eye to eye with each other and soon devolve into endless warfare and “eat each other alive” in a brutal contest of superiority. If we put aside that the major conflict in the game was started by the monotheistic God of Law, creating a world for humanity alone is shown to never resolve that. Tokyo is restored exactly as it was, which means the Tokyo of this world, the real world in which the game is set. You don’t need a genius to figure out that humans can fight and kill each other just fine on their own, without the influence of God or any demonic agents. Conflict, violence, endless war, these will all continue, and in a world with humans alone, no gods or demons, that all happens with human hands, on human terms, against fellow humans. If the Neutral objection to Chaos is anything like the Law objection in that a Chaos outcome would be bad because everyone disagrees with each other and strife is inevitable, well, with Tokyo restored as it is, disagreement is as common as it is human, and there will always be some discontent, and therefore strife between fellow humans.

Not to mention, in both the Law and Chaos endings, you fight and defeat Lucifer, and Lucifer says that with this the world will surely be free, just as he does in the “true” Neutral ending. Lucifer interrupts both the Law and Chaos paths in order tell you that your new world won’t last forever and invites you to fight him so that you can claim his “Knowledge”. Surely the Law and Chaos worlds too involve breaking out of the Mandala System? But these endings don’t discuss that the way the “true” Neutral ending does. Why does breaking out of the Mandala System only factor into one of the Neutral endings, and not the Law and Chaos endings where you do basically the same thing? But then I’m sure it wouldn’t matter in the end if that weren’t the case since you can’t even say you’ve broken out of the Mandala System anyway.

Neutrality in Shin Megami Tensei V is empty in a way that it truly never has been in any other Shin Megami Tensei game. Like all other expressions of Neutrality, its central basis is in the sort of humanism that echoed out from the basic impression of the scientific worldview presented by Stephen Hawking and/or similar atheistic figures, as understood by a Japanese audience of course. Here, though, godhood is the fulfilment of this humanism, thus divinity is embraced alongside its own repudiation. The demon-haunted world is vanquished by the power of a God forged in the flesh one who transcends the boundaries of human and demon. Godlessness is established by an absentee God, who once again eliminates all rivals to his uncontested power beforehand. And for that, the status quo is effectively restored. Or, alternatively, it is the rejection of two possibilities of creation in favour of realizing human dominance through constant violent struggle against demonkind. Both are guided by the belief that the potential of humanity outweighs the life of either humans or non-humans, meaning that bloodshed, sacrifice, and genocide all have no moral impact so long as it means mankind assumes and uses the potential at its disposal.

Conclusion

So, in summarizing the picture of the ideological dynamic at play in Shin Megami Tensei V, let’s recapitulate the three alignments one more time in succession.

Law is the ideology that upholds the idea of the necessity of a single cosmic ruler, and of an order of the cosmos and human civilization predicated on a hierarchy that revolves around the will of this ruler and the inscription of divine design, whose goal for the creation of a new world is simply the reproduction of a single ultimate truth that organizes human life in absolutism and on the basis of one faith.

Chaos is the ideology that upholds the idea of a cosmos that lacks a unifying supreme law, being, or “ultimate truth”, and a multiplicity of orders and gods, which prioritizes a freedom sourced from the lack of the hierarchy of God, whose goal for the creation of a new world is to abolish the old order of the God of Law in favour of a society where people must choose for themselves the gods they worship.

Neutrality is the ideology that upholds the idea of a cosmos that privileges humanity to the extent that humans are the only sentient beings meant to live in it, and where the “potential” of humanity to attain cosmic mastery is the paramount ethical value, which is to be acheived either through the denial of the process of creation, or the assumption of creation so as to wipe out all non-human intelligences that might compete with or exist alongside humanity.

As I have hopefully showm in certain ways Shin Megami Tensei V derives its alignment dynamic from the traditional Law and Chaos dynamic that emanates from the original Shin Megami Tensei, in certain ways it deviates from many conventional aspects of the Law and Chaos dynamic as presented throughout the Shin Megami Tensei series, and in certain ways it seems to bowlderize and simplify that dynamic. All taken together, it presents us with a dynamic of Law and Chaos is presented to us as though spat back out, regurgiated in what could have been construed as an an attempt to reimagine the core dynamic, resulting in a new product that seems to follow Goko’s description of the world created for humanity alone: akin to the old, and yet altogether different.

In my Postcriptum on the Chaos alignment in Shin Megami Tensei (linked at the bottom of this essay), I expressed the hope that, following the Redux edition of Strange Journey, the Chaos alignment would shed the might makes right conceits that were attendant to it in previous games (well, half the series more accurately) in favour of a radical recentering of Chaos ideology in alignment with an ahierarchical, anarchic co-existence with demons, predicated on a freedom born of the lack of a supreme authority over the universe, among many other things. I think that although co-existence with demons isn’t a strong theme in this game’s Chaos alignment, I think the pluralism displayed in the polytheistic diversity of the Chaos ending seems to suggest that, though it bears a great deal of expansion just as everything else in the game needs. Ultimately, however, even the Chaos ending is a disappointmnet, for the simple reason that a disembodied and alienated narration is the only expression of it, with no actual presentation of the new world, and this is the case for almost all of the other endings.

There is one final elephant in the room to discuss when it comes to the game’s story-world as it relates to the way the alignments are presented by the end of the game: the Goddess, that is to say the Megami in Shin Megami Tensei V. The Goddess seems to be partial to the use of absolute power to establish absolute order. When you reach the end of the Temple of Eternity, the Goddess appears in a vision of the Tree of Knowledge in which she proclaims that the Nahobino can reshape the world as they so choose, encourages you to become the divine architect, while also encouraging you to “show no hesitation” to those who want to “usurp your newfound reign”. This is to some extent reflected in the explanation of the three keys needed to open your way to the Empyrean: the Key of Harmony, the Key of Benevolence, and the Key of Austerity, each won by defeating one of the heads of the former branches of Bethel. These represent the virtues and expectations that the ruler of creation is meant to fulfilll. The ruler of creation is expected to preserve harmony, “be prepared to act for the sake of his people”, uphold the “power of benevolence”, “be willing to hear the voices of his people”, and most crucially “uphold austerity”, “show no leniency”, and “expect none in return”. The player is supposed to take God’s place as a “benevolent” dictator, establishing order through absolute power and will, brooking no opposition, perhaps under the presumption that you will be a more benign dictator than the God of Law was.

This reflects in the way the respective endings are treated in Goko’s narration, or more specifically in how he portray’s the player’s emotional response to this. In the Law ending, where you create a new world in the image of God’s former order and a society where no one thinks for themselves and exist only to have faith in God, Goko tells you that the new creator is pleased with his work. In the Chaos ending, where you abolish God’s order and create a new world consisting of a myriad of co-ruling gods, Goko tells you that the new creation is sad at the apparent strife that pervades the new world, just that he holds firm to his beliefs anyway. The “bad” Neutral ending where you destroy the throne has Goko tell us that the player is pleased with the thoughts of things yet to come, from which we can infer the new creator is not necessarily happy with the outcome he brought about. The “good” Neutral ending sees him looking forward to creating a new world with no more gods and demons in it, observing as its new absentee ruler. The paths which see the player take the position of omnipotent ruler of creation, even if in a non-interventionist sense, are to fill the player with gladness, hope, and/or contentment, while the paths in which the player either relinquishes absolute power or presumably shares power with other gods are to fill the player with doubt, sadness, or at least the prospect that it will all be over in the future. This appears to be the bias of the game’s narrative, and it privileges the potential of absolute power over any other conception of power and its distribution.

And with that, I conclude this essay. I hope that you have derived a good understanding of the various ideological contours at work in the story-world of Shin Megami Tensei V, and also that you have had a Merry Yule before reading this essay and continue to have a fun holiday season, as I certainly plan to.


See also:

Ideologies of Chaos in Shin Megami Tensei: https://mythoughtsbornfromfire.wordpress.com/2021/05/20/ideologies-of-chaos-in-shin-megami-tensei/

Ideologies of Law in Shin Megami Tensei: https://mythoughtsbornfromfire.wordpress.com/2021/06/08/ideologies-of-law-in-shin-megami-tensei/

Ideologies of Neutrality in Shin Megami Tensei: https://mythoughtsbornfromfire.wordpress.com/2021/06/19/ideologies-of-neutrality-in-shin-megami-tensei/

Postscriptum on Chaos in Shin Megami Tensei: https://mythoughtsbornfromfire.wordpress.com/2021/06/23/postscriptum-on-chaos-in-shin-megami-tensei/

Shin Megami Tensei V: a fun but middling Nocturne sequel: https://mythoughtsbornfromfire.wordpress.com/2021/11/22/shin-megami-tensei-v-a-fun-but-middling-nocturne-sequel/

Ideologies of Chaos in Shin Megami Tensei

Every once in a while I think back to that wonderful meme that set the course of my life irrevocably into motion towards the self-identity and sense spiritual path whose quest for realization has defined me since: Chaos. That is to say, the Chaos alignment as it appears in the Shin Megami Tensei game series. However problematic it would be to actually believe in something like the generic Chaos ideology in real life, given that both Chaos and Law can be seen as intentionally extreme ideologies within the narratives of Shin Megami Tensei, I find that something about it always persists for me for some reason, despite its often problematic tendencies. So many ideas go into Chaos, along with the counter-alignments of Law and Neutrality, that I lately I have been thinking of doing a post outlining what I see as the main contours of Chaos in its manifestation throughout the series, and seeing as we have the remaster of Shin Megami Tensei III: Nocturne coming next week, as well as Shin Megami Tensei V potentially coming this year or possibly next, this seems like decent timing for such an effort. These are games that center around competing visions of how the world should be organized, and so to discuss in terms of ideology is rather appropriate.

A few things to note before we proceed. This will mostly cover the main games , and will generally avoid spin-off games. An exception, however, will be Devil Summoner 2: Radiou Kuzunoha vs King Abaddon, which features definite and concrete Law, Chaos, and Neutral pathways with their own ideological undertones and themes. Shin Megami Tensei III: Nocturne represents a distinct problem in that it doesn’t really feature the same Law-Chaos dynamic as the rest of the series does, but it cannot be excluded either, since it is one of the main titles of the series and it does in its own way contain aspects of the Law-Chaos dynamic in complicated expressions. Shin Megami Tensei IV: Apocalypse, although it is part of the main series, will be excluded on the grounds that, although it does feature Law and Chaos, the game itself ultimately downplays the dynamic in favour of a narrative where both Law and Chaos are sublimated in favour of a grand battle against the Divine Powers, an assortment of gods from polytheistic belief systems who for some reason want to destroy the universe in order to “free” the souls of all humans. Shin Megami Tensei if…, although ultimately part of the main series, will be excluded on the grounds that it does not have alignment-based paths and endings. I will also not be covering Shin Megami Tensei NINE and Shin Megami Tensei IMAGINE, both out of mercy and also because I can barely find anything coherent about their alignment paths. The Devil Survivor games will be excluded because techincally their multiple endings aren’t really alignment-based and instead are strictly character-based, and even the supposedly Law and Chaos paths may not necessarily fit traditional depictions of Law and Chaos.

And, of course, after this post, I’ll do follow-up posts in which I do the same discussion for the Law and Neutral alignments throughout the series, since they too have their own unique ideological contours and themes as expressed throughout the series.

Needless to say, this entire post will contain spoilers for all of the games featured here.

Shin Megami Tensei (1992)

The first Shin Megami Tensei game is also the first game in the series to establish the series’ main conceits concerning the Law and Chaos dynamic as inclusive absolutes. While there are cases where standard good vs evil choices can be mapped as Law and Chaos in the game, generally speaking Chaos seems to mean an ideology that is based on the prioritizing of personal freedom over order, which is here represented by the idea of aligning with the forces of Lucifer and/or the gods of Chaos against the angels of YHVH and/or the gods of Law, and creating a world where everyone is free to do whatever they want, so long as they have the strength to survive on their own.

Of course, there is much more to Chaos than just this, but for now we can consider that this is intended to be the game’s way of expressing what it believes to be an anarchist outlook. Both Law and Chaos can be seen as representations of extreme ideologies, and anarchism is generally perceived as “extreme” in the sense that it wants to do away with the state entirely. The Social Darwinist component typically attached to Chaos in the Shin Megami Tensei games can be interpreted as an interpretation of the popularly-perceived consequences of an anarchistic society, of the abolition of the state, which is perceived to be the abolition of all forms of order. It is thus possible to interpret it as a bowdlerization of anarchist ideology, since in practice most of the anarchist movement throughout history has broadly rejected Social Darwinism due to its alignment with socialist politics. Of course, that’s not to say there aren’t anarchists who do in fact believe in some form of Social Darwinism. This of course would include anarcho-capitalists, whose propertarian beliefs dovetail with the broader right-wing libertarian movement, as well as some egoists and the even more marginal “anarcho-fascists”. Then again, however, there certainly were left-wing anarchists who did believe in some form of Social Darwinist ideas, such as Arthur Desmond (who may have been the real identity of “Ragnar Redbeard”) and Stansilaw Przybyszewski. Indeed, while the natural temptation is to refer to fascism as regards Social Darwinism, even fascism is not always consistent on that trope, given that the Strasser brothers (who, despite any assertion to the contrary, were fascists) seemed to reject the Social Darwinism that Hitler might have espoused, and in the Chaos context it ultimately makes little sense to invoke statism of any sort.

Early on in the game, we meet a character named Gotou, who seems to resemble Yukio Mishima for some reason, and his appearance is part of an early point in the game where you are confronted with a choice between Law and Chaos. On the Chaos side, Gotou is a general of the Japanese Self-Defence Force who, after coming into contact with demons, declares martial law in Tokyo and tries to summon lots of demons into the city, because he believes that this will help protect Tokyo from God’s plan, which apparently involves having America send nuclear missiles to annihilate Japan. Here a man who would in normal times be seen a crazy nationalist extremist can situationally be placed as the lesser evil, depending on your perspective of course. The American forces are represented by Ambassador Thorman on the Law side. You can, of course, choose to oppose both Gotou and Thorman, thus taking the Neutral path early on, and no matter what you do Gotou does eventually die either by your hand or in the coming nuclear assault, but this does go to show the early point in the game in which you are faced with a hard choice on your alignment.

In any case, what is notable for the purpose of this post is the much broader ideological conceit Gotou expresses. On a TV screen in Shinjuku, Gotou announces to passersby that civilization has rotted to its core because of its foundation in the exploitation of the planet, which he refers to as Gaia, and meanwhile humans eat away at each other with hatred, mistreatment, and prejudice. This situation compels Gotou to invoke “the ancient gods known as “demons”” to save Japan and the world from a conspiracy to destroy Japan and usher in a new totalitarian regime, and then, once the Americans and God are defeated, usher in a new age where humans and demons co-exist with each other in harmony. This is another idea of Chaos that persists in later games in different forms. Chaos here, in addition to representing freedom over order, represents harmony with nature, represented by the gods of Chaos and Gaia. Here, then, the major conceits of Chaos, such as freedom and strength, also construct a broader idea where this is situated in terms of a paradigm of “returning to nature”, in the sense that man “recaptures” what the Gaians might believe to be a more authentically natural way of life that is lost or forgotten as a result of thousands of years of civilization and then modernity. The basic return to nature idea does have analogues in real world philosophy. One of its main exponents is Taoism, which advocates for humans to realign themselves with the natural state of the Tao, which is ironic given that Chaos doesn’t really use any Taoist imagery (preferring esoteric Buddhist imagery instead) and instead it is the Neutral path here that uses the most Taoist imagery. Certain forms of Shinto and Buddhism, such as Ise Shinto and Zen Buddhism, also follow this formula, though it can be argued that harmony with nature may indeed be baked into the Shinto religion more broadly. In ancient Greece, the Cynics shunned social conventions in order to live a life in accordance with nature as understood by reason. Satanism can be interpreted in a similar light, with its egoist-hedonist philosophy from their perspective representing the more natural way of life that is suppressed by all the major religions, while anti-cosmic Satanists express this trope through an entirely different “Gnostic” philosophy based around the return of all creation to its “pre-cosmic” and acosmic origins. And of course, there are many neopagans who embrace broad ideas about living in harmony with nature and the gods.

Speaking of Gaia, the main representatives of Chaos in this game, and other games in the series, is the Cult of Gaia, of which Gotou seems to be a member. The Gaians seem to be devotees of Lucifer, who they believe sacrificed his place in heaven to disobey God on behalf of human freedom. In that sense, they can be thought of as Luciferians. But they are not just a sect of demon-worshipping Luciferians, for they believe also in the ancient gods and the veneration of nature, represented by Gaia. By ancient gods, of course, this seems to mean the gods that are aligned with Chaos. Gods like Vishnu and Thor are not among them, since they are aligned with Law. Gods like Yama, however, are. Although Lucifer represents the forces of Chaos, their actual commander during the final showdown in the Great Cathedral is an unspecificed king of the Asuras, referred to simply as Asura Lord (or Asura-Oh). He is joined by Surt, the giant who ruled Muspelheim in Norse mythology, and the demons Arioch and Astaroth, the latter of whom talks about originally being the goddess Ishtar. So there is a sense in which some of the “ancient gods” represent the adversaries of the head gods of the existing pantheons, such as Ravana and his son Indrajit, or simply the chthonic gods in the case of Yama. Insofar as this represents a kind of paganism, it is a paganism that is explicitly aligned with gods of the earth, as well as various Eastern warrior deities.

Gaians incorporate Buddhism into their overall aesthetic, largely to serve as a contrast to the obviously Western Judeo-Christian Order of Messiah, though this Buddhism, if it is not purely aesthetic, reflects a broad subversion. Examples of Gaians you can encounter as enemies (or allies) in the game include Hakai-zo (sinful Buddhist monks), Oni Jorou (meaning “demon prostitute”, apparently they are kunoichi or female ninjas), and Yami Hoshi (“dark priests”, heretical masters of Shingon Buddhist mantras). There is even a rare Chaos-aligned Fiend in the game called Daisoujou, who is based on a Buddhist mummification pratice known as Sokushinbutsu, and gives you the strongest Chaos-aligned weapon in the game, the Reaper’s Bell. In the Sega CD version, even Amaterasu, the Shinto sun goddess, appears as a Gaian for some reason. Gaians also serve as Chaos-aligned healers, using their service brings you closer to the Chaos alignment and if you are Law-aligned they will reject you entirely, and they sell all manner of Buddhist items, such as Amida Beads (which protect you from having your energy drained) and Nyorai Statues (or Buddha Icons; these resurrect Chaos-aligned characters), as well as things like Pentagrams and Asura’s Palms. As the above screenshot shows they tend to embrace a cyclical view of nature that is largely consistent with certain forms of paganism. One possible angle to consider in light of Gotou’s views is that the emphasis on the East, at least aesthetically, plays into an assertion of native identity against the Messians, under whose God America can be seen waging imperial conquest against Japan through nuclear warfare. Small wonder how a lot of the gods of Chaos you can summon in the game tend to include numerous Shinto deities in the Kishin clan as well as Hindu-Buddhist deities in the Tenma clan (please bring that back Atlus). Indeed, the Japanese aesthetic makes quite a bit of sense for the Gaians when put in the context of the broad reputation of traditional Japanese culture to be built upon harmony with nature. Thus, in a sense, we see Chaos in this game as a marriage of Japanese ideas about harmony with the kind of libertarian individualism found in the West, and at that mostly in America. In general, though, we see the Chaos faction animated by broad ideas about restoring a more natural outlook as expressed by the theme of restoring the old gods, who were demonized by YHVH. The Asura Lord expresses this by stating that he was once a god named Ahura Mazda before he was cursed by God.

This brings us to the actual goals of the Gaians, which are usually presented within the game as mostly opposition to the Messians: namely they want to stop the Messians from bringing about the Thousand Year Kingdom. Before Tokyo is nuked, Gotou, who we should remember is an avid Gaian, mostly talks about stopping Japan from getting destroyed by the American missiles and, to this end, summons demons or “ancient gods” to erect a barrier to protect Japan. After the nuclear holocaust, things obviously change. While the Messians plan to build a Great Cathedral (or Basilica) to summon God himself to Japan, the Gaians and the forces of Chaos obviously want to stop the construction of the Cathedral, a cause that they at multiple times try to convince the player to join, and towards the final stretch of the game they decide to simply invade the Cathedral to perturb the forces of Law. The invasion succeeds in capturing the lower levels of the Cathedral, which are thus encamped by the Gaians, and this leads to the forces of Chaos changing plans. They originally intended to destroy the Cathedral to prevent God from being summoned, but now the plan is to simply take it over and convert it into a new temple for the Gaians, which the Asura Lord describes as a symbol of friendship between humankind and demonkind. That idea, in this sense, does of course link back to the ideological goal established by Gotou earlier: to bring about a state of harmony between humans and demons, and in turn harmony with the earth. Of course, disrupting God’s rule on Earth and defeating his angels also has the implicit goal of liberating humans, freeing them from divine tyranny to pursue the natural liberty cherished by Chaos.

As far as the relationship between humans and demons is concerned, Chaos can be seen as the side that seeks to embrace co-existence with demons, and one of the manifestations of this is a phenomenon that remains associated with Chaos-aligned characters in future games: the fusion of humans with demons to create a half-demon man. This is what happens to the game’s main representative of Chaos, who without a set name is referred to as Chaos Hero. Frequently bullied by gangsters for believing in demons in the events before the game’s story begins, he often sought to become strong enough to get revenge on his enemies, particularly a gangster named Ozawa. By fusing with a demon, the Chaos Hero becomes more than human, stronger and more powerful than he was before, and he becomes able to overpower Ozawa and his newfound demonic allies once and for all. In a certain sense this represents the ultimate expression of harmony between humans and the demons, combining their powers to unlock greater potential and strength, though it can also be interpreted as part of an idea shared by both Chaos and Law; the idea that humans are not strong enough on their own, and so must depend either on God or his adversary. Yet, there is another undercurrent we may consider here. Demons, in Shin Megami Tensei’s world, are dangerous creatures from a realm that humans do not understand, but the demons and their realm are at the same time part of humanity all the same, and they can be variously be either friends or foes. That’s the core of Shin Megami Tensei. The Chaos side, by emphasizing harmony with demons, can be seen to emphasize the embrace of a side of humanity that humans often prefer to keep hidden or suppress, in part because of its potentially dangerous quality, on the grounds that demons, and the force they represent, can be a source of power, if that is what humans want.

Mind you, this is also conditioned by a fairly general “survival of the fittest” belief that the Chaos Hero embraces. He wants to be strong not just to defeat Ozawa and remove his oppressive police state from Shinjuku (not mention get his revenge for all the bullying) but also to survive on his own in the post-apocalyptic Tokyo. He naturally sees the Messians as blind to the true nature of the world, because power rules the world and God will not save the weak but rather oppress them, and opposes the forces of Law for their tyrannous ambitions. He also opposes Neutrality on the grounds that the balance of Law and Chaos exists only to be tipped, suggesting arguably a view predicated on constant and dynamic change in opposition to balance as a static notion. There is, though, a possible irony of his talk of power, in the fact that Ozawa justifies his police state through the logic of him being able to do what he wants if he has the power. To be fair, however, it is doubtless that the way Ozawa uses his power disgusts him, being a society where if you obey him he will protect you and if you don’t you will be imprisoned, tortured, and killed by secret police – such a society is not too far away from what the Thousand Year Kingdom might entail in practice (to which the Law Hero would object on the grounds that Ozawa’s power was “power without God”). It could also be said that, if he despises the use of power to oppress people, his preferred use of power is to cultivate self-sufficiency, and for him fusing with a demon is a sure way to go. The problem, however, is that he doesn’t stop there. On the Chaos path you create what is called a Devil Ring in order to progress, and the Chaos Hero briefly swipes it in order to take its power, which becomes too much for him and causes him to explode to death. Thus, he paid the price for his excess.

And of course, there is much to be said for the Chaos alignment being represented by Lucifer. Lucifer can be seen as Shin Megami Tensei’s way of representing the Christian concept of the Devil, due to his role as the lord of all the demons, and the champion of those who rebel against YHVH. This Devil called Lucifer is not established to be Satan, and indeed later games draw a distinction between Lucifer and Satan with the appearance of the latter as a separate character. Here, Lucifer is the rebel against God as opposed to his executioner, and he is also the character introduced in the War in Heaven myth, that of the former angel, or perhaps former god from a certain perspective, who refused God’s authority and command and was thus banished to the earth or Hell. This Lucifer was formerly the spirit of the morning star (the planet we now call Venus was originally just called Lucifer or Morning Star until the 13th century), but was adapted into a Devil by the same religion whose Bible called Jesus Christ the morning star. This Lucifer also cements the point I made earlier about anarchism, because Lucifer as an icon of freedom over the state has been a literary trope of anarchism and libertarianism since at least the 19th century. This can be seen to support the idea of Chaos as a sort of bowdlerized form of anarchism, at least in the sense that, for some anarchists, most notable Mikhail Bakunin and Pierre-Joseph Proudhon, Lucifer could be seen as an icon of free will against arbitary authority, an idea that has since been grafted on to Satanism at large through the efforts of The Satanic Temple and similar groups. But of course, Lucifer here is far more ambiguous than just this icon. He is a perhaps a trickster figure, a master manipulator just as much as the benefactor of Man, arguably beguiling humans into his designs, and yet even in this sense only ever inviting their own free will. Such is the Devil in the parlance of baseline Christian culture, against which Chaos, as the expression of not only this Devil but the gods of old, the way of natural freedom, is juxtaposed.

But there is one detail from the Chaos ending that is somewhat significant. Lucifer describes himself as a part of YHVH that he has discarded. What’s that all about? The Apocalypse version of Shin Megami Tensei IV would have you thinking it’s because he too is a pawn of YHVH, but this is obviously not the case here. The game never does explain what is meant by it, but, if you think about it, it lines up very nicely with what Carl Jung often wrote about how Lucifer was best conceived as a fourth part of a Trinity that is thus rendered a Quarternity, in which Lucifer not only represents the dark sides of the psyche but also the principle of individuation, who, knowing God’s creation best, induced freedom and individuality by rebelling against God. Applied to Shin Megami Tensei, Lucifer will have some exactly the same, but YHVH rebukes him for it, for ruining his perfect order, and as a result we are the beginnings of a long war to depose YHVH, liberate the seeds of freedom that Lucifer had sown into YHVH’s order, and end his tyrannical rule.

Shin Megami Tensei II (1992)

The second game invites certain changes to the Law and Chaos dynamic. From here on out, the games generally focus less on Law and Chaos as broad trans-cultural absolutes and instead focus specifically on the antagonism between YHVH and Lucifer as the primary representation of the struggle of Law and Chaos. At the same time, the world of Shin Megami Tensei II is dominated by the Law alignment. After a great cataclysm, what is left of Tokyo is taken over by the Order of Messiah, after a presupposed Neutral path. Man is left to order the world by himself after the forces of Law and Chaos are defeated, but the species fails to live up to this task, so the Messians create a new city, Tokyo Millennium, guided by their teachings, where they wait for the arrival of the Messiah.

Next to this, coupled with YHVH appearing in the game as a brutal, tyrannical, and vengeful deity, it certainly seems quite attractive and even downright reasonable to consider Lucifer as the good guy in all of this. In fact, many fans of the series are in agreement that this game’s interpretation of Lucifer, and perhaps Chaos more broadly, is the most positive in the entire series. The themes of Social Darwinism present in the previous game are remarakably de-emphasized compared to both the last game and future games in the series. Lucifer, the main representative of the Chaos alignment, doesn’t talk at all about making a world of the strong like he did in the last game, and seems to be only interested in ensuring the survival of both humans and demons, both on earth and the underworld, and his rebellion against YHVH is characterized by this desire.

The world of Shin Megami Tensei II does not consist solely of Tokyo Millennium, and this game allows the player to visit a region known as Makai, the home of the demons, otherwise known as The Abyss. Makai is ruled by Lucifer, under whose watch the demons, and some humans fleeing persecution from the surface, live in peace for the most part. This in its own way reinforces the idea from the previous game of harmony and co-existence between demons and humans being part of the Chaos package. Humans can even form relationships with demons in Makai, such as is the case for a man named Petersen who lives with his partner who is a Siren, or Daleth whose girlfriend is the fairy Hannoun and lives with her in Shinjuku. Even Aleister Crowley (as just a sorcerer named “Crowley”) appears somewhere in Makai where he tries to summon demons in a Sabbath for the purpose of sexual recreation. In a sense, co-existence with demons is rather the norm in Makai. Other denizens of Makai include the Mutants, people who became mutated by the nuclear radiation that spread during the Great Cataclysm, and were consequently cast out of Tokyo Millenium by the Messians and sealed beneath its surface. These Mutants don’t desire social acceptance or reparations from The Centre, rather they want nothing more than to be able to see the sun on the surface once more and the rebirth of the old city of Tokyo.

The Gaians return in this game, but they play a marginal role in the game’s story, if anything, and face oppression from the dominant Messians. The soul of one Gaian is found in the realm of Makai and mentions being killed by Messians for worshipping the wrong god, though they long for the return of the old gods in Japan. As in the last game, you can visit Gaian churches in order to use their healing services (as long as you aren’t Law-aligned), purchase items from them, and give donations. Once again, the Gaians you find in the game consist of Japanese occultniks and ninjas, such as the Kugutsuchi (“puppeteers”), Jiraiya (a shape-shifting ninja from Japanese folklore), Onymoji (practitioners of Onymodo), and Kamen-Hijiri (masked Buddhist pilgrims). The Gaians in Makai live under the sanctuary of Virochana, who also identifies himself as Dainichi Nyorai. This Virochana may or may not be this game’s expy of the Asura Lord from the last game, though instead of leading an army against the Messians he’s offering salvation to anyone willing to accept it.

The theme of the return of the ancient gods is also noticeably de-emphasized, but that is not to say it does not exist. Before you make it to Kether Castle in Makai, you fight Astaroth, who suspects that you are working with Lucifer’s enemies and disguises himself as Louis Cypher in order to try and kill you. When you defeat Astaroth, he laments that he was once the goddess Ishtar and asks you to return him to this previous form. This is a desire that was also expressed in the previous game. After defeating Astaroth, you can take on a side-quest that sees you bringing Astaroth to a throne room in Binah where he splits into two deities, Ishtar and Ashtar, whom YHVH ordered to fuse together to create Astaroth long ago. The old gods of Japan are also sealed in Makai. In another side-quest we find that the Amatsukami gods, led by Amaterasu, were sealed in various shrines by the Kunitsukami, who made a deal with YHVH in order to get rid of them. However, once this was done, YHVH sealed the Kunitsukami away as well, being unwilling to share power with them, and so they reside in various shrines dotted around Makai. Some of the “ancient gods” also serve as guardians of the various regions of the Abyss, such as Tiamat, Hecate, and Atavaka.

Ultimately, the ending path you take depends on a set of choices made towards the end of the game. However, there is one decision in particular that can be made in the game that emphasizes values associated with the path of Chaos. For example, at a certain point in the game, you find a place called Arcadia, a utopian district of Tokyo Millenium where there are no demons run by a man called Gimmel (a.k.a. “Lord Apollo”). Later on, you encounter a mysterious building home to people who are bound to chairs and quite literally hooked up to computers and who talk about how wonderful being in Arcadia is. This is the real Arcadia: a virtual reality program where people live out the fantasy of paradise while actually being held against their will and probably slowly atrophying in the process. When you find and defeat Gimmel, the man responsible for all this, a terrible decision awaits. You can either take over as the messiah of Arcadia, which is the Law choice, or destroy Arcadia, which is the Chaos choice. The latter represents freedom from the coercive illusion of paradise, but unfortunately destroying Arcadia would also mean killing its residents who are hooked up to the computers. Of course, there is also the option to just leave the building without doing anything about Arcadia, which is the admittely much safer Neutral choice. But, in an extreme world, Chaos can represent the ethos that order, insofar as it represents oppression, is to be straightforwardly broken up, even if that comes down to violence.

If you choose to side with Lucifer towards the end of the game, you are locked into the Chaos alignment for the rest of the game. Once this happens, after meeting with Lucifer and his demon allies at Kether Castle, they join with you and make your way to Eden in order to destroy the Megiddo Ark and prevent YHVH from using it to destroy Tokyo. After defeating YHVH the two main protagonists, Aleph and Hiroko, return to Makai, where Aleph is hailed as the saviour of the Mutants. Light from the surface shines down into the underworld, and Lucifer proclaims that the oppression of humans and the separation of the bonds between humans and demons have ended with the death of YHVH and the Mutants living below the surface have been liberated. Notably Lucifer says that, within the chaos, the peace has been lost, but that humans and demons have gained true freedom. That is the ethos of Chaos presented in this game: that the pursuit of true freedom, even if it comes with the loss of peace and order, is the most important of values. Rather than emphasizing might makes right, this Chaos expresses the idea that anarchy (in the colloquial sense at least, moreso than the specific ideology of anarchism) is more valuable than an unjust peace. But peace of any sort is not totally precluded, at least in the sense that the freedom of this new world is also, by invitation, the freedom to re-establish peace on your own terms. The Mutants thank the protagonists for saving them from total destruction, Daleth and his fairy companion thank them for saving the fairies from extinction, and the two protagonists go on to create the new world under the auspice of Chaos.

It is also worth noting that, in light of the way Mutants, as people who are aggressively marginalized by the Centre and the Messians, are an object of concern in the Chaos ending, and the noticeable lack of Social Darwinist rhetoric, this version of Chaos almost seems downright egalitarian. This is somewhat ironic when we consider that many expressions of Law and Chaos in future games do not paint this picture at all. But this egalitarianism in combination with the intractable concern for freedom actually points a much less bowdlerized version of anarchism than the last game. It also points to an irony in having Gotou in the last game resemble Yukio Mishima. The real Yukio Mishima was certainly no anarchist, in fact he was some kind of fascistic reactionary who sought the restoration of the pre-modern power of the Japanese emperor. A polar opposite to Yukio Mishima as an author would be Kenzaburo Oe, a Japanese leftist who rejects the ancient imperialism of the Yamato dynasty and the restoration thereof in favour of an egalitarian society rooted in communal relationships with the natural world. Oe uses the Kunitsukami to represent this life, who happen to be Chaos-aligned in the SMT series, whereas Mishima’s political mythos is connected with the founding myth of the imperial ancestral dynasty created with the influence of the Amatsukami, who happen to be Law-aligned in the SMT series.

Shin Megami Tensei III: Nocturne (2003/2005)

The third game in the series is somewhat unique in that the dynamic of Law and Chaos is radically subverted, if not done away with entirely. With the end of the world set into motion by an event called The Conception, a tiny handful of humans survive by being in the right place at the right time (Shinjuku Medical Centre, of course). The world as we know it becomes what is called the Vortex World, a desolate and chaotic intermission between the death of the old world and the birth of the new, presided over by a being named Kagutsuchi, and three people in particular emerge with ideologies, or Reasons (or Kotowari). A girl named Chiaki espouses a Reason identified as Yosuga, a man named Hikawa espouses a Reason identified as Shijima, and a man named Isamu espouses a Reason identified as Musubi. Because the protagonist becomes half-demon, hence he is referred to as the Demi-Fiend, he is forbidden from espousing a Reason of his own, and only has the power to support one of the three Reasons, or indeed reject all of them. The original game had five ending paths: one for Yosuga, one for Shijima, one for Musubi, one where the world is restored to its pre-Conception state, and one where nothing changes and the Vortex World remains for a thousand years.

So, who represents the Chaos side in all this? The answer is rather more complicated than in more traditional games.

In theory, Yosuga best approximates the Chaos alignment due to the doctrine of might makes right, a negative aspect of the traditional Chaos alignment, being central to its ideology. Chiaki talks about how the strong and the beautiful are the rightful makers of the world, and the useless and the mediocre are cast aside. However, while brutish demons are to be found among its supporters, its main representatives, ironically, are angels. The Four Archangels, the main representatives of the Law alignment, support Chiaki and her Yosuga vision, and you fight them if you do not align with Yosuga, and the other angels can be seen as allies of Chiaki throughout the game. This does not make sense if you understand Yosuga simply as this game’s version of the Chaos alignment, particularly when you account for the Law and Chaos dynamic not really existing, either in the plot or in gameplay. Instead Yosuga should be seen as a Reason that fuses conceits from both Law and Chaos together in pursuit of a fascistic ideology of elitism. Unlike the traditional Chaos alignment, freedom does not appear anywhere in Chiaki’s resume of ideological concerns. Instead, Chiaki’s primary ideological concern is “beauty”. She wants to create a world where only “beautiful” things exist. Strength happens to be a part of her conception of beauty. Thus, the angels would see Yosuga’s world as a Thousand Year Kingdom in which only the beautiful, cognate with the godly, may live, just that admittance is predicated on a brutal Social Darwinist selection process based on strength. It is for this reason alone that Yosuga is seen as the nominal “Chaos” alignment in this game, when in practice it seems to be a synthesis of Law and Chaos tropes.

Then there are the two other Reasons, Shijima and Musubi. Shijima, while ostensibly the “Law”-aligned Reason, is supported by traditionally Chaos-aligned demons such as members of the Fallen, Night, and Tyrant clans, and its demonic sponsor is Ahriman, a Tyrant demon and therefore traditionally Chaos-aligned. Musubi is ostensibly “Neutral”, but it does actually contain plenty of the “individualism” that is generally ascribed to the Chaos worldview, though this could also be interpreted as the product of taking the functional isolationism associated with Neutrality to the furthest degree. In practice, none of the three Reasons can be treated as simply clear-cut representations of the three classical alignments. And, in relation to these three Reasons, the other two paths in the original game are functionally Neutral endings. In the Freedom ending, you reject all Reasons in order to restore the world to its original state. In the Demon ending, you reject all Reasons and either try to create your own Reason or just prove too indecisive to initiate the creation of a new world, which results in the persistence of the Vortex World.

I suppose perhaps the closest to a traditional Chaos-aligned character in the game that appears early on in the game’s plot would be Gozu-Tennoh, a powerful demon god who leads the Mantra group against the Assembly of Nihilo. Gozu-Tennoh is based on a fearsome Buddhist protector deity who may have originally been a god of disease and pestilence. Gozu-Tennoh opposes the Assembly of Nihilo for wanting to “bring the world to a halt” with their world of stillness, and instead wants a “world of strength”, which is naturally a brutish might makes right utopia ruled by the strong. This certainly does hue from that classical negative aspect of Chaos, and Gozu-Tennoh even declares that he will rule “the kingdom of chaos”. In a weird way, the trial by combat for trespassing held at the Mantra Headquarters in Ikebukuro mirrors the events of the first game, in which the Gaian city was presided over by Yama, another fearsome Buddhist deity. However, Gozu-Tennoh eventually becomes one with Chiaki as the bearer of Yosuga, and so his power becomes folded into essentially one of the three avenues by which the power of creation can be realized by Kagutsuchi, and thus his spirit becomes part of a the three prongs of this game’s version of Law: a contest of visions by which to realize perfect order instead of chaotic freedom.

If there is a real Chaos ending, it is in the Maniax version of the game, which introduces the True Demon ending. This path requires the player to collect the Candelabra from powerful demons of death known as Fiends, make their way through the Amala Labyrinth, and go all the way to the end to meet Lucifer. Once this is done, all other endings become inaccessible and, after defeating Kagutsuchi, you face Lucifer as the real final boss, who seeks to test your strength as his new general, and from then on you and Lucifer, after stopping the cycle of death and rebirth in this world, march on with demon armies to begin the war against God. This fundamentally changes the dynamic set out in the original version of the game. In the original version of the game, there is no real Law and Chaos dynamic, just three Reasons and two Neutral paths. Now, all of the Reasons can conceivably be counted as Law endings insofar as they ultimately conform to the designs of The Great Will, the Freedom and Demon endings remain Neutral, and the True Demon ending is a Chaos ending in the sense that it actively sets out to make war with The Great Will, and ultimately God, in concious alignment with Lucifer.

The Gaians do make an appearance in this game’s story, though the role of the organization itself seems to be more in the background than anything active. They are mentioned early on in the game and appear to be responsible for multiple murders before the beginning of the game’s story, but after the Conception they disappear from the story entirely. One interesting tidbit about Gaian doctrine presented in the Amala Labyrinth is that the Gaians liked to bring together all sorts of doctrines out of a belief that the truth can be discovered from chaos, which no doubt was represented by a free flow of ideas that took place within their syncretism. Hikawa, one of the main characters, was a member of the Cult of Gaia, but his actual ideology doesn’t seem to resemble anything the Gaians advocated for, and is often seen as closer to the Law alignment than anything else. With the release of the Maniax edition, we see some additional information concerning Hikawa and the Gaians. Considered heretical even within the cult itself, Hikawa took the Miroku Scripture from them and began planning to betray them in order to create his own world of silence. To that end he started summoning demons everywhere, whom he had murder not only Gaians but also the Messians, basically anyone who stood in his way. Meanwhile, the souls of both Gaians and Messians reappear in the Amala Labyrinth, much like in Shin Megami Tensei II when they appeared in Makai. There, the Gaians tend to espouse much the same things they did in the first two games, about how they tend to advocate for harmony with nature and the demons. Both the Gaians and the Messians had wanted to stop Hikawa from triggering the Conception, no doubt motivated at least partially by the fact that this would mean the deaths of nearly all of humanity including themselves.

But of course, the True Demon Ending has little to do with these old themes associated with the Gaians. The True Demon Ending is a fundamentally anti-cosmic position. Whereas other Chaos alignments sometimes bill themselves as restorers of the true order of nature, the True Demon Path is based around the idea of destroying the cosmic order, indeed the cosmos itself. The rationale for this is that the universe, or rather multiverse, is constantly created, destroyed, and recreated by The Great Will, again and again until a perfect universe is created. Thus life is constantly destroyed by The Great Will, and the only way to stop this is to destroy the cycle of death and rebirth in the multiverse, which means to destroy the creation of The Great Will. The rammifications of this ending are far more severe than almost any of the other endings due to the fact that you’re destroying the universe, but even here, it is possible to argue this as an extreme expression of the Chaotic pursuit of freedom even at the expense of the collapse of the cosmic order itself. In a cosmos where you are destined to be nothing but a constant pawn of an endless cycle of death and rebirth, initiated by a God who will keep doing this until he creates his utopia off the back of the countless dead, it could be said that the only liberation available is to take the fight against creation itself. What happens afterwards is an open question. Will defeating God lead to the altering of creation itself, a new form for creation no longer dictated by the pursuit of perfect order? It can only be speculated, although it seems that in this path even a world of might makes right seems to be preluded, since you reject the Reason that already represents this idea and there is no talk of it in the True Demon path. What is most important for the True Demon path is that, at least for Lucifer’s forces, it represents revolution against the Absolute, as well as the ultimate and most extreme rejection of fate and of doubt towards the Absolute. The Lady in Black accompanying Lucifer asks the player if they would prefer to be predestined by God or if they would rather choose their own path. That is what defines the True Demon path at the end of it, and that is what it means to embrace Chaos.

The last thing we should note is that, according to Kazuma Kaneko himself, the world of the third game has Chaos as the dominant theme, in contrast to the second game being dominated by Law. The traditional aesthetic of Law and Chaos is on display with this orientation, with the world of Nocturne positively festooned with vibrant edifices of Japanese culture and character. There are a fair few links to Buddhism in the plot as well. The Gaians, before the events of the game, possess something called the Miroku Scripture. Miroku no doubt refers to Miroku Bosatsu, the Japanese name for Maitreya Boddhisattva, the future Buddha according to Buddhist eschatology who will appear when the Buddhist dharma is completely forgotten in order to teach “pure” dharma to the world.. The text of the Scriptue also makes references to Buddhist concepts such as Sangai (the three worlds), Taizo (the Womb Realm, which is used to refer to The Conception), and Daihi (the compassion of the bodhisattvas). The Vortex World is conceived as the Womb Realm, which is conceived as a place in which the creation of the new law of a new world will take place. The True Demon path also could be seen to have Buddhist contours in a somewhat extreme sense. The ultimate goal of Buddhism is to emancipate yourself from the endless cycle of suffering in reincarnation, of death and rebirth, through the realization of anatma and the attainment of nirvana. Some more extreme interpretations of Buddhism can posit that the only way to liberate all beings from suffering is to destroy the universe itself. The outcome of the True Demon path definitely fits this description.

Ironically, however, for a world so defined by Chaos, the being at the center of it is Kagutsuchi, an avatar of the Great Will. He gathers up the last human survivors for the sole purpose of determining who will create a new world, in the hopes of this time creating a world of perfect order. Thus, his enterprise is Law. Though, could it also be said that the selection process for this is a contest of strength that might otherwise be associated with Chaos? But then even that contest seems to being directed towards what is ultimately the aim of Law, the realization of perfect order by the Great Will. And yet, the Vortex World as a state of primordial chaos in which creation takes place does seem to fit well with the idea of Chaos in some ways. Remember that, in the first game, if you’re Chaos-aligned in the Kongokai dungeon and encounter the Chaos Phantom, he will praise you and beckon you to walk the path of Chaos, “from which everything is born”. Chaos is primeval and timeless potentiality itself, the germ from and within which creation emerges, and the Vortex World reflects this. Also reflected in the Chaos emphasis is the quest of the Amala Labyrinth. Lucifer, as Kaneko said, is the idol of chaos who seeks to establish free will, and for better or for worse that is his purpose in this game: to establish free will will out from the primordial chaos, by waging war with the Great Will.

Devil Summoner 2: Raidou Kuzunoha vs King Abaddon (2008)

One of the few spin-off games mentioned here, Devil Summoner 2 (or should that be Raidou Kuzunoha 2?) has a rather scaled down but noticeable Law and Chaos dynamic. It has no little impact on gameplay, but it does have a presence in the game’s story, however small that may be. The basic premise of the game is that Raidou Kuzunoha, a Taisho-era occult detective, is investigating a series of strange misfortunes involving some equally strange people wearing masks, which leads him to the discovery of the Tento Lords, who terrorize a village and make the human inhabitants their subjects, as well as the Mushibito, who oppose the Tento Lords and their contempt for humans and instead follow the visions of “Lord Bellzeboo”.

Here, Law and Chaos are less definite ideologies and more about individual ethos, in the sense of how you live your life. In this sense, the Chaos-aligned Raidou is a person who lives his life mostly for himself and who does what he does out of his own principles, his actions are based on who he really is and not just based on his duties as Raidou Kuzunoha. It is not so much an ideology as much as general individualistic way of life, and not necessarily in a bad way. The Chaos-aligned Raidou is, in this sense, not motivated by any sense of duty towards the Yatagarasu organization, but is instead motivated by his own principles and desires, and simply utilizes the resources of the Yatagarasu to do what he really wants to do.

The Gaians make no appearance at all in this game’s story. Instead, the Chaos alignment is largely represented by Dahn Tsukigata. Dahn is an impulsive young man who despises the Tento Lords. His ambition seems to be to become the Insect King, or King Abaddon (hence the title of the game), in the hopes that it would enable him to free his village from having to rely on the Tento Lords. To that end he stole the Luck Locust from his own clan in order to gain the power to become King Abaddon and save his sister, Akane. This invites the risk of summoning dangerous monsters known as Apollyons, but the risk in his mind is worth it. Dahn is a man who is willing to take any risk and defy authority in order to do what he thinks is right, which in this case means interrupting the Marriage Ritual in which women are selected as “brides” (sacrifices) for the Tento Lords, and thus he embodies this game’s Chaos ethos succcinctly. By contrast, Dahn’s opposite is Akane, his sister, who is willing to accept being a sacrificial lamb for her community if it means sparing them from the wrath of the Tento Lords. Louis Cypher (Lucifer) also appears in the game and plays a major role in the story.

Louis Cypher appears as a blond young man as he does in so many other games, hanging around the Tamonten Shrine, but he also appears as “Lord Bellzeboo” (another name for Beelzebub), who appears to the Mushibto as a fly and imparts prophecy and instructions to them. It seems Louis Cypher is also the one who revealed that only King Abaddon can defeat the Tento Lords, and is thus the inspiration for Dahn’s ambition. In the New Game Plus playthrough, after aligning with Chaos, Lucifer also appears as the boss of a series of side quests where he tests your strength in order to see if you are capable of changing the future, by which he means the future as determined by God. Essentially, Lucifer’s interest in Raidou consists in his belief that Raidou will be strong enough to serve as the catalyst for wresting the power of fate away from God’s control, and make it so that God is no longer the author of human destiny. As a side-note, even though Satan and Lucifer are typically treated as separate entities in the SMT series, if you have Lucifer in your party and initiate conversations between him and some enemy angels, they refer to him as Satan (though for some reason they’re all rather polite to him otherwise).

Incidentally, speaking of SMT call-backs, although the Gaians are not in this game, the Asura Lord makes his return in a side-quest where we find that theme of the ancient gods being oppressed by YHVH also returns. Here, Raidou must go to the Akarana Corridor to get to an alternative space-time where Asura, who describes himself as the sun divinity and “the eternal warmonger”, is getting ready to lead the forces of Chaos against God. The Asura Lord once again says that he was once Ahura Mazda, but he calls himself Dainichi Nyorai, which is not his true form. After you defeat Asura, you can choose to either allow him to go and fight alongside the forces of Chaos or insist that he return to his role as Dainichi Nyorai. The former, naturally, is a Chaos choice, while the latter is a Law choice, and there is no middle ground.

The Chaos ending for this game sees you join forces with Dahn for the final stretch of the game. After the defeat of Shinado, who assumed the mantle of King Abaddon, and after the resulting disappearance of the Abyss brought forth as a result of Dahn’s reckless actions, Dahn sets out to leave the Tsukigata village to the villagers and go on a journey with the Mushibito to help them find a place where they can live in peace. In a certain sense this echoes the Chaos ending in the second game, in which the mutants, having been liberated, can now go and live in peace after seeing the sun. Indeed, Chaos overall in this game actually seems far more straightforwardly heroic than even in Shin Megami Tensei II. The basic substance is defying duty and tradition in order to try and save someone from being sacrificed to a clan of deities who hate humans. It’s also worth noting that, after Shin Megami Tensei III: Nocturne, this is one of the first SMT games that allowed American audiences to choose between Law and Chaos in the proper and classical sense. A GameSpite article titled Shin Megami Tensei: Law Chaos and American Way, written by Cole Lastie in 2010, noted that while Japanese players believed the central plot choice to be a difficult one, cutting into a cultural dillemma between individual suffering and putting the needs of society above your own, American players easily identified with Dahn’s desire to stop the Marriage Ritual, because there usually is no dillemma between individual suffering and putting the needs of the group above your own in the collective American psyche. As a generic ethos of freedom over authority, Chaos tends to resonate with American attitudes.

Shin Megami Tensei: Strange Journey (2009)

Originally intended to be the official fourth game in the series, Strange Journey positions the Law and Chaos dynamic in the context of a radically different plot scenario to previous and future games. In this game, instead of being a lone young demon summoner changing the fate of Tokyo with just yourself and your demons, you’re a soldier wearing a demon-summoning suit (or DEMONICA), part of a whole crew of men and women sent to investigate a mysterious place called the Schwarzvelt that appeared over Antarctica. The Schwarzvelt seems to be a collection of alternate dimensions inhabited by demons, and through which demons seem to be pouring out and into Earth. Its emergence seems to be linked to the destructive behaviour of humans towards the natural world, and in particular to a zenith of accelerated consumption, violence, pollution, and general decadence. Basically, demons are invading the world in response to mankind destroying the world. The assumed premise of the Schwarzvelt Investigation Team is to reach the end of the Schwarzvelt in order to destroy it, but the Law and Chaos endings, rather than this, involve the player joining with the forces of either alignment to use the Schwarzvelt to create a new world with the power of the Cosmic Eggs.

The Chaos alignment, in this context, represents not only the usual ethos of freedom against order, but the restoration of the world, to a natural order free from the control of God and characterized by harmony with nature and the demons, or “the ancient gods”, with no hierarchy other than the familiar “might makes right” form of social organization found in the first game. In this game in particular it also seems to come down to sympathy for the demons in relation to the question of the role of the Schwarzvelt and its connection to the destruction of the world to which it responds. In simple terms this tends to mean that Chaos-aligned choices involve agreeing with the demons when they say that they’re here to save the world. This is in opposition to being strictly pro-human and anti-demon as is the case for Neutral choices, or to declaring that both humans and demons are wrong as is the case for Law-aligned choices. In Sector Horologium you may find Ongyo-Ki who summarizes the perspective of the demons: he views the angels as nothing to fear because they cannot do anything but listen to commands from on high, and views humans as incoherent creatures who ruin the world while blaming someone else for it.

The demonic lords of each sector of the Schwarzvelt, who constitute the main bosses of the game, tend to echo aspects of this game’s version of the Chaos alignment, and when they question the player, answering in agreement with them pushes you towards the Chaos alignment. Morax, the Goetic demon presiding over Sector Antlia, tries to get the player to agree with him that the demons he sends to the Earth are “the real heroes”, due to humanity’s atrocities. When he later reincarnates as Moloch, he again boasts of the greatness of demons in his crusade for revenge over his previous battle. Mitra, the god presiding over Sector Bootes, talks about how humans originally worshipped the demons out of fear and the desire for supernatural protection, and lamented that humans have grown to “eat the planet into ruin, as though you owned it”. When Mitra reincarnates as Mithras, he proclaims that demons were not made to serve humans and that instead they should rule humans, and if the player objects, Mithras says that it is humans who have “desecrated the bond”, by which he means forgetting the gods and losing harmony with the land and the rivers. Horkos, the gluttonous ruler of Sector Carina, lambasts humans for producing things until they become unmanageable, forgetting their “debt to the earth”, and disrupting the rhythm of the planet by joining the ranks of the consumed, viewing humans as less than beasts and mocking them for thinking they can control their rampant consumerism. When he reincarnates as Orcus, he complains about humans “drowning in civilization” and enjoying themselves too much, unable to accept death in the way that their ancestors did due to hedonism. Asura, the ruler of Sector Delphinus, lectures humans about how the Schwarzvelt was brought about by the humans themselves, blames the coveting of material goods, disregard for the planet, and the apparent weakening of the human spirit, by which he means its lack of Social Darwinism of course, while mocking order as comfort for the weak and chaos (meaning of course endless strife) as a source of beauty and strength, indeed he blames civilization itself for the decay of humans and Earth. When he reincarnates (inexplicably) as the goddess Asherah, she describes humans as “defilers of soil and destroyers of lives” and proclaims that demons as well as humans who “carry that noble seed within them” (presumably referring to Chaos-aligned humans) are needed to restore the Earth and the power of the land. Ouroboros (a.k.a. Ouroboros Maia), the serpent ruler of Sector Eridanus, refers to the Schwarzvelt as “the holy realm of the gods” and upon defeat laments of humans passing through it. Tiamat, the ruler of Sector Fornax, proclaims that she will give birth to an orchard of demons for as long as humans keep destroying the planet. Maya, the ruler of Sector Grus, complains that humans bring nothing but destruction and cannot build a beautiful future. Mem Aleph, the great mother goddess of Sector Horologium and also the final boss on most paths of the game, presents herself as the voice and protector of the Earth and laments humans for losing co-existence with the gods.

Here, it is established that the demons of the Schwarzvelt view themselves as a kind of antibody, the virus to which it responds being a type of civilizational decadence that results in environmental and societal destruction. A major conceit of the Chaos alignment from the first game is the idea of harmony with the ancient gods in a state of freedom. This game’s version of Chaos more or less elevates that conceit while emphasizing the Social Darwinism of the previous game and adding a great deal of misanthropy on the part of the demons. The idea the demons have of killing humans in order to save the environment is in many ways the most extreme and negative representation Chaos gets in the series as a whole and is reminiscent of the ideas of people like David Foreman and Pentti Linkola, proponents of “deep ecology” who interpret the idea that all living beings have worth regardless of utility to humans as entailing the mass death of humans being justified in order to protect the earth.

Once again, the Gaians don’t appear anywhere in the game, but then what would they be doing hanging around in the Schwarzvelt anyway. The main representative of the Chaos alignment in this game is a man named Jimenez, an American mercenary who is a member of the Strike Team on board the Red Sprite ship. He’s frank, pessimistic, cynical, prone to acting independently, and he constantly talks back to other crew members and even makes cruel jokes at their expense. One can see this attitude being problematic for team effort, but you can also sympathize with him in many respects. A notable trait of Jimenez’s that will metastasize later in the game is that while Jimenez has a difficult time getting along with most of his human crew members (except, at least potentially, for the protagonist of course), and he tends to mistrust the angels that later appear in the Schwarzvelt, he gets along with a demon named Bugaboo so well that he even frequently lets him accompany him outside of the Demon Summoning Program, which often gets him into trouble with the rest of the crew. Eventually, after getting captured by the mercenary unit called Jack’s Squad during a botched espionage mission, he fuses with Bugaboo in order to save the demon’s life and escape from torture. Just like the Chaos Hero in the first game, he becomes more than human, stronger than ever before, but this also means he loses some of his humanity and takes on some dangerous traits. Immediately after escaping he slaughters many of Captain Jack’s crew, kills Jack himself, and would certainly have killed his second-in-command Ryan, even as he pled for mercy, if not for Zelenin’s intervention. Afterwards, though, Jimenez can potentially take revenge on Jack’s Squad and finish them off for good. Ryan at some point takes over Jack’s Squad and announces plans to get revenge on the Red Sprite, but Zelenin pacifies them with her angelic song. For the demons in Grus, however, this is not enough, and they offer passage to Grus’ underbelly if they just kill the rest of Jack’s Squad. Agreeing to the demons’ request pushes you towards the Chaos alignment, while refusing their request and having Zelenin help you instead pushes you towards the Law alignment. Killing Jack’s Squad is justified by the demons on the simple grounds that they killed, imprisoned, and exploited them previously, and would rather they die than become agents of God against them.

Certain side-quests, or EX Missions, also give windows into the Chaos worldview. In Sector Eridanus, you see the Four Devas (or Four Heavenly Kings) – Zouchouten, Koumokuten, Jikokuten, and Bishamonten – say they have come in response to “the restoration of a world full of energy”, and offer to train you if you want some of that energy for yourself. You can fight three of them on all paths, but Bishamonten can only be fought on the Chaos path. A New Game Plus Ex Mission in Sector Grus has the player fighting Alilat, a goddess trying to stop the unsealing of the Demiurge, the false god of “Gnosticism”, proclaiming the revival of “the goddess-worshipping world” he once trampled upon her defeat. Another EX Mission has the player fighting the Demiurge, who is also the hardest boss in the game. Upon defeating Demiurge, the angel Metatron will try to fuse with him in order to regain some lost power, but the voice of a goddess will implore the player to switch off his Demonica visor so she can seal the two entities. Heeding her request will result in the Demiurge and Metatron being cut off from the Schwarzvelt, and the goddess thanks you for helping her seal the Demiurge away, stating that all will be purified in the end. This goddess previously warns the player not to go on before the fight with Demiurge. This is part of a broad conflict with the goddesses, who represent the will of the Earth, and the forces of God who sought to control it.

The major alignment lock comes after the defeat of Maya in Sector Grus, where Arthur, the Red Sprite’s AI, is temporarily shut down by a seemingly unknown power, and the crew see visions of the Three Wise Men on one hand, and Louisa Ferre (this game’s version of Louis Cypher, and thus Lucifer) on the other. This ends up dividing the crew of the Red Sprite into separate camps; those who were taken in by the Three Wise Men followed Zelenin (a scientist who later becomes an angelic being) and the angels on one side, those who embraced the vision of Louisa Ferre followed Jimenez and the “ancient gods” on the other side, while a third faction of the crew tries to preserve the original mission of the Schwarzvelt Investigation Team and refuses to follow either side. Louisa Ferre retorts to the Three Wise Men, proclaiming their world as a deathly world where nothing is born and nothing dies, and proclaims that the real solution is for humans to “return to their souls’ origin”, by letting the Schwarzvelt loose in order to restore the harmony of humans with nature, as opposed to living fat off the land and alienated from nature, living in a kind of anarchy with “free gods” in a world of strife-filled freedom, where the “depraved” are ultimately cast off for their weakness and fear of death. In practice this essentially just means a state of constant violence presided over by demons, which can be inferred through the way Asura talks about “polishing” the spirits of humans after making the crew of the Red Sprite go berserk. Jimenez is taken in by Louisa’s vision, describing it as a free life where “if you die it’s your own fault”, and decides to leave the Red Sprite in order to go off into the Schwarzvelt and live with the demons. A few of the crew become swayed by Jimenez in turn, expressing a newfound desire to reclaim lost freedom by turning toward the gods of old. After this, the crew arrives at Sector Horologium, and Commander Gore, who died early on and was previously resurrected by the Mothers, regains his former consciousness and returns to the crew of the Red Sprite. This is where the final alignment choice takes place. If the player is Neutral, he poses two questions to you, one where he asks if you will side with the angels, and one where he asks if you will side with the demons, and saying no to both ensures that you are Neutral. If you are already either Law or Chaos aligned, however, you will be forced to fight Gore without being posed any questions and be locked onto either alignment.

If the player is Chaos-aligned, Gore proclaims that the demons have devoured your soul leaving nothing but a body yearning for freedom, thus he resolves to defeat you as a demon wearing the uniform of the Investigative Team. After defeating Gore, Jimenez returns to the Red Sprite with an army of demons to take it over, proclaiming that he will take back freedom for both humans and demons, and proceeding to “baptise” them in the name of the demon mothers, by which of course he means have some demonic presences take over the minds of the crew except for the protagonist. After the takeover of the Red Sprite, Jimenez and the protagonist meet and pledge their loyalty to Mem Aleph, who congratulates the party for choosing “a world of freedom” and instructs them to collect the Cosmic Eggs that will allow them to rebuild the world. Once this is accomplished, she congratulates the party on their pledge that they and the demons will live in harmony, describing both humans and demons as opposite sides of a mirror, and gives them their final order to go to the Vanishing Point to release the Cosmic Eggs into the world. The Vanishing Point is guarded by Zelenin, who has transformed into a great pillar angel and tries to stop you, but you defeat her, and begin creating the world of Chaos. Energy from the Schwarzvelt pours over the Earth, human civilization is destroyed, and demons become the new rulers of a “world of life”, regaining their forms as gods of freedom, power, and “hope”. Humans establish harmony with demons, with “the ancient gods” as it were, but it is a brutal world, governed by the principle of might makes right; only the strong, “those whose own strength blazes brightly”, may live in the new world, and the weak are left to die. Ironically though, for a “world of freedom”, if you look closely at the artwork for that world you might see what appears to be a huge fence, possible with a view to keeping humans in a massive enclosure while they kill each other for the gods of old. After the Red Sprite crew becomes Chaos-aligned in the Chaos path, they come to the conclusion that fighting is all there is to the world, which is perhaps fitting for the world they’re about to create.

There is here a perplexing mix of the familiar tropes of bourgeois Western philosophy: namely the two views of human nature presented by the camps of Rousseau and Hobbes, which are normally opposed to each other. As per familiar and popular understanding, the Rousseau camp held that human nature was essentially good before being despoiled by the advent of civilization, and although Rousseau himself never coined or used the term “noble savage”, the term is applied to this concept of human nature, and similar thinkers invoked a primitve communist past defined in terms of this nature as a protest against the authoritarian rule of the monarchy and the church, while the Hobbes camp is typically portrays human nature in terms of inherent hostility and violence, though ironically Hobbes himself didn’t actually believe in human nature as such, and the Hobbesian view of pre-civilized life is described famously as “nasty, brutish, and short”. In this game, however, the Chaos view of original, pre-civilized human nature, mashes both the Rousseauan and Hobbesian camps of human nature together in a kind of synthesis. It takes the position of the Rousseau camp in that human nature was originally good before the advent of civilizational authority and censure, but this is actually filtered through the Hobbesian perspective of natural life as “nasty, brutish, and short”. In other words, for many of the Chaos demons, the state of the noble savage and the Hobbesian state of nature are the same thing, and human nature was originally good precisely because it was nasty and brutish, and the advent of civilization caused it to wane and become weak in its absolute submission to the law.

There is also, ultimately, an irony in the Chaos position as far as the problems of the world and humanity are concerned. In Sector Delphinus, you encounter the resurrected Commander Gore for the first time since his death early in the game, who at this time is on the side of the Mothers, and he bemoans humanity as a disease for its “joy in slaughter”, “addiction to desire”, “infinite consumption”, and “excretion beyond salvation”. Yet, the solution presented by some of the Chaos demons involves precisely the awakening of the joys of violence and the liberation of desire. Asura’s whole program for correcting what Gore describes is precisely in making humans more violent, and in the world of Chaos, most of what people do is engage in violence. How is this not the “joy in slaughter” that the Mothers, through Gore, complained about? And if “addiction to desire”, whatever that might mean, is such a problem for them, why is Mara, the literal embodiment of desire itself, retconned as one of the Mothers? Indeed, the mind-jacking that Jimenez does in the Chaos path is framed by Jimenez as essentially “freeing their madness”, and all it really amounts to heightening their taste for violence. How does the Mothers square that with their complaints about “joy in slaughter”, and how do they square any sort of liberation of desire with their complaints about “addiction to desire”?

All in all, Chaos in the context of Strange Journey can be seen as rather radically expanded. It represents not only the ethos of freedom and the generic alignment with demons, but its component of harmony with wild nature is very much elevated into a deep-seated, and unfortunately rather misanthropic, ideology built on the re-establishment of a sacred relationship between Man and the earth, albeit through a rather destructive method. But it cannot be overlooked that this game’s version of Chaos is also arguably the cruellest path in the game, and probably the cruellest form of Chaos in the entire series. Think about it: you spend the majority of the game fighting demonic lords who go on about how human civilization needs to be destroyed and taken over by demons, which in this game essentially entails demons spreading out into the Earth and killing untold numbers of people, only to betray your fellow crew, stop them from returning to Earth and doing great things with their loved ones, have your half-demon friend basically brainwash them into supporting your new cause, all to create a world where all humans do is kill each other under the oversight of “the ancient gods”. Far and away, the most grim take on Chaos found in the series. Of course, things take a different turn in the Redux version, but since the Redux version is several years apart from the original, this can wait.

Shin Megami Tensei IV (2013)

As the official fourth game in the serious, Shin Megami Tensei IV essentially recapitulates the Law and Chaos dynamic that has been in effect since the second game, with Law and Chaos defined and represented primarily by two opposing poles of the Judeo-Christian mythos, though also taking with it much of the tropes of the first game. Law is represented as the side of God, or more specifically his angels, while Chaos is represented as the side of Lucifer, and the various demonic adversaries of God, though Law is also a generic alignment denoting order, preservation, and everlasting peace at the expense of freedom, while Chaos is a generic alignment denoting freedom, change even through destruction, and the idea of a world where the strong can shape the world as they please.

Before we go any further we should note the setting. Most previous games have been set principally if not entirely within Tokyo, and this game is not much of an exception. The difference, however, is that unlike most games, this game is split between two main locations. The first is a place called the Eastern Kingdom of Mikado, seemingly a kingdom in the vein of medieval Europe, though for some reason its main fighting force is referred to as Samurai (one would think that Knights would suffice for such a setting), and there’s an entrenched feudal class system split mainly between Casualries (peasants and labourers) and Luxurors (the nobles and aristocrats). The second is Tokyo, which is covered by a vast ceiling of rock, which is in reality the Eastern Kingdom of Mikado, and which is infested by demons and split between rivalling factions – the Ring of Gaea on one side, and the Ashura-kai on the other (for some reason the Messians are absent in this game). You play as Flynn (or more or less the character officially named Flynn), one of the Samurai of the Eastern Kingdom of Mikado who descend to Tokyo as part of their mission to protect the kingdom from demons. You companions are Jonathan, the main representative of the Law alignment, Walter, his Chaos-aligned counterpart, Isabeau, the paragon of Neutrality, and for a brief period Navarre, who is arrogant towards the rest of the team and ultimately abandons the quest.

The contours of the Law and Chaos alignment are established very early on in the game, as the protagonist experiences dream sequences where he discovers his Law and Chaos-aligned comrades, not unlike the dream sequence in which the first game begins. The dream in which you see Walter features a city in ruins, with fire everywhere, it looks like a war zone. When you meet him in the dream, Walter tells you that he was fighting while waiting for you to meet him, and that you and him are going to create “a world where anything can be changed if you have the will”. This establishes Walter right away as the representative of the Chaos alignment, and his personality throughout the game only emphasizes this further. He is consistently a headstrong and brash personality who tends to dislike authority and following rules, especially dislikes constantly being given new orders by the Abbot, and has little regard for the status quo in general. This suits the more generic idea of Chaos as a way of life that we see in Devil Summoner 2. He also tends to the kind of person who believes that, when a person’s suffering is too much, it is best to simply end it, as the case was in the battle against Isaachar, who suffered in the course of his demonic transformation. As the early part of the game’s story continues, you see more dreams of Walter, of him beckoning you to change the world with him, and another where he tells you that the world is beyond salvation, invites you to “wipe the slate clean and create a new one together!”, and beckons you to “hurry to the underground”. There is also a noticeable class dynamic at play. Walter, like Flynn, is a Casualry, born into the lower class. All Samurai are Luxurors, meaning that those who become Samurai also become part of the Luxuror class and climb the social hierarchy, but Walter’s class identity remains with him, and he has little regard for the social norms of his Luxuror companions. When the Samurai descend into Tokyo, Walter has little trouble adjusting to life in Tokyo. In fact, in the manga for the game we see Walter swap his Samurai uniform for a leather outfit suited to a punk.

As the game progresses, you are presented with multiple plot junctures that push you in the direction of one alignment or another, and these are useful in establishing the contours of the Chaos alignment presented in this game. One example is a main story quest given by the Ashura-kai to hunt down a demon named Kuebiko, the god of agriculture (who, ironically, is a Neutral-aligned earth spirit). The Ashura-kai want Kuebiko to get out of Shinjuku, so they send you to go and kill it. However, once you actually meet Kuebiko, you have a choice to kill either Kuebiko or spare him. Killing Kuebiko pushes you towards Law while sparing him pushes you towards Chaos, the latter being a bigger alignment shift than the former. If you choose to spare Kuebiko instead of kill him, you disobey the Ashura-kai and have to fight a swarm of Harpies summoned by him. Kuebiko complains that he had lived in the land of Shinjuku long before humans ever did, and if you fight him, he laments that there was once no superiority or inferiority between humans and the earth. Here, a conceit that was elevated in Strange Journey returns in a somewhat more modest form. Kuebiko expresses the belief often found in the Chaos alignment that it is best to restore harmony with the earth, and the demons. It coincides with the anarchistic (or quasi-anarchistic, or indeed meta-anarchistic) tendency inherent in the Chaotic belief in freedom by pointing to non-hierarchical relationships with the natural world as ideal for humans and the world around them.

We also see a series of alignment questions in the Passage of Ethics, found beneath Tsukiji Hongwanji. The player goes through three forking pathways marked with three questions, each with only two answers, one pushing you towards Law and the other towards Chaos. You make your choice by taking either the door on the left or the door on the right. The left door invariably corresponds to the Chaos choice while the right door invariably corresponds to the Law choice, which in some ways corresponds to the Left Hand Path (for Chaos) and the Right Hand Path (for Law) within Western occultism. The first question places you as the ruler of a country gathering the population for a game, and one of the attendees is taller than all of the others. You are asked whether you would exclude the tall attendee for the sake of fairness, or include the tall attendee regardless of his height. Including the tall attendee in the game pushes you towards Chaos, and Walter remarks that a man can’t help being tall and thus the tall man would have to be accepted. The second question places you as the chief of a village that has lived the same way for 1,000 years until one day a man comes bringing revolutionary technology, which would improve the lives of the villagers at the cost of abandoning their continuous way of life. You are asked if you would expel the visitor to preserve your village’s way of life, or welcome the visitor in order to adopt his technological innovation. Without getting into exactly what technology we’re talking about, embracing the visitor pushes you towards Chaos and Walter remarks that if life for all the villagers would be improved then the risk of upending existing culture is necessary in pursuit of progress. The third and final question places you before the love of your life, lying in a hospital bed, alive but unconscious, with no visible hope of regaining consciousness and all efforts exhausted. You are whether you would stay beside this person and keep them alive despite no sign of recovery, or stop all treatment and let natural death take its course. Letting the person die pushes you towards Chaos, but it is such a difficult question that neither Walter nor Jonathan can decisively answer it.

Another small but not insignificant alignment moment is seen with the battle against Tenkai at Midtown. During the fight, Tenkai inquires about the ideals you possess and asks you what kind of Tokyo you want to see. The ideal Tokyo for the Chaos alignment is “a wild city of freedom”. Later, he asks you another question, this time he asks you what you plan to do once you learn the truth about the Ashura-kai. “Reform” it and “cause chaos”, or “sustain” it and “preserve order”? As strange a question as this must sound considering we are talking about a literal yakuza group, bearing in mind of course that in this game’s version of Tokyo they are the main force of order, it is clear enough that “reform it” is the Chaos-aligned choice, and Walter supports it on the grounds that, even if it causes chaos, a wrong must be addressed, “else we’re as good as corpses”. Between this and most of the questions in the Passage of Ethics we see another flank of Chaos when taken as a broad ethos or individual way of life, such as seen in Devil Summoner 2. That basic ethos is that changing to something better is more important than preserving what already exists, and that injustice and oppression can only be met with the willigness to radically overturn the status quo. Although the game words this as “reform”, it actually sounds rather revolutionary in tone, with Law as perhaps more “reformist” or simply conservative by comparison. Such a revolutionary attitude befits the broadly anarchistic tendency present in the Chaos alignment within various games. Chaos tends to see continuous tradition, authority, rules, and custom as potential obstacles to necessary reforms and progress which often have to be done away with.

Of course, we can hardly discuss the Chaos alignment without talking about the Cult of Gaia, or rather Ring of Gaea as is their new name in this game. The Gaians return in this game, beddecked in red Buddhist clothing and preaching an ideology of might makes right. They are mostly based within Ginza and their mainquarters is the nearby Tsukiji Hongwanji, a Buddhist temple that had been taken over by the Gaians. When you arrive at the inner sanctum of the temple you may notice a giant statue of a goddess resembling Mem Aleph from Strange Journey, suggesting that the “Gaia” they worship is in fact Mem Aleph. According to the art book for this game, the original idea for the Gaian headquarters was that they would dig out a cave to use as a temple, echoing the chthonic worship of gods like Pan in ancient Greece. Their main opponents within Tokyo are the Ashura-kai, a yakuza organization based in Roppongi Hills which controls most of Tokyo by offering protection to the humans in Tokyo and feeding many of the demons the Red Pills, a kind of foodstuff which ostensibly satisfies the demons enough that they won’t eat humans. The player first encounters the Gaians in Ikebukuro, while looking for the Black Samuari, where the Gaians struggle with the presence of Xi Wangmu (ironically a Chaos-aligned Lady), apparently a foreign demon who took over the region. During the fight with Xi Wangmu a Gaian named Kaga talks about how it is inevitable that the weak die and that, if she is weak, she will accept her fate of being eaten by Xi Wangmu, but also says that, if you want to live, you must struggle, give yourself over to your instincts and struggle with all your might, even if it leads to damnation. Walter is impressed by these words after the fight, and takes a liking to the people of Tokyo.

The Gaians certainly do wear their ideals on their sleeves in classical fashion. They typically emphasize strength as one of their primary values, even to the point that a Gaian blocking the way to Ginza praises you for your honesty if you tell him you’ve come to kill Yuriko, their leader, and considers his fight with you more of a test of your strength, and even after defeating him he offers to take you to Tsukiji Hongwanji to build your strength with the Gaians. At the temple the Gaians test the strength of potential applicants by having them go through an endurance test where they have to get through a demon-filled maze and get to the main temple while carrying a candle, and they have to get to the main temple without the candle going out. However, the Gaians in Ginza are not always consistent about this belief in strength as the main determinant of worth. In an optional part of Ginza, you can gain access to a shopping centre with expensive items. But rather than have to fight your way in as would be expected, you actually have to collect a series of entry cards, each more expensive than the last. First you get a Gold Card for 10,000 Macca (the main currency within the series), then you spend 50,000 more Macca to open up passage to a treasure chest containing the Platinum Card, then you pay a man 100,000 more Macca for him to give you a silver coin, and then finally you trade that silver coin for a Black Card. Certainly not what you’d expect of an ideology that places so much emphasis on strength.

The Gaians do still seem to have some belief in the power of the old gods, though they don’t talk about it as much as they talk about strength. In a New Game Plus playthrough, you can partake in multiple sidequests (or Challenge Quests as they’re called here) where you meet Minako, who was a member of the Ring of Gaea and who plans on reincarnating the goddess Ishtar, who she believes has the power to bring life back to the barren soil of Tokyo. This is rather obviously an echo of a side-quest in the second game, where the revival of Ishtar is desired in order to restore fertility to the land of Makai. Minako also seems to be a big believer in the idea that the demons currently prowling about Tokyo originated in the gods of Babylon. The first time you meet her, you see her trying to summon the demon lord Astaroth and summoning demons to fight the player. Her plan was to summon Astaroth so that he may serve as the “king” of the Ring of Gaea, and even though the player defeats Astaroth, she manages to capture Astaroth’s soul, through which she plans to revive Ishtar. The second time you meet Minako, in a Challenge Quest exclusive to the Chaos path, she tells about her plan to reincarnate Ishtar and asks you to defeat Asherah and Mother Harlot, and after you do she devours the souls of those demons before swallowing a Red Pill in order to become Ishtar herself (who, ironically, is a Law-aligned Megami), who nonetheless retains some of Minako’s mind.

One very strange detail about the Gaians comes from the Apocalypse version of the game, whose Notes describe the Ring of Gaea’s doctrine as built on “natural selection” while also adding that its members apparently confuse this to mean a “dog eat dog” philosophy, and that this was the work of Yuriko, who taught the Gaians to unleash their suppressed emotions upon the world to shape it as they see fit. It begs a lot of questions that neither the fourth game nor the Apocalypse version ever address at any point in the story. What does “natural selection” mean in this case, and what does it have to do with the findings of Charles Darwin? And if the “dog eat dog” angle is a misinterpretation, what is the correct interpretation? If Yuriko supposedly subverted the teachings of the Gaians, what were their “real” teachings? The answers to these questions are neither given nor explored.

All of this brings us to the leader of the Ring of Gaea, Yuriko, who is another of the main representatives of the Chaos alignment in the game. She first appears as the mysterious Black Samurai, who spreads certain books called “Literature” to the Casualries of the Eastern Kingdom of Mikado, who subsequently gather to discuss these books on occasions that they term “Sabbaths”. The choice of term is interesting in that, in view of the medieval setting established in the land of Mikado (in marked contrast to Tokyo of course), it invokes the trope of witchcraft, of the mythical Sabbaths held by so-called witches in which they supposedly gathering in congress with the Devil and in magical conspiracy against God and the Church. The “Literature” seems to give people “knowledge and wisdom”, inspiring people to question the class system of Mikado, and somehow occasionally turning people into demons. What’s funny, though, is that these books of “Literature” appear to consist of actual books written by real world Japanese authors, such as No Longer Human by Osamu Dazai and The Dancing Girl by Ogai Mori. No Longer Human is a novel written in 1948 about a man who struggles with alienation from society and eventually becomes insane, while The Dancing Girl is a short story first published in 1890 about a Japanese exchange student who has to choose between his career and a German dancing girl. Exactly how these particular books get them thinking about the nature of Mikado’s feudal society and its religious underpinnings, let alone trigger any kind of demonic transformation, is a total mystery. The only possible connection is that maybe Paradise Lost is “Literature” too, at least based on one NPC saying he wants to read it. Nonetheless, the Black Samurai serves as the witch of Mikado, spreading discontent and getting people to question society in the name of Lucifer. Casualries who read her books come to see their society as dominated by elites who establish practices convenient for themselves while depriving its underclass of knowledge and forcing them to labour for the upper class, and that really the Luxurors are unnecessary because it is the labour of the Casualries that upholds society. Here, Chaos gets an edge from anti-capitalist critique, borrowed from socialism, albeit within the context of feudal society rather than a capitalist one.

As the game progresses, you learn more about the Black Samurai and her goals. When you meet her in Tokyo, she tells you that Tokyo is a mirror image of Mikado before allowing herself to be arrested. During her execution, she tells the public that every vice in this world is always disguised as virtue, that Adam ate the apple because it was forbidden rather than because he desired it, that the apple has been set before all, and that, as those who read her books apparently discovered, the people of Mikado will find no love from God. She proclaims Mikado to be a distorted and biased kingdom, and that the Samurai visited Tokyo already know this, and that she will resurrect as many times as necessary to bring knowledge to the people. And sure enough, not long after her execution she is found to have resurrected and fled to Tokyo, and so the party is tasked with killing her in a mission of murder. Eventually, as you make your way through to Ginza and then Tsukiji Hongwanji, you discover the Black Samurai who reveals that her name is Yuriko, leader of the Ring of Gaea, and almost immediately afterwards, she further reveals that she is actually a demon named Lilith. This is actually just like in the first game where Lilith frequently took on the form of a woman named Yuriko. In any case, Lilith explains that the demonic transformations were apparently the result of the subjects of Mikado suppressing their desires, that humans and demons are the same in essence, and that, because of that, the hatred of humans should be reserved not for demons but instead the “absurd rules created to bend the ignorant to their will”. Her stated goal is to “restore the human world to its natural order”, which in her parlance seems to entail a society without rulers and where “the strong can shape the world as they please”. From her perspective, a world comprised only of natural freedom. Because this would potentially imply a great deal of freedom for Casualries and the removal of their Luxuror masters, Walter is naturally taken in by this vision, which results in the party becoming divided as Walter leaves after refusing to kill Lilith. Lilith tells the party to look into a facility run by Tayama beneath the ground in Roppongi, where she assures the party they will see what “true evil” is. The party soon discovers the Reverse Hills facility, in which humans are locked up and have their brains harvested in order to mass produce Red Pills for consumption by demons, and thereby discover the basis upon which Tayama claims his “utopia” of co-existence.

All of this builds up to what is arguably the main alignment split in the game’s story. After visiting Shene Duque, the holy land of Mikado, and meeting the Four Archangels who once again charge the party with killing the Black Samurai, Walter refuses to continue with the quest, deciding that both the Eastern Kingdom of Mikado and Tayama’s “utopia” are no better than each other, both being ruled by selfish dictators. He expresses his desire to change the world, and tells the party that he intends to go to Lilith after packing his things, inviting those who want to join him to come to the residence hall. Walter allows himself to consider the possibility that some harm may arise as a result of following Lilith, but believes that it is a risk worth taking in order to change the world away from its current state. Siding with Walter is the Chaos choice, and after agreeing to go with Walter you return to Tsukiji Hongwanji to meet Lilith again. There she tells you to go to Camp Ichigaya in order to take control of the Yamato Perpetual Reactor, a huge electricity generator that also has the power to open up portals to the Expanse, the realm of demons. Lilith’s plan is to use it to unleash demons into the world in order to destroy society and possibly cultivate humans strong enough to lead a new society without rulers, stating that, this time, humans will build their own paradise. After fighting your way through Tayama’s minions, including the “National Defence Divinities”, you reach the Yamato Perpetual Reactor. After all that, the party gets transported to two alternative dimensions in succession by a mysterious cabal of beings known as the White, who are trying to convince the protagonist to use the Yamato Perpetual Reactor to wipe out the universe. The first of these is Blasted Tokyo, which seems to represent the outcome of a previous hero having taken the Law path, and the second of these is Infernal Tokyo, which seems to represent the outcome of the same hero having taken the Chaos path, and the apparent intent of both scenarios is to show the protagonist the supposed futility of the struggle between order and freedom and the absence of hope for the human race more broadly.

25 years before the events of the game, a barrage of nuclear weapons was headed for Japan, much like in the first game, and a previous incarnation of the protagonist sacrificed himself to Masakado in order to preserve Tokyo by having Masakado create a firmament over the city with his back, thus preventing the nuclear warheads from hitting the city while also resulting in the creation of the Eastern Kingdom of Mikado. The alternate dimensions respresent scenarios that happen should the previous hero have taken a different path, and for our purpose we will focus on Infernal Tokyo, the Chaos outcome. This is the Tokyo that emerges after the previous incarnation of Flynn takes the side of a man named Kenji, who took the side of the demons upon learning of the angels’ schemes and defeated them, and thus is the Chaos Hero of that timeline. This somehow resulted in the birth of the Demonoids, humans who fused with demons and now feed off of the neurotransmitters of humans called Neurishers. It also meant humans being given a choice – become Demonoids (a risky process in itself that can sometimes turn you into some kind of foul abomination), or stay human and become Neurishers – and also the collapse of essentially all order in society, with gang warfare between tribes of demons or Demonoids being commonplace. There’s also fire everywhere, just like in those dreams where Walter appears at the beginning of the game. Those with power rule the world, the strong can do anything they want, and it’s a dog eat dog world out there as one demon says. Walter naturally takes a liking to this alternate Tokyo, apparently the “simplicity” of it is most attractive to him. Here you meet a Demonoid named Akira, whose ambition is to dethrone Kenji and become the new king of Infernal Tokyo. The violence that pervades the burning city is more or less just accepted as a regular occurrence of life, and this is essentially a consequence of the might makes right ideology that has been instituted by the forces of Chaos. Akira himself is not particularly strong, and throughout the entire sojourn in Infernal Tokyo he hides behind the Samurai rather than attempt any fighting of his own. Nonetheless, he basically, at least tacitly, accepts the might makes right worldview that permeates Infernal Tokyo.

However, Akira does seem to want some change to the world. Before the party makes their way to Kenji, Akira says that he wants to create a world where everyone is treated equally. A version of the Law theme from the first game plays in the background, indicating that Akira’s egalitarian beliefs are the influence of Law instead of Chaos, and that Akira may be wanting to turn a Chaotic world into a Lawful one, or at least push towards Law from Chaos to generate a Neutral outcome. Walter, of course, disapproves of this, finding it strange that the strong and the weak can be treated alike, while Jonathan praises his vision as a form of selflessness worthy of a true king. But however strange Walter finds Akira’s vision, and however much Jonathan praises it, Walter should ultimately find common cause with Akira’s desire to change the world, since ultimately all Walter ever wanted to do in the first place was change his own world, while Jonathan wanted nothing more than to preserve it as it is. And even though the game hints at the influence of Law, Akira’s vision certainly does not involve Lawful methods, since all Akira wants to do is change the world through the violent upheaval of the absolute ruler of Tokyo, all ultimately in accordance with the methods and tropes of Chaos. Walter says he wants to “change this rotten world”, but so does Akira.

Later, in a downloadable Challenge Quest, the player can return to Infernal Tokyo to find Akira struggling against a powerful being named Sanat, after having only just defeated Kenji. Akira explains that he tried his best to create a new kingdom of equality, but then Sanat showed up to take over Infernal Tokyo and spread destruction wherever he went. Too weak to fight Sanat himself, and faced with the wrath of his new subjects, he once again has the player do the fighting for him. When you meet Sanat at the Infernal Camp Ichigaya, he tells the player that it was he who “planted the seeds of chaos” on the planet, and is overjoyed to find that humans have evolved from apes into beings that apparently can hold their own against himself, thus he challenges “this 5th humanity” to prove its worth before him. He never seems to explain why he seems so intent on destroying Infernal Tokyo, but is very interested in drawing out the player’s power, even if it’s not clear why he needed to smash up the place in order to do it. The only other motivation he states is that he is intent on preparing humanity for “the true war”, by which he means the war against “the dispensation of the universe”. Exactly what he means by this is never explained or explored any further anywhere in the game. The only clue is that his Lawful counterpart, Ancient of Days, also talks about “the dispensation of the universe”, but is himself trying to carry it out, which entails the purging of humanity. So Sanat is ostensibly trying to save humanity by readying it for war against his rival, Ancient of Days, but the rest of the details are quite mysterious. Both demons apparently derive from one or more characters from Theosophy, but it’s not obvious what connection they have to the actual lore of Theosophy.

And now we come to the ultimate end-game representative of the Chaos path, Lucifer, just as he was in many previous games. As you travel through Tokyo you see a girl named Hikaru, who is “interested” in the party and shows up during a few plot points in the game, though she actually seems somewhat unimportant in practice. If you end up in the Chaos path, however, it’s revealed that Hikaru is yet another disguise for Lucifer. If you tell the White that instead of destroying the cosmos you plan to destroy the status quo, and don’t end up Neutral, you become locked into the Chaos path for the final stretch of the game. When you arrive in their Monochrome Forest, you once again meet Walter, who tells you that he made the same choice as you, though Jonathan is missing, presumably because he chose differently to both you and Walter. That’s when you meet Hikaru, who appears out of nowhere only to show her hand as the fallen angel Lucifer. Opening the gate to the Expanse has allowed Lucifer to appear once again, although for some reason not yet in his true form. After defeating the White, the Monochrome Forest disappears and you return to Camp Ichigaya, which seems to be under Lucifer’s control. Tayama is dead, demons are all over Tokyo, presumably the Ashura-kai is reduced to basically nothing, and the city of Tokyo is beyond control – a world where “the strong can shape it as they see fit”. Because the angels up in Mikado probably don’t like this state of affairs at all, Lucifer’s plan is for his forces to take down the angels before they invade Tokyo, and fuse with Walter in order to regain his true form in order to make that possible. Walter, after ruminating about his life story as a fisherman’s son turned Samurai, volunteers, and Lucifer is reborn.

Reborn, Lucifer declares that he will “demonstrate the laws of power” to Mikado, the “kingdom of deceit”, by which he means he and his demons will take over Mikado and overthrow its government. Isabeau opposes the player, accusing you of wanting to create an endless war of succession, and after moping about her own indecisiveness she fights you to the death, which comes ultimately at her own hands. As the player progresses through Purgatorium, the realm of the angels that now stands between you and the Eastern Kingdom of Mikado, and as you fight its angelic hordes, Lucifer remarks about the submission and repetitiveness of the angels, finding it rather disturbing. When fighting Merkabah, “God’s chariot”, Lucifer proclaims that he and his forces are animated by “the flames of life and passion”, as opposed to “the empty breath of God”. When Merkabah is defeated, Lucifer proclaims that no matter how loyal one is to God, God will never answer, and when you and him enter Mikado, he mocks its former king for instituting the worship of only one God. Looking down the rooftops, you and Lucifer see Mikado going up in flames, with Lucifer rejoicing the free will that was previously alien to Mikado, while also lamenting the chaos that, ironically, he and Walter sought after to begin with, and after all that talk from Walter and Lilith about opposing authority, Lucifer invites you to become the new king of Mikado.

If you fight Lucifer on the Law path, he chides you as being led astray by the angels (“God’s puppets” as he calls them), champions the free will of humanity, and proclaims that he will not give the world over to “order” (meaning the forces of Law), and towards the end of the fight he proclaims that he will not fall until he begets a universe full of knowledge and selfhood. If Lucifer is defeated on the Law path, you hear Walter’s voice, what’s left of him within Lucifer after his sacrifice, concede that your defeat of him makes you the stronger man, and therefore that this means you’re in the right, as is consistent with his belief that the strong can shape the world as they please. If you fight Lucifer on the Neutral path, Walter urges the player against fighting him, telling him that demons are the embodiment of humanity’s limitless desires and that Lucifer, as their king, is the desire of all humans. If Lucifer is defeated on the Neutral path, he warns that humans are not strong enough to live while repressing their desires, as representated by the demons, and that he will return when that time comes.

Between all of the talk about a world where the strong can shape it as they please, and all the talk about desire and its liberation, taken together we get an emergent picture of this game’s version of Chaos which seems to be rather unabashedly Satanic, in that it reminds us of LaVeyan Satanism in particular. In LaVeyan Satanism, the power of God is repudiated, there is a broad might makes right ideology in place, and one of its key ethical flanks is that the fulfillment of the ego and desire is what leads happiness and spiritual fulfillment (indeed, it’s probably the only religion that actually believes this). Indeed, there are only so few references to the other conceit of the Gaians and the Chaos forces concerning harmony with nature and the old gods, although the big statue of Mem Aleph indicates that the Gaians still have that idea in their actual worship and ideology, just that the idea plays a very minor role in the game’s story. Though, the nature aspect is sort of invoked by Lilith in her desire to “restore the natural order of humans”, which is meant to mean a world of freedom undirected by present structures of authority. The world of freedom granted by Chaos could indeed be said to be unburdened by the old structures of authority, but is certainly not without hierarchies, indeed these hierarchies are shown to be founded by the strong, who, ironically, come to be almost absolute rulers of their own (see Kenji, who is literally king of an alternate Tokyo), liberation from whom depends on you being strong enough to overthrow them. Such is ultimately a limitation imposed by the broad might makes right conceit that, in the early days of SMT, was mostly billed as simply a negative aspect, mostly a consequence, of what was billed mostly as a world dominated by individual freedom, and so the bowlderized anarchism of Chaos metastasizes into what we see today.

Shin Megami Tensei: Strange Journey Redux (2017)

The last entry for this post, the Redux edition of Strange Journey is notable in that in presents an altogether different take on Chaos through its New endings. These New endings are essentially alternate versions of the Law, Neutral, and Chaos endings that are made accessible by completing an optional dungeon known as the Womb of Grief and facing a new character named Alex. Alex is a daughter of Lucifer who by some unknown circumstance has a Demonica suit, with its own AI unit (called George), and who somehow travelled back in time to interfere with the mission of the Schwarzvelt Investigation Team in order to stop the player from begetting a terrible future into which she is born. The exact content of that future depends on the alignment chosen by the player, but for our purposes, the focus will be on the Chaos alignment.

Being a remaster of Strange Journey, most of the Chaos path, like much of the game’s story as a whole, still plays out just as it did in the original game. That means, for instance, that Jimenez still invades the Red Sprite and mindjacks the crew just as he did in the original game. The change to the New Chaos ending occurs after beating every boss in the Womb of Grief dungeon, which unlocks the possibility of an alternate Chaos ending. On the Chaos path, just before meeting Mem Aleph for the final time in Sector Horologium, Alex reappears to fight you for one last time and confront you and Jimenez on what you’re about to do. Alex explains to you and Jimenez that she would have been slaughtered in their new future, and Jimenez initially dismisses her on the grounds that, to him, Alex only abandoned the new world because she was weak, even though she could only have survived by killing anyone who got in her way. Indeed, as George explains, in the Chaos world, Alex becomes the strongest person alive. Once Jimenez understands this, he begins to respect Alex and treat her actions as the result of getting bored with a world full of people too weak to stand up to her, her time travel motivated by the desire for a world with much stronger foes. But this proves to be a misunderstanding, as Alex explicitly states that she doesn’t want the world Jimenez would create. When Jimenez protests on the grounds that her strength meant she had the most freedom, Alex explains that she was alone rather than free, and George explains that, as a result of the brutal contest of might makes right, Alex emerged as the last remaining human. Alex further explains that, because strength is the only rule in the Chaos world, you have to prove your strength, often brutally, to everyone you come across, and because of this everyone is an enemy, and every encounter is a matter of life or death for one person or another, “either they die or you do!”. When Jimenez further mocks Alex and states that humans went extinct because they were weak and leaves it at that, Alex retorts by asking Jimenez if his companion Bugaboo should have died because he was weak. Bugaboo was not a particularly strong demon, either in the story or in gameplay (being a somewhat low-level Jirae demon), so saving him out of sentimental companionship would be seen as a contradiction of Jimenez’s might makes right ideology.

The turning point begins when Alex asks the player if Bugaboo should have died. If the player says no, this triggers feelings of sadness in Jimenez, owing to his sentimental relationship with Bugaboo, and forces him to admit his own hypocrisy and re-consider his ideals and change his idea of what the world of Chaos should look like. George beseeches Jimenez that he and Alex don’t want to deny the strength they seek, only to remember the compassion invoked by his relationship with Bugaboo, and Jimenez listens to this and understands. He concludes that, under Mem Aleph, the human race will be destroyed no matter what, consequently he rejects this outcome as a world where humans have no freedom, no future, and no possibilities for them, and admits that humans cannot live on strength alone. Therefore, Jimenez rejects his previous ambitions of a might makes right utopia in favour of a simple new world where humans can become anything they want, even if that means becoming demons. This new resolve naturally means that the course of events has changed to the point where the future in which Alex travels back in time no longer exists, and consequently Alex and George no longer exist in the present. Thus the New Chaos path begins.

When the party meets Mem Aleph in this path, she initially congratulates the party on completing their mission in gathering the Cosmic Eggs and proclaims that “this long age of conflict” will end with humans and demons agreeing to live side by side, just as she did in the original Chaos path. Most of the conversation plays out exactly as it did before until Jimenez says that the demons can’t have humans going extinct and tells Mem Aleph that there is something missing in her new world. Mem Aleph takes umbrage with being told that she is mistaken by one of her minions, but Jimenez points out that, despite Mem Aleph saying that humans and demons are opposite sides of the same mirror, she doesn’t care about humans in the slightest, further insisting that humans don’t need “strength”, but instead “possibility”. Mem Aleph is disapponted and retorts that humans must be made “beautiful” again, whatever that means, and that “possibility” “only breeds corruption”. Jimenez tries to reason with Mem Aleph, but debate becomes futile as Mem Aleph declares the time for words over, and Jimenez’s retaining of his humanity beyond the pale, and so it becomes it necessary to fight Mem Aleph.

Here the difference between the old and the new Chaos paths is characterized by the true nature of Mem Aleph’s designs for the world. It was clear enough to the player in the original game that Mem Aleph had no love for humanity, though siding with her on the Chaos path would have necessitated a certain deal of ambiguity on her part, that she might appear to love a newly Chaotic humanity. But the whole might makes right vision she and other demons put forward, far from liberating humans from their vices and limitations and far from a simple consequence of having too much freedom, was always just an effort to engineer the destruction of the human race, who she probably always hated. Indeed, such is her misanthropy that she forgets the interconnected nature of humans and demons, which is such a hallmark for Chaos ideology and the nature of the SMT universe that Lucifer knows it full, and expresses his concern for human and demon alike in the second game. However much any demons may despise humans, the demons as a whole would die out with the extinction of the human species.

After Mem Aleph’s defeat, the goddess Demeter seemingly laments that Jimenez and the party killed “your own mother” (her being the mother of demons) simply to create a new world, though is ultimately merely amused. After she steals the fruit that Alex gives you, Lucifer (Louise Ferre) appears and reveals that Demeter is a servant of the Three Spirits, in fact the Three Wise Men from the original game, who sought the Cosmic Eggs sealed by Mem Aleph in order gain the power to wipe out humanity in order to create a new world in the name of God. That fruit Alex gave you is a piece of the fifth Cosmic Egg, and the whole idea of going through the Womb of Grief was to collect all the other pieces of that Egg. After fighting Zelenin (this time the fight with her takes place after the fight with Mem Aleph), they eventually deal with the Three Spirits/Wise Men, who reveal themselves to be a being named Shekinah. They refer to the player and Jimenez as demons who should be purged and proclaim their desire to create a world without demons where all beings sing their praise. With Shekinah defeated, Jimenez and the player return to the Vanishing Point to create a world for both humans and demons. When this happens, the power of the Schwarzvelt covered the Earth and swept away human civilization just as it did in the original Chaos ending. In this new Chaos ending, however, there is no talk of constant violence and brute competitions of strength. Instead the demons act as guardians of a world constructed through the power of creation, with nothing restricting people from exploring possibilities. Again the demons set out to “purify” the Earth, which presumably means to rid it of the corruptions of the previous era and its previous incarnation of the human race. The new humanity is free to choose whether it wants to work together, to create, to take by force, or destroy, and make new and better sets of rules than the previous civilization, while the demons return to being gods and exerting divine influence in the world. It is still an unstable world, with no rules except for what humans create, and infinite possibilities coupled with infinite dangers, but humans and demons alike would live and co-exist in freedom, and new rules would be created as a result of co-operation, as much as conflict, and whatever new society results is dependent on that.

Noticeably, although perhaps not uniquely, there is no mention at all of might makes right in the new Chaos ending. This was abandoned with the realization of Jimenez’s compassion for Bugaboo, a weak demon who probably would have been left to die if Jimenez were at all consistent about the ethos of Social Darwinism. Instead what we see is a kind of anarchic state, absent of Social Darwinism, and pregnant instead with the possibility of cooperation just as much as struggle and war, indeed its return to the theme of harmony with nature through the demons as old gods contingent upon this sense of anarchic cooperation and co-existence. This co-existence, even in the original game, can be seen as an essential trait of the Chaotic stance, in sharp contrast to both the Law and Neutral paths in which the demons are simply annihilated or banished. Now, the main perceived disadvantage of Chaos isn’t to be found in the brutish nature of might makes right competition, but instead in the almost complete uncertainty of freedom. Humans and demons live together in freedom, there are no external restrictions on what they can do together, but that also means there is no guarantee of how their new world will look. But then again there was almost never any certainty in the Neutral paths throughout the series except that humans will re-establish their civilizational status quo, with no actual guarantee that humans won’t once again be dragged into the war between Law and Chaos. In the end, the price of true freedom has always been uncertainty, because that’s just what happens when there is no control over the fate of humans. The certainty that stands in antithesis to this condition requires the imposition of order, but even this is not enough because the only way to be truly certain of the outcome of human destiny is to destroy its freedom to manifest autonomously, and so dictatorship over human destiny is what provides full certainty that it will flow to the course of any given teleological desire.

Conclusion

Insofar as we take Chaos as an inclusive absolute, what can we establish about it across all the major SMT games in which there is a Law and Chaos dynamic? Chaos seems to have certain variances about it, which I suppose is befitting of the traditional concept of chaos as popularly understood. We see in Chaos the idea of freedom as a kind of metaphysical return to nature, expressed in harmony with the “ancient gods” (the demons, or the gods of Chaos), and sometimes taking the form of the return to a harsh state of nature, which is often but not always expressed as might makes right ideology. We see in Chaos the primary rejection of authority as represented by God and his angels. We see in Chaos the liberation of desire, which is also expressed through harmony with the demons. We see in Chaos a generalistic embrace of individual autonomy even if it means dealing with harsh consequences. We see in Nocturne’s form of Chaos an anti-cosmic variation of the pursuit of ultimate freedom in a cosmos dictated by a rutheless cycle of creation and destruction under a God who will not cease until he attains the perfect sinless cosmos, and we see in this same iteration the principle of the rejection of the Absolute and of fate. We the embrace of primordial potentiality, chaos, as the seat of creation and freedom. We see in Chaos the idea that real freedom comes with the price of uncertainty, even if it that uncertainty might indeed be dangerous. We see in Chaos a generalistic stance that change is not only a constant in life but also in its radical form necessary for the resolution of injustice; indeed, encompassing revolution as a motor for progress and liberty.

All of this also harks back to the way chaos is often understood in its familiar, popular, and often misguided context, but perhaps far more saliently in a deeper philosophical context that is often somewhat alien to this understanding. Chaos in this sense represents the condition of potentiality and dynamics characterised by the lack of a teleological guarantee of order, especially divine order. It represents a kind of primoridal state of freedom in this sense. Small wonder that this is expressed in terms of an anarchic state of nature whose realization, or rather return, the representatives of Chaos advocate for. Lucifer, as the series’ most frequent patron of the forces of Chaos, makes the most sense as its representative for reasons that are not limited only to the ideal of individual free will. Luciferian freedom stands as archetypal liberty, not limited to the vaunted privileges of the bourgeois Enlightenment but in its fullness denotes the natural freedom absent of the teleological will of God, or the historic kingdoms of progress. It can be thought of in this sense as a kind of spiritual anarchism, the rejection of cosmic authority on behalf of freedom. And, for however much individualism is attributed to Chaos, and there is an individualist sense of freedom present that cannot quite be extricated from the picture, but the presence of the demonic also serves as the Other to which Man is inexorably bound, as is the Nature with which Man is to restore harmony.

Such a concept is as liberating as it is dangerous and as novel as it is timeless, and it cannot be reduced to the ideology of might makes right, itself in practice simply a new way of ordering the herd around. Originally this aspect was portrayed mostly as a consequence of the emphasis on individual freedom, no doubt inspired by the classic argument against anarchism that if you abolish the state it will lead to endless violence and/or a competition of disorganized wills. In later games it metastasized into an ideology of its own, to the point that to take the Chaos path is to believe in a world where the strong thrive and rule over the weak without any limits. Yet throughout the series we see many conceptions of Chaos that have little to do with might makes right ideology, and if anything that concept seems to hamper Chaos to a significant extent. But, will the trajectory for Chaos across the series change? Does Strange Journey Redux set the tone for how future Chaos paths will look? Only time will tell.

This has been the first in a series of posts dealing with the ideological contours of the Shin Megami Tensei alignments, focusing on Chaos. The second post will focus on the Law alignment, and will be published soon.


Part 2 – Law: https://mythoughtsbornfromfire.wordpress.com/2021/06/08/ideologies-of-law-in-shin-megami-tensei/

Part 3 – Neutrality: https://mythoughtsbornfromfire.wordpress.com/2021/06/19/ideologies-of-neutrality-in-shin-megami-tensei/

Correcting some falsehoods about Luciferianism

Lately I’ve been searching around for Luciferian communities, that is to say any community that consists specifically of Luciferians, or at least of the sort that are willing to have troublesome old me around, and I suppose it was inevitable that I stumble upon Tumblr, because Tumblr has its own presence of Luciferians. In their case, though, it seems to intersect with the witchcraft community, though it also tends to include some general “Gnostic” Luciferians and other varieties, possibly including theistic Satanists who believe themselves to be Luciferians. These movements tend to be rather eclectic, and it’s not always clear whether they have a shared historical basis, and I sometimes think they don’t always have the right idea about Luciferianism to some extent. Of course, insofar as Luciferianism at present is a rather individualized movement, everyone seems to have different ideas about it, but even so I think there are extant facts that can be pointed to for a well-grounded perception of it.

And in that spirit I’d like to take the time to respond to a Tumblr post I found posted by a self-identified “Gnostic Luciferian” called Sathanielle Seiko, titled “Luciferianism vs. Satanism on Demons“. There are a few claims made within it that I find at the very least questionable. We will start from the beginning.

For the purposes of this post, “Luciferianism” refers specifically to the Gnostic sect described in the Gesta Treverorum, and “Satanism” refers to Catholic heresies where Satan is worshiped as the Demiurge and petitioned or prayed to for favors.

The first problem comes down to the claim that Luciferianism refers to the sect described in the Gesta Treverorum. The Gesta Treverorum is essentially a series of records that were compiled by German monks in St. Matthias’ Abbey under the Archbishopric of Trier, between the 12th and 18th centuries. What we are told is that, in 1231, there were heresies running rampant and being persecuted in Trier, Germany, to which the name of the text refers, and supposedly one of these heretical sects was known as the Luciferians. This is supposedly the first time that the name Luciferian was used to refer to a group of people devoted to the veneration of Lucifer in any capacity (as opposed to the “Luciferians” of the 4th century, who were nothing more than a short-lived ultra-conservative tendency within Roman Catholic orthodoxy). Supposedly this was a heretical sect that believed that followed the narrative of the War in Heaven and took the side of the angel Lucifer, believing that his expulsion from heaven was unjust, and committed various obscenities as part of their religious rites to blaspheme God and practiced necromancy. The problem, of course, is that there has never been any credible evidence that this sect ever existed, and in fact, all scholarly analyses of the accounts of this supposed sect suggest that what the heresy-hunters called “the Luciferians” were actually accounts of the Cathars, who no doubt were accused of being perverted devil worshippers simply for their rebellion against Catholic authority and consequent rejection of any social conventions that they believed were sinful. There are also no “Luciferian” texts from this period that might have confirmed the existence of a “Luciferian” sect separate from the Cathars. The connection between the Luciferians and the Cathars is non-existent, and is more or less a product of a zealous and frankly ignorant priest whose babblings found favour in the church at large, but somehow the idea was never really challenged in occult circles, whether anti-Christian or otherwise.

As for the claim about Satanism, I have never seen any descriptions of any medieval Catholic heresies referred to officially as Satanism, let alone ones that venerate Satan as the demiurge. This idea is more or less the product not of medieval heresies but of anti-Masonic propaganda or pronouncements made by Catholics during the 19th and early 20th century. Satanism in any official sense has almost no existence prior to 1966, with the establishment of the Church of Satan.

Both movements have origins in Catharism, however Luciferians identify the devil with Sophia (or the Logos) and Satanists identify the devil with the Demiurge. Later, Ben Kadosh and Gregor A Gregorius would independently merge the two by viewing Satan as the lower aspect of Lucifer.

For starters, to say that Luciferianism and Satanism have their origins in “Catharism” is completely empirically false. There is no Satanism during the Middle Ages, and the “Luciferians” of that time did not exist either and were rather made up by the Catholic establishment. Of course this by itself doesn’t get into the fact that at least some scholars have challenged the idea that the Cathars as a standalone sect even existed. I have never seen any accounts of any Luciferian sect using the name Sophia or Logos as a name of Lucifer let alone the Devil, and I have never seen any accounts of Satanists identifying the demiurge with Satan. In fact, whenever the demiurge appears in Satanic discourse, it’s as another word for God, who is the enemy of the Satan they venerate in anti-cosmic circles. Historically speaking, it has usually been Luciferians who have consciously identified the Demiurge with Lucifer, from Carl William Hansen (a.k.a. Ben Kadosh) right up to Michael W. Ford, though this is not a universal trend. And speaking of Hansen, Sathanielle seems to mix Hansen and Eugen Grosche (Gregor A Gregorius) together. While Grosche did view Lucifer as a higher octave of Saturn and Satan as the lower one, Hansen had no such view, and viewed Lucifer to be the creative force of Pan, who was identified with the material universe.

Skipping a paragraph, because it’s simply a generic description of how demons are viewed throughout history, we come to this:

In Satanism, the identity of demons is straightforward. Satan is the ruler of this world, and so demons are the spirits who go out and maintain his order by causing havoc and granting boons according to his will.

In Luciferianism, the relationship is more complex. The archangel Michael is called a demon by the Ophites, for instance. It’s a lot easier to divide the cosmogony of Luciferianism up into aeons and archons rather than angels and demons.

In regards to the claim about Satanism, this seems to have less to do with Satanism except maybe for demonolatry and more to do with Christian beliefs about demons. In regards to the claims about Luciferianism, Sathanielle refers to the beliefs concerning a “Gnostic” Christian sect supposedly referred to as the Ophites. Of course, in reality, their very existence is dubious. They are only attested to by Hippolytus of Rome, and even then it’s more likely that the term “Ophite” is simply a desgination for multiple “Gnostic” Christian sects that treated serpents as a positive symbol, and neither of them are known to have venerated Lucifer in any capacity. I assume by “the cosmogony of Luciferianism” he is simply referring to a cosmogony associated with certain “Gnostic” sects of Christianity.

Here, the traditional Abrahamic angels or names for God tend to be malevolent archons, whereas the aeons may take on names that are later found in demonological texts. However, there is also the belief that the archons are just the lower emanations of the aeons, and to be interacted with and revered as gods despite their tyranny; here, the aeons are still placed above them in religious reverence, but the archons are petitioned for their help in material life. We see this with the Abraxas amulets, for instance.

This is a dichotomy that’s not alien to Satanism, or goetic tradition in general. Many demon-summoning manuals give the task of teaching about philosophy or forbidden knowledge to demons, whereas angels tend to be more focused around personal health and stability.

John Dee’s Enochian system would flip this idea on its head, with cacodemons being lower beings responsible for the material world and Enochian gods and archangels being higher beings responsible for spiritual enlightenment. This is also where we get Choronzon as the name for the malevolent Demiurge. However, even after Dee, we continue to see material angels and intellectual demons throughout various works.

I am familiar enough with both Christian demonology and “Gnostic” Christianity to know that I have never seen the names of any Aeons found in any demonological context except for Abraxas, and even then it is not clear that Abraxas was actually considered an Aeon. I cannot begin to guess where the idea that the demon Choronzon was identified with the demiurge comes from. In fact, there seems to be very little actual information out there about how John Dee described Choronzon, and most esoteric discussion of Choronzon seems to be about how the figure appears in Thelema and the writings of Aleister Crowley, and supposedly Dee only ever mentioned Choronzon once and never treated him as a demon.

So then, what are demons in Luciferianism? Archons or aeons? In my opinion,  I think the majority of demons used for the purpose of low magic (that is, magic used for physical manifestation rather than fulfilling the Magnum Opus) are archons. I think Luciferianism and Satanism agree on this.

A lot of Luciferians, when discussing demons, simply use the term demons or daemons. In fact, Michael W. Ford doesn’t even use the word archon in a negative context. Not that many figures within the historical tradition actually do, if they ever make reference to them at all. The idea that Luciferianism employs such “Gnostic” cosmology is probably a relatively recent one. It does not occur in the writings of Carl William Hansen, or Eugen Grosche, or Madeline Montalban, or Michael Howard, or the Neo-Luciferian Church, or Michael W. Ford, and I’m not too sure if even Jeremy Crow made active use of it even though he likes to derive from “Gnosticism”. As for whether or not Luciferians and Satanists agree on demons as vehicles for “low magic” being referred to as “archons”? I haven’t got a clue what you’re talking about, as no Satanist or Luciferian source actually states this.

Generally, I try to stick to the older texts without too much influence from newer movements, but it does seem to make some sense to merge Luciferianism and Satanism in the way that Kadosh and Gregorius have given the consistent placement of demons at the material level. The two don’t necessarily contradict one another on an esoteric level. Luciferianism focuses on high magic, whereas Satanism focuses on low magic. They serve different purposes.

It’s not evident that older texts have ever been referred to, no source is given on any of them. And it does not make sense to merge Luciferianism and Satanism together, because they have fundamentally different goals, though often defined by similarities. Luciferians often seek gnosis as to the authentic nature of individual being, which for me means something very worldly, something “deeper” rather than “higher”, while Satanists often seek simply to honour the carnal aspect of human existence (if that is they’re not worshipping an alien intelligence in the form of an Egyptian god or seeking to extricate themselves from the universe entirely). As far as I’m concerned, we Luciferians have as our goal the idea of living a fully daimonic life, and not only that but to see a world teaming and brimming with daimonic life, defined by the liberation and awakening of creative power without arbitrary constraints, and the freedom of the human mind from artificial reifications imposed by idealistic historiography, or indeed hagiography. In a certain way, we seek a certain spiritual emanciaption and gnosis that is not described within Satanism. In this sense, no, we are not differentiated simply by our attitude to “high magic” versus “low magic”. In fact, LaVeyan Satanism already contains within itself a distinction between greater and lesser magick within its own belief system, both of which are defined strictly in materialistic, psychodramatic terms.