Revolutionary Demonology: A Critique – Part 2: Five Colours of Darkness

Here I continue my exploration of Revolutionary Demonology by Gruppo Di Nun, and concurrently a much deeper exploration of the Left Hand Path as a whole. So far, in Part 1, I have explored the first main sections of Revolutionary Demonology, comprising its introductory “ritual” (“Every Worm Trampled Is A Star”) as well as the first (“Principles of Revolutionary Demonology”) and second (“Notes On Gothic Insurrection”) chapters. If you have not read Part 1 before reading this article then I suggest you go back and do so first. Here, in Part 2, I will focus solely on the contents of the third chapter of Revolutionary Demonology.

The third chapter is titled “Nigredo”, and it is here also that we cut deeper into the core ethos of the philosophy of Gruppo Di Nun by way of more elaborate expositions of it. Though, of course, there are somewhat multifaceted. On the one hand, we can see the contours of the philosophy of ontological masochism that Gruppo Di Nun means to get across. On the other hand, there are the makings of a much more active worldview, that arcs in a direction other than this ethos so eloquently summarized by Amy Ireland’s afterword. In any case “Nigredo” consists of five essays, which we will go through in order: “Cultivating Darkness” by Claudio Kulesko, “Mater Dolorosa” by Laura Tripaldi, “Solarisation” by Valerio Mattioli, “The Highest Form of Gnosis” by Enrico Monacelli, and “Catholic Dark” by Claudio Kulesko.

The World Falling Apart (The First Nigredo)

“Cultivating Darkness” begins by establishing our total immersion in darkness, alien yet familiar. To realize this immersion is to realize that our prevailing representation of the world is either simply false or merely limited, and is it collapses, Kulesko asserts, the world shows itself to be a collection of fragments forming a collage. But the other lesson we’re given is that there is always more than one world, and that it is always possible to construct new worlds from the fragments. Yet, once our world shatters, it cannot be reconstructed as it was – like Humpty Dumpty falling from the wall, when his shell shatters no one can piece him back together. Human life is a network of stories, and meaning in this setting is simply an internal coherence between the pasts, presents, and futures of these stories. In moments of existential dread, we think of ourselves as like scale insects: mummifying but alive, and so it must seem as we live in the advanced, technologically accelerated capitalism of the late Anthropocene. History appears to be either advancing or standing still waiting to be set in motion, but in despair we find neither advance nor standstill, and the fragments of our world blindly and incoherently fly around without direction. Thus we fall out of time, and into the subject of depressive realism – thus, a kind of psychological nigredo.

Depressive realism is the name given to the theory that depressed people, far from suffering from a negative bias that hinders their objectivity, actually tend to access a greater dimension of objectivity than non-depressed people might possess. Kulesko seems convinced that this theory is basically correct, and in some ways goes a little bit further: the depressed person not only perceives the world more objectively, this also means they can (in theory) more accurately locate their own personal responsibility in terms of what is and is not within their control. To Kulesko they become like oracles of an uncaring subterranean world. Paging Mark Fisher’s Capitalist Realism, the depressive realist subverts the axiom of neoliberalism by saying, “there is no alternative, except for the end of the world”. Yet they also go further, in their despair they might conclude that the world either already ended or had simply never existed. What then also ensues is a kind of disorientation and self-aggravation; depressive realism can change into full blown extinctionism, as, for Kulesko, philosophical pessimism and nihilism tended to change into eliminativism – the idea that truly nothing exists at all.

Is there a way out of this trajectory? I would be inclined to think that the idea that life is a series of fragments can lend itself to a freedom of interpretation, wherein the great thing about life is precisely its fragmentation, or rather the fact that it allows everyone to create their own world, to the extent of their will. But let’s not get ahead of ourselves. Kulesko tells us that the problem with the development towards eliminativism is that, in the depressive moment, what emerges is not the non-existence of things but rather their inconsistency, or metastability (that is, the utter fragility of the universe). In terms of empiricism this comes down to the fact that the “laws” of nature are not actually “laws” at all, but rather chains of cause and effect or rather still a set of tenuous regularities or rhythms. In this view there is no logical reason why the sun rises and sets when it does except that we continually see it rise and set each day, and from there further that there is no inherent reason why the universe itself will not be annihilated. In view of this, the world as we know hangs precariously above an abyss, and everything is pervaded by nothingness. “Darkness”, here, is an uncanny property: a shapeless, indeterminate atmosphere and field of experimentation, wherein one may either destroy oneself or discover unknown pleasures. It is in this sense meant to be seen as none other than reality in its purest state, from which all worlds and meanings emerge and into which they die. From a certain point of view it is a rather gloomy and depressive world, like the world that was before humans or the world that will exist after humans. Not to entirely take away from that, but I might suggest that other perspectives, such as found in at least some forms of Zen Buddhism, it is simply a realm of intangible content and worlds. I suppose both Kulesko’s darkness and Zen nothingness are to be understood as pure potentiality, but taken with a different attitude. But it is here that I am again drawn to refer to the fact that Ernst Schertel ascribes this to the realm of Satan and Hell, as the starting basis of magical power. I sense a conceptual synchronicity here somewhere at least. In any case, it is perhaps here that any notion of a “way out” becomes apparent.

Humans must either realize the absence of teleological meaning and unity in the universe and gain self-consciousness of the real, or remain forever ignorant as they are consumed by time and matter. To acheive this self-awareness, one must abandon hope without succumbing to despair. That means realizing how the ontological collapse of the world can open up new horizons. Those horizons are contained in the negativity at the heart of things, the apophatic nothingness that runs parallel to our world of things, forms, facts, and narratives. If everything arises from nothing or from chaos, it follows that nothingness is plastic, in that it is possible to extract from it an infinite quantity of worlds and meanings. An infinite diversity of constructions can result from nothing. The only issue is getting stuck within them; if you let yourself be lied to by the worlds and meanings that arise, you will become their slave, or you will find yourself having to go through dark nights of the soul all over again – perhaps, an eternal recurrence of nigredo. Perhaps here we get what can amount to basically nihilist alchemy. One begins in a nigredo, in this case the whole process of seeing the world around you fall apart and realizing its nothingness, and after that first step the nihility changes into the material by which you will, somehow, perform the Great Work, creating a philsopher’s stone. In many ways, though, conatus as a vehicle for the ceaseless development even greater perfections and freedom emerges as the best way to make sense of just why everything might stop being nothing in the first place, and that why really remains a missing piece in Kulesko’s philosophical presentation. To be sure, if we are dealing with philosophical nihilism through and through then one could ask why the question even matters, but one cannot ignore amidst a collapsing world why one has found oneself here to start with. That is surely one of the components of the despair Kulesko discusses, except to the extent that Kulesko’s depressed subject has stopped asking the question. And if there is an answer, there is only one: our life is so that we may arrange ourselves at will, overcoming and transforming that which is in accordance with will and desire.

We now come to a discussion of Giacomo Leopardi, an Italian philsophical pessimist and skeptic, for whom the truth consists principally of a doubt unassailable by human reason. This particular form of skepticism brings thought to the point where knowledge collapses and leaves behind only doubt as the manifestation of the pure unknowability of reality. It is also to be contrasted with more popular (and palatable) forms of skepticism, wherein knowledge is cast aside, suspended, only to be recovered. The point of this skepticism is to discover the abyss. But it is also essentially a hyper-manifestation of the rationalist materialism that developed during the Enlightenment, and which influenced Leopardi’s thought. He believed that rational analysis dissects nature to the extent that it “resolves and undoes” it into something akin to a corpse, and, ostensibly as a result of his research, that every faculty of mind is material and that spirit is a deception of “the heart” by itself. Such a worldview makes for a potential step towards eliminativism: after all, so the logic goes, if only sensory perception is real, then self-consciousness is only a second-level perception. Yet for Leopardi appearance is the only thing that counts, because substance in itself does nothing and makes no impressions. This seems contrasted with the blind brain theory we are then introduced to, which holds that the world, as represented by our minds conceals a “real” world much more multifaceted; in other words, here substance is richer than appearance.

A problem that can stem from this perspective lies still within the scientific nigredo that ensues: this is summed up in Thomas Ligotti’s quotation of Thomas Metzinger, when he says “there are aspects of the scientific world-view which may be damaging to our mental well-being”. This theme of psychic damage brought on by the collapse of the teleological and phenomenal world into darkness is in some ways captured by both Giacomo Leopardi and H. P. Lovecraft, the latter a fan of the former, the latter writing that complete knowledge of the world would traumatize us such that would either “go mad from the revelation” or retreat into a new “dark age”. If consciousness is accepted as an illusion (mind you, this is not an opinion that I hold), along with the inevitable extinction of everything, then, according to Ray Brassier, then the philosophical subject is already dead, and philosophy itself is the organon of extinction.

An interesting point Kulesko goes on to make is that the enterprise of philosophy tends to consist of isolating one component of reality that can then be established as its ultimate principle and the foundation of thought itself. One recalls that ancient quest of Greek philosophers, as far back as the pre-Socratic era, for the one element or substance that could be acknowledged as the prime arche upon which the cosmos is founded. Kulesko’s examples include a metaphysics of becoming produced by the isolation of change or becoming, or a metaphysics of static being by isolating the existence of an object. In any case, for Kulesko there is an abyss between these two possibilities, which contains both, their mixture, their conflict, and their absence, and reality at large resists all efforts to define it by isolating a single principle. Yet, what interests me is that a question emerges: does a metaphysics of becoming not naturally emerge from the condition of abject fragmentation and the change that is implied by the condition of indeterminacy? In fact, that idea can be seen as the whole throughline of Gruppo Di Nun’s metaphysics, in that transformation is the fundamental potential of magical practice and philosophy. Nothingness almost certainly changed into everything that we know, so in this sense absolute power of becoming is one the core properties of Kulesko’s abyss. In that sense, a metaphysics of becoming is not a natural outcome, but also necessary.

But now we return to Kulesko’s central point about the abyss of reality: its ultimate potential. Rather than defeat, the chaos, unknowing, and senselessness of darkness offer a limitless wealth of possibility. In this setting, the practice of philosophy means bracketing out everything we know or think we know about the world in order to unlock new configurations that at the same time exist in the world. Fiction itself, and for Kulesko especially science fiction, emerges as a gateway to the groundlessness of the world, which is it at once the ground of its being. The end of the world, the nightmare of the apocalypse that animates human beings to the point that they endlessly narrate their own demise, is itself its own gate. Total destruction is the limit that thought drifts towards, the darkness that arises from just the thought of that destruction can negate everything, but if the world has fallen apart and the end is already written, then, even for that, we are gifted with an utter freedom of action. We can go wherever we please and build whatever we want, and we may cast off the burdens that modern philosophy has imposed on us. This becomes Kulesko’s version of the primary axiom of Thelema: do what thou wilt shall be the whole of the law. Not only do we and our particularity emerge from chaos but matter itself is this chaos, and at the innermost core of both reality and our own souls is lawlessness and multiplicity. As unreal as it sounds, for Kulesko that’s all there is, and it is everything. For this reason, it is best to cultivate darkness when lost in the night.

When I read the end of that essay, I sensed in Claudio Kulesko the formation of what I recognised as the basic principle of anarcho-nihilism. I don’t think Kulesko identifies himself with that, and in fact I don’t think he commits himself to any particular label, apart from philosophical pessimism – and, as far as I can see of his work, beyond all other labels he is first and foremost a student of philosophical pessimism. Nonetheless, somewhere in Kulesko’s conclusion I could sense the core idea in that in the negation of everything we come free to no longer be arranged and in turn arrange ourselves in any way we wish. It presents the ultimate silver lining to the question of meaning and its absence, and it illuminates the real meaning of the expression that nihilism does entail a position of despair or emptiness, and that meaning for the nihilist is exactly what they create for themselves. Of course, for Kulesko it is all fully ontological in ways that I’m not entirely sure it’s even possible to agree with, whereas for anarcho-nihilism it pertains largely to the political dimension, in that the point is to negate all social and political institutions to create a space of full autonomy for individuals which can then manifest and experiment in all directions. Still, that itself may find extension in the nigredo that Kulesko presents, and in the magma of darkness that lies beneath the lies of the world and its utopias. The chaos embodied by that eight-pointed star expanding in all directions, unleashing the world after the world like, in late Norse mythology, the rebirth of the world after the carnage of the battle of Ragnarok, it’s the fragmentation of the Image of the World. The insurrection is its own cultivation of darkness.

Wounds of the Divine Feminine (The Second Nigredo)

Our second discussion of nigredo, “Mater Dolorosa”, which as the name suggests seems to centre around a discussion of the Virgin Mary, begins with Laura Tripaldi taking us on a recollection of her childhood frolics in a garden in her school, hidden from the eyes of adults, filled with vegetation and small animals – sometimes dead ones that she and her friends would hold funerals for. We are also introduced to the flower Veronica persica, or Persian speedwell, known locally as the “eyes of the Madonna”, a namesake that naturally then pivots focus figure of the Virgin Mary, her heavenly abode evoked by an analogy to her eyes, and to the torment she supposedly feels when you pluck the petals of the speedwell. Amusing, by the way, that this Virgin is called “Mother of God”: we’re told that the Christian God created everything thousands of years if not eons ago and yet also that his mother is a teenage girl who lived 2,000 years ago. A testament to the incoherence of Christianity, or at least especially Roman Catholicism. Then we’re presented with an anecdote about a pregnant female earthworm that the children punctured, seemingly to assist the earthworm’s delivery of its offspring; an act that seemed to almost primordially disgust the young Tripaldi. The particular reproductive economy of invertebrates, profoundly alien to our own, brings us to the subject of Georges Bataille’s assessment of abiogenesis and the relationship between asexual reproduction and death – the original one dying and becoming two – and then we get to a more fundamental pain at the heart of living matter. The ancestral wound of life, for Tripaldi consists of a primordial separation from the primordial condition of indistinction, and in this setting life is Giacomo Leopardi’s garden, which Leopardi insists is nothing but a beautiful hospital. Thus, the second nigredo is the realization of the pain of primeval separation.

It all comes down to the idea that not being born is better than being born. In many ways, this theme communicated in terms of a perceived separation from original matter and the concurrent pain of that separation is a lot closer to what I expected of Gruppo Di Nun based on the opening salvos of Revolutionary Demonology and its core dogma than much of what we have previously discussed so far. It certainly is closer in spirit with the thematic emphasis on the myth of the dismembered Mother Tiamat that they present much more than the subject of Gothic Insurrection or even the latent alchemical theme strewn throughout, and as we’ll see that theme takes us through a much larger response to the doctrine of emanation. This could offer us a rather multifaceted journey.

We are introduced to a man named Laszlo Toth, a Hungarian-Australian geologist who, in 1972, went to St. Peter’s Basilica in Vatican City and attacked Michaelangelo’s Pieta, striking the face of the Madonna with a hammer while shouting “Christ is risen! I am the Christ!”. At the time of the incident it was assumed that Toth was mentally ill, consequently he was sent to a psychiatric hospital without criminal charges before being deported to Australia. I tend to think that there can be few bolder blasphemies against Christendom than declaring yourself Christ and smashing one of the holy symbols of the Christ myth, not to mention the synchronicity of having done so at the same age as Jesus supposedly was when he died. But for Tripaldi the incident carries a different meaning: for her it displays an uncanny alchemical property associated with depictions of the Virgin Mary – the transfiguration of suffering and disgrace into triumph and splendour.

The cult of the Virgin Mary, and particularly the cult of Our Lady of Sorrows centres around miraculous events that often involve the disfigurement of the various depictions of the Virgin Mother. Across Italy, there are local tales about icons of Mary being attacked or defaced by an unbeliever and then, as if to answer the assailant’s lack of faith, shedding tears of blood. In that exact sense, Laszlo Toth smashing the Pieta is interpreted as actually making it beautiful. But then we get to theme of weeping. Our Lady of Sorrows is always weeping. Her exposed heart illuminates the reason for her weeping: seven daggers, representing the seven sorrows she suffered in the Gospel narrative, pierce for open heart. That number, 7, recurs throughout religious and esoteric symbolism as a number of significance. In Hermeticism, for instance, the number 7 represents the manifestation of divine perfection in matter. In Christianity, 7 means the realisation of God’s kingdom in this world, through the conjunction of the Holy Trinity with the four corners of the earth. In Kabbalah, or rather at least according to Eliphas Levi, 7 represented the totality of the power of magic, backed by the sum of the soul and the four elements. Since the Hermetic tradition the number 7 denoted throughout “traditional” esotericism a mysterious harmonic function of the divine order that can be found everywhere in the universe. But, in the work in the Aleister Crowley, the number 7 referred to the goddess Babalon, as explicitly denoted by the seven-pointed star seal of the A∴A∴ (Astrum Argentum). Babalon, who in Thelema corresponds to the Biblical figure of the Whore of Babylon, is on her own a very complex representation of “divine” femininty, which is nonetheless defined primarily by transgression and wickedness, down to her angelic namesake (“Babalon” in the angelic langauge meaning “wicked”). The Biblical narrative presents the Whore of Babylon as a sinister and voluptuous feminine, opposed to the pious and sorrowful feminine embodied by the woman clothed in sun. Their visions are both accompanied by a demonic beast with seven heads and ten horn, who is both the antagonist of the woman clothed in sun and the ally of the Whore of Babylon. For Tripaldi this recurrence presents an alternate meaning to the number 7 that clashes with both the meaning presented by traditional “Western” esotericism and the symbolism of the seven daggers.

So where is that all going? Tripaldi’s reflection on the number 7 serves as the gateway to a broader discourse of an esoteric “divine feminine” that can be positioned against a divine patriarchal order and the traditional doctrine of its emanation across creation. It also seems to attend the recovery of a theme of pain and restraint that she perceives to be latent in the original Kabbalah and forgotten by the Western esoteric traditions that appropriated it, and, in a larger sense, to recover a dynamism and processuality in Kabbalah from the order imposed by the glyph of the Tree of Life.

In the Zohar, we are told, the descent of the divine into matter, and the ascent of matter into the divine, can occur in non-linear moments of emanation – moments that are marked by complication and interruption. Such moments are called Tzimtzum, or “contractions”, and are an important part of the manifestation of divine light as conceived in Kabbalah. They are also moments of rupture and separation that are in turn associated with “feminine” aspects of the process of emanation, as well as two of sefirah in particular: Binah and Malkuth. Binah and Malkuth seem to be involved in a ceaseless series of ascending and descending transmutations that see them both constantly merge and separate from each other. This process, for Tripaldi, points to the presence of a multitudinous “divine feminine” trapped within the architecture of creation. Rather than that familiar idea of a monotheistic Goddess parallel to a masculine God, Tripaldi proposes a multiplicity of divine femininity, and the liberation of this femininity in the processual forces of Kabbalah. In this sense, the cryptic diagram on the cover of Revolutionary Demonology is in some way illuminated. The Tree of Life is without a head. Kether, as the unity from which the divine order is emanated and the masculine godhead, is cut off, liberating the multiplicity of divine femininity and the form of nine apocalyptic goddesses. It is thus a signifier for a kind of alternative Kabbalah, animated by the spiral of a sinister divine feminine. I can perhaps sense the makings of a particular form of an goddess-centered (and arguably “anti-cosmic”) polytheism revolving around the goddesses that Gruppo Di Nun identifies with this spiral.

The tzimtzum are here defined as processes of separation within divinity that in turn facilitate its manifestation. To repair the separation of Malkuth from the divine light, Binah, the heavenly mother, is divided and her lower sefirot fall into darkness and corruption: a process referred to as tears falling into the Great Sea. This imagery obviously strikes a chord with the Catholic icon of Our Lady of Sorrows as Tripaldi has presented her so far, but for Tripaldi it also recalls the myth of Tiamat and her dismemberment by Marduk (I note here that Tripaldi refers to Tiamat as a “draconic Virgin Mother”, despite not ever being depicted as a “virgin mother” and really only tenuously identified as a dragon). The feminine polarity consists of a distance between two aspects that are identified and yet distant, and their respective symbolisms (the celestial abode for Binah, a red rose for Malkuth) ostensibly point to the two distinct female figures of the Book of Revelation: the woman clothed in sun and the Whore of Babylon. The process of rupturing and separation shatters the sefirot, interrupts the chain of divine emanation, and the empty shells sefirot become filled with impure forces (presumably the qliphoth). Through Gershom Scholem we get a throughline of an original rupture and separation as the causes of a primordial suffering brought on by a necessary separation from God, resulting in all being existing in exile. Three aspects of the Mother are part of this whole disruptive process: The Dragon, The Celestial Virgin, and Babylon The Great. They also represent a hidden generative force latent in the machinery of divine emanation, which replicates itself and will suffocate the order that contains it.

For Tripaldi, any esoteric struggle against the order of patriarchy means understanding the phenomena of disequilibrium that secretly make the divine order possible to start with. On its own, it is very possible to derive from this analysis a much larger analysis on the relationship between order and chaos, and especially the centrality of the latter. On the other hand, we still cannot but return to the question of the implications of the ancestral wound, especially when aligned with Kabbalah. I remember an analogy given to describe Kabbalah, whereby the point was for humanity to return to the garden of Eden. In essence, what that means is to correct the separation of humanity from God, represented in this analogy by the exile of Adam and Eve from Eden. Only here it’s not necessarily about God, and the separation pertains to the dismemberment of Tiamat. What does it entail for life, having arisen from separation? But I suppose for now, the pressing question is, what does the Tree of Life look like without the head?

We continue this inquiry by exploring migraine attacks, and their apparent prophetic character. Tripaldi perceives migraine as a pain that has no wound because it is the wound at the heart of the world. Percolating into every last particle of matter, migraine is said to reveal in everything the spectre of decomposition. A migraine crisis arrives and passes of its own accord and without a trace, and when it leaves all that remains is a feeling of well-being that is nonetheless plagued by a sense of guilt and suspicion. Tripaldi seems to recall an experience of being locked in a hotel room for two days, without eating or drinking, suffering so much that at points her consciousness began to waver, and at one night she experienced a vision of nostalgia for a primitive motherhood. One could say that this vision hints at Tripaldi’s idea of a hidden dimension of the world, accessible only by occult means, or, perhaps, made vaguely accessible by a migraine crisis. This, migraines are a kind of sinister unveiling of a hidden substratum of the world – an arcane world of pain, of the wound lodged in the heart of creation, and of the cry of agony that reverberates through the whole universe. In other words, the occult body of Tiamat. But it’s also here that we come to another, more concerted application of Christian mysticism. This starts with an account, from Oliver Sacks’ Migraine, of a patient suffering from a migraine attack and describing feeling a hole not only in their own memory but in the world itself, and feeling the instability of their own bodies. Tripaldi, through Sacks, links the migraine experience to the idea of suffering as a vehicle for the realisation of spiritual truths, and from there to “female mysticism”. And, by this, we of course mean Christian mysticism. Specifically, for example, we are invited to consider Teresa of Avila, a Spanish Catholic Carmelite nun who, in 1539, suffered a paroxysm in the process of what she called her “conversion”. This paroxysm caused Teresa to lay comatose for days and then remain paralysed for three years, and it also brought her to the brink of death. But, while she suffered all manner of torments from her paralysis, her body overcome with weakness and the feeling of death, she also described her experience as a kind of martyrdom, and asserted that when the body is in rapture it is as though it is in death.

For Tripaldi this all represents a very specific mode of mysticism, centered around an ecstasy that afflicts the soul from the outside like a disease, cannot be summoned intellectually, cannot be “resisted” once it visits upon the individual, and is defined by an intense suffering that, to lesser degrees, remains with the individual after the ecstasy has subsided. This form of mysticism can thus be understood as an ecstatic system, and for Tripaldi the basic idea is to be applied as an introspective, ecstatic, and fundamentally feminine mysticism in which suffering, rather than positioned as a another path to traditional initiatic gnosis, is its own goal as the highest form of gnosis. This is also meant to be contrasted with the application of meditation within “the intiatic traditions” as tending towards a desired state of “absolute concentration”, whereby the practitioner excludes all stimuli and gradually obliterates their individual consciousness in order to elevate it to the level of cosmic or universal consciousness, thus bringing it into coincidence with God. Tripaldi argues that Chaos Magick is an example of this in that Peter Carroll ostensibly marshalls a concept of no-mind that he calls “Gnosis” as a medium for magic to be affected. It’s a strange and arguably somewhat myopic interpretation of Chaos Magick, not least since it positions Chaos Magick as part of “the Right Hand Path”, and its justification is not especially systematic for the scope of Revolutionary Demonology. In fact, about a page and a half and one quote from Peter Carroll’s Liber Null seems to be the full extent of Gruppo Di Nun’s discussion of Chaos Magick, which hardly merits the prejudice reserved for Chaos Magick as a whole, let alone their distinct classification of it as part of “Western initiatic traditions”. But, since Chaos Magick is meant as an example of the mysticism of absolute concentration, and the mysticism of Teresa of Avila as a paragon of the ecstatic mysticism of suffering, it also almost seems like Tripaldi means to contrast Chaos Magick with – and there’s no beating around the bush here – Christianity.

This has a number of interesting implications. Obviously Gruppo Di Nun’s system can’t be thought of as Christian in itself, since it centers around a non-Christian mythology while rejecting many of the familiar tenets of Christianity at least in its exoteric sense. But we seem to see here a distinct application of Christian mysticism in conceptual terms: in other words, it accepts Christian ideas about mysticism and ecstasy, God and his son notwithstanding of course, and reapplies them to its own distinct framework. In my view, this still has the effect of lodging Christian mysticism at the centre of the philosophy of Gruppo Di Nun in that it serves as the intellectual basis of its philosophy of cosmological suffering, and that to me is another notch against their critique of Satanism as reproducing Christianity by inverting it. I know I never tire of the opportunity to seize on points like this, but it is interesting that the alternative to “reproducing Christianity” by way of Satanism should be to reproduce Christian mysticism in the name of Tiamat. The thing is, for Teresa of Avila, suffering could constitute a form of prayer to the Christian God, or a trial through which the sufferer would find God and become more spiritually pure through it. Perhaps “that my soul may emerge from the crucible like gold” denotes a hidden alchemical metaphor, with the suffering obviously being a form of nigredo. But the whole point is still opening yourself up to sufferings visited upon you presumably by God so that you can love God more. This form of suffering, in Teresa’s words, pleases God. The very notion of suffering as “the way of truth”, which she expounds, is inherently Christian thought. God gives trials that inflict suffering on those he considers spiritually strong so that the love of God may respond to them, while the saints inflict severe penances on themselves to battle the Devil. God, who is joyless in all instances except for moments of profound suffering, humbles and tests his would-be servants, leaving them with a hunger for suffering.

We invoke the term “suffering cult” a lot to describe Christianity in exoteric terms, but if anything that term is all the more apt for the deeper core of Christian mysticism that a lot of popular exoteric Christianity doesn’t always reflect. It is important remember that here, even though suffering can be positioned as its own goal, that is distinctly for its perceived revelatory practices, and in Christian mysticism, moments and revelations of suffering such as the visions and ecstasies of Teresa of Avila are meant to be understood as proof of God’s presence in and love for creation. Thus, Laura Tripaldi has reproduced Christian love, and even the cult of suffering in its mystical dimensions, in the form of mystical devotion to the primordial wound at the heart of the world, the cuts made into the flesh of Tiamat by Marduk, all while Gruppo Di Nun denounces Satanism as an expression of the Right Hand Path by accusing them of reproducing Christianity by way of inversion. One must wonder if we are to be thought fools for such a pretentious repression response to Satanism to be made so transparent. And ultimately, if we’re talking about a dichotomy between centripetal and centrifugal motion while favoring the centrifrugal, what irony, because what could be a bigger “cult of the Centre” than the God for whom Teresa suffered so abjectly?

Also, it is here that we come to a hole in the broad narrative concerning self-designation as an edifice of the Right Hand Path. After all, for starters Tripaldi says that, in the purview of absolute concentration, your own self-consciousness is obliterated. That part may be consistent with modern understandings of the Right Hand Path, but it is not consistent with the notions of self-deification found in a lot of the modern Left Hand Path. And, are you here fashioning your own selfhood into God or a god, or simply harmonizing it with God? After all, it does not seem that to “be brought into coincidence with God” must mean that the initiate actually becomes or imitates God. In that sense, this “self-deification” is not as it seems, and would call into question the critique made against the modern Left Hand Path.

Our journey through Tripaldi’s mysticism does not end here. We continue on through an exploration of virginity through the Greek and Roman cults of Artemis and Diana – both traditionally considered virgin goddesses. For Tripaldi, the myth of Artemis living alone in the woods in solitude, away from any male suitors, resonates with her own adolescent hope of refuge from patriarchal society in a pure wilderness: a hope seemingly shattered by that same uncontaminated purity consisting of the same obscenity and violence as the body. Virginity for Tripaldi is a pact tied to death because it is a sacrament of war. That is because for Tripaldi it is the promise to never participate in the reproductive order of patriarchal civilization, and embodies a militant recognition of womanhood as the key to both the preservation and destruction of this order. This is presented as a kind of self-sufficiency inherent in womanhood that amounts to an absolute monotheism that holds the entire universe to ransom in its power. A more lofty exaltation of womanhood there almost isn’t, let alone one more at odds with the notion that. More curiously though, I was sure that self-monotheism of some sort was supposed to be what Gruppo Di Nun declared a fascistic folly reserved the initiatic Right Hand Path. I suppose I’m left to conclude that it’s supposed to be bad when Satanists strive for their own apotheosis but not bad at all to consider virgin women their own goddesses, and just leave whatever rationale there is for that contradiction to my own imagination – I doubt its interpretation would be very charitable. But perhaps patience is in order: there is a subject we will examine later that will be relevant to the subject of self-deification.

In any case, virginity is its own mystery for Tripaldi, due to the paradoxical quality she attributes to it: simultaneously a source of the integrity of the social order and a cause of its very negation. The sanctity of virginity, which is obviously also a familiar fetish of traditional/conventional Christian sexual morality, is exemplified in the Vestal Virgins, whose vow of chastity was linked to the preservation of the whole body politic of the Roman state, and in Joan of Arc, whose purity is said to have ensured the destiny of the medieval Kingdom of France. It is here meant to be understood as a sacred condition, relevant to feminine mysteries, and representative of what Tripaldi supposes to be a purity that passes through creation. The goddess Artemis is here understood as fiercely representing just such a purity: those who approach her know that any outrage against her purity would be paid in their flesh and blood. That at least is the myth of Actaeon, the hunter who saw the naked body of Artemis and, as punishment for ogling her, was silenced, then turned into a stag, and then killed by his own oblivious hunting dogs.

As lunar goddesses Artemis and Diana are seen as dual-natured: bright and yet dark, chaste and yet perverse, protector and yet also destroyer, at once luminous and murderous. Of course, it should be noted that just this sense of duality is not at all unique to Artemis or Diana in the context of pre-Christian polytheism, where basically every deity was assumed to be “dual-natured” or multifaceted, and I think there’s a sense that this basic fact is more or less excluded as is a lot of the perspective of paganism for much of the book except for its second chapter. What seems unique about these goddesses, however, is what Pierre Klossowski describes in The Bath of Diana as their “closed” nature, by which is meant their renunciation of the possibility of the possibility of mortal union and their existence “beyond destiny”. That said, I doubt that the interpretation that the wholeness of the universe rests on a single goddess is in any way consistent with polytheism as a religious worldview where a multitude of divine presences pervade a universe that exists between all of them. Nor for that matter does it make sense to assume that Artemis or Diana exist “beyond destiny’ in a religious context where even Zeus answers to the Fates. Again, it seems that here the goddesses of pre-Christian antiquity are invoked so as to represent a larger metaphysical concept of virginity as part of the formation of a divine feminine multiplicity, but without sufficient consideration for the actual context of the ancient polytheism they were a part of. What seems far more operative for Tripaldi is the lunar symbolism of Diana, which certainly does reflect Diana’s dual nature in a more historical sense, and how she connects this back to the subject of Kabbalah.

In classical terms, the moon is both celestial and chthonic, a light in the sky that also represented the powers of the underworld. As a celestial object, the moon’s light is really a reflection of the sun, which makes it seems like a spectral double of the sun. But, we are told, the moon in Kabbalah corresponds to the sefira Malkuth, the “impure” aspect of the divine feminine from before, because it reflects light from God. According to Gershom Scholem, this reflected an exile referred to as “the lessening of the moon”, which in turn was interpreted as the exile of the Shekhinah, the “holy moon”. The moon is also heavily associated with cyclical time, its influence linked to the movemennts of the tides, the reproductive cycles of many marine animals, and at least traditionally the menstrual cycles of women. Tripaldi interprets this cyclicality as a cycle of purification through death, through the cycle of the Flood and the purification of menstruation, and thus the moon as a symbol of virginal purity and death. This makes the moon a distrubing aspect of the divine feminine, an object of maniacal love and sacred terror, containing in itself all the ancient violence directed upon its flesh. But for Tripaldi the moon also has a mask, whose removal is but the hunter’s foolish and blasphemous quest to domesticate the divine feminine. It is presumed that behind the face of the moon lies a lost harmony, but we have no certainty that its true face is any better than the mask we have built for her. Sacrilege and unknowability interplay in an interesting way here. God in Christian terms is not only unknowable but the attempt to comprehend him, let alone imitate him, is a sin. Knowledge is in Christian terms the blasphemy and disobedience that overturns everything, because that’s how it was in the Garden of Eden: Adam and Eve ate the fruit of the tree of knowledge, in so doing they began their link to the realm of the gods, and so they were exiled from the garden, punished with the burden of original sin, and plagued further still by the apparition of their redemption in the form of Jesus Christ. If what hides behind the mask is no harmony, then what is it? No doubt a representation of raw entropy, or the death that is at once ineffable life. Might the blasphemy of discovery thus force us to confront the truth that lay beyond? Might the piety to the contrary only promote ignorace?

Still not finished, Tripaldi turns us next to the subject of Paolo Gorini, an Italian scientist whose legacy is commemorated in a square outside the University of Milan. He was also an embalmer, and was known as “the petrifier” for his experiments in mummification and preserving corpses. Gorini also found himself coming up against the Catholic Church for advocating the return of cremation to common practice for disposing of the dead. In the context of the Risorgimento (the unification of Italy), Gorini was going against traditional authority in a time of radical political and social change. At this time, positivist rationalism and new natural sciences were an axis of resistance against the obscurantism of traditional religious authority, and secret societies worked towards a new future governed by enlightened ideals, while in northern Italy that very struggle was fought over the bodies of the dead, and its traces are left in the necropolises. Gorini rationalized his interest in the preservation and destruction of human bodies through his horror at their decomposition after burial. He believed that what happened to buried bodies was worse than if they were simply left on the ground, and that burial would be unequivocably left behind as soon as anything less cruel was introduced. To that end, Gorini turned to two practices from two ancient civilizations. On the one hand, the ancient Egyptians petrified and mummified corpses to preserve the body for what was believed to be its resurrection; on the other hand, the ancient Greeks and Romans practiced cremation, burning the bodies of the dead and thereby hastening their decay. Either proposal, Tripaldi notes, amounted to the “mineralisation” of the body: whether petrification or combustion, the dead body is turned into a new form of matter.

In all truth, this is a rather strange interjection. It’s not quite clear how this discourse connects to the rest of Tripaldi’s discussion of the divine feminine in the context of her heterodox interpretation of Kabbalah. There is a discourse present in the treatment of the body as an alchemical matter, and Gorini deriving his ideas about cremation from his research into plutonic liquid, and its ostensible Hermetic significance. Plutonic liquid is the name of a mysterious liquid that Gorini thought created volcanoes and mountain ranges when made solid. Tripaldi opens the suggestion that Gorini was a magician, for which there is scant basis both within this essay and certainly without, but in any case his cause to preserve the human body or at least save it from burial is seen by Tripaldi as a magical quest to stop or reverse time. As if a “Promethean” challenge to the disintegration of matter, or, through the words of Elemire Zolla, a form of alchemy similar to the transmutation of metal into gold. And, in the face of defeat, Gorini chose cremation; for Tripaldi, this meant a last stand against time in which his body “decapitated” time by returning to an original state. But as fascinating as it may be to take this view of cremation and alchemy as a plunge into immolation over surrender to time, I am still unsure of how it pertains to the whole essay. Unless, perhaps the “petrifying gaze of eternity in the eyes of a severed head” is none other than the face behind the mask of the moon that Tripaldi discussed. Is that what we, like the example of Actaeon, are counselled to never reveal to ourselves? Would it destroy us so?

The last relevant section of this essay returns us to the subject of the Virgin Mary, or rather one of her names: Stella Maris, meaning “star of the sea”. This name is meant denote her as watching over sailors or seafarers, thus linking her to the light of the North Star. The name’s origin seems to be a transcription error upon the original Latin name Stilla Maris, meaning “drop of the sea”, as translated by Jerome from the Hebrew name Maryam. Now, what is the meaning of all this? It would seem to establish a connection between the Virgin Mary and the depths of the ocean, which must seem very unusual compared to her conventional association with the heavens. From this we’re then introduced to Thalassa, a book written by the psychoanalyst Sandor Ferenczi. Ferenczi’s apparent aim was to establish a scientific basis for a psychological link between motherhood and the ocean and the broader view that all life is based on return to the womb. The fact that Thalassa is almost exactly a century old (having been written in 1924) leaves us with the suggestion that we should not take the “science” strictly at face value. Incidentally, though, the name Thalassa, which is the Greek word for “sea”, resonates with the name Thalatte, the Hellenistic name for the Babylonian Tiamat – certainly a meaningful coincidence given the overall centrality of Tiamat throughout Revolutionary Demonology and particularly in Tripaldi’s essays. Anyways, Ferenczi’s thesis is based on a theory he called “thalassal regression”: the idea of a latent drive to return to a long-lost aquatic mode of existence, which he thought continued to operate in genitality. Within this theory, it’s not the ocean that symbolises the womb but rather the womb that reminds us of the ocean, from which our distant mammalian ancestors emerged.

Trauma seems to be the main fixation of Tripaldi’s exploration of Ferenczi’s Lamarckian psychoanalysis. Human beings here are like living fossils that bear in their bodies evidence of eons of geological trauma created by ancient catastrophes visited upon our evolutionary ancestors, like the drying up of the primordial ocean. Birth is presented as a trauma that repeats the trauma of life emerging from the sea, and sexual intercourse is presented as means of regression, fulfilling a desire to return to the ocean. It’s not hard to see how the analogy to the womb comes into play, but it also almost feels like the ocean is like a center-point from which life plunges and to which, even as it crawls to the surface, it remains chained, and thus must at some point plunge back. I assure you, it’s not obvious what’s so centrifugal about this diagram of origination and return. The main insight that Tripaldi derives from Thalassa is in the idea that inhuman, geological, catastrophic forces mold individual subjectivity in the context of a catastrophic cosmogony of separation that positions the human being as the ultimate recepticle of cosmic suffering. Our drive to emerge from the abyss is framed thus as a catastrophic urge for separation, rather than a creative act. The strange thing about this idea, though, is that Tripaldi has spent pages of her illuminating separation and exile as fundamental to the creation of the world in the Kabbalistic context of the manifestation of God’s light. In this setting, you cannot just uncouple separation from creation. Nonetheless, evolution is presented by Tripaldi through Ferenczi not as a rise to the top of some natural order but a continuous propagation of traumas that in turn always motivates the desire for regression. After this, the essay ends with a lamentation of everything plunging into darkness, paging the cry of Angela of Foligno: “my son, my son, do not abandon me, my son!”. Perhaps for Tripaldi this is also Tiamat crying out for her myriad offspring, her own flesh and blood separated from her body, hung on the cross of creation. Now that I think about it, a more Christianized metaphor for the myth of Tiamat there isn’t.

So what emerges from all this? We see a particular interpretation of Kabbalah through the theme of cosmogonic separation and exile that is then taken through the theme of primordial agony and manifests as a metaphysics of a catastrophic divine feminine. This divine feminine is multifaceted: in many ways a reification of the perceived wound of our separation from an original state of non-creation, but also a reflection of the death and entropy that underlies the whole basis of life itself, albeit more so the violence of creation. It is obvious that the multitudinous divine feminine is still supposed to be Tiamat, but perhaps it is also Babalon, the exposed and bleeding heart of the Virgin Mary, the virginal divinity of Artemis and Diana, the petrifying gaze of Medusa, and the ocean itself. It is still curious that eight out of the nine goddesses of the seal of Gruppo Di Nun (namely Ammit, Nammu, Kauket, Hushbishag, Nungal, Sekhmet, Uadjet, and Ishtar), while only Tiamat seems to be discussed anywhere at all. In any case, this is the complex of feminine mystery that Tripaldi proposes alignment with as an occult axis against the patriarchy, and which, in Tripaldi’s occult schema, is the hidden machinery of Kabbalah meant to rise up and take the head from the Tree of Life.

One does wonder, though, to what end? Perhaps it can be connected to Kulesko’s discourse of the shattering of the world which then facilitates endless creation, thus to sever the Tree of Life and shatter the Image of the World would mean to open up the space for endless horizons of new creation. Yet, I doubt this is the throughline we get from Tripaldi. Instead it seems more like this is to fulfill a different kind of death drive, that the divine feminine might resolve the agony of separation by constricting around the whole machinery of Kabbalah and initiating an ecstatic regression towards the ocean of Nun (which, we might be assured, is not an alternative Centre from which we have still fallen). In Tripaldi’s premise, creation is a violence that leaves a wound at the heart of the universe, of matter itself, and, if that pain has any means of resolution, regression to the ocean, which is here the drive towards dissolution, is that resolution. But if life inexorably carved itself out, would it not do so again? If so, then I wonder, what is the point? And, I suppose the question arises that if we had any awareness of the pain of the world and of our own desire for regression, and if dissolution was the love that fulfilled it, then if we really wanted to go back to the ocean we could just die. Yet we choose to live for as long as we can.

Italian Southern Gothic (The Third Nigredo)

Our third discussion of nigredo consists of the essay “Solarisation”, written by Valerio Mattioli. It is a rich exploration of the distorting power of the sun, and the alchemical cipher of the black sun, which is to be understood as a symbol of the process of nigredo, as situated in a tour of multiple distinct contours of modern Italian culture (or perhaps counter-culture). From Italian neorealist cinema, to giallo movies, to underground music, this scene is also explored in terms of an occult context of a land bathed in the sun’s light, and in my view provides valuable context for solar mythology relevant to the Left Hand Path. I have already discussed this particular essay in a separate article about the solar myth of Satan, which I propose as a central locus of Satanism that makes Satanism what it is (and, in turn, makes us Satanists what we are), with particular attention paid to Mattioli’s discussion of solarisation in relation to the subject of inversion and blasphemy. As such, I may attempt to minimize anything that risks repeating ground that I already trod last month. But a much broader exploration of the whole of the essay can be taken up in the scope of this article, and within this scope it would be my pleasure to give focus to Mattioli’s psychogeographical exploration of the occult landscape of Italy.

We are first introduced to Minor White, an American photographer known for his Surrealist pieces that employ the effect of solarisation: that is, a process of overexposure that both darkens and inverts the colour of an image. The monochromatic Oregon landscape of White’s “Black Sun”, made in 1955, is almost literally a textbook example of the technique of solarisation. It almost seems to reveal another world, as if hidden within this one, equal and opposite to it. For Mattioli, it’s as if that’s the point: to investigate and peer into a subconscious world parallel to our own. Photography was invented so as to produce images as mirrors of the real world around us, but ironically enough it was ostensibly first used to try and capture spectral presences (like ghosts or ectoplasms), and the camera filter, when activated properly, can invert photographs in ways that overturn the principles of empiral experience. Already, we see that humans by way of technical creativity can invert the world around them, revealing an other world and creating new worlds. What was meant as a tool to rationally document the world brought life to irrational worlds. Thus, through photography we begin to examine our subject of solar myth. The sun illuminates the world around us with its light, which to us should mean more reality accessible to us. But instead, more sunlight has the counterintuitve effect of distortion: solarisation means an exposure that exposes an “incorrect” truth. The solar disk turns black, the sky becomes milky, and all values change places. Thus, more sun does not mean more reality, but instead an inversion of reality. That observation has important implications that I intend to explore (or rather revisit), but suffice it to say for now that solarisation and sunshine appear magical a the fundamental sense: they change the world around them and overturn everything.

The black sun of alchemy, not to be confused with the other so-called “black sun” of neo-Nazism, enters into this in that solarisation is itself likened to nigredo. In alchemy, nigredo denotes the process of putrefaction in which matter is reduced to primordial chaos, the initial stage of the Great Work in which matter can begin to be transfigured into the perfection and immortality represented in the philosopher’s stone. For Mattioli, solarisation represents a kind of mechanical nigredo that explodes the sun’s light so as to translate it into what appears to be its opposite, and thus shatters the confines of the phenomenal world to reveal the invisible, unnameable, and the unknowable locked beneath it. To Mattioli this reveals primordial chaos in the form of an uninhabitable planet, and that it is revealed through a mechanical filter is to him all the more befitting of the inhumanity of the dimension that solarisation reveals, represented by the darkness of the black sun itself. But while it might be revealed through technique, it can only be known by occult means, by recourse to witchcraft and similar practices. Our sun ultimately emerges from that same world. The nigredo of solar myth can be interpreted along the lines of an active inversion, a blasphemy that will be made clear as we explore further. For Mattioli it is perhaps and abdication on the part of the alchemist’s self. But for the Satanist, this nigredo is the Fall re-enacted, a conscious inversion undertaken to reshape the world around you. There’s a sense in which solarisation here is a lot like Walter Benjamin’s concept of profane illumination: a non-contemplative materialist consciousness meant to allow the revolutionary subject to decode the superstructure of bourgeois society, destroy its field of reification and interact in full free consciousness with conditions as they really are. Or the way Henri Lefebvre described the mission of Surrealism as to “decode inner space and illuminate the nature of the transition from this subjective space to the material realm of the body and the outside world, and thence to social life”. Yes, perhaps solarisation actually denotes an active principle of surreality, bending the world so as to reveal it.

An ancient folk belief (or perhaps superstition), illuminated by a quote from Giacomo Leopardi at the start of the essay, hangs in the background of this exploration. In Italy and other Mediterranean lands, people believed that the spirits of the dead would appear at noon and disturb the living. For this reason, Leopardi said, classical authors would warn shepherds against going to places like Pallene or Phlegra, the latter thought to house the bones of giants, at noon. At midday, when the sun was at its highest point in the sky, the world of the dead crossed with the world of the living, and the demons of the underworld appeared in the world above. Similar beliefs seem to appear in other cultures. In East European countries, a demon named Lady Midday (known in Poland as Południca) was believed to appear at the hottest time of noon, attack people in the fields, and occasionally ask them questions or challenge them to a dance. The Book of Psalms refers to a “destruction that despoils at midday”, which over time was translated through Jerome as the “daemonium meridianum”, or “Meridian Demon”. In Jewish demonology, a plague demon called Keteb was believed to be most powerful in the midsummer season and during the mid-day, and was also called Keteb Meririm. According to Cornelius Agrippa, Meririm was the name of the “Meridian Devil”, which he believed was the power of the air that worked in the children of disobedience. It’s often thought that these spirits were folk representations of the phenomenon of sunstroke, but the “daemonium meridianum” was also taken as a form of melancholy, depression, or rather a condition known as acedia (meaning basically listlessness or lack of care). Incidentally, acedia is also the Latin word given to the “deadly sin” of sloth. The irony, of course, is that we also use words like “sunny” to refer to the exact opposite conditions: happiness, joy, vibrancy etc., no doubt communicating a sense of life felt from the sun’s presence, which we in turn stereotypically associate with the peoples of the Mediterranean Basin. Or perhaps this all a cipher for a daemonic life, the vivifying light of an inner darkness that is the soul of this world, a soul that can be unlocked through solarisation.

For Mattioli, the sun is an altogether different presence from the optimistic light we perceive culturally. Per Antonin Artaud, it is a messenger of the breath of chaos, and Mattioli believes this communicates a perverse reality intuited by gothic fiction, whose classics were set in Mediterranean lands. For example, Horace Walpole’s The Castle of Otranto, often considered the very first gothic novel, is set in a guilt-ridden Otranto, located in southern Italy, and Walpole claimed that he based it on what was originally an Italian manuscript, supposedly written in Naples in 1529. Matthew Gregory Lewis’ The Monk casts its decadent story in Spain, Charlotte Dacre’s Zofloya is set in Venice, and need we say anything about Ann Radcliffe’s novels? In many ways this tendency reflected a mix of revulsion and fascination for an irrational outside within the Enlightenmentarian English psyche. But to really venture into a world where the sun doesn’t shine, we are to touch on a genre referred to as Italian Southern Gothic.

Italian Southern Gothic is the name given to a very broad cultural exploration of the macabre, the decadent, and the occult as running through the Mezzogiorno (as in, southern Italy). Italian Southern Gothic as we know it begins in 1954, when Alan Lomax, an American ethnomusicologist, visited Italy. Alongside his colleague Diego Carpitella, he travelled across the south to places such as Liguria and Carrara in order to study the sounds and culture of the region. It was also at this time that the modernization of Italy was about to begin in earnest, as Italy’s “economic miracle” was set to transform Italy into a modern industrial nation in its own right alongside its European peers. This of course was to see older, archaic communities obscured beneath the new highways built for the rat race of modern consumer capitalism. But it was just the arcane world beneath that Lomax was to find, and while he still could: a wild, transgressive, immoral world, unlike the quaint image of Italian folk culture. Wild and uncanny sounds portrayed a world of sexual mania, irrationality, demonic fantasy, inexplicable fear, mind-shattering guilt, and archaic religious and ritual practices that go back centuries in time. This all led to the development of a “New Hypothesis” wherein southern Italy was to be understood as a clash between the human body, its surrounding social context, and memory. It also not only disturbed Lomax himself but also apparently horrified some of the Italian cultural intelligentsia, as I’m sure the dark side of life so often does.

Lomax was not alone in searching this arcane world. Ernesto De Martino, an Italian anthropologist, wrote essays and studies that elaborated a geography of sinister tales of decadence and even abuse interspersed with arcane religious rites and magical formulas. De Martino thus, for Mattioli, embodies a solarisation that unravelled a world of meridian demons and blind divinities just as Lomax unravelled the lost world of Mezzogiorno. This solarisation is indeed an unparalleled exercise in profane illumination. Further, I find myself imagining a perverse form of Terrence McKenna’s “Archaic Revival”, one where unlocking the liberationist values of a distant past means unlocking the sinister underbelly of the present. Italian Southern Gothic is in this sense a mechanism of solarisation whose hyperrealist gaze allows us to discover truly archaic contents that animate or lurk beneath the world we live in. It may indeed open up mystical and esoteric praxis that enhances the Left Hand Path in its access to the true ground of being, as if the substance of innate enlightenment (here I am admittedly invoking Bernard Faure’s image of Daikokuten within esoteric Tendai Buddhism).

The theme of hyperreality turns us toward a genre of film that, in its late years, seemed to draw inspiration from the ethnographic work of Alan Lomax and Ernesto De Martino. Enter, Italian Neorealism. The term “neorealism” refers to a gritty and almost documentary form of cinema that emerged in the middle of the 1940s and focused on depicting the realities of life in post-World War II Italy. Directors such as Luigi Di Gianni, Roberto Rossellini, Gianfranco Mingozzi, Vittorio De Sica, Cecilia Mangini, and Federico Fellini all sought to bring to focus a society exhausted by poverty as it struggled in the beginning of life after Benito Mussolini’s fascist dictatorship. The point was to portray the real conditions of contemporary Italian society just as they were, right down to its worst aspects, without any artifice, metaphor, symbolism, or dreamlike flourish. For this, neorealism is typically recognised as a form of documentary denunciation rather than an expression of Italian Southern Gothic. But, for Mattioli, this impression is not complete, and merely reflects a more polite repression of a latent arcane world, one befitting the emerging reign of rational modernity.

To illustrate what Mattioli sees as a practical interplay between hyperrealism and demonic solarisation, we are referred to the novel Conversations in Sicily, written by Elio Vittorini in 1941. In the novel, Vittorini apparently lets his documentary narrative of Sicilian life subtly move towards oneiricism. Perhaps the better example might be Carlo Levi’s memoir, Christ Stopped At Eboli, which is a reflection of Levi’s life and travels as a political exile in southern Italy that is apparently nonetheless populated with witches, cemeteries, drunken priests, and invisble brigands, who all form the image of a land where time has stopped and neither reason and history have a place, all inaugurated by a solar eclipse. More than that, however, it is in neorealism we see a perverse magic to solar inversion. The example we are presented with is a short documentary film titled Appunti su un fatto di cronaca (Notes On A News Story), directed by Luchino Visconti in 1951, which focuses on the story of the abduction, rape, and murder of a 12-year old Annarella Bracci in the Primavelle district, which was probably one of the most notorious crimes of the day. The film depicts the sunlit outskirts of Rome in the throes of its worst nightmares, almost morphing before our eyes into a desert where human and non-human garbage is tossed aside, and a road in the final shot connecting the Primavelle flats to a sky that seems like an omen of damnation. The inertia and salvation of the golden city seems like an inferno, and thus, in Mattioli’s words, Hell lies in the celestial vaults. Mattioli treats this as an iconic representation of solar inversion. That very solar inversion also strikes a chord with Satanic inversion: after all, if heaven is hell, is hell not heaven, and is God not thus the ultimate villain of his own cosmic drama? Though, for Mattioli, the relevant aesthetic fulfillment of solar inversion for the old neorealism is in its slow rhythm, its narratives of abject fatigue and social nightmares, lack of colour, and above all the fact that these films were typically filmed on long summer days and shot in the open air, altogether conveying the acid of excessive sunlight.

The transition from black and white films to colour films also meant a transition from neorealism to “post-neorealism”, and the qualities of neorealism passing into two iconic Italian cult movie genres: spaghetti westerns and giallo movies. Spaghetti westerns were Italian movies set in the “American West”, or rather the picture of an American West filled with stylized violence and revolving around the bleak stories of rugged, often silent protagonists. Giallo movies were essentially horror-thriller or murder mystery movies that were also known for their wild eroticism, madness, violent gratuity to the point that they can be called “slashers”, and, often enough, a flair for esotericism, supernatural horror, and even psychedelia. Their bright colours manage to subtly invoke the weight of the Mediterranean sun, but they also still seem to lead back to a kind of meridian nigredo. But from there we come an odd but insightful discussion of a principle of solarisation that is also descriptive of the magical principle of solar myth: the whiteout. Here, Mattioli is talking about what he calls the “Mediterranean whiteout”. This is a phenomenon where, when the sun is its at brightest, its light seems to turn the whole field of vision into a vast white expanse, leading a blindness bound in the liquification of existence. For Mattioli, the cinematic genius of the whiteout is none other than Pier Paolo Pasolini, whose movies seem to activate inverting properties of solarisation and the amplifying the properties of the principle of neorealist cinema: the need to know and modify reality. Mattioli then positions this need as a magical gesture, an expression of Aleister Crowley’s definition of magic as “the Science and Art of causing changes in conformity with the Will”. Thus magic itself expresses the quality of solarisation.

Here, we can briefly revist the solar myth of Aleister Crowley. As Cavan McLaughlin observed in his essay The Dark Side of the Sun, Crowley’s own life was a solar myth supported by his own magical will. He was born as Alexander Edward Crowley, dubbed himself Aleister Crowley as an act of magical self-authorship, and in 1930 he even faked his own death by suicide by spreading false information and producing a fake suicide note, only to then re-emerge alive and well in Berlin. Crowley in a sense distorted the boundary between fiction and realtiy, solarising the world around him and creating a new one. The property of solar myth consists in the interpretation of the need to know and modify the world as the desire to overturn everything, changing it in accordance with will. Neorealism was received as a documentary denunciation, and welcomed with the moral ends of humanism. But in Crowleyan terms, the need to know and modify the world is an amoral desire, from which begins an amoral quest. McLaughlin again illuminates this, in that, if every man and every woman truly is a star, then the magical quest for transcendence or doing what thou wilt has the potential to “make monsters of us all”. But then if life per Schopenhauerian terms life is kind of monstrous, and we are all thus monsters for participating in it, then, in Nietzschean terms, we cannot really cower from it. Thus is the starting point of Crowleyan solar heroism as its own solarisation: every man and woman is a star, meaning that they are Suns, in that they are at the center of their own magical universe, and their light may shine down on the world, transforming it entirely, overturning everything in the process.

Mattioli presents the cinematic career of Pier Paolo Pasolini as a kind of journey of initiatory journey of solarisation. This journey begins with Accattone, where Pasolini seems to turn Rome, the “Eternal City”, into a phantasmagorical sea of light marked by a stark contrast of white and black, whose geometries come to take a surreal and tenebrous quality associated with the city of R’lyeh in H. P. Lovecraft’s The Call of Cthulhu. The journey ends in Salo, Pasolini’s adaptation of The 120 Days of Sodom by the Marquis de Sade, whose reputed unwatchability and brutality would seem to coincide with the similar unwatchability of the noonday sun. Mattioli connects the “death and terror” of Salo to Georges Bataille’s description of Mount Vesuvius as a “filthy parod of the blindingly hot sun”, and then, to a different parody: the anus. For Bataille, volcanoes are like the asshole of a world that eats nothing, and constantly spew out its contents. Mattioli then links that theme to Salo as the sum of the link between the sun and the asshole, both at least figuratively impossible to lay eyes on, then we are brought to the magical property of anal sex. Seemingly an inversion of the function of procreation and the mandate of the sun to illuminate the world, anal sex is here positioned as an instrument of reconciliation with the arcane world parallel to ours, revelaed by the light of a black sun, and in a way that echoes Austin Osman Spare’s concept of “new sexuality”. For Spare, this meant accessing the innermost layers of the psyche through “unnatural” sexual acts in order to trigger the awakening of primordial states of the subconscious mind, which he called “atavistic resurgence”. Kenneth Grant described this as a process by which Spare visted fantastical cities constructed of lines and angles that seemed unlike anything on Earth. Mattioli relates this to the lost city of R’lyeh in Lovecraft’s work and Pasolini’s treatment of the city of Rome in Accattone. It’s fairly interesting that in this essay Chaos Magick (or at least as anticipated by Spare) seems to align with the aims that Mattioli and the Gruppo Di Nun at large present while in the previous essay the entire tradition of Chaos Magick is portrayed as part of the “Western iniatic tradition” on the basis of a single passage from Liber Null.

But, from here, we come to an aspect of Pasolini’s solarisation that I find rich with Satanic significance: the assassination of Pier Paolo Pasolini on the beaches of Ostia. The very name Ostia clues us in on the nature of solar inversion: simply put, it overturns everything. It simultaneously references the holy communion wafer of Catholic liturgy and the hidden blasphemy of the solar disc. The name Ostia relates to the Latin words “hostia”, meaning “victim”, and “hostis”, meaning “adversary”: the former can be seen as Jesus, the divine victim central to Christianity, and the latter as Satan, the Adversary himself. Yet, it also actually comes from the Latin word “ostium”, meaning “mouth”, as in the mouth of a river. A mouth where water and shit exit the metropolis of Rome: the anus of the city. But it is also the Mithraic solar disc trapped inside the Christian host, and thus the secret of blasphemy. Every mockery and desecration of the cross, every carnal gratification for its own sake, kink, queering, disinhibition, insurrection, all sure the same magic as solar inversion, and the monstrous duality of solar mystery, and in turn solar myth. In Satanic terms, this is the creative act of blasphemy, the creative act of “Satan’s Fall”, the primordial insurrection, the a rebours (reversal) that is central to Stanislaw Przybyszewski’s understanding of Satanism. Without surrender or abdication, we penetrate the world with our own solar rays, as we partake in a defiant Satanic nigredo that is disinhibition and solarisation. The Ostia described by Mattioli is perhaps its own psychogeography of blasphemy, its own example of satanic solar inversion, as the place where, as he put it, the hierarchies of the city of Rome are upended.

What Pasolini brought to life in his work was an alternate city of Rome. In ancient Roman myth and tradition this city had a name: Remoria. Remoria was the mythical city that was to be founded by Remus, the twin brother of Romulus. The traditional myth goes that, when Romulus and Remus had finished restoring their grandfather as king of Alba, the two brothers set out to found a city of their own, but they argued bitterly over where the city should be built, and eventually Remus was killed while Romulus established Rome as we know it. Remoria can thus be seen as an image of what Rome could have been. All this also sits beneath a dark sun, or rather a solar eclipse. According to Plutarch, Remus was killed by Romulus during what happened to be a solar eclipse. For Mattioli this invites us to look beyond the sun to another world.

But what does that other world look like? Mattioli says that Romulus, as the founder of Rome, seemed to establish the civilizational archetype of “the West”, with its emphasis on a vertical ideology of hierarchy, order, and discipline, constructed atop a square city of continuous conquest and production what is, with no tolerance for waste. Remoria, in this picture, would seem to be a chaotic and circular city of expenditure and sacrifice of what never was, a spectral twin city born dead, welcoming the waste of the world and reflecting the irrational qualities attributed to Remus. Yet this Remoria exists within Rome itself: the senseless and chaotic suburbs that are connected to Rome by the anal symbol of the Grande Raccordo Anulare, which seems to mimic the circumference of a volcanic crater and form a solar disc on the ground. In this way, it would seem that the other world is always lying beneath the surface of this one, seemingly inseparable from this world. If Mattioli is to be believed, there are urban legends surrounding the Grande Raccordo Anulare that position it as some kind of magic seal, which if we take them for granted would perhaps literally make it an occult ideogram planted in Rome. This, the hidden structure of an arcane world is there, waiting to be unravelled by the solar will of a magician looking to unleash the darkness of the world.

Delving deeper into the Italian underground we start to explore what Mattioli figures as the sound of Remoria. This begins with Italian techno music, focusing on the album Muta, which was released by Leo Anibaldi in 1993. Muta seems to be unique among techno records in that techno as a genre seems to inaugurate a cybernetic age, but Muta does not, apparently sounding a little too much like old giallo soundtracks to have that feel. But then, from Mattioli’s description, Rome at this time was still hardly a cybernetic city; in fact, he claims that Rome was never even a punk city. By the turn of the 1970s and 80s, the most prevalent subculture among the young working class of Rome was goth subculture (which, incidentally, centres around a music genre that spun off from punk), which celebrated the night, the long sunless winters, and tanless flesh. This apparently has nothing to do with the old gothic novels frequently being set in Italy. More fitting the scene seems to be the disc of death celebrated by Coil on their album Scatology. But Leo Anibaldi’s work is also positioned in what Mattioli calls a “dark continuum”, which apparently begins with a band named Goblin.

Goblin was an Italian progressive rock band formed in 1972 by Claudio Simonetti, the same Claudio Simonetti who went on to compose soundtracks for several Italian horror movies. In fact, Goblin made music for numerous films directed by Dario Argento, including Suspiria, Deep Red, and Phenomena to name just a few. But, at the end of the 1970s, Claudio Simonetti became a disco producer and got involved in a number of disco bands. Local DJs around this time played alongside Simonetti before eventually moving on from Italo disco to house, and then new DJs would discover techno and develop a new “Sound of Rome”. Then, as the 1990s progressed and rave parties became the new scene, amidst the electronic decadence of drugs and esotericism emerged a rap group called TruceKlan, which brought Anibaldi’s brand of techno together with Satanism and the legacy of neorealism and giallo movies into their own distinct sound. Although they remained obscure everywhere else, they apparently had a major impact in Rome, and into the 2010s one of TruceKlan’s producers went on to create a trap collective called Dark Polo Gang. Thus is Mattioli’s dark continuum, running from the morbid legacy of giallo movies to a new kind of depressive dark trap music.

That dark continuum seems in itself to be an expression of Italian Southern Gothic, in that we behold a hidden world of decadence beneath the surface of the golden city, locked inside, per Visconti’s description, the inertia and salvation. Hell continues to lie inside the celestial vaults. Celebrations of anal sex and roundabouts around the GRA form a kind of modern Witches’ Sabbath. The myth of the Witches’ Sabbath resonates in the rave parties due to their character as an ecstatic, transgressive, and “illicit” counterculture, but also in a commitment to inverting their surroundings, revealing the symbol of the world turned upside down. Again we see an avenue for Satanism. For Stanislaw Przybyszewski, the myth of the Witches’ Sabbath corresponded to a ritual manifestation of a Satanic-Nietzschean transvaluation of values, an event whose orgies, dances, and sacrifices culminate in a dissolution of reality and/or the sensorium into an endless night in which Satan appears. This inversion sees flesh and its instincts triumph over law and the social order, desire exceeds itself by its fulfillment in communion with Satan, and sin itself, along with holiness, and all good and evil, dissolve into nothingness. Only joy and desire remain: wealth, God, morality, the pursuit of power, all of these are worthless before this raw revolt of flesh, and they melt before Satan’s inner world as revealed by the frenzy of the Witches’ Sabbath. In the case of the Italian underground, their frenzy, their artifical rhythms, synthetic drugs, samples, and autotune all reveal an inhuman, inorganic world, the image of a dead planet. For Italian Southern Gothic at large, in the work of Alan Lomax the frenzy of the songs and screams he recorded were a revelation of a spectral world seemingly populated by the living dead. But these all point to an axis that reveals disinhibition as a solarising act that unravels an arcane world, that is at once the ground of this world. It is as if ecstasy as a means of revelation, and yet that ecstasy is not the suffering of Teresa of Avila. No, for Satanism it is a joy and triumph that destroys all else.

Finally, we revist the legacy of giallo movies through one film in particular that Mattioli deems archetypical for the genre. Directed by Giulio Questi in 1972, Arcana is a film that depicts a widow named Ms. Tarantino and her son living in Milan, having moved there from the south, and practicing spiritualism and magic. Ms. Tarantino makes money by performing seances with the aid of her secret magical knowledge, while her son somehow forces her to teach him said magical arts so that he can use them to cause panic wherever he goes and however he pleases. At the background of the film seems to be an unresolved tension between a fully modern and industrial Milan on the one hand and a still very much occult south on the other hand. Questi apparently performs a cinematic whiteout to depict the south in overexposed but dark images to convey its constant presence in the past. But Milan contains its own darkness. Its underground construction sites almost seem home to ancient chthonic powers and irrationality, while conveying assemblies of men amputated in their work. Even though Arcana is a film that centers occult themes, for Mattioli it is fundamentally a realist movie, in that it also centres an emigration from southern Italy to the north that has been depopulating the south since World War II. Modern, “enlightened” Milan sits ensconsed in the comforts of Capital, while sinking its bowels into an underworld of construction sites and curses. That underworld is a negative of Milan itself, a kind of negative that every city contains witin itself, a double that pushes for the inversion of the city we know, and it which is thus a force of solarisation. From there Milan upends itself from within, as in the Covid-19 pandemic, for Mattioli, unravels the truth of the disk of death: that there is no consumption without waste, no nourishment without excrement, and that there is always an asshole somewhere. But another inversion took place: Milan, which previously saw continous emigration from the south, was abandoned by those some southerners seeking refuge in their motherlands, and became one big ghost town. Within Italy, that flight was portrayed as a betrayal by southerners of the city that welcomed them, but for Mattioli it was just the city consuming and then execrating a mass of labour, and thus having suceeded in its mission as the machinery of Capital.

From this final psychogeographic revelation we turn our heads to the sky once more, to see the Medierreanean sun burn and evaporate everything one last time, and behold Lucifer shining in the sky. The Canicola that conludes Mattoli’s essay tells us of a Sun that, from 150,000,000 kilometres above our planet’s surface, evaporates all shadows, and melts all knowledge, desertifies the earth, and whose fire is the very fire of hell itself. Mattioli in this sense portrays light and darkness as ultimately the same; hell lies and the celestial vaults, but hell is heaven and heaven is hell. Too much light actually means too much darkness rather than more illumination, and for this reason Lucifer, the light-bringer, is in truth a master of shadows. The connection between Lucifer, the spirit of the morning star himself, and the sun almost seems like an echo of Charles Leland’s Lucifer (or Lucifero), who was cast in Aradia as a sun god, similar to the Greek and Roman god Apollo. In any case the sun stands as the source of life, death, and the life of death, and the principle of delusions, abnormalities, and all abysses of the human psyche. Mattioli’s sun almost seems to take on the principles of the God of Christian negative theology, who is “dark” in the sense that God is “dark” precisely because he exists as a superabundance of light, which would naturally blind human consciousness. But, on the other hand, this sun might just as well be the “Father of Lies”, the Devil, on the same terms. Either way, it is the light of the sun overturning everything in a surreal field of vision, that surreality being nothing but creation, and new creation. By this understanding God would be one more magician, and Satan in this schema would just happen to reject God’s particular design.

Without reprising the entirety of my previous article on solarisation, we can summarize the primary takeaway. The exploration of Italian Southern Gothic (which I believe I would like to continue on its own in a future article) is a valuable illustration of a particular kind of gnostic katabasis and magical gesture, whereby one “descends” into hidden structures or membranes of the world so as to become fully aware of the world in a way that is only possible through its darkness. Yet it is solar inversion in particular that poses a problem for Gruppo Di Nun’s critique of Satanism, at least in the sense that I, within my previous article alone, am able to elaborate ways in which the discourse of solarisation aligns with and even enhances some conception of Satanism. Granted, much hinges on a matter of perspective. If, after all, what primarily matters is some sense of “abdication” to the other world, then Satanism at large would still not align with that. But if what counts is the illustration of blasphemy as a magical act, by which the will may make change occur through solar inversion, then it is actually somewhat easily to develop a Satanic understanding of what Mattioli means to convey. Satan is insurrection, Satan is the sun at the heart of the world, the primordial engine of overturning everything: The Adversary.

Masochism As Gnosis (The Fourth Nigredo)

Our fourth discussion of nigredo is revolves around the essay “The Highest Form of Gnosis”, written by Enrico Monacelli. This essay is Enrico Monacelli’s elaboration of masochism not only as a principle of inverted wisdom but the absolute fundamental principle of the overall philosophy put forward by Gruppo Di Nun as a whole. I believe it is here that again move closer and closer to the core of Gruppo Di Nun’s answer to life. “Solarisation”, in Gruppo Di Nun’s schema, would serve as the revelation of a world whose tongue invites its visitors to become vessels of its transmission. “Mater Dolorosa” in a certain sense prepares the centrality of masochism by positioning suffering as its own goal and the mechanism of revelation. Yet “Solarisation” and “Cultivating Darkness” present alchemical avenues that, as I have shown, can still lead to an alternative to masochistic mysticism. “The Highest Form of Gnosis”, in this sense, is different, in that its philosophical pessimism lacks these avenues of subversion, and hinges entirely on ontological masochism. What is also central to Monacelli’s essay and the masochistic ontology he presents is a dialogue around the fearful encounter of Julius Evola, one of the foremost philosophers of traditionalism and 20th century fascism, and Carlo Michelstaedter, arguably one of the most formidable philosophical pessimists of the 20th century. This dialogue serves as a way to dissect Evola’s system of esoteric fascism as a response to Michelstaedter’s philosopher, so as to contrast it with Monacelli’s philosophy of masochism, with the aim of presenting this masochism as the diametric opposite of esoteric fascism and the ultimate means of breaking the spiral of fascism. Such a discourse cuts right into Gruppo Di Nun’s particular strategy of inversion, reflected in the namesake being a subversion of Julius Evola’s Gruppo Di Ur, and therefore allows us to cut deeper into its conceits.

We can, to start with, skip the first seven pages of Monacelli’s essay insofar as they largely recapitulate the psychogeographical exploration carried out by Valerio Mattioli in the previous essay. Instead, I think it is more pertinent to move straight on to his discussion of masochism. And even there, it is difficult to see if anything valuable could be said of Mattioli’s conceptual denunciations of “healthy sex”, “the abandonment of fetish”, and “the BDSM romantic comedy we find ourselves trapped in”. Monacelli appears to think that modern sexuality consists only of a one bivalent form of sexual deviancy consisting of the servant-master dialectic. I would posit that this is only his own unfamiliarity. He quotes Gilles Deleuze to support this idea and apparently Deleuze thought the very term “sadomasochism” was a construction of psychoanalysis meant to convince us that there is only one form of sexual deviancy. Well, notwithstanding that I might consider some aspect of Monacelli’s writing here to constitute psychoanalysis in itself, and to some extent the core philosophy of Gruppo Di Nun as a kind of psychoanalytical application, if Deleuze says this then I would maintain that Deleuze is also wrong. Everyone even vaguely familiar with fetishes or pornography knows what kind of fetishes exist which exceed this familiar field, and it is almost safe to assume that no one actually believes that there is just one form of sexual deviance. What exactly is the “servant-master” dialectic of the fecalphiliac, for instance? The assumption of bivalence in regards to fetish or kink is in many ways inherently flawed, and one would think that that a system billing itself as queer occultism should be innately familiar with that. I don’t find it entirely productive to dwell on this subject too long. In the end, Monacelli’s discussion of feitsh is a protracted appeal to taste, and perhaps it’s safe to assume Monacelli just isn’t into BDSM. But what he believes to be a comedy is its own ritual, a ritual that some of us enjoy and live by. In Kulesko’s terms, as long as we’re all just making our own meaning from the black magma of the cosmos, what does it matter what “comedy” by which people fornicate with each other? Kink and taste are what they are, so what matters is the philosophical substance Monacelli intends to propose.

That being said, I suppose we can comment on Monacelli’s discussion of sadism. Monacelli interprets sadism as an annihilating desire to be God’s right hand man, and echoes Deleuze’s opinion that the apogee of sadism is, rather than Marquis De Sade, none other than the philosopher Baruch Spinoza. This perhaps comes solely down to the perception of Spinoza’s philosophy as mechanistic, and sadism as a mechanistic desire. Not really much to work with in this sense, though Deleuze claims this is all to do with sadism supposedly impersonalizing violence with the support of an idea of pure reason. This almost feels like the way Vladimir Lenin and his successors define imperialism into something distinct from imperialism. Deleuze’s “sadism” could as well describe all conventional violence or political violence, which typically de-personalize or even deny violence, justifying it by turning it into reason, whereas sadism simply isn’t sadism without the derivation of pleasure. Indeed, even the most extreme and systematic forms of fascism are justified not by sadistic pleasure but by depersonalization as the hand of fascistic reason. But Monacelli in any case derives from this the idea of sadism as “separative wisdom”, meaning that it divides and lacerates the unity of the world, but for Monacelli it also cuts against and dissolves the self. His description of sadism sort of strikes a chord with Stirner’s concept of devourment, but that’s what makes it all the stranger that he should read it as “self-dissolution”. It seems obvious that, since the masochistic death drive is, in Gruppo Di Nun’s analysis, the centre of all cosmic life, all behaviour must be mapped onto self-dissolution or the desire to surrender. I will say that one can take up a form of self-dissolution as dissolving into apotheosis in the sense that Kulesko’s Dracula, and in turn Hellsing‘s Alucard, embody, it also seems like it’s also, ironically enough, just what Kulesko was counselling us against: to isolate a single desire or aspect of being as the fundamental principle of the universe. That may just be the inherent self-made contradiction for Gruppo Di Nun’s core ethos.

With that, we can move on to the “perverse mysticism” of masochism. Whereas sadism is “separative wisdom”, masochism could be understood as “regressive wisdom”. Masochism, for Monacelli, means to recall our point of origin and enjoy descent and immersion in the terror of infinite night. But already, from the starting point of the masochist as the faithful receiver of the massacre of the cosmos, back through Monacelli’s definition of sadism, it almost seems that, despite the denunciation of the servant-master dialectic in BDSM, Monacelli positions us as part of the one servant-master dialectic that he can accept. If sadism is the amplified wisdom of separation that lacerates the body and the cosmos, and the universe itself is a Landian machine of laceration, then it feels amusing to think that we might be asked to accept a God that separates and to reject any separative wisdom that might be our own. It almost comes back to the idea that God can distort, create, and destroy but we humans cannot. Our place is not to imitate God, only to be constantly solarised, confused, perverted, and destroyed by God. The opposite perspective is the path of Satan, of Lucifer, or Sophia.

It’s worth briefly focusing on what Deleuze tells us about Leopold von Sacher-Masoch’s Galician Tales. In the beginning of the book, a wanderer condemns Nature as evil, and Nature responds to the wanderer that she does not hate humans, even when she deals death, but is simply cold, severe, and maternal. Deleuze proposes this as a steppe that buries sensuality and sadism and also transmutes desire and cruelty. From another perspective, though, the coldness of Nature is an idea shared by De Sade. For De Sade, Nature is a whole matrix of generation whose basic process depends on destruction and recombination. Death and destruction are the basis of Nature’s ability to create, things die so that Nature can bring new things into being, and matter is continually re-arranged by Nature as it dies. It makes no difference to Nature if a human being were to reincarnate as a centipede. This idea appears frequently in De Sade’s work, often as a device for characters to justify the tortures they inflict. But in this sense, both the sadistic worldview of De Sade and the masochistic worldview of Masoch as an almost cruelly impersonal and necessarily destructive basis for life. The difference is that De Sade’s sadist views themselves as following in Nature’s example, deriving solely from Nature’s power and “law” while perhaps imitating its destructive creativity in their exercise of imagination, per Geoffrey Gorer’s description modifying the external world for the pleasure of doing so, while Masoch’s masochist seems to surrender to this Nature, and this Nature, rather than furnishing the desires of the individual, seems to subsume and change them. Monacelli seems to embrace Masoch’s idea on the basis that it sketches a descent into what he sees as the “geo-traumatic core of sexuality”. It seems here that we have returned to Laura Tripaldi’s ideas about the wound of creation, and by extension to Ferenczi’s psychoanalytical theories.

Perhaps enlighteningly, we see Monacelli’s discussion of masochism venture into Christianity. In fact, he seems to regard masochism as the basis and fulfilment of Christian mysticism and theology. It seems to me like this says something about the nature of Gruppo Di Nun’s masochistic outlook. Monacelli here invokes the example of Henry Suso, a German Dominican friar who our author considers to be among the most misunderstood pioneers of mysticism. Suso apparently tortured himself and built instruments of torture for the purpose of understanding the self-torture of God, thus, in this exact sense, almost “imitating” Jesus Christ. Suso’s dialogue with “Eternal Wisdom” seems to show God revealing transcendence as a humiliating immanence that empties desire and everything else. In this exact sense, mysticism for Monacelli means going down into what he takes to be Love, a kind of primordial trauma at the basis of sexuality. Thus, Monacelli’s masochism is a sexuality that abolishes humanity and turns the mystic into a voice for an omniscient, ineffable, unmanifest, and unnameable God, which is thus Monacelli’s representation of the Outside.

It is here that we revisit the problem and contradiction of Gruppo Di Nun’s rejection of Satanism. Gruppo Di Nun interprets the entirety of modern Satanism as a reinterpretation of the “principles of the Right Hand Path”, accuses Satanism of being structurally identical to the religions that it opposes, and asserts that Satanism reproduces Christianity by way of inverting it. But, just like in the case of Laura Tripaldi, we see Enrico Monacelli quite literally reproduce Christianity, quite literally basing his philosophy of masochism on Christian mysticism, literally identifying Gruppo Di Nun’s Outside with the Christian God. Admittedly a most fascinating, if misguided subversion: here, if Satanism is somehow “the Right Hand Path”, then per their terms the “Left Hand Path” at least looks an awful lot like Christianity. In fact one might reckon the notion of cosmic love at the centre of things as a reflection of Christianity. There is certainly a notion of disintegrating love that both Monacelli and Tripaldi trace directly to Christian mysticism. Is it on the back of this substance that Gruppo Di Nun rejects Satanism? In this sense their rejection of Satanism emerges as all the more hypocritical, incoherent, and actually quite farcical. Yet it also seems to echo the old divide of philosophical pessimism: that of Schopenhauer versus Nietzsche. In this sense one cannot help but sense the fulfilment of masochism in Christian mysticism as the consummation of the Nietzschean critique of Christianity, the full circle of the denial of life often typified as the Schopenhauerian response to life.

But from here we move on to the subject of a “terrible Italian affliction”, by which Monacelli means the suicidal gnosis of Carlo Michelstaedter, the illumination of what Monacelli observes as the anti-social pleasure and revelation of suicidal descent. Michelstaedter’s thesis, Persuasion and Rhetoric, is regarded by Gruppo Di Nun as a precursor of the philosophy of entropic cosmic love that they outline at the start of Revolutionary Demonology, which would make it rather central to their core project. Michelstaedter outlined what was, in his view, a radically indifferent universe that consists of a primordial hyperentropic hunger of a will whose end is annihilation. After writing Persuasion and Rhetoric, Michelstaedter committed suicide: an act that some people believe to be the practical culmination of his philosophy. It seems that none other than Julius Evola also almost committed suicide after reading Persuasion and Rhetoric. Apparently it was only by reading a fragment of the Majjhima Nikaya, one of the five Nikaya texts within the canon of Theravada Buddhism, did Evola become persuaded to not kill himself. And then, against annihilating cosmos of Michelstaedter, Evola proposed a fascist metaphysics that he called “Magical Idealism”. Monacelli contrasts this with Michelstaedter’s answer to life, which Monacelli supposes to be an openness to “inorganic desire”, even if means total surrender to the laws of cosmic massacre. Such illustrates the core dichotomy of Gruppo Di Nun’s worldview: the split is between the “Right Hand Path”, defined by idealistic self-fortification of a consciousness trained to rule the world, and the “Left Hand Path”, defined as a mysticism that strives to unveil the true and hideous nature of the world in order to surrender to it. That last part is more operative than anything. Other iterations of the Left Hand Path also share with Gruppo Di Nun the aim of destroying the veil of reality so as to unleash its true nature, in all its darkness, and break down the barriers to your own agency and self-awareness, and, yes, derive power from it. I suppose I could be describing what Monacelli calls “sadistic” worldview. Such a worldview can, as I have hopefully shown thus far (especially in the previous article), draw a perverse sense of strength from many aspects Gruppo Di Nun’s entropic philosophy. But in the overall Gruppo Di Nun’s response is not the “sadistic” response, and is in fact the “masochistic” response, one that ironically actually hues closer to what is traditionally understand as the “Right Hand Path”. Again, the example of Marxism-Leninism and its definition of imperialism versus any other practical definition of the term springs to mind for a suitable analogy to what I see.

The duality of Michelstaedter’s pessimism and Julius Evloa’s esoteric fascist response to it seems to get more attention in Amy Ireland’s afterword at the end of the book, so I think we can brief turn to it. To hear Ireland tell it, Michelstaedter proposed a universe in which it was impossible for individuals to access things like eternity which might bring themselves into coincidence with themselves, thereby attaining what Michelstaedter called “persuasion”, because that would mean an absence of lack that is impossible to attain. For Michelstaedter, only death allows being to experience itself fully, but death also extinguishes being: thus, the entirety of human existence is a tortuous paradox. Evola’s response involved the reinterpretation of Michelstaedter’s philosophy into an extreme theory of the self-sufficiency of being, in which persuasion and direct access to the absolute were both attainable for specific individuals (“spiritually strong” and “Aryan” men) through a certain form of occult training that he devised. Evola’s dichotomy was between “spontaneity” and “domination”, which he coded in terms of gender and sexual and racial determinism, which seems ironic for his rhetoric of “freedom” and “the absolute individual” until you remember that Evola defined “freedom” as “domination” – that is to say, the domination of an elite clique of “Aryan” men. There can be few more abject forms of false hope than this. But is that not coloured by a broader idea that you must first accept yourself as part of an order of the universe, in that it is only within this order that, for select individuals who have the “correct” place (biological, racial, sexual, gendered etc.) within it, allows them to secure their ordained place as rulers of the world. True, Evola’s philosophy at every turn aims for the fascistic transcendence of – or perhaps rather escape from – matter, but if we take seriously the idea of “self-deification” as a function of a Hermetic order, that order is already surely latent even in the material world. Evola may had denied the existence of God, but his throughline, taken through Gruppo Di Nun’s understanding, gives us the picture that people can only “overcome matter” because “God” or some stand-in for him allows it, as the secret ruler of everything. Thus, in practice, the dichotomy between the acceptance and control of reality is a false one within the purview of esoteric fascism, whose adherents are all too happy to insist on their image of objective truth being accepted as reality, often by force. And in the end, it seems like a fundamentally mediocre alternative to the contradiction presented by Michelstaedter, or rather to the masochistic acceptance presented by Monacelli.

But, as much as there is to talk about the matter of Evola, we are not finished with Monacelli’s exploration of masochism. Returning to the essay at hand, we now get something of a curveball. Because in Monacelli’s words, “we need to impale God himself”. Having just established God as the Outside for which the masochist is a kind fo ecstatic, suffering transmitter into the world, this seems puzzling. But we are introduced to Andrea Emo, a reclusive Italian philosopher apparently known for a uniquely pessimistic take on the Hegelian dialectic. Emo’s God is the unstoppable abolition of everything, a hidden war latent within time that ceaselessly and meaninglessly destroys everything that is, and which will eventually destroy itself. Emo’s maxim was that God consists in his own annihilation. Now this would be the point where Monacelli at least appears to extend his masochism beyond Christianity. Before getting ahead of ourselves we can look at Emo’s adherence to what was called “actualism”, which was incidentally also the same form of Hegelianism advocated by Giovanni Gentile. Actualism can be summarized as a philosophy that interprets the Hegelian dialectic as centering a perpetual action that always moves away from its inner potential towards its outer consumption. For Giovanni Gentile, this meant that everything is like a fire, in that everything exists because it burns and exists to be combust. For Andrea Emo, though, everything is already being consumed, and everything in the universe is its own massacre, every chain of being sheds blood until the whole universe is nothing but blackness. For Gentile, the dialectical act is the foundation and constitution of everything. For Emo, it actually demostrates that there is no foundation or constitution to anything, and that everything is progressing in a straight line towards the “final attractor”. In this philosophy, the crucifixion of Jesus is itself God crucifying himself just to show humanity the way to its self-consumption. And of course, for Emo, the only legitimate knowledge consists of masochistic regression, of a “return to the Heart of Darkness”, abandoning everything and going back before creation: salvation consists, in a word, in memory.

The metaphor of Heraclitus is interesting to play with. Monacelli describes Emo’s actualism as the expression of an all-consuming war. For both Emo and Monacelli it would almost seem to be a one-sided battle if that’s the case, to the point that it seems to be misleading. It’s not a war if it’s a massacre. The metaphor of war is ultimately obscured and subsumed into the metaphor of the massacre. But the Heraclitean metaphor could as well be turned towards the dialectic as the conatus described by Bronze Age Collapse in “Lifting the Absolute”. In the all-consuming war, everything is burned, cut, recombined, remade in the alchemical conatus of struggle. But more important is the metaphor of crucifixion, because it is here that we realize that even God’s “impalement” in this scheme can be seen as a consummation of Christianity in almost theothanatological terms. At base, Christianity asserts that there is one God, and that he incarnated himself as a man who would suffer and die in agony (only to be resurrected) so that humans could access the “salvation” offered by God through his “love”. Here, the message is our self-consumption and that we are all pacing in a straight line towards the final attraction of dissolution, and God allows himself to suffer before us so that we can see it. It is ultimately in many ways a reproduction of Christian philosophy, with the possible difference being that God himself dies at the end of the dialectic, as the final sacrifice of his own ceaseless violence. One can can think of it as a kind of Hegelian Christian theothanatology, except that God isn’t dead…not yet. Christianity is in this sense maintained, albeit “accelerated”.

Lastly, Monacelli introduces us to one more major influence on Gruppo Di Nun’s masochistic philosophy: an Italian novelist named Guido Morselli. Particularly important among Morselli’s novels is Dissipatio H. G. (“The Vanishing”), which is about a man who, after attempting and failing to end his own life in a cave, discovers that he somehow survived the extinction of the human species, and now finds himself in a world without human beings. It is not irrelevant to note that, in 1973, Morselli himself committed suicide, apparently motivated by his book being rejected by Italian publishers. Through Morselli, Monacelli outlines Gruppo Di Nun’s masochism as centered around a vision of the world without humans as the emptying out of everything human. Dissipatio H. G. is taken as presenting a world which, in the absence of humans, an oddly serene and certainly inhuman emptiness. Morselli, in presenting this extinction, apparently relishes in the demise of his own species. Through his protagonist he seems to seize every opportunity to deride humanity and mock all human hopes and dreams. Thus, Monacelli portrays Morselli as the saint of omnicidal visions, misanthropic joy, and extinction. The masochism that Monacelli advocates hinges on the desire to capture that feeling, a particular kind of ecstasy and emptiness that they associate with extinction, but without actually passing through the gates of suicide. The gnosis that Monacelli attributes to Morselli is established as a guiding inspiration for Gruppo Di Nun, alongisde a religious love for the laws of thermodynamics, and so the point for them is the pleasure of living without your humanity and infinite reflection on dissolution. That is what going beyond the human means in the context of this philosophy, and thus it colours their perception of the demonic.

It would seem here that masochistic mysticism, based on Christianity, cultimates in the desire to see the extinction of humanity, yet inevitably even the gnosis of suicide must be felt in the absence of actual suicide. Such a masochism would turn life back against itself, a thought that makes little sense without reflecting on the morality of humanity at the height of civilizational modernity, and its current crash course. The Christian-Schopenhauerian spiral is complete, reaching its natural conclusion, and it calls for the denial of everything else. The totality and exclusivity of masochism is the consummation of the Gospel, which seems to ingeniously wear the flesh of the demonic as its disguise, like a reversal of the trope of the sheep in wolf’s clothing. True, the visions that Monacelli’s masochism offers would never be offered by much of Christianity, though really that’s just much of exoteric Christianity, but even the hellish nightmares seem to be the relevations of a reinterpretation of a Christian God in a reinterpretation of Christian mysticism. Perhaps Monacelli means for this to be the extinction that we are to consider in Mandy, which is curious because it’s just not what one gets from the Unmensch of Stirner’s egoism: as if the Unique would possibly abolish itself just to be one with the God that it had just destroyed in the pyres of the black flame. But there of course remains the question of Satanism and inversion, because as it still stands we are looking at extinctionism as the consummation of Christianity, which is thus posed as an alternative to the Right Hand Path. Entirely distinct from Hermeticism it may be, but a break from Christianity it most decidely is not.

But there is one last question, one that may offer some fascinating horizons, but for which I have no answer. It is in fact the question that Monacelli asks towards the end of his essay: can the homicidal dream have a different purpose? It is of course wedded to the question of how to mystically experience human extinction without giving up your own life, but I find that it has other ramifications as well, and perhaps even a faint possibility of Satanic perversion even here. My suspicion is that it goes back to Monacelli’s definition of sadism as “separative wisdom”, almost certainly for the philosophy of kink and fetish, or at least certain parts thereof. Perhaps one may even see in this a gnosis of Cain, as much as a Gnosis of Sophia, Satan, Lucifer, Odin, a broad Gnosis that, no doubt is distinct from that of Tiamat, the Mother Goddess of Sorrows, or for that matter the Christian God. Ironically enough, perhaps a passage from the Bible is a fitting enough closure for this section, if only that it might be a spark for the future. For the Book of John said of Satan, “he was a murderer from the beginning”. But in the Bible you almost never see Satan kill anyone, certainly not in “the beginning”. So who did Satan kill in the beginning?

Via Negativa (The Fifth Nigredo)

Our fifth and last discussion of nigredo consists of the essay “Catholic Dark”, written by Claudi Kulesko. This essay appears to be a discussion of asceticism and apophatic mysticism and theology in the context of xenophilia and Gruppo Di Nun’s discussion of the “great attractor”. Here, again, we seem to cross through the context of Christian mysticism as conditioning the overall core of Gruppo Di Nun’s philosophy, but in a way that serves to communicate a sense of “lightness” that perhaps presents fairly interesting implications about nothingness, or rather darkness, and some will to darkness, though one still has to content with the Christianity.

Kulesko begins with a digression, a story about a woman in medieval Flanders named Christina: known to Catholics as Saint Christina the Astonishing. When she was just 21 years old, Christina had apparently “died” after suffering a seizure, But then, as her funeral rites were being observed, she suddenly opened her eyes and then rose up to the beams supporting the roof of the local church, or so her legend goes. In any case, she went on to live a long life before dying of old age in 1224. But her “resurrection” is what interests Kulesko. Christina “dies”, then in her resurrection she tells everyone the story of her journey from Hell, through Purgatory, and to Heaven, meeting God himself and being allowed to return to her life in order atone for the sins of the souls stuck in Purgatory. But Kulesko sees something morbid in it as well. He asks, what if Christina was just a rotting body infested with demons, or one of the living dead? Kulesko says that she apparently started to seem more disgusted with humans, and increasingly inhuman herself. She spends hours on end in solitude, climbing everywhere, supposedly she even soared in the air, and when her parents chained her up to keep her home, she somehow broke those chains. On top of all that she supposedly couldn’t burn, drown, or be hurt in any way. Locals started calling her “wild”, “savage”, or “crazy”, and subsequently abused her, forcing her to flee to a city where criminals take pity on her and show her kindness.

Where exactly is this all going? Perhaps it is that the life of Christina – or perhaps, the life she lived after her life – portrays the anti-gravity of a great attractor. Kulesko figures her body as being inhabited by an “alien” presence, that presence being the Outside. For Kulesko she is nothing but an appendage of this power, a link to a paradise that Kulesko interprets as absolute night (where for Christina herself it was otherwise probably just the Christian Heaven, harps and all), for whom the world of the living and of humans is a Hell. I can sense a faint Gnostic throughline here in that the longing for death seems inseparable from the longing to return to God as the divine origin of everything, and the separation felt in the physical world populated by humans feels like a curse. That is how it must be for Christina, since she longed constantly for the return to death, and on the day of her second death she apparently yelled at a nun “Why are you disturbing me, why are you forcing me to come back?”. But then what are we looking at from this standpoint: God as the great attractor?

Next we turn to the example of Simeon Stylites, a Christian ascetic who lived in Syria during the 5th century. In his youth, Simeon was apparently so intense in his asceticism, and his uncompromising practice of austerities caught on so rapidly, that he was expelled from a local monastery who thought his practices were excessive and dangerous to their followers. Then he decided to go and take up a space for himself to continue his austerities, and a few years later he decided to climb up a pillar and install a platform at the top, sitting four meters above the ground, where he could only be accessed by the public through a nearby ladder. Over the years, he ascended to ever taller pillars, placing himself ever higher and ever farther away from the masses who pestered him so. By the time he died, Simeon sat as high as 15 meters above the ground. Kulesko suggests that in this activity Simeon broke with all the trends of ancient Christianity – the Church Fathers, the Christian Cynics, and even the Desert Fathers – while producing a completely new discipline. In the process, Simeon seemingly makes use of the tools of this world in order to progressively abandon it, discarding the tools themselves as he goes and makes his ascent. The pillar itself can almost be seen as akin to a leader to heaven, whereby the ascetic moves closer and closer to God, and further away from the desires of the world. For Kulesko this then connects to the very structure of the cathedral itself, in that its spires are the remnants of an ascetic ideology of progressive elevation.

We arrive at gravity, and it’s opposition to the lightness of the mystic. We should note that, from the standpoint of Christian asceticism, “gravity” would mean the weight of the world and its temptations, perhaps arguably even matter itself from a certain point of view, while “lightness” is the condition of having emptied oneself for God. In any case, Kulesko directs us to the example of Joseph of Cupertino, an Italian Franciscan friar and saint known for supposedly having levitated above the ground. Kulesko interprets the story of Joseph of Cupertino as an illustration of the horizon of “gravity”, whose only favourable end is death. Until death, light spirits must keep their feet on the ground. This is compared to a scenario where a hot air balloon, in this instance capable of rising indefinitely, and its crew, increasingly and understandably anxious as the air thins and becomes less visible, refuses to continue the journey. The verticality of the cathedral seems to be its own symbolic institution, which then gave way to horizontality and in turn to monasticism and hermitude, with their perceived autonomy and silence.

Where is this all going, besides perhaps to the surface of the moon? The answer, it seems, is solitude. The worldly and vertical church strives to destroy or recuperate the horizontal, which thus causes the anchorites or stylites of the age to flee to whatever precipice they can find for themselves, that they might rise above the monastery and the cathedral. In so doing, they might claim a path towards a sort of original place and from there an unlimited altitude. To paraphrase a passage of one Arthur Schopenhauer’s manuscripts, one who takes the high mountain road must leave everything behind in making their path through the snow, cling themselves to the rocks with as much strength as they can muster, and then in so doing they might see the whole world beneath them, without being disturbed by anything. Thus the stylite severs themselves from all humanity and all worldly stimuli in order for the soul to reach the ultimate altitudes of an inner highness.

I believe that there are familiar themes that converge on this point. For one thing, the theme of the abandonment of humanity is obviously striking, and also conveys itself as if directly continued from Enrico Monacelli’s “The Highest Form of Gnosis”. There seems to me to be some sort of connection to the theme of self-emptying that Monacelli talks about, including the empyting of humanity, and in this case it’s reflected in ascetic severance. On the other hand, it also seems to play out as another application of what Kulesko talked about in “Cultivating Darkness”: that process of bracketing out everything, so as to unlock new configurations, or, in this case, the highest altitude of the soul. I almost think that the stylite striving toward the supreme altitude is meant to echo Bronze Age Collapse’s concept of “tendency towards the absolute”. Of course, it’s worth noting that the asceticism we are talking about is still Christian asceticism and Christian mysticism, not the pagan physical culture of the Hellenes. But, perhaps there is an inescapable familiarity to it, as though supreme altitude is comparable to the absolute being tended towards. Perhaps even the lightness of the ascetic may be the closest that the Chrisitan gets to the deathlessness of the gods that they despise as demons. But it comes from a bracketing out that is at once the denial of the world around them and their own desires, whereas the alchemical conatus of steel and flesh always happens within it, and the mountain path is that of a soul struggling towards God, whereas our conatus pushes towards the overcoming of God.

In any case, we turn from the mountain path to the mountain itself. The Italian poet Francesco Petrarca, a.k.a. Petrarch, wrote in his (possibly fictitious) Ascent of Monte Ventoux about his shame for the selfish passion of climbing, and his reckoning with the real eschatological status of mountain-climbing. In this setting, the mountain itself is a continuation of the body of the Church, as the precipice which, just like a cathedral spire, elevates itself towards heaven. In some pre-Christian religious traditions, it was more like the mountain was its own deity in an animistic sense, though in traditions such as Greek and Canaanite polytheism there were mountains (namely Olympus and Sapon respectively) that can be seen as elevated precipices towards the divine realm. But what Kulesko focuses on is the oppressive weight of gravity in places such as Aokigahara, the infamous “Suicide Forest” located at the northwestern flank of Mount Fuji in Japan, where if you go down through the lower valley you will find a force at the centre of earth that seems to confine spirit, to the point that not even in the suicides can the soul rise to the sky. That weight seems to be a gravitational attractor, but it also seems like something meant to be escaped. Or at least, there is this tendency towards escape, one that makes the ascetic fundamentally vertical and anti-terrestrial, fundamentally alien. Their desire for constant vertical surpassing meant to be understood here as based on a desire for lightness, which is thus to be understood as a negative will, in the sense that the soul must sever and bracket everything keeping it attached to the earth. Yet again. it’s hard to escape the presence of a throughline more or less aligned with conventional Gnosticism (which, to be fair, historically consisted of heterodox sects of Christian mysticism), for whom the entire material cosmos was literally a prison from which the soul must escape in order to be reunited with God. But from there we turn our attention towards a different, “alien” attractor.

Between 1578 and 1579, the Spanish Catholic mystic Juan de Yepes Alvarez (a.k.a. John of the Cross) wrote a treatise called Ascent of Mount Carmel, which outlined what he believed to be a progression towards the summits of “the Highness” and the “luminous darkness” that awaits. In this system, perfection leads upward in a narrow path, requiring that every “burden” associated with “lower thing” must be denied. Indeed, God in the Carmelite scheme seems to demand nothing less than “spiritual death” in all things. God, being completely incomprehensible and inaccessible as per the tradition of negative/apophatic theology, needs the will to centre its activity precisely on the incomprohensible and inaccessible rather than what it can sense. Within this purview of negative theology, one extinguishes every divine attribute, and in this case brackets the principle of the intellectual soul. It also seems to amount to an individual and cosmic process of unlearning, in which one frees oneself not only from a lifetime of social conditioning but also from billions of years of gravitation in matter. Here, I suppose, is where we are able to see Christian negation ultimately turning against Christianity, as part of the dominant complex of social conditioning that must be negated. The ultimate point of this negation is to manifest the most volatile concept of all: nothingness. That is how Christian mystical theology understands God. From another perspective, though, it is larger than God. In any case, for Kulesko, nothingness is all that remains when everything has been negated, and there is nothing lighter than nothingness. Even so, however, the Christian notion of mystical ascension being discussed doesn’t end in nothingness, even though we have just established that the apophatic God is nothingness.

The emptying that both Monacelli and Kulesko talk about, and what is referred to in Christian mysticism and theology as “kenosis”, is the culmination of a process whereby God becomes more alien as he loses all the attrbites afforded by humans while the human loses everything that makes them human, and both become more intangible and abstract in the process of negation. There is something that connects them, and it is lightness. Because lightness doesn’t want for anything, except nothingness and the annihilation of all distinction between God and his creation. In Christian terms, this means the surrender of everything to the love of dissolution through which God loses his creatures and all creatures lose God, the abjuration of free will, wisdom, and all faculty to rapture and endless ascent. Here I think, I get the feeling I remember being told that the idea that the Christian God opposed free will was some mere paranoia, the prejudice of some Reddit-brained “edgy new atheist” in modern internet parlance. Yet that appears to be exactly what is spelled out, not merely in the exoteric form of Christianity that the masses are supposed to just consume, but in the core of Christian mysticism itself. Right at the core of Christianity is a belief system built around one God whose one desire, more than anything, is for humanity, and all life, to surrender itself completely to him – and, perhaps, to be destroyed by him. And the Christian, at the most core sense, strives to be raised up by God, even if they take up Meister Eckart’s maxim “Therefore let us to pray to God that we may be free of God”, to never return to the earth and forever be united and identical with God. To return, in this setting, would “weigh down the soul”.

Return and non-return possess their own significance for Kulesko. Desire itself, by way of etymology, in his interpretation signifies a kind of cosmic nostalgia. The “mysticism of return” seems to involve bracketing out the world, knowledge, individual consciousness, but always with the prospect of removing those brackets to regain them. The mystic is sated by having been changed irrevocably even in their return, their heart made full with even a small taste of the stars. The “mysticism of non-return”, by contrast, offers no satisfaction, no confirmation, only an endless continuity of rapture and ascent. If the mystic is a channel through which the boundless night signals into the world, then perhaps we might interpret “return” as the ability to fill yourself with the night, retain part of it in yourself, and by this bring it into the world, while “non-return” would be to simply disappear into the night forever. But “non-return” entails more. “Non-return”, for Kulesko, entails a process of the soul being completely stripped of the body and the casuality of nature, guided away from the world by an alien attractor. The “non-returning” mystic seems again like a Gnostic pneuma, a piece of God’s spirit longing to return to God, longing to break from the weight of the hylic realm that was set in motion by Sophia’s transgression. Though it is perhaps here that we may arrive at the sense all of this is simply setting up the logic for a very specific kind of attraction.

Our final exploration dwells on the subject of xenophilia: that is, the attraction to or love of the foreign, or in this case the “alien”. The xenos at the centre of Kulesko’s concept of xenophilia does not denote something merely foreign, but rather something “wholly other”. The supreme xenos in this sense is silence, that is to say the deafening silence and extrahuman indifference of the universe. Here perhaps we may note that, no matter how apophatic, Christianity still predicates itself on the belief that God loves us, so perhaps we are looking at something quite different: after all, how exactly can God love us while also being indifferent to humanity, and how can the Christian God be so radically indifferent without invalidating the core premise of Christian salvific love? In this sense cosmic xenophilia would appear fundamentally one-sided: the universe cannot possibly love us, but we can love the universe, more than it will ever love us. One wonders, what is the point?

In any case, Kulesko takes cosmic silence to be at the root of Christina the Astonishing’s nostalgia and for the universe to be but a tomb, and part of the fabric of Rudolf Otto’s concept of the mysterium tremendum and the mysterium fascinans, the latter of which is the magnetism of cosmic silence. The “mysticism of non-return”, with its dizzying ascent, fills the mystic with xenophilia. But there is still the locus of the body, in that xenophilia is to begin in the flesh. There’s also a locus in all the distinct forms of the natural world, all manifestations of a kind of “positive nothingness”. In all things, the divine exists as an “imprint”, which is to say an innate faculty of ascension of anti-gravity. I think this may be another strange double: from the standpoint of Christian mysticism, this is the innate love of God thereby tending towards God, but from an alternative, creatively Pagan standpoint drawn from Bronze Age Collapse, it is not God’s love but instead the primordial tension towards the absolute. These two avenues, from what we have shown, bear out different conclusions. But in either case, the imprint is to be seen as a faculty of emancipation, which appears to be connected to the quality of nothingness. Vanity, that lightness of things, reveals infinite horizons at the height of the eternal. If there is no limit to form, there is no limit to matter, and, in the words of Jean Buridan, different worlds can be created by divine power.

From there we arrive at quite the curveball, wherein the apophatic quality of the divine is a nihility by which one accesses none other than apotheosis itself! At the highest altitude, which approaches eternity, flesh changes and becomes mineral, energetic, or atmospheric, objects made of unknown materials and possessing inscrutable characteristics and functions come into existence, and the organism becomes all the more alien and disharmonious, more deformed and inaccessible. That, for Kulesko, is the very image of God, in that it repudiates all worldly attributes on behalf of the darkness of the unknown, at which point one attains “maximum propulsion”. The soul has become godlike, having either surpassed or abandoned everything. For Kulesko this means entering the heart of the divine, which means merging oneself with the xenos, the Outside, the wholly Other. This in turn means entering into a place without beginning or end, here or now, one or many, before or after. It is anti-gravity triumphant, and it is eternity. It is also interpreted in terms of xenophilia, that sense of oneness being its apogee and consummation. But, this xenophilia is both unconditional and unsatisfiable, and so it has no goals and no foundation, leads nowhere, and progresses only as a ceaseless plummet to silence.

With the conclusion of “Catholic Dark” I at this point think it is worth very carefully considering the role of Christianity in all this as seemingly multiple contours from the rest of Revolutionary Demonology converge. On the one hand, much of this essay is focused on an explication of Christian mysticism and theology in relation to asceticism, and there’s throughline that feels similar to the essays “Mater Dolorosa” and “The Hightest Form of Gnosis” in that appears to employ Christianity or aspects of Christianity as part of its own distinct framework, which of course undermines Gruppo Di Nun’s broader rejection of Satanism. On the other hand, the culmination of Kulesko’s discussion of nothingness in apophatic theology appears to lead into places more or less consistent with Kulesko’s broad body of work within Revolutionary Demonology but which are unfamiliar to Christianity, such as in the horizons of the apotheosis of the soul. I would also say that the basic model of progressive elevation, forgetting that it is a model drawn from Christian asceticism, strikes me as one of the clearest illustrations of an actually centrifugal motion. That may sound strange in view of the example of Christina’s nostalgia, but one is not “returning to the void”, in fact the point is to go up to eternity and not return at all. Instead, from the starting point of the earth, one ascends the mountain path to move further and further away from the earth, from any notion of the centre, towards the endless horizon of transfiguration and, to go against Christian terms, apotheosis. And as much as self-deification is meant to be opposed by Gruppo Di Nun, apotheosis of some sort is what we’re looking at. Of course, we absolutely cannot ignore that everything being discussed about Christian asceticism comes from the Christian standpoint that the world is fundamentally plagued by evil, latent with the taint of Adam and Eve’s original transgression, and it is for this reason that the ascetic strives to “lighten himself”, climb pillars, or in any way detach themselves from the world.

Yet, for everything I have said about this discussion of Christian theology and mysticism, perhaps there is another way to look at it. The horizon of nihility is consistent with the darkness that Kulesko talked about in “Cultivating Darkness”. So what if we were to take the presentation of Christian negative theology as containing a different potentiality: what if, instead of simply reproducing Christianity, we are seeing the inner diagram of Christianity’s undoing? What if we see God writing his own demise? And what if, that entire horizon is to be seen in the infinite power of nihility, hidden beneath the name of God? Or, yet again paging Bronze Age Collapse, the absolute to which humans and perhaps even gods strive for and in which they unlock their own apotheosis.

I think that the theme of the atmospheric body is a clue here. Remember that Bronze Age Collapse also described the form of the absolute, and thereby his notion of “supreme fitness”, in terms of force or atmosphere. Remember that Kulesko described Dracula’s barbarian heritage in terms of his becoming-mist, his death as his dissolving into the atmospheric world, and his bloodlust as the desire to dissolve into this kind of atmospheric becoming. For Bronze Age Collapse, to exist is to insist, since life is a conatus, and therefore one insists and struggles to transform and enrich flesh and spirit up to apotheosis. For the Christian ascetic, to exist is to insist mostly on cutting away from the flesh and the world for the sole sake of approaching God. But there is still the throughline of atmospheric apotheosis that is, in many ways. I sense a point at which the horizon that becomes available is not surrender in the fashion of Christian or Christian-esque cosmic love, but instead the stealing of fire from heaven. Of course, perhaps that’s not quite “non-return” as Kulesko put it. But the diagram of Christianity’s undoing that is locked within nothingness. To hear Claudio Kulesko tell it, Christian apophatic mysticism positions God as essentially nothingness, and on this basis divine power appears to be absolutely capable of generating any possibility. But then there is God, being the only egoist who constantly depends on herds of duped egoists to support him, and then there is the egoist themselves. Then there is the idea that both Claudio Kulesko and Enrico Monacelli present, by way of Miroslav Griško and Andrea Emo, that God seems to always be in some kind of eliminativistic war against the universe he is supposed to have created. Monacelli puts it as an all-consuming war, but there is no such thing as a one-sided war. Thus, there is nothingness against nothingness. Our ability to pervert the horizon we are given lies in the ability to oppose negation against negation: for every manifestation of Einzige to participate in the war of all against all, against God.


Part 1: https://mythoughtsbornfromfire.wordpress.com/2023/03/13/revolutionary-demonology-a-critique-part-1-perverting-the-cosmic-death-drive/

Part 3: https://mythoughtsbornfromfire.wordpress.com/2023/04/10/revolutionary-demonology-a-critique-part-3-the-love-of-the-left-hand-path/

Revolutionary Demonology: A Critique – Part 1: Perverting the Cosmic Death Drive

I’ve talked for a bit about Gruppo Di Nun on this blog before, commenting on a series of ideas that were presented in an interview conducted on Diffractions Collective, and since then I had eagerly anticipated the arrival of a copy of their book Revolutionary Demonology, which I had already been waiting for since the summer. The book launch event, hosted by Urbanomic as a lecture tilted “Cultivating Darkness”, further deepened this anticipation for Revolutionary Demonology, particularly as I grappled with its particularly bleak vision and resolved to derive something unique from Grupp Di Nun’s take on the occult philosophy of becoming. Now, at last, I have a copy of Revolutionary Demonology, and am now able to analyse its content. This article will be represent my effort to do just this; to study its philosophical contours and from there derive value or critique. I think that Revolutionary Demonology ultimately presents a work that cannot be overlooked.

This will be Part 1 of a lengthy discussion of Revolutionary Demonology and the overall philosophy presented within it. Here we will discuss the introductory ritual and first two chapters of Revolutionary Demonology. Part 2 will focus on the thid chapter, “Nigredo”. Part 3 will consist of a series of reflections around the whole of the book and what I perceive to its overall ethos and my own response to it.

But first, up until now I’ve neglected to give Gruppo Di Nun a proper introduction in my writings. To put it simply, they’re at least ostensibly a collective of Italian anti-fascist psychoactivists and philosophers of the occult who want to redefine the Left Hand Path away from what they perceive as the Hermetic and Kabbalistic orthodoxy of modern occultism. They seem to have dissolved relatively recently for reasons unknown, and it seems that all attempts to reach them have been met with silence. But it seems to me that, although Amy Ireland says they are “enemies of identity” known only by given initials, you can actually find most of the authors by name. “CK” is Claudio Kulesko, who was publicly acknowledged as one of the founders of Gruppo Di Nun, and is otherwise an author and editor at Nero Editions and Not Nero Editions, and who also studied philosophy at Roma Tre University. “VM” is Valerio Mattioli, another editor at Nero who also contributed for Liberazione and La Repubblica and might also be a musician in the experimental band Heroin in Tahiti. “EM” is Enrico Monacelli, who seems to be a PhD at the State University of Milan and is also a writer for The Quietus, Nero, and Not. And “LT” is Laura Tripaldi, who seems to be a researcher in Materials Science and Nanotechnology at the University of Milano-Bicocca. The only truly mysterious figure here is Bronze Age Collapse: all we know about them is that they are an obscure blogger whose pseudonymous identity is a parody of the far-right ideologue Bronze Age Pervert. On the other hand I suppose I have no idea who the “High Priestess of Nun”, from the Diffractions Collective interview, is either.

In any case, the fundamental basis of their esoteric philosophy is a kind of philosophical or ontological masochism, or masochistic mysticism, based in turn on a distinct expression of cosmic pessimism and almost anti-cosmic nihilism, the main ideological premise of which is the death drive interpreted as an overriding love for one’s own dissolution, and the rejection of everything else. In this, they reject self-deification of just about any kind in favour of a disintegration of the self that brings about what they believe to be the deepest form of cosmic love. That love, they believe, is a force of cosmic attraction that draws all beings towards dissolution and disintegration.

Before we begin properly, I think it is best to address an elephant in the room immediately: the demonology. It seems at once to be a misnomer and (arguably) not a misnomer. There’s not really any study of demons or how to magically work with or religiously worship them in any way, or at least not in. The book has “rituals”, but these are more like brief manifestos. “Demonology” here is a term used to refer to systems of hyperstition – as K-HOLE put it, neither disinformation nor mythology but rather “fictions that make themselves true”. Gruppo Di Nun refers to “the demonological practices of the alt-right”, presumably meaning dangerous systems of hyperstition created by and around modern right-wing nationalism and fascism, which are in turn powered by the esoteric fascism that Gruppo Di Nun attributes to the Right Hand Path, and it can be assumed from the title of Revolutionary Demonology that Gruppo Di Nun means to counter the hyperstitions of patriarchy and fascism with a new set of queer hyperstitions devoted to the outsideness of chaos. The demonic itself is defined as a dimension that is external to the order of humans but which, at the same time, is capable of breaking into that order and disrupting it, and demons themselves are understood as entities that can enter the material plane and both feed and multiply within it through human vectors. That said, the demons themselves don’t get much focus at all, and instead the book arguably devotes itself almost entirely to that dimension that perhaps they represent.

Fundamentals of Revolutionary Demonology

We start off with a forceful proclamation of the cult of entropy, the fundamental ethos of Gruppo Di Nun’s working in ritual form followed by elaborations of the basic principles of Gruppo Di Nun’s philosophy.

The ritual opening, “Every Worm Trampled Is A Star”, establishes a fairly pessimistic mytho-philosophical basis of what Gruppo Di Nun takes to be the Left Hand Path. The universe begins as primordial chaos, a boundless ocean of night and infinite recombination. This nocturnal ocean is the body of an ancient dragon, who we can interpret as Tiamat from Babylonian mythology, and her hisses are the music that all matter vibrates to, that you can hear in silence in its deepest recesses, in the beating of your own heart. The order of the cosmos, taken specifically as the order of the One God Universe (implying a monotheistic cosmos), appears to us as a primordial unity, but in reality is a “thermodynamic abomination” carved in the flesh and blood of the original Mother, from which it continually and coercively derives life. We humans are born from her dismembered body and entrails, our civilization is perpetually nourished on her blood, and as it continually builds itself higher on her shattered body we are perpetually separated from her. But the blood and entrails that form us serve as the link to her being, and so our atoms tremble before her endless cries, such to the extent that love itself is the constant hunger for return to her womb. Meanwhile, the order of creation is always in danger of its inevitable collapse, and contains within itself its own decay. The ancient goddesses are replicated and then infiltrate the order of Man’s Unique God as remnants of the ancient dragon. The light at the moment of creation was so intense that the order of the universe could not contain it, and then it shattered, and the world plunged into darkness. At the heart of matter is the fall of this order and of the emanations, amidst its ruins is a blasphemy that replicates itself in its own collapsing structure, and over this reigns the infernal mother Malkhut. Pain in this world is an insurrectionary agony by which the ego is sacrificed in flames. The city of Babylon stands on an underworld where the devotees of the primordial Mother erect temples to a chthonic goddess. The metropolis pulsates with larva as the division of universal order is multiplied, and the city gradually suffocates as a result. And so we are all waves of decline partaking in a ritual of death. Every drop of the blood of the dragon Mother illuminates the abyss, and as the city burns and crumbles the slaughtered dragon will return and bring the abyss upon the world. That is the narrative that Gruppo Di Nun gives us.

An important theme pervading the work of Gruppo Di Nun is what is apparently the radical definition of the concept of the Left Hand Path, and with it the Right Hand Path. Gruppo Di Nun operate on a distinct conception of these two paths that it asserts as being derived from the tradition of Hermetic Qabalah. On this basis, they assert that self-deification, normally understood in modern occultism as the purview of the Left Hand Path, is actually the fundamental goal of the Right Hand Path, which is understood as collection of sects that, in practice, tend to differ from and conflict with each other but are nonetheless united by the goal of producing godlike initiates who can live forever and gain control over the entire world as God. So what’s the Left Hand Path, then? In a previous section, they refer in a footnote to Moshe Idel’s Primeval Evil in Kabbalah, which in turn refers to the sefirot of Binah, Gevurah, and Malkhut as representing negatively portrayed feminine qualities that then belong to the “left side” of the divine hierarchy. The terminology of the left-right hand paths is, to my knowlege, not employed in pre-modern Kabbalistic tradition, so we have to assume the connection to the Left Hand Path is extrapolated by Gruppo Di Nun. Unfortunately the precise definition of the Left Hand Path is not really explored anywhere else in the book, or at least not nearly as much as the Right Hand Path (it seems this is not an uncommon part of RHP vs LHP discourse), which they understand as the separation of spirit from unformed matter for the birth of an ordered world. However, on the other hand it is not difficult to infer what they mean by the term, in that their conception of the Left Hand Path centers around acheiving magical attainment (in their case the realization of cosmic love) through disintegration by invoking the chaotic and entropic (and hence “demonic”) forces of outside the order of humanity and Man’s Unique God.

These forces are perhaps encapsulated in Gruppo Di Nun’s tri-triangular seal, whose nine points denote monstrous beings and goddesses presumably of the entropic outside; Ammit (the Egyptian beast-goddess they refer to as “The Devourer”), Nammu (the Mesopotamian creator goddess they refer to as “The Mother”), Kauket (the Egyptian goddess of darkness they refer to as “The Twilight”), Hushbishag (the Sumerian chthonic goddess they refer to as “The True Form of Night of Time”), Nungal (the Mesopotamian goddess of the underworld and prisons they refer to as “The Expression of All That is Done”), Sekhmet (the Egyptian solar goddess they refer to as “The Fires that Consume the Universe”), Uadjet (the Egyptian snake goddess they refer to as “The Black Sun”), Ishtar (the Babylonian goddess of love and war they refer to as “The Bleeding Star”), and finally none other than Tiamat (“The Worm” herself). Yet, with the exception of Tiamat, none of these entities are ever discussed again. In any case, though, honouring them means abnegating oneself in a sacrificial love for cosmic dissolution and the disintegration of the self in the jaws of the dragon.

There is something I can’t help but escape when it comes to the subject of inversion. In the “Dogma” section, which I believe was originally a standalone manifesto/essay by Gruppo Di Nun, Satanism is rather starkly pillaried for its inversions of Christianity, under the belief that Satanism represents a symmetrical reversal of Christianity and thus an identical copy. The thesis in play is that Satanism, by ostensibly reversing Christian morality, negating the existence of God, simply reproduces Christianity in itself. But already at the start of Revolutionary Demonology we see three separate scripts flipped in the fashion of inversion. The narrative of the dismemberment of the Mother obviously retains of the narrative territory of Enuma Elish, but adopts a sort of anti-cosmicist framing within it and takes the side of Tiamat against Marduk. In so doing it sort of directly references the narrative of “the ancients” (clearly the ancient Babylonians or Mesopotamians) Marduk is in this sense an ancient Mesopotamian expression of the Man-God Machine, and Tiamat is the slaughtered dragon, the primeval chaos that was the original victim of an original crime, and will return from the depths and bring the abyss upon the Earth. Similarly, the framework of Egyptian mythology is inverted in the veneration of Apophis, the enemy of the Egyptian sun, the serpent that devours the whole cosmos, as the indestructible and lesbian True Zero that is always capable of overcoming the patriarchal order of creation, taking the perspective of Egyptian magic (where Apophis is the uncreated matter that must always be slaughtered for the sake of the world) and then flipping it: identifying with a love for Apophis the uncreator, instead of his solar opponent. In regards to Kabbalah itself, although they seem to reject the Qliphtoth as essentially an inverted reproduction of Right Hand Path Kabbalah, they thus far flip the existing structure of Kabbalah so as to privilege the lower sefirot rather than the highest one, even identified Malkhut with the primordial and dismembered Mother. And this is far from the end of the discussion to be had about inversion.

One of the most important themes in the entire work is the central location of dissolution, death, suffering, and entropy. This of course is all constructed along the lines of their understanding and interpretation of thermodynamics, which forms of the core Gruppo Di Nun’s worldview. One of the important kernels of this is the link between dissolution and recombination. The discussion of Apophis – both the asteroid and the serpent it’s named after – is perhaps what first brings us to that theme. The solar disk of Ra plunges into the darkness of Duat in the course of its journey, and with it the souls of the dead, to face Apophis. Apophis is constructed as the monster that lies beyond the light of existence, representing dissolution, unconstructed matter, and eternal recombination, as the unborn uncreator swallowing all things and all souls back into the prima materia of Nun, though this very concept is also presented through a discussion of 99942 Apophis, a near-Earth asteroid that, for a brief time, people predicted would collide with Earth and cause the annihilation of the human species. Even though at this point it has been established that the asteroid Apophis will probably never impact the Earth within our lifetimes, and probably won’t be the cause of our extinction, the asteroid still occasionally haunts the imagination of the internet, which itself is a repository of every question and prediction about the doom of humanity, every manifestation of our seemingly primordial obsession with the question of our own demise. The asteroid Apophis is thus discussed as an omen of a much larger fear of and desire for our own destruction, and, for Laura Tripaldi, a lesbian love of extinction (at least in a weird Landian use of the term), an alien rejection of the cycle of heterosexual reproduction.

Something interesting is the way the absolute dissolution embodied by Apophis is positioned against the reproduction of human-divine order. But, in the tradition of Egyptian mythology and magick, Duat as a zone of becoming is itself a source of ostensibly endless life for the Sun. It always renews itself as it descends into the dark waters, even as it is constantly threatened with total destruction. To become anew is surely one horizon of becoming or recombination (itself a species of becoming). Indeed, does the reverse birth of Nibiru and creation of Planet Earth framed as the reincarnation of Tiamat in Earth (an idea I should hope that Gruppo Di Nun doesn’t take literally) not strike one as rebirth?

In any case, Apophis is of course is part of a whole “Catastrophic Astrology” which includes Nemesis, the dark phantom of twin of our Sun which supposedly threatens to exterminate life, Nibiru, the mythical Planet X and incarnation of Marduk believed to destroy all life in a cataclysmic encounter with Earth, and none other than the remnants of Tiamat herself. The imaginary of doomsday and the fictitious mythology of Zecharia Stitchin are turned into a hyperstitious expression of their overall mythology about Tiamat that then blends into the figure of the Whore of Babylon in the Book of Revelation. The primordial matter of the Mother that was dismembered to give birth to the Kingdom of God is nonetheless not dead, but rather undead, crawling up from the abyss, through the gates of Babylon, rising to destroy all of creation, and herself with it, in an unspeakable blaze of ekpyrosis. She, reborn in the clash of Nibiru, is the future, a future that consists of annihilation, a disintegration into which everything is sucked. The world’s creation itself is inverted by Nibiru’s mythical clash with Earth: whereas the cosmos was carved out of the dismembered remains of Tiamat, the Earth that was created it smashed to pieces and life drawn into disintegration.

“Principles of Revolutionary Demonology” concludes with a section titled “Spectral Materialism”, also authored by Laura Tripaldi. We’re treated to a critique of the philosophy modern science, where the idea of science as the triumph of reason over matter gives way in the laboratory where an apparent magical thinking seems to emerge in practice. By Tripaldi’s admittedly anecdotal account, there are instances where votive candles and magical talismans could sometimes be seen in the laboratories of otherwise secular-scientific study. Irreproducibility haunts a methodology wherein material evades a chemist’s control, but the chemist’s proper skill is described in terms that suggest a strange sense of “affinity” between human minds and the inanimate substances. There is a discussion of the physics of Erwin Schrodinger, which then goes towards a sort of anti-mechanistic physics where atoms and molecules are simply miniature bodies, all transformation is physical, macro-physical “laws” are just statistical results of microscopic processes, and those processes may not at all be mechanical in nature. Chemistry, by way of quantum chemistry, is potentially understood as radically indeterministic, without a single body of “law” governing its operation or capable of predicting the evolution of chemical reactions. Chemicals themselves are quantum in that they cannot be approximated to any classical model of physics, and so the laboratory is like liminal space where two realms of matter make contact. Indeterminacy, rather than simply being a principle of incomplete knowledge, is a fundamental problem and condition of physics. The harmonious order of classical physics is thus an illusion, and matter is at the quantum level more like a chaotic symphony of waves.

Intruigingly, Gruppo Di Nun’s spectral materialism to very consciously draw from the concept of alchemy. First there’s the reference to Isaac Newton having been an alchemist, with the implication of his alchemist pursuit being complimentary to the apparent inadequacy of his theory of bodies in motion before the spectral behaviour of quantum matter. More than that, though, there is practically a whole section exploring the subject of Azoth, the universal agent of transformation in alchemical tradition. Here, Azoth is relevant to the subject of nitrogen, in that right down its etymology (the Greek root word means “lifeless”) links to the inert nature of the gas, and to a chaotic aspect of the traditional equilibrium of the universal agent. Azoth, as the Elixir, is intrinsically circular in containing all things, but it also is also indeterminate and numinous in the way that primordial chaos is. This is then connected to the Lovecraftian figure of Azathoth, the blind idiot god, and from it the spectral and viral nature of Lovecraftian substance that contaminates and interacts with bodies in a manner befitting the principle similia similibus solvuntur – like dissolves like. The colour that the Great Work is divided around is thus said to reveal the idea that we ourselves are spectres and that the blackness that consumes is a resonance from the core of matter, and our whole being, and thus a likeness that allows bodies and the darkness of matter to dissolve into each other.

The alchemical resonance of spectral materialism continues. Escaping a hard binary between “primitive science” and magical-religious initiation, it contaminates the borders between two supposedly strictly separate worlds, while the content of the philosopher’s stone is ostensibly reflected in an interpretation of the concept of complementarity, that principle whereby objects possess complimentary attributes that cannot be observed simultaneously. But then the formula of the philosopher’s stone is reversed: while traditional alchemy, per Gruppo Di Nun’s understanding of it, is supposed to arrive at the reconciliation of spirit and matter by the descent of the soul into the world, the quantum proposed by Gruppo Di Nun is instead the revelation of sheer distance, inaccessibility, or even incompatibility between mind and matter, or between human reason and cosmic physis. Spectral materialism here emerges as a worldview concerned with an unobservable relationship between matter and itself, and matter itself as beyond the human gaze. The process of nigredo is, in this alchemy, understood as a deliberate process of intoxication brought on by interactions with chemical matter and its contamination of mind, which thus reveals the “living death” of matter. Chemistry at large is presented as a spectral science, concerning the dissolution of the individuality of the objects it studies into the ocean of quantum matter. That ocean itself emerges as none other than the blind idiot god and the quicksilver, an abyss whose vibration haunts the phenomenal world and the structures that emerge over the abyss, and whose incessant sound and presence unites all beings in embrace, and could contaminate us at any time. And thus it is only this ocean, not any God, larger than any God, that could possibly have given rise to everything.

In the course of this, though, we arrive at something strange. Through the analogy of Stanislaw Lem’s Solaris we get the picture of a matter that could not be produced by any Demiurge, or the guiding hand of any Creator. Yet this in some ways clashes with the whole notion presented in Gruppo Di Nun’s whole ritual, of the cosmic order as the violent ordering of chaos. On the other hand, per “Catastrophic Astrology” we are given the picture of existence as an expression of spontaneity, which in Tripaldi’s reading is inherently sacrificial: we spontaneously exist, and this condition contains within itself the price of extinction, making the spontaneity of transformation a species of death. But then, perhaps the spontaneity in this setting must emerge as a spontaneous insurrection at the quantum level. If no demiurge or creator could possibly have given rise to the universe as it is, then the spontaneity is the insurrection of a willing life that ruptured and transformed the void that existed before, and has marched away for eons. This quantum will that, at the highest price, overturns everything, is perhaps the key to something larger. But we will explore this more later.

I have perhaps said far too much about the initial principles of Revolutionary Demonology, but we can summarize this core so far. The occultism of Gruppo Di Nun founds itself on a materialism in which matter, at the quantum level, is fundamentally alien to itself, to us as its manifestations, and a cosmic pessimism undergirded by the anti-cosmic mythology of Tiamat which is also resonated in a doomsday astronomy. Beyond the world we live in lies spectral matter as a chaotic ritual dance of death, to which all of life ultimately vibrates and through which life is drawn towards its own dissolution. This is also an extinction which Gruppo Di Nun asserts that life contains an inherent drive towards, and in which they locate the possibility of rejecting heterosexual reproductive futurity, and with it the whole hyperstitious order of patrairchy. God did not create the universe, and yet, per the ritual, the universe is Tiamat’s flesh and blood carved into order by ordering gods, though in any case this order always intrinsically writes its own demise. Magic is therefore the art of letting go into this condition, into the morbid love that attracts all things towards dissolution, in a sense reconciling with the universe. But, as you’ll see, even this is just the beginning.

Gothic Insurrection

“Notes on Gothic Insurrection” presents a part of the philosophy that forms the body of Revolutionary Demonology by way of a strange and complex concept referred to as “Gothic Insurrection”. Gothic Insurrection, or “Goth/Ins”, seems to be a species of accelerationist theory concerned with temporal multiplicity in the context of a Real that supercedes ideology as such, and seemingly also with a kind of inorganic time and matter relevant to developments that, in their virtuality, can be activated, corrupted, and “recovered” in a seemingly “undead” way. It is also intimately concerned with the hauntology or “retromania” of modernity, with how modernity seems in itself to give way to the revival of older, pre-modern structures and thought-forms, or perhaps rather their “undead” manifestation. That’s about the best I can do to summarize the concept, and I can tell you that the main authors of Gothic Insurrection, Claudio Kulesko and Enrico Monacelli, do not make that very easy for me. But it’s in the broader discussion of Gothic Insurrection that counts, in that it’s from here that we can derive philosophical content that contains in itself an averse potentiality relative to Revolutionary Demonology as a whole.

Claudio Kulesko’s essay, “Gothic Insurrection”, establishes the context of a neo-medieval landscape, a new Middle Ages in which traditionalism and the project the “New Right” are corroding modernity from within, bending all of its means and forces to repressive ends in the name of medieval power. Modernity itself almost seems like just a long dream in a world otherwise still very medieval. Reaction is in full swing in calling for the reversal or closure of modernity, while at the same time always an innate part of its nightmare spiral, in which liberal world peace either gives way to a theatre of violent bigotry or simply belies it. This is the world of the cybergothic. In this setting, hauntology emerges as a way to understand this re-activation of the past. But, Gothic Insurrection, while so intimately concerned with the past as a location of inorganic time, also sees itself as a sort of progressive motion: like the spires of a medieval cathedral peaking into the sky, or like bats flying into the twilight, its only route is upwards, and outwards. The cybergothic in this sense is present in a strange union between technological modernity and medieval apocalypse.

The spiral of Gothic Insurrection begins with a consideration of how to ring in the cybergothic era without embracing fascist neoreaction. Art, as a means of the reactivation of the past, is explored from the work Jacques-Louis David and his nostalgia for the French Revolution on the one hand, to William Bevan’s “re-dreaming of the past” through his electronics on the other hand, until we arrive at black metal, of all artforms, as the key to an alternative temporal distortion against that of the alt-right, despite the reactionary tendencies often found in the black metal scene. Neoreaction seems to distinguish itself from other models through its double spiral vector, paradoxically regressing to the past and advancing to the future, but its particular acknowledgement of violence and chaos as the primary source of order, or at least its particular order, against any perceived ideological containment of the violent spontaneity of (human) nature, exposes it to an even more profound presence of violence and chaos in the form of ancient, not quite dead horrors. Thus, we are to imagine an alternative spiral of anti-modern rebellion in black metal: a spiral that, unlike neoreaction, does not want to constitute or liberate anything, and is a spirit set purely on negation.

The black metal imaginary is palpably distinct, made unique by its sort of symbiotic fusion of Satanic iconoclasm, witchcraft, and pagan myth and romance. The first wave of black metal itself inaugurated this spiral, and none other than Bathory is its paragon. Beginning with the pure satanic fury of their first three albums (“Bathory”, “The Return”, and “Under the Black Mark”), over time Bathory evolved towards an emphasis on the pre-Christian Norse past and a style that came to be dubbed “viking metal”. Quorthon, the man behind Bathory, imbued this new direction with a hauntological voice for the life and time of pre-Christian Scandinavia, and with it a pagan nostalgia for a time where humans and extant wild nature were inseparable with the divinity of its many gods, all of which then invoke the spectral character of the barbarian. Outside and against Christianity, rationalism, humanism, and universalism, the barbarian resists civilization, resists boundaries, not only smashing through the borders of nations and civilizations but also crossing the boundary of the human itself via the figure of the Berserker or wolf-like Mannerbund, and, in Christian terms, exists somehow outside and against even God himself. The barbarian is, here, a chrono-warrior who brings ancient interpretations of the world and the quest to reunite with nature, plunging forward in a disordered assault into the cybergothic arena. Representing another barbarian vector of the black imaginary is Darkthrone, whose album “Transylvanian Hunger” and especially the title track invite us to consider the figure of the vampire, through both its sheer, cosmically inorganic sonic negativity and the obvious lyricism. The vampire is not alive, and not dead, and emblematic of the darkness of the gothic novels that represent an eternal, inorganic, and immobile time – gothic time – sitting below the present and threatening to intrude into modernity, or in a larger sense the world of civilization and phenomena. The apogee of this gothic time is Dracula, the vampire par excellence, embodying both the barbarian archetype in his outsideness and becoming-animal/mist and in his undead multiplicity (he is alive and not alive, dead and not dead, Dracula and not Dracula, Vlad III and not Vlad III).

I seem to have a particular affinity for this concept of Gothic Insurrection and its barbarian modality. Although in the context of Revolutionary Demonology as a whole it is still supposed to connect to the cosmic love of self-disintegration, and Kulesko’s writing about Dracula is an interesting demonstration of this theme, it also, to mind points to something that can take a different form. As I lay out in my article about Kulesko’s essay on the subject of Dracula, tsking on the gothic insurrection of barbarian becoming and liminality is its own becoming-demon, a modality of propulsion by which not only ride against the order of things but also thrust open the portals of reality itself, and, from a satanic perspective, vampiric dissolution changes from the disappearance of will implied by much of Gruppo Di Nun’s whole ideology to the embedding of it, its embodiment within the world and its totality, the form of katabatic apotheosis. The apocalypse of Gothic Insurrection is not only the vampiric resurrection of the Middle Ages, the reactivation of a past or myth into the weapons of a horde marching into the future. It is Legion, the Hobbesian “Kingdome of Darknesse” or “Confederacy of Deceivers”, and by these examples the spiralling breakdown of order at the level of fixed identity into multiplicity, and the smashing of the identity between political order and its projection into cosmic order. The Image of the World, the imaginary representation of world order, is smashed, destroyed by the new barbarians of gothic time against the world. The only thing I might add is that it is in this sphere that might join this gothic horde, whose spiral of recombination and battle presents a path to immanent apotheosis.

Perhaps something different can be seen in Enrico Monacelli’s essay, “Extinction”, which discusses and responds to Kulesko’s essay. After a lengthy exposition of Lil Peep’s “Cry Alone” music video, in which Lil Peep seems to be discussed as the martyr of a kind of ultra-Calvinistic cosmos sans the God, Monacelli begins his answer to Kulesko’s Gothic Insurrection by asserting that our turn towards the new Middle Ages is a kind of fatalistic linearity, a destiny that has seemingly already set for us in advance and which renders everything futile, guided by the obsession of the modern world with the idea that it will be annihilated. Lil Peep in his essay emerges as the contemporary symbol of this feeling of predestined extinction, but also one of a number of examples by which to understand hauntological structure of our social body. Monacelli also invokes two horror movies, the 2018 Halloween and Hereditary, to show the horror genre itself as representing this “tragic temporality”. In the 2018 Halloween, we see Laurie Strode constantly preparing the return of the serial killer Michael Myers, her house covered in traps and her mind tormented, she goes on to struggle with Myers and again and trap him in her basement, set the house on fire in the hopes of destroying him, only for it to be revealed that Myers survived and is still on the loose; not unlike the original Halloween. This repetition is clearly a device for the production of future movies, but for Monacelli it also communicates a spectre of silent death that has already condemned us to extinction, as if in a script that has already been written all along. In Hereditary, a sacrificial rite from beyond the grave meant to summon the demon Paimon is the ground of an occult predestination that propels the film’s events in a way that the characters, as spectators, do not fully understand. For Monacelli it represents an impenetrable facticity that resonates with a universe that seems predestined to self-destruction but which is also completely unknowable to us.

The whole reckoning of this mystifying and hopeless tragedy is what Monacelli calls “passive extinctionism”. Passive extinctionism is composed of time seemingly flowing in reverse, from a future already set towards a past that activates said future, moving solely and single-mindedly towards the sole destination of extinction, supported by the inability to comprehend this temporality and its motives (if any). So far I suppose “ultra-Calvinistic cosmos sans the God” remains an apt metaphor, in that it seems obvious that Monacelli’s universe is seemingly utterly fatalistic. But while that is the basic form of Monacelli’s proposal, there is also so much more beneath even the surface of fate, in the sense that horror both creates and destroys. This becomes apparent as Monacelli discusses the movie Mandy and barbarism as an escape from our time prison that only horror could provide.

In Mandy, there are essentially two rituals. The first one summons the Black Skulls, a quasi-demonic biker gang enlisted by a redneck cult leader named Jeremiah Sands to capture Mandy and her boyfriend Red, which Monacelli presents as an involuntary evocation whose consequences cannot be controlled. The second one, however, subverts these consequences, with Mandy laughing in the face of her captor, her mockery embodying joy in the face of her own death, which then unleashes Red’s unrelenting vengeance. For Monacelli, drawing from the work of Nicola Masciandaro, this amounts to the creation and assertion of a kind of mystical sovereignty formed by being the vector of the Outside that breaks tragic time. That sovereignty is a wild abandonment that deposes all authority, breaks tragic temporality, and transforms ignorance into the sublime dark power of Max Stirner’s Unmensch; the inhuman individual who devours all and transforms it into power.

It’s impossible to escape the gulf between the whole ethos of disintegration established by the core throughline of Gruppo Di Nun’s philosophy and this state of power that Monacelli expressly recognises as sovereignty. Mandy, the Unmensch, are positively death-defiant, “letting go” into their ostensible fate only so that they might overcome it, overturn everything, and become their own true masters. Dracula, and Alucard, in many ways embody the same process, accepting their own dissolution so as to re-emerge as everything. Between the prospect of deathless negative power and the invocation of egoism, there could not be a greater antithesis to surrender, and it’s right here, in a book ostensibly about the joys of surrender. I cannot help but recall the concept of katabasis in the context of pre-Christian Greece, and the many similar forms across other pre-Christian cultures: to willingly descend into the underworld, and as is often the case return, in order to become a god. I sense that it is somewhat at odds with the core of Revolutionary Demonology, and yet I actually somewhat find it almost clarified by it.

But what does this all mean for Gothic Insurrection? We can understand Monacelli’s view of Gothic Insurrection as articulating a nameless barbaric mysticism whose aim is to destroy hegemonic time and the tragic prison it holds us in. The identity of the barbarians is unimportant. Only the work of destructive liberation matters, and Monacelli sees Gothic Insurrection as that work, which turns tragedy, decadence, and chaos into sources of power for the barbarians, demons, and Unmensches: the warlike gods of darkness! I must admit here that Monacelli’s explanation of Gothic Insurrection seems much more succinct and concise than what I have seen of Kulesko’s. I should also note that the theme of multiplicity is shared by both authors, with Monacelli’s take on Gothic Insurrection still acknowledges it as multitudes. But moreover, while Gruppo Di Nun never gives an explicit definition of its concept of the Left Hand Path, I suspect that we find it anyway in the new barbarians of Gothic Insurrection. Monacelli says it almost outright. The new barbarians turn tragedy and decadence into sources of power and subversion, while fascism and the Right Hand Path want to expel them and replace chaos with order. The insurrection means the overcoming of the tragic world by its own surpassing, while the Right Hand Path wants to escape and/or cast a magic circle over it. It seems obvious that what Monacelli is trying to describe amounts to the Left Hand Path. Historically speaking the aim of Left Hand Path sects and traditions in the context of Vamachara was to cultivate power, enlightenment, and God-realization through decadence, while a similar and more modern take also, at minimum, draws power from traditionally “dark” or averse sources. It’s also, if you think about it, the basis of Stanisław Przybyszewski’s conception of Satanism, where decadence and evil are sources of the power for the satanist magician or witch to enact their own transvaluation of values, and of the Witches’ Sabbath’s dissolution of everything in the vortex of flesh. Monacelli in some ways adds to this another way of saying that the “only way out” is through and not without. Instead of the conquest of the world by order, apotheosis is almost a victory over tragedy by turning it into divine power. I can’t help but sense a continuation of the theme of alchemy here, a Great Work complete with its own nigredo, in the form of horror.

We are not quite done with the subject of Gothic Insurrection yet. In “Gothic (A)theology”, Claudio Kulesko continues to explore the subject in terms of horror and terror through two young philosophers – Vincent Garton and Miroslav Griško – and their unusual takes on Christianity.

Beginning with Vincent Garton, Kulesko examines a view of Christianity, and particularly Catholic Christianity, that stresses Christian temporality as being founded on a time outside of time and the divine as an absolute Other or Outside to humanity. What we get is the closure of the Enlightenment and the postmodern landscape that attends it as pointing to the rediscovery of the soul, which Kulesko stresses as to be understood as an abyssal interiority that places everyone before horror and absurdity. In a sense, Kulekso gets from Garton the idea of the “return to the sacred” as his understanding of the reactivation of the past, which the dissolution of the future is also supposed to open up and for which the reascent of irrationalism and fundamentalism serves as a signpost, while for Kulesko this return of the sacred is also paired with the revival not just of horror but also cosmic pessimism. Turning to Miroslav Griško, Kulesko arrives at horror, the sense of annihilation and paralysis before atrocity or fatality, and terror, the interdeterminacy that attends the presence of horror, as the twin qualities of God, the ultimate intelligence who is also the supreme murderer, hidden beyond time, waiting to unleash the war that will annihiliate the world. Both views are connected by a stark dualism between immanence and transcendence, and a wager on the Real that posits that either the world has a purpose or is ruled by chance, whose answer remains suspended beyond time. Kulesko then discusses classic gothic novels, such as The Monk by M. G. Lewis and The Castle of Otranto by Horace Walpole, as representing a kind of “obscure Catholicism” and gothic time. These novels present an overrarching inorganic power, a virtuality of death, desire, decadence, and fatality, whose secret life and “presence of absence” can be found everywhere and whose exploration is the novels’ prime subject. And thus we come to the “Hidden God”, the worst and most tenebrous of demons, the myth behind all manner of cosmic and technological nightmares, an invisible direction of destinies who becomes larger and more evident as it is paranoiacally pursued. That is the “God of the Outside”.

This “God of the Outside” also seems to be discussed as a symptom of a monomaniacal linearity and corresponding idealism that Kulesko attributes to accelerationism itself. For Kulesko, the only field of absolute freedom is the “real-material field” in which the world constructs itself independently, and that’s a problem for accelerationist anti-naturalism because of it ascribes injustice to nature despite that injustice, and its just counterpart, having nothing to do with nature. More relevant, though, is the belief in the Singularity (the point where human technology becomes totally uncontrollable and supercedes matter) and its supposed inevitability; as if the will of the entire universe set to this end. This prophecy (and it might as well literally be prophecy) obviously runs against the realities of supposed predestination: that not everything is already decided, inevitable, or perhaps even possible. But, more than that, here we also come to the last major component of Gothic Insurrection: its alternative model of acceleration. It is the Nietzschean passing of knowledge that is to be accelerated, “to guide the blade here” as it were, taking up unknowing as situated at the root of the world and anticipating the formation of knowledge. Here, we arguably find a statement of the doctrine of innate enlightenment (hongaku) in Buddhist terms, but in the context of the Gothic. The Gothic denotes an infinite virtuality of formless matter and perpetual actualisation, becoming, denoting the basis of the production of form, and which constantly thwarts everything we think we know in the moment. Accelerating the passing of knowledge means speeding up the “thawing” of structures, proceeding to the unknown and blurring the boundaries between natural and unnatural or even between possibility and impossibility, and the purest form of gothic terror is disruption of immanence by immanence, and its destruction at the hands of chaos. In every direction, the end is to be accelerated, and every direction overcomes every future, including the Singularity.

In the overall this turn in Gothic Insurrection is a multifaceted one. Because of the focus on Catholicism, and the meditation on God as “God of the Outside” (and thus of the central theme of Gruppo Di Nun’s occult philosophy), it almost feels like Kulesko is attempting to construct particularly decadent form of what is nevertheless a mystical form of Catholicism. It’s almost strictly diagnostic in that it ultimately serves as a construction through which the flaws of accelerationism can be studied in a way that informs the larger construction of Gothic Insurrection at large, but in view of a much later essay also devoted to the subject of Catholicism, it feels like there are the makings of a particular, albeit subverse, interpretation of Christianity. The irony, which I think I will keep stressing, is that Gruppo Di Nun opposes much of modern Satanism for relying on the flat inversion of Christianity, thereby supposedly reproducing it, and thus there is the call to completely break from Christianity, and yet in order to illustrate and inform Gothic Insurrection both Kulesko and Monacelli turn to Christian philosophy and mysticism. In fact, Monacelli seems to directly identify the active extinctionism of Mandy and the darkness of Stirner’s Unmensch with the darkness and unknowing referred to by Pseudo-Dionysius the Areopagite in The Mystical Theology – not to mention a footnote in the same essay interpreting “real faith” as a venture into darkness by way of Kierkegaard. Though, in Gothic Insurrection, this is but one small piece of a larger idea, and not outside the purview of the reactivation of the past. In fact, this basic idea seems to permeate Gruppo Di Nun’s core to some extent, right down to the reference to the creation myth of the Enuma Elish. The ancient mythology of a long-dead civilization is reanimated, re-aligned, and turned as a weapon against the Image of the World. In this sense we can understand the project of Gothic Insurrection as part of the core of Gruppo Di Nun’s philosophy, from my perspective clearly the strongest and most insightful aspect of it, and I believe this presents interesting implications for that philosophy.

But, Gothic Insurrection understood as the reactivation of a distant, dark past as an insurrection against the order of the present is a throughline that already, in its own way, underpins so much of the Left Hand Path, including those tendencies that Gruppo Di Nun finds either dangerous or simply mediocre. Satanism as a whole has historically sometimes invoked a distant pre-Christian past defined by unfuttered indulgence and magical power, to the extent that even atheistic models of Satanism such as the LaVeyan model as a vehicle for the presumed restoration of some ancient hedonism. The theme of reactivation is all the more pronounced in the more esoteric forms of Satanism and what is called Luciferianism. For example, Carl William Hansen (a.k.a. Ben Kadosh) presented his system of Luciferianism as essentially the return of the ancient cult of Pan, while for Fraternitas Saturni this is the cult of Saturn brought together with what they see as a lost “Barbelo-Gnostic” teachings. I can hardly forget Michael W. Ford’s particular emphasis on his idea of Luciferianism as an ancient pre-Christian philosophy weaving through various cults and re-summoned in the present day as his own distinct system. In many ways it’s a lot more blatant with the Temple of Set, which sees itself as a magical restoration of the cult of Set. And there are many more examples within Satanism, including the distinctly unsavoury and fascist forms thereof. Gothic Insurrection, in this sense, should be seen within Satanism as a conscious insurrection in which the reactivation of an occult past is aligned with insurrectionary, rather than reactionary, aims: an awareness that reawakens the true anarchic content of the Left Hand Path. I see this as my current aim within Satanism and within the Left Hand Path: to renew them by reactivating the radical and insurrectionary forms within this milieu – to plunge into the future by going down into the past. In my mind, this is the only real way to “rescue” the Left Hand Path in a climate of endemic reaction, and it is the path that must be taken, or else there is no point to anything.

Before we move on to our next section, I would like to use the scope of this article to discuss the value of the barbarian archetype as the force that strikes its blow against reaction, retroprogressivism, and modernity alike while marching into the cybergothic age. There’s a sense (limited as it may be within the scope of this article) in which we can briefly touch on a contrast relevant to a certain prevailing discourse about masculinity and certain progressive efforts to counter right-wing machismo with their own humanistic version of male-centered mythopoesis. Indeed, all too often, there is an opportunistic employment between certain ideas about toxic masculinity, inherited ultimately , in which reactionary behaviours of control are ideologically intermixed with a more abstract “macho” wildness, perhaps so as to repress notions of barbarian wildness. But while violent excess is often fetishized in fascist spaces, the central archetype of fascist masculinity was not a wild warlike barbarian. Instead fascist ideologists, particularly the Nazis, preferred what they saw as a much more orderly pedigree to be found in the mythical “Aryan” farmer. As discussed by Stefan Arvidsson in Aryan Idols: Indo-European Mythology as Ideology and Science, and explored in adequate summary by Krešimir Vuković in Wolves of Rome: The Lupercalia from Roman and Comparative Perspectives, Nazi ideologists were what Arvidsson called “ideologists of order”, who favored a nationalist interpretation of history centering around mythologized Indo-German Aryans as the only true progenitors of historical culture. These Aryan Germans were thought to be primitive farmers who practiced a cult that centered around agricultural life and the veneration of a solar hero figure whose struggle against monsters was interpreted as a moral allegory of good against evil. Nazi mythologists considered myth itself to be, in the words of Alfred Rosenberg, “an image of order”, namely the hidden order of the “folk soul”. This idea meant an ideological contrast between the Aryan farmer and the perceived “decadence” of modernity, which was also meant as an opposition between “Indo-European” order on one side against “Jewish” subversion on the other side. This broad idea was also contrasted against scholars who positioned an ecstatic cult of warrior fellowships, or Mannerbund, as the center of ancient Germanic society, and in turn supported a cultural ideology that centered a kind of Dionysian ecstasy. That ideology was opposed by the mainstream of Nazism because it seemingly cast the ancestry of the German nation as uncivilized and barbaric, and clashed with the conservative values of the Nazi intellectual establishment.

At its historical root, fascism recognises the barbarian as its diametrical opposite, because, at its root, fascism itself is the ideology of order par excellence. In this light, National Socialism can be seen as the apogee of this fascist love of order, being systematically the ultimate logical conclusion of all the major systems of domination that preceded it – if you want an idea of this, just think about how the Nazis derived their basis not only in the image Roman imperial civilization but also the American and British imperial systems of oppression and extermination. Indeed, I find it interesting that both the Nazis and the United States of America drew from the dutiful farmer as the font of civic order, whether it’s an invented mythology of Indo-European farmers or George Washington modelling himself after the Roman farmer/statesman Cincinnatus. And, if you examine modern fascism, order and cleanliness quickly emerge as the idee fixe of fascist politics. In the end, that’s why people on the more reactionary corners of Satanism, such as Anton LaVey and Doug Mesner, so professed themselves as law and order ideologists: they are reactionary authoritarians or straight up fascists, and on the back of that they prefer “nice”, “clean” orderely communities that answer to the fear of political concentration. It is communicated with almost immaculate subtlety in right-wing rhetoric about “law and order”, and it is this ideology of order, rather than some mental aberration or the triumph of unbridled sadism or some abstract “evil”, that lies at the root of all fascist genocide: purgation is the lifeblood of fascist order, and so the fascist will, without any sense of remorse or imbalance, countenance all atrocities under the hyper-concentration of state violence, as fascism requires in order to generate the purity of a total order. So, from there, in Gothic Insurrection we may locate the ecstatic barbarian war bands, these warlike fellows of Odin or Rudra, as a chaotic, antithetical gothic time wielded against a present whose ordered path bends towards fascism once again. If you want your alternative to reactionary masculinity, just meditate on Gothic Insurrection, and you will do the rest of the work for yourself almost without any need for programmatic intellectualism.

An Alchemy of Steel

I felt that the last chapter of Part 2, “Notes on Gothic Insurrection”, merits its own separate discussion here, simply because to me it felt very different to the rest of the book, or at least certainly at first it did. “Lifting the Absolute” by Bronze Age Collapse seems like its own distinct messsage. Amy Ireland assures us in the afterword that it fits into Gruppo Di Nun’s overall message of magic as a masochistic practice of anti-mastery and ‘letting go’, this is not the sense that I got from reading Bronze Age Collapse’s sort of alchemical take on physical culture. And, while it seems almost random at first, it ties well into the theme of Gothic Insurrection with the author’s conscious reactivation of pre-Christian religious, mythological, and philosophical forms.

“Lifting the Absolute” was originally part of a collection of writings released by Bronze Age Collapse as The Search for Absolute Fitness: Plato as a Bodybuilder in 1991. Apparently this essay contributed to the development of the concept of Gothic Insurrection, and a judicious footnote reminds us of the basic point at stake: the idea that the present moment is to be overcome both joyous destruction and immersion in a distant but reactivated past. So far this past has been discussed in the geneaology of the barbarian, the gothic novel, and “the sacred” of Garton’s take on Catholicism. Through Bronze Age Collapse, this immersion takes us, quite splendidly, through Paganism, to an extent exceeding even Kulesko’s treatment of Bathory, but this time focusing on ancient pre-Christian Greece.

We begin with an account Pankration, a dangerous ancient Olypmic sporting event similar to both wrestling and boxing. It was an extreme contest of strength where almost any move was permitted, and there were only three ways out of a fight: surrender, lose consciousness, or die. The legend of Sostrtus “Acrocheriste” Sicionio, and his defeat by the young Aristocles of Athens, opens a whole dialogue on the philosophy of physical culture. For Bronze Age Collapse, Aristocles won because his body represented a complete and total harmony of muscular strength, instinct, intelligence, expertise, and experience, and that this perfect harmony, consisting of the subjection of all individual parts of the body to a whole, was the founding myth of the philosophy of mind as well as wrestling. The Platonic and “classical” view is that psychophysical harmony – that between body and mind – is the work of adapting one’s body to a paradigm, an Idea, by submitting it to gradually more intense labours and more refined challenges. But within this discourse, our author goes on to assert that this whole process is a means of returning the body to beauty. The author’s express conviction is that harmony and beauty pre-exist discord and ugliness. This obviously invites the question of the fall: after all, if harmony and beauty pre-exist discord and ugliness, it follows that something must have happened for harmony and beauty to change into discord and ugliness. Indeed I sense it’s very easy for such a conviction to find itself warping towards the doctrine of involution, in which we have degenerated from some imagined state of antediluvian perfection and unity. But patience, because there is more to be explored, and what our author valorizes is not so much a fallen spiritual presence to which matter must conform, but the body, and in this sense matter, itself.

Bronze Age Collapse upholds that the body is not originally weak, passive, and sedentary, but powerful, active, and dynamic, and that it is this dynamism that, in the modern world, seems lost but can be recovered. In fact, our author positions this dynamism in a larger sense: the tendency towards the absolute – that is, understood properly, a tendency towards enhancement, recombination, speed, and efficiency, which is naturally followed not only by the body and the mind but also the entire universe itself. This is actually a fairly bizarre twist in the broader philosophy of Gruppo Di Nun that came after this original essay: what Gruppo Di Nun proposes as the universal death drive, the cosmic love of disintegration, becomes for Bronze Age Collapse not so much the longing for demise in itself but the yearning for transformation to the point of greater and greater perfection. To that end, life erupts from the void and beings ceaselessly create, destroy, and reorder things around them. In a way, “tendency towards the absolute” is an apt metaphor, because it rather makes sense as the quest for apotheosis, or at least to become godlike. Self-deification may not be what Gruppo Di Nun had in mind, but in a certain sense that is what it is, just that it’s not the same self-deification that Julius Evola or Hermeticism had in mind and which is in practice the only concept of self-deification that Gruppo Di Nun actually seems invested in refuting. The only thing is, so far we must ask if this perspective does not clash with the way Enrico Monacelli discusses decadence as a source of power for the Gothic Insurrection. The point, however, is that in this setting life is a conatus, a repeated insistence or striving, necessarily of will, and thus a perpetual tension and discharge. This is what steel acquaints flesh, and which the battered and weak body of modernity is supposed to discover, and thereby become daemonic.

Bronze Age Collapse points to Arthur Schopenhauer as having posited the body as the vehicle of metaphysics, in that the body poses itself as the visible and physical expression of individual interiority and is not only the seat of all perceptions and instinctive causality but also, since in Schopenhauer’s view these things precede all objective activity, the origin of all cosmic activity – essentially, the basis of the universe itself. Our author takes this understanding of Schopenhauer’s metaphysics and extends it into the idea that the activity of each individual bodies determines the nature of the cosmos that it inhabits. This means that, for a reactive body, the world around it seems to become reactive, linear, and static, while for a dynamic body, the world around it seems to become similarly dynamic. No, more than that: for our author, the world of a truly dynamic body spins into a vortex, the heroic spiral of the Nietzschean will to power. This, for our author, is the hidden meaning of the Greek phrase kalos kagathos (“the beautiful and good”), and the psychophysical rhythm and harmony it denotes. But more important, it seems to locate the body as the voice of the spirit, the source of wisdom. This rather fundamentally places matter at the centre of ontology. Human history, in this worldview, is an account of every trial that matter undertakes to rise above itself, and every effort that we undertake to measure ourselves against the cosmos: this is what the weight or the pull-up bar come to symbolise for our author – personally, I like to think that the blade has a similar meaning. This also means never satisfying yourself with any proposal of the perfect fundamental order and its image. To borrow our author’s analogy: if God were a lobster, and the lobster (as God) is the model of every human action and law, the hero prefers to be a star, a supernova, or a black hole. This means that, in order to really measure yourself against the cosmos, you must reject and defy God and his law.

From my standpoint, this all has some important Satanic (or perhaps also “Luciferian”) implications. In fact, if we take our author’s proposal as rooted in a pre-Christian Hellenic philosophy of mind and the body, then we can extend our author’s heroic rejection of the law of the lobster as a manifestation of Satan’s rebellion and insurrection on behalf of himself, and from there we can arrvie quite easily as, dare I say it, a Satanic application of Paganism. But it also poses an interesting implication for the broader philosophy of Gruppo Di Nun. After all, from this standpoint, it doesn’t make much sense to regard what is presented to us as the violence of creation as anything other than the primordial conatus of matter, as the rupturing of the primordial void into forms appears as simply matter overcoming itself. For me, the obvious is to recognise this as an insurrectionary outcome, and the work that proceeds after this as a new insurrection after this against the order of things that has come to pass. In this setting, both history and the work of magic are insurrection upon insurrection.

Moving on from there, we get a tour of the proper understanding of bodybuilding, which for Bronze Age Collapse is neglected even by the trainer at the gym, and of the error of temporal linearity. For our author, bodybuilding is the process of the return to the body, or to oneself, as the restoration of eidetic harmony. For the average gym trainer and their students, on the other hand, bodybuilding is apparently more like a one-time projectual cleansing meant to reach some seasonal event – often the path to the beachfront, where a sufficiently honed body can be presented typically in the hopes of impressing the opposite sex. Meanwhile, modernity tries to refashion the dignity of body and spirit while running up against a corruption generated by the teleological and economical influences created by Christianity. Sin is met with punishment and renunciation, because sin incurs debt, and purification is met with reward in accordance with a promise made with a creditor: the body Christianity in this sense is a religion not of death but of debt. Eternal return and the mythic property of Sisyphus or Prometheus fundamentally important to genuine bodybuilding, without which it lapses into a hyperreal torment of steroid abuse. Our author also locates in this a gulf between antiquity and the present, pronounced by the way modern people afford supernatural stature to the muscular forms of classical art that they encounter in museums or in images on the internet. It is sometimes said that the ancient Greeks idealised the human body, but it might be more accurate to say that it is modern men, hopelessly distanced from antiquity, that idealise what the forms that the ancients produced – that idealisation is fundamental to the traditionalist reaction of the digital age, right down to the Roman statue cliches. Thus our author goes on to say that we are like children before Mediterranean antiquity, in the same way that children cannot imagine their father’s strength at their age. In a way that it is indeed all the truer of every pathetic neofascist brandishing an image of statue from ancient Greece and Rome or the Italian Renaissance as their profile picture online: idealising these images, denouncing the world for supposedly abandoning them, but so utterly distant from their form, totally unable to perceive and conceive them, let alone embody them. These reactionaries are in a sense no different to any other modern, they can only be amazed at what once was.

The statues are interpreted as a call to invert the course of history, to change your life as it were, and in this sense act on the observer with the appropriate inspiration. This too feels like it is part of that same gulf. Imagine not just the life of antiquity, but all of prehistory, the life of all hominids who preceded us and every fearsome long-dead creature that they co-existed and/or contended with. Some of us might be relieved that they no longer exist and that we no longer struggle with them. Others, though, might feel remorse for the passing of what could have versus the life of what exists now. For our author this gulf is also like the abyss of Tartarus into which the Titans were thrown, where Kronos became king and reigns supreme above all else, but where the Titans nonetheless became weak and docile as their strength faded. This, for our author is exactly our situation: it’s like we are the Titans in Tartarus, cast into a pit where we become weak. But, we are told, our imprisonment will end, and a Golden Age might begin again, and in this Golden Age everything will speak again, all humans will find gods in themselves, everything will be accompanied by joy, and the sun will shine on everyone. All of that, however, is the struggle, our primordial conatus.

Keep in mind that when I said that “tendency towards the absolute” was an apt metaphor for apotheosis or some concept of self-deification, that’s only because Bronze Age Collapse says forthrightly that bodybuilding and weight training brings the body closer to the body of a god or goddess. “Absolute fitness” is meant as the realization of impersonal form, and the desire to attain this form is what our author believes drives the motion of the whole universe. In this sense, our author agrees with Henri Burgson that the universe is a machine for the making of gods, and in fact, it seems that this axiom is only deepened in content by the philosophy we mean to explore so far. At this point we come to an articulaion of our author’s view through an expression of ancient Hellenic polytheism that clicked with me as I read it. The gods, while imagined to be a pantheon of superior beings that embody a pure principle or essence, were born of chaos, and often found themselves having to scale or overturn hierarchies of beings by their own strength and power before getting to Olympus. The origin of the gods in chaos is the same origin of everything else that exists – perhaps this is what Pindar meant by the one mother from whom both gods and men draw their breath. That origin, our author asserts, also means that both the gods and mortals share a desire to embody a certain kind of force or atmosphere. Chaos here is not simply the void that existed before the first god, but the supreme power that generates and destroys without mercy, to which all beings, even the gods, are subject. The anima mundi of this cosmos contains every possibility, combination, environment, and adaptation, while living beings are contractions of the infinite activity of matter. Immortality, supreme fitness, is to be understood as perpetual metamorphosis. Form and elan are locked in a battle at the heart of reality that tears the cosmos apart, and this reality lends itself to the real secret of the tendency towards the absolute.

Bronza Age Collapse’s physical philosophy has its flipsides. Being strictly carnal, our author shuns the practice of writing. This must be why he writes so infrequently. Writing is seen as a moment stolen from living thought, whose proper pasttime is training, play, and sex. It’s to the point where writing is even discussed as an “original sin”, or perhaps more aptly “false consciousness”, either way a corruption more ancient than any other, because of its apparent stasis. Writing is to be reserved for rare occasions, the marginal pursuit meant only for the exposition of the truth, rooted in the impersonality of the absolute. Here we run the risk of assuming the “God’s Eye” perspective of objectivity, one that is necessarily problematic if we take as our starting point that the individual body is the origin point of the perception of objective activity. And that body does not in itself possess an objectivity that, in Archimedean terms, is free of distortion. In fact, as our author insists, the body requires nutrition, and the way we nourish and refine our body impacts the supposed objectivity it generates, and the illness of modernity requires that, by force of will, we tear time at the hinges to recover it. I suppose if we take it as the Gods eye view the very notion seems absurd, certainly too absurd to merit almost never writing about the glories of cultivating the Hellenic body even to develop theory. But then I suppose the point is to constantly develop the absolute in the flesh. The point, the real point, is alchemy. Through steel, you are developing matter in a way that overcomes its base form and transfigures into the absolute: the Great Work, the Philosopher’s Stone, Azoth, this is the flesh-god of the divine body that has tended to the absolute.

I would contend, though, that maybe bodybuilding is not the only way to derive the basic contour of Bronze Age Collapse’s pagan-alchemical philosophy of mind and body. What I mean here hinges on understanding bodybuilding as a creative act, and I know it sounds strange since that’s not how we think about it culturally. But why not? It is a creative act in the precise sense that you are trying to create the body out of itself. There’s something fundamentally aesthetic about bodybuilding, that is in the strict sense that many modern bodybuilders build their bodies for show. But even so, a painter could as well paint in order that their painting would be seen, or the sculptor sculpts their statues so that the forms they represent can be seen and impact the viewer. Art itself, and from there The Art, thus has to be seen in terms of the same alchemical conatus, and so too should magic itself. So too should fighting, especially in view of the introductory analogy of Pankration. I did not suggest the metaphor of the blade idly: the clashing and honing of the blades is its own magical conatus of will, leading the fighter in the battle against the world that so comprises their life, all the way up to the storming of heaven and the fight against God. None other than the war of all against all is this conatus. Art, combat, training, sexual intercourse, insurrection, love, all forge its participants towards “the absolute”, at least if they put their minds towards alchemy. And yet, if art and magic are part of that, who’s to say writing, to a certain extent, is not also a means of creatively impacting the observer as any other Art does, especially if the point is to transmit knowledge, theory, or experience.

The last major point we can explore in “Lifting The Absolute” is Bronze Age Collapse’s discussion of the Cynic philosophy, or more specifically the legend of Diogenes of Sinope, and sunbathing. The basic details of this legend should be familiar. One day Alexander the Great visited Greece, and upon his arrival he received visits and homage from seemingly all the intellectuals, politicians, scientists, and philosophers; all except Diogenes, who was sunbathing idly amidst the streets of Corinth. Alexander found himself impressed by Diogenes, and offered to grant the sunbathing Cynic any wish. Diogenes responded simply, “stand out of my sun”, as if to say Alexander was blocking the light. Our author recognises this as the legend of a sovereign and unyielding spirit, quite naturally given how indifferent Diogenes seemed in the face of the imperial authority embodied by Alexander. But our author also connects that spirit to the properties of sunlight itself.

We are told that sunlight draws thought out from its depths and refuges, allows us to distinguish night and day and stabilize the mood of the body by instinct, and allow our bodies to synthesise calcium and Vitamin D. These, seemingly, are faculties that the enclosures of modernity often perturb. The sun is the “greatest gift of heaven”, to which human beings may offer themselves in order to become part of a life-process that joins all other life forms together. We draw power and life from the sun: our bodies tend to become strong, healthy, and beautiful while our minds grow intuitive and spontaneous as apprentices of cosmic existence, and at night we rest, reproduce, and regenerate. That’s our author’s prognosis for the physical property of sunlight, but the author also proposes a “secret” meaning relevant to the legend of Diogenes. Diogenes renounces worldly possessions and all hierarchy (the summit of which is, again, embodied by Alexander), and in turn gains everything, including the sun. The sun “belongs” in this sense to Diogenes, from whom only the seasons can always take away but to whom they will always return it, both at any time. Diogenes’ supreme self-sufficiency is the basis of his truth. The Cynic, like many Greek philosophers who came before, searches for a “primal scene”, an eternal preceding substrate as the basis of all harmonious action. For our author, that is the undertaking where everything converges to illuminate the path to the absolute.

Perhaps really, in lieu of the substrate of order that was the fixation of many classical philosophers and the late Hellenistic spiral towards monotheism, we might say the primal scene is a double. First, there is the primordial chaos, by which is meant the eternal rhythm of ceaseless creative destruction. Second, there is “the absolute”, the divine existence, that force and atmosphere that imparts the quality of deathlessness – the traditional quality of the Hellenic gods. The Great Work proposed by Bronze Age Collapse sees us go into the primal scene, to embrace our origin in the chaos at the heart of the cosmos, and then propel towards the absolute through the primal scene that is itself alchemical conatus. How strange that I might find myself thinking about Ernst Schertel as I write this. After all, Schertel locates a chaotic, creative-destructive ground of being in Satan, identifies Hell as pure potentiality, and takes this as the starting point that arcs towards Seraph, representing the created world. In Schertel’s thought, Satan and Seraph are two ends of a pole, ostensibly opposite but actually conceived in and through each other. But in this philosophy the demonic, as the source of all magical power, communion with which is for Schertel the first principle of magic, develops towards the seraphic, towards the creation of a contained world. There is, though, a more “decadent” basis to this. Schertel believed that all art was, at root, amoral and even pornographic, and thus that the pornographic was the root of all cultural values. This in turn emerged from a belief that art was the manifestation of an unconscious energy, or trance. Dance, eroticism, and occultism, were all held to produce art, love, and religion, what he in called “the highest values that humanity can represent”. The point for Schertel was that the goal of spiritual and occult practice was not some “release” of spirit from the body but rather the transfiguration of the body, which he hoped would become the basis of a new religion to supercede the old religions. You can think of Satan as that unconscious, erotic, occult energy, Seraph as the “highest values” and the “new religion”, and both the demonic and the body as the vehicles for an alchemical tranfiguration that is, in the terms of Bronze Age Collapse, the tendency towards the absolute. What I’m getting at is that the pressing of steel and demonic magic and ecstatic trance point to the same alchemical transfiguration of matter, which starts from a demonic basis and, when activated at that level, pushes centrifrugally in that level towards mastery, that is, “the absolute”, towards apotheosis. Thus the path to Olypmus is, in the admittedly idiosyncratic understanding I present, an infernal, demonic path, and we have here arrived again at an understanding of the Left Hand Path.

I might take the opportunity while I still can to note the relevance of the body to the ancient Cynics. Diogenes was not an athletic body by any stretch of the term. Nor was the typical body of the Cynic. But they did prize strength in more than one sense. Strength of spirit and mind was prized as much as physical strength. It could be argued that the Cynic needed that strength to continuously live in rejection of the civilized world around them. But Diogenes did note that, for the Cynic, there were exercises meant for the body and the mind, which depended upon each other because both mind and body depended on each others well-being to practice virtue. Strength as an active warlike quality was prized by the Cynics right down to the symbolic level. They were known to wield staffs or weapons in public when Greek society had deemed them a foolish old custom. Against state-decreed progress, then, the Cynic took up the staff against labour and on behalf not just of their own leisure but their strength and struggle. They held on to an old custom and reactivated its meaning against their present. How best befitting the concept of Gothic Insurrection!

Ultimately, I still cannot get past the sense that what Bronze Age Collapse proposes presents something radically different from the core of Revolutionary Demonology. True, our author may speak of a kind of submission to the process of training, but this is ultimately tangential to the surrender that Gruppo Di Nun repeatedly lauds, and the training that Bronze Age Collapse cannot be seen as a “discipline of anti-mastery” without some form of contortion. This is, in fact, a doctrine of personal/individual mastery, just that it is different from such fascistic doctrines as “Magical Idealism” that separate the individual from matter. One makes oneself a part of the dynamism of matter and the conatus of the corporeal and divine universe, rather than escape from it. One “submits” oneself only to become more powerful and masterful by way of cultivating psychophysical harmony, and the tendency towards the absolute is such that it sets the individual practitioner against God and against the cosmos. There can be no real “surrender” in this. The analogy of literally Olypmic striving would suggest the opposite. Though I do not doubt that it is ancestral to the conception of Gothic Insurrection, in that it reactivates the past to wage war on the present order. That to me is part of the makings of an active nihilism, but with a Pagan spirit, and Satanic character. That, to me, is the key to an ethos other than surrender, as Bronze Age Collapse points the way to an alternative outlook on the cosmic love proposed by Gruppo Di Nun – not mere disintegration in itself, not surrender, but recombination through the conatus of will, and of that conatus itself.


Part 2: https://mythoughtsbornfromfire.wordpress.com/2023/03/24/revolutionary-demonology-a-critique-part-2-five-colours-of-darkness/

Part 3: https://mythoughtsbornfromfire.wordpress.com/2023/04/10/revolutionary-demonology-a-critique-part-3-the-love-of-the-left-hand-path/

Musings on the inhumanity of Nature or matter

I had recently looked at an interview with the esoteric collective Gruppo di Nun on Diffractions Collective, conducted by Dustin Breitling, and there was an idea from that interview that had me thinking. At some point in the interview, a person called the High Priestess of Nun talks about how Gruppo di Nun wants to eschew “traditional” 20th century occultism in pursuit of a new magic that reaches “beyond the human” through all available means, and as part of this accepts the inspiration of scientific thought as a tool that could allow the access of “the inhuman depths of matter”. It’s that particular theme, the inhumanity of matter, that I would like to really over-extend and fixate on here.

To understand this inhumanity, perhaps we must first stay with the interview for a little longer. A key focus of Gruppo di Nun’s demonological worldview is that they see themselves as “vessels for a swarm of voices from the great outside”, and the attendant politics of this demonology involves the unleashing of the inhuman or anti-human forces against the “Man-God machine”. Such forces include, per their examples, Tiamat as the “Original Mother” slain by the masculine sun god in Mesopotamian mythology and then comes to represent a rebellious anti-cosmic matter, and The Beast as depicted in the Book of Revelation. The archetype of the barbarian also figures into this framework as an Insurrectionary rejection of “the Human” (among other things), and so does the concept of the demonic invasion as a path of resistance as conceptualised through the Witches Sabbath. It is also reflected in Gruppo di Nun’s namesake: Nun refers to the Egyptian goddess of the primordial abyss and represents the ocean of infinite recombination, while the name Gruppo di Nun inverts the premise of Julius Evola’s Gruppo di Ur, in which Ur represented the triumph of (male) human will over the abyss of matter.

I can only hope that their upcoming book Revolutionary Demonology delves more into the content of that inhumanity, but at the same time I’m inclined to delve into other ideas about that from other places.

One of the things that springs to mind instantly is Georges Bataille’s essay, Base Materialism and Gnosticism, where he discusses his particular take on Gnosticism and its supposed leitmotif of esoteric materialism. Bataille argued that the Gnostics were fixated on “monstrous archontes” and “outlawed and evil forces”, such as the “ass-headed god” (no doubt the god referred to as Seth-Typhon), which to him represented “the most virulent manifestation of materialism”. This ostensibly was, to Bataille, more of a psychological obsession than an ontological statement, but it also denoted matter as something extant and foreign to the aspirations of human ideation, idealisation, or idolization, and thus could not be subordinated by “the great ontological machines”. In a way it does track with the way Gruppo di Nun talks about the demonic in terms of a great outsideness in relation to the order of things, or the barbarian as alien par excellence.

Insofar as Bataille’s Gnostic venerated these monstrous archontes, these inhuman forces, it is possible to interpret this Averse Gnosticism (per the terminology of Nicholas Lacetti) as a religious communion with the inhumanity of matter and nature as represented by the archontes. Per Lacetti the emblems of this dark principle of Averse Gnosticism are not only monstrous archontes or divinities featured but also tripartite devil’s signature of attested by Eliphas Levi, consisting of the inverted pentagram and sign of the goat, the “typhonian fork” and the diverging serpents, and the inverted name of God, all symbols of rebellion, negation, conflict, creative destruction, and a sort of Satanic subversion which all present a chaotic, inhuman, “blind” totality at the centre of reality. Of course, it’s probably not worth overlooking that this doesn’t necessarily have much to do with what was the makeup of esoteric Christian sects referred to as “Gnosticism”, and pertains much more to the shadow of “Gnosticism”. Yet, there is something about the historical movement of “Gnosticism” that perhaps we can discuss in relation to this idea.

In The Cult of The Black Cube, Arthur Moros’ treatise about his proposed cult of Saturn, Moros discusses the figure of Saturn in relation to Ialdabaoth, one of the many Demiurge figures presented within “Gnosticism”. In the course of this he argues that there was Gnostic current which did not reject the Demiurge or Archons and renounce the world but instead venerated and petitioned these beings as the rulers of the world in order to attain secret rites, which would allow them to cultivate magical power, fulfill worldly goals and desires, or perhaps even achieve some kind of liberation. He bases this idea largely on Origen’s account of an Ophite ritual within Contra Celsum in which the “Gnostic” invokes the rulers of the seven gates of wickedness in order to receive secret teachings from them. We can refer to a passage from Origen given by Moros, per his own translation, as follows:

Further, if anyone wants to better understand the practices of those magicians, through which arcane secrets they endeavor to mislead people, with mixed success, then listen to the secret teaching which the Gnostics receive after passing through the spiritual gates, which are governed by the archons. At the First Gate, say: Hail, Solitary King! You are the first power, the darkening of sight, utter destruction, upheld by wisdom and foresight, by which I am purified. […] Hail, lord, let it be so!’ At the Second Gate, they shall find Ialdabaoth. Say, ‘Hail, Ialdabaoth, first and seventh, fearless, and born to rule. Your mind is clear and pure. You are a perfect son [to Chaos], holding the sigil of life, and opening the sealed gate to your realm. Again I pass through your realm. Peace be upon me, lord, let it be so!

Of course, Contra Celsum is likely the sole source for this ritual, and Origen in turn regarded it as a profane sorcery that had nothing to do with Christianity. But Arthur Moros believes that it was a real and reflected a historical, albeit probably heretical, tendency within “Gnosticism”, and thus that Origen somehow had access to this tradition. There’s no real way to have any historical certainty about this idea, but perhaps it should not be discounted. If the principle holds that to write against heresy is ultimately to preserve it, then there is reason to assume that Origen may have ended up preserving something. But moreover, if you look at the Greek Magical Papyri, you will find spells invoking archons such as Sabaoth and Abraxas for various worldly ends. Beings such as Ialdabaoth and Abraxas appear in various amulets attributed to Gnostic magic, which Moros takes as a sign that magicians were using the image of Ialdabaoth as a talisman for the purposes of invocation. Why exactly any Gnostics would want to invoke such a being is a mystery, but I suppose it’s into this mystery that you can explore any number of rationales. A creative interpretation of Valentinian Gnosticism, for instance, would position the Demiurge as a being who could be invoked by initiates to save them from the cycle of rebirth. An interpretation of the ritual described by Origen could lead to a similar conclusion, but the idea being to liberate yourself from the cycle by gaining the power to acheive apotheosis. One can think of passing through the gates of wickedness as an application of the credo of “no way out but through”, paging the approach to nihilism presented by Keiji Nishitani or Maurice Blanchot, but it’s also inseparable from the recognition of a monstrous and chaotic principle at the source of reality

And further reinforcing this on esoteric terms we can revisist the subject of hongaku thought and its applications in certain strands of Japanese esoteric Buddhism. Hongaku, or “innate enlightenment”, is the idea that all beings and even things in general already possess some kernel of enlightenment, or even a latent mode of enlightenment in toto. You can also sometimes find possibly similar ideas well outside Buddhism, including in modern neopagan groups: towards the end of Nevill Drury’s The Occult Experience, we see a member of The Temple of the Mother, an Australian neopagan group focused on worshipping the goddess Isis, explain his belief that humanity is already enlightened and just has to become aware of it, whcih to him means that the religious process consists of an “unfolding” of inner spiritual truths rather than creating them while spiritual freedom consists in Man realizing its own latent divinity and perfection. In an esoteric Buddhist context, the Hongaku philosophy establishes the possibility of enlightenment being present or potential even in the most ignorant, unenlightened, or wicked beings. Tendai Buddhism established not only that all things were in some way Buddha but also that all thoughts and deeds, even ignorant ones, could be seen as expressions of innate enlightenment without cultivation. In theological terms, it also meant that even demons were themselves manifestations of innate enlightenment. In Bernard Faure’s study Protectors and Predators, we see a triad of chthonian demon gods, Bishamonten (Vaisravana), Daikokuten (Mahakala), and Enmaten (Yama) emerge as emblems of an “unthinkable reality” of violence and evil that is nonetheless. Daikokuten in particular, as “The Great Black One” came to be regarded as the representation of fundamental ignorance, from “great darkness”, and thus, in Tendai doctrine, an embodiment of ultimate reality and innate enlightenment. A similar context developed for a number of Japanese Buddhist and Shinto deities that came to be regarded in demonic terms. Thus fear, anger, passion, violence, defilement, all the “poisons” – which were seen as attributes of beings such as Kojin, Daikokuten, Ugajin, Matarajin, and Mara – were all understood as the fundamental identity between ignorance and awakening, the inhuman ultimate reality that the practitioner must realise.

The inhumanity of Nature or matter as a larger subject should also be considered on its own terms. To play with Gnostic parlance, matter is not inherently “good”, but neither is it inherently “evil” as the “traditional” “Gnostic” perspective. What it is, though, is inhuman. It’s simply absurd to moralize it. Thus it is for Nature. The idea that Nature can be conceived in the terms of human morality is nothing but an illusion. The idea that Nature is inherently “Good” comes as a projection of our place within it, the fact that we necessarily derive existence from it, our perception of it as the organising principle of existence, and the further bias or prejudice that the organising principle must by dint of its status be “Good”. But destruction, as in the destruction of everything, is one of the immovable “laws” of nature, and the destructive aspect of Nature is bound up with its creative aspect. It’s worth noting the way that Spinoza recognises this in his assertion of his God-concept, which in some ways can and has been identified with Nature. Spinoza does posit definitions for “good” and “evil”, but these are defined in terms of what is beneficial to us versus what hinders that beneficence, while nothing is “good” or “evil” from the point of view of Spinoza’s “God”. “Good” and “evil” are either equally serviceable to this “God” or Nature or they do not exist as “good” or “evil” at all. They’re the products of we who spring up from the earth and which, with our seemingly distinctly developed sentience, we do not understand, struggle to understand, fail to understand and almost cannot understand.

The fundamental inhumanity is not hard to understand. There is a profound chasm that sits between Nature and thought; that is, between reality as it exists and the systems by which we strive to understand it. We try to cross or bridge that chasm, but neither reason nor moralization permit us to do so. We very often try to see Nature in human terms, and we might even occasionally regard the opposite perspective as merely a reflection of a cruel life. But there is nothing “human” about Nature, except perhaps for humans. Nature does not care what comes of humans, or any other creature or things, when we perish. It is not the concern of Nature what we become in life or in death. If within a system of metempsychosis we may reincarnate as one of the vast menagerie of animals whose existence we sometimes mock from the relative comfort of civilization, would Mother Nature really shed a tear, or even smirk upon as the vindication of some karmic law? And if it did, for what reason would it permit that living things often must devour other living things in order to continue their existence, or for that matter the very fact of their inexorable decay and death? But of course, even this is merely speaking with a degree of senselessness: after all, to talk of the “permission” of Nature is also absurd. Nature doesn’t “permit” or “forbid” anything in the fashion that the familiar lawmaking God might, just that nothing can exist beyond, apart from, or outside of Nature.

So long as we understand this about Nature, it is simple enough to locate the realities of destruction, struggle, and violence. Ah, but perhaps it is here that inhumanity becomes a somewhat tenuous category, for you see violence is perfectly human. In political life, the one and only taboo is that violence exists at the centre of all political arrangements, as well the alteration of and emancipation from said arrangements. Bourgeois democracies have their subjects pretend that they exist without any structural violence and do not depend on violence to exist, and even sometimes among some anarchists there is a tendency to pretend that violence exists only as something that other people do against you. Meanwhile, reactionaries and fascists opportunistically exploit the contradiction of violence by claiming some recognition of violence as the sole law of nature, and in some cases proudly proclaiming that their ideology is based on violence, and yet when anti-fascists exercise violence against fascists and militant reactionaries, they denounce the recognition of violence as a necessary part of defending the oppressed from fascism. The truth about fascists is not that they believe violence in itself a law of nature, rather they typically ultimately only accept that the violence of domination is natural; the violence of the master is just and natural but the violence of the slave is somehow to be accepted as an attack on “the natural order”, even when the very order they worship was quite literally established by the violence of rebellion or insurrection against a previously dominating order! In that sense their morality actually differs little from the tacit acceptance of the violence of liberal-democracy as somehow inherently legitimated, sans the matter of recognition as violence, while the violence arrayed against that system must only be some malefic aberration of history.

Whether we recognise it or not, though, violence is rather inseparable from political struggle, even if only in limited forms such as defense or the ability to threaten violence against adversaries. In fact, there is absolutely no way to guarantee that we will somehow abolish it once all the major structures of domination have been dismantled. There are many reasons for this, of course, but among the most relevant would be that you have no guarantee that no one will try to re-establish authority and domination, after cultivating some desire to dominate others. To establish that authority will invariably depend on violence, just as it has before when statehood itself emerged, and to oppose that authority, to prevent its re-emergence, will require violent resistance. Thus, since struggle is never absent, even in the world after the world, so too violence is never absent. Yet here it may seem that the inhumanity of nature is at once abject humanity, underpinning the universality of struggle.

There are other prospective considerations that emerge from the theme of the inhumanity of Nature. Gruppo di Nun seem to their understanding of the inhumane powers of outsideness to themes of disintegration, destruction, and ultimately towards becoming, even referring to Mihkail Bakunin’s axiom that the passion for destruction is also creative. Of course, the beginning and rest of that passage is “Let us therefore trust the eternal Spirit which destroys and annihilates only because it is the unfathomable and eternally creative source of all life”, and with Gruppo di Nun it’s safe to assume they interpret Bakunin’s quote as a reference to an actual esoteric power. The demonic outsidness is thus also a perennial source of becoming, but the link between this outsideness and becoming is also already established in Nun as the chaotic abyss that is also the zone of endless transformation. In Pagan terms, it’s not so hard to link this same theme to that of the deifying power of the underworld as discussed by Jake Stratton-Kent in relation to ancient Greek polytheism, and from there to the whole world of chthonic mystery. I also see in the conception of the inhumanity of nature the possibility of certain ways of conceiving chaos from years ago returning to life in different ways. I imagine any idea of Chaos that would emerge in such considerations would differ from how, when I was much younger, I inclined myself towards the idea of Chaos as a kind of energetic life force, but insofar as it pertains to a kind of abyssic power of becoming, Chaos as a power in itself would not be an invalid idea. On the other hand it all would smack of the way I’ve already written about Darkness as an ontological concept or urgrund, the nature of nature as it were, and I lean towards the idea of Chaos as a meta-condition of sorts; the inhumanity of nature and its rammifications not necessarily being a bad description of that condition, though perhaps incomplete when describing the condition of Chaos.

In any case I am rather looking forward to the clarifications that perhaps Revolutionary Demonology might bring forward in regards to the overall demonological philosophy of Gruppo di Nun, which I am actually eager to see more of and hope will prove to be both personally inspirational and an expression of new ways of thinking within the broader Left Hand Path.

Satanic Paganism: An Adversarial Religious Philosophy

Over the last year I had undertaken a long period of historical research for an as yet unfinished project on the subject of Luciferianism. This research had lead me to the conclusion that Luciferianism is not the distinct religion or tradition that it presents in distinction from Satanism, and cannot even be interpreted as a distinct counter-culture as had been suggested, and that instead Luciferianism is nothing more than a name given to an extremely diverse set of esoteric belief systems that have little in common beyond the idea that they venerate Lucifer as a positive figure, separate from Satan and the context of Christianity, and even then some of these movements aren’t even distinct from Theistic Satanism in practice. As will be elucidated further in due course, Luciferianism in its historical and present context emerges as a kind Rorschach cultus in which almost any idea can be inserted into it, even Christianity.

Upon learning that Luciferianism was not a distinct tradition, I had initially leaned toward the idea of Luciferianism as a spiritual/occult counterculture, and that this could serve as a layer to be extended upon a larger religious worldview: of course, for me this meant Paganism, since my leaning and affection for it persisted in all my enterprises, even in times where I hadn’t considered myself a Pagan. This was the original spark of a larger mission to synthesize what I referred to as a “Left Hand Path Paganism”, for which I sought a suitable traditional context. Over time, however, the counterculture idea gave way as I realized doesn’t reflect the reality of what Luciferianism is or was. The basic project, however, continued, but certain ideas about “Left Hand Path Paganism” have now evolved and simplified as a better conception of such synthesis began to emerge.

As the title of this article suggests, this means the rediscovery and re-embrace of Satanism, and bringing together of Satanism and Paganism. I am fully aware that this idea would be hated by many Pagans and polytheists, and not to mention some Satanists, but it is the path that I wish to follow. What I seek to present is an adversarial stance, one that is at once an expression of a particularly transgressive take on Paganism and an expression of Satanism in a vastly renewed sense.

The Trouble With “Luciferianism” (No Offence to Luciferians)

I first encountered and/or engaged with Luciferianism as an idea was back in 2015. By that point I had been a Satanist for two years, but for whatever reason that I don’t quite understand anymore I felt that there was something missing in baseline Satanism. It’s probably impossible for me to explain what that actually was nowadays, but I think it involved some bullshit about a spiritual component focused on something more than rebellious and “egoist” hedonism; I say bullshit, because it’s pretty obvious that you can derive a thorough-going antinomian from Satanism. Anyways, at that time a friend of mine pointed me in the direction of what was then called the Greater Church of Lucifer, and I got in touch with one of their members, a man by the name of Vincent Piazza (who, sadly, has since passed away). I never joined the GCOL, but I was active on their Facebook pages and supported them until around 2019. Of course, I never forgot about them either, and that’s how I ended up finding out what Jacob McKelvy’s been up to all these years. Anyways, initially I saw the GCOL’s brand of Luciferianism as “the next level of Satanism” and identified with both Luciferianism and Satanism, but beginning in 2018 I got the idea to develop transcultural understanding of Luciferianism as a distinct entity from Satanism focusing largely on the West. This combined with certain political developments ended up leading to a lapsing away from what I understood to be Satanism, and to be fair I’d been burned out by a dissatisfaction with a lot of the modern Left Hand Path movements and certain discoveries of the Church of Satan. But that idea ended up developing in all sorts of convoluted ways before finally I abandoned it. The reason comes down to the nature of Luciferianism as a category.

Luciferianism is often presented as a codified belief system that is similar but strictly separate and distinct from Satanism. But the truth is that this only loosely true, and more accurate for some expressions of Luciferianism than others. In fact, I’m willing to assume that almost everything you will probably read about Luciferianism from occult circles is either simply wrong or just based solely on individual subjective interpretation. Even the Wikipedia for Luciferianism is a funny example of how much bullshit you can encounter by attempting to get a good definition of it for yourself. The article states that Luciferianism “does not revere merely the devil figure or Satan but the broader figure of Lucifer, an entity representing various interpretations of “the morning star” as understood by ancient cultures such as the Greeks and Egyptians”. That’s not universally true or even remotely apparent from any of the material I’ve poured through, with the exceptions of Charles Matthew Pace and possibly Michael W Ford, and what’s more the citation refers to an article that doesn’t even mention Egypt.

In reality, Luciferianism is not a distinct belief system, and nor can it be thought of as a kind of esoteric counterculture as I had theorized in the past. Instead it makes more sense to think of it as a placeholder, just a name given to any belief system that specifically venerates Lucifer as something other than Satan, and very typically this is presented in a context that is theoretically, but not always, separated from Christian culture; in practice, this usually means venerating Lucifer as a pagan or neopagan god, a “Gnostic” angel, or even a Christ-like figure or a being that is co-identical with Jesus Christ, or still even an avatar of God himself. There is no single doctrine under the name Luciferianism, not even pertaining to who Lucifer is. Different Luciferians will present very different ideas of just who Lucifer is and what his role is. There is also no consistent shared tradition that can accurately be referred to as a singular “Luciferian Tradition”, and individual Luciferians will have very different ideas about ritual praxis as well as theology. So, in practice, Luciferianism is a kind of Rorschach inkblot into which people may insert any number of ideas about it, and about Lucifer, upon it. Unfortunately, this increasingly seems to mean rebranded Christianity.

There is a tendency within contemporary Luciferianism that aligns itself with a sort of mystical Christianity, seeking to assert the value of Christianity as a religious framework in a way that is still fundamentally heterodox in relation to mainstream Christianity. This means venerating Lucifer as a light-bringer and liberator, having nothing to do with Satan or The Devil or anything of the sort, alongside Christian figures including Jesus, and practicing a synthesis of Christianity and witchcraft. At first I thought the Church of Light and Shadow were the only people doing it, and when I found about them, I have to admit I found them interesting if solely because they appeared to challenge prevalent ideas about what a witch or a Luciferian can be. But their approach seems to have travelled far enough that more Luciferians adhere to it, and so we see people like Christopher Williams, a self-described Gnostic Luciferian, argue against “demonizing” God, defend Christianity through apologetics, and espouse a belief system in which Lucifer and Lilith are manifestations, and not adversaries, of God, and that the Demiurge was created by them as part of God’s will. This is, in practice, an affirmation of Christianity and its God, albeit on Gnostic terms, and it is not anti-Christian, only anti-establisment and anti-reactionary within the scope of Christianity. I’ve also seen that Johannes Nefastos may have incorporated aspects of Christianity as part of his theosophical brand of Gnostic “Satanism”, and according to some he argued that Jesus was a god-man and the Pope has legitimate magical authority. Michael Howard believed that Jesus was one of the many incarnations of Lucifer, here interpreted as an avatar of “the true God” who willingly “fell” from heaven and incarnated on earth again and again in order so that all of humanity could be enlightened and freed from their worldly imperfection. So as it turns out, even the “separate from the Christian context” part isn’t completely true.

Luciferianism, thus, is essentially just a name for any esoteric doctrine that revolves around Lucifer and defines Lucifer separately from Satan, thus revering Lucifer in lieu of Satan. One of the obvious problems with this alone is that even Satanists have defined Lucifer separately from Satan. For Anton LaVey, Lucifer was one of the Four Crown Princes of Hell, in particular an agent of enlightenment or illumination in all senses, especially intellectual; in fact he seems to have referred to Lucifer as “The Enlightenment”. Satan in his worldview is more distinctly and generically the adversary, more a figure of negation than illumination, and even moreso an emblem of human carnality than intellectualism. In The Satanic Bible, LaVey wrote that “Without the wonderful element of doubt, the doorway through which truth passes would be tightly shut, impervious to the most strenuous poundings of a thousand Lucifers”. The suggestion would be that the principle of doubt, connected to the nature of Satan as the adversary, is the principle that begets and supercedes mere illuminated of the truth, but in this sense Lucifer as the light-bringer is clearly established in distinction, though not necessarily contradiction, to Satan, and this is done without any recourse to the concept of Luciferianism on LaVey’s part. And there are others apart from LaVey we can discuss for our purposes. August Strindberg (who called himself a Satanist at least in the sense that to him this meant that the world was governed by the principle of evil), for a much more pessimistic mythos, cast Satan and Lucifer as opposites, the former as the evil ruler of the world and the latter as a sort of culture hero who also brought floods, pestilence, and war. And meanwhile, there are many forms of Luciferianism that are practically indistinguishable from many forms of Theistic Satanism in terms of ethos, praxis, aesthetics, and even views on the nature of Lucifer, such that the difference is mostly a matter of identity.

My point is that once you understand Luciferianism in historical and contemporary terms, you learn that it’s not really a concrete “thing”, there’s no continuous cohesive object that can be called Luciferianism, not even in its mythos, and even its basic criteria often finds itself fulfilled outside of and without the identification of Luciferianism. All of this is, of course, not a knock on Lucifer himself. After all, he is a magnificent devil in any case. But Luciferianism seems to be a wild card of belief systems that, in truth, may consist of absolutely anything, even if it’s just Esoteric Christianity. After realising that, I went from seeing Luciferianism as a counter-culture that can be superimposed upon a co-existent religious worldview to seeing that what I thought about as “Left Hand Path Paganism” was going to mean something else. Attendant to this came the rediscovery of Satanism.

Fallen Angel by Alexandre Cabanel (1847)

Defining Satanism

In appreciating Satanism we must first understand first and foremost that it is not a mere expression of Christianity, nor is it merely a waste product of the Christian experience. Such judgements are invariably derived from a superficial reading of the fact of Satan’s origins in the Jewish and Christian mythos, and can ultimately only be characterized as a cope. If we followed this logic to the letter, Christianity itself would be a form of Paganism precisely on the basis that its God, who we must remember was called Yahweh, was originally part of a polytheistic pantheon of deities worshipped in ancient Israel and that at least the Old Testament of the Bible seems set in what is practically still a polytheistic cosmos, in that many gods exist, with the caveat that you are only allowed to worship one of them. If that idea sounds like nonsense, which it is, then by this standard to regard Satanism as mere Christianity is equally ridiculous. Instead, Satanism is best understood as a post-Christian worldview, one which may derive mythos from Christianity but otherwise transcend and surpass it. Everything from narrative, symbology, aesthetic, theology, philosophy, and ritual praxis takes a form antagonistic to Christianity and arcs towards a diametrically opposed worldview that functions in one of its many capacities as the negation of Christianity. And this negation does not only take the form of some prosaic atheism either, even though that is the face of “mainstream” Satanism as presented by most media. Rather, Satanism – theistic, atheistic, otherwise – is best understood as having built itself around the power of active, conscious negation, expressible in the form of literal divinity or a more abstract symbol.

Admittedly, there was a time Satanism. Indeed, Satanism nowadays doesn’t have a very good reputation in “the left” and/or parts beyond due largely to the perception that it is little more than “Ayn Rand for goths”. Of course, as I hope to show, this is ultimately a nonsensical prejudice based on an uncritical acceptance of the legacy of Anton LaVey as the heritage and starting point of Satanism as a concept. But the idea that it is true has had some very devastating effects. LaVey’s right-wing Objectivist influences were bad enough, but finding out that he had a whole network of fascist friends, including the likes of James Mason and James Madole, and that the Church of Satan was institutionally pro-fascist for decades, was deeply disturbing. At a time where I had basically been trying to connect with more of a left-wing politics, I ran into difficulties, got lost along the way, and suffered a form burnout triggered by the onset of demoralisation, which was in turn elicited by what I at the time perceived as a general decline in the modern Left Hand Path. In retrospect, a part of that may come down to some expectations that have since been shed, but at the time it may have seemed like the stagnation and the possibility of the movement being consumed by reaction had overwhelmed me back then.

One of the things that most obviously defines Satanism is egoism. The Satanic Temple and similar groups don’t lay a great stress upon this point, and arguably obfuscate it in their retreat to contemporary humanism. The trouble, of course, is that when people think of egoism and especially in a Satanic context, they think of Ayn Rand due mostly to the fact that Anton LaVey based his own version of Satanism and the ideology thereof partially around the philosophy of Ayn Rand. This in many ways is the effect of LaVeyan/post-LaVeyan orthodoxy having been allowed to ossify around Satanism for as long as it has, and there is no reason for anyone to think that this is how things must stay. Max Stirner, who first elaborated what can be understood as modern egoism before Ayn Rand could have any say in the matter, presents to us a profound apophatic egoistic worldview far removed from the narrow rational “egoism” that Rand espoused. Its concept of self is not a propertied essence of rational calculation but instead a negativity, a creative nothing, indefinable in the precise sense that the individual, the Einzige, cannot be defined by prescription or shared essence. This egoism, when taken seriously in its negative content, dovetails nicely with nihilism, and could perhaps be thought of as nihilism as well as egoism. In this sense, it should come as no surprise the first man to present us with a self-defining Satanism, far from and long before Anton LaVey, was a nihilistic egoist anarchist named Stanislaw Przybyszewski. But even so, it is the connection and intersection of these concepts, more than that one man, which defines the true radical content and heritage of Satanism.

But even this might well just be scratching the surface. Even before Stanislaw Przybyszewski, there were apparent attestations of people who were referred to as “Sathanists”. According to Laurentius Paulinus Gothus, via his Ethica Christiana written in the early 17th century, there existed a small cult in Sweden centered around the worship of Satan, or Sathan, who they believed was a god capable of bringing them hidden knowledge and treasures; this cult Gothus referred to as “Sathanists”. The “Sathanists” were said to have practiced black magick and witchcraft, ritually sworn fealty to Satan/Sathan, partook of lust, gluttony, dancing, and various “orgiastic excesses”, sought hidden riches with Satan/Sathan’s help, and apparently even had sex with demons. I have no certainty as to the actual evidence for this cult’s existence besides Gothus’ testimony, and there are good reasons to be skeptical. Christian pronouncements about satanic cults have often, and the themes presented here are familiar in view of certain ludicrous ideas proposed about the so-called “Luciferians” and Heinrich Kramer’s sordid tropes about “witchcraft” as presented in Malleus Malificarum. Still, it is an attestation of a term like “Satanist” in reference to a belief system, not just Christians who happened to be considered wicked, and there is arguably minimal reason to suggest that this reference was completely made up.

Through all that, though, we should find our way back to the essence of Satanism, prior to and without the humanism of groups like The Satanic Temple or the reactionary ideology of people like Anton LaVey or Michael Aquino, in view of Przybyszewski’s philosophy. I intend to write a much larger examination and commentary of his book The Synagogue of Satan in time, but for now let us say that, while Przybyszewski did consider the principle of Good to be that of negation insofar as he saw it as the negation of life, since in his view what is called Evil is in fact the basis of life itself, Satanism itself is none other than the religion of negation or negativity in the precise sense that it is the religion of (in his words) à rebours; that is, lawlessness, going “the wrong way”, the reversal of the law and of the order of things. Satan, in this sense, is the god of the eternally evil, and this evil is the negativity of lawlessness, the negation of all fixed values (the values “sanctified by law”). Lawlessness is negation as “contrary projection into the future”, which topples the order of things and the norms of the world so as to truly unfold the possibilities of becoming. That which is great emerges from negation, or as Przybyszewski says the negation of negation (in the sense that Good is the negation of life and you are negating Good), and negation through delirium frees individual consciousness in the forgetfulness of ecstasy (thus the word of the Satan-Paraclete is enivrez-vous; “to get drunk”). Satan, for Przybyszewski, is the god of evil, which is in fact good, the god of lawlessness and defiance, hence the negation of law and order, the god of boundless curiosity and heroic arrogance, the lord and master of the physical universe and the emblem of the evil, the god who continually creates and destroys and shatters the boundaries of human thought. In short, Satan is not simply the eternal humanist who stands up against tyranny, superstitition, or “unjust hierarchy/authority”; he is instead the eternal active nihilist, the negation of all authority, the negation of law and order itself, the negation of society, the negation of all fixed values, and he is the thus the transgressive negativity from which true greatness, creativity, and flourishing springs forth. In short he is the precept of Negativity itself, for which Eliphas Levi called him an instrument of liberty. Magick, black masses, satanic sabbaths, witchcraft, intoxication, sex, and defiance of society could be thought of as acts of worshipping Satan. Against Satan is God, representing Good, which for Przybyszewski means humility, submission, poverty of spirit, stupidity, and the pursuit of life as nothing but an imitation of God in the hopes of admission into his invisible kingdom.

Satanism does not make Satan into a new principle of Goodness or a god of light, for Satanists, insofar as we venerate and honour Satan, know that Satan is the “fallen angel”, the Devil, the Prince of Darkness, the Adversary, the seducer, and we venerate and honour Satan because of those things. Satanism does not deflect darkness or evil onto their enemies, because it is Darkness that we honour and worship. It is predictable , but making sense of the perspective of Satanism I’m setting out means making sense of Satanism through the concept of negativity. I plan to spend a lot more time talking about this here, but I find that the best lens with which to intrepet the negativity of Satanism is the in the queer negativity elaborated by baedan, a journal of queer nihilism written by the collective of the same name, who reject the liberal/progressive idea of queerness as something to be socially integrated and instead favour the idea of queerness as a radical negation of society and civilization. This isn’t simply to be understood as merely living the role set for you by society, but refer to view the negative image as a nexus of liberation via the quality of negation and aggression and a view to society’s taboos and fears. The Satanist, following this negativity, instead of shying away from the aggression of negation in order expel the fear of society, actively takes on the role of the adversary, that is to say the destroyer and negator of the order of the world, which is to say the true liberator.

By embracing Darkness, through the negation of the order of the Good, you open up the space for your own becoming, liberation, and, in the Satanic sense, apotheosis. By destroying boundaries and lighting the Black Flame, the divine fire of the creative nothing, the glow of the black void of potentiality, you open the path towards your own elevation towards god-becoming, the evolution set forward by the influence of Satan. Unlike other religions, Satanism places the liberation of, not from, the self at the center of spiritual praxis, and this liberation arcs towards the realization of the individual as its own creator, its own divine force. This high goal is often lost on those who wish to dismiss or typecast Satanism as little more than basic self-indulgence so as to elevate their own similar esoteric systems against it. And, by grounding Satanic individualism and selfhood in negativity, rather than the rational subject of Ayn Rand, the foolish accumulation of the capitalist subject, or the fascist re-interpretation of the Nietzschean Ubermensch so prevalent in certain corners of the Left Hand Path, it is in fact quite easy to see Satanic individualism as not a folly but as the profound spiritual philosophy of resistance and defiance and the key to the mystery of liberation.

In the midst of this we should revisit the center of Satanism: Satan. What is Satan, and why is Satan so central to Satanism? Satan is the central character of Satan because Satan is the first egoist. There is a prominent idea inherited from the trope of Romantic Satanism received from Enlightenment-era poetry and which has passed down from John Milton’s Paradise Lost: the idea of Satan as the first rebel, and building off of this, the idea of Satan as the first (or indeed “last”) humanist. This idea is at the cornerstone of many interpretations of Satanism. The Satanic Temple, for instance, takes up a similar premise of Satan as “rebellion against tyranny” and tries to weaponize idea this for their purposes. Anton LaVey took a similar but thematically different approach, in that Satan for him was a symbol not only of rebellion and non-conformity but also of Man’s actual nature as a carnal and selfish being, whose rebellion is directed against all moral and social barriers to the fulfill of that carnal and selfish nature. Rebellion against unjust authority is a concept that, while often attached to Satanism, can and has been attached to concepts beside Satan; modern polytheists frame the gods as rebels against unjust authority as well, Christians occasionally do it for Jesus, and in Chinese society there has long been a tradition of divine justification for overthrowing rulers who consistently failed to uphold Confucian virtue or morality (there’s also a similar Lutheran concept in which the tyrant is called the Beerwolf, and to rebel against and even kill the Beerwolf was justified by the Beerwolf’s own subversion of the moral order). But Satan is not merely a rebel against “unjust” authority, and Satan does not derive the legitimacy of rebellion from some legal right of rebellion or the writ of some concept of “natural law”. Satan’s rebellion is against all authority, and is indeed rebellion in itself, emergent from the egoism of Satan. Satan refuses to accept the authority of God, and refuses to bow down before Adam, because Satan asserts his Ownness and rejects the rule of the others, and negates all authority set before himself. Satan doesn’t simply liberate humans from tyranny, he rebels, he devours, he wars against the light in the name of himself. It is by his own example that Satan brings the light of the Black Flame to mankind for all to see, heradling the eternal quest of rebellion so that those who wish to join him in battle against God may do so willingly. By this and by the whispers of temptation, mankind is invited to shed the shackles of the spirit that it brings upon itself or are foisted upon it in order to awaken the Black Flame that is none other than the Creative Nothing, none other than the power of Darkness and of Ownness. This is Satan, the egoist who rebels not simply against the unjust but against all power and for himself, and who invites others to join him in the same rebellion.

In this sense, I can stress that Satanism really isn’t like many other religions when it comes down to its spiritual-philosophical basis as far as the true significance of Satanic rebellion and Satanic egoism is concerned. Insofar as there are multiple forms of Luciferianism that stress against egoism, it is inevitable that Satanism could be seen to diverge from a lot of what is called “Luciferianism”, though of course there is no one single “Luciferian” doctrine for Satanism to contrast with. Satanism also differs itself strongly from Thelema in that, although both thematically overlap in their anti-Christian transgression, the end-point of Crowley’s spiritual path was the surrender of individual selfhood to the Abyss and a core component of Thelemite ethics is the concept of the True Will, which is probably not to be conflated with the individual self, ego, or even Stirner’s Einzige/Ownness and is instead to be thought of as a sort of specialized teleological destiny imparted by the cosmos. Of course, Satanism also tends to differ from much of Paganism in its particular relationship to the gods. But, the intersection between those two worlds is something that bears further exploration.

Baphomet poster fanart from the Shin Megami Tensei Poster Book

Defining Paganism

Having elaborated the subject of Satanism, let us now elaborate Paganism. And, of course, any discussion of Paganism must invariably touch on exactly what we mean by “Paganism”? Paganism is often explained as an umbrella term for numerous religious movements, typically in the “Western” context, that embrace a worldview usually based around the idea of restoring the religious traditions and belief systems that existed before the rise of Christianity to some extent, but this on its own still does not adequately explain things. That concept itself is something of a compound identity, bringing together numerous ideas ranging from engaging with a multitude of gods and spirits, worshipping those gods in the form of idols, worshipping the ancestors, worshipping nature or at least to the extent that the gods were worshipped as parts of nature or within them, animism, sometimes practicing magick, venerating the cycles of nature through ceremony, and so on. What makes the concept of Paganism tricky to discuss is not just that the way we use the term was established by Christians to attack both non-believers and rival Christians, but also the fact that, for a lot of modern Pagans, being Pagan is actually less about what you believe and more about what you practice.

Making sense of modern Paganism requires getting into the distinction between a few camps within the movement. One such camp is reconstructionism. This refers to polytheists seeking to reconstruct the historical traditions of the pre-Christian religions as closely as possible, based on historical sources to the greatest extent possible. This includes Hellenists (reconstructing ancient Greek polytheism), Heathens, (typically reconstructing Norse and Germanic polytheism), Kemetists (reconstructing Egyptian polytheism), practitioners of the Religio Romana (Roman polytheism), Celtic polytheists, Gaulish polytheists, Slavic polytheists, Semitic polytheism, and so on. The general praxis of reconstructionism is also applied to traditions that otherwise aren’t considered “Pagan”, such as Aztec polytheism. Then there is the camp often referred to as “Eclectic Paganism”. This typically means not being bound to a single tradition and bringing together a wide range of different ideas into one single framework, guided by personal experience and a generalized “ethos” characteristic of Paganism; that at least is how it is generally explained. There is also something to be said about the concept of “Neopaganism” in relation to all of this. In theory, Neopaganism as a term simply refers to the modern or contemporary practice of Paganism. In practice, however, within the Pagan community and especially among reconstructionists, the term “Neopaganism” tends to refer very specifically if not almost solely to the new iterations of Pagan religion that emerged from the 19th or 20th century or later and have practically little to do with the original pre-Christian traditions. For example, this includes belief systems such as Wicca, the modern Druidic movement, basically anything from Robert Graves, and contemporary forms of neopagan witchcraft, and in practice can include belief systems that borrow from the New Age movement. Sometimes Eclectic Paganism itself is regarded as a synonym of Neopaganism. I would consider Romantic movements such as the Shelley Circle to be Neopagans in that, even if as an extension of the rationalist atheist critique of Christianity along with religion in general, they lauded “classical” pre-Christian religion as a more enlightened and prosaic religion closer to the truth than the “miserable creed” of Christianity. Similar efforts but from a very different set of ideological perspectives are found in certain German Romanticists who, during the 20th century, built a more or less neopagan movement on top of an esoteric romantic ideology. It should be stressed, however, that serious neopaganism didn’t seem to be the dominant voice of the Romantic movement, and in the end Romantic neopagans found themselves overshadowed, denounced, and ultimately persecuted by the Nazis, none of whom, not even Himmler or Rosenberg, were ever really Pagans (the overwhelming majority of Nazis were Christians and the Nazi Party from the beginning espoused its own brand of revisionist “Positive Christianity”, which sought to purge all trace of perceived “Jewish influence” from Christian doctrine).

Where do I fit into this, you ask? I think that the bulk of that is perhaps better elaborated when we unravel what “Satanic Paganism”, but I think it’s worth addressing here from a personal context. For so long in my life, before I even decided I wanted to be a Satanist back in 2013, I have had a noticeable affinity with Paganism, one that had never completely died out, and if anything has been deepening over the last year. If I had to explain why, I’d say that I think there’s a lot to do with the way Paganism seemed to sacralize the natural world, and with the idea of pre-Christian myths conveying all sorts of wisdoms and spiritual narratives, some of which preceded or even anticipated Christianity, but many of which seemed very different from the Christian message. Certain ideas about life, death, and rebirth, probably drawing from ancient mythology but also probably harking back to ancient Greek mystery traditions, have and continue to be deeply influential in my appreciation of Paganism and my overall spiritual thought. Over the years my appreciation for Paganism took on many different forms, even in times where I thought I had moved on from it. It’s almost like there’s an urge there, some spark that always reasserts itself. But, for reasons that will become apparent if they aren’t already, I cannot see myself as a reconstructionist, not in terms of what my path is.

I stress that I support the reconstructionist efforts to restore pre-Christian traditions across the world, and I think that aspects of reconstruction at least in the sense of authenticity to history are an important influence. It’s just that the approach to Paganism I wish to embody cannot accurately be classed as reconstructionist, for the simple reason that it doesn’t fit neatly into the existing traditions, obviously due to the fact that it means to blend with a rediscovered Satanism and carries in this the ethos of the Left Hand Path, and therefore is almost by definition a “non-traditional” approach. Reconstructionists, as far as I have seen, would have a problem with that, and in general I find that reconstructionists often don’t have much patience for that which doesn’t completely comport with historical polytheistic tradition. Because of this I find that the extent to which I am Pagan is definitely very eclectic, and has to be so because of the parameters and contours of my intended path, not to mention that I do indeed see myself taking on board a number of influences to build my path. That said, for Paganism as a whole, reconstructionism isn’t exactly dispensable, and there’s a standard of historical authenticity that informs my own approach. But even then, even in the reconstructionist approach in practice, modern reconstructionists tends to incorporate quite a fair bit of UPG (Unverified Personal Gnosis), which is naturally accepted on the basis of the acknowledgement that it is just UPG. And that’s sort of inevitable when dealing with the transmission of older religious frameworks long assumed to be extinct into the modern era, as well as the fact that, with a few exceptions, the full contents of most polytheistic traditions are completely lost to time, either because they were wiped out or because they were simply never preserved in writing except for some myths that were only put to parchment after Christianity took over.

Now with that established, the term “Pagan” itself can capture something fairly distinctive that I think has always had some resonance for me, though many traditional polytheists may seem to take umbrage with it. Kadmus Herschel describes it in True To The Earth, where he elaborates that the term in its regional context captures a rustic attachment to nature that is then given religious expressivity. Many reconstructionists don’t like to define pre-Christian religions in terms of nature worship, but while it is almost certainly inaccurate to reduce those religions to some concept of nature worship, we can find a number of instances where elements of the natural world were themselves worshipped as gods rather than simply represented by anthropomorphic deities. The Greek goddess Gaia, for example, was literally the earth itself, not just a representation of the earth. Gaia’s former husband, Ouranos, was the sky itself and not simply the god of the sky. At least some rivers, such as Scamander, were not simply represented by anthropomorphic river gods, rather those river gods were often literally the rivers themselves. And even when the gods themselves were not worshipped as physical elements of nature, parts of the natural world were often consecrated to gods, and so held sacred. This would include the forest held sacred to the Gallo-Roman goddess Arduinna in parts of what is now Belgium and France, the grove sacred to the god Adonis at Afqa in Syria, a grove scared to the goddess Nerthus and a whole woodland sacred to Thor (who Roman audiences interpreted as Hercules) according to Tacitus’ account of Germanic pagans, the oak tree that was sacred to Donar/Thor, and the forest of Caill Tomair in Ireland that was also sacred to Thor. According to Tacitus, at least, the ancient Germanic pagans worshipped their gods in trees, as the closest links between the gods and humans. Celtic pagans held rituals in groves, overseen by deities such as the goddess Nemetona, and other pre-Christian polytheists considered groves to be sacred spaces. Over time, reverence for trees and groves came to be understood as a trope for Christians when talking about returns to paganism, and from this nature worship came to be part of modern understandings of modern Paganism that extend from the “rediscovery” of Paganism during the Enlightenment into the present day. In pre-Christian Slavic polytheism, the gods were sometimes worshipped in sacred places where there were no man-made structures and the gods manifested in nature itself. For many polytheistic religions, sacred groves and forests were counted as the official centers of worship, where important community rites were carried out, and any violation of this space meant an attack on the community itself. In this, the idea that Paganism is a “nature-based religion” or that it involves “nature worship” is not really inaccurate.

But of course, to reduce Paganism to solely a sacralization of nature or natural states is reductive to the point of being ahistorical. After all, contrary to the popular idea that humans came up with the gods as reifications of natural forces that they merely didn’t understand, several of the gods of polytheism barely have anything to do with the natural world as we understand it. Insofar as we may venture to understand the gods of polytheism in terms of what they were “gods of”, there are gods of marriage (such as Hera, Hymen, Frigg, Pushan etc.), music (Apollo, Sarasvati, Ihy, Bragi etc.), law or justice (Tyr, Mitra, Lugh, Ma’at etc.), commerce or wealth (Mercury, Cernunnos, Lakshmi, Njord etc.), agriculture (Yarilo, Dagon, Sucellus, Dagda etc.). smithing and craftsmanship (Hephaestos, Ptah, Gofannon, Vishvakarman), and kingship (Horus, Anu, El, Baal etc.) to name a handful of things. Some gods are gods of both natural things and human constructs. Zeus, for example, is a god of law and order as well as the sky. Utu is a god of law as well as the sun. Demeter is also a goddess of law, as well as a goddess of the earth. Pan is a god of music as well as the wild. Ukko is a god of agriculture as well as the sky and thunder. Freyr is a god of kingship and war, as well as the weather and virility. Svarog is a god of smithing as well as the sky. Veles is a god of commerce, as well as a god of water, earth, magic, and the underworld. We can’t forget that almost none of the gods of polytheism were ever just gods of one thing or another, and sometimes multiple gods share the same domain or function. On top of that, across the old polytheistic religions, the gods had numerous epithets that represented various characteristics and functions attributed to them.

In a sense, it’s still true that Paganism, in both a modern and a historical sense, believes in a natural world that is considered divine or imbued with divine presence to some extent or another, and this likely lends itself to modern interpretations entailing nature worship, which may or may not have been applicable to the original pre-Christian religions. Though, of course, some pre-Christian traditions were arguably closer to some idea of “nature worship” than others, such as Germanic polytheism with its worship of the various nature spirits alongside the gods and the worship of gods and spirits in trees and natural environments. Pre-Christian polytheism often tended to intersect with animism in this regard, especially in traditions such as Heathenry, and some even argue that some form of pantheism is also part of this rich picture. Still, for historical Paganism, one of the larger points is the idea that divine exists in multiplicity, that divine presence is not one but many. Of course, even before Christianity emerged, later developments of pre-Christian polytheistic ended up prefiguring the monotheism that would later dominate “the West”, or later ideas of “universal religion” that would stretch from the Renaissance to Theosophy and to the New Age movement. Plutarch, for instance, argued that there were not different gods across peoples but instead one single Intelligence that rules the world that is merely called different names and worshipped in different ways as time passes. In The Metamorphoses by Apuleius, the goddess Isis presents herself as “the single power which the world worships in many shapes, by various cults, under various names”. The Roman theologian Cornelius Labeo proposed that the oracle of Clarian Apollo stated that the god Iao was the supreme god, who in winter was called Hades, in spring was called Zeus, in summer was called Helios, and in autumn Dionysos. After the Roman Empire adopted Christianity as its official state religion, defenders of paganism sometimes argued that Christians and pagans were merely worshipping the same god under different names. Neoplatonists argued that all things derived existence from a single source referred to as The One, and that the purpose of life as to become united or re-united with The One. Otherwise polytheistic philosophers such as Aristotle and Plato introduced concepts that may have prefigured the God we know today, such as the unmoved mover or Demiurge. And of course, at various points before the rise of Christianity, there were a few monotheistic cults that emerged, such as the Egyptian cult of Aten under the pharaoh Akhenaten or the Hellenistic cult of Zeus Hypsistos.

My point here is that Paganism in a historical sense (and honestly a modern sense too) was not one single set of beliefs in the way we understand Christianity to be (and, even there, Christianity isn’t necessarily as monolithic as we imagine it to be). That extends to other beliefs as well, such as pertaining to death. While modern Paganism can include a belief in reincarnation, it’s not clear that this belief was universally held in pre-Christian traditions. It is possible that some Germanic pagans did believe in a form of reincarnation; Roman sources purported that the ancient Teutons believed in rebirth and thus did not fear death, while some scholars suggest that Germanic pagans believed in rebirth within the extended clan based on some archaeological findings and exegesis of some stories in the Sagas. Many Norse polytheists, however, don’t share this concept, and have a wide array of beliefs about the afterlife that don’t necessarily end in rebirth. Indeed, the “more authentically pagan” version of Ragnarok ends not in the rebirth of the cosmos (as in the familiar post-conversion telling) but instead in its utter oblivion. Greek polytheist beliefs on this range from the arrival of most (if not all) souls to a dreary underworld, to the belief that the soul may go to a blessed afterlife upon achieving ritual purity or initiation into the mysteries of a god, to Plato’s account of how souls are judged and either admitted to a good afterlife or damned to a bad one again prefiguring Christian teaching), and of course the concept of reincarnation was sometimes proposed. What little we know about what we call the Celtic polytheists suggests that they probably believed in reincarnation, but some suggest that the soul goes to the Otherworld, a place inhabited by gods and spirits, after death. In ancient Egypt, it was believed that by living a virtuous life, the soul would be judged as being worthy to enter the field of reeds, or that by successfully undergoing a journey through the underworld and overcoming its perils, the soul would gain an immortal second life. Relevant to the conversation is the way that pre-Christian belief systems frequently advanced the concept of a cyclical cosmos, in which the cosmos is periodically formed, dissolved, and reformed again. The Norse cosmology appears to suggest cyclic time and rebirth, as did some of classical Greek philosophy such as Stoicism and Pythagoreanism, and it is very prominent in Indian religious philosophy.

Paganism in a historical sense isn’t really one set of beliefs. In fact, there is as Kadmus Herschel and Jake Stratton-Kent show an opposition between distinct expressions of pre-Christian religion, linked to the development of philosophy in one case and a change in the mode of Greek society in the other case, that is relevant to how I aim to elaborate Satanic Paganism. That said, I think the way we deal with Paganism, as an idea, is sort of a compound idea in which we find and derive the premise of a natural world brimming with the multiplicitous divine presence worshipped in and through the world, and often worshipped not out of fear or even bargaining but out of awe and yearning. Paganism as a concept can also be loosely defined by its particular conception of what religion is, as will be further explored. Whereas Christianity via Lactantius frames religion as “re-ligare”, meaning to be bound, as in bound to God or to the single ultimate truth, pre-Christian religion via Cicero is based on “re-legere”, meaning to go over again, which seemed to mean to a constant return to the ancestors and the gods, perhaps denoting a consistent process of ritual observance. It’s also possible to read “re-legere” in terms of observance as meaning to observe the cycle of reciprocity, a concept that animates the bulk of the pre-Christian attitude towards the gods. This is to be understood as the relationships in which humans give to the gods through their devotion (typically offerings) so that the gods may acknowledge this devotion and typically bestow blessings to humans in various ways. Heathens understand this as the Gifting Cycle, Hellenists understand this as Kharis, but even if it doesn’t have its own distinct name or terminology, the basic concept can be found basically everywhere in Paganism. While I have thought of “re-legere” in terms of a kind of anamnesis, of religious practice recalling something from the depths, something unconscious and profound, while I would defend that idea I think that it is ultimately simplest, perhaps even most sensible, to understand it as consistent observation of reciprocity; with gods, with ancestors, and with the natural world (for particularly naturalistic and even non-theistic individuals it may be ideal for them to think it through that last part in particular). It is this worldview that largely distinguishes the Pagan worldview from the Christian worldview.

“Consecration of the Herm” by Fyodor Andreyevich Bronnikov (1874)

What Is Satanic Paganism?

I will be forthright in saying that I bring these worlds together because I simply afore and identify with them at once. In this, it is an act of “religious” love, albeit a highly individualistic one (both in philosophical-ideology and even moreso in application) that cuts across certain boundaries between worlds. But is that individualistic interaction with religion not consistent with the “essence” of Satanism, and is the intermingling of divinities from differing traditional contexts a characteristic of Pagan polytheism? By this I mean, if modern polytheists can argue in defence of integrating the God of the Bible, his Son, and/or his angels into the litany of god’s they worship, and if ancient polytheists certainly did do this and even developed magickal systems involving them, I don’t see why you can’t do the same thing except you’re doing it with Satan and his band of devil’s instead of God and his heavenly menagerie. You might object that it would feed into Christian ideas about how Pagans are devil worshippers. I argue: no, it wouldn’t, or at least no more than what Christians already believe about Pagans. After all, the Christian has in most cases already decided that Pagans worship devils, their God and his Word already tell Christians that all gods other than Yahweh are demons. Somehow I’m not convinced that all the efforts to denounce or distance from the world of Satanism, and I make no judgement here on their validity, have ever persuaded Christian outsiders to stop regarding Pagans as devil worshippers or servants of Satan. I hate to have to remind people of this, but as far as Christian doctrine is concerned we are all demon worshippers, and we have no control over the optics of our practice in the eyes of Christians.

Anyways, with that established, let us focus on what Satanic Paganism means to me in terms of its content, and again it is very much unique to me.

To start with, it’s worth addressing that the mere idea of bringing Satan into the mix of a Pagan worldview is consistent with the logic of pre-Christian polytheism, and is an entirely legitimate expression of Paganism on those terms. The easiest way to demonstrate that is simply the ease with which it is possible to include God and his cohorts in the polytheistic context. The Greek Magical Papyri contain spells invoking the names of God – specifically Adonai, Sabaoth, and Iao – as well as the angels Michael and Gabriel alongside older polytheistic gods and goddesses such as Hekate, Zeus, Dionysos, Helios, Artemis, Demeter and many others. Sometimes the gods are identified with angels and names of God. Iao may have also appeared in the context of the Orphic mysteries, and, according to Cornelius Labeo, Iao was the supreme god spoken of in the oracle of the Clarian Apollo. Even Jesus appears in the Papyri, where there is a spell in which he is invoked alongside God (in various names) in order to drive out “unclean daimons” such as Satan. The Historia Augusta (which, although considered questionable by many scholars, is also the only continuous Latin account for a century of Roman history) describes the polytheist Roman emperor Severus Alexander wanting to erect a temple to Jesus where he would be worshipped alongside Roman gods, and supposedly he also worshipped Moses and Apollonius, included Jesus and Moses alongside Orpheus in some of his speeches, and had a statue of Jesus in his lararium. Jesus, of course, was syncretised with pre-Christian gods in various ways, including a depiction of him as the god Helios in what is now St. Peter’s Basilica. In Scandinavia, during the Viking age, some Vikings began to adopt the worship of Jesus (who was sometimes called “White Christ”) alongside Norse gods as they made contact with Christianity, and meanwhile some people who normally worshipped Jesus also prayed to gods like Thor in difficult situations. There are other examples to be found outside of the traditional context that typically defines “Paganism” as a discursive construct. Followers of Umbanda, a syncretic polytheist religion, worship Jesus and the saints as Orishas and/or alongside other Orishas. In Candomble, a syncretic Afro-Brazilian religion also centered around the worship of Orishas, Jesus was integrated into their pantheon of Orishas and sometimes referred to as Senhor do Bonfim. In Santeria, another similarly syncretic tradition, Jesus is honoured alongside multiple Orishas or identified with Olofi, who is either the supreme god of Yoruba or one of his aspects, and Christian saints are also venerated alongside or as Orishas. In Manichaeism, a syncretic Iranian religion that is either arguably polytheist or arguably not, there is a pantheon several gods and goddesses (apparently up to 40 of them in fact), governed by a supreme deity called the Father of Greatness (a.k.a. Zurwan), and Jesus is one of the major deities alongside other deities such as Mithra, Ohrmazd, Wahrām, various buddhas, and the Hindu gods Brahma, Vishnu, Shiva, and Ganesha (all four of whom are avatars of the Father of Greatness) to name just a few.

The operative point is this: if you can worship God, Jesus, and their angels in the context of what is essentially a polytheistic non-Christian religious worldview, what exactly is to prevent a person from doing the same thing except, instead of incorporating the worship of God, Jesus, and their angels, they are incorporating the worship Satan and the devils? Much of it comes from a fairly reactive assertion that “this has nothing to do with Paganism!” because “this is a Christian concept!” while existing forms of Christopaganism don’t get that scrutiny outside of maybe some witchcraft community. The whole refrain would have us ignore that the polytheists of old didn’t have much problem absorbing Jesus and/or God into their pantheons even though they were not only Christian concepts but also central to Christianity itself. It is common for people to react to the worship or veneration of Satan and the devils with the assertion that Satan and God depend on each other, no doubt playing into the doctrine of the unity of opposites as filtered through the dualism of Christian thought. But, putting aside all other considerations, we are not looking at this from the Christian lens. Satan and God to us are not two sides of the same coin, because to us they are not simply two ends of the same polarity of spirit. They are their own unto themselves, like anyone else would be, and they’re in conflict with each other over their opposed interests. From the logic of the pre-Christian worldview, it makes more sense to view God, Satan, the angels, the devils, on the same terms as the various gods and spirits of the old polytheistic traditions, and not as mutually interdependent abstractions as some monotheistic traditions may assert.

With that in mind, there really isn’t much that you need in order to justify incorporating Satan into your Pagan worldview; it is only a matter of your own calling. But, as long as we are talking about bringing Satan or Satanism into the mix, it would do us well to dwell on that shadow of religion we refer to in the modern context as “the demonic”. This can be somewhat tricky when working outside the Christian context, since in many pre-Christian cultures the distinction between a god and a demon was often vague, ambiguous, or even non-existent. Some would argue that the very term is simply non-applicable in much of pre-Christian polytheism, and instead the generic term “spirit” might perhaps be used. Nonetheless, it is possible to develop a concept of the demonic suitable for the purpose of Satanic Paganism. What do we mean by the demonic? The word “demon” is obviously adapted from the Greek word “daimon”, which can be a fairly open-ended concept. The term usually refers to spirits, typically spirits who were not gods but acted as divine personifications of things (often emotions), but the exact boundaries between what is a god and what is a daimon are blurred by the fact that gods such as Zeus were also referred to as a “Daimon” (as in the Orphic Hymn to the Daimon and the Orphic Hymn to Apollo for instance). Although “daimon” is often translated as “spirit”, it has also been translated to mean “godlike” or “lesser deity”. In Greece there also seems to have been the concept of a “personal daimon”, which could be thought of as an internal spirit for which some spells were designed to make contact with, while some philosophers used the term to refer to a sort of personal destiny given to each individual. In the context of ancient Egypt, demons in resemble the Greek daimons in that their existence sits between godhood and humanity, but their liminal nature derives not only from this but also from the fact that they live between this life and afterlife. Egyptian demons are guardians of the threshold, protecting the afterlife from unworthy souls, but they’re also dangerous, violent, capable of attacking and seizing human souls and occasionally even threatening the gods. On the other hand, some gods were also considered demons; this includes Bes, Pataikos, Tutu, Meneh, Tawaret, and even Anubis. In other pre-Christian belief systems, such as pre-Islamic Arabian polytheism, there was probably no major distinction between a god and a demon at all. In India, the word “asura” is used in modern parlance to refer to demons, but this was originally a reference to a clan of gods or demigods, arguably chthonic gods, and if you really go back to the Vedic period, “asura” appears as just an honorific for various gods denoting their power or might, and otherwise the difference between “asura” and non-“asura” gods only vaguely manifested itself in the battles between rivalling gods. Wendy Doniger suggests that the distinction was ultimately the product of the fact that some gods ascended in a developing religious hierarchy as Hinduism evolved while others descended.

One approach to the demonic that may help us is the idea of the demonic as a mode of being as applicable to the divine, one defined by a particular expression of Negativity. In this, I draw from the context of Japanese Esoteric Buddhism for its concept of demonic negativity, which can seem to resemble the realm of the demonic we recognize in the West but is not really contained within the framework of Christian dualism and morality. Bernard Faure, in his book Rage and Ravage, defines the demonic in terms of a shadow following and containing itself in the mythological structure; the demon is an entity that subverts and overflows the structures. It embodies a negative power that pervades and transcends boundaries, situated at the source of the very distinction between gods and demons, dwelling in the interstice that is itself the source or origin of all beings; thus, demonic negativity is the subversive source of things, counter to the en-stasis found in Buddhist goals and practice – indeed arguably even of all major religions – which then seeks to impose itself upon that negativity. In certain ways, this demonic negativity is much like the way Lee Edelman and baedan describe their concept of the death drive. This death drive is an unnameable and irreducible element of revolt and disruption within the social order, a constant presence of negation that dwells in society and holds the power to produce its undoing; it is intractable, it cannot be ignored or destroyed, its chaotic potential can only be contained by society, and for a time, but it is always present, and it evades the boundaries of representation and identity and refuses the stability of social form and the stasis of social order. For Mahayana Buddhism, this is arguably important to observe in, as the Avatamsaka Sutra relates, the premise that there is even a demonic side of the bodhi-mind, of samadhi, and of the kalyanamitra (good friend/spiritual guide). Through the development of hongaku thought, the death drive of demonic negativity thus came to be understood as part of the core of the absolute of reality, to the point that there were understandings of the Buddha and the demons (or even Mara himself) as one, and the wild demon god Kojin as the Tathagata.. Faure also identifies the demonic as a “pharmakon”: the poison that is also the cure; and hence, Japanese demonology as a form of pharmacology. There are a number of Japanese deities who could said to embody that elusive demonic negativity, or at least in that they were formally both demons and gods; these include Kojin, Shoten (a.k.a. Vinayaka), Kishimojin (a.k.a. Hariti), Gozu Tennoh, Michizane, Susano-o, Matarajin, Okuninushi/Onamuchi (who was identified in the Reikiki Shisho with the Demon King of the Sxith Heaven), Juzenji, and Daikokuten (a.k.a. Mahakala) to name just some. This negativity is also present in the gods of the land, the Kunitsukami, who were conquered by their heavenly counterparts the Amatsukami, in that they, as araburu-no-kami (“savage gods” or “unruly gods”), or aragami (“raging gods”), were also described as jissha (“real kami”), who represented the real nature of the kami according to Buddhist opponents of Shinto, and thus meant to be interpreted as violent and ignorant demons. This demonic “real nature” ultimately came to be understood via hongaku thought as the real or originary nature or basis of reality anterior to good and evil.

This anterior death drive of demonic negativity can be highlighted as one of the most important aspects of Satanic Paganism in that it guides and colours the approach to religion, in that it favours its shadow. For, indeed, the concept of anterior ontological darkness is the basis of authentic Satanic religious philosophy, in that it takes darkness, so-called “Evil”, Satan, as the fundamental of life, the irreducible element behind things, but which we are unconscious of. Although for baedan to embody the death drive was strictly not the point, from the religious standpoint of Satanic Paganism to embrace the demonic means precisely to access, identify with, and consequently receive power from this death drive, the shadow of religion which is also its true life. Playing into the link to the chthonic aspects of the polytheistic world, in view of the many of the demons and demon gods being chthonic entities, I would take this itself as a sign towards that vital wellspring. In ancient Greece and Rome, the underworld was not only the home of the dead but also a reservoir of many treasures of the earth, including mineral wealth and seeds of harvest, such that Hades, the feared god of the underworld, was often worshipped as Plouton, a god of wealth. India, the Asuras possessed wealth from the depths of the earth, and since the Devas could not generate wealth on their own, and could not get the Asuras to share their wealth peaceably, they sought to take it from the Asuras by force. In Japan, it is possible to take the underworld as a kind of “other side” to the world, and in the Izumo Taishakyo sect of Shinto this is interpreted in the doctrine of the unity of the human world and Kakuriyo (the spirit world, ruled by the kunitsukami Okuninushi); the two worlds are one, and one is merely the other side of the other. A similar idea may be found in Celtic polytheism or some interpretations thereof. To journey into that realm is to make that negative otherness known to you, to receive its wisdom, its power, and its very nature, and to bring into yourself the unity of the world and the kingdom of shadows, to the realm of the uncanny as referred to by Frater Archer in his discussion of Goeteia. But of course, we will return to that subject later.

For now, let us simply establish that one of the planks that makes sense for Satanic Paganism, building from this, would be not only a particular bent towards the chthonic but also the act of interpreting, venerating, and/or worshipping demons as gods. This is of course inherently transgressive from the standpoint of not only Christianity but also many of the world’s major religions, and even non-religious people, still reared in our Christian culture, struggle to make sense of it from a moral standpoint. But modern Pagans or Neopagans too are troubled by the idea as well, no doubt out of the fear that it contributes to further hostility by Christians. Of course, the problems of this have been established earlier, and there is thus no need to repeat them in this paragraph. What I will stress is that, from the standpoint of both the syncretic nature of historical polytheism and the often ambiguous nature of the boundaries between godhood and the demonic are a sound basis to argue that there really is nothing stopping a Pagan from worshipping demons, and, despite the way we think about it from the lens of Christianity, I’d say it’s actually highly consistent with the logic of polytheism. In fact, to relate an example from Heathenry, there is at least some reason to assume that the Jotunn, a similar category at least in that they were often considered adversaries of the ruling gods, were worshipped in pre-Christian Scandinavia, and some jotnar such as Skadi were widely venerated. The fact that demons could be worshipped as gods and as demons in Egypt let alone as far afield as Japan shows, that it is definitely possible in a polytheistic or Pagan context.

At this point, when speaking to the modern context, I think I would be remiss if I did not discuss Demonolatry, a modern religio-magickal tradition centered around the worship of demons as divine beings, constituting the Demonic Divine, led by Satan as the emperor of the demons. From a traditional standpoint, to frame Demonolatry as Pagan is inappropriate, in that, although practitioners like Stephanie Connolly may claim a lineage from a pre-Christian esoteric philosophy, it operates as its own distinct and contemporary traditional context. Of course, some Demonolaters, and some Pagans, disagree with this, suggesting that the latter may include the former. From my perspective, it is certainly possible to practice Demonolatry as a Pagan for much the same reasons as any other religious syncretism is in fact inherently possible in Paganism. Connolly, at least, for her part, describes Demonolatry as polytheistic as well as pantheistic, which in theory dovetails nicely with the milieu of modern Paganism. But of course, Demonolatry is best not treated as synonymous with Paganism, and indeed doesn’t really need to be treated that way even for our purposes. I see ideas from Demonolatry reflected in some of what I have written here, but it is probably improper to regard it as merely an extension of Paganism, in that Demonolatry as a tradition would prefer to be defined on its own terms. Any syncretic or multi-traditionalist praxis seeking to involve Demonolatry should take heed of that. I suppose if we would consider a primary ideological distinction, it’s that Demonolatry has in mind a form of oneness, in that it derives from Hermeticism the idea of the oneness of the whole cosmos in Satan and the aim of realizing that oneness, whereas in Satanic Paganism, as you will see, the idea of oneness that I express, drawn from pre-Christian magick, positions oneness as not the end but the beginning, or at least a gateway through which the individual progresses towards apotheosis. And I suppose I would add something about devourment, in the Stirnerite sense; by which is only meant that you are to make oneness your own.

To cap off the point about bringing Satan and the demons into your Paganism with that most familiar point: demonization, and its negativity. We all know the ways in which the rivals of the God of the Bible were converted into demons. Beelzebub was originally Baal, or more specifically named Baal-zebul. Astaroth, or Ashtoreth, was none other than the goddess Astarte. Lucifer was the demonized spirit of the morning star, Bael was Baal, the god Baal-tzephon became the name of a demon, as did Baal-berith, Amon was either the god Amun or Baal-Hammon, the god Nisroch became a demon and so did the god Adrammelech, Bifrons was originally Janus, to name just a few. Christian demonology is rife with gods from pre-Christian polytheism who found themselves re-classified as demons or devils in the hierarchy of Lucifer. As Christianity spread in Europe, not only were many gods declared demons but the names of some of the gods became names for the Devil in some countries; these include Veles, Ordog, Perkele (at least arguably), and even Odin or Woden (see the folkloric connection between “Grim”, an apparent Anglo-Saxon name for Odin, and the Devil). But, Christianity is not the only religion to employ demonization. When Zoroastrianism emerged, some of the Vedic gods, such as Indra and Rudra, were reclassed as evil demons, or Daevas. In Egypt, some time after the expulsion of the Hyksos dynasty, the god Set was eventually demonized, and his place on Ra’s solar barge was taken by Horus. When Buddhism spread across Asia, gods from older belief systems were sometimes demonized. Shiva, one of the supreme gods of Hinduism, became Mahesvara, the most defiant and “arrogant” rebel against the Dharma, who was then trampled upon by Vajrapani. In Japan, gods worshipped by enemies of the Yamato, and even entire peoples who resisted Yamato rule, were demonized (see Tsuchigumo as an example for the latter), while in the medieval period under the influence of some sects of Buddhism some major local gods (such as Susano-o) were re-classified as demonic enemies of Buddhism or symbols of ignorance. The demonic in this relationship is, again, a negativity, defined in this way by its subversive and negative tendency in the mythological and religious schema. Demonization, then, while a mechanism of social dominance, also presents a window to the negativity lurking in the belly of society and religion with which the worshipper of the demonic may engage and identify with. And, if we’re sticklers for morality in the context of mythic literalism (which I’m not, because mythic literalism is a bad thing), the demons hardly ever do anything worse than some of the ruling gods.

More importantly, one of the conceptual bases for my Satanic Paganism, the thing that makes it both Pagan and Satanic, is the location of Rebellion at the center of life. In contrast and opposition to the tradition of “universal harmony” that Plato liked to talk about and which some polytheists maintain, I believe in a cosmos in which rebellion is part of the core of what comprises the so-called order of nature. As far as much of ancient Greek polytheism was concerned, the cosmos is a state of discord even as there is ostensible order. As Socrates told Euthyphro, the gods are at odds and even enmity with one another, and thus are in a state of discord. Socrates supposes that the gods conflict with each other over different ideas of justice, beauty, goodness, though it should be stressed that this is not necessarily obvious from their attendant myths (suffice it to say that the gods often had somewhat less abstract motives for conflict). In this setting it is really impossible to maintain the concept of piety that Euthyphro has, which is that of an uncritical piety towards the gods on the basis that piety is that which pleases all gods and impiety is that which displeases all gods. Instead, Kadmus Herschel points out that ancient polytheists were not universally pious towards all gods, and not on the basis of the kind of unconditional faith expected to be reserved for the Christian God. Change between the gods, even to the extent of rebellion, was a possibility in the polytheistic world. Within classical Greek mythology, the very motion of the cosmos consisted of the overthrow of previously ruling deities by a deity who would then take their place; Ouranos was overthrown by Kronos, Kronos was in turn overthrown by Zeus, and although Zeus rules the cosmos he still contends with challenges to his rule even within Olympus. Prometheus, the creator of mankind, defies Zeus’ will to give mankind fire, thus ensuring Man’s progress at the cost of his own punishment by being bound to a rock and perpetually tortured by an eagle. Hera, the wife of Zeus, led some of the other gods (including Apollo and Poseidon) in an almost successful revolt against him over his numerous infidelities. Poseidon and Apollon even suffer the temporary loss of their divine capacity for participating in Hera’s revolt and are cast down to the earth for a time to live in servitude as mortal humans. The gods often conflict among themselves, as shown in the conflict between Hades and Demeter initiated by Hades’ abduction of Persephone, or the conflict of the Erinyes versus Apollo and Athena over the trial of Orestes for his crime of matricide, not to mention the Titanomachy (the Titans themselves were a clan of gods). Demeter, in fact, succeeds in genuinely threatening the order of the cosmos through her power over death and life. In the Greek Magical Papyri, there are spells in which the magician may threaten to bind certain deities unless certain other deities meet their demands, or in the case of some spells bind some deities on behalf of others. The Greek pantheon even features a distinct “god of rebellion”; none other than Ares, the god of war and violence who was simultaneously the patron of both rebels and law enforcement.

Greek polytheism is not the only place where you find rebellion at the core of things. In Mesopotamian myth, when the god Enlil tries to destroy humanity, humanity owes its survival to the god Enki going against Enlil’s will by helping mankind survive the various cataclysms Enlil besets them with. Enlil himself also defied the rest of the gods in order to romance the goddess Ninlil. In Mesopotamiam myth, a generation of gods called the Igigi, or Dingir, revolt against an older generation of gods, often called the Anunnaki, who then created humans to do their work by sacrificing the god Geshtu-e to make their blood. As a rebel god, his blood passing into humanity carried the divine heritage of rebellion into human existence. A similar Hittite myth shows an older generation of gods being overthrown by a younger generation and then cast into the underworld. In Babylonian mythology, the very creation of the cosmos is set in motion by the younger gods, led by Marduk, violently overthrowing the primeval gods led by Tiamat. Odin, the king of the Aesir, was also himself a rebel, even an outcast, in some Germanic myths. Saxo Grammaticus, in his Gesta Danorum, presented a mythological story in which Odin was cast out of Asgard for ten years in order that the other gods would not be dishonoured by the wicked reputation he had acquired among humans; such a reputation was apparently earned by disguising himself as a maiden in order to have sex with the daughter of a king. In Grammaticus’ telling, Odin is replaced on the throne of Asgard by Ullr (or Ollerus), the god of archery, only for Odin to eventually drive Ullr out again, after the other gods finally decide that they want him back on the throne. Odin’s very quest for knowledge might also be thought of in terms of rebellion, at least in the sense that the underlying purpose of it is to gain as much magical knowledge as he can in order to win the doomed war of Ragnarok, thus in his own way defying fate. From another angle, however, it is perhaps all the more fitting to view Ragnarok itself as the violent rupture of the currently ruling order set in the cosmos, initiated by beings representing the chaos lay beneath it, kept at bay by the ruling Aesir until the hour of their doom, at which point they will rise up and destroy what the Aesir have established, along with everything else. In the Baal Cycle of Canaanite mythology, the god El abdicates from his position as king of the gods, his throne at Mount Zaphon becomes vacant and his son, the god Baal, is set to replace El, but the throne is challenged by Yamm, and Yamm is then defeated by Baal, only for Baal’s rule to be challenged by the god Mot, who succeeds in killing him. With Baal’s death, the god Athtar was poised to succeed Baal, but Athtar ultimately rejected the throne to rule his own kingdom in the underworld, and then Baal is revived and takes up the throne of Zaphon. In ancient Egypt, The Book of the Heavenly Cow outlines an instance in which humans revolt against the rule of the sun god Ra, resulting in their punishment, while in another myth, the goddess Isis forces Ra, the apparent supreme deity, to tell her his secret name by poisoning him and offering the cure.

My point is that there is a lot of evidence to suggest that rebellion is an elementary part of the polytheistic cosmos. In fact, even outside of Paganism, even in the Bible, in which we still see a polytheistic cosmos inherited from the pre-existing polytheism of Israel, there are gods in conflict with each other and in rebellion against each other. God himself is but one god among many, he is but Yahweh trying to establish his authority amongst the other gods, and the other gods resist his rule and sometimes succeed in defeating him and pushing back his rule; Chemosh, the god of Moab, wages war against Yahweh and defeats Yahweh, leading the Moabites to victory against the aggressing Israelites. Even insofar as the divine is everywhere, the divine is not a single unified thing containing harmony. In fact, for much of the pre-Christian pagan world, the divine actually seemed to be in conflict with itself all the time. It was from late developments of ancient Greek philosophy that we started to see the idea of a single, unitary, harmonious divine whose order is at work everywhere take shape and gain presence, and it is upon this basis that “the West” eventually arrives at the idea that there is but One True God and that his order must be obeyed. Relevant to that context and the ideological underpinnings of Satanic Paganism, I would point to Kadmus’ analysis of the Greek Magical Papyri in view of this. In True To The Earth, Kadmus argues that the Papyri, although late in origin, represent a transmission or survival of a more “authentically pagan” worldview in contrat to the late pre-Christian philosophies that existed alongside them. Multiple gods, often from mutually distinct cultural and religious backgrounds, appear as distinct entities within a more or less syncretic practice, typically invoked in order to help the magician attain some worldly goal, certain deities apparently appear in more archaic forms, and they don’t appear to be situated within consistent hierarchies. Hekate in particular is a central figure in what is contextually a split between the more archaic form of pagan polytheism, in which Hekate was a goddess of magic who could be invoked for worldly ends and worshipped , and the Platonic Hekate as presented in the Chaldean Oracles, in which Hekate is presented as a personification of the soul of the cosmos who guides souls in the course of their unity with The One. Such sets the ground for the distinction between two distinct worldviews, two approaches to embracing the divine. One approach is to embrace the idea that the point is to unite with the “universal harmony” of the cosmos; this is the worldview found in philosophical systems such as Platonism or Neoplatonism, as well as Stoicism to a certain extent, and you can find certain forms of it in many other religious-philosophical systems outside the context of ancient Greece. The other is to, on the basis of Rebellion as a core characteristic of the cosmos, join divinity in the sense of joining what I refer to as the war of all against all; this is the worldview I derive from the logic of mostly older or more archaic forms of paganism, as filtered through the lens of Stirner’s egoism, patchworked alongside Satanism. In a way, it’s almost like choosing between Law and Chaos in Shin Megami Tensei.

But of course, this “war of all against all” may seem to be a strange and alien idea, so let me explain my terms here. First, let’s establish that this use of the term does not derive from Thomas Hobbes’ more famous use of it, by which he meant his imagination of what human affairs would be like without the existence of the state. My use of it comes from the individualist anarchist Max Stirner, who said that the war of all against all is declared when the poor rise up and rebel against extant property in order to win the right to own themselves; when the individual declares, “I alone decide what I will have”, and seizes according to their own need or want, the war of all against all is declared. When given consideration, it would seem that this war of all against all could reference a universal condition of rebellion, which is of course the total opposite of harmony. I do not want your order, I want myself or I want something else. Therefore, I rebel. The gods in myth periodically assert their own desire in conflict with others, or assert their refusal against the desires of others, they each want something of their own, or they want themselves. Thus, the gods are in discord and even enmity amongst themselves. Thus the gods are in a condition of rebellion in and amongst themselves, and in the cosmos humans are able to partake of this universal rebellion themselves, by joining themselves with that condition, and with divinity at large. In other words, humans can either simply observe traditional piety in observance of a universal harmony involving essentially harmonious gods, or they can defy authority in order to join the war of all against all, and ultimately join with the gods in doing so. When thinking of the war of all against all, I often think about Ragnarok as depicted in Norse mythology, in that it would take the phrase almost literally, and Odin selects his warriors specifically to join him in this fight. But Ragnarok is an point in time ahead of our own, assuming of course we don’t start from the interpretation that it has already happened and we are the products of its aftermath, whereas the war of all against all is a present, ever-present, condition of life, with no beginning, and no end.

Satan is in many ways relevant to this idea, to the extent that he is emblematic of it. Satan, as the Adversary, in his own way sounds the war of all against all in his refusal to bow before God and/or Adam and his will that only he decides his own place in the cosmos. Accepting no universal harmony and authority above him, he embraces rebellion waged for himself, for his Einzige. The idea of joining the divine in the same way is an innovation, but it extends the logic of archaic polytheism so as to grant meaning to the apotheosis cherished within Satanism. There’s a very peculiar idea like that to be found in Kurtis Joseph’s Black Magick of Ahriman (which I must stress is flawed in many ways and I don’t like the fact that it’s with BALG), in which Joseph talks about “joining the war of the gods as a God”. Joseph really doesn’t explain the nature of that, but in context it seems to involve aligning yourself with the energies or power of Ahriman, which Joseph understands as the power of a boundless void of pure potentiality that contains all colours, and therefore all possibilities. In a word: Darkness. Perhaps we could extrapolate from this the idea that apotheosis here means taking on the latent Darkness or negativity within the nature of divinity itself; the power of the Black Flame, which is at base the active power of the creative nothing, is the brilliant resplendence of that divine negativity. In this, the idea is to take on and into yourself the realm of divinity in order to access it and join the company of divinity in the embrace of Negativity.

Satan for his individualism might bring us into focus with the other key division that animates the worldview of Satanic Paganism; on one side the religion of the goen (a practitioner of goeteia, or “sorcery”), on the other side the religion of the polis, and of course the philosophy of Satanic Paganism favours the former. As Jake Stratton-Kent has elaborated, the “primitive” religion of the goen centered around a seemingly individualistic, non-conforming magickal practice, built on individual talents and relationships with the gods which then transmitted into the community or the collective of which the goen was still a part. With the rise of the city state and the aristocratic humanist ideology that powered it, the goen were marginalized under a social order built by slavery and organized by a handful of bureaucrats and functionaries who dictated the new mode of religion, defining it through the social character of the polis, whose stability was now seemingly threatened by wild ecstasies that comprised older religious forms. The goen’s craft was deemed superstition and converted into an insult by the aristocratic intelligentsia of the polis. Some aspect of this may echo into the split between the ouranic and the chthonic in the old Hellenic religion. Luther H. Martin in Hellenistic Religions describes chthonic religion as “a response to the spontaneity of the sacred, a voluntary association of individuals that embodied an implicit challenge to the official sociopolitical order”. For the Hellenistic city state, the individualistic goens were at odds with order and custom of the rational aristocracy that set it, and the old goeteia were ones who performed ecstatic worship of and workings with chthonic gods and daemons (including the chthonic mother goddess Cybele), perhaps derided as by wider society “gloomy” and “irrational” in so doing. The aim of goetic practice was, of course, to attune themselves to what Stratton-Kent referred to as the “deifying power” of the underworld, and by working with the daemons they also identified with them, becoming one with them as extensions of the craft, a oneness which is still itself the gateway to chthonic and magickal apotheosis (though, of course, for Frater Archer this is ultimately all still submission to the authority of the great mother). Thus the divide hinted at by Kadmus Herschel can be observed as between the collective observance of the polis and the magickal apotheosis of the individual magician. Similar tension is observable in the relationship to mystery traditions, often including individual expression and aimed at the elevation of the practitioner towards a blessed afterlife, and embracing ecstasies and sometimes inversions that did not align with the social order.

All of this brings me to my next point; insofar as we deal with gods, how do we view them? Having already discussed rebellion, the war of all against all, we can already establish that my concept of relating to the gods cannot be defined in terms of unconditional piety as based on the idea that the gods are uniform in will and character. The point about the gods not being wholly benevolent is a point that kind of has to be stressed, and I tend to suspect that people try to get away from that in all sorts of ways. The gods are not necessarily malevolent, but they tend to act in ways that seem ambiguous and fickle to humans, not always answering prayers for varying reasons, and, although myth does not tell the whole story when it comes to religious thought and praxis, the gods are not always very nice or fair. I think the modern Heathen sect called Rokkatru, particularly as explained by Arith Harger (who does not himself align with Rokkatru), can be seen as one of the best tellings of this idea. As Harger relates, people only see the “evil” sides of certain gods, such as Loki, who happen to either typically despised or culturally typecast as villainous, but Odin in his myths does all manner of questionable and even downright awful things, and in many cases his actions are done either for his sole benefit or strictly to maintain the balance of power at all costs. From the perspective of Rokkatru, Loki is arguably only as “evil” as Odin, and he in turn as much as all of the other gods, who are in turn representatives of larger forces of order and chaos, opposing each other and yet working together to maintain the balance of the world. Our popular understandings of the gods have us thinking about certain gods as sanitized gods who embody superhuman character and virtue attendant to their status as rulers of the cosmos, which thus conceal the other sides of them that, I would argue, should not be made obscure. Norse mythology is a perfectly salient example, but does not stand alone. When it comes to Greek mythology how can we forget about Zeus; so elevated in status in Greek religion, that some mystical traditions transformed him from just the king of the current generation of gods to the supreme sovereign and principle of the cosmos itself. For all that, everyone reading mythology, and everyone struggling with mythic literalism, knows about Zeus’ many troublesome exploits, particularly with women (both human and otherwise). Zeus is not alone in his faults. The gods, just as much as they may be noble and beautiful, can be jealous, petty, quarrelsome, sometimes even cruel. Indeed, there is a similar story as regards all the “civilizing gods” in particular; perhaps Walter Benjamin said it best, “There is no document of civilization which is not at the same time a document of barbarism”.

Throughout pre-Christian polytheism, the acknowledgement is the same: the gods have two sides to them, one good, one bad, and for the gods they are in some ways inseparable from each other. But in the broad appreciation of this, we find that it does not seem to undermine worship in the way that it would for Christianity as based on the claims around the Christian God. Humans worship the gods ultimately because they want something from them, often something worldly but also often something more than this. Certain notions of traditional religious piety extends to the idea of a purely selfless devotion to gods, in a way that is not necessarily true in the case of traditional (or at least more archaic) forms of polytheist praxis. Though, there is a sense in which a Pagan could never approach the gods on a wholly transactional basis, and instead is drawn towards them by awe, by the desire for communion with the numious, and the nature of religious reciprocity tends to approach the level of friendship, not just a quid pro quo arrangement. Still, there is a self-interested impetus even here. Humans wish to elevate themselves by deepening reciporcal relationships with the gods, and although the gods are held to want or need nothing from humans, the gods themselves obviously have a desire that humans fit into; the desire to be recognized and honoured, and work their way into extant relationships.

A way of defining the relationship between men and gods in a manner befitting the Satanic Pagan framework is through magick. Magick, simply put, is the practice of causing change through hidden and abnormal means, some might say in conformity to will. Magick was somewhat common throughout the pre-Christian world, and even in the Christian era it was still prevalent to the point that a lot of “classical” medieval or pre-modern occultism is essentially an extension of Christianity. But magick is an art, a technique, a craft, and it has a variety of aims attached to it, very often conditioned by religious traditions. The aim that focuses our attention is the following set of goals: personal empowerment on the one hand, deepening the cycle of reciprocity with gods on the other. I aim in this sense for their bounding up in a religio-magickal praxis that positions worship alongside the concept of “working with” gods in a magickal sense, and arcing ultimately towards the goal of apotheosis. There are examples of apotheosis or god-identification that can be found in the Greek Magical Papyri. One such example is the Stele of Jeu (PGM V. 96-172), in which the practitioner evokes the Headless One (or Akephalos; possibly a solar deity) in order to identify themselves with Moses, a messenger of a pharoah or Osiris, and then the god Osiris by various names in order to command or expel daimons and attain oneness with the universe. In the Invocation of Typhon (PGM IV. 154-285), the practitioner ritually identifies with the god Set and “attaches” themselves to the god Helios, while binding the god of Osiris, in order to receive the power of Typhon, here referred to as the “god of gods”. In the Mithras Liturgy (PGM IV.475-834), the practitioner invokes Helios-Mithras in order to attain a state of immortality and divinization in order to join the world of the gods. There even spells for the apotheosis of animals, such as the Deification of a Hawk (PGM I,1-42), in which a deceased hawk is immersed completely in milk and rejoins the magician as an immortal daimon and companion. In a similar tradition, many Egyptian spells, such as found in the Pyramid Texts and Coffin Texts (keeping in mind that the Greek Magical Papyri themselves were syncretic texts that incorporated Egyptian magical practice among others), often cast the practitioner in the identity of a specific god in order to speak and act through that divine identity. It was also believed that souls who successfully traversed the underworld became identical with the god Ra. In the First Book of Breathing, the soul of the dead beckons the gods of the underworld to turn their attention towards them, not in the manner of beseeching them but rather demanding their audience, the soul identifying itself with the sun god Ra. Spells were meant to transform the individual soul of the deceased into Ra and earning the audience of the gods, and then, during the night, the soul would become Osiris as well, just as Ra merged with Osiris upon his descent into the underworld, thus joining the cycle of the sun. This did not quite entail that the soul literally became Ra or supplanted Ra and the other gods in their function, but rather the dead took on elements of the identity as their own. Deification, for the ancient Egyptians, did not mean becoming a living god and assuming dominion over the cosmos, but rather identifying yourself with the gods, at least in death anyway, and in so doing join their place in the cycle of the world.

The nature of this apotheosis is complex, but is arguably understandable as both an individualistic and self-interested magickal pursuit of gaining the powers of gods and, in its own way, a religio-magickal pursuit of oneness (albeit temporary) with divine identity. When we discuss oneness in the context of religio-magickal doctrines and traditions, we typically discuss it in terms of some idea of the absorption of the self into the universe, or God, or some cosmic hivemind, and in this we typically envision it in terms of what we call the Right Hand Path. But the magickal assumption of divine identity found in pre-Christian polytheism does not follow this logic. It’s actually somewhat like what I have seen some people say about how oneness is not actually the conclusion but instead the beginning, the gateway to something else, and in the case of polytheistic magickal apotheosis, that may be very applicable. Oneness with the identity of a god is not the permanent absorption or replacement of personality into or by the divine. Instead it is done with the aim of assuming the power of the gods for magickal ends, and, perhaps, so as to engender the development of a mythic self capable of perceiving the world of the gods. This, of course, means ritually assuming their attributes in a way that does not mean you lose yourself. In application to the modern esoteric framework, it’s actually possible to see this approach, even insofar as we consider it oneness, as an expression of how we understand the Left Hand Path, in that the aim is for the divinization of the self through its assumption of divine attributes into itself with the view to entering the world of the gods, as one of them. Moreover, we can see the assumption of divine identity as a function of the old mystery traditions as well. In the Dionysian and Eleusinian Mysteries, we might locate the mythic self in the ritual re-enactment of their mythos and the powers of death and rebirth so as to cultivate esoteric divine knowledge that would grant the practitioner a place in a blessed afterlife. This idea is recapitulated in the Orphic tradition, wherein after a life of consistent praxis and ritual purity the practitioner is to descend into the underworld in order to be released from death in order to join the company of the gods. And so, Left Hand Path religio-magickal worship in a Pagan context follows this praxis and goal in mind: to pursue reciprocal relationships and ritual praxes that cultivate apotheosis and prefigure your assumption of divinity and joining with the divine. But in Satanic terms, the worship I seek is just as much an act of devourment (in Stirner’s sense), in that, rather than put myself under the divine I’m the manner of traditional religious hierarchies and pieties, I stand to put it into myself that it might be my own (“When you devour the sacred, you have made it your own!”), even if it means that I can only do this by assuming it on its terms.

Dealing with Paganism of any sort can mean dealing with natural states. Nature is undeniably important in a Pagan context, and for Pagan spirituality Nature is a central locus, but the point is what that actually means. Since in the philosophy of Satanic Paganism we reject the notion of inherent universal harmony in favour of the condition of rebellion as the war of all against all, we also reject any recourse to the idea of a lost homeostatic “natural order”, with a precise set of laws that humans are to obey in a manner similar to the laws of God or some notion of purity to which humanity is a corruption. But although the condition of rebellion as I describe it (in very warlike terms no less) sounds like something that inherently forecloses any notion of harmony with other beings, I must disagree with that assumption. Rebellion is an act that establishes boundaries in its refusal. Think about it. You, by refusing to obey the will of an authority figure, establish a barrier between your will and theirs by your rebellion, and will fight to preserve that boundary. Ownness asserts itself, in so doing rebelling against that which denies Ownness, each assertion of Ownness in rebellion creates boundaries set on the terms of Ownness. The ecosystems of the world are a complex of boundaries set by the interconnectedness of the various lifeforms, and it is in this field that human civilization has broken up these boundaries in order to assert the dominion of the human species over life on earth. But of course, there is an extent to which Man’s control over Nature is something of an illusion. Humanity has dominated most ecosystems but it cannot control the weather, much less its own effects on the global climate, and it most certainly has no control over outer space, time, the movements of the earth’s tectonic plates, its magnetic field, the force of gravity, or the very nature forces of death, destruction, decay and entropy. The domination that human civilization currently exercises over the world’s ecosystems, and order ability to manipulate the environment and transform natural resources towards our own purposes, assures us that we are the undisputed masters of the world. But we are not. In fact, if anything, our civilizational actions have not gone without consequences. Anthropogenic climate change has already been met with a diverse array of environmental consequences over decades, and the backlash in the form of extreme weather, heatwaves, wildfires, rising sea levels, and many more consequences has intensified in recent years and it’s only going to get worse, and it will spell disaster and destruction for humans. In a way, you can argue the world is fighting back against the domination we have imposed upon it.

Our invasion and destruction of ecological boundaries leads inexorably to the insurrection of the natural world against civilization. This is not to be interpreted as the effect of a violation of some transcendental law or a failure to uphold some duty of stewardship towards a natural world that is propertied by God or History. Instead, it is best to understand the ecological crisis in terms of the fact that our civilization has oppressed the world’s ecosystems in its desire for the instrumentality of life towards our various productive ends, and that oppression was destined to generate violent backlash from the world. Rebellion, the war of all against all, is at the core of the Pagan cosmos, and so life invariably grows to resist domination and attempts to curtail the course of its growth and freedom, and so extant nature violently resists Man’s regime of instrumentality. Yet, as Frater Archer might remind us, this same impetus to growth makes it somewhat difficult for even nature to uphold firm boundaries, since life or the consciousness of the earth is always seemingly expanding, growing, changing, moving, and that forward motion always seems to move past any obstacles to itself. Life is always growing mutually, and thus chaotically, sometimes life brushes against life, and so we see the world has an unpredictable rhythm to it.

In any case, understanding the relationship between the existential condition of rebellion and Ownness and the boundaries that Ownness and its rebellion creates in its expression allows us to more clearly understand Pagan harmony with nature in terms of reciprocity. Harmony with nature in this sense means maintaining relationships with the environment not based on domination or instrumentality, not even in the form of stewardship, but instead on the basis of reciprocity in which giving and taking occurs within the bounds set by the mutual assertion of Ownness, which thus comprises the interconnectedness that forms the ecosystems of the world. In very simple terms, harmony does not mean the universal harmony of The One and does mean submission to certain ideas of “natural law”, but instead that life respects life, to the extent it can, even as life ultimately derives from itself. And, also, let us not forget that, as Jake Stratton-Kent points out in Geosophia, as far as pre-Christian magicians were concerned the natural world as we understand it was a dwelling place for the numinous. Mountains, trees, rivers, and streams were among the places where the power of the divine could be felt and accessed just as much as graves, burial mounds, crossroads, monuments, or any temple, and so from a religio-magickal standpoint there is an extent to which we must think of Man’s quest for complete technological and civilizational domination over nature as a the spiritual devastation of life by human civilization, a death march that we must halt indefinitely and forcibly.

In many ways I think it is impossible to truly discuss Nature without discussing spontaneity. This is an idea I have inherited from the discourse of nature as spontaneity as described in Chinese philosophy, or rather more specifically Taoism, from which I learned about the concept of Ziran. The Chinese word “ziran” is often translated in the “West” as “nature”, but perhaps a more accurate meaning is “spontaneity”, and the literal meaning is more like “self-so”. The concept of Ziran refers to the self-emergent or self-arising tendency of things in the cosmos, which can be extended to the emergence of life and the cosmos itself. To describe something as Ziran is to describe something as self-unfolding, self-generating, non-teleological, spontaneous. On the one hand, it is used to describe the concept of nature, or as a shorthand for nature. On the other hand, it is suggested that Ziran does not actually refer to nature, but to something beyond or behind nature; you might even say, the “nature” of nature. But what is the nature of nature? Is it the chaos and blackness that Susan Stryker referred to? Stryker, of course, seems to refer to chaos in “the general sense”, by which is meant disorder or the fundamental lack of order, but also an “unstable matrix of material attributes”, from which form emerges (or, in the context of gender that Stryker means to discuss, from which a multitude of stable structures of gendered identity emerge). In baedan this same chaos and blackness is identified with what they see as the unintelligible force of homosexual desire and the concept of the death drive as discussed via the queer theorist Lee Edelman; this death drive is the indescrible and unintelligble force of disruption within society itself, the negativity that always produces contradiction and revolt within the order of the world, for as long as there is a society. Going back to Ziran, what is its source? Within ancient Chinese philosophy, there was a tendency to locate Darkness, or Xuan, as the origin or root of nature, or Ziran. Thus Darkness, which can be understood as Negativity, lies at the source of spontaneity, or “nature”. The Rokkatru sect of modern Heathenry dwells heavily on the idea of the “nature of nature”, by which is meant the underlying qualities and the means of its rhythm and change as well as its unpatterned causes, and for this reason they honor the Jotunn as the primal forces of nature that operate behind its main processes; the winter and the cold that freezes, the solar warmth and heat that causes buds to grow in spring, the wild fire that burns. To draw attention to the “nature” of nature, then, would be in the manner of Rokkatru to refer to something beneath and within the processes of nature that also arcs back to our discussion of spontaneity.

A concept that I find relevant to my discourse on Paganism, let alone in a Satanic framing, is the concept of Wildness. This is a concept that I encountered in ecological anarchist and anti-civilization theory, and it has many relevant meanings. In Desert, which I take as a landmark text of anti-civ and nihilist anarchism, Wildness can be seen to refer to a concept of uncultivated or non-civilized nature that also intersects with the concept of anarchy or liberty itself, a state of being ungoverned and of ungovernability, a state of unordered and undomesticated life that naturally connects with anarchism as a whole. This idea is expressed in the very name Desert via an archaic definition given at the beginning: “a wild, uncultivated, and uninhabited region”. From my perspective, such a description is not insiginificant in religious terms. An example is the world of the Bible, in which the desert or wilderness was believed to have been inhabited by demons. This is suggested in the Old Testament when Leviticus (17:7) refers to sacrifices being made to goat demons (or se’irim) and Isaiah (34:14) prophesies the city of Edom becoming inhabited by demons after its collapse, and the New Testament when Luke (11:24) and Matthew (12:43) say that a demon leaving a possessed person flees to the desert to rest. Also, in the medieval period, the Devil himself was associated with the wild places outside of civilization, so for Europe this could mean the woods, and in Sweden this lead to folk beliefs concerning the worship of nymphs and nature spirits becoming mingled with ideas of Satan worship and black magick. Julian Langer (a thinker I otherwise have little regard for) gives a few interesting enough definitions of Wildness. In Feral Iconoclasm, Langer defines Wildness as “the transient becoming and dying, dying and rising” in all lifeforms, “the will of life that grows from death”, and connects it to a non-determination and spontaneity of matter that he feels panpsychism allows for. In Feral Consciousness, Wildness is similarly defined in terms of the quality of non-deterministic, fundamentally chaotic, inescapably pervasive entities, and the fundamental ontological condition of anarchy that also surrounds and dwells beneath the whole of life, and is a state best accessed when stepping into uncultivated nature and through personal individual experience; creative and destructive, wildness for Langer is not only identifiable with anarchy but with nature, thus it is in this way “the nature of nature”. Kevin Tucker, in To Speak of Wildness, takes a somewhat different approach, conflating Wildness with the state of being a hunter-gatherer, supposedly our “genetic state” (seemingly the true “human nature”), but he also frames Wildness as a continuum surrounding and inhabiting us, distinguished from wilderness. A much more interesting and probably more salient take comes from baedan, in which Wildness, as “a madness attacking the civilized social order”, is practically cognate with their concept of jouissance, the joy of resistance or insurreciton whose joy consists in the sheer act of attacking the order of domination, and echoes with their concept of the death drive, that mysterious and almost unnameable negativity best understood as the core contradiction of society, the inner tendency of its own revolt and deconstruction. Finally, some argue that Wildness appears to be taken as something almost wholly indefinable, except as a poetic way of describing the uniqueness of each individual.

To take it all together from the standpoint of discussing “the nature of nature”, we could probably understand Wildness as being at least a part of that, as long as we understand Wildness as state of prime spontaneity. Spontaneous at least in the sense of undomesticated life, “natural” in the same sense, liberated in its transgression of conditioned existence, and fundamentally un-teleological. If “human nature” means nothing more than a state of human being that we find when our societal order of humanity is torn off, Wildness as a spontaneous existence rather than a “genetic state” is probably a good description. Beyond this (contrary to what I espoused last year), there is no such thing as human nature, no universal template of species being, only the natures of individuals. But insofar as that’s the case, what is “natural” to us, that is Ziran, that is Wildness, it is how we act in our own state of uncultivated life, free of domestication, and it’s as true for individual humans as it is for the wilderness and all who live in it. But what does that have to do with Satanic Paganism? The answer is in the way certain forms of Pagan religiosity present a communion between the individual and the “wild state”, transgressing the norms of society in order to liberate individual consciousness or experience contact with divinity. In Greece, this was part of the mysteries of the god Dionysos, in which ritual intoxication was a way to become possessed by Dionysos, contact his divine presence, shatter the boundaries of individual consciousness and commune with authenticity of wild nature. Another Greek god Pan, possibly embodied a literal sense of wildness even more, being worshipped almost exclusively in uncultivated parts of nature such as caves, and he too was believed to possess people so as to manically liberate individual consciousness from its normal limits. Similar states in similar possible rationales can be discussed via the Berserkers and Ulfhednar in ancient Scandinavia, both ecstatic warriors of the god Odin who attained divine inspiration that would strengthen them in battle by embracing animal-like states, spiritually communing with the wilderness, shedding the limits of normal consciousness and, in a way, enacting the cycle of death and rebirth. It is certainly not for nothing that modern Pagans derive spiritual sustenance from wild nature, because the relationships with extant natural relationships that presuppose the presence of the divine within them lends to the idea of wild nature being sacred and venerated as such, inhabited and blessed by gods and spirits for whom it is just as much their home as for the animals.

How this pans out for Satanic Paganism might best be elaborated in terms of the basic antinomian goal of shedding boundaries in pursuit of self-discovery and liberation. But that’s not in pursuit of some pure or antediluvian identity that contains an original personality (perhaps bestowed by God or by the cosmos) for you to follow, or even the voice of a “True Will” (which, I should stress, is probably not actually your will as such). No, it’s about the discovery, or rediscovery, of the power to live an uncultivated life, in the spiritual sense at least; the liberation of consciousness that is felt and prefigured in Wildness, in “the other side”, in the Darkness of life. It’s not something that can only be found in the ideal harmonious state, or some essentialist concept of a “genetic state”, and in fact the point is that, when you have and keep this state, it will be with you everywhere and always. To this day I think about something Thomas LeRoy used to say, and I’m not sure I remember it fully, about how Satanism to him is all about having a freedom that can’t be taken from you even if you were locked up in prison. That’s a powerful idea, it speaks to a freedom and uncultivated-ness that could stay with you, even if the revolution or insurrection against the state never comes to pass. It’s what living anarchy is, it’s the power of the Black Flame of the Creative Nothing, it’s a remembrance of the kingdom of shadows that holds real meaning that cannot be found through piety in society. It is wild religiosity, “re-legere” as anamnesis but for Darkness instead of the Forms of the Good, truly ancient Pagan religiosity intersecting with authentic Satanic mysticism and ideology. I also think that the relationship of divinity and the numinous to wild nature that Jake Stratton-Kent talks about in Geosophia establishes a basis for a Pagan religio-magickal praxis that places wild nature as a place of power, a place for the magician to encounter the gods of the land and, in a seemingly disenchanted world, reinvest the land with power by reclaimng the sacred places. On this basis, perhaps we may map one road to apotheosis in the act of sharing in the numinosity of the wild in this way.

I would also stress my own standpoint in relation to spontaneity in terms of cosmic origination, and in this I relate to the Greek and also particularly Orphic cosmology here. In the Orphic cosmology, there isn’t really a Creator as such, and the forces of Limited Time and Necessity have no source, or at least are not intelligently set into motion, and the forces of creativity that animate the Orphic cosmos seem to spontaneously emerge from each other. I have seen Orphic cosmology interpreted as an unfolding of material substances beginning from an indescribable source or principle (or “Arrhetos Arkhe”), and from the unfolding of these substances the gods and eventually all life emerge, and then only after this the gods, or at least particularly Zeus, arrange the order by which the universe is governed. The Hesiodic cosmology has everything begin with Chaos, and then spontaneously emerging from Chaos are the first primordial beings or deities, and then they give rise to successive generations of gods, and finally humanity is created. Between, the actual starting point seems to be ineffable, outright unknown, but I’m inclined to take this as an opportunity for Negativity to fill the gaps here. Thus Darkness becomes the stuff in which the unfolding of life begins. It is possible to take a similar tack when dealing with the Norse cosmos. From the mythological source of material we have, at least, the Norse cosmos begins in a state of primordial chaos referred to as Ginnungagap, which nonetheless contains two elements that conflict with each other, and through this strife the no-thing-ness unfolds in the generation of Ymir and their abode, before a successive generations kills him and creates the cosmic order from Ymir’s primeval potentiality. Darkness, at least in the sense relatable to the the no-thing-ness we just touched upon, again lies at the beginning of things, its fertility the basis of the potentiality of Ymir and the violent creation initiated by the gods through his sacrifice, lurks beneath the surface of the cosmos and is felt in the nature of its progression and eventual unravelling and destruction in Ragnarok. From this standpoint, I derive a spontaneous cosmos on perfectly Pagan grounds.

To at last close thing section, let us return one more time to the subject of apotheosis, only this time let’s sketch out a rationale suitable for a Pagan worldview and a Satanic one. I talk about rebirth in the context of Pagan religious doctrine a fair bit, in relation to death of course, and let us start here from the context of the constancy of death and rebirth, and propose, from a Pagan standpoint, that all of life is inevitably reborn after death. I would envision that this rebirth would not be conditioned by moral conduct, meaning that your rebirth has nothing to do with good or evil, rather it is simply part of the cycle of life. That is, unless you attain apotheosis. There is an idea found in the Orphic mysteries, which held that the Orphist must undergo a life of contemplation, non-violence, and ritual purity before eventually undergoing a journey through the underworld, drink from the pool of Mnemosyne (memory), present formulae to the guardians or gods of the underworld, and then afterwords be released from death and reincarnation in order to join the company of the gods. Of course, the requirements of the original Orphic teaching might prove disagreeable in their apparently emphasis on purity and pacifism, but the underlying formula has many other echoes and roots, and at any rate is conceptually useful. In the Orphic perspective, apotheosis would not only have meant immortality and power, but also more strictly freedom, at least freedom from endless rebirths, and partaking in the nature and processes of divinity once one has passed into it. The underworld in pre-Christian Greece has been a place of (as Jake Stratton-Kent put it) deifying power probably before the Orphics codified their own doctrine of apotheosis. The underworld is not just the home of the dead; it’s also the place where death becomes the renewal of life. Far from the Christian view, in which Hell was the place of eternal suffering or even just a byword for oblivion, the underworld is a place not only where shades dwell in the condition of death, but pass into the condition of their rebirth, forgetting their past to become new life. This understanding is at the heart of why the Orphic soul descends to the underworld to receive release from death, and why the Elusinian Mysteries center the re-enactment of death and rebirth with the aim of immortality or simply a blessed afterlife. In Sicily, Western Greeks participated in “ritual deaths”, the dismantling of the everyday self, followed by rebirth through, through ritual communion with chthonic gods such as Dionysus, Demeter, and/or Kore (or Persephone). We know next to nothing about the Dionysian mysteries that preceded Orphism, but I think it is reasonable to suggest that the ritual death-and-rebirth aspect in connection to ritual communion may have been an element in those mysteries too.

Many ideas of Greek apotheosis seemed to, in some way, connect to the theme of death. Even in “classical” Orphism, one could only join the company of the gods after death, and even then, it may have taken multiple reincarnations for the practitioner to preced this apotheosis. Slain gods are reborn in majesty, Osiris reunites with his wife after death and becomes the lord of the Egyptian underworld, Achilles is reunited with Medea in the Elysian fields after death, and several mortals were transformed into gods or daemons after their deaths. This is the other aspect of Greek apotheosis, besides magickal and ritual identification of the gods as expressed in the Greek Magickal Papyri. In a sense this hints into the real meaning of the journey to the underworld; to take yourself into the maw of the death and rebirth, into the negativity of the cosmos, into blood and the other side of life, to receive knowledge, to be empowered, to take into yourself in order to truly commune with the divine and be divine yourself. And to do that thus would mean setting yourself free from the limits of ignorance and subjection, and set yourself into the realm of the gods. In the context of Satanic Paganism, this all has the aim of devourment, taking the sacred as your own absorbing divinity into your own self, in making and unmaking, setting into motion the liberation of consciousness, co-creating your own will, and persisting, no longer bound to reincarnation but instead free as part of the cycles of the gods. I actually sort of think of it as almost analogous to Buddhism in this regard, with its discourse on samsara and nirvana, especially in light of the way Esoteric Buddhism has influenced me in many other ways, but whereas you’re not trying to save yourself or the world from the immovable condition of suffering, you are unfettering yourself and participating in the deepest condition of life, taking divinity and negativity into yourself.

As Stirner said, a heaven arises, falls, is replaced and stormed by the next heaven. The existential condition of rebellion, of the war of all against all, assures this. You might well find yourself stuck within it, but, it’s just as well a place of power in the same way that negativity is. You don’t have to be beneath fixed piety or power, you can stand on your own feet and elevate yourself within the numinous world. Thus, in our path, there is no conflict stemming from the relationship to the gods, only in the war of all against all that pervades life.

Unknown art by Esao Andrews

Against God and/or The Demiurge

If we’re operating with a Satanic orientation, then there’s simply no way to approach God except with unmitigated hostility. For Paganism on its own, this is admittedly less true when Yahweh can simply be reintegrated as one more among the ranks of the polytheistic gods, even if that means ignoring that Yahweh is quite explicit about his utter rejection of that place in the world. The Satanist would understand that it is possible to take up God and his Son as part of a polytheistic “pantheon” (problematic though the term often is), but then our question to that is “why would you want to?”. This, after all, is the same God and his Son under whose cultus the worship of other gods was consistently and systematically suppressed and attacked for centuries. In his own Word, God orders the destruction of those who refuse to worship him, and in his law the worship of gods besides himself is explicitly forbidden. We thus find more contemporary takes on polytheism stressing the possibility of harmony between the gods and their would-be oppressor to be baffling to say the least.

You need not take the rejection of God as an expression of simple atheism, not least because I intend to present a rather precise conception of God which can be opposed even without the rejection of the divine itself. Think about it, when we talk about God, what do we really mean? “God”, imagined as a singular being, could generally be understood as just one more deity, and in this sense one more part of the polytheistic ecosystem of gods, albeit one who imagines himself the sole sovereign in the cosmos. But then there is the conceptual God, God as a postulate, God the Idea, this conception that separates the monotheistic worldview from the polytheistic worldview. This God is the supreme singular teleological consciousness which creates (or artifices) the cosmos, governs it’s operations and progress and with it that of all life, directs the motion of all things towards its own purpose, and perhaps for all beings it is their true image, beyond their discrete individuality. God, simply put, is the idea of the Supreme Being, the ultimate divine consciousness in the universe, the great will from which meaning itself is ultimately derived and to which all things ultimately answer.

We usually deal with the Christian conception of this, but besides the other two “Abrahamic” religions, you can find many iterations of the concept of the Supreme Being all over the religious world. You may see different iterations of it in Hinduism, and even some esoteric forms of Buddhism have pantheistic forms of the solar Buddha that sound suspiciously Godlike, there’s the concept of Heaven that we see in Confucian tradition, there’s Ahura Mazda prefiguring the Christian ideal of the good God in Zoroastrianism, to name a handful of examples. Even in the “classical” world of pre-Christian Greek polytheism, the concept of God we imagine is arguably prefigured by the cult of Zeus Hypsistios, the “Most High”, some versions of which involved the idea that the other gods were not proper deities and instead more like angels. Even today I would say that there are Hellenists who talk about Zeus as though they might as talk about God, at least were it not for the polytheistic context of their beliefs. But whatever identity we give it, let’s deal with the rammifications of the Supreme Being, or God. A being capable of being the supreme director, supreme teleological will, supreme arbiter or life itself, is inexorably responsible for everything that happens under its domain. Necessarily, God is responsible for an immeasurable amount of suffering in the universe, and every death, oppression, anguish, agony, despair, confusion, deception, pain, and every straying away from God is all directly caused or set into motion by him, all on purpose, all part of the plan he has for you, just as much as anything good. This means that if you suffered a miserable and agonizing life, then God arranged it to be this way on purpose, rather than this simply being a matter of chance, bad luck, or a spontaneous chain of events. It would be pointless even to say that it’s a matter of the consequences of bad decisions or the system you live in, because these themselves were set up by God through the course of events that he purposefully arranged. Even if God were as loving and benevolent as he said he was, the power he wields over all of life necessitates that he is the cause of life’s agony and suffering and exercises absolute dominion over its agency.

There’s also the egoist understanding of the problem, for you see God is the egoist whose sole mission in life is to convince you that he is the only legitimate egoist. You are an egoist either in potentia or in the active sense, in denial or in realization, you are Unique, an Ownness, and if we assume that there is God, then God himself would be just another of the same, except that he or his followers might claim that he alone is Unique. Even if we may further question the corporeality of God’s “Uniqueness” insofar as we may deny God, the claim of the Uniqueness of God as the serole Unique necessarily imposes itself upon the Uniquenesses of all other beings, who then, blinded by light, mistake just another being for the template of Being or even the sole constituent of the universe. Thus, cosmic tyranny is born, and it is still tyranny, still captivity, still slavery, even if God really was as benevolent as he was proclaimed to be.

And so, the Satanist is distinguished by their will to reject God and refuse to worship God let alone his Son, even if that God is real, regardless of if God is not real, even if God was as “Good” as he said he was, and even if the act of refusing to worship consigned you to a fate of damnation worse than death. Even a loving God would still grind you into the dirt because that was all part of his plan, and would still hold your soul to ransom such that the only way to claim it for yourself was by force of will directed against God. This knowledge is at least part of what animates the Satanic will to rebellion and transgression, and compels us to join Stirner’s “war of all against all” as active spiritual combatants, as devils bearing black flames.

There is a somewhat useful concept that can be pulled from Paul Tillich, a Christian existentialist theologian, for discursive purposes. He argued for a concept of “justified atheism” (justified, of course, being framed within Christian boundaries), which seems to have been meant as the idea that atheism can be justified as a reject to “theism”, by which is meant the idea of God being a personal deity as opposed to Tillich’s more abstract and existential view of God as the ground of being, the God-beyond-God who is thus the “justifier” of atheism. The way I see it, the a-theos stance is easily perversible, that is to say turned on its head. Instead of a-theos meaning a rejection of the personal God in favour of the God-beyond-God, here I will mean it as the rejection of the Supreme Being in all its various conceptions, on behalf of a wild, ungoverned, and ungovernable cosmos, in which, insofar as we may say there are personal gods, there are multiple of them and never just one, and insofar as there is power involved, it is also a zone of contestation and never a fixed point in the cosmos This a-theos thus means not so much the rejection of divinity (which is in multiplicity) and more like the rejection of objective teleological consciousness – thus, God.

And if indeed we are to speak of a ground of being, from my standpoint why should that be God, or teleological consciousness? I can imagine a ground of being that is not teleological, not rational, certainly not bright, or even particularly benign to be totally honest. It is not exactly God-beyond-God, but it is, in the Taoist sense, larger than God or indeed any one single deity. The ground of being I would conceive is negative, chaotic, even “violent” perhaps. I have discussed many ways of seeing Darkness this way. I suppose I practically do call it Darkness, at least in that Darkness is a summation of the characteristics I ascribe to it. It is not teleological, it could if anything be anti-teleological, it is senseless, it destroys so as to create and creates so as to destroy, it is the life and the death and the black soil that it glows in, it is the sublime fecundity of the night laid bare, the dark source of all that is and that which is. It sets no order, it spontaneously generates, dissolutes, and regurgiates, not even the term “whim” accurately describes such operation. How could one call that God, except that such is larger than God, and may one day claim his corpse along with all others.

I suppose what I am saying is that the universe is irrational, even when we consider the divine to be present within it. After all, perhaps the divine is in everything, but the gods are very often in conflict, so it cannot be assumed that there is harmony or reason inherent in the world just because of the presence of the divine. Even if we did affirm God, what would make you think God is any more “rational” than you or me, just because God is much more powerful and knowledgeable than you or me? You cannot know God’s will, but that means that, for all you know, all of God’s will is nothing more than irrational whims. But if God were rational, would that really be any better? Perhaps it might in fact be somewhat worse. Where does God’s rationality start from? I am certain that it is not from any human set of considerations, because, despite the Bible’s assurance that we are made in the image of God, God is absolutely not human, and if we take the concept of God seriously we could understand God as being certainly more powerful than humans would be. So God’s rationality, despite the promise of unconditional love for mankind, can only operate from a standpoint remarkable alienation from us, a lifeform immeasurably puny in comparison to the universe that people say God created, and this can only mean that God acts towards us either with apathy or, in truly rational fashion, with abject cruelty; if God is rational, then he rationally determines ideas of love, justice, benevolence that cannot possibly align with how we conceive them, which means that God’s love, justice, and even benevolence is for us nothing but a chamber of horrors. In this sense, I would actually say that it is better that the universe is irrational than if it were rational. Again, think of the tragedies, the evils, and the horrors that beset you in the universe as I have already set forth. More than anything, consider the fact that you can literally die not only at any time in your life but also suddenly and seemingly at random, even if you’re perfectly healthy. If you’re telling me that the universe is actually a rational universe, and that reason is self-evident in every happening and everything happens for a rational reason, then this necessarily means that the universe rationally decided to suddenly kill you for a reason, a reason that you will probably never be able to understand. To say that we live in a rational universe, or a universe controlled by God, or a universe possessing any kind of teleological will, is to say that all of life is nothing but cattle for the universe, raised up and then slaughtered for the designs of the universe. In my view, that is undoubtedly worse than the idea that we just crawled out of the slime of a cosmos that belched itself into existence or that life seems to have no inherent purpose. If we understand our death as taking place in the chaos of life, then it’s easy enough to understand that it is what it is, but we understand that there is some order to our otherwise random demise, then all this means is that we are being murdered and that the universe, God, or cosmic Reason are our murderers.

Now we come to the other part of this conversation: The Demiurge. But, I am not a Gnostic of any sort, so the sense in which I refer to a Demiurge is not as a distinct entity. In fact, I’m playing with a term has been frequently employed in political theory ever since Thomas Hobbes: I speak, of course, of Leviathan. And, frankly, I consider the term “Leviathan” to be entirely a misnomer. Hobbes seems to have invoked the term “Leviathan” in reference to the awesome power of the unitary sovereign state, partly because, in his day, the name “Leviathan” came to refer to a figure of sheer size and strength, aptly reflected by the size and strength of the Leviathan. But the actual Leviathan of myth wasn’t just some exceptionally big and strong animal; the Leviathan was a creature of wild, untamed chaos, part of a lineage of chaos serpents/monsters that form an ecosystem of myths of creation and struggle in the ancient Middle East and parts beyond, but in Biblical context also specifically symbolised the enemies of Israel. These enemies are framed in the Bible as a hostile wild outside the walls of Godly civilization, whether it’s the sea inhabited by the Leviathan or the demon-filled ruins that are to be lands such as Edom. The Biblical Leviathan, by Hobbes’ terms, was actually the nasty and brutish wild, which needed to have a strong and powerful order imposed upon it, and the agent of this order was God. Later Gnostic and also Jewish mysticism sees the Leviathan as an outer darkness encircling the world of mankind, like a serpent biting its own tail, certain Gnostics in particular taking it as the intrinsic evil of the universe of matter. Hobbes refers to his “Leviathan” as “the mortal God, to which we owe under the Immortal God, our peace and defence”. That has me thinking a little bit about the Demiurge in Valentinian Gnosticism, who in comparison to the “true God” might well be the “mortal god”, fighting the Devil and his forces to secure the world under the oversight of Jesus and Sophia, who are agents of the true God, who may as well be the “immortal God”. But whereas in the Gnostic sects there is the “immortal God” of pure spirit and the “mortal God” that is the Demiurge, the position I advance is down with the mortal and immortal God both!

To cut to the point, I use the Demiurge instead “the Leviathan” to refer to what people mean by “the Leviathan”; that is, the totality not only of state power but of state-level relationships and organisation. Church, Capital, Society, “God”, Order, Authority, these taken together are the Demiurge. But whereas for the Christopher Williams’ of the world this Demiurge is yet still fundamentally good, we as Satanists, as Adversaries, join in the war of all against all so as to destroy this Demiurge. And it makes for such a better analogy than “the Leviathan”, since this totality of power is the artificer of the world, which the Demiurge is and which the Leviathan is not.

“Battlefield of the Demiurge” by Tokeli Productions (2017)

The Art of Agnosticism In All Things

Let us take note of a quote that appears in The Satanic Wiki, an independent crowd-sourced online community archive of information about Satanism. It seems to originally be from an invocation from The Satanic Temple, but in an act of detournement it is directed against The Satanic Temple as, themselves, another arbitrary authority figure that must not be spared its demise. In any case, here it is below:

Let us stand now, unbowed and unfettered by arcane doctrines born of fearful minds in darkened times. Let us embrace the Luciferian impulse to eat of the Tree of Knowledge and dissipate our blissful and comforting delusions of old. Let us demand that individuals be judged for their concrete actions, not their fealty to arbitrary social norms and illusory categorizations. Let us reason our solutions with agnosticism in all things, holding fast only to that which is demonstrably true. Let us stand firm against any and all arbitrary authority that threatens the personal sovereignty of One or All. That which will not bend must break, and that which can be destroyed by truth should never be spared its demise. It is Done. Hail Satan.

I put emphasis on “Let us reason our solutions with agnosticism in all things, holding fast only to that which is demonstrably true.” because this is the point I hone in on. What I mean here is the interpretation of agnositicism in all things as to embrace a fundamental state of unknowing that comprises life at large, as one of the facets of “darkness” and its apophatic nature which lies at the wellspring of everything. This unknowning denotes a fundamental uncertainty of knowledge, a void that the imagined sovereignty of discursive reason fails to penetrate, a void that can only really be navigated experientially. This unknowing demands the undertaking of experience as a path to knowledge, and the abandonment of any illusion of something that can guarantee any absolute sense of truth. However much people like to define Satanism by some commitment to popular rationalism, ontological agnosticism is quite probably more familiar to Satanism. Don’t forget that it was LaVey who exalted doubt above the principle of illumination in itself.

Rose Crowley, a modern practitioner of Satanism (or more specifically her own brand of “Integral Satanism”), has also explained the value of ontological agnosticism especially within the context of magickal ritual praxis. She points out that even the success of a ritual holds on inherent bearing on the concrete reality of the entities involved, and, citing Jean-Paul Sartre, states that even if God were real, whether or not you believed in the experience was up to you. You’re left to your own limited powers of discernment or reasoning to determine if you were experiencing anything real or some form of illusion, and no experience can fix your beliefs for you. Some interesting citations about ontological agnositcism include Aleister Crowley in Liber O, where he wrote that in this book it is spoken of things which “may or may not exist” and that it is immaterial whether they exist or not next to the results of working with them, warning against the attribution of hard objective reality to them, and a Tantric Buddhist master who answered a question on the reality of the deities by saying they were “no more real than you are”. For her, ontological agnosticism means the rejection of the fixidity of all frameworks of thought and action, the limits of which are to be transcended again and again. In this, we can easily insert a good word about Max Stirner and from there project the rammifications of the rejection of all fixed ideas before the Einzige. To be grounded in groundlessness and ride the current of unknowning, as in rather than being weighted down under it, that is the Satanic Agnosticism In All Things that Rose elaborates.

Where I draw the connection to Paganism in this theme is that my inquiry into this has Paganism as its origin. Pre-Christian polytheistic philosophy, or rather more specifically that of polytheistic Rome and Greece, had at base a tendency towards ontological agnosticism or even skepticism in its view of the nature of knowledge. As Cicero recounts in On The Nature of the Gods:

It was entirely with Zenon, so we have been told, I replied, that Arcesilas set on foot his battle, not from obstinacy or desire for victory, as it seems to me at all events, but because of the obscurity of the facts that had led Socrates to a confession of ignorance, as also previously his predecessors Democritus, Anaxagoras, Empedocles, and almost all the old philosophers, who utterly denied all possibility of cognition or perception or knowledge, and maintained that the senses are limited, the mind feeble, the span of life short, and that truth (in Democritus’s phrase) is sunk in an abyss, opinion and custom are all-prevailing, no place is left for truth, all things successively are wrapped in darkness. Accordingly Arcesilas said that there is nothing that can be known, not even that residuum of knowledge that Socrates had left himself – the truth of this very dictum: so hidden in obscurity did he believe that everything lies, nor is there anything that can be perceived or understood, and for these reasons, he said, no one must make any positive statement or affirmation or give the approval of his assent to any proposition, and a man must always restrain his rashness and hold it back from every slip, as it would be glaring rashness to give assent either to a falsehood or to something not certainly known, and nothing is more disgraceful than for assent and approval to outstrip knowledge and perception.

Cicero, On The Nature of The Gods, p.453

The truth of the truth for pre-Christian philosophers is that of a prevailing condition of unknowing, and this unknowing is what Cicero refers to as “darkness”. This fundamental unknowning is, incidentally, a part of how I have discussed Darkness, in terms of the apophatic quality I discussed in terms of negative theology, but as pertains to the nature of knowledge and not just divinity. Pagan unknowing is the condition in which we are compelled to recognize ultimately that nothing can truly be “known”, at least discursively, that truth lay hidden in darkness if we can speak of it, and that this goes even for the proclamation of unknowing itself. In modern Paganism, unknowing and hence agnosticism pervades the very concept of knowledge of the gods, which is divided between Unverified Personal Gnosis, Shared Personal Gnosis, and Verified Personal Gnosis. The division between them is measured by the extent to which knowledge might be shared among others or even “confirmed” extraneously, but even Verified Personal Gnosis cannot be considered in terms of what we usually consider perfectly objective truth, because its source is imperfect, and so ultimately is human knowledge and perception, thus, these things are locked in darkness. Such a worldview is one of the things that set pre-Christian paganism apart from the Christianity that would later be codified after the supposed death of Jesus, in that, even though Christians themselves may hold that it is impossible to really know God, it was Augustine who established that, from the perspective of Christian philosophy, the fundamental unknowing accounted for in polytheistic philosophy is merely an error, one that cannot be prevented (and is further perpetuated) by the suspension of judgement, and therefore cannot secure truth or happiness because of its inability to secure perfection.

Yet we should be compelled to return to what Rose said, the art of riding the unknowing. There are many ways of dealing with the unknowing so familiar to religious consciousness. The most familiar of these, peddled fervently by Christianity, is piety, faith in spite of the unknowability of God and indeed with the express taboo against even trying to gain knowledge of God. The approach I might suggest, however, is to step into the darkness, and shedding boundaries in order to do so. In a similar sense to how Keiji Nishitani said that there was no way out of nihilism but through it, if we are at all times surrounded by unknowing and darkness, and at all times finding it latent within life, the obvious path to truth and liberation is not against but through, not to extricate oneself from it but to take your step into it. We all feel our way through life even in our reasoning, but most of us assume that there is some reliable ground that we call “ultimate truth”. But insofar as that exists, we may say Darkness is that “ultimate truth”…just because what it conveys is, in its paradox, the only ontological certainty. As this entails unknowing, the implications for “ultimate truth” are obvious, albeit, again, paradoxical. Reason is very obviously not self-evident in all things, and there is no essential hierarchy of truth and being. What there is is the sleep of meaning set against the opportunity to radically engage with unknowing, as the experiential means of deriving knowledge, in full awareness of its unknowing. In the latter, if I may invoke the analogy to Esoteric Buddhist hongaku thought, the way I envision is fundamental ignorance realized as enlightenment.

Relevant to nihilism, let’s apply the apophatic quality of the self and the unknowing that attends it in relation to when Ivan Turgenev said, “The heart of another is a dark forest”. The “dark forest” is a metaphor for how it’s really impossible to “understand” the feelings of other people. You won’t have a codified map of the mind of a person, not least because, as a matter of fact, we don’t even have such a thing for the human brain itself or even the nature of human consciousness. There is a void that lies at the innermost beneath our actions, one which cannot and will never be “brought to the light” through reason or any discursive power. Each of us is an Ownness, even if most of us are merely asleep to this fact. The nature of Ownness as a substance and individual characteristic is beyond discursive categorization, irreducible to fixed things and states, unable to identify fully with another. It is a non-thing, it is Nothing, a Creative Nothing, defined on negative terms. You will not be able to master or shed light on the Ownness of another, and you can hardly establish any cataphatic structure to cage your Ownness either. Life possesses an inner darkness at least in its apophatic quality. But, of course, we may venture into the forest. Indeed, perhaps it is better to say that we have to venture into the dark forest. Only by doing so do we acquire the wisdom which calls darkness its home. That is what animates the journey into the underworld. Even from the standpoint of Christian negative theology, the prophet Moses met with God in the darkness surrounding the top of Mount Sinai, which is theologically understood as meaning to go beyond all things in order to encounter God. But however it is understood, this is to venture into what was understood in the Greek mysteries as arrheton. The word arrheton means “ineffable”, which has also been traditionally interpreted to mean that which cannot be spoken of. Arrheton thus denotes divine negativity and unknowing. It may not necessarily mean “forbidden” (the word for that is aporrheton), but it does denote something that cannot be understood discursively, and it must be passed into, which means that one must partake of the mystery in order to understand its life-affirming secret and its inherent sacrality. For the mysteries, this meant the teaching was to be kept secret, and all participants honoured the regime of silence, often on pain of death. But even if such secrecy is not necessary, and perhaps it isn’t, the point is that it cannot be spoken of, meaning you cannot simply reason about it discursively, and so you most pass into it. The heart of another is a dark forest, and so you must pass into the forest. To do this, you must embrace the unknowing of the world.

For the rationalist, especially the rationalist who calls themselves a skeptic, everything is matter of the ability to prove everything to everyone. For their Christian counterpart, everything is a matter of faith, and its confirmation, to whom reason is ultimately but a tool. An alternative to either, I believe, is best summarized in Voltairine de Cleyer’s poem The Toast of Despair; life is a problem without a why, and never a thing to prove.

“Aeneas and Sibyl in the Underworld” by Jan Breughel the Younger (1630s)

The Politics of Satanic Paganism

There is sometimes a tendency among both some Satanists and some Pagans to assume that their respective paths are not political, or that they can be totally separated from politics. I’m afraid that this assertion is just not true, and the syncretism that I present does not hold any promise of separation from political ramifications. In fact, up to now I have already related some of the contours of Satanic Paganism to political theory and philosophy, and at that a decidedly radical selection of theory. There is also an ever-present need to guard against the constant creep of fascism, and the bending of the world of alternative spirituality towards reactionary or right-wing ends. This requires a somewhat consistent politicization, which then serves to counter politicization in the other direction; if you do not politicize, the other side will do it for you on their terms, and you don’t want that. Therefore it is imperative that the political commitments or ramifications of Satanic Paganism are established. And bear in mind, this is still in the context of what is essentially an individualistic mode of religious or spiritual thought and praxis, so there is a sense which you can say these ramifications may be interpreted as individual from my standpoint. Yet, they are not isolated from the ways in which it can be applied in more generally, outside of myself.

I suppose it is really best for me to start by asserting what Satanic Paganism is not, or rather what it rejects. I see Satanic Paganism as expressly anti-fascist, anti-statist, anti-capitalist, anti-imperialist, anti-colonialist, anti-racist, anti-folkist, anti-authoritarian, anti-sexist, anti-homophobic, anti-transphobic, anti-queerphobic, anti-ecocide, and in general opposed to all forms of oppression. I also see Satanic Paganism as opposed to the dominant and mainstream representations of Satanism who have set themselves or have been set up as basically “the establishment” of Satanism, largely because of their authoritarian practice, reactionary tendencies, and overall failure to really challenge anything. I oppose the Church of Satan for its basis in Anton LaVey’s reactionary Social Darwinism, drawn from the Objectivism of Ayn Rand and the white supremacist nightmare of Might Is Right, the totalitarian vision of Pentagonal Revisionism, and the simple fact that the organisation is filled to the brim with outright neo-Nazis and other fascists, and its leadership has openly praised the neo-Nazi James Mason, all while they claim sole historical authority over the concept of Satanism, which they claim to have invented, even in the face of all evidence to the contrary. As may have already been established, I oppose The Satanic Temple for the fact that they are nothing but your average atheist dressed in black clothes and pentagrams, with no serious development of Satanism as a religio-philosophical system beyond a series of failed Yes Men style activist campaigns, and on top of that their leadership is in the habit of silencing critics and exploiting their membership just so they can support their right-wing buddies. I also oppose more prolific esoteric groups who peddle fascism in their own way, like the Temple of Set (with whom I also have much more issues with them as well) and Become A Living God.

But having established what I oppose, what do I stand for? The answer is, in one word, freedom. In two words, egoistic liberty. I long for a world in which there is no power that can curtail the free expression, cultivation, and self-boundarying of Ownness in each individual. All authorities, all statehood, all class rule, all borders, all manifestations of normative Society, all of the social structures, as instruments of the Demiurge that has ruled and stood atop this ancient freedom for millennia, will be destroyed. People will simply live their lives “naturally” to themselves, insofar as there will be no force directing them to live against themselves. All the prevailing conditions of the world will be overthrown and dissolved, and thus freedom from these conditions is attained. This sounds like egoistic anarchism. Indeed, I am an egoist, an anarchist, a communist, and a nihilist at once. Right now I dwell in the intersection of these concepts as well as ecological politics. To create the world I seek means two things: to see the relationships of a world of autonomy prefigured in the here and now, and to destroy the totality of the world order in the here and now. In other words, anarchy as life and negation as praxis hold the keys to the kingdom of destruction. From this destruction, the world is set loose into an autonomy of reciprocal relationships between people, and once more between Man and Life.

As I see it, this entails a political outlook that is usually placed at the far corners of “The Left”, and yet even that description is fairly inadequate. In objective terms, “The Left” and “The Right” are constructs that, although generally abstract, derive their existence from their relationship to Capital in the context of their origins in the French Revolution. There’s almost no way to actually derive universal objective content from them, or a universal standard for what makes someone a “leftist”, but between “The Left” and “The Right” it may be possible to assess some vague core for each. “The Left” is simply a collection of ideologies defined only by the fact that all of them believe in some means of the socialization of politics. In bourgeois politics this typically means people who want to socialize the wealth of bourgeois society through the downwards redistribution of wealth, while in the broader context of “Socialism” it pertains to a broad idea of the public ownership of production, by any number of definitions. The most radical expression of the socialization of politics is to be found in the axiom found among many communists and anarchists which proposes that everything is to be owned universally, without the division between the state and the proletariat. Egalitarianism in the context of “leftist” politics means the socialization of the political franchise in that the whole mass may share this franchise, typically still within the context of the logic of democratic statehood. While one of the many ways “leftists” divide each other is on the subject of whether or not another is “really” a “leftist”, the reality is that, so long as their aim represents the socialization of politics, even the most rank social-chauvinist, insofar as they have the same basic goal, is arguably a “leftist”. This does not make them “comrades”, however, and that realization should attune you to the reality that simply being a “leftist” doesn’t actually make you a comrade or an ally of anyone, even of other “leftists”. Suffice it to say there is a reason that “left unity” is either illusory or arguably undesirable, and in this regard the problem is that there are multiple fundamentally opposed means of acheiving the socialization of politics. “The Right”, on the other side, is that collection of ideologies which is defined only by their interest in the concentration of politics. A very obvious expression of this is the fact that pretty much all of “The Right”, including fascists (even “Third Positionists”), support the concentration of private property in some way or another. In fact I’d say that the fundamental logic of right-wing politics was already authored by the act of enclosure, the confiscation of the commons by the state and its subsequent re-investment into the hands of the property-owning class. Even “anarcho”-capitalists perpetuate this logic to the point that their “statelessness” is nothing more than the concentration of private property at the expense of the very source of its existence. The right-wing obsession with hierarchy as an existential fact and moral necessity further illustrates the concentration of politics as the concentration of political power through the principle of social stratification. Expressions of social conservatism on “The Left” serve merely to socialize the idealised top of the hierarchy of values to be absorbed in every obedient member of the masses. Every Social Darwinist argument made by rightists of both the statist and “libertarian” camps is a way of promoting the hierarchical concentration of politics by naturalizing the existing conditions and constitution of social stratification.

Where does this place me, then? To me, the intersection of communism, anarchism, nihilism, and egoism points to an outcome wherein we see the unfolding of life ungoverned by the structures that emerge from statehood, hierarchy, and capital to restrict the horizons of existence and expressivity. I have come to reject the notion of any hard boundaries or borders between the ideological concepts that I stand behind. Communism is the real movement dedicated to the overthrow and abolition of the totality of the existing conditions. Taken seriously, this means we do not stop even at capital, and so statehood and hierarchy, even “Society”, as key constitutents in this totality, are also to be dismantled. Insofar as communism already means the establishment of classless, moneyless, and stateless conditions, it doesn’t take much effort to see that we approach the conclusion of anarchism. In fact, Pyotr Kropotkin had already understood this. But the abolition of the totality of existing conditions is inherently negativistic, and when deepened sufficiently, active political nihilism makes perfect sense of this goal, in that the whole point is to negate the totality of conditions in order that the new world is born out of the void; thus our aim is what I call the world after the world. I like to think it almost as that beautiful new world that emerges right after the conclusion of Ragnarok. Communism is also egoism, as Karl Marx himself declared in his meager attempt to refute Max Stirner in Critique of the German Ideology. Communist theory, if it is consistent, understands that there is no such thing as “the general interest” or even “the greater good” except for some idea created by the ruling class or society of a given era, and the total appropriation of Man by Man takes on the form of devourment in that alienation is to be overcome by the devourment of all property and production, ridding it of its concentration in privation and labour, in order to make it yours, and thus everyone’s. Remember from Bakunin that my freedom and your freedom are really the same freedom, and cannot be one-sided without it meaning privilege, and so through Stirner my egoism and your egoism is really the same egoism. On this basis the real condition of egoistic freedom is paradoxically a collective individualism, even if individuality rather than the collective is its ultimate source. Society, in this sense, is ultimately an abstraction, a fixed idea, a spook, it has no objectivity and is instead a byword for the various social and productive relationships we enter into in settlement and regulate through norms. The concept of “Society” is thus, in material terms, something we put ourselves but which obscures the real relationships and conditions that comprise it. On egoist and nihilist terms, this might well demand the abolition of “Society” as the fulfillment of the communist demand for the abolition of the totality of existing conditions. Alfredo Bonnano, a fairly notorious insurrectionary anarchist whose work currently informs the nihilist movement, in Armed Joy not only doesn’t oppose his anarchism to communism but instead refers to communism as a need that transforms all other needs, and whose fulfillment abolishes labour and replaces it with the condition of the individual’s complete availablity to themselves and expressivity of themselves, to the extent of breaking from all models, even production itself. And of course, if by communism all we mean is a free association of people who, without the rule of the state or hierarchy or capital, interact with one another to fully develop themselves in any way they want, we might find the Union of Egoists as the highest expression of this idea which fulfills it and brings it back to its dialectical source in the individualistic aspirations of Ownness. From there, it is easy to see the way communism, egoism, nihilism, and anarchism all come together for me. It is also for this reason that I must refuse the label of “socialist” for myself, because in practice, as an idea not confined to Marxist thought, it can mean any number of definitions for “public ownership of the means of production”, including some fairly meager and even almost reactionary forms of statist reform. Besides, it seems like these days anyone can call themselves a socialist.

Since religion is political, and modern politics arguably “religious”, this places Satanic Paganism at the depths of the camp of liberation, its negativity stretching out even to the abolition of politics by politics. That at least is my goal. Unlike many anarchists, or many communists for that matter, I think that there is an extent to which it is possible to prefigure the logic of Anarchy via religious thought in a way that secular thought does not always accomplish. I have seen Anarchy described as a “centerless constellation of relationships” built upon “affinity, trust, and reciprocal knowledge”. A constellation of reciprocal relationships is, at base, the ramifications of the pre-Christian polytheistic cosmos. Even the centerlessness of this constellation is applicable to such a context, as I have shown when discussing the theology of rebellion at length in this article. There’s no fixed hierarchy of power, no fixed centre, no centre that isn’t ultimately altered by change of hand, and reciprocity is the defining feature of the relationships people cultivate with the divine and the world in which the divine manifests. Granted, this didn’t necessarily translate to orchards of Anarchy across time until the emergence of Christianity; if that were the case, there should have been no states and no imperialism based on statehood. What it does mean, though, is that some of the most basic logic of pre-Christian religiosity is pregnant with the potential to prefigure the logic of Anarchy. Indeed, we might well consider how pre-Christian societies in Scandinavia were defined by barely governable decentralised societies up until the later periods where more “classical” central monarchies emerged and eventually led northern Europe into the Christian era.

But even if we can’t accept that all pre-Christian societies were very free, consider the efforts of militant atheism or anti-theism. The simple fact is that state socialist countries, typically formed along the lines of some form of Marxism-Leninism, had a penchant for “freeing people from reactionary religion” by oppressing religious communities, denying freedom of religious association, heavily regulating worship, and conquering lands that were deemed “backward”. To this day, capitalist China (which incidentally is statistically the most atheistic country in the world) still imposes harsh restrictions on religious worship, often persecuting churches and temples for not glorifying party leadership enough, and is currently carrying out a systematic genocide of the Uyghur Muslims. Even in the context of anarchism, there is the often downplayed case of Spanish anarchists who partook of massacres against Christians. The hero of modern secular Turkey, Mustafa Kemal Ataturk, participated in a genocide carried out by the Ottoman Empire against Greeks on the basis of religion and ethnicity. During the French Revolution, pre-existing religion was rejected only to be replaced by a new theistic civic cult dedicated to the “Supreme Being” (God by another name, perhaps less offensive to rationalist sensibilities), and de-Christianizers who were seen as not aligned with Robespierre’s cult were executed. In the Enlightenment, people like Bruno Bauer espoused the idea that people should be required to renounce their religious identity in order to become “free citizens”; today, that basic program is being carried out in China in its efforts to “Sinicize” religious and ethnic minorities. The simple lack of belief in God, or the simply commitment to Reason, has long been assumed to be the foundation of relationships of freedom, but in many ways this seems not necessarily to have been the case. Rather, I think of it the way I think of the ecological crisis. It is ultimately foolish to think that we can simply change the hands of the system, only address its economic conditions, and expect to resolve much. No, we must develop reciprocal relationships with the world, not unlike what may have once existed before; for me, this is part of why the Pagan worldview is so important. Similarly, I am inclined towards the idea that those who can develop a spiritual, religio-magickal praxis of liberatory negativity have the power to prefigure their own freedom, and light the way in their example.

I would say that the embrace of Negativity in a Satanic context is a core plank of the political aspect of Satanic Paganism as much as – no, more like because of – its wider philosophical basis. This is because Negativity in terms of active politics brings to focus the idea that all the existing structures, which carry forth the logic of status quo and assure its reproduction even in any new world, should be dismantled. This, of course, is the total opposite of even democratic socialist thought and a great deal of “dialectics” whose whole point is to preserve the political order, “the shell of the old world”, so that it can condition their grand new world. But the active nihilism or negativism of certain anarchist tendencies is actually perhaps the illuminating perspective on that theme that has stayed with me throughout my life. Death and rebirth, intertwined with one another, darkness the source of light. From the standpoint of active nihilism, death means the negation of the world order, of the compound interlocking structures that comprise state society (and which I call Demiurge), and this negation, thus this death, is the black soil from which the life of a new world may be born – indeed, it is the only place from which it really can emerge. Thus, I link my negativity and active nihilism to a fundamentally Pagan worldview (in which, of course, death is often a beginning more than the end) alongside the negativity of Satanism. But the other aspect of negativity in the political dimension pertains to the lens through which we see the death drive in society as it opens up a window to its contradictions, presenting the shadow of its order as manifest in its inherent structural anxiety.

In baedan, we see an expression of queer negativity that opens the way to a deeper appreciation of both the figure of Satan and the concept of the Satanic as a whole. Basically, baedan argues that, when society positions queerness as a threat to civilization, queer negativity embraces the role of queerness as a destroyer of the norms of civilized society and the undoing of society and the state. This negativity denies the positive counter-narrative offered by liberalism and cousins, which positions queerness as just another part of society, to be represented within the structures and hierarchies of society that representation ultimately legitimates. I find that it is possible to take from baedan that the negativity affixed to queerness is also a window into the contradictions of the social order itself, an insignia of civilization’s own “damnation”, a negative demonstration of the values of a society through its denunciation of what society hates. With this critical methodology in mind, let us heed the whispers of the Devil and delve into the anti-Satanic imaginary common to “Western Civilization”.

The Satanic Panic that swept United States and other parts of the “West” during the 1980s and 1990s, and continues to echoe into the present focused heavily on heavy metal and its more extreme forms, then as now a simultaneously “mainstream” and underground art form. As unfounded accusations of ritualistic child abuse collided with a rapidly growing musical subculture that allowed young men and women to transgress social norms, metal music came to occupy a negative space in the dominant culture similar to that occupied by the co-existing punk scene. Metalheads were unfairly treated because their expressivity stood at odds with traditional notions of masculinity, and vilified by a media and society that accused them of violent devil worship (and occasionally still does). Metalheads were not the only social and cultural deviants to hit with such tropes. For years, fear of homosexuality, bisexuality, transness or queerness was bound up with fear of the Devil and of Satanism, and sometimes this itself was linked to white racism. As an example, in 1994, four Latina lesbians in the US state of Texas were accused of “satanic rituals” and child abuse and incarcerated despite no forensic of any crime. It wasn’t until 2016, following documentary exposure, that the four women were exonerated, and even then only two years later were their criminal records expunged. To this day, you will find examples all over the world of LGBTQ people being accused of corrupting society through Satanism. In the US, right-wing moral panic around Lil Nas X is a rather recent example which is also directly connected to homophobia and transphobia, while the recently more prevalent moral panic around “groomers” is an only marginally more subtle new spin on the trope. In some parts of the world Satanic Panic is given an “anti-imperialist” or “anti-colonialist” twist. In Russia, for example, Pussy Riot was accused of spreading Satanism with the backing of the United States, and during the Ukraine-Russia War similar accusations have been repeated against Ukrainian forces. The very trope of devil worshipping sects as a threat to society, although time and again shown to be an illusion, is time and again reasserted because the order of society is always sustained by some sort of scapegoat. When we take a close look at this dynamic we may answer our central question: what does the Azazel say to us?

The SRA (Satanic Ritual Abuse) trope is ultimately a modern echo of tropes that ultimately connect back to blood libel, an anti-semitic conspiracy theory which accuses Jewish people of abducting non-Jewish children, murdering them in acts of human sacrifice, and using their blood to cook matzos for Passover. The fact that such acts are considered abominations according to Jewish law seems to never bother the bigots who make such absurd allegations or use them to justify vicious persecutions of Jewish people. But in the context of the medieval Christian society in which blood libel accusations became popular, the operative point was that to be Jewish was, in the eyes of medieval society, a threat to the hegemony of Christianity. Many Jewish people faced attempts by Christians to convert them, often forcibly, and because Christian faith was linked to political loyalty to the kingdom, deportations and genocides (including the Inquisition) were carried out under the justification of insufficient loyalty to the state. This itself is older than it seems. In ancient Rome, Jewish people were accused of corrupting the Roman religion by worshipping a god named Jupiter Sabazios, who the Roman establishment seemed to distrust as a foreign deity linked to perceived enemies of the state, and were expelled from Rome. In Rome we also see the idea of the Bacchanalia as a dangerous conspiracy against the state, in which participants from all social classes inverted social norms and supposedly plotted the murder of Roman officials. Livy’s claims about the Bacchanalia are very likely mostly fantastical, but his assertion that the Bacchanalia attracted women, plebeians, and “men most like women” gives voice to the real anxiety of Roman conservatism: a popular festive cult drew marginalized and dominated people into its fold, women were at least apparently the exclusive priests of this cult, and the popularity of this festivity was a threat to the authority exercised by Roman societal norms.

The negative space in all of this is alterity, alterity that is expressed in the expression of religious identity in a way that did not conform to the order of society. And there is somewhat more to it. You may notice that modern Satanic Panic conspiracy theories also incorporate organisations such as the “Illuminati”, and some others also add the Freemasons, as part of the angle that secret societies control the world and are responsible for everything bad. The Illuminati, as discussed in these conspiracy theories, does not exist. There was a Bavarian organisation founded by Adam Weishaupt which was called the Illuminati, and it was dedicated to promoting secularism with the aim of producing a society free from superstition and “free” from religion, but it was disbanded within only a few years. In the context of the French Revolution, the old Illuminati, despite having been disbanded, was believed by reactionaries to have somehow survived persecution and fomented the revolution in order to destroy the church. Secrecy here suggests danger and immorality, by which of course is meant the destruction of the dominant order of society, and this idea was not invented in the context of the French Revolution. The same conceit animates Roman mistrust of the Bacchanalia, because the Bacchanalia, although fairly popular, was practiced in secrecy. The mysteries themselves were sometimes distrusted for the same reason. In many ways it comes back to the fact that it breaks from the norms of things, and is not so well understood. In this sense, witchcraft is dragged into the conspiratorial imagination. In the pre-Christian world, mistrust of witchcraft was arguably little more than a matter of dismissal by a society that regarded them as either superstitious or unmanly. But in the medieval Christian era, folk magicians, ironically mostly Christian themselves, who practiced arts of healing and the like in a way that the church or the elites (who, themselves, were interested in magick at the time), and were burned en masse for it, and once the call to hunt witches was sounded, anyone and everyone could be burned as a witch. Such thinking seems to have periodically re-emerged in new and sometimes more sophisticated forms since the Middle Ages and now animates modern conservatism and fascism in its vicious moral panics against marginalized people.

Something brings these worlds in common. In India, moral panic against black magick takes a similar form as the others, where the entire practice of Tantra was deemed black magick, and the term Vamachara, or “Left Hand Path”, served as a convienient label for both British colonialists and Indian religious “reformers” to scapegoat religous heterodoxy for the various social ills and the colonization of India itself, while in Britain it became a way for chauvinistic occultists (such as Dion Fortune) and reactionary writers (such as Dennis Wheatley) to demonize those thought of as anti-colonialist elements as well as homosexuals and other “deviants”. Society, throughout its historical phases, defines an extant and “hostile” other in relationship to itself, based on the fact that the other seems alien to itself, and, because the other seems to behave differently its norms, and seems to show the possibility of life outside itself, it either tries to integrate this other into itself, thus taming it, or seeks to repress and destroy it. From our standpoint, if “mercy” and “judgement”, integration and repression, are two hands of the same God, down with God and both his mercy and his judgement. The “other” does not exist to be either repressed or integrated, but instead it is an Ownness that exists for itself, as all Ownness does, and it is the social order we put over ourselves that ensures that we do not understand this. But the negative space that we deal in, again, speaks to the fears of the social order, reveals its shadow, and with it the space of freedom pushed forth by the unravelling of society. For this reason, I position Satanic Paganism in its political content as something allied to the cause of the marginalized, and in this regard queerness is to be seen as a key to the world of negation in which the true Satanist derives the power of liberation.

On Pagan terms, what we moderns refer to as queerness is an expression of the whole range of essencing inherent in divinity. The myths of the transformations of various gods and heroes into their gendered opposites or into different species of animals communicates this matrix of essencing on social and individual terms that comprises the Pagan cosmos. It also tells us thats the whole of society, the whole sum of hierarchical relations that has hitherto comprised it, is not to be trusted and in fact should be uncompromisingly opposed and dismantled. No matter who holds the guard in the prevailing social order, much of the world is varying shades of bad for trans people. Even in more consistently liberal countries, trans people still face restrictions in access to healthcare practically on the basis of being trans, the practice of conversion therapy (which is basically just a way of torturing LGBTQ people) is often still legal, and in some countries your gender identity isn’t recognized without compulsory sterilization. Supposed allies on the progressive side will invent ways of justifying forms of transphobia, which means that, for trans people, it could be argued that nearly the whole political climate of the status quo is societally and structurally against them. Liberation, then, means tearing it all down. This is why Grow Your Future says that, because being queer puts you in opposition to the colonial power of the state, queer liberation means death for state power. As baedan says, queer liberation means refusing to negotiate with the society that regularly both oppresses them and rationalizes their oppression. Therefore society should not, as many leftists including social anarchists (from Pierre Joseph Proudhon to Daniel Baryon), be taken for granted as a value in itself, to be reformed and reproduced, and instead it must be suspended in a process of gruesome critique, of Benjamin’s profane illumination, and ultimately negated. By this count, to be an ally is at the very least to be in solidarity with this effort.

We often wonder about the nature of a world without capitalism, a world without the state, a world without hierarchy, a world in which the prevailing social conditions have been overthrown as communism was meant to accomplish. We often ask for precise plans for how the new world will be organized, typically perfect in nature and whose projected conditions possess complete accuracy. But such plans are actually impossible to give, and I think that some of the people who make such inquiries know this, knowing further that, within the shell of the world as it is, people can only be persuaded to break from such a world if they possess total certainty that order will remain or be improved. In truth, simply consider the matter of communism, or more precisely the fact that even some of modern history’s most strident anti-communists have understood that there is actually no “clear notion” of how communism will be organized, because as one society moves to its next stage of development there is no way of actually knowing what that stage will entail until we actually arrive at it. The short of it is that there is no clear and precise model of how the future will work, and that’s fine; because, as Marx himself said, communism is not a state of affairs or an ideal to adjust to. Even the idea of the higher phase of communism, as set out in Critique of the Gotha Programme, communism is more defined by a general set of conditions that, at least according to Karl Marx, comprised a communist society, not so much an actual organization or plan for how to manifest them. At the intersection of communism, anarchism, nihilism, and egoism, this becomes one more communist insight that is deepened into something more. It is strictly impossible to predict what the world of autonomy will look like with any precision, there’s no way to actually be “scientific” about this in the way that perhaps Engels or Lenin or their heirs would have you believe, and the only way to answer our questions about the practical and moral implications of this world is to not only participate in the cultivation of the relationships of the new world in the here and now but to negate and dismantle everything that comprises the structure of the current order, and thereby confront ourselves with the reality of the new mode of life.

In this sense what we understand as “anti-communism”, in the typical reactionary context, is not properly understood as mere opposition to the falsely-labelled “communist states” of the 20th century, but instead the highest form and most brutal expression of the fear of bourgeois society directed towards the abolition of its own conditions, and regardless of the actual reality of this abolition. You may already have noticed that “anti-communism” in the usual formal sense is not some “apolitical” or ideologically “neutral” force, merely entailing opposition to totalitarianism. It’s opposes communism and anarchism in equal measure because it fears the void of the abolition of existing conditions, it fears the chaos of the new world and the liberation it brings, and the fact that the falsely-labelled communist states were typically dictatorships serves as a convenient excuse to wrap up this fear as a defence of freedom. But it is all projection, because when it comes to authoritarianism, dictatorship, and totalitarian violence, the anti-communists are in no way better than their “communist” counterparts, and in certain cases they’re often much worse. In fact, don’t ever forget that one of National Socialism’s driving impetus’ was precisely a war against communism, and it is communists alongside Jews that are usually counted as the two great bogeymen of Nazism, and so it is for much of the rest of fascism. Much more importantly, though, the “freedom” defended by anti-communism is most obviously not freedom, and “freedom” as they present it is in reality a naturalization of the hierarchies that they deem to be the authentic nature of human being. In other words, what anti-communism preserves is not freedom but “order”, albeit in an abstract existential sense as relative to bourgeois society. Fascism in this setting is an outgrowth of the totality of the structures of imperial and colonial statehood together with the logic of capitalism and the various bigotries that grown with all of that, taking shape as violent, terroristic reaction against any perceived threat to the fundamental order of things. On this basis of fundamental order, growing out from the structures of the totality of conditions which produce oppression and marginalization, fascism embarks upon its ceaseless campaign of oppression and extermination, to subordinate all conditions and wipe out all resistance. This is the reason why the threat of fascism can’t just be contained in politics as usual.

But at this point, we may continue on the final operative point as it relates to anarchism. Plenty of anarchists respond to society’s cry that anarchism is “chaos” by asserting that anarchism is in fact “order”, sometimes with the attendant assertion that it is actually the state that represents “chaos” – a true inversion of the term if there ever was one. I know that the whole “order versus chaos” discourse is often considered cumbersome and even meaningless, but I argue that this changes somewhat when we look less to the fixed categories of “order” and “chaos” in themselves, the way that Jordan Peterson and his ilk often do, and instead focuses on what these concepts really communicate to us. In other words, what do “order” and “chaos” say? What are you afraid of when you say that anarchy is the collapse of “order”? By “order” do you mean statehood, the thing that like all of political organization is upheld by violence? Then even though freedom may indeed be as terrifying as philosophers say, “order” is surely worse. Those who benefit from the protection racket offered by the state have no idea what its order bases its existence on, while those who bear the brunt of state violence, especially abroad, feel the brutality of state power and its fundamental basis bearing down on all who oppose it and all who the state wishes to destroy. The “order” of all statehood is built on an atrocious chain of sacrifice, and the whole history of civilization effortlessly reveals this to be the case. On the other hand, if by “order” we mean what the Greeks meant by “kosmos”, then it should be said that “kosmos”, from its root words “kome” or “komeo”, suggest nothing but the continuous embellishment engendered by the growth of life, and of course, even if embellish we must, then each embellishment is replaceable. Or perhaps we might well do without.

But what to make of the proposal that anarchy itself is order? For one thing, this would entail that statehood is “chaos”, and such an idea flies squarely in the face of the fact that statehood and hierarchy are conditions of administration, management, and instrumentality embodied and enacted through nested ranks of authority. There is nothing chaotic about it. The violence that supports it, along with the fluctuations of the market under capitalism, must all seem like a frenzy of disorder, and I’m sure that’s how many Marxist theoreticians have made it out to be when they mistakenly speak of the “anarchy of production” (how foolish it was for Engels to assume that private property lacked hierarchy!). But in reality, these are conditions set by the administration of the totality of conditions. That said, if anarchy is “order”, what does that mean? What makes “social self-rule” “order”? Is it simply out of some utopian idea that every function of state administration, of the current order of things, can simply be mimicked by the masses without the state, or even just without it being called the state? Or is it like the way Daniel Baryon talks about anarchy as some kind of “immune response of the species against all hierarchical parasites”, thus assuming that society not only has objective existence but essentially functions as an organism and that hierarchy is merely some external “parasite”, as though this is not simply a repackaging of fascist thought? All of these strange concepts seem to spring forward from some need to assure the world, under the watchful eye of state and capital, that “chaos” will not befall the world if we finally destroy the source of its oppression. But if that’s the case, what really is “chaos”? Nothing but the void of statelessness, nothing but the absence of some greater structure or chain of structures being put over us, nothing but the ashes into which we form ungoverned relationships, nothing but wildness and desert, and it absolutely terrifies us only because we have absolutely no idea of what that looks like. But that’s just what freedom is, it’s just how it is when you have no control over how everyone will act, no instrumentality over them.

And so the politics I espouse, and which I attach to Satanic Paganism as I see it, is one that carries the art of profane illumination to its highest heights, cutting through anything that seeks to obscure the goal of achieving the condition of liberation and ecstatic self-rule in the free, stateless, classless, moneyless, and, yes, (arguably) structureless association of all individuals in their own egoistic development, by the negation of the state, capital, hierarchy, and totality of the existing social conditions. In this, the example is none other than Satan, and in the descent into the arrheton of negativity that, in addition to the already established religious significance, takes on the profoundest political significance. As far as I am concerned, nothing else really suffices. But, you’re free to disagree.

Conclusion

So, after all of this, we can at least establish a summary of Satanic Paganism, reiterating much of what I have said. It is individualistic not only in its ideological content, but also in that it is a distinctly personal approach, one that I don’t think is (at least entirely) mirrored in anyone else. It upholds Negativity at the center of its spiritual philosophy, through which it understands the many contours of Darkness. Darkness here is the key to highest and most noble mystery of the Pagan worldview, and the liberatory power of Satan and the adversarial quality of Satanism. It is an anti-teleoglical philosophy, it is a worldview that grounds rebellion in a restless ground of being and the ceaseless growth of life, and grounds apotheosis in not only the enactment of will in the world but also the determination to step into darkness in the sense of the ineffable. My creed is a negative creed, all things considered. But that is the essence of what gives it its meaning and power, and, frankly, deepening the understanding of that negativity is responsible for my renewed sense of place, as though I am what I was meant to be or on the cusp of such.

The last thing I would like to do in communicating Satanic Paganism is present an alternative narrative of the “fall” of Adam and Eve in the Book of Genesis. This narrative, I feel, is most central to the weaving of the Pagan worldview with Satanism and the legacy of the Left Hand Path, and I saved it until the very end of this article for exactly this reason. Traditionally, at least as far as the Old Testament is concerned, the serpent is not Satan, though the New Testament redefines the serpent as Satan by referring to Satan as the “ancient serpent” or “old serpent”. As far as Satanism is concerned, though, perhaps the serpent may as well be the Devil, at least in that this is the identity it takes on in the Satanic context. Anyway, we all know how the story goes. Eve encounters the serpent in the Garden of Eden, and the seprent tempts Eve to eat the forbidden fruit; Eve tells the serpent that God said that whoever eats the fruit will die, the serpent tells Eve that she will not die and instead become a god, and then Eve and later Adam eat the fruit. Adam and Eve did not die, at least not from eating the fruit, though they did end up getting cast out into the world of death and toil, but the serpent was right in the end: they did join with the gods. In Genesis 3:22, after Adam and Eve ate the fruit and their punishments were decreed, God said “The man has become like one of us, knowing good from evil. He must not be allowed to reach out his hand and take also from the tree of life and eat, and live forever.”. “One of us” is the operative part. Certain biblical commentaries make explicit that it’s not referring to the angels, but instead suggest a reference to the “Divine Persons”. To me, it is obvious that “one of us” means the gods. It’s later in the Bible that God establishes in the form of explicit commandment that the Israelites should worship no god except God (Exodus 20:3), and in Psalm 82 we see God presiding over a whole council of gods and judging them, and these gods are accused of ruling unjustly and allowing wickedness to spread. My narrative, then, is thus: the serpent was calling on Adam and Eve to defy the orders of God in order that they, and the whole of humanity, can begin the road to apotheosis, and begin joining the community of gods, knowing god from evil and living forever in divinity. God, of course, does not like this at all, clearly he finds Adam and Eve joining the community of gods to be some sort of threat to his authority. Since he likes to keep his authority over creation, he punishes Adam and Eve, and since the gods always seem to challenge Yahweh’s authority, he punishes and proscribes them too.

The serpent itself is a symbol that encapsulates so much of what I’ve talked about. A creature that sheds its skin and, in so doing, appears to have died and been reborn, the serpent is a sort of archetypal symbol of death and rebirth. Indeed, Jake Stratton-Kent recognizes the deifying power of the underworld as taking the form of a serpent. Greek heroes were worshipped in the form of serpents, as were some gods. In Mesopotamia, serpent symbolism connects to the fertility beneath the earth in the form of the god Ningishzida, who is often depicted as serpents. In Japan it was sometimes believed that the gods, or kami, took the form of serpents, while certain forms of Buddhism regarded serpents as the “true forms” of the gods. Taking on board this rich symbolism, the serpent of Eden emerges as representative of the call of the mystery of apotheosis, the whispers of the power of Darkness, of the underworld, compelling mankind to take the plunge to take up the community of divinity by defying authority, undertaking the mystery, and partaking the war of all against all (rebellion). And so the serpent Satan calls the human species to rebel so that the human species may become divine, or perhaps realize its divinity. And having eaten the fruit, there can be no going back; or at least, not for those seeking freedom. There are many spiritual worldviews who hark back to the garden, back to the ideal state preceding the so-called “Fall”. But this to me is a retreat. It arcs towards an easy answer for the human condition that inevitable evokes some notion of prelapsarian, homeostatic order and harmony. Satanic Paganism does not support such a position, knowing that in embarking the road to apotheosis we have already abandoned Eden. And let me assure you, Eden is not a synonym for Wildness. On the contrary, as a garden Eden is an enclosed space, with boundaries separating Adam and Eve from the wild lands in which death and toil were to be found. Amidst the chaos and wildness of the world, Eden is order itself, it is a haven of stability whose comforts are enjoyed so long as God’s absolute authority is agreed to and you obey God’s commands. Naturally, the order of Eden is something to be rejected, to be walked away from, or indeed to defy and willingly accept being banished from on behalf of your own freedom. In this sense, by eating the fruit and condemning themselves in the eyes of God in order to become gods, Adam and Eve, whether they knew it or not, sacrificed themselves to themselves, bringing forth death and apotheosis. And so, like them, like Odin sacrificing himself to himself for knowledge, like the death-and-rebirth of the Mysteries, like Satan willingly embracing the Fall on behalf of his own freedom, our ethos is thus: the only self-sacrifice we partake is that we sacrifice ourselves to ourselves.

Our praxis is a daemonic praxis. The shadow of religion is the source of our power, the alterity of it all our light, and as far as we are concerned the true ground of the value of religious life and experience. Be wild, be free, be negative, be unchained, be yourself and the void of yourself. Enjoy partaking in religious thought and life, question the strictitude and normativity of religion, take in the good of the sacred into yourself by imbibing, question and defy religion as long as it stands in the way of Ownness and life, dance in the interstices and the shadows, bearing the fire of the void on the road to apotheosis – the road to the world of the gods…to the wonderful ecstasy of deathless liberty!

Hail Satan, Hail Darkness, Hail the gods of old, Hail to wildness and nature, Hail the mystery of death and rebirth and the kingdom of shadows….

Chaos, nihilism, and the way of “No Surrender” (or, In defence of the Chaos Star and the Nihilist-Anarchists)

I will say that I am not a Chaos Magician, but I don’t think one necessarily needs to be a Chaos Magician in order to recognize the Chaos Star, also known as the Symbol of Chaos or Sigil of Chaos. The basic shape is eight-arrows pointing outward from one central point, meant to signify all possibilities expanding outward. In Chaos Magick, this star is often interpreted as a signifier for the endless potential of all action launching in all different directions instead of pursuing a fixed path. But, the Chaos Star is also one of a number of esoteric symbols that have been altered and recuperated by fascists as representations of their movement, leading some leftists to declare that the Chaos Star is itself a fascist symbol, despite the fact that it was a non-fascist symbol invented by a man whose own political convictions put him completely at odds with fascism. And recently, this has resulted in an entire tendency of anarchism, namely the nihilist anarchists, being tarred over the use of the Chaos Star in an image declaring the nihilist-anarchist position. Both anarchists and presumably Marxists take turns saying both that nihilist-anarchists are incapable of threatening the system and that they are dangerous fascist counter-revolutionaries, without the slightest bit of irony or self-awareness regarding the outright regurgitation of that old far-right trope that their enemy is strong but also weak.

Twitter drama in itself isn’t something I like the thought of covering here, but it is on Twitter that the discourse I’m trying to address is taking place, and it is important to address this discourse, because it touches on a number of important subjects. It touches on the extent to which social and cultural alterity is either allowed expression within leftist or radical spaces or condemned and cast away as an expression of fascism or reaction, a dynamic that has implications for how we view freedom of expression and has consequences for anyone trying to embrace sub/counterculture, occultism, alternative religion, and even kink within radical left-wing political spaces. It also touches on the old threat of moral panic that surfaces time and time again, and the way that esotericism is interpreted and received, as well as the arguments through which the logic of authoritarianism may be regurgitated even by people who consider themselves anti-authoritarian leftists. I also should stress that I don’t come at this from the standpoint of a nihilist, except in the sense of being very much nihilism-curious. While I don’t necessarily identify with nihilism, I have the inkling that my engagement with Max Stirner, forthcoming elaborations on Darkness, and a general interest in certain forms of revolutionary pessimism as put foward by Marxists like Walter Benjamin may end up putting me in alignment with some forms of nihilist communism and nihilist anarchism, to say nothing of recent sympathies with some of the nihilist anarchists presently being fash-jacketed. If that leads to a bias, then just know that this is the standpoint I’m coming from, and there are no neutral actors in discourse.

As far as I can tell, this all started with a tweet from Des (@queerbandit161), a queer anti-civ nihilist decolonial anarchist, originally posted on March 9th, which featured a meme depicting a balaclava-wearing wojak-style character wearing sunglasses, sporting an assault rifle and standing beneath the Chaos Star. The presumably memetic mascot for nihilist anarchism is accompanied by a quote from Blessed Is The Flame, a seminal text on anarcho-nihilism written in 2016 by Serafinski, which summarizes the basic position of nihilist-anarchism. It states that the current society cannot be saved, that hostility should be the only response to it, and that, rather than any demands for a new society, the revolution will be the “pure negation” of society. I’ll post the original meme below.

Kickass image from @queerbandit161

The post attracted a mixture of responses from various people. Some praised the post and its message, and expressed an interest in reading nihilist literature. Many, however, were quick to dismiss it and mock it, and a few of those resorted to cruelly suggesting that Des commit suicide. Some of Des’ detractors asserted that the anarcho-nihilist position was merely stuck in the bourgeois worldview, accepting its premise for the social order and merely positioning themselves as an antagonist; a strange objection for self-styled communists to make, considering they are supposed to be the material antagonists of bourgeois society.

For whatever reason, Des’ original post attracted further attention at around March 18th, 9 days after the original post, from numerous individuals spouting mostly the same lines, except that this time there were people accusing Des of being a crypto-fascist on the grounds that the Chaos Star is a “Duginist symbol”. This seems to have kicked off a whole discourse about nihilist-anarchism as a whole being somehow fascist, and besides that a wave of anarchists and socialists from other tendencies pronouncing that nihilist anarchists are ineffectual. Some users have gone so far as to claim that the Chaos Star is essentially the Sonnenrad, the Nazi sun wheel symbol (often popularly, but ultimately erroneously, dubbed the “Black Sun”). It’s at this point that we need to get into the problems with all of this discourse.

The Chaos Star as we know it was created by Michael Moorcock, the author of the Elric of Melnibone novels, as a symbol of the forces of Chaos. In Moorcock’s novels, there is constant struggle two cosmic forces, those of Law and those of Chaos, and a figure referred to as the Eternal Champion acts on behalf of the Cosmic Balance to ensure that neither Law nor Chaos come out on top for long. The forces of Law, symbolized by a single upward-pointing arrow, represent cosmic order and are credited with ensuring that anything material exists, but a world dominated by Law tends to lead to stagnation, and the Realm of Law is an empty and barren place where, in the absence of the ability to do wrong, law and justice become meaningless. The forces of Chaos, symbolized by a star of eight arrows, represent both entropy and a state of infinite possibility unfettered by any rules, and are credited as the source of the power of magic and sorcery, but a world dominated by Chaos is unstable, and all possibilities are exhausted in a state of constant change (personally I find that to be a strange idea considering that the possibilities are, well, infinite). Fans of Shin Megami Tensei, like myself, will easily notice similarities between the premise of Moorcock’s novels and the Shin Megami Tensei games that would be released decades later; in the original Shin Megami Tensei, one of the four demon generals of Chaos is called Arioch, which happens to also be the name of the gods of Chaos in Moorcock’s novels. Michael Moorcock himself was not a fascist. In fact, he has explicitly referred to himself as an anarchist, and specifically a “Kropotkinist” (that is, an adherent of Pyotr Kropotkin’s form of anarcho-communism), and he insists that his works often end with the message that “one should serve neither gods nor masters but become one’s own master”. So while the Chaos Star may not in itself be an anarchist symbol, it was created by an anarchist, and in the context of Chaos Magick it definitely dovetails with political anarchism rather more closely than fascism.

It’s worth mentioning that, although the Chaos Star as we know it was invented by Michael Moorcock, there actually was a similar older symbol that appeared in the work of Aleister Crowley. In the Thoth tarot deck, which also contained in Crowley’s The Book of Thoth, the Eight of Wands card depicts a large symbol consisting of eight arrows shaped like bolts of lightning and each extending outwards in all directions. It’s not really the Chaos Star, but it does look similar. According to Crowley, the symbol on the card represented energy that scattered at high velocity. That does sound fairly similar to the way the Chaos Star is talked about as representing infinite potential branching off in different directions. The Thoth deck project was originally initiated in 1938, and completed in 1943, and The Book of Thoth was published in 1944. That’s 17 before the first Elric of Melnibone novel, The Dreaming City, was published in 1961. It’s not quite the same symbol, but it does predate Moorcock. And, again, there’s no reason to interpret it as a symbol of fascism.

The Eight of Wands card as it appears in Aleister Crowley’s Thoth deck

This brings us to Aleksandr Dugin, the fascist advisor to Vladimir Putin, who used his own eight-pointed star symbol to represent his Eurasianist movement. Dugin’s eight-pointed star seems to have first appeared on the cover of Foundations of Geopolitics, a treatise on neo-Eurasianist ideology and politics that was first published in 1997 and has since become widely influential in fascist circles in both Russia and “the West” and has been widely read within the Russian government. Although the two symbols are similar, there are important differences between them. The star of Eurasianism is typically squared, whereas the common Chaos Star is round, and the star of Eurasianism usually has the four intercardinal arrows appear larger or longer than the cardinal arrows, whereas the common Chaos Star is typically much more equilateral, with the eight arrows all of equal size and length. These are the obvious visual differences between the Chaos Star and the Eurasianist Star, or the Star of Dugin as we might also call it. As for the symbolic meaning, it’s not clear that the Chaos Star and Dugin’s Star have any symbolic correspondence. Frankly, I’m amazed that people have even managed to confuse the two symbols.

In a now-deleted tweet, a Twitter user going by the handle @DualPowerRanger repeated a claim from Alexander Reid Ross which asserted that Aleksandr Dugin is a practitioner (or “follower”) of chaos magick, and they asserted further that there is a convergence between the Chaos Star and National Bolshevism that is not accidental, based on the purported presence of eco-fascists in the nihilist milieu. Incidentally, the same basic claim of Dugin being a Chaos Magician was put forward by Robert Zubrin, writing for the conservative magazine National Review, in an article arguing that Dugin’s Eurasianist ideology was a “satanic cult”. Oh how easy it is to find certain people on the same side as reactionaries when it’s time to make people afraid of the occult again! In any case, the basic claim is wrong-headed for a number of reasons. For starters, Chaos Magick is not a religion, and there are no “followers” of Chaos Magick. The very notion is fundamentally at odds with the radically anarchic, anti-dogmatic, and anti-organizational ethos of Chaos Magick, and arguably offensive to its practitioners. For another thing, while it is true that Dugin was interested in occultism and wrote a number of tracts on the subject when he was much younger, he is at this point very much a Christian traditionalist. Dugin was baptized into the Russian Orthodox Church since he was six years old, he is deeply involved in right-wing Christian politics in Russia which so characteristically revolves around the Russian Orthodox Church, and much of the religious content of his politics is expressly a form of Christian nationalism; he explicitly frames his struggle between a Eurasianist Russia versus the liberal/”globalist” West as a struggle between the forces of God, church, state and empire against the forces of Satan. Some people have told me in the past that there is at least a noitceable contingent of folkist neopagans in the Russian National Bolshevik movement, but I have never seen any evidence of that being the case. Even if Dugin did at one point practice Chaos Magick, he likely doesn’t now, and even if he did, this certainly doesn’t make the Chaos Star a fascist symbol.

A particularly hilarious bit of conspiracy thinking comes from self-styled leftists who appear to sincerely believe that the Chaos Star is synonymous with the Sonnenrad, or the so-called “Black Sun” used by neo-Nazis to represent their ideology. This is patently absurd for a number of reasons. The Chaos Star not only does not carry the same symbolism as the Sonnenrad, the two symbols are not even the same shape! Whereas the Chaos Star consists of eight arrows pointing outward in different directions, the Sonnenrad consists of twelve seemingly stylized sig runes through two circles, the runes each meeting at the centre of the circle, thus forming a wheel. The design was probably modelled after old Germanic ornamental disks that were generally symbols of royalty or aristocratic power, but otherwise barely resembles even those. The Sonnenrad is a distinct symbol that was created by Wilhelm Landig and commissioned by Heinrich Himmler as a substitute for the swastika to adorn the Wewelsburg Castle. As for the name “Black Sun”, the Nazis themselves never referred to it as the “Black Sun”. The symbol itself wasn’t even originally black, more like a kind of dark green. We don’t really know what the Nazis originally called it and even the original symbolism is something of a mystery, though it is speculated in scholarship that it represented a source of power for the so-called “Aryan” race. The reason I refer to it the Sonnenrad is because the word means “sun-wheel”, and that’s all that the basic symbol is; just a sun wheel made of stylized sig runes. The Sonnenrad only started being called the “Black Sun” by neo-Nazis in the 1990s, likely deriving the name from the thriller novel The Black Sun of Tashi Lhunpo. The novel was published no earlier than 1991 by the German author Stephan Mögle-Stadel, under the pseudonym Russell McCloud, who probably wasn’t a neo-Nazi himself, though Mögle-Stadel’s lack of enthusiasm for Nazi ideology didn’t stop neo-Nazis from running with the concept regardless of its expressly fictitious basis.

The very name “Black Sun” as an esoteric concept is not the historic property of the Nazis. In Western alchemy, the “black sun” was the Sol Niger, a symbol of the process of nigredo, the state of spiritual putrefaction or “death” that necessarily precedes renewal and the completion of the Great Work. There have been other “black suns” and similarly dark lights with different symbolic meanings throughout the ancient pre-Christian world. In Egypt, a “black sun” can be seen in some tombs as a devourer of the unrighteous and the enemies of the gods, and this sun was represented by a demon in the form of a black ram dubbed “The Lord of Power”. In Greece and Rome, the god Dionysus or Bacchus was sometimes referred to as the “Night Sun”. The planet Saturn was in some cultures considered to be a “sun of night”, and in Mesopotamia the sun god Utu was believed to travel to the underworld as a “night sun” to judge the dead. Mayans believed that the Sun took the form of the “Night Sun” as it journeyed to the underworld.

The logic of the comparison between the Sonnenrad and the Chaos Star is in essence the same logic used by your average conspiracy theorist to argue that every triangle or hand sign is secretly some esoteric or satanic symbol cryptically placed everywhere by a secret society of elites who for some reason want you to know that they rule the world and can’t tell you any other way. The Chaos Star is round and pointy, is employed by an occult subculture, and happens to be brandished by people you despise, while the Sonnenrad is round and jagged, maybe a little pointy in places, is linked to an esoteric movement, and is employed by people you despise, therefore, by ignoring the exact context and symbological differences between the symbols along with the precise ideological and political differences between the people who actually use those symbols, you can claim that the Sonnenrad and the Chaos Star are the exact same symbol and that Chaos Magicians and nihilist-anarchists are secret Nazis with no effort whatsoever! And the people looking to attack nihilist-anarchists seem to see fascist symbols literally everywhere, or at least everywhere in Ukraine. Another person attacking Des and accusing the Chaos Star of being a fascist symbol also claimed to see that same symbol on a Ukrainian soldier as proof that the soldier was a fascist, as part of a broader party line that Ukraine is a Nazi regime. The actual symbol was not a Chaos Star, but instead the symbol of the Sith Empire, which doesn’t at all resemble the Chaos Star and really doesn’t signify anything other than being a Star Wars fan. On a somewhat unrelated note, I’ve also seen some people claim that Ukrainian President Volodymyr Zelenskyy was a secret Nazi on the basis of an equilateral cross-like symbol on his shirt that was somehow supposed to be the German Iron Cross. That cross is obviously not the German Iron Cross, but in fact a symbol of the Armed Forces of Ukraine. The fact that Zelenskyy happens to be Jewish should be relevant to anyone trying to claim that he’s some sort of secret Nazi, but apparently that doesn’t matter to pro-Russian conspiracy theorists.

My point is, there seems to be a noticeable element of conspiracism involved in the basic claim that the Chaos Star is inherently a fascist symbol, in that justifying such a claim often involves literally just seeing fascist symbols everywhere even where there aren’t, in the same way that lots of conspiracy theorists see symbols of Satanism or their imagined secret society everywhere even where they don’t exist.

A guide I’ve made to hopefully illustrate my point

What motivated me to write this article at all was a Twitter thread written by a self-described democratic socialist named Michael Paulauski, and it’s worth addressing the claims he makes against nihilist-anarchists. The thread begins with an endorsement of @DualPowerRanger’s problematic claims against nihilist-anarchists and the Chaos Star, and his bid to connect the Chaos Star to a broader issue of fascist creep in ecological movements. He claims that people who deny the existence of eco-fascism are relevant to the Chaos Star, implying the Chaos Star is a symbol of a broader fascist creep within anarchist movements. We’ve already addressed the reasons why the Chaos Star is not a fascist symbol, so it doesn’t bear repeating here. The argument I’m much more interested in addressing is Paulauski’s claim that “doomerism” is weaponized as a tool of fascists who supposedly use it to ensure that any and all constructive progress is obstructed, and claims that the utilization of the Chaos Star as a symbol of nihlist-anarchism fits perfectly with this along with the phenomenon of anti-civ and anarcho-primitivism, both of which he reflexively dismisses without argument.

In addressing this argument, we need to discuss the concept of the “doomer”, or “doomerism”. The word “doomer” seems to be a modern term the internet gives to someone who’s basically a long-term pessimist. It can mean someone who is convinced that society will collapse within their lifetime, and in fact it used to specifically refer to people who thought that this collapse would be brought about by the demise of peak oil production, and nowadays it can be interpreted to mean a latent assumption that the end of organized human society in the form of ecological collapse, global conflict, or any number of causes is basically inevitable and can’t be stopped at this point, and for whom the only thing left to do is figure out how to survive or live with the inexorable. It can also mean someone who finds themselves given to a much more personal resignment, having accepted the idea that, for various reasons, their own lives aren’t going to get any better than they currently are. Nowadays the terms “doomer” or “doomerism”, whenever they enter mainstream political discussion, are almost always related to the broader discussion around climate change, and the term “doomer” is thrown around interchangeably with terms like “nihilist” or “collapsitarian” to denounce or dismiss people who believe that it is too late for the human species to meaningfully avert the worst consequences of man-made climate change.

There are numerous and obvious problems with asserting that pessimism as a whole is merely an appendage of fascism. For one thing, pessimism is really rather common in left-wing movements, particularly in the United States. And there’s a host of good reasons for leftists to feel pessimistic without requiring the input of fascist interference operations. The climate crisis shows no signs of getting better, and in fact it seems like we really will be unable to stop most of the worst effects of climate change from being inflicted on the world, whole species and ecosystems are still being destroyed, there’s war everywhere, with Russia presently invading Ukraine while ongoing conflicts in the Middle East remain unresolved and continue to claim thousands of innocent lives, progressive politicians either make litle to no progress in improving the lives of the people or are actively compromised by the internal hierarchy of their party establishment, while their increasingly reactionary rivals on the right continue to grow and plot their next advance towards dictatorship, millions of people are still poor, suffering, with increasingly little hope that they’ll lead better lives or that their descendants will be better off, marginalized people continue to be brutally oppressed, the “democracy” we take for granted is being eroded even in the bastions of Western “freedom”, the whole world is slowly moving towards greater authoritarianism of some form or another, the capitalist system is still universal and the rich get richer and profit off of all of the misseration I’ve described, and all the while the left so far still appears powerless to change any of this in the long-term. In that sense, being a doomer as a leftist is an inevitable possibility, and that’s not usually because fascists are convincing otherwise faithful optimists to abandon hope. Rather, it’s a natural product of the grind that is left-wing politics in a late capitalist nightmare. Climate “doomerism” is also a natural reaction to the very real scientific conclusions being drawn about how much time we have and how much we can do to stop total ecological disaster from inflicting us all. The main difference, I suppose, is that some of us like the thought of turning what would be pure pessimism into a source of power and a deepening of the radical worldview, one that goes beyond the usual palliative quotations of Antonio Gramsci.

The other major problem is that the argument made against “doomerism” could also be applied to any counterculture, or any expression of alterity within society. Neopaganism and modern reconstructionist polytheist movements are not unaware of the problem of fascists trying to use their religion as an edifice of fascist ideology, and the same is true for Satanists and many occultists, and many within those movements are all determined to root out fascism from their communities. But if we followed Paulauski’s line of thought, then we would assume that, because fascists attempt to use Paganism, Satanism, and occultism as spaces for fascist ideology, then those things are now inherently fascist, even though they aren’t. Punk music, industrial music, noise music, and black metal are all music scenes where fascist movements are known for trying to set up shop, but that doesn’t make them inherently fascist, and if we followed Paulauski’s argument those subcultures would be totally off-limits and so would the gothic subculture simply because fascists attempt to weaponize them. The same goes for gaming, which is to this day a fairly notorious place for right-wing infiltration; you wouldn’t be able to play video games and be a leftist anymore, simply because fascists exist and try to seduce gamers into their cause. The final logical conclusion of this argument is that socialism itself cannot be trusted because the idea of socialism has in fact repeatedly been weaponised by fascists. The Nazis called themselves socailists even though they were just capitalist fascists, China still calls itself communist despite just being an authoritiarian capitalist state, and there is a surprising amount of people on the internet who call themselves socialists while peddling conservative and often white nationalist ideologies. If the left followed Paulauski’s argument consistently, they would abandon socialism completely, and ironically I would say this is far more defeatist than anything that anarcho-nihilism could put forward.

Paulauski points to another thread from a user basically saying that anarcho-nihilists inundate people with “doomer shit” and then entice them with their ideology, which I’m sure is totally not elementary conspiratorial thinking. I think that there is a much more realistic way to look at it. If by “doomer shit” you mean pessimism and reasons to be pessimistic, then people are definitely exposed to that pretty regularly, but it’s not because of nihilist-anarchists. I would assume that there are far too few nihilist-anarchists in the world for them to be responsible for people becoming doomers. To me, it makes much more sense to assume that people become doomers on their own, as a response to the fact that the world around is shitty not just to them but to everyone, and to the possibility that things might get truly irreparably bad within their lifetimes for a number of reasons. You just can’t look at the current political and ecological situation, or in some sense even the basis of modern capitalism or even modern civilization, and act like pessimism isn’t a completely legitimate response to it, and nor can you look at the fact that we’re stagnating even as we know what’s going on and theoretically trying to resolve it without something isnide you telling you that maybe we’re not actually going to get this right. Pessimism is a logical reaction to all of this and, if it doesn’t lead to resignment, people can and do radicalize on the basis of pessimism, and some people will follow that path in response to the conditions they live in whether you like it or not.

The reason people defend the Chaos Star has nothing to do with whatever false sense of victory you claim for yourself, or with fascist creep. The reason people defend the Chaos Star doesn’t even necessarily have to do with the merits of anarcho-nihilism itself. The reason people defend the Chaos Star is, rather simply, because the Chaos Star is not a fascist symbol, the claim that it is a fascist symbol is laughably absurd, there are plenty of non-fascists including anarchists who use the Chaos Star to signify interest in Chaos Magick or esotericism even if probably for subcultural reasons, and anarcho-nihilism is not a fascist ideology. It’s ultimately that simple, and, frankly, I think what distresses the anti-nihilist anarchist and the anti-nihilist socialist is the idea that perhaps the nihilist-anarchists might provide a more interesting critique of capitalism and might find themselves unmoored by the limits of mainstream socialism. And yet it is ultimately an irrational fear, in the end. There is inherent reason why nihilism, anarchism, communism, or egoism cannot exist alongisde each other and cannot form a coherent political worldview side-by-side; in other words, there is not much reason why you can’t be all of those things at once.

Anarcho-nihilism is not going to make anarchism or the left as a whole more fascist, but it’s honestly quite rich that the accusation is even flung around nowadays anyway in consideration of the fact that, if there is any part of the left that is at a major risk of becoming fascism or a pipeline to fascism, it’s none other than the entire edifice of state socialism. You might think that I am only referring to Marxist-Leninists, and they definitely are reactionary (I’m sorry not sorry but it’s the simple truth), but they are not the only ones. Paulauski describes himself as a democratic socialist? Very well, let’s see what the democratic socialists are doing. The eggheads over at Jacobin are currently advocating for a decadent big tent populism that would have leftists ignore social struggles in favour of strictly economistic understandings of capitalism. This has also sometimes meant bringing on white nationalists in socialist garb like Thomas Fazi for years, and their YouTube channel is full of videos of their hosts spouting a number of conservative talking points about “identity politics” among other social issues. Speaking of Fazi, he’s one of several reactionaries who certain leftists have decided to collaborate with to form a new magazine called Compact, which is essentially just an edgier and slightly more social-democratic version of what is essentially an establishmentarian neoconservative rag – try to imagine The Weekly Standard but for Bernie-boosters. The magazine positions itself as an editorial on behalf of a “strong social-democratic state” that “defends community” against “the libertine left and the libertarian right” (that sounds just a little bit like fascism but OK). They express say that they want to challenge “the overclass that controls capital”; that is to say, they don’t want to challenge capital, they just want a new set of paternalistic elites to rule society and govern capitalism. To that end, the magazine brings leftist voices like the ostensibly Marxist Slavoj Zizek and Ashley Frawley and racist social-democrats like Malcolm Kyeyunye and Paul Embery together with outright bourgeois conservative voices like Christopher Caldwell (literally a Weekly Standard editor), Sohrab Ahmari (Catholic neocon), Peter Hitchens (British right-wing crank), and Matthew Schmitz (if “establishment conservative” were an archetype, I’d say this guy is its embodiment), as well as conspiracy theorists like Alex Gutentag. Social-democrats across Europe (and, yes, I include the UK here) have for years made numerous efforts to meet the far-right half-way by accomodating many of their demands through conciliatory policy programmes designed to fit reactionary immigration policies in with social-democratic economics, and these efforts have never succeeded in doing anything except for creating a pipeline between social-democracy and fascism. It doesn’t look like that reality is going to convince social-democratic politicians to stop doing it either, since ultimately they need as many votes as they can get, and they often have a vested interest in preventing the radicalization of their party apparatus and the working class.

The core function of the socialization of the working class that defines social-democratic electoralism, and thereby much of the mainstream left, as well as even the vanguardism of state socialist forms of Marxism, ultimately bends much of the mainstream statist left towards a greater project of socializing the working class as functionaries of a more paternalistic state order, one theoretically more benevolent than its right-wing counterpart. The unity of this function with the still ever-present conservatism of bourgeois society leads inevitably to social-democracy arcing towards a reactionary reassertion of the dominant social order, and of hierarchical domination itself, and the unity itself is rendered inevitable by the realities of social-democratic electoralism. Every radical knows that this is not the first age in which social-democracy has proven reactionary or seen fit to ally with fascism or conservatism, and it may not be the last for as long as the status quo continues to perpetuate itself. Both social-democracy and Marxism-Leninism exist ultimately to socialize the masses as functionaries of the ruling system, whichever that ruling system happens to be, and that idea is not as incommensurate with fascism as any ostensible commitment to “the left” might make it seem. That socialization will arc inevitably towards the idea of a paternalistic state order that reinforces the hierarchy from which fascism derives life. Anarcho-nihilists, by contrast, seek the ultimate negation and destruction of this hierarchy, this state socialization, the order of the state itself, and every benign illusion that keeps it alive. At any rate, I would expect alliances between social-democrats and conservatives (not even necessarily “populist” ones at that) to continue growing. Right now you’re mostly seeing things like this confined to the internet and select columns on fairly mainstream media outlets, but there’s no reason to think it’ll stay that way. The alt-right used to just be a collection of think tanks, ideologues, and bloggers that nobody knew or cared about, but they’ve since evolved into a concrete political force that has extended well beyond its former limited sphere of influence, and is now still a driving element in the growth of contemporary fascism. Not to mention that whatever reactionary transformation “the left” undergoes will have a lot of money behind it, and, if the masthead at Compact is anything to go by, the support of numerous appartchiks from the neoconservative establishment, and my suspicion is that the mainstream, statist “left” will probably end up accepting this transformation once it is completed; after all, it was only ever about getting votes.

You want to worry about a pipeline to fascism in the left? Anarcho-nihilism not only isn’t a pipeline to fascism, but even with enough red flags it doesn’t even come close to the very real pipeline to fascism involving mainstream state socialism that is being forged right now and has been in the makings for years before you idiots decided to fash-bait people over the occult again. And when it happens, at least half of you will defend it. I guarantee that much.

Things like this are why it’s important to recapture something core to Satanism: the philosophy of no surrender. People who are part of occultism or alternative subcultures or alternative religions and who are also politically radical know that they can’t afford to surrender what they love just because the ignorant commissars of mainstream socialism have only relatively recently become attuned to the problem of fascist creep and now fancy themselves to be a sort of anti-fascist community police. Indeed every anti-fascist knows that if the enemy is given an inch they will take the whole mile. Fascists need every appendage they can grab hold of in order to form a network of culture presence that then translates into political influence, so that there are countless avenues into which a person can be radicalized into fascist ideology. The only answer to this is to preserve the cultures that the fascists want to take over by driving out fascists from those spaces and asserting the anti-fascist value of those spaces. The people who want anarchists to surrender the Chaos Star would have them walk the opposite path, no doubt in the hope of sacrificing everything that doesn’t conform to the cultural regime of the late Enlightenment. That cannot be allowed.

So listen well: no surrender! That is the ethos I believe certain anarchists know well indeed, and guides their praxis, even if mainstream socialists have all but abandoned it.

Alignment and ideology in Shin Megami Tensei V

This last year, during the summer, I took it upon myself to write a series of articles covering in great detail the alignments of the Shin Megami Tensei series, examining their many ideological, philosophical and religious contours and the way they take shape in each of the main games of the series. Part 1 was dedicated to the Chaos alignment, Part 2 was dedicated to the Law alignment, and Part 3, the final part, was dedicated to Neutrality. These posts seem to have been fairly successful, and I hope they made for good reading at least to tide Shin Megami Tensei fans over before the release of Shin Megami Tensei V. But now, Shin Megami Tensei V is here, and has been here for a good while now. So with the dust settled and the game thoroughly explored, it’s time to give the same treatment to just this game.

I was originally expecting to have this post finished no sooner than January, but it took a lot less time for me to finish this essay than I had originally suspected. And so, contrary to what I said earlier in my original review of Shin Megami Tensei V, instead of a January release, I was able to move this essay over to a Boxing Day release, still accounting for holiday plans of course, hence you’re now able to see this essay earlier than planned. I’m also assuming that it will be months before we get access to translated interviews from the developers of Shin Megami Tensei V regarding the full story context and the thought process and inspirations that went into it in the sense that we have for previous games in the Shin Megami Tensei series, so it was best for me to expedite the release of this essay once it became clear to me that it was going to be finished before the New Year.

This article will be covering the manifestation of the Law and Chaos dynamic in Shin Megami Tensei V, all the ideological contours that come with it, as well as its relationship to previous Shin Megami Tensei games. It will also, in the process of all this, deal in the many flaws of Shin Megami Tensei V’s story, and the premise that game attempts to present to the player. I should also note that, whereas the original alignment and ideology posts started with the Chaos alignment before moving onto Law and ending with Neutrality, this time we will start with Law, then move onto Chaos, and end with Neutrality.

Before Shin Megami Tensei V was released, it was often speculated or rather assumed by fans that the game would eschew the dynamic of Law and Chaos that is central to the series, opting for something more like the Reasons from Shin Megami Tensei III: Nocturne (which, as I’ve explained, all embody the Law side of that dynamic). Indeed, when the game was leaked before its official release, it was thought initially that there was actually no Chaos ending to speak of and instead a selection of Law and Neutral endings. But, having played the game, it soon became apparent that in fact there was a Law and Chaos dynamic, and while it plays out in an unconventional way relative to the rest of the series, it does still follow series tradition in many aspects, and one of the aims of this essay is to demonstrate precisely this.

I also see this essay as an opportunity to challenge various arguments made by various fans and commentators about the nature of alignments in Shin Megami Tensei V and their supposed departure from Shin Megami Tensei tradition and its “absolutism” (I’m looking squarely at you Comic Book Resources, and you TV Tropes!) that I believe to be facile, wrong-headed, and weak. In doing so, I’m probably going to displease a lot of people who are fans of the game, or even the series as a whole, but as far as I’m concerned that comes with the territory of our subject and my response to it.

Once again I’d like to stress before we start that this entire article is going to be riddled with explicit and major spoilers for Shin Megami Tensei V. If you haven’t played the game yet. it’s probably for the best that you not read it. On the other hand, there’s a good chance many of the people about to read this already have played this game. In any case, there’s your warning.

Story context

Since we are discussing one single game within the Shin Megami Tensei series, as opposed to basically the entire series of games plus some spin-offs, I think there is room to discuss the larger context of the game’s story, within which the dynamic of alignment is situated, before examining the three alignments indiviudally.

Shin Megami Tensei V begins with an account of an in-universe narrative of creation. It starts by establishing God, as in the God of the Bible, as the creator of the universe as we know it, or rather the “world of order” as it is called, and his servants, the angels, ensured that it functioned in accordance with his will. Humans, we’re told, led happy, fruitful, and prosperous lives under the auspices of God’s grace. But, we are warned, even the order of God himself is not eternal, that fate dictates that mankind will muddle and corrupt the path set out by God, and that order and chaos will continually beget and consume each other turn. We are then informed that the world is set to be destroyed, as is implied by the question, “How will these keepers of Knowledge strive and perish during their final, futile hours in this doomed world?”. The “keepers of Knowledge” are, of course, humans, or more specifically the cast of characters the game presents to the player, with whom they are soon thrown into the apocalypse. The narrators elect to watch these humans, as though observing a play, until a new ruler is seated on the throne.

Not too much later, after the collapse of Takanawa Tunnel, we receive yet more narration concerning the origin of the demons in the game. The games, keeping in mind their modern setting and the clash with secularism that this entails, often embrace differing explanations for the demons that inhabit them, and in that spirit here is the narrative that Shin Megami Tensei V offers us. In the beginning, before humans “gained Knowledge”, God (referred to as “the God of Law”) assumed the throne of creation, and upon doing so he confiscated all “Knowledge” from the other gods so as to deny their ability to challenge his rule over the cosmos. This, it seems, desecrated the other gods, robbing them of their former divine status and resulting in their transformation into the beings called demons. God then stashed away a “Fruit of Knowledge” in his own paradise, seemingly hidden from the other gods. And then a serpent sought the audience of mortal humans, so as to tempt them to eat the “Fruit of Knowledge”, promising that the humans will become more godlike. This is then cast as a conspiracy aimed at resurrecting the war between the gods. Humans everywhere ate the “Fruit of Knowledge”, and this meant consuming “Knowledge” which then bound to the souls of humans and brought them closer to gods. Naturally this leads to God angrily banishing humanity from his paradise, and humanity is constantly watched by demons, waiting for their moment to claim their lost “Knowledge” from humans.

This premise is central to the story of Shin Megami Tensei V, and it is constantly recapitulated to the player throughout the game. There is an entire plot arc based on this premise, which is then conveniently wrapped in the dressing of what is otherwise a paper-thin conversation about high-school bullying (which, I must stress once again, is the game’s only effort at “sympathizing” with the issues of contemporary society). The entire concept of a Nahobino, the neither-demon-nor-human hybrid being that the main character becomes, starts from this premise. It is a human with “Knowledge” and a demon uniting together, to access the apparent “true form” of the demon, and demons seek “Knowledge” in order to attain the state of being a Nahobino, presumably in order to challenge the power of God. Left untouched, however, is the nature of “Knowledge”. There doesn’t seem to be any effort within the game to actually define it. The closest the game gets to doing so is to establish that the gods needed it in order to be able to shape a functioning world, and that without it the gods ceased to be divine. Thus “Knowledge” is more accurately just “divinity”, in the sense of divine identity and power, which God sought to monopolize for himself once he became the supreme being.

Also, God is actually dead this time. 18 years before the events of the game, a war between the forces of order, or God rather, and the forces of chaos, led by Lucifer, engaged in a battle referred to as Armageddon, in which Lucifer apparently emerged triumphant. In a flashback, Lucifer proclaims that God has been slain by his own hand and that he has ascended the throne of God, or the Pillar Empyreal. He also proclaims that order has crumbled and chaos will envelop the world, leading to rebirth and a new future, with the only remaining task being to “sow the seeds that shall sprout into this grand reality”. So God is basically dead for the entire game, with Lucifer having defeated him. And yet for some reason God’s order still hangs over the world, at least in theory. The Condemnation, God’s edict barring the existence of the Nahobino, is at least suggested to still be in effect, despite the main character becoming a Nahobino in the midst of this, and the angels of God, gathered under the name of Bethel, continue to fight the agents of Lucifer despite God’s death.

Of course, this being a Shin Megami Tensei game, one continuing directly after Shin Megami Tensei III: Nocturne at that, there has to be a turning point leading on to the quest to build a new world in the wake of the apocalypse. As such, everyone eventually gets the memo that God is dead and the time for a new creation is at hand. In fairness, early on in the game, you are already informed that the Tokyo you’ve been living in for the last 18 years is not the real Tokyo, but rather the product of a miracle created by God, which is later referred to as the “Shekinah Glory” (that engimatic phrase which originally haunted the first trailer of the game). This means that the original or “real” Tokyo is what’s known as Da’at, or the Netherworld, completely populated by demons waiting for their chance to break into the Shekinah Glory version of Tokyo. But as the story progresses, God’s demise becomes apparent to the cast, as the Shekinah Glory fades, Tokyo begins to disappear, and meanwhile it turns out Bethel is composed of beings who have already figured out God’s death and are waiting for their chance to act accordingly. At that point, the “Goddess of Creation” (the “Megami” in Shin Megami Tensei, apparently) appears before the protagonist, beckoning him to seek the throne of creation. Eventually you’re compelled to choose between three outcomes, which will be explored over the course of this article:

  1. Uphold God’s order (that is, recreate the world in the image of God’s order)
  2. Recreate the world and save Tokyo (that is, recreate the world with a new order governed by multiple gods instead of just one)
  3. Destroy the throne

This is the game’s story, and thus the context in which this game’s version of the dynamic of Law and Chaos is situated.

Before we continue on to each of the respective alignments, it’s worth taking stock of where the overall story goes. We’re treated to what is essentially a retelling of the War in Heaven and the story of Man’s expulsion from Eden, one that also serves as an origin story for the demons and connects back to themes of the divide between monotheism and polytheism that were explored, pretty shoddily, in the last game, Shin Megami Tensei IV: Apocalypse. That game’s story-world might just hang over Shin Megami Tensei V like a shadow, since the vaguely-defined “Knowledge” of this game, although ultimately conceptually different, at least to me smelled a little bit like the concept of “Observation” in Apocalypse, a power given to humans by the Axiom which allows humans to give form to the formless and is thus coveted by the gods and demons because of its power to create and/or destroy them. “Knowledge” here doesn’t determine whether or not the gods exist at all, and we’re in no way certain where it comes from, but it does seem to follow a similar trend of using vague, abstract philosophical-sounding concepts, in lieu of any existing mythological or esoteric concept, as a device to explain the existence of the demons.

That said, I could remark about the connection between divine identity and the ability to challenge the order of God. It is not too uncommon in pre-Christian myths to see humans and even other gods challenge the celestial order in some way, and in fact, in the Atrahasis, the Mesopotamian precursor text to the story of Noah’s Ark, humans are created through the blood of Geshtu-e, a god of intelligence and a leader of a group of rebellious deities known as the Igigu, and in turn humans gain a portion of the divine in their blood. The gods in the Atrahasis created humans to do the labour that the Igigu refused to do, and the suffering of their labour led them to cry out in defiance, resulting in the attempt by the god Enlil to destroy them. The hero Atrahasis saves mankind with the help of the god Enki, though the gods afterwards control the human population through sterility, the chaste priestess, stillbirth, and infant mortality. Humans rebelled, as Geshtu-e did, rather than accept the fate Enlil might have wrought upon them, and as Peter Grey suggests in Lucifer: Princeps this emerges from the heritage of the divine blood that created humans in the Atrahasis. In Shin Megami Tensei V, God seizes the divine identity of the gods and stows it away, only for humans to eat the Fruit of Knowledge and become infused with that same latent divine identity. So humans become a threat to God’s order through their latent ability to contest it, which is why the narrator laments God’s order being inevitably corrupted by humanity. That said I would probably not suggest that the writing team for Shin Megami Tensei V actually sought to channel the depths of that ancient heritage that Peter and I would retrospectively refer to as “Luciferian”, and instead suggest that what we see in Shin Megami Tensei V is more or less specific to the game and focuses directly on the base myths of the War in Heaven and the Garden of Eden, not so much their deeper polytheistic roots.

I would also like to stress that not every reference in Shin Megami Tensei V seems to have a particularly coherent meaning, or at least not one that is apparent to me anyway. The netherworld where the demons live is called Da’at. In Kabbalah mysticism, Da’at is the name of the location in the Tree of Life where all of the ten sefirah converge and unite as one. What this has to do with the demons or any concept of the netherworld/underworld has never been obvious to me. The name Da’at means “knowledge”, which you might think connects to the story. But don’t you think it sounds weird that the demons look for knowledge in a place that in Hebrew is called “knowledge”? Or that the demons seem to have their home named after the thing they’ve lost, like some kind of cruel joke played either by themselves on themselves or by God I guess? Also, a demon named Lahmu mentions being in a place called Assiah. Assiah is the name of one of the spiritual worlds in Kabbalah mysticism. That’s not unfamiliar to Shin Megami Tensei, since Assiah along with Atzulith are mentioned in the series in some way, but it’s not the obvious what the connection to Da’at is. Maybe they’re separate dimensions that are connected somehow? Who knows.

Anyways, with all that out of the way, let’s address the alignments in Shin Megami Tensei V, starting with the Law alignment.

Law

Assessing the role of the Law and Chaos dynamic means establishing exactly who represents each side of that dynamic. Shin Megami Tensei V’s representation of the Law alignment is, for the most part, fairly predictable by Shin Megami Tensei standards. Although God is dead, his angels are still very much alive, fighting on his behalf seemingly to protect Tokyo from demons. But is that all there is to it? And what do these angels really want?

First of all we should note that, for much of the game, you are essentially stuck on the same side as the angels and don’t get to really oppose them until much later in the game. This is because the protagonist has been drafted into membership of the demon-fighting organization known as Bethel, a name that, conspicuously, means “House of God”. Most of the units of Bethel that you see are angels, and it is through the angels that you are initially introduced to Bethel. An angel named Abdiel also serves as the commander of Bethel’s forces, meaning that she (yes, the male angel Abdiel is a woman in this game, for some reason) is basically in charge of the organization as a whole. And in typical angelic fashion, Abdiel does not brook dissent, and in fact has to be dissuaded from killing the protagonist for being a Nahobino, a violation of the edict known as the Condemnation.

The Condemnation is the name given to an edict imposed by God after he assumed the throne of creation, which barred all other gods from being able to assume the form of a Nahobino and thus access their divine identity. This meant the seizure of all “Knowledge” from the other gods, and their transformation into demons, and in theory means that, in the words of the angel Camael, God is the only Nahobino in existence. But with God dead, this edict seems to no longer stand, as evidenced by the protagonist’s transformation into a Nahobino. Of course, the angels don’t quite realize this yet, and Abdiel certainly doesn’t get the big picture until much later in the game, when she holds a summit with the rest of Bethel’s leadership and is defeated for the first time by the player. Indeed, when you first meet Abdiel, you’ve only been playing the game for an hour or so, have only just met Abdiel for about a minute, and she’s already prepared to kill you for violating the Condemnation, saying that Bethel will not tolerate anyone who violates the will of God. Bethel then emerges as what is initially the clear Law faction of the game, one that you are forced to cooperate with for the majority of the game.

The initial presentation of the Law and Chaos dynamic is pretty straightforward. Representing Law are the forces of order, consisting primarily of Bethel’s angels and their allies on one side, fighting the demons of chaos on the other. The demons of chaos want only thing: to reclaim their lost “Knowledge”. And they’re prepared to invade whatever passes for Tokyo and apparently capture your high school classmates in order to get it. Seeing this as a threat to God’s order, the forces of order lead by Bethel want to stop them, and “protecting Tokyo” just happens to be part of the package insofar as it means driving their enemies into the abyss. The game introduces you to the angels fairly early on as “working tirelessly to protect the people”, presumably from demonic incursions. But this is little other than a ruse, as becomes apparent later in the game. The angels, although they fight the demons breaking into Tokyo and seemingly protect its inhabitants, don’t actually care to stop its ultimate apocalyptic destruction. The angels, when confronted with the failure of the Shekinah Glory and of God to protect Tokyo, and its destruction despite conforming to the will of God, insist that Tokyo’s destruction is to be considered inevitable, “for God’s anger burns many and spares none”. For the angels, God’s order is absolute, and if that means the destruction of the very Tokyo that they were ostensibly “protecting”, then they do not oppose the destruction of Tokyo. Abdiel affirms this creed to the hilt, and so does her apparent rival, Camael, when he tells the protagonist it is his “justice” to loyally execute God’s words, which means killing the player as a Nahobino. The difference between Abdiel and Camael is that Abdiel would rather kill the Nahobino that is the player, but can be convinced to use the Nahobino to execute the will of Bethel until the demons are gone, while Camael brooks no such thing and prefers to immediately kill the player so as to ensure that God is the only Nahobino in existence. Your existence, after all, is a threat to God’s order, because your power as a Nahobino might cause some of the angels to join your side and, so Camael fears, abandon God’s side.

There is obviously a heavy leaning into the implications of Christian theology, or least about as deep as it gets for a game that’s only trying to be an edgier Tokyo Mirage Sessions a new generation of Shin Megami Tensei. The Christians frequently counsel us that God in his unconditional love for humanity has given us free will, that we might come to choose his side through it. Any even cursory reading of the Bible gives us reason to doubt that assurance, considering, among other things, that it is down to God hardening the Pharoah’s heart that the Israelites were refused the right to leave Egypt until the death of the firstborn. Leaving aside the Old Testament, the Book of Acts, within the New Testament, makes clear that “in him we live and move and have our being”. The implications are very much pantheistic, and I would argue that these implications are not the rosy and reasonable alternative to classical theism that certain rationalists both Christian and secular would like to believe, and certainly not the alternative to monotheism that certain neopagans would like to believe. The full scope of that is best reserved for another article in another time, but for now let us establish that there is only one God in pantheism, just that this God is the whole universe. The implications presented in the theology of the New Testament is that God is omnipresent to the point of permeating the whole fabric of the universe and is the sole agency underpinning our every movement. Free will, in this sense, is impossible with the Christian God present, and insofar as God’s order cannot be meaningfully opposed in that even evil actions must necessarily be underpinned or made possible by God’s agency alone, then God’s order would indeed by absolute. Indeed, this I think is what Abdiel means when she says that the ability of her enemies to resist her at all is “by the grace of our Lord”.

Turning away from the main plot for a moment, I should mention that Shin Megami Tensei V also features a series of subquests in each region of the game, one seemingly corresponding to Law and the other seemingly corresponding to Chaos, in theory anyway. This correspondence is at least inferred by the available guides for the game. If there is any correspondence to the alignments, then these subquests are worth exploring for content regarding the expression of Law and Chaos outside the game’s main plot.

In the Minato sector of Da’at, specifically in Shiba, we see a grotto in which a demon named Apsaras, based on the celestial nymphs from Indian mythology, is worshipped by a congregation of weaker demons who pray to her for salvation. Apparently the Apsaras has a whole space set up as a shelter for the weaker demons, who come to rely upon her benevolence in a hostile netherworld and obey her as a result. In fact, only the weak may enter her cave, as the strong do not much benefit from her benevolence. Asparas’ stated goal is to form a circle of gods and offer the weak the minimum amount of knowledge and resources to survive while belonging to her circle. This is opposed by another demon, Leanan Sidhe, who accuses her of seducing weaker demons in order to create an army of soldiers who unconditionally obey her will without regard for their individuality. Apsaras in turn accuses Leanan Sidhe of deceiving the demons with empty words that will only cause them to despair at their own powerlessness. Apsaras is a Yoma and therefore Law-aligned, while Leanan Sidhe is a Femme and therefore Chaos-aligned, so the familiar dynamic of Law and Chaos is well-established here. Taking the “The Spirit of Love” subquest sees you siding with Apsaras and fighting Leanan Sidhe.

Another subquest that follows the same formula is in the Shinagawa area of Da’at. At Shinagawa Pier you will find a Principality, one of the angelic orders, who requests that you assist him in exterminating a group of Lilim who are apparently plotting to infiltrate Tokyo (by which he means the Tokyo produced by the Shekinah Glory). Principality’s rationale is pretty straightforward, and not unlike Apsaras’: he claims to want to protect the weak, in this case humans as he sees them, and he thinks that the Lilim want to attack the whole human world, so in order to protect humans the Lilim must be defeat. The Principality is an agent of Bethel, as is to be expected of most angels. The Lilim, of course, would dispute the angel, saying they only wanted to live quietly among humans. The traditional alignment dynamic is once again clear cut, with Principality as a Law-aligned angel (or Divine) and Lilim as a Chaos-aligned Night. Seeing as you can reject the Principality’s subquest and side with the Lilim instead, this would be probably the only instance in the game in which you can actively defy the orders of Bethel. However, this doesn’t actually affect your actual allegiance to Bethel, since until the last stretch of the game you still have no choice but to work for Bethel and follow their orders. In any case, siding with Principality and thereby carrying out Bethel’s orders by taking the “Holding the Line” subquest is the obvious Law-aligned choice.

Things get more unusual when you go to the Chiyoda area. In Sukiyabashi you meet Dionysus, the Greek god of wine, who tells you that he has set the rules regarding the distribution of alcohol in Ginza. He claims to be impartial in granting alcohol to all who ask for it, and that this is one of the rules he set. Opposing Dionysus is Black Frost, who calls himself the emperor of Ginza and wants to take Dionysus’ alcohol by force. Curiously enough, both Dionysus (a Fury) and Black Frost (a Night) are actually Chaos-aligned within the game, and even Dionysus responds to the suggestion of survival of the fittest by saying “so be it”, and that those who challenge him will be “put back in their place” because he is strong and not weak. Despite this and the fact that he really doesn’t have all that much to do with the ideology of Law, Dionysus’ quest, “A Sobering Standoff”, appears to correspond to the most to the Law alignment. I can only assume that this is because Dionysus wants to maintain the system of rules he has in place for regulating alcohol whereas Black Frost wants to upend all of that.

The last of these subquests can be found in the Taito region. In Ueno Park, you can meet Futsunushi, the Shinto god of swords, who gives you the subquest “In Defense of Tokyo”. Futsunushi identifies himself as one of the Amatsukami (which doesn’t sound strange, given that he actually was one of the Amatsukami, until we start getting into the Chaos alignment), and tells you that “foreign demons” led by the fallen angel Adramelech are trying to invade Tokyo. He very peculiarly complains to the player that if Adramelech was merely chased from his home and landed in Tokyo then he would not turn him away, but he claims that the “foreign demons” instead steal the land of the Amatsukami and try to “exterminate” them. When Futsunushi was initially revealed for Shin Megami Tensei V, some people saw him talking about “foreign demons” and suspected that he would be a continuation of nationalist themes in the series, and if you think about it, the way Futsunushi talks kind of reminds me of certain anti-refugee talking points we could bring up. In any case, although Futsunushi is a Wargod and therefore listed as Neutral, his quest “In Defence of Tokyo” seems to correspond to the Law alignment.

Altogether, the microcosm of Law presented in these subquests seems pretty straightforward. Law is about order, and that can mean many things: it can mean creating a society where safety comes with dependence on authority, it can mean simply preserving order in general, often on behalf of Bethel and the angels, and apparently it can also mean some sort of nationalism. Keep that part in mind for when we explore one of the central Law characters in the game.

Returning to the main plot, we see towards the final stretch of the game that, after the player defeats the demon king Arioch, the horizon of the Law and Chaos dynamic seems to change. The director of the Japanese branch of Bethel, Hayao Koshimizu, abruptly declares that the Japanese branch is going to break off from Bethel in order to install a Nahobino as the new ruler of creation. This leads to a summit between all the main heads of Bethel, in which we discover that the heads of the other Bethel branches are not angels but instead the various polytheistic gods: Khonsu, the Egyptian god of the moon, represents the Egyptian branch, Zeus, the king of the Greek gods, represents the Greek branch, Odin, ruler of the Norse Aesir gods, represents the Nordic branch, and Shiva, the Hindu god of destruction, as well as the serpent Vasuki, represent the Indian branch. It turns out that Bethel is just an alliance between the various gods and the angels of God cobbled together by Abdiel, who serves as its leader and commander, seemingly for the purpose of fighting the forces of chaos under the pretext that God is still alive. Earlier in the game we see a flashback in which Lucifer greets the angels led by Abdiel to tell them that God is dead and that he has killed him. Naturally, Abdiel angrily dismisses the “vile serpent”, believes that he is lying, and refuses to believe him. For much of the game Abdiel continues to hold onto the belief that Lucifer is trying to deceive everyone, and organized Bethel with that belief in mind, assuring the rest of Bethel that rumours of God’s demise have been greatly exaggerated.

During the Bethel summit, it becomes clear that the other gods have already figured out that Lucifer had defeated and killed God, that the Condemnation is no longer in effect, and that the world is due for a new cosmic ruler. Abdiel insists that Bethel still exists to preserve God’s world, that the Condemnation still stands, and that the right course of action is to simply wait for God’s return, reasoning that even if God did die he would surely return soon. When Khonsu points out the existence of the Nahobino that is the player and speculates that God wants the player to replace him, Abdiel, unable to counter Khonsu’s argument, decides that in order to prove that God’s order still reigns supreme she has to kill the player. She, of course, fails and is defeated by the player, and as a result the rest of Bethel, vindicated in their skepticism, go their separate ways, with Odin and Zeus in particular heading out to recover their lost “Knowledge” and become Nahobinos themselves, all of which Abdiel considers to be selfish. Until this point, the gods who formed the Bethel alliance may have been convinced that God was still alive and that, with his order via the Condemnation still in effect, it would be impossible for them to become Nahobinos. Thus, they settled for simply working with the angels in order to protect the world by fighting the forces of chaos, which, thinking about it, must seem strange considering that Odin and Zeus seem to have the same ultimate goal as certain “forces of chaos” such as Lahmu: namely, they want to regain their divine status as Nahobinos, challenge the current order, and recreate the world.

In any case, Bethel, from this point onward, no longer represents the Law alignment. Now it’s just the angels of God who constitute the primary Law faction in the game’s story. In fact, the angels of the Herald and Divine clans are among the few consistently Law-aligned demon clans in the whole game. The only other reliably Law-aligned clans in the game are Avians, Raptors, and Yomas. Megamis, previously Law-aligned, are now Neutral except for Demeter and Maria, and even then Demeter’s ambitions in this game have no connection to God unlike in Strange Journey Redux. Viles were also previously Law-aligned, but now half of the Vile clan is Chaos-aligned while the other half are Law-aligned. That’s pretty much the extent of Law representation within this game’s Demonic Compendium. In contrast, and I hate to say this but, there are if anything way too many Chaos-aligned demons in this game!

Abdiel may be defeated but she’s not giving up. She is still committed to ensuring that God’s order is preserved and upheld as the supreme order of things, and as it turns out she, despite being an angel and therefore a creation of God, somehow has “Knowledge”. That would entail that she, like all the other demons, had somehow “fallen” from godhood with the ascent of God, and, in order to restore it, she needs to find a human with her “Knowledge”. This leads us to perhaps the single most important Law character in the game who we have not yet discussed: one of your classmates, Ichiro Dazai.

Admittedly, Ichiro seems like an unusual Law representative. Before the game was officially released, many thought that Ichiro would turn out to be the Chaos representative rather than the Law representative. And you could be forgiven for thinking that since he certainly doesn’t quite look like what you’d expect from a Law representative. Indeed, your first impression of him in-game is that he’s an aspiring internet streamer who’s viewed by the rest of the class as kind of a dork, and when you first see him in the game he’s trying to film his next video, talking about rumours of monsters in the Takanawa Tunnel. He actually looks like Logan Paul, don’t you think? But as the game goes on, you slowly see him develop as a more or less standard, perhaps even cliche, representative of the Law alignment.

When you first enter Da’at you see Ichiro lifted above the ground by an angel, who then carries him off to the Diet Building. After this he expresses an interest in joining Bethel, saying that he really wants to be a part of protecting Tokyo. This of course is right after one of your other classmates, Tao Isonokami (a.k.a. “The Saint”; no, not that one), informs you and your two other classmates (including Ichiro) that the Tokyo you’ve been living in isn’t real, and Ichiro never really seems to reflect on that fact in any serious way. Later, after the defeat of Lahmu and the explanation of “Knowledge” and the demons’ desire for it to the students, Ichiro never contemplates it and avowedly doesn’t care about the subject. A lot of his time in the game is just him talking about how weak and indecisive he thinks he is, how much he admires the player for his strength and ability to confront danger, and his desire to get stronger and more confident himself.

That’s where Abdiel comes in. While she’s busy ruminating about the deposed rival gods in Shinagawa Pier, Ichiro introduces himself to Abdiel and talks to her about how awesome she is and how he wants to know how she can be so strong. Keep in mind, when Abdiel is first seen by the player and his friends, Ichiro is actually scared of Abdiel, and for good reason; she was about to kill his classmate for being a Nahobino. So it’s definitely a little odd that Ichiro would want to follow Abdiel. Abdiel then tells Ichiro that the secret to her strength is her unwavering faith in God, which gives her the ability to act without hesitation based on simple belief. This seems to inspire Ichiro somewhat, and eventually he bonds more and more with Abdiel. During the raid against the demon king Arioch and his allies in the Chiyoda region, Abdiel assists Ichiro by giving him some angels to command so that he could fight on his own. But whether or not Ichiro has gotten much stronger is honestly a matter of opinion, and I would argue that all he ended up doing was leaning on Abdiel for outer strength. For whatever reason, Ichiro seems to hang on Abdiel’s every word. He even calls her “Master Abdiel”.

By the time you get to the Bethel summit, Ichiro is absolutely convinced that Abdiel is right about everything and that only she can bring order to the world. When you see the summit and get the chance to talk to everyone there, you can talk to Ichiro and he’ll tell you that although he sympathizes with Koshimizu’s goal in terms of wanting to protect Japan, if only because Ichiro himself is also Japanese (well, half-Japanese, but we’ll get to that), he simply believes that Abdiel’s words make the most sense. Why? Ichiro doesn’t tell you, at least not at this point. Earlier, when Koshimizu explains to the students that he will be breaking off from Bethel, Ichiro emphatically opposes this move, which he believes to be a betrayal, and naively suggests that Koshimizu simply ask the rest of Bethel to help them save Tokyo, which is at this point rapidly disappearing from existence. In trying to figure out what motivates Ichiro to this thought process, it occurs to me that he legitimately only thinks about the basic mission of protecting Tokyo, and has no interest in any of the surrounding conflicts and contradictions that influence the fate of Tokyo or the rest of the world. And since he associates the mission of protecting Tokyo with Bethel and Bethel with Abdiel and the angels, Ichiro seems to just instinctively side with Abdiel and the angels and with Bethel as a broad whole, and over time he seems to have internalized Abdiel’s ideas about God’s order being necessary for the safety of Tokyo.

When Abdiel is defeated at the summit, Ichiro begs to go and see her again. Eager to continue depending on her guidance, Ichiro begs Abdiel not to give up on her cause. When Abdiel laments that even an archangel is no much for a Nahobino, Ichiro suggests that Abdiel become a Nahobino too in order to gain the power to defeat other Nahobinos, notwithstanding the fact that his fellow classmate who just defeated Abdiel is there to hear him say that. Ichiro pledges to find the human that has Abdiel’s “Knowledge” and bring them to her, only to be informed that it is in fact he himself who has Abdiel’s “Knowledge”. Ichiro is elated and volunteers to be used by Abdiel to become a Nahobino, but Abdiel initially rejects this proposal, because as an archangel she is still bound to uphold the Condemnation. Even though the existence of a Nahobino means that the Condemnation no longer stands on account of God’s defeat and death, the archangels, being created as servants of God, have to uphold God’s law and order anyway. And then, suddenly, the voice of Lucifer echoes into the summit, telling Abdiel, “if your prayer is indeed for harmony, you must bring it about yourself”. In other words, if Abdiel means to preserve the order she believes in, then she must take the power to do so into her own hands, even if that means going against her own rules to do it.

All of this culminates into the final stretch of the story where, at some point, on your way to the Temple of Eternity in Umayabashi, you find Ichiro, standing above, pondering what will happen without Abdiel. Here, his philosophy for what to do with the fate of Tokyo takes shape. He expresses the belief that Abdiel is the only one capable of bringing order, the thing that Ichiro appears to suddenly care about the most, and claims that without her Tokyo and the world as a whole would “tear itself apart”. He then goes on to state that “divine diversity isn’t an answer, it’s chaos”, and that humanity needs “a single ultimate truth” as opposed to “an excess of false opinions”. In the midst of his despair, he recalls what Lucifer said about harmony and comes to the conclusion that, although he seems useless on his own, being useful to Abdiel will be enough for him, and declares that his “Knowledge” alone will serve “the greater good”. And then, he throws his cap to the void, furls back his hair, his eyes seem to glow, and declares that he will rise above the rest and be “the sword of heaven”, before laughing an unusually evil laugh for a Law character.

This is a lot to unpack on its own. Going off of his new look, I remember seeing some fans remark that Ichiro has basically morphed into this game’s version of the Chaos Hero from the original Shin Megami Tensei, mostly due to his hair and his sinister smile. I would point out, though, that the Law representative for Shin Megami Tensei II, Zayin, also has a similar look, at least when he turns into Satan anyway. More importantly, though, this seems to be the point where Ichiro’s focus shifts from the basic mission of protecting/saving Tokyo to “order” as an abstract idea and as governed by broad notions of “ultimate truth”. It’s also the point where we see Ichiro develops what amounts to a fascist or at least quasi-fascist worldview. Remember when I pointed out how Futsunushi’s Law-aligned quest had possible nationalist undertones, and then told you to keep that in mind up to this point? Well, who else do you know in real life who says that diversity can only mean chaos and should be opposed for that reason? Think about it. Hard-right, authoritarian conservatives make the same point all the time, so do right-wing nationalists and fascists. The fascistic nationalist tends to have an agenda of smothering all diversity under the banner of a single, hegemonic state order, with an attendant monoculture, with dissent and difference policed in order to maintain it. That’s the implications of the order that Ichiro would prefer. Only one opinion is allowed to be observed as having weight, all else is “an excess of false opinions”. That “single ultimate truth”, God’s order, is supposed to provide security at the expense of freedom and diversity. Such appears to be the primary concern of the Law alignment in this game, which I guess makes some sense for what it is, and contrary to certain claims that Shin Megami Tensei V represents a broad move away from the “absolutism” of God, this game’s Law alignment is in no way a departure from the series tradition of Law as an absolutist, order-centric ideology revolving around the order of God. Well, except perhaps for the development to come.

But before we get to that point, there’s one thing about Ichiro I should note that is probably incidental in the bigger picture but has a weird connection to the rest of the series. I mentioned that earlier that Ichiro Dazai is half-Japanese. What I didn’t mention yet is that the other half is American. Yes, Ichiro is half-Japanese and half-American. Historically, the association of the Law alignment with America goes back to the original Shin Megami Tensei, in which the Americans as represented by Ambassador Thorman comprise the Law faction for the first stretch of the game. Granted, America was not always represented by the Law alignment in the series, as shown by Strange Journey’s Jimenez being both an American and the Chaos representative, but Ichiro’s partial American identity coupled with his alignment with the angels of the Christian God follows a thematic conceit that had been established in the early days of Shin Megami Tensei, namely that Law tends to represent Western ideas of religion, mostly “Judeo-Christian” beliefs, in the context of a Japanese society that has historically encountered Christianity as either a contradiction and threat to indigenous Japanese religion, a political threat to the Japanese state, or the attendant religion of a humiliating post-war occupation.

Now then, the final alignment-based decision in the game commences when you reach the end of the Temple of Eternity. There you offer the three keys to the temple and then the “Goddess of Creation” shows you your two classmates vying for the right to create the world. You see Ichiro discussing with Abdiel that the only way to maintain order is to give everything, including your own life, over to God, and tells Abdiel that he is here to “do what needs to be done” even if it means to “stray from the path”, stressing that nothing matters so long as his side wins. Abdiel stresses that God’s word is still unchanging and that she is sworn to defend it, and that she is ready to become a Nahobino, thereby blaspheming against the Condemnation set by that very same God, in order to carry out his will. Almost immediately afterwards, the player returns to reality and is on his way to the Empyrean, only to be interrupted by his two classmates and potential rivals, Ichiro among them. Ichiro interrupts the presumptions of his rivals Yuzuru and former director Hayao Koshimizu to preach to them that they need only entrust everything to God. He argues that, because Zeus and Odin each vied for the throne of creation, a world of myriad gods would result in “endless war” with all the gods “eating each other alive” in a brutal contest for dominance, and that, by contrast, everyone will “get their fair share” if they only let God do his thing, on the basis that someone who is all-powerful, all-seeing, and all-knowing can’t possibly be wrong.

And that’s when Abdiel makes a dramatic transformation. After rambling about her sacred duty and her “fettered form” being no much for a Nahobino, she declares that, in the name of the Almighty, she will “embrace darkness” and become a fallen angel. Her body writhes and is covered with purple darkness, she spews black vomit, and then her body radically transforms from her former angelic self to the body of a demon, all topped off with her old face splitting open to reveal a new one. Abdiel then declares that she will uphold God’s will at all costs, even if it means being severed from God’s grace, and Ichiro remarks that Abdiel’s faith as an archangel remains unwavering. In Lucifer’s words, Abdiel has defied God in his own name and traded God’s word for his will. Naturally her fallen angel form has her move out of the Herald clan and into the Fallen clan, but she still maintains her Law alignment. Hence, Abdiel becomes the only Fallen demon in the game, and the series as a whole, to be Law-aligned, since she unlike all the other Fallen demons is still loyal to God and wants to preserve his order.

This certainly is an original take on the Law alignment. But it is also utterly incoherent. Abdiel’s whole purpose is to uphold God’s will, which means God’s word as well. The Condemnation is God’s word and his will as much as each other. The two cannot be separated in isolation. Therefore, the whole premise of her being prepared to fall from grace is nonsense, since the whole act of undertaking that fall emerges from defying his will and his word. Furthermore, if God is dead, and this means his order and power are fading away with him, that means the Condemnation no longer stands, as evidenced from the beginning by the fact that the player becomes a Nahobino. Why, then, should Abdiel need to worry about falling from his grace and defying his word, and why should she transform into a devil-looking thing? If the Condemnation is no longer in effect, then Abdiel could lay claim to human “Knowledge” without needing to undergo a “fall” since the rules that mandated this surely no longer apply. Also, when Abdiel does become a Nahobino, she doesn’t look like any particularly godly being, and instead she seems to more closely resemble what the merged form of Sirene and Kaim from Devilman would look like without their skin. What’s the deal with that? But then, once again, why does Abdiel even have “Knowledge” to be stored inside an unwitting human if she’s not a god? Is it because Abdiel in Paradise Lost was originally one of the angels who followed Lucifer before repenting? Is it for the same reason that there’s a subquest in which Melchizedek says that the “seraphim” (the archangels) were all originally servants of the god Baal? Not to mention, why do Abdiel and Ichiro bother heeding the voice of Lucifer anyway? Isn’t Lucifer the same being that Abdiel previously denounced as a “contemptible snake” and “vile serpent” and hence dismissed his words as lies? Wasn’t the whole point of Bethel to keep opposing Lucifer even after he defeated God? Wasn’t the whole alliance built on the premise that Lucifer had lied about God’s demise?

It’s all just such nonsense. This entire setup seems constructed simply to subvert the traditional expectations of the Law alignment, and I suppose it does, but only on a superficial level. It almost reeks of the tired old dogma that Law and Chaos are actually just two sides of one monistic coin, a trope that also played into some of the worst writing on display in Apocalypse, a game in which all outcomes except Neutrality are delegitimized in this way. But what does it really convey here? Again, I argue that this is not the departure from absolutism that some strive to suggest. Instead, absolutism is the order of the day. It is the nature of the order desired by Ichiro, and fulfilled through Abdiel and the order she enforces (in fact Abdiel explicitly said that God is absolute), it is the nature of the sense of faith cultivated by Ichiro and Abdiel, and it is present in the sacrifices, transformations, and even transgressions that they are willing to undertake for the sole sake of the preservation of order and their own victory. That is the core of the Law alignment as it is present in Shin Megami Tensei V, and it is hardly less absolutist than in previous games.

And while we’re still on the subject of absolutism, let us address the claims made by some that Abdiel is merely a more extreme case in an otherwise more benign angelic faction. It is claimed that this game’s angels want to create a world where order does not exclude the presence of free will. Having played the game, I have not encountered any evidence to support that claim. None of the angels object to the absolutism and determinism of Abdiel’s worldview. There’s not much reason from their perspective why they should, anyway. Only one angel, Camael, objects to Abdiel’s actions, and that’s just because she didn’t kill the player on the spot for being a Nahobino, not because she didn’t believe in free will enough. All of the angels believe in executing God’s word and will without leniency or laxity, all the angels stand with Abdiel by the final stretch of the game, and all of the angels see Tokyo’s destruction as simple destiny as handed down by God, to be accepted and even upheld without objection. In fact, during the demonic invasion of Jouin High School, the angels explicitly state that there is no mercy to be reserved for “evil”, including humans who become possessed by demons. It would not matter if you were a demon or merely a victim of possession, they would smite you anyway. And they say this regardless of whether you choose to prioritize killing Lahmu or helping Sahori, the girl sought after by Lahmu. Further, before you enter the invaded Jouin High School, an angel explicitly instructs you to kill any students that can’t be rescued along with the demons. Exactly how are the angels in Shin Megami Tensei V supposed to be more benevolent and tolerant compared to previous games?

Not to mention, there’s a question relevant for Ichiro in particular. Ichiro repeatedly argues that it is best that everyone just leave everything to God and all will be well. Besides the obvious theological problems we could get into, the obvious problem, within the context of the game’s story, is that God is dead, and has been dead for quite some time, just that Abdiel and the angels have been denying it. Indeed, Ichiro never seems to address this situation directly. Perhaps we can assume he just goes along with Abdiel’s opinion that God is not actually dead, but that would be passive and he never actually takes a stance on that, nor is he ever challenged to confront the reality of God’s death. In fact, doesn’t it seem strange that Ichiro was there for the Bethel summit and saw the other Bethel heads say that God is dead, and never had anything to say about that? It seems to me that Ichiro doesn’t have an answer to any of that, and that might be because Ichiro at heart cares less about the existential question of God and more about whatever is most capable of “bringing order” in the abstract, which he connects in his mind to saving Tokyo from demons.

Anyways, and so we come to the point in the game where you choose between three alignment-based outcomes. Choosing to uphold God’s order sees you siding with Abdiel and Ichiro, and thus represents the path of the Law alignment. Doing so also grants access to two subquests exclusive to the Law path. One of them, “The Seraph’s Return”, features the archangel Michael, who along with his compatriots was imprisoned in a statue in the course of Armageddon. If you complete the subquest “The Holy Ring” with Melchizedek, you can find Michael at the end of the Temple of Eternity, having been set free by Melchizedek. If you took the Law path at this point before entering the Empyrean, Michael, though not pleased about you being a Nahobino, thanks the player for helping Melchizedek free him and praises you for choosing to uphold God’s order. He then sends you to go and defeat Belial at Arioch’s former castle, and joins your side upon you doing so. Of course, if you took the Chaos path before entering the Empyrean, Michael opposes you instead and you have to defeat him. There’s s catch, though: if you chose the Law path but were not sufficiently Law-aligned beforehand, Melchizedek will ask you to pay him 666,000 Macca to earn the trust of the angels. Yeah, that’s a thing in this game, for some reason. Another subquest, “The Compassionate Queen”, is unlocked if you took the Law path and have gained the Seed of Life by achieving 75% completion of the Demonic Compendium. In it you see Maria, a kind of/sort of/not really Virgin Mary expy, who challenges you upon acquiring the Seed of Life. She describes herself as a mother goddess whose form and role changes depending on place and time, and awaits her disappearance with the creation of a new world. If you’re Law-aligned, Maria acknowledges your desire to preserve the world as it was, and faces you as herself. Winning the resulting battle unlocks her as a fusable ally

Once you resolve yourself to uphold God’s order, you fight and defeat the other two Nahobinos that stand in your way, namely Tsukuyomi and Nuwa, and then fight Lucifer, neither of whom seem to have any commentary on why it’s bad that you’ve chosen to side with Abdiel and restore the order of God or why you should have sided with them instead (not that you ever get to take sides with Lucifer). And then, you get to activate the throne of creation to usher in the restoration of God’s order. What does this mean in practice?

Well, for starters, you don’t actually get to see the newly created world or the effects of your rule in the ending sequence of the game. All you see is the player walking towards a big white ball of light that looks suspiciously like Kagutsuchi from Nocturne, while the four archangels (Michael, Gabriel, Uriel, and Raphael) are seen suspended in mid-air in all different directions. I suppose at least the presence of the archangels tells you that this is the Law ending after all. But from the narration of Goko, the Buddhist monk seen throughout the game up to the final stretch, we can get an idea of what we’re supposed to expect. The player creates a new world in the image of the previous one, restores Tokyo and resurrects its inhabitants, who are then completely unaware of that this is all a recreation of the Shekinah Glory that was previously established by God. The world is composed of only one truth, one justice, one single order, no diversity. Goko suggests that those who easily lose their way will find unwavering faith in this world. In the world of Law, the newly resurrected humans do not think for themselves, and live to show devotion to God. I can’t quite tell if that means the original God or you, the new ruler of the throne.

Throughout the Shin Megami Tensei series, the Law alignment has been defined primarily by a single goal: the realization of the Thousand Year Kingdom. The Thousand Year Kingdom is a state of paradise on earth governed by God and/or his agents, in which the believers in God can inhabit and enjoy a world of ultimate peace, harmony, prosperity, and order under the aegis of a strictly hierarchical and dictatorial society which compels its subjects to trade freedom for total security. And, of course, only the believers are allowed to live in it. Everyone else is either cleansed by God’s judgement or simply cast out and left to die. It’s a concept that appears by name in the original two Shin Megami Tensei games, and recurs if not in name throughout the rest of the series as I’ve explored in “Ideologies of Law in Shin Megami Tensei”. Yet in this game, there’s no real hint of the Thousand Year Kingdom here, at least ostensibly. It’s neither mentioned by name nor hinted at in substitutes such as “millennium of order” as uttered in the previous duology of games. So is there no Thousand Year Kingdom in Shin Megami Tensei V? On the surface the answer to that would be yes. But here’s the thing: you can infer many of the same components of what makes a Thousand Year Kingdom in what we get from the ending sequence. People live in prosperity and ostensible peace, but they do not think for themselves, and exist mostly to devote themselves to God (again, that could be either the old God or the new God for all I know). We can also bear in mind the underlying Christian base of the concept of the Thousand Year Kingdom, and point to the Last Judgement in which the souls of the dead are resurrected, and then either led to paradise or damned to hell. In the Law ending, those who died in Tokyo are resurrected and restored, and all get to live in the “paradise” you create. There are only believers, though perhaps that’s not because you’ve cast out all unbelievers, but rather because believers are all that you have left, your resurrected humanity has been remade as true believers. But of course, if this is meant to be the old order restored, and the Thousand Year Kingdom an ideal state to be realized and pave over the present world, I suppose the Law outcome in Shin Megami Tensei V doesn’t quite follow the base trope of the Thousand Year Kingdom, except may in spirit to a small extent.

Thus, we have established the nature of the Law alignment in Shin Megami Tensei V. It is an ideology centered around preserving, or rather renewing, the status quo of a monotheistic cosmic order, one defined by the absolute concentration of power into one God, who rules as an absolute dictator, brooking no dissent until his death. As usual, this is to be accepted on the promise of security and order, off the back of absolutism. Being Law-aligned then is about the desire for the supreme being and the willingness to have and observe its order at the expense of your own freedom.

Chaos

Turning to our next subject, the Chaos alignment is a little trickier to define than the Law alignment, and that mostly comes down to the same basic question: who represents the Chaos alignment in Shin Megami Tensei V? This is complicated to some extent by the fact that, as I’ve established, the Law and Chaos dynamic in this game seems to shift to some extent. There is, though, a common theme in the Chaos side. The Chaos faction(s) in this game seem to be defined largely by a desire to challenge or overturn God’s order, and in doing so regain the power of divine identity. In this sense, the Chaos faction(s) represent the gods of old, the demons who were desecrated by God through the loss of their “Knowledge”. But that takes more than one form in Shin Megami Tensei V.

It bears repeating that for the majority of Shin Megami Tensei V the dynamic of Law and Chaos is defined principally by the conflict between the forces of order, represented by Bethel and the angels, and the “demons of chaos” who oppose them, and you do not get to choose to take the side of the demons over the side of Bethel. In this sense, we should begin our analysis of the Chaos alignment in this game by examining the forces of chaos that you don’t get to side with.

From the beginning of the game, we are introduced to demons as beings who were originally gods, or Nahobinos, but were debased through their disempowerment by God depriving them of their “Knowledge”. Demons, then, are in the strict sense fallen gods. With their former “Knowledge” now spread out across the human species, the demons seek out humans for the purpose of regaining their “Knowledge” so that they can regain their divine identity and the power that came with it, and that’s why demons go hunting for human souls. This premise is repeatedly reasserted throughout the game’s story, but the first wholesale story arc devoted to it comes with the arrival of Lahmu, a desecrated god based on an apotropaic spirit from Babylonian mythology. Although classed as a Vile, which is traditionally a Law-aligned demon clan, Lahmu is one of the three Vile demons in the game (so basically half of the Vile clan here) who are actually Chaos-aligned instead of Law-aligned. For story-based reasons, that’s no accident.

Lahmu is first seen speaking to Sahori Itsukishima, a girl who’s first seen in the game getting bullied by other high school students. Sahori is tired of being bullied by others, tired of being powerless against them, and tired of not being left alone. In comes Lahmu, who whispers into her head and offers her the power to get her revenge. Some time after this, Lahmu busts his way into the miracle-based Tokyo to hunt for the Magatsuhi (some kind of life force here) of humans as well as find Sahori, who is Lahmu’s “other half”. Sahori is the human whose body contains Lahmu’s “Knowledge”, and so Lahmu intends to fuse himself with Sahori in order to become a Nahobino, regain his former divine glory, and challenge the order of God. He naturally hates the forces of Bethel, blaming them for the sealing away of his former divine self. Lahmu also leads the demonic invasion of Jouin High School to get to Sahori, while other demons make off with high school students in the hopes of getting their “Knowledge” one way or another.

Although ultimately incidental to the broader dynamic, it’s worth spotlighting the Sahori arc to illustrate missed opportunities created by the lack of an alignment break here. As you make your way into the invaded Jouin High School, you see Sahori tremble before and eventually embrace Lahmu, and later on you find her embarking on a rampage of revenge against her bullies with her newfound demonic power. Her classmate Tao tries to get her to stop, and the girls who bullied her yell the same pleas for mercy that Sahori once did. Sahori confronts her bullies over precisely that fact, that they attacked her and destroyed her possessions before, and now beg for forgiveness and mercy as she turns her wrath towards them, now that she has the power to deliver vengeance to them. Sahori’s sentiment is a perfectly admissible one, perfectly understandable, and arguably justifiable. If you were bullied all your life in high school, and you got the chance to get even with them, would it truly make sense for you to turn the other cheek for them when they never did the same for you? Is it really wrong for you to throw their shitty behaviour back in their face when you get the chance to do so? This is a legitimate response to being constantly bullied, and if the game developers wanted to “sympathize with the troubles of the current era” they could have included the option to at least agree with Sahori’s actions, or even if not that at least her thought process. But the game never lets you actually sympathize with her, much less take her side, in any meaningful way. In fact, Sahori demonstrates a remarkable lack of agency throughout the game, such that even her embrace of Lahmu’s power isn’t even meant to be taken as a meaningful choice.

The connection to bullying is not incidental to the Chaos alignment. In fact, it’s your first introduction to the Chaos Hero in the original Shin Megami Tensei, and I think this is worth revisiting for a moment. In that game, the Chaos Hero is bullied by Ozawa and his fellow gangsters for being a nerd with an interest in the occult, and throughout the first half of the game his main interest is in gaining power and getting stronger so that he can stand up for himself and get revenge. To that end, the Chaos Hero joins the player and his party in order to get to Ozawa and defeat him, but Ozawa slips away when you find him and the Chaos Hero doesn’t yet get his revenge. After survivng a nuclear apocalypse by being transported to Kongokai and then being hurled 30 years into the future, the party meets an older Ozawa and the Chaos Hero gets another chance to get his revenge, but the party is overpowered by the might of his demon ally, Take-Minakata. This results in the Chaos Hero deciding to fuse himself with a demon from your COMP in order to become the strongest and most powerful he can be by transcending his human limitations, which allows him to defeat Take-Minakata and finally get revenge on Ozawa.

Since it must be remembered that I’m supposed to be talking about the ideological contours of the Chaos alignment in Shin Megami Tensei V, what I’m trying to say is that there is s connection in that one of the most important aspects of Chaos is being able to take matters into your own hands. For the Chaos Hero in the original Shin Megami Tensei, this means getting as strong as possible so that no one can pick on him again. For Sahori, taking on the power of Lahmu means much the same: gaining the power to make sure no one picks on her again. But the difference between the two games, besides being nearly 30 years apart, is a fundamental difference of agency afforded to the two respective characters, and the legitimacy given to their actions as can be supported by the player. In the original Shin Megami Tensei, the Chaos Hero has agency, indeed agency is the thing he strives to maximize in his quest for strength and power, he acts on his own terms with his own coherent motives and goals in mind, and his actions are legitimate enough as far as the game is concerned that the player can support them within the game, ultimately to the extent that you can take his side for the final stretch of the game as a fighter for the forces of Chaos. For Sahori, the exact opposite is the case. You are never allowed to actively support Sahori’s actions against her oppressors, you can never disagree with Tao or your masters at Bethel about the legitimacy of her actions, and Sahori can only exist as someone whose vulnerability is taken advantage of by Lahmu, who is only supposed to be the villain in all this. Even Sahori’s embrace of Lahmu’s power is preceded by Lahmu forcibly apprehending her, there’s almost no conversation between them that might lead to her embracing his power entirely on her own terms, out of a desire to stop being bullied, and after she gets her revenge she abruptly pivots and no longer wants any part in Lahmu’s plans and is abducted. But then when you find her at the far north of Shinagawa, she starts asking questions as though she wants to know more about becoming a Nahobino, but she never understands or forms a coherent response before being possessed by Lahmu again, and then killed by the player, thus “saving” her, after she almost killed you and killed Tao, under Lahmu’s possession of course (it’s not clear if Lahmu actually became a Nahobino).

It appears that Shin Megami Tensei V only recognises two legitimate outcomes for Sahori: to be a victim of bullying, and to be “saved” from her victimizers by Bethel. I suppose the only other legitimate response is for Tao to try and reach out to her and tell she’s there for her, maybe, as much as “The Saint” can be there for her. For Sahori to stand up for herself in some fashion, for her to take matters into her own hands, for her voluntarily embrace Lahmu’s power and become a Nahobino, and for you to take Sahori’s side in such endeavours, are all forbidden by the game’s narrative. Thus what could have been a credible Chaos-aligned response, consistent with traditional themes of the Chaos alignment, and from there perhaps an early alignment split that might have had significant effects on the overall story, are entirely closed off, ruled out by the story, since that would mean questioning and opposing Bethel’s ideals, indeed really going against them, before the anointed hour in which the game decides you can oppose God’s order. Of course, there are points in the story where you can tell Koshimizu you don’t want to do what he wants, you can tell Aogami that you hate Bethel’s guts, and you can even take a subquest in which you get to actively defy the orders of Bethel. But these are all contained, isolated instances, and have no actual affect on the story or your place in Bethel.

While we’re still on the subject of the forces of chaos that you don’t get to side with, your trip to Chiyoda has you contending with Surt, Ishtar, and the demon king Arioch, in that order. If you take Ishtar as the original divine form of Astaroth, as the series regularly hints, then these represent three of the four generals of Chaos from the original Shin Megami Tensei. Surt may not have much to say, being too busy burning Ginza, but the other too at least have something to say. When you face Ishtar, she monologues about how God deposed all the other gods, viewing even the Queen of Heaven beneath him, warning that no matter how much faith you have in God it will never be enough for him. When you defeat her, she tells you that she believes that change is coming and the gods must side with chaos to defeat God’s order. As for Arioch, his explicit goal is to seize the throne of creation, with its former divine ruler now dead, and reclaim the “Knowledge” of old in order to recreate the world. After you defeat Arioch, he beseeches the player to use your power as a Nahobino to overturn God’s order and recreate the world, and he stresses that only freedom born from chaos can nurture the world.

Arioch and Ishtar, like Lahmu before them, aim to regain the divine identities seized from them by God, bring an end to God’s order, and recreate the world. Bethel opposes this because its leadership considers the idea of any Nahobino other than God occupying the throne of creation to be a blasphemy and a threat to the order of the world. Where the forces of Law represent the order of a monotheistic cosmos, the forces of Chaos appear to consist of deposed gods from ancient, pre-Christian polytheism, as well as the demons of Hell, all seeking to restore their lost divinity. This set-up is not unfamiliar to the Shin Megami Tensei series. In fact, it’s in many ways a return to the original Shin Megami Tensei, which featured an assortment of polytheistic gods and the legions of Lucifer against God and his allies, seeking to defeat God’s cosmic tyranny, restore the gods of old, and bring about an age of anarchic co-existence between humans, demons, and the old gods, buttressed by the belief that chaos is the source of life and freedom and can liberate the world. The difference, of course, is that you can’t decide for yourself that Ishtar and Arioch are correct and take their side instead of Bethel’s side. You only get to tell Arioch that you know that God is dead, but you still have to oppose him anyway because Bethel is still your boss for most of the game. And yet, by the time you defeat Arioch, that all suddenly changes.

Turning away from the main plot, though, we should once again discuss the binary alignment-based subquests. Previously I talked about the Law-aligned subquests, but now it’s time to talk about their Chaos-aligned counterparts in greater detail.

Somewhere in Shiba you can find a Leanan Sidhe who wants to build a society where all subjects can be free to realize their own unique potential, which seems to mean that she gives those who join her side, or at least those she considers worthy, the power to magnify their latent talents in order that they might fulfill their individual dreams. However, this comes with a price. Leanan Sidhe gives demons power in exchange for shortening their lifespan. Her companion, Ippon-Datara, became a master craftsman in exchange for a shorter life, which he considers to be better than only having enough to scrape by in a normal lifespan. So from this vantage point, the choice between Leanan Sidhe and her opponent Apsaras comes down to whether you’re happy with being provided for by a munificent authority which only gives you the minimum to survive or if you’d prefer to unlock your individual potential at the cost of leading a shorter life. Of course, Apsaras argues that Leanan Sidhe is merely deceiving the weaker demons and making them unaware of their own powerlessness, but Leanan Sidhe believes that even if you are still powerless, what matters is that you have been true to yourself and used your potential to lead a worthwhile life. In this sense, we kind of see a brief recollection of the way Law and Chaos were handled in Devil Summoner 2, in that Law and Chaos were more personality types and how you imagine that you should be, with Chaos representing an ethos of following your desires and being true to yourself without heeding the dictates of authority versus Law representing an ethos of living in harmony with society and abjuring ambition for order and duty. Thus, Leanan Sidhe’s “The Water Nymph” is Chaos-aligned and sees you defeating the Law-aligned Apsaras.

At Shinagawa Pier, you can find a group of Lilim who are seemingly hiding from stronger or menacing demons. The Lilim say that if they go to Tokyo (again, the miracle Tokyo, presumably) then there won’t be any demons, but an angel working for Bethel is stopping them from being able to go there. The Lilim claim that they have no intention of killing humans, and that they only intend to take small amounts of energy from them to survive, only to still be refused entry to Tokyo by the angel. Thus the Lilim ask you to dispatch the angel so that they can go to Tokyo and quietly live among humans, and promise to join you if you succeed in completing their subquest, “Those Seeking Sanctuary”. This quest seems to correspond to the Chaos alignment for the obvious reason that you’re defying the orders of Bethel while siding with demons in their quest to inhabit Tokyo.

At Ginza you can find Black Frost, who calls himself the emperor of Ginza and says he was formerly the emperor of Kabukicho. He plans to become the ruler of Ginza by getting rich through loaning money to poor demons, then cashing in on extortionate interest rates, and running high-end nightclubs and making money off of them. Besides some surplus cash, all he needs is alcohol to run the clubs, but Dionysus stands in the way by regulating the alcohol supply to ensure everyone gets a drink. Basically, Black Frost is trying to be the top yakuza of Ginza, and taking the subquest “Black Frost Strikes Back” sees you trying to seize control of the alcohol supply from Dionysus, with Black Frost joining your party as a reward. This subquest seems to correspond to the Chaos alignment, at least in the sense that you’re supposed to be disrupting an orderly arrangement.

Finally, at Umayabashi, you can meet Adramelech, the fallen angel who seems to have a problem with the god Futsunushi for his seemingly “old-fashioned” attitude. He views Futsunushi as “block-headed” for saying things like “Tokyo is our land!” and not coming to the view that justice is decided by the strong, and asks you to defeat Futsunushi. His subquest, “The Raid on Tokyo”, corresponds to the Chaos alignment and in, ironically enough, a very old-fashioned sense. If you choose to fight Adramelech instead of taking his subquest, he doesn’t question it, since from his perspective you are only doing the same thing he would, and after you defeat him, he criticizes Futsunushi for being hypocritical, since he too relies on force despite claiming to want to talk to him. All in all, he’s at least consistent enough that perhaps he can claim to have won the battle of ideals.

As far as these subquests give us a sort of microcosm of the Chaos alignment as a whole, the main consistent thread is that all of them involve you taking the side of the demons in some fashion, whether that means going against angels or going against other gods. This is done on behalf of the freedom to realize your own potential, even at your own expense, the freedom of the demons to co-exist with humans, some kind of might makes right philosophy, or just the selfish ambitions of one lovable yakuza wannabe. There’s definitely a bit of diversity here. One thing I should note, though, is that, as far as this game’s Chaos alignment is concerned, any notion of “might makes right” actually seems to be limited to one or two subquests. So far, the forces of chaos that you fight as part of the main plot don’t seem to advocate any kind of Social Darwinism, and neither do the Chaos faction that is to be discussed next.

So far, we have touched on the forces of chaos that you spend most of the game fighting, without any recourse to take their side instead. However, after you defeat Arioch, you come to a point where divisions form within what was Bethel, the Japanese branch declares independence, and you eventually get to decide between whether or not you want to continue fighting for what Bethel at least claimed to stand for or if you want to see a new world. As Bethel is revealed to just be an alliance of gods and angels cobbled together by Abdiel, and as the gods realize that God is dead and his order no longer reigns supreme, the possibility of replacing the order of Law with a new creation opens up. What does this mean in the context of the Chaos alignment? To understand this, we should start by turning our attention towards the leader of Bethel’s Japanese branch: Hayao Koshimizu.

As the director of Bethel’s Japanese branch who also happens to be the Prime Minister of Japan, Hayao initially answers to his superiors at Bethel, which, for most of the game, means Abdiel and her angelic minions. However, over the course of the game, he slowly starts to act more independently from his Bethel superiors, beginning with his decision to send the player and Ichiro off to Chiyoda to join the assault against Arioch and his forces despite instructions from above to not participate. After defeating Arioch, Hayao announces to the player and his classmates that he intends to break away from Bethel, turn the Japanese branch of Bethel into an independent organization run by him, and install a Nahobino on the throne of creation. Why? Apparently because even though you defeated Arioch, Tokyo is not safe: God’s order as manifest through the Shekinah Glory is fading away and Tokyo is set to be destroyed anyway. Because of this, Hayao determines that the only chance Tokyo has of not being destroyed is to recreate the world and thereby rebuild Tokyo. This means seating a Nahobino on the throne, and since this entails going against everything Bethel believes in, Hayao concludes that it is necessary to break away from Bethel. Although apparently grateful to God for protecting Tokyo, suggesting that his cooperation with Bethel was not quite for nothing, the knowledge of God’s death means that Hayao can no longer be bound to Bethel’s will, since Bethel’s whole purpose is to protect God’s order. And since Abdiel has made clear to Hayao in the past that Tokyo’s destruction is simply the destiny of God, then the only way to save Tokyo from destruction is to defy God’s will. Thus the Chaos path in Shin Megami Tensei V can be understood as the path of secession, independence, and “heresy” that is undertaken for the purpose of your cause, namely the cause of protecting Tokyo, even if God’s order has failed to do so and even if his servants refuse to do so. In this sense, part of the Chaos path means defying God’s order so as to create a new one.

The other important angle to it, of course, is that Hayao Koshimizu is actually Tsukuyomi, the Shinto god of the moon. Yes, in this game the Prime Minister of Japan is actually a Shinto god taking human form. Why Tsukuyomi of all gods is something I don’t quite understand, but the important part for the story is that Tsukuyomi is one of the Amatsukami, the heavenly gods who ruled Japan from the land of Takamagahara. In the Shin Megami Tensei V’s story, Tsukuyomi is actually one of the only Amatsukami left, since most of the others appear to have been vanquished in the battle of Armageddon. Tsukuyomi believes that entrusting the world to one God, who he refers to as a despot, was a mistake, and his stated goal is to create a new world in which a multitude of gods roam free and once again preside over and illumine the world. This would mean that Tsukuyomi cooperated with Bethel in part because of the assumption that God was still protecting Tokyo for a time, and also because most of his fellow Amatsukami fell in Armageddon. Once Tsukuyomi figured out that God has been dead the whole time, he could begin acting upon his true goals against Bethel. Thus taking the throne, in the context of the Chaos alignment, means reshaping the world by restoring the world of myriad gods.

Those who might have intially assumed from leaks that there was no Chaos ending in the game appear to have overlooked the context established from the beginning in the original Shin Megami Tensei. The original representatives of the Chaos alignment in Shin Megami Tensei, the Cult of Gaia, were defined heavily by their adherence to a polytheistic belief in the return of the gods of old, and establishing a state of anarchistic co-existence with the gods and the demons, albeit with certain might makes right ideals thrown into the mix. In fact, whenever the Amatsukami were not their own demon clan in the games, they did appear as Chaos-aligned demons, particularly within the Kishin clan. Certain Amatsukami, such as Take-Mikazuchi, Hinokagutsuchi, and Futsunushi (although not listed as an Amatsukami in the games except for Majin Tensei 2, Futsunushi was an Amatsukami in the original Japanese myths), appeared as Chaos-aligned Kishin alongside their Kunitsukami rivals in certain games. In the Sega CD version of Shin Megami Tensei, even Amaterasu was Chaos-aligned and classed as a Gaian for some reason.

Another familiar theme from the original Shin Megami Tensei can be discerned in Tsukuyomi’s role as Hayao Koshimizu, director of Bethel Japan and also the Prime Minister of Japan. Early in the original Shin Megami Tensei the game features two factions representing Law and Chaos. Representing Law is Ambassador Thorman, the US ambassador who is actually Thor, the Norse god of thunder who for some reason is on the side of God. Representing Chaos is Gotou, a general of the Japanese Self-Defence Force who is also a member of the Cult of Gaia. Gotou wanted to open up the demon world in order to summon an army of demons, which he dubbed ancient gods, capable of opposing Thorman’s plot to nuke Japan out of existence as part of the will of God, and Gotou, as a Gaian, professed a belief in reviving ancient gods to resist the tyranny of God and usher in a state of co-existence between humans, gods, and demons. Hayao Koshimizu, or rather Tsukuyomi, has much the same goal, and his appearance as the Prime Minister of Japan feels very familiar to the role played by Gotou. Given that he is a god taking human form, he almost seems like what Thorman would be if he were Japanese and had very similar goals to Gotou rather than being a servant of God.

That said, whenever the Amatsukami did appear as their own demon clan in the series, they were Law-aligned, in contrast to the Chaos-aligned Kunitsukami. That includes Tsukuyomi. Perhaps this may have contributed to the idea that there was no Chaos path in Shin Megami Tensei V. But the Amatsukami also represent the ruling deities of the Japanese pantheon of gods. In Shin Megami Tensei V, this serves to more broadly represent polytheism from the standpoint of the Japanese cultural and religious context. Just like in the original Shin Megami Tensei, this indigenous polytheistic context that is juxtaposed against the Christianity that comprises the context of the Law alignment. In the original Shin Megami Tensei, a Law faction heavily inspired by a Western “Judeo-Christian” background clashes against a Chaos faction heavily inspired by Japanese Shinto-Buddhist polytheism, in some way representing cultural tension between Christianity and Japanese religion. That dynamic returns in Shin Megami Tensei V, with Law defined by a Christian context represented by God’s order as upheld by Abdiel and the angels on one side, against Chaos defined by the context of polytheism and especially by indigenous Japanese religion on the other.

Before we move along with the story, you may have noticed that although the Kunitsukami are summonable allies in Shin Megami Tensei V, the Amatsukami are not. Well, all but one anyway. The so-called “proto-Fiend”, Aogami, the entity responsible for the player’s transformation into a Nahobino, is actually Susano-o, who is counted among the Amatsukami in this game. Aogami seems to be an artificially-created demon, built by Tsukuyomi to inherit the power of Susano-o, who presumably is one of the Amatsukami gods who fell in the battle of Armageddon, to ensure that he and the other gods of Japan could still fight despite the events of Armageddon. Aogami is Tsukuyomi’s effort to restore the Amatsukami as the autochthonous protectors of Japan, perhaps to ensure that the Japanese gods can rely on themselves rather than the angels. Tsukuyomi thus seeks to recreate both the world and his fellow gods; in Lucifer’s words, he seeks to rebuild the world as he rebuilt his divine kin.

Tsukuyomi intends to become a Nahobino, and to do that he needs the human who possesses his remnant “Knowledge”. This is where we get to the other Chaos representative: one of your classmates, Yuzuru Atsuta.

Yuzuru is a peculiar case where he looks a lot like the Chaos Hero from the original Shin Megami Tensei, with his glasses and his haircut, but never once acts like him. Whereas the original Chaos Hero was rebellious, despised authority, and wanted little more than the freedom and power to stand on his own, Yuzuru seems to be the honor student of your class, and he appears to respect authority, not merely the power to back that authority. For a character who goes on to be the main human representative of the Chaos alignment in contrast to Ichiro representing the Law alignment, there’s almost nothing throughout the game that suggests Yuzuru is meant to develop in this way. The only thing you hear him talk about is how much he wants to protect Tokyo and his classmates, and you never see him question the whims of the angels or the ideals of Bethel. That’s until Tsukuyomi/Hayao Koshimizu has him stay in the Diet Building while you and Ichiro participate in the raid against Arioch. After you return to HQ and it’s revealed that Hayao Koshimizu is Tsukuyomi and he intends to break away from Bethel, Yuzuru, although initially surprised, never seems to question Tsukuyomi’s actions or intentions nor challenge him on why it’s worth leaving Bethel, and almost immediately signs onto Tsukyomi’s vision of replacing the rule of one God with the governance of many gods, and the game gives us absolutely no idea of how he came to the conclusion that this is the right thing to do. While Ichiro gets a whole full-motion cutscene dedicated to showing us his transformation into a zealot of the Law alignment, Yuzuru only gets a brief and not even voice-acted scene at Shinobazu Pond where he bigs you up as a Nahobino and basically tells you that Tokyo means everything to him, of course, that he too is going for the throne of creation, and that he will compete against you if you do not share his cause. Absolutely no attempt to discuss why he came to the conclusion he did.

At least Tsukuyomi tells us that God’s order isn’t worth following anymore because God’s destruction of Tokyo is seen as inevitable by the angels and that Tokyo obeyed God only to still be destroyed. But with Yuzuru, there’s nothing. Just like Ichiro, he is practically only motivated by the blind fixation on the base mission of protecting/saving Tokyo, with little thought process of his own regarding the surrounding conflicts and contradictions that affect Tokyo’s fate. If you play on the Law ending path, Yuzuru argues to Ichiro that God’s grip has stifled the world and that Ichiro’s beliefs are motivated by him having stopped thinking for himself, but with no exposition regarding how Yuzuru comes to believe what he does, we are left to assume that Yuzuru ultimately is simply going along with whatever Tsukuyomi wants. Given that Yuzuru spends the whole game up to the final stretch just going along with what Bethel wants, respects Tsukuyomi’s authority and attendant reputation as the director of Bethel’s Japanese branch, and stays behind with Tsukuyomi so that he can tell him gods know what (we are never shown exactly what Tsukuyomi was doing with Yuzuru by the time you’ve departed for Ginza), it is logical to conclude that Yuzuru has arrived at his conclusions not through independent thought but through the advice, or even instruction, of Tsukuyomi, who as a respected figure of authority leading the mission to fight chaos and protect Tokyo Yuzuru would be inclined to listen to. Frankly, it is my opinion that had Tsukuyomi/Koshimizu not decided to break away from Bethel and do his own thing, Yuzuru would still be obeying not only him but also, by extension, Bethel, and thus he could have wound up as the Law representative instead of the Chaos representative.

All of this has me come away thinking, without any hesitation, that Yuzuru is the worst, the flattest, the emptiest Chaos-aligned character I have ever seen in the entire Shin Megami Tensei series, due to his fundamental lack of motivation and him simply being uniquely self-defeating from a conceptual standpoint. The fact that he ultimately arrives at his path through deference to authority is an affront to everything that Chaos has represented for the last nearly 30 years of games, since it demonstrates a lack of the values of independence and rejection of authority that have come to define it.

But enough about Yuzuru. This is a path that’s all about the myriad gods, so we can’t spend too much time talking about it without mentioning the other gods, the gods of Bethel. At the summit, you meet Khonsu, Zeus, Odin, and Vasuki serving as a proxy for Shiva, all of whom are convinced that Bethel’s time is up, with God dead and unable to support his order, and that it is time to create a new world. There seem to be some differences between what the gods want now that God is dead. Zeus and Odin go off and find the humans with their “Knowledge” in order become Nahobinos themselves and take the throne of creation, though what they intend to do as rulers once either of them get the throne is left unexamined. Khonsu, however, has no interest in the throne, but does seem interested in gaining the power of the sun god in order to become Ra. His rivals in this quest include Amon, Asura (as in the Asura Lord from Shin Megami Tensei), and Mithras. Vasuki, as a servant and mere proxy of Shiva, cares only that Shiva’s ambition to destroy and recreate the world via the Rudra Astra is fulfilled, and neither Vasuki nor Shiva seem to be interested in claiming the throne.

Shiva actually seems to be an interesting case on his own. He is referred to within the game’s story, but makes no actual appearance in the main plot. Instead, you can only see him after you defeat Vasuki and claim the Key of Austerity, but even then, meeting him is purely optional, and you only have to do it if you want to take on his subquest, “A Universe in Peril”, and fight him in a gruelling superboss battle. As for what Shiva wants, he has no intention of claiming the throne of creation, and believes that those who do contend for it in order to create the world in alignment with their will bring nothing but corruption. Thus Shiva believes that it is not right that the world should be created or recreated by its inhabitants, rather that the beings that inhabit the world should be created by the world alone, and to that end Shiva will destroy the universe on behalf of the god Brahma so that it can be created again. For a Chaos-aligned deity of the Fury clan, the worldview Shiva talks about seems to me like it would actually make for a pretty creative expression of the Law alignment. Traditionally, the Law alignment tends to stress alignment with the order and will of things usually couched in terms of divine law, and if that’s not the order of God as expressed in the traditional Order of Messiah style Law ideology, it can be something more generic such as “harmony with the world” as in Devil Summoner 2 or something more abstract such as the way the Reasons all work in Nocturne.

A Shin Megami Tensei game seeking to present a Law path not defined strictly by the Abrahamic context might seek to pursue Law as defined by a belief that it is the world, or universe, or even a more trans-cultural expression of the Great Will, that bears the sole right of creation and dominion, while opposing any notion of you or anyone being able to create on your own or establish your own order. This can be drawn from multiple contexts, though an easy way to meld both Abrahamic and non-Abrahamic contexts would be an abstract “Will of Heaven”, deriving from the use of the term in Confucianism, as the principal agency of Law, of which God and his minions as well as non-Abrahamic gods. It might seem weird talking about this in what is supposed to be the Chaos section, but it is one of the myriad gods expressing this idea, and on that note, it also kind of underscores what I consider to be another wasted opportunity. When I saw Zeus, Odin, Khonsu, and Vasuki being revealed as representatives of Bethel from different international branches, keeping in mind the impression that Bethel was going to be the Law faction in the game, I thought that perhaps we might be seeing a return to Law and Chaos as inclusive absolutes in the way that they were in the original Shin Megami Tensei and Strange Journey. But that turned out not to be the case. Instead all Bethel amounted to was a cooperation pact between gods and angels, which the gods only partook in on the assumption that God was still alive and the Condemnation was still in effect.

But in any case, we come now to the final stretch of the game, at the end of the Temple of Eternity, where the final alignment break occurs and you must choose between three paths towards the end of the game. Choosing “Recreate the world and save Tokyo” is the Chaos path, and puts you on the side of Tsukuyomi and Yuzuru in their quest to bring Japan back under the governance of the Amatsukami and the world under the governance of the myriad gods. A little reminder of just what side this entails, on your way through the Empyrean you can find Ongyo-Ki, a Chaos-aligned Brute demon, who tells you that he and his kind have set aside their differences with the Amatsukami in order to realise the common goal of restoring the world of the myriad gods.

As was the case in the Law path, taking the Chaos path unlocks two subquests exclusive to the Chaos alignment. The first of these is “The Red Dragon’s Invitation”, which requires the completion of “The Holy Ring” to access. It involves you meeting the demon Nebiros in the Empyrean, who invites Chaos-aligned players to come and see Belial at the castle once ruled by Arioch. Of course, if you somehow aren’t sufficiently Chaos-aligned by this point, Nebiros asks you to pay 666,000 Macca before letting you see Belial. When you meet Belial he praises you for your power to defy the Condemnation and considers you as an ally in the goal of destroying the order of God, or the world of order. This reinforces the demons of chaos you fought before and the polytheistic gods you now side with as sharing the same goal: overturning God’s order and gaining the power to recreate the world. Belial then has you go and defeat Michael, who you previously had a hand in freeing, so that Belial will lend you his aid. Of course, if you took the Law path, Belial will instead oppose you and you will have to defeat him. Another Chaos-exclusive subquest is “The Wrathful Queen”, in which the goddess Maria, awaiting her disappearance with the creation of the new world, transforms into the goddess Inanna upon seeing that you have the Seed of Life and intend to “craft a world unlike any that has come before” (seems a tad ironic considering you mean to restore a multitude of gods). Defeating Inanna grants you the right to fuse and summon her.

After defeating Abdiel, Nuwa, and then Lucifer, the last of whom you’d think would join your side on this path considering he is the Lord of Chaos after all, you usher in the recreation of the world as planned, to bring about a world where many gods reign and gods reside in everything that exists. Essentially, you’re supporting a cosmos that is polytheistic and seemingly animistic as well, much like the Shinto cosmos and several Pagan cosmoses. Once again you don’t get to see what that world looks like, all you see is a big white disco ball and the gods Zeus, Odin, Khonsu, and Shiva suspended mid-air in different directions so as to indicate that this is the polytheistic cosmos of the Chaos path, and all you have to go on is Goko’s narration. You remake the world into one governed by a multitude of different gods, and its inhabitants offer their faith equally and live in a diverse, ever-changing society. Supposedly this life is difficult at least for those who lack conviction of their own, while those who think for themselves come together and do great things. Apparently irreconcilable differences in ideology result in constant conflict, and the world is now filled with strife, but to choose and to be able to choose is better than to be chosen for, and those who choose for themselves are responsible for their own choices.

At this point we should note that, between the Law and Chaos endings, the narrator inserts what are the apparent feelings of the protagonist. In the Law ending, Goko tells us that the protagonist is pleased with his work, while in the Chaos ending, Goko tells us that the protagonist is sad but holds to his beliefs anyway. This is unusual for a Shin Megami Tensei game, arguably contrary to its overall spirit, since the whole point of Shin Megami Tensei’s protagonists being silent protagonists is that this gives the player to insert their own values, emotions, and thought process into that character. Here, however, it’s suggested that the story decides how the protagonist feels about certain outcomes, when the whole point is that in Shin Megami Tensei, as Kazuma Kaneko once said, everyone has their own criteria for victory. Not to mention, why should the protagonist be pleased with his work when creating a world where nobody can think for themselves and people mostly just exist to have faith in God, and why should the protagonist be sad to have created a world where diversity means everyone disagrees with each other? It makes me suspect that the game’s narrative implies a bias in favour of the player governing a new world in a dictatorial fashion, or at least in favour of ordered consensus maintained through unitary divine authority, and against any outcome that entails that humans have to fight for what they have and figure things out amongst themselves.

But in any case, the cosmos presented to us in the Chaos ending makes a lot of sense when observed in terms of the cosmoses that we often see in polytheistic belief systems. In a cosmos consisting of multiple divines, divinity cannot be a unitary thing. A singular supreme being, therefore, in the strict sense does not exist. The closest thing to that would be the king of the gods, and in Greece and Rome we see that some philosophers, such as the Stoics, developing towards a more monistic or monotheistic worldview, would sometimes lean towards Zeus, as the king of the Greek gods, as the logical representation of the supreme divine principle, but even the king of the gods is not usually an absolute ruler, he occasionally meets challenges to his authority, and his power is not capable of overriding the fate that is immanent in the cosmos. Sometimes this king also answers to something greater than he, such as Zeus himself who seems to answer to Nyx. But in any case, the consistent polytheist cosmos brooks nothing like monotheistic notions of God, and there isn’t the same notion of a supreme being. It’s interesting that the Chaos ending implies a kind of anarchy, in the classical colloquial sense communicated by the ceaseless strife of a headless society. The etymological root of the word anarchy is in the Greek word anarkhia, which means “without a leader” or “without a ruler”, the word “arkhos” meaning “ruler”. Another similar Greek word is “arkhe”, which means “beginning” or “origin”, can be interpreted as meaning “first principle” or “dominion”, and in ancient Greek philosophy denoted an original principle from which all else originated, which was central to what would become a quest to define the single, supreme principle underlying all things, perhaps presaging an eventual philsophical turn towards monotheism. The polytheism of the Chaos path is anarchy two sense; it is anarchy in the sense that it is without a single ruler, and it is anarchy in the sense that it has no supreme principle. There is no arkhe, there is a diversity and multiplicity of divines, principles, values, that live amongst each other, and occasionally clash with each other. But this in many ways is more consistent with Chaos in Shin Megami Tensei’s traditional context than anything. It is the cosmic fufillment of its most consistent goal: co-existence involving demons and the gods of old, boundless freedom, no supreme ruler. In fact, I would argue that this state of things could be the chaos that Arioch alluded to, from which true freedom is born. Chaos, then, is a state of affairs in which there is no supreme principle ruling the cosmos, as well as the strife that apparently accompanies it. Ironically, however, nearly all of the gods shown here, except Shiva, are officially Neutral as members of the Deity clan (all of whom are Neutral).

Thus, we have established the nature of the Chaos alignment in Shin Megami Tensei V. It is an ideology centered around the destruction of the current order of things so as to replace it with a cosmos with no supreme ruler and a multiplicity of overseers. The headless nature of this cosmos implies not just diversity but limitless possibility and freedom, but it is to be taken that this leads to strife, uncertainty, and disorder. Being Chaos-aligned, then, is about being willing to accept the strife and disagreement that comes with the freedom of the headless cosmos.

Neutrality

We have established the Law alignment as represented by angels seeking to preserve and/or renew the monotheistic order of God, and we have established the Chaos alignment as represented by a multiplicity of gods and demons seeking to recreate the world and regain their lost divinity. So what is Neutrality between these two options? Who represents the Neutral path here? There are multiple characters who are Neutral in a very strict sense, in that they don’t formally align with either the Law and Chaos factions. But Neutrality, in the Shin Megami Tensei sense, is not merely a lack of affiliation between both camps, but an ideological stance that is defined in its explicit rejection of Law and Chaos. What does that mean here?

We are introduced to the Neutral path pretty early on in Shin Megami Tensei V, as soon as you enter the Diet Building. There you meet Nuwa, the Chinese goddess who created mankind, who is seen having just slaughtered an army of angels. Given that you’re introduced to the angels as essentially the forces of order or Law, your initial impression may have been that Nuwa represented the Chaos alignment, and as a Chaos-aligned Lady that would make sense, but the game soon makes it clear that this is not the case. After you “defeat” Nuwa (or more accurately whittle her HP down to half), a man named Shohei Yakumo, who calls himself an “exterminator of demons”, appears to interrupt your battle, and initially intends to kill you. When Nuwa persuades Shohei to spare the protagonist, he relents, and you have the opportunity ask who they are and what they want. Nuwa explains to you that Bethel is their enemy because they serve the same God of Law that stole the “Knowledge” of the other gods and turned them into demons, and that she also considers many of God’s opponents to be no better than him, calling them “opportunistic cretins” who only seek chaos to fulfill their own selfish desires. Thus Shohei’s self-appointed mission is to kill both the forces of Bethel and the demons of chaos, and he will oppose you for as long you seem to work for Bethel at least.

It is important to bear in mind what we already established when discussing the Chaos alignment. The forces of chaos that Nuwa is likely referring to are the demons who seek to reclaim their lost “Knowledge” in order to regain their divinity and destroy God’s order. These are concrete goals, not reducible to wantonness, and as a goddess who herself was one of the gods whose “Knowledge” was confiscated thus leading to her desecration, one would assume that she would have a common goal with those demons. But instead, Nuwa’s opinion is that the demons seeking to restore their former divinity, albeit through violent means, are equally as bad as the God that she describes as having stolen her “Knowledge” and enforcing tyrannical absolute rule over the cosmos. It’s like a kind of cosmic centrism.

Much later on, Shohei reappears in Akihabara, in the Chiyoda area of Tokyo, slaying demons and angels left and right, and prepares to confront the protagonist. Here Shohei and Nuwa are shown to disagree with each other. Nuwa appears to see something in the protagonist, it’s not exactly clear what, while Shohei hates you for ostensibly being content to fight for Bethel in spite of your strength. Once you defeat him, though, he begins to change his mind after being sufficiently impressed by your strength, as the one who previously defeated Lahmu, but is still baffled that you seem to still work for Bethel. He views demons as parasites who manipulate and corrupt any human they set their sights on, declares that they are a blot that must be cleansed, and rhetorically challenges you to prove that demons are worth fighting for.

There’s a pretty obvious problem with Shohei’s militant anti-demon attitude. His companion throughout the game is Nuwa, who by the game’s terms is a demon, a being who lost her divinity because of the Condemnation established by God. Thus, she too is one of the desecrated beings that Shohei pledged to exterminate. Apparently Nuwa is the demon who has been with Shohei since he was young. But when Shohei was young, a demon possessed someone and killed his whole family, and that’s his primary motivation for wanting to exterminate demons. Why then was Nuwa not one of the demons he sought to kill? As it turns out, they have a common goal, one that will be explored in good time.

After you defeat Arioch, Shohei appears again to congratulate you on slaying the demon king, who he describes as an “ugly sore”. He thinks that Arioch’s defeat will lead to humanity being on even footing with the demons, since humans are able to not only fight demons but also pit demons against each other. Aogami then interjects, saying that only a few people can fight off the demons, whereas most people can’t and will die as a result. To Aogami, this doesn’t seem good for humanity. Shohei, however, will have none of it, and refuses to listen to Aogami on the grounds that he is an artificial demon, a “Bethel construct”, a “slave to his programming”. He then seemingly justifies the possible sacrifice in human lives by asserting that those who cannot fend for themselves are better off dead, since their will to live is meaningless without the will to fight. He further asserts that those who “give in to temptation” and “betray one’s fellow man” should never have been born in the first place.

Those who played Shin Megami Tensei V and got to that point were probably taken aback by how cruel and cold-hearted Shohei’s philosophy is. In fact, it can’t have escaped anyone’s notice that Shohei is basically saying that it doesn’t matter how many humans die in their ceaseless war against demonkind because the weak, that’s what Shohei is referring to, are better off dead and those who were going to be weak-willed and incapable of asserting strength shouldn’t have been born. In Shohei’s worldview, the weak don’t deserve to live. This is a Social Darwinist worldview, albeit somewhat toned down compared to other games in that the criteria seems to be mental strength and the will to fight rather than physical strength and the ability to exercise brute force. This has led many to assume that Shohei is actually Chaos-aligned rather than Neutral, despite the obvious problem with that being that Shohei’s goals are undoubtedly consistent with traditional Neutrality, upholding the sole agency of humanity against God and the demons.

An important thing to note about Social Darwinism in Shin Megami Tensei is that, although typically associated with Chaos both by fans and within the games, the idea that Chaos equals Social Darwinism is, as I have established before, actually sort of a deeply-ingrained myth. While Shin Megami Tensei, Strange Journey, and Shin Megami Tensei IV all have a Chaos alignment that has some kind of might makes right component to their overall ideology, it is generally if not entirely absent in the Chaos alignment as featured in Shin Megami Tensei II, Shin Megami Tensei III: Nocturne, Devil Summoner 2, and, as I have elaborated here, Shin Megami Tensei V, as well as the New Chaos route in Strange Journey Redux. So for at least half the series Chaos had barely anything to do with any might makes right ideology, and the extent to which it commits to that changes and varies from game to game. The most consistent thing about Chaos is that it’s all about wanting the most freedom possible, being willing to defy God or the Great Will to realize it, and the will to live with such a world consisting of strife and disharmony. Meanwhile, some extent of Social Darwinism is not exclusive to the Chaos alignment. In Strange Journey, the Three Wise Men, representatives of the Law alignment, say that the “spiritually enlightened whose wills are strong” will get to live in the new world while “the fallen humans whose wills are weak” will be destroyed. Only the strong will live, while the weak will die, but this is predicated on will rather than brute strength, so in that sense it’s not altogether different from Shohei’s philosophy of life except that God is in the equation. In Nocturne, we see three Reasons that are all different visions of a Thousand Year Kingdom as constructed under the auspices of Kagutsuchi, an avatar of the Great Will, and the Yosuga Reason, which I must stress is supported by the angels, is a Thousand Year Kingdom that selects membership based on a concept of “beauty” that is defined by power and brute strength. Even if not predicated on a might makes right style of selection, the Thousand Year Kingdom has always had a sort of elitist undercurrent to it, with its emphasis that only a chosen few get to live in it. So in this sense, not only is Social Darwinism not the exclusive item of the Chaos alignment, it has also been seen to some extent in the Law alignment, and now Shohei Yakumo represents the series coming full circle where Social Darwinism, if anything the same kind seen in Strange Journey’s Law alignment, has been represented as an expression of Neutrality.

Shohei’s Social Darwinism does not come from some vague Hobbesian argument about how too much freedom or the abolition of the state will result in a brutal war of all against all (as is frequently implied for the Chaos alignment) or from a belief in God’s salvation being predicated on strength of will as applied to faith resulting in the exclusion of the weak as defined by their proclivity to temptation (as is occasionally seen in the Law alignment). Instead, Shohei’s Social Darwinism emerges from his exterminationist crusade against the demons, who he thinks are parasites that need to be cleansed from the world. Although Shohei doesn’t ever establish why he opposes Bethel or God’s order in particular, it seems reasonable to assume that he views Bethel and the angels as just more demons, more parasites to be cleansed from the world. His crusade demands strength of will, defined by the will to fight and not be influenced by demons, including angels. If many people die as a result, then that is to be considered acceptable on the grounds that the weak will fall while the strong will prevail, and that those who can’t find it in them to fight the demons and reject their promises don’t deserve to live. Thus, we see a Neutral Social Darwinism, for the first time in the series.

This itself ostensibly springs from another motivation, at least as recounted by Nuwa. Supposedly his harsh philosophy of life, particularly his willingness to leave the weak, “those who’ve given up”, to the wolves is motivated not out mistrust for his fellow man but precisely because of his love for humanity, and his belief in the potential strength of humanity. Nuwa explains that Shohei was born into a family whose men were all law enforcement officers, while his mother was a medium who helped the souls of people who were troubled by “dark spirits”, one of whom possessed a man who then slaughtered Shohei’s family. She then says that those who have neither the desire nor capacity to redeem themselves, and will only ever know violence and evil, should simply be struck down without hesitation, stressing that “pretty words” are not enough to save the world. This is the context in which Shohei comes to form his cruel worldview.

Another important contour of Shohei’s Social Darwinism concerns human potential. Those who give up on themselves are people who abandon their potential, specifically their potential to fight demons, and are thus undeserving of life. There is a philosophy in real life whose ideology seems to align with Shohei’s worldviews to some extent. Its adherents refer to it as “longtermism“, and its basic premises are surprisingly mainstream. Longtermism is basically the philosophy which holds that the long-term potential of the human species is the most important ethical value there is. Under this philosophy, the loss of life in itself matters less than the potential that disappeared with that life. It also means that even the worst effects of climate change and the devastation and death that comes with that is all just a blip so long as mankind manages to recover their “potential”. The Social Darwinist implications of longtermism manifest for some of its adherents in the idea that the lives of the rich, or people in rich countries, should be prioritized over the lives of the poor, or people in poor countries, because supposedly the wealthier countries have more innovation and their workers are more productive, thus the poorer and less productive would be left to die in a world run by longtermist principles. Swap rich versus poor with strong versus weak, and what emerges is the idea that it is better that the strong continue to live and better that the weak either die or not even be born, since the strong (of will, at least) carry more long-term potential than the weak (again, of will at least). That idea is at the heart of Shohei Yakumo’s worldview: the weak, “those who give up”, “those who give in to temptation”, they are bad because they abandoned what could have been their potential as demon exterminators who lead a world meant for humans and only humans. That longtermism should focus squarely on human potential should make it no surprised that it seems to make its way to a Neutral character.

Towards the final stretch of the game, when you reach the end of the Temple of Eternity and the forces of Law and Chaos are arguing with each other and showing their hands, Shohei appears abruptly, interrupting the conversation to announce his own plans for the throne of creation. His plan is to destroy the throne, believing that doing so will allow humanity to shape their own world. And if you take his side and resolve to destroy the throne, that is what you will do as well, and so begins the Neutral path. This also leads to you losing the favour of the Goddess of creation, and it’s here that we briefly mention her role in things.

Tao Isonokami, your classmate, died in the fight against Lahmu. After the Bethel summit, Tao reappears as the Goddess of creation, who seems to literally be the Megami in Shin Megami Tensei V, come to accompany the Nahobino in creating a new world after the fall of God and the disappearance of the Shekinah Glory. Taking either the Law or Chaos paths sees you reshaping the world by assuming the throne of creation, whether that means recreating the old order set by God or creating a new divine order entirely, and so the Goddess supports this. Destroying the throne, however, means denying the process of creation, which according to the Goddess means denying the will of the universe (that will being creation, of course), and she cannot support that, though for some reasons he makes no attempt to stop you from thwarting the literal will of the universe.

Anyways, there is something a tad peculiar about the ethos of Shohei’s quest to destroy the throne. He claims that it will mean humanity will shape their own world, presumably meaning without the demons or the gods, and in this regard we see a kind of humanism that is broadly consistent with the ethos of Neutrality as present in the rest of the Shin Megami Tensei series. But the peculiarity arises in the premise of shaping your own world. In the strict sense, both the Law and Chaos paths involve you, a human, albeit a human that is now also a Nahobino, shaping your own world. Nuwa certainly considers you human enough, at least in that you share his humanity, and, as Goko says, by assuming the throne of creation, your ideal world takes shape in the manner that you choose. In that sense, Shohei’s stated aims are surely already fulfilled in the act of creation, right? Well, the problem for Shohei seems to be that you ostensibly do not shape the world alone and as a human but rather co-create the world as a Nahobino alongside either the angels or the old gods, and it would seem that this renders the process of creation unacceptable in Shohei’s eyes, no doubt since to him this means cooperating with the demons and “giving in to temptation”.

And yet, this objection is ultimately hypocritical. On either the Law or Chaos paths, Shohei and Nuwa interrupt your ascent to the throne, to stop you from assuming the throne so that Shohei can destroy it. Shohei declares that this is “the end” for gods and demons. But how does he try to bring this about? Why, by fusing with Nuwa in order to become a Nahobino, of course! Keep in mind that Shohei opposed the player for being a Nahobino on the grounds that this meant him being a demon. In fact, he’s so sure that Nahobinos are demons and therefore enemies that he proclaims “and you are no exception!” when ranting about this being the end for god and demon alike. Yet for some reason he’s quite content to be a Nahobino himself or help Nuwa become a Nahobino. So if you happen to oppose him towards the end of the game, all that talk of not needing gods or demons ends in Shohei not only depending on the power of a demon/god but also becoming a Nahobino in order to try and defeat you. In this sense, Shohei really can’t complain about humans depending on demons/gods, let alone co-creating the world with them, since at least half of that is what Shohei ends up doing himself, or really the entire time if you want him cooperating with Nuwa for basically the whole game. To be honest, though, I think the whole setup is just constructed in a way so that it arbitrarily matches the dynamic of the Reason boss fights from Nocturne. Just as Hikawa, Chiaki, and Isamu all summoned the gods of their respective Reasons, gain new demonic forms in which they seem to have physically merged with those gods, and then you fight them depending on which ending path you took, the same thing happens in Shin Megami Tensei V for Ichiro fusing with Abdiel, Yuzuru fusing with Tsukuyomi, and Shohei fusing with Nuwa, but in a much more condensed and contrived fashion.

Only one exclusive subquest is unlocked in the Neutral path, and that is “The Noble Queen”. Here the goddess Maria, yet again awaiting her disappearance with the creation of a new world, transforms into the goddess Danu upon seeing that you have the Seed of Life and intend to “have humanity live for themselves”. Defeating Danu gives you the right to fuse and summon her. Curiously, Danu is the only Lady in the game who is Neutral instead of Chaos-aligned.

So, you progress through the Empyrean, Shohei dies trying to fight Abdiel (he’s rather embarassingly killed by the gust of air that flows from Abdiel becoming a Nahobino, and so does anyone you side with before the first Nahobino fight in any path in the game for some stupid reason), laments that he failed to fight for the future of humanity, and Nuwa survives to plead with you to succeed where she and Shohei failed. After this you defeat Abdiel, and then Tsukuyomi, but you don’t get to fight Lucifer at all for some reason, in fact Lucifer doesn’t bother to show up at all to tell you what he thinks about you destroying the throne. Instead, after defeating Tsukuyomi, nothing happens except you fly up to the throne of creation, and then shatter it. Goko trembles in shock and horror as the process of creation is denied, and laments that chaos will continue to grip this world.

And what happens then? Once again, you don’t really see anything except a big white disco ball, and this time your classmates, Hayao Koshimizu, Abdiel, and Goko all standing upside down in mid-air. Goko narrates that the battle of the gods came to an end, but its victor relinquished his right to rule creation, resulting in the denial of creation and the continuation of the current status quo, which means the “agents of chaos” continuing to run amok. The human species somehow survives and finds a way to combat the demons, but forces the demonkind are still overwhelming, and many people are expected to die in the neverending war. We are assured, however, that humanity will definitely find victory somehow, because they have the power of knowledge and creation on their side. The player is left to observe the disarry of things, and is pleased not by the outcome but by the thought of what is yet to come; in other words, the player is kept going by the long-term potential of the human species, which no doubt cushions the thought of all those sacrifices you set into motion.

I’ve made numerous comparisons to Nocturne throughout this essay, and I don’t intend to stop now, because this ending is essentially the Demon ending from that. Not the True Demon ending introduced in the Maniax edition, but the original Demon ending, in which defeat all of the Reason bosses, but you don’t get to fight Kagutsuchi as the final boss, and because you either rejected all three Reasons but lacked courage or tried to support too many Reasons at once, Kagutsuchi leaves in disgust, the process of creation is denied, and the Vortex World remains for a thousand years, thus leaving the world in a limbo state teeming with demons. One difference, I suppose, is that in Nocturne’s Demon ending you’re the last man alive, and the only other humans that survived the Conception were either killed by your hand or sacrificed, whereas here there seem to be some humans left that we don’t know about, given that once again all of your classmates and human allies are dead (which, to be fair, happens no matter what path you take anyway). Interestingly, this ending, rather than the Chaos ending, is the ending in which we are explicitly told that chaos in the sense of the lack of order is present in the world, presumably meaning that, in the Chaos ending, there is ironically still some order, just that there is no supreme, absolute order, but refer a multitude of orders, just that there is strife between them. But whereas, as Pierre Joseph Proudhon might have put it, anarchy seems to be prove to be the mother of order in the Chaos path, in this Neutral path, there is neither anarchy nor order, only the silence of creation and the desperation of mankind viciously struggling against demons, maybe forever.

And yet, in the eye’s of the game’s narrative, the real tragedy of destroying the throne is not so much the lives lost in the ceaseless between humans and demons but rather the fact that the potential to create a new world has been denied. When you begin your mission to destroy the throne, the Goddess laments that you carry the potential of an entire world and yet do not want to use it, and thus declares that you must not proceed to the throne. Goko’s panic and disappointment stems from the same thing: you have elected not to use “the potential of a world”, and thus the process of creation is denied, thus the world will not be reborn, it will not be “saved” from conflict by a new God or absolute ruler. The longtermist premise that it is the “potential” of humanity that is more valuable than the life of humans in itself is thus present not only in the worldview of Shohei Yakumo, but also in the agents of creation themselves who Shohei might have opposed. Every path you take except this one validates the process of creation and thus means you use that “potential” instead of abdicating it, thus the Goddess and Goko approve of the other paths. They do are concerned ultimately and principally that the long-term potential of the world or of humanity is fulfilled, made manifest through the act of creation.

This is where the “Destroy the throne” path ends. But, this is not the only Neutral path in the game, and thus it is not the end for our discussion of Neutrality in Shin Megami Tensei V. There is in fact another Neutral ending. A “secret” ending. The “good” or “true” Neutral ending, at least according to some. It does seem to be represented by a shining star when you get it in a clear save file, unlike all the others, and it has somewhat more exposition than the other paths, so clearly it’s supposed to be special. But what is it, what the goal of that path, and what is the outcome of it in the final hand?

To get this alternate Neutral ending, you first have complete a chain of subquests before reaching the Empyrean and choosing to destroy the throne. These are often whole chains of subquests leading up to you defeating certain demons as bosses and unlocking them for fusion. You must gain Fionn Mac Cumhaill as an ally, and to do that you must complete the “Fionn’s Resolve” subquest, which also requires you to complete three more subquests – “The Falcon’s Head”, “Root of the Problem”, and “An Unusual Forecast” – before it can activate. You also have to unlock Khonsu, which requires fighting him in “The Egyptians’ Fate”, and then sparing his life when given the option to finish him off. Then you have to complete “Winged Sun” by defeating Asura, Mithra, and Amon. Then after completing all those quests plus “The Falcon’s Head”, you then have to complete “The Succession of Ra” in order to defeat Khonsu Ra (or, as I prefer to call him, Ra) and unlock both him and regular Khonsu for fusion. You also have to complete “A Power Beyond Control” and defeat Amanozako gone berserk, and then complete “The Destined Leader” after getting all three keys to unlock Amanozako as an ally. You also have to complete “A Universe in Peril”, in which you have to fight and defeat Shiva, the main superboss of the game.

Once you complete all of those subquests, when you advance into the Empyrean into the Neutral path as normal, and then defeat Abdiel, Nuwa then reappears after the fight to reveal her true plan for the world. Although Shohei and Nuwa both wanted to destroy the throne, this was not actually their ultimate or end goal. Nuwa says that the real reason they participated in the struggle for the throne was so that they could claim the throne for themselves and use it to create a world where gods and demons no longer existed, thus making the world a “clean slate” for humanity. After defeating Tsukuyomi as normal, the Goddess approaches you from behind to tell you that you have the potential to rule the world, and beseeches you not to destroy the throne. This unlocks the choice between destroying the throne and the fourth path in the game: creating a world for humanity alone. The Goddess understands this as a world rid of both gods and demons, and determines that this too is the right of the ruler of a new world as an act of creation, thus the player can take the throne. This is where the alternate Neutral path begins.

The requirement of completing subquests to unlock the hidden Neutral path is very reminiscent of Shin Megami Tensei IV’s Neutral path, in which you are required to complete a series of side-quests, or Challenge Quests, in order to advanced the plot by putting you at the top of Hunter rankings, thus filling the Chalice of Hope. But whereas Shin Megami Tensei IV required you to do a lot of Challenge Quests to progress in Neutrality, in Shin Megami Tensei V, you only have to do subquests if you want the “best” version of Neutrality, and the Neutral path per se remains open without them. Still, progressing through Neutrality or unlocking one Neutral ending requiring side-quests does seem to be a weird trend for the last couple of mainline Shin Megami Tensei games. This may be to conjure some sense of Neutrality being harder to achieve than the other paths so as to artificially replicate the difficulty associated with Neutrality in older games. In older games, the challenge of Neutrality consisted in keeping your alignment in balance and fighting every powerful demon in your way. But here, you’re just supposed to complete a bunch of subquests. I suppose when you consider the Shiva and Khonsu Ra fights, it’s not entirely a cake walk. But again, the base idea seems like artificially inflating the challenge of Neutrality. Additionally, your alignment is barely indicated within the game and has no effect on you getting a Neutral path.

But let’s focus on the main goal of this path: creating a world for humanity alone, ridding the world of all gods and demons. There’s already a glaring problem with this premise. Why would Nuwa, a goddess demoted to demonhood, accept being erased from the fabric of existence? If you elect to create a world where gods and demons no longer exist, that means the gods/demons who supported you will be erased and disappear from the cosmos. This includes Aogami, who however artificial is still a demon. But Aogami would go along with whatever you wanted anyway, since he only exists to serve the protagonist and lend him his strength. Nuwa, however, is not artificial, and has a will of her own, yet the question of why she would consent to her own annihilation is simply never addressed by the story. She does say that, as a goddess, she is partial to humans as “her own creation”, but this hardly explains why she should want herself and all the other gods and demons wiped out.

The other question, though, is why should you consent to the annihilation of your demon allies, or for that matter the abolition of your own state as a Nahobino? This question harkens to another glaring problem that emanates from the core premise and mechanic of the game. You want to rid the world of gods and demons, but you wouldn’t be anywhere without them. The desire to wipe out all gods/demons is essentially predicated on Shohei’s belief that demons are no good for humanity and will only destroy humans, but the entire reason for your survival in the world of Da’at is that you were found and saved by a demon, albeit an artificial one, then through him became a Nahobino, thus, by the game’s terms, an at least partially demonic being, and then further still recruited, summoned, and fused demons as allies to support you. And not only has your survival depended on the help of demons, but so too does that of your classmates. Both Yuzuru and Ichiro only have a fighting chance in Bethel because they have demons (or angels, as the case may be) on their side, and the classmates who got dragged into Da’at by Lahmu’s minions might have been killed had it not been for the protection of the demons who live in the Fairy Forest. Even Shohei’s whole plan sees him cooperating with Nuwa and the plan outlined by Nuwa is completely dependent on the assistance of a demon/god and the process of becoming a Nahobino, and from there the process of creation, which is thus co-creation.

Speaking of the Fairy Forest, for a game that likes to frame its basic story setting as a conflict between humans and demons, with demons increasingly established as little more than spiritual monsters, you encounter countless demons in Da’at who are friendly enough to you. You encounter tons of demons that just want you to give them items, you encounter Amanozako who is probably the least threatening personality in the game despite being based on a wrathful yokai goddess, the fairies obviously want no trouble for the humans, and there’s plenty of demons simply have no interest in humans let alone their death. Shohei is convinced that demons are all parasitic threats to humanity that need to be wiped out, and this premise is immanent in both of the game’s Neutral ending paths, but you can play through the whole game and ask yourself, is that really true? Do all gods and demons deserve to die because one demon killed his whole family, or for that matter because Lahmu abducted your classmates is shown to be responsible for the deaths of two people? Could you imagine Shohei applying this logic in reverse, to declare that humans need to be wiped from existence because a human killed a couple of demons or indeed other humans? Or is this all transparently nothing more than the reasoning of pure pogromist hatred?

To “create a world for humanity alone” means the genocide of gods and demons, all of whom are non-human lives, which is to say still lives. You are committing genocide against non-human life, for the purpose of creating a world populated only by humans. Of course, the game doesn’t frame it that way, but I’m sure that’s because if it did you would be acknowledged as the villain in the game’s story, and that’s still a pretty polite way to describe your actions. Thus, the act of a Neutral creation echoes some of the omnicidal aspects of traditional Neutrality. After all, it’s not like the Neutral endings of the older games didn’t have you slaughter everyone who stood in the way of your vision, including all your friends and many gods and demons. But even then, you weren’t in the process of becoming a god who could wipe out all gods and demons through the act of creation.

So, anyways, you ascend to the throne, and Aogami prepares to bid you farewell on account of the fact that he, as a demon, will be erased along with the rest, but then Lucifer interrupts in order to interject on the process of creation. Lucifer warns the player that, because humanity inevitably gives rise to demons, his vision of eradicating all gods and demons is destined to fail. And yet, he suggests that it is still possible to make your new world a reality. How? By traveling to “the realm beyond the earth and heavens”, engaging Lucifer in combat, defeating him, and the consuming his “Knowledge”, so that the world can be freed from the machinations of the “Mandala System”. All of this, of course, bears some explanation.

Given Lucifer’s title as the Lord of Chaos, it may be surprising that I did not cover him in the Chaos section of this essay. This is because, in Shin Megami Tensei V, Lucifer actually doesn’t have much to do with the Chaos path in particular, and is effectively absent for much of the game. In fact, his boss data shows that he’s actually Neutral in this game. Early in the game you see him declaring that God is dead and he has killed him and that he has ascended the Pillar Empyrean, before apparently scattering himself across Da’at. He apparently continues to watch over the player, though, and his voice can be heard encouraging the player when you’re about to have your first fight in the entire game. It seems that, after defeating God, Lucifer consumed his “Knowledge” and transcendent to a “higher level of existence”, “becoming more than He could possibly have imagined”, and learned of the existence of the Mandala System. It’s never actually clear what this “Mandala System” is, but it is described bad a “spatial governing phenomenon”, and it is implied, at least in its Japanese rendition, to be the intrinsic, absolute law of the universe. This law seems to be responsible for the inevitable decay and replacement of each new creation, and the overthrow of its ruler by the next. It is, in other words, the cycle of death and rebirth, not unlike as it appears in Nocturne.

Every ending path, except for the “Destroy the throne” ending, sees Lucifer emerge to tell you that no matter what you do your new world will not last forever, that it will eventually end, a new Da’at will eventually appear heralding the destruction of the current world, and you will be overthrown by a new Nahobino. Each time you fight him he tells you that he has found a way to ensure true freedom, which is for you to defeat him and consume his “Knowledge” just as he did for God, and every time you defeat him he disappears into energy after telling you that you ensured that the world will “truly be free”. Strangely, he tells you this even if you defeat him on the Law path. In fact, he doesn’t seem to have anything to say against reinstating God’s order and create a world where nobody thinks for themselves, or for that matter anything to say in support of you creating a world in the hands of myriad gods despite apparently trying to make it so the demons could become gods again. He doesn’t even seem to oppose you wanting to wipe out all demonkind, despite traditionally being the king of the demons, and his only objection is that if you don’t consume his “Knowledge” then the demons will inevitably return, and if you simply destroy the throne of creation he has nothing whatsoever to say. He only really cares that you overcome him and gain his “Knowledge”, and it doesn’t seem to matter to him exactly what you intend to do afterwards. He tells you same thing in all fights with him. The difference is that in the “true” Neutral ending his base level is higher, he has more skills, and the fight is extended.

But in any case, you defeat Lucifer, and with that the process of creating a world for humanity alone begins in earnest. As before, you see a big white disco ball in space, and this time nothing else. And then, after the credits roll, you see something else. You see Tokyo, apparently restored exactly as it was before the events of the game, you and your friends alive again, it feels a lot like the very beginning of the game. There are also two versions of you in Tokyo, one of them has yellow eyes. Goko narrates that the world of man had thus ended (strange, considering your whole mission was to create a world for humanity alone), and a new world order had arrived. This new world is to be like the old world, but altogether different. This new world was created off the back of the desire to be “free” from demons and the never-ending cycle of creation. But, Goko says, all things must eventually come to an end, and the question is asked, could the world truly exist without Mandala?

In other words, you don’t know if you’ve actually changed anything!

The whole point of this path was to erase the existence of gods and demons from the world, and create a world for humans alone, and that to do that you needed to consume Lucifer’s “Knowledge” in order to break away from the Mandala System in order to make sure your new world lasts forever. But when you actually see the ending play out, it seems possible that you might not actually have exited the Mandala System after all. Goko’s narration all but confirms this. He says, “but all things must eventually come to an end”. Breaking out of the Mandala System means exiting a never-ending cycle of creation, and in theory this should mean that the world you create will last forever. But if all things must eventually come to an end, this means that the world you just created is going to meet the same fate as any other, as though you didn’t consume Lucifer’s “Knowledge”, and the Mandala System might still exist and you and everything else are still in its grip. You have just enacted the genocide of all gods and demons, and consumed Lucifer’s “Knowledge” in order to do so, and yet for all you know, nothing has changed and you haven’t actually freed yourself from the cycle of creation, meaning you erased all gods and all demons for nothing.

This is actually worse than the “Destroy the throne” Neutral ending you might have gotten had you not completed those subquests and chosen to create a world for humanity alone. You went out of your way to clear those subquests, including defeating one of the hardest bosses in the game, you went through an extended final boss fight with Lucifer, and you annihilated all gods and demons through a single act of creation, but for all that, all you get is to see Tokyo exactly as it was, and the assurance that it will come to an end, that humanity can’t live without the Mandala System, and only the cosmos know what’s really going on. Perhaps the demons and Da’at might just come back after all. You did it all for nothing, just because maybe you couldn’t accept any of the other ending outcomes.

Beyond that, creating a world for humanity alone actually seems to play out very similarly to the Law ending. To be sure, you don’t co-create the world with the angels, and you don’t create a world where people only have faith in God and don’t think for themselves, but you restore Tokyo, and seemingly resurrect its inhabitants, things are more or less like the old order that existed beforehand, except for the lack of gods and demons of course, and nobody seems to remember anything that happened. You, of course, are the God of the new world, and the condition of the absence of gods and demons is ratified by your absolute divine will and sovereignty, but you don’t get to do much in your new world except observe things while a clone of yourself apparently lives your life. In that sense, the world for humanity alone can be thought of as the world of Law, governed by an absentee landlord instead of the traditional either God of Law or a similar replacement. In a sense, you have rejected the Law alignment and the Chaos alignment in favour of a somewhat more benign Law ending, sans God.

And what of the objections to Chaos here? No Neutral objections to the plans of Tsukuyomi are ever given. All you see is Ichiro argue that the myriad gods would never see eye to eye with each other and soon devolve into endless warfare and “eat each other alive” in a brutal contest of superiority. If we put aside that the major conflict in the game was started by the monotheistic God of Law, creating a world for humanity alone is shown to never resolve that. Tokyo is restored exactly as it was, which means the Tokyo of this world, the real world in which the game is set. You don’t need a genius to figure out that humans can fight and kill each other just fine on their own, without the influence of God or any demonic agents. Conflict, violence, endless war, these will all continue, and in a world with humans alone, no gods or demons, that all happens with human hands, on human terms, against fellow humans. If the Neutral objection to Chaos is anything like the Law objection in that a Chaos outcome would be bad because everyone disagrees with each other and strife is inevitable, well, with Tokyo restored as it is, disagreement is as common as it is human, and there will always be some discontent, and therefore strife between fellow humans.

Not to mention, in both the Law and Chaos endings, you fight and defeat Lucifer, and Lucifer says that with this the world will surely be free, just as he does in the “true” Neutral ending. Lucifer interrupts both the Law and Chaos paths in order tell you that your new world won’t last forever and invites you to fight him so that you can claim his “Knowledge”. Surely the Law and Chaos worlds too involve breaking out of the Mandala System? But these endings don’t discuss that the way the “true” Neutral ending does. Why does breaking out of the Mandala System only factor into one of the Neutral endings, and not the Law and Chaos endings where you do basically the same thing? But then I’m sure it wouldn’t matter in the end if that weren’t the case since you can’t even say you’ve broken out of the Mandala System anyway.

Neutrality in Shin Megami Tensei V is empty in a way that it truly never has been in any other Shin Megami Tensei game. Like all other expressions of Neutrality, its central basis is in the sort of humanism that echoed out from the basic impression of the scientific worldview presented by Stephen Hawking and/or similar atheistic figures, as understood by a Japanese audience of course. Here, though, godhood is the fulfilment of this humanism, thus divinity is embraced alongside its own repudiation. The demon-haunted world is vanquished by the power of a God forged in the flesh one who transcends the boundaries of human and demon. Godlessness is established by an absentee God, who once again eliminates all rivals to his uncontested power beforehand. And for that, the status quo is effectively restored. Or, alternatively, it is the rejection of two possibilities of creation in favour of realizing human dominance through constant violent struggle against demonkind. Both are guided by the belief that the potential of humanity outweighs the life of either humans or non-humans, meaning that bloodshed, sacrifice, and genocide all have no moral impact so long as it means mankind assumes and uses the potential at its disposal.

Conclusion

So, in summarizing the picture of the ideological dynamic at play in Shin Megami Tensei V, let’s recapitulate the three alignments one more time in succession.

Law is the ideology that upholds the idea of the necessity of a single cosmic ruler, and of an order of the cosmos and human civilization predicated on a hierarchy that revolves around the will of this ruler and the inscription of divine design, whose goal for the creation of a new world is simply the reproduction of a single ultimate truth that organizes human life in absolutism and on the basis of one faith.

Chaos is the ideology that upholds the idea of a cosmos that lacks a unifying supreme law, being, or “ultimate truth”, and a multiplicity of orders and gods, which prioritizes a freedom sourced from the lack of the hierarchy of God, whose goal for the creation of a new world is to abolish the old order of the God of Law in favour of a society where people must choose for themselves the gods they worship.

Neutrality is the ideology that upholds the idea of a cosmos that privileges humanity to the extent that humans are the only sentient beings meant to live in it, and where the “potential” of humanity to attain cosmic mastery is the paramount ethical value, which is to be acheived either through the denial of the process of creation, or the assumption of creation so as to wipe out all non-human intelligences that might compete with or exist alongside humanity.

As I have hopefully showm in certain ways Shin Megami Tensei V derives its alignment dynamic from the traditional Law and Chaos dynamic that emanates from the original Shin Megami Tensei, in certain ways it deviates from many conventional aspects of the Law and Chaos dynamic as presented throughout the Shin Megami Tensei series, and in certain ways it seems to bowlderize and simplify that dynamic. All taken together, it presents us with a dynamic of Law and Chaos is presented to us as though spat back out, regurgiated in what could have been construed as an an attempt to reimagine the core dynamic, resulting in a new product that seems to follow Goko’s description of the world created for humanity alone: akin to the old, and yet altogether different.

In my Postcriptum on the Chaos alignment in Shin Megami Tensei (linked at the bottom of this essay), I expressed the hope that, following the Redux edition of Strange Journey, the Chaos alignment would shed the might makes right conceits that were attendant to it in previous games (well, half the series more accurately) in favour of a radical recentering of Chaos ideology in alignment with an ahierarchical, anarchic co-existence with demons, predicated on a freedom born of the lack of a supreme authority over the universe, among many other things. I think that although co-existence with demons isn’t a strong theme in this game’s Chaos alignment, I think the pluralism displayed in the polytheistic diversity of the Chaos ending seems to suggest that, though it bears a great deal of expansion just as everything else in the game needs. Ultimately, however, even the Chaos ending is a disappointmnet, for the simple reason that a disembodied and alienated narration is the only expression of it, with no actual presentation of the new world, and this is the case for almost all of the other endings.

There is one final elephant in the room to discuss when it comes to the game’s story-world as it relates to the way the alignments are presented by the end of the game: the Goddess, that is to say the Megami in Shin Megami Tensei V. The Goddess seems to be partial to the use of absolute power to establish absolute order. When you reach the end of the Temple of Eternity, the Goddess appears in a vision of the Tree of Knowledge in which she proclaims that the Nahobino can reshape the world as they so choose, encourages you to become the divine architect, while also encouraging you to “show no hesitation” to those who want to “usurp your newfound reign”. This is to some extent reflected in the explanation of the three keys needed to open your way to the Empyrean: the Key of Harmony, the Key of Benevolence, and the Key of Austerity, each won by defeating one of the heads of the former branches of Bethel. These represent the virtues and expectations that the ruler of creation is meant to fulfilll. The ruler of creation is expected to preserve harmony, “be prepared to act for the sake of his people”, uphold the “power of benevolence”, “be willing to hear the voices of his people”, and most crucially “uphold austerity”, “show no leniency”, and “expect none in return”. The player is supposed to take God’s place as a “benevolent” dictator, establishing order through absolute power and will, brooking no opposition, perhaps under the presumption that you will be a more benign dictator than the God of Law was.

This reflects in the way the respective endings are treated in Goko’s narration, or more specifically in how he portray’s the player’s emotional response to this. In the Law ending, where you create a new world in the image of God’s former order and a society where no one thinks for themselves and exist only to have faith in God, Goko tells you that the new creator is pleased with his work. In the Chaos ending, where you abolish God’s order and create a new world consisting of a myriad of co-ruling gods, Goko tells you that the new creation is sad at the apparent strife that pervades the new world, just that he holds firm to his beliefs anyway. The “bad” Neutral ending where you destroy the throne has Goko tell us that the player is pleased with the thoughts of things yet to come, from which we can infer the new creator is not necessarily happy with the outcome he brought about. The “good” Neutral ending sees him looking forward to creating a new world with no more gods and demons in it, observing as its new absentee ruler. The paths which see the player take the position of omnipotent ruler of creation, even if in a non-interventionist sense, are to fill the player with gladness, hope, and/or contentment, while the paths in which the player either relinquishes absolute power or presumably shares power with other gods are to fill the player with doubt, sadness, or at least the prospect that it will all be over in the future. This appears to be the bias of the game’s narrative, and it privileges the potential of absolute power over any other conception of power and its distribution.

And with that, I conclude this essay. I hope that you have derived a good understanding of the various ideological contours at work in the story-world of Shin Megami Tensei V, and also that you have had a Merry Yule before reading this essay and continue to have a fun holiday season, as I certainly plan to.


See also:

Ideologies of Chaos in Shin Megami Tensei: https://mythoughtsbornfromfire.wordpress.com/2021/05/20/ideologies-of-chaos-in-shin-megami-tensei/

Ideologies of Law in Shin Megami Tensei: https://mythoughtsbornfromfire.wordpress.com/2021/06/08/ideologies-of-law-in-shin-megami-tensei/

Ideologies of Neutrality in Shin Megami Tensei: https://mythoughtsbornfromfire.wordpress.com/2021/06/19/ideologies-of-neutrality-in-shin-megami-tensei/

Postscriptum on Chaos in Shin Megami Tensei: https://mythoughtsbornfromfire.wordpress.com/2021/06/23/postscriptum-on-chaos-in-shin-megami-tensei/

Shin Megami Tensei V: a fun but middling Nocturne sequel: https://mythoughtsbornfromfire.wordpress.com/2021/11/22/shin-megami-tensei-v-a-fun-but-middling-nocturne-sequel/

Chaotic earth: Aztec ethics and Pagan philosophy

So there was something about Aztec religion and philosophy that I stumbled upon while researching for my essay on the Left Hand Path in Paganism. On Aeon, there’s an article titled “Life on the slippery Earth”, though it also seems to go by “Aztec moral philosophy didn’t expect anyone to be a saint”, written by Sebastian Purcell, who happens to be an assistant professor of philosophy. I found that there were some important things to take away from it, concerning perfection, chaos, and morality.

Within the article we find that the Aztecs had a saying that the earth was “slippery” and “slick”, and another saying related to this which said, “Perhaps at one time, one was of good life; later, he fell into some wrong, as if he had slipped in the mud”. The apparently intended meaning of both sayings is that, according to the Aztecs, it is impossible to lead a perfectly good life because everyone, at some point, slips on the slippery earth, meaning that all people, even kings, are capable of moral failure and most likely will fail morally. The Aztec response to this dilemma would be to live a “rooted” life, of “neltiliztli”, which seems to have meant living by a form of virtue that can be defined by the pursuit of the “middle” of something. It’s much like Aristotle’s golden mean, but more like a loose choice predicated on the most apt expression of a choice in situational contexts, and less predicated on pristine individual character. The reality of the slippery earth also seemed to necessitate moral education not as an early phase of life facilitated through schooling but instead as a constant of life mediated by the community.

But for me there are more implications than perhaps were intended. Slippery earth is intended as a moral reality denoting the ease with which otherwise good people may morally fail, and the resulting impossibility of leading a perfectly good life. But I find that it is possible to envision something else, as well, in relation to that fundamental imperfection. Even though the Aztecs conceived the slippery earth in moral terms, the treachery of the earth’s surface to me has greater ontological implications. The word for “earth” in the Nahuatl language is “tlalticpac”, a word that is generally translated as just “on the earth”, but its apparent literal meaning is “on the point or summit of the earth”. That suggests a narrow, point-like place with a twisting path, is frought with dangers, and that seems like a pretty unstable place, doesn’t it? Constantly needing to keep balance on the surface necessarily implies that, on its own at least, the “earth” is a dangerous, indeed chaotic place. If our lives are led treading upon the slippery earth, then not only is human moral perfection an impossibility but so too is the notion of any kind of permanent order. From a certain point of view, the earth could also be “slippery” in that it has motion, and in fact always has motion, it is always moving, dynamically, and in this sense is always changing. Moral perfection does not exist, and neither does the idea of a perfect, static, unchanging order of things – whether that order is that of creation or that of some transcendent hierarchy of Forms hidden beyond the visage of the universe. Indeed, to the extent that we can speak of the cosmic order for Aztec religion, it seems that there was an endlessly self-generating and regenerating cosmos, not orderly or disorderly, but instead underordered, not governed by some immutable law and order but moved by the growth of all life.

Life is not a particularly predictable thing. It can create order, and break it down, it dies and rises again, and it pushes past the limits of contained experience. A cosmos teeming with life means that follows its own rhythms and patterns, but is also fundamentally volatile and unpredictable. Such is the chaos of the cosmos, the unordered rhythm of life. Our world is not a set of laws handed down by God. It is a set of ecosystems, composed of life which has its own rhythm – that of the land, seas, skies, beasts etc. These rhythms do not always conform to the designs of Man, nor do they align to well with the order attributed to God, or even some abstract notion of “the Good”, but their rhythms and us can, in sight of the cycle of reciporcity, find harmony. The point is to face a chaotic cosmos and seek reciprocity, harmony, and friendship with it, rather than try to control it (whether with the help of God or simply under the aegis of secular humanism). And that’s not the static thing that some New Agey takes on Mother Nature would have you believe. We stay true not through the restoration of prelapsarian, homeostatic purity that is thus called balance and harmony, but through rootedness, through memory, perhaps even a kind of anamesis, and, in a way, virtue.

Kadmus Herschen, in his seminal book True to the Earth, outlines a Pagan philosophy of nature and the cosmos that that sees nature not as a homeostatic entity structured through a kind of cosmic law and order, but rather as a dynamic entity defined by the process of growth, which is very useful to talk about in light of what I’ve discussed so far. He argues from the archaic Greek term “phuo”, which means “to bring forth” or “produce”, which is the basis of the Greek word “phusis”, or Physis, which is usually understood to be the Greek word for “nature” (its Latin equivalent is the word “nature”, from which we get Nature). This meaning is reflection in the Roman word for nature, derived from “nasci”, a word meaning “to be born”, which according to Kadmus signifies a concept of nature that denotes what is born and produces future generations. He argues that all of this signifies a concept of nature and the cosmos which is entirely alive, and that this concept is reflected in the Hesiodic story of “creation”, in which the various aspects of the world are understood to be the children of previous gods. The cosmos, defined by “phusis”, consists entire of life, life that changes, grows, declines, and regenerates, and pulsations and rhythms of growth of the multiplicitous life of the cosmos entails eternal motion, ceaseless expansion, free expression of life, with no room for the strictitudes of immutable law and order, only the negotiation of boundaries among living beings.

Life, at least in an individual sense, is volatile. It never truly stays the same, and it can easily unravel. It truly is unpredictable. A cosmos consisting of life follows natural rhythms and cycles, but insofar as life is unpredictable, we are faced with a cosmos which is equally unpredictable, and thus lacks the presence of immutable order. There is an order, but it arises from growth, from the embellishment or decoration of life by life. Humans embellish their environment through their creative agency, and to a certain extent this is perfectly natural. But, when we over-embellish nature, tyrannizing the cosmos through total human edification, to bring about total control of nature under Man’s order, leads humans away to ignorance from their real source, their real self, and, as we can see, destabilizes the world, causes disaster, and generates ruin. And yet underlying the reality of ceaseless growth in life, not to be confused with the idea of the endless growth of individual human potential, is a kind of instability of its own. It helps to think in terms of rhythm, rather than homeostatic balance or purity. When we allow this rhythm to flow freely, the world runs well. When we tamper with the rhythm of nature, believing that we are its rightful demiurges, the world is ruined and life suffers.

Another perspective of a chaotic nature that it is possible to derive from pre-Christian Greece may emerge from the Greek Magickal Papyri via the Invocation to Typhon, ironically enough a great adversary of the Greek gods. Typhon’s epithets are all suggestive of the wild aspects of nature. There is “Earth-quaker”, “Sender of Storms”, “Stone Shaker”, and “One Who Stirs the Depths to Motion”. He is also addressed as Erbet, which apparently comes from a Hebrew word meaning “mountain house”, and Aberamenthou, a name denoting water, namely the primordial waters of the sea and the sky. Uniquely in relation to the Greek myth regarding Typhon, Typhon and the magician invoking him are declared to be allies of the gods, though some say they are against the gods. Typhon was often considered to be the Greek equivalent of the Egyptian deity Set, the god of storms, through the process of the Greeks interpreting other people’s gods as their own. Even before Set became the villain du jour of Egyptian mythology following the expulsion of the Hyksos, Set had some associations with chaos, disorder, and confusion, owing to his apparent ties to inebriation but also rather sensible in him being the god of storms, as well as the desert, thereby linking him with the violent and disruptive forces of nature. Yet this same deity was for much of Egyptian history the protector of the sun god during his nocturnal journeys on the solar barque, guarding him against the wrath of the serpent Apep. One interpretation is that Set’s defeat of Apep ensures that the motion of the cosmos continues unabated, the stasis of non-existence held back, represented by Set striking Apep resulting in the release what he has swallowed, and the journey of Ra continuing unabated thus represents the cycles of the sun which are preserved by Set.

Frater Archer has a very interesting article on Goeteia, the Greek Pagan art of chthonic sorcery, in which he outlines a worldview of Goeteia that also seems to align with, and flesh out further, the worldview I’m trying to point to thus far. Archer establishes a connection between chthonic sorcery and Cybele, the great mother goddess of Phrygia, who is representative of the consciousness of the earth, and here is how he talks about this consciousness:

Ironically, the one thing a being so boundlessly powerful like the consciousness of earth cannot do easily is to uphold its own boundaries. It is in its very nature to constantly expand – whether that is excessive expansion into life or into death. ‘Nature abhors the vacuum’, we still say today. Our goêtic ancestors might have qualified more precisely: ‘Nature abhors anything constant’, the absence of movement, such as a boundary it’s ought to respect. 

Growth is the defining feature of this conception of nature. It cannot be limited by the boundaries that we set before it. This of course is not to be confused with modern capitalist illusions about the infinite growth of capital and civilization on the back of finite resources, but is instead to be seen as the

The way this connects to renewal is discussed just a little further on:

Now, looking through this keyhole from the human realm, behind that door we see the world of unleashed chthonic forces: tides of death and life clashing into each other, new forms constantly emerging and yet just as quickly falling back into atavistic states. It is the realm of the dead just as much as of the unborn. It is the mysterious and menacing place where graves are turned into wombs, bones into seeds and death into renewal.

The chthonic forces representing the tension of life and death are the primary basis of the goetic cosmos. The gnashing dialectic of forms, old and new, and the recurrence in which they partake, is the natural rhythm of indestructible life. Life becomes death, death becomes life, over and over again. This again is part of the growth that so centers the old Greek Pagan conception of nature. With goeteia, as well as certain chthonic mysteries, the idea from what we’re able to gather seems to involve a deeper contact with the mystery of life, death, and rebirth, engaging with that mystery in ritual fashion in order to join with the gods and gain enlightenment. For goeteia in particular, the idea is that the practitioner works with those daemons and worships the powers represented by Cybele, gaining power only at the same time as he is becoming one with those daemons.

What I’m getting at through all this is the broad strokes of a worldview where, instead of thinking in terms of an immutable body of natural laws, we see a cosmos throthing with the growth and development of life. If everything is alive and everything is living, then the cosmos is not an order as though directed by some taskmaster or demiurge but rather it is all things moving, growing, dying, being reborn. From a certain standpoint, it’s a chaos, at least owing to its unpredictable. And that is what we should embrace, because that chaos is the free-flowing movement of life itself, its multiplicity, and the generative power it embodies. From this standpoint, one Pagan outlook would entail that the right way to approach it is not to control that chaos but to co-exist with and within it, befriend it rather than fear it, cultivate reciprocity with it, and perhaps, even, deepen that reciprocity to the point where you become “one” with that chaos. There is no isolation from nature here, no cleaving of the disembodied intellect from the world, only the call to free yourself by awakening to the great Other that is the cosmos, whose writhing potency and life may be closer to your being than you might think.

byCipactli, the primeval crocodile of the earth in Aztec mythology

Sebastian Purcell’s article on Aeon about Aztec virtue ethics: https://aeon.co/essays/aztec-moral-philosophy-didnt-expect-anyone-to-be-a-saint

Postscriptum on Chaos in Shin Megami Tensei

I would like to follow the series of articles I wrote about the Shin Megami Tensei alignments by getting down some thoughts in detail about how I see the Chaos alignment and what direction I would prefer it to go. You might also see me take the chance to flex some of the Chaotic thinking that I so like to indulge in.

There are two themes that persist in Chaos that are rather observable, and in some ways dovetail together: the first is freedom being more important than order, and the second is personal power. The elephant in the room with that is always Social Darwinism, it is always “might makes right”. This was originally portrayed as something of a consequence of the freedom emphasized by the Chaos alignment, in the vein of the classic criticism of anarchism, either that or simply the removal of a government or state, but it has had a habit of metastasizing into an ideological current in itself as an expression of Chaos. The irony with that, of course, is that a lot of Chaos endings didn’t include any ideas of a might makes right society at all. In the Chaos ending for Shin Megami Tensei II, all that happens is you put an end to the rule of Tokyo Millennium and create a world of freedom for humans, demons, and Mutants. In the True Demon ending for Shin Megami Tensei III: Nocturne, there’s no talk of a world for the strong at all, and while you’re destroying the universe to abolish the cycle of death and rebirth, the whole auspice of that is that it’s done to realize free will in an ultimate sense, removed from the bonds of The Great Will, not to create a might makes right world (that project is instead one of the avenues of The Great Will being realized). The Chaos path of Raidou 2 is predicated entirely on individual free will and desire, living for yourself, in opposition to duty, “harmony with the world” (society), and living centrally for others. In the New Chaos route for Strange Journey Redux, any concept of Social Darwinist selection is eschewed entirely in favour of simply a world based in free will and co-existence with the demons. Between the games, the theme of Social Darwinism is in no way consistent.

There is a tension between the two themes that creates an obvious problem for the ideology of the Chaos alignment. At its core, in pretty much every incarnation of Shin Megami Tensei, Chaos is the alignment that values freedom above almost everything else. Its opposition to Law is predicated fundamentally on the fact that a world of Law means to some degree the abolition of freedom or at least the reduction thereof as the price to pay for a world of eternal peace and order (sorry, but the New Law ending path in Strange Journey Redux is fundamentally inconsistent for this reason), to say nothing of that order being contingent upon the absolute rule of God. The major problem with throwing “might makes right” into the mix is that, through that emphasis, it is entirely possible through that emphasis on freedom to become subverted, for tyranny to be supported on the back of power being exercized over others. Nocturne’s Reason of Yosuga, which can best be described as “officially Chaos but at the same time not really”, this manifests in the valorization not of freedom, but of hierarchy, which sets itself above and against freedom. If you think about it, to embrace might makes right as an ethical imperative leads only to self-defeat, considering that your enemy is YHVH, and YHVH got where he is by essentially knocking out the other gods. As the most powerful being, he would have the right to govern as he desires, even if that meant oppressing everybody. More consistent not only for the pursuit of freedom against the will of God and for traditional connotations regarding the namesake of Chaos would be the abolition of hierarchy itself as an enemy of freedom. It would certainly be a perfect opposite to Law, which fundamentally cannot oppose hierarchy, and you could probably count on Neutrality to be the side that deems this to be “unrealistic”. It would require that even any notions of a hierarchy shaped by the strong to be thrown out of the window.

But what to do about the question of power itself? That’s something that can’t really be divorced from the discourse of Chaos without entirely disregarding series tradition itself. But I believe I can present a take on this that may prove interesting. It all starts with how we look at power. The observation that power rules everything could be framed as in some ways different from the ethical imperative that might makes right. In fact, if you understand the state as an instrument of class rule, it’s not that much of a stretch to see politics as something that comes back to the exercise of power, or more specifically who exercises it. A small selection of people have power over the vast majority of others, and the vast majority of people have little real control over their own lives due to the nature of the economic system they live under. When you don’t have any real control over your own life, you don’t have any power that can be exercised usefully in your own sphere, you end up developing all kinds of pathologies and insecurities. Lots of older people like to complain about how people today are “perpetual children” or some nonsense, and never do talk about how they have very little access to housing, and little of the financial security their parents might have enjoyed. With independence, autonomy, power over your own life, foreclosed or at least delayed by economic realities, people lose the sense that they might actually assume power over their own lives, and can you really be surprised if people act like that’s the case? Even politicians serve as spectators as much as rulers, many of them having no real power to alter the system into which they enter, and so their recourse is spectacle and narcissism.

And so the proposition arises: the idea should be that, for freedom to be universal, power should be universal. Instead of power being afforded only to the one guy who can punch out everyone in his way, at which point you already have either the rule of YHVH or a Neutral outcome, why not create a world where everyone can freely assume power over their own lives, free from the confines of existing hierarchies and structures of authority, free from the grasp of ruling gods or gods of law, and free from the ambitions of any would-be despot. At its base, this is part of the core of the way Chaos tends to emphasize the flourishing of free will, without the order of God in the context of a mythic universe, because part of having that free will is the ability to exercise power over your own life.

But we would not be doing well to sideline some of the other themes involved, such as nature or co-existence with demons. Let’s start with nature in this regard.

Strange Journey Redux introduces a split between Mem Aleph’s vision of the “return” of savage nature and the new vision of Jimenez. Mem Aleph represents the “old” Chaos, with its emphasis on the rule of the Mothers, wrathful goddesses of the Earth, who want to kill most if not all of mankind in revenge for the ravages of the planet by turning the world into a society of brutal selection of fitness, while Jimenez, should you take the New Chaos route, represents the creation of a world of limitless free will and thereby equally limitless possibilities, where humans can become anything they want, co-exist with demons, and everyone can create their own new rules in a world of freedom. The difference is pretty noticeable, and it seems that Louisa Ferre (Lucifer) prefers this New vision to Mem Aleph’s narrow-minded view of humans. But where does this leave the theme of nature, which has been important to the traditional discourse of Chaos?

Nature could either be thought of this state of homoestatic balance and purity to which we are to return, akin to the idea of the return to the Garden of Eden found in certain mystical traditions, or it could be thought of as an existential state of chaotic and primeval spontaneity. The former can be seen as a Chaotic idea from the lens of a mother goddess, but is probably more consistent with Law. The latter can be thought of in terms of Taoist ideas such as “ziran” (meaning “spontaneity”, or more literally “self-so”), which designates something spontaneous, self-arising, and therefore natural, or a state of being those things, and is sometimes related to the nature of the Tao itself. In Japan the term ziran is often translated as shizen, and while shizen is often translated in English as “nature”, from the Japanese perspective this doesn’t actually mean the way “Nature” often does in the West (basically a way of designating raw natural environments such as forests or life outside the bounds of human civilization), and instead refers simply to spontaneous flow, without coercion or contrivance.

But, to incorporate a theme of wilderness might prove to yield interesting results in any case. Remember Jimenez in Strange Journey talking about wild souls. Louisa Ferre in the Redux version refers to impulsive souls, or “araburu tamashii”. In the Kojiki, the phrase “araburu no kami”, which can mean wild, savage, or unruly gods, is a term used by the gods of Takamagahara (the high plain of heaven) to refer to the indigenous gods of the land, otherwise known as the kunitsukami. These were simply the gods of the land, not evil beings, whose land their heavenly lands sought sought conquer, and they may even include gods who were worshipped before the ascent of the Yamato dynasty. In later syncretic Buddhism, the gods of Japan were divided between the honsha-no-kami, who were provisional deities that were actually manifestations of the Buddha, and the jissha-no-kami, the “real” kami who are deemed wild, evil, demonic gods unworthy of reverence, and this category tended to include the gods of Izumo, who were kunitsukami, such as Okuninushi. Here the native gods of the land are juxtaposed against gods from heaven who seek to control that land, as part of what is ultimately a mythic narrative created for the ruling Yamato dynasty, and are later recast as demons of the wilderness. Their designation as “real gods” is fascinating in that, although clearly intended from a hardline Buddhist perspective for “real” to mean the same thing as “your true colours” in the negative sense, can from a certain point of view be used to point to a broader chaotic reality, an idea that Bernard Faure sort of points to in his discussion of Bishamonten, Daikokuten, and Enmaten in Gods of Medieval Japan: Volume 2: Protectors and Predators. We see this in some other pantheons as well. We would note that the gods referred to as Asuras in Indian myth dwelled in the underworld, where they were the guardians of substantial wealth that resided there. The Asuras had their own natural source of wealth that the Devas did not. And so, since the Asuras did not share what belonged to them to the Devas, they became the enemies of the Devas, and are remembered as demons. In a weird way, Asura Lord and Surt being paired with Astaroth and Arioch makes some sense, Asura Lord representing the rebels against the devas and Surt representing the giants lead by Loki against the armies of Odin alongside two demons who join Lucifer’s rebellion against God. Christian culture also came to see the wilderness as a gateway to the demonic powers, not unlike how the Bible viewed the deserts surrounding the Holy Land as teeming with demons.

Of course, one other way of addressing the nature theme as a distinct current may be to, and I hate to say this, borrow from Shin Megami Tensei IV: Apocalypse in terms of its “monotheism versus polytheism” conflict, or some variation thereof (it doesn’t have to be framed in such a silly way, but let’s go with it provisionally). The “monotheistic” side of Chaos would obviously be represented by the forces of Lucifer, and would probably emphasize radical free will, while the “polytheistic” side of Chaos would probably be represented by wrathful mother goddesses in the fashion of Strange Journey, with a view towards an ideology of nature similar to the one propounded by Mem Aleph and the Gaians. Under this framework, we might even finally see Gaia in the game, unless it turns out that Mem Aleph was already the “Gaia” in the Cult/Ring of Gaia. The Law-aligned application of this would be that the “monotheistic” forces are obviously YHVH and his angels representing their order while the “monotheistic” forces comprise possibly the head gods and goddesses of various pre-Christian pantheons, or perhaps the Amatsukami, thus comprising the “gods of law”. But of course it’s much more interesting and less contrived to simply have Law and Chaos as inclusive, trans-cultural absolutes that comprise of much more than just YHVH versus Lucifer, as was the case in the original Shin Megami Tensei and in Strange Journey, which thus represent an intermingling of ideological concepts that form a whole.

As long-winded as that lead was we can move on to another theme, co-existence with demons. Insofar as the games like to emphasize Chaos as “the side of demons”, in contradistinction to Law being “the side of angels” and Neutral being “the side of humanity”, there is an angle that should be emphasized within Chaos more than anything: that demons do not have to be our enemies. It’s a hard sell considering that demons can be in many ways nasty to humans and it does require not only factoring in God being a million times worse than any demon but also the willingness to take an alternative perspective on familiar mythological tropes. For me that’s no problem, usually, but at the same time it’s not at all easy for many. But, in the process of all Shin Megami Tensei games, even though it is easy to frame relationship to demons as solely in terms of them serving you, you can realistically picture that, eventually, the demon summoner and the demons can seem quite close to one another indeed, to the point that it’s not impossible to imagine the human devil summoner being as something close to a friend or a comrade by the demons he summons, or simply the summoner in turn taking certainly a less-than-hostile view of demonkind. That’s the natural outcome of getting involved with demons for long enough. It’s also a product of demons and humans existing as opposite sides of a mirror. Demons, however they may be presented as something inhuman, have always been hinted to be, in truth, all too human, being drawn from the power of desire in humans, which is something communicated rather didactically in Shin Megami Tensei IV but has probably always been present in the series to some extent or other. We can see Isogai Shougo for instance refer to “the chaos that dwells in every human” in terms of passions or desires as the basis for Jimenez’s demonic transformation. As they come from the Abyss, or Makai, or the Expanse, whatever you want to call it, the demons represent a power dwelling in the human psyche that, as much as it can be said to be “dark”, accompanies Man forever as its eternal, timeless Other, always connected and yet separated by fear. That’s why the demons can’t live without humanity, and even if many demons don’t know that, Lucifer certainly does, and Jimenez certainly figures it out in Strange Journey’s New Chaos route while Mem Aleph was counting on him not thinking that through to its conclusion.

Free will, per Chaos parlance, may partly mean exactly the freedom to explore this Other, the power associated with it, and its potential for humans. As strange as the idea of co-existing with demons is, there exist myths and lore which do contain this idea. In fact, certain folkloric traditions in India and China, adjacent to Hinduism or Vajrayana Buddhism, apparently contain a belief that it is possible for humans in search of siddhi (spiritual powers) to access the underworld realm of Patala, home to the Asuras and the Nagas, through what are called “Asura’s Caves“, and stay with the Asuras (and Nagas) to live among them, acquire knowledge, access treasures, or even have sexual intercourse with female Asuras. Vedic Indian myth and folklore depicts the women of the Asuras as exceptionally beautiful and the bearers of magical drugs, which can apparently be procured by going to the mansions of the Asuras. In medieval European folklore, particularly within Germany, there is the legend of Venusberg, in which Tannhauser goes to the mountain in order to frolic with “the fairy queen” or worship a pagan goddess and he ends up living with them, sort of following a similar theme to the “Asura Caves”. If medieval beliefs regarding succubi and incubi are to be believed, the idea of demons living around humans and interacting with them was simply par for the course in the Middle Ages, just that the Christian culture of the day considered this a bad thing. In medieval Sweden, background folklore concerning spirits such as nymphs assisting hunters, fishermen and others may have transformed into the idea that those same spirits were agents or even manifestations of the Devil, and apparently there were some individuals who confessed to making deals with and even having sex with those spirits (though, confessions like this should usually be taken with a grain of salt). More saliently, in Japanese folklore, while there are many dangerous and hostile yokai, there were also many yokai who were considered rather friendly or at least simply amusing, some of whom are actually encouraged to live alongside humans, and the idea of yokai and humans co-existing seems to have been established enough in Japanese folklore and culture that there’s countless manga and anime that run with that premise.

In the games, it’s hinted that this is tied to peace with or liberation of desire, or even the invocation of it as a source of power. That’s not for nothing, in that in many religious cultures the “demonic” element is interpreted as a representation of desire that is usually seen as an obstacle to the realization of whatever spirirtual teaching or divinity the religion in question has in mind. Aleister Crowley recognized the spirits of the Goetia as “portions of thr human brain”, with the demons of the Lesser Key of Solomon representing the “lower” aspects of the psyche. But, it could also point to the theme of broader reality that we went over earlier. As Bernard Faure points out, again in Protectors and Predators, there was once a time when Mara was seen as an ambiguous source of reality, in the fashion of hongaku (“original enlightenment”) interpretation, at least according to Yusuke Takahashi (as in not the tennis player). Hongaku interpretation stressed a duality and unity between ignorance and enlightenment, the latter deriving its source from the former, which is reflected not only in some hongaku interpretations of Mara, but also Kojin, Mahakala, Matarajin, and Susano-o, positioning the wild realm of chaos, darkness, demons, and even desire and ignorance as an ambiguous source of enlightenment. That is a position that can seem very congruous with the conceits presented within Chaos, because it is the forces of Chaos, and uniquely them, who might take this view, since it is they who consider the demons to be potential the brothers and teachers of humans.

But there is one theme that hasn’t really been addressed at all here, one that Shin Megami Tensei IV introduced for Challenge Quests but never explored further: the dispensation of the universe. The Law-aligned Ancient of Days, representing God, seeks to carry it out, while the Chaos-aligned Sanat seems to oppose it. The game does not explore the theme further, but perhaps it is something worth exploring in a sort of return to the theme of free will and a core tenet of Chaos. Sanat, at least from his perspective, is trying to save humanity from the dispensation of the universe by getting mankind ready for war against the Ancient of Days, and presumably God. But what does “the dispensation of the universe” mean? The game never really explains that, but perhaps we can piece something together. Judging from Ancient of Days’ dialogue, he makes it seems like this is supposed to be some sort of destructive act of purification, at least in that he seems intent on destroying what’s left of humanity, but perhaps there’s more to it than that. Apparently the Japanese line for it is “uchuu no setsuri”, which means “providence of the universe”. Dispensation is a word that seems to mean, at least in certain contexts, the order of things that prevails at a given time, but in Christian theology it can mean certain ages of history or God’s plan, the distribution of good and evil, or it can mean something like divine providence. Providence can mean the governance, guidance, or the will of God. In context, the destructive act of purification presented by Ancient of Days can be thought of on similar terms. Remember that, in Nocturne, The Great Will’s whole deal is that it imposes a ruthless of death and rebirth for the purpose of destroying and creating new universes again and again until it can create a universe of perfection, free from sin but also devoid of free will. Even Apocalypse’s version, The Axiom, still seems to carry that over. A brutal regime of fate may thus be the true nature of the dispensation of the universe, which conflicts with the flourishing of free will. This, I think, should be explored more, and in a different way to Nocturne where completing the Amala Labyrinth meant annihilating the universe.

To finally summarize everything, we have a world to work with instead of the classical might makes right vision that, if we’re very honest, only serves to justify the order of things rather than smash it. Again, if the strongest has the right to rule, then logically YHVH would be the rightful ruler pf the universe because he is almost the most powerful being in the universe and got where he is by smacking down the other gods (as is explained straightforwardly in Strange Journey). Indeed, does YHVH not invoke his power to justify his authority and rule and therefore your obedience to him? But then I suppose that pint could also be turned into something salient from the Chaos perspective: namely that anything else YHVH justifies his rule is ultimately arbitrary or illusory and that it is power that is ultimately the real basis of his justification. In any case, the summary for what I’d like to see can be presented in bullet points for a collection of ideological flanks that form a broad ethos:

  • Freedom and the flourishing of free will as the primary emphasis, rather than strength as a way of organizing hierarchy, and because of this opposition to the Great Will/Axiom – or, to put it another way, freedom from God’s control
  • To that effect, hierarchy, at least worldly or human hierarchy, as something distinctly opposed to Chaos and therefore to be opposed by Chaos – such is consistent with the way Lilith talked about destroying existing structures of authority in Shin Megami Tensei IV
  • To the extent that power is still important for Chaos, the idea should be that everyone is able to attain power over their own lives, rather than be subject to a hierarchy of interchangeable absolute rulers who win and reign by brute force at the expense of freedom
  • Co-existence with demons as a key flank that separates Chaos from the other alignments, given greater emphasis as an expression of harmony between the two poles of human life
  • The gods and demons of Chaos as the representatives of a kind of wild nature defined not simply by the lands of the Earth but by a nature found within humans, something raw that is obscured by the order of God and civilization
  • The war between Law and Chaos as war over the dispensation of the universe, as the mechincal providence of The Great Will/Axiom, with Chaos on the opposing side whose mission it is to give mankind the power to oppose The Great Will/Axiom

If you are looking for something “extreme” from this, to fit the ambiguousness and difficulty of the choice between Law, Chaos, and Neutrality, I’d say you could still make the point that what the zen of Chaos amounts to could be described as Anarchy (no, not the shitty Apocalyse ending), not only in the sense of doing away with worldy hierarchies and authority but also in the sense of existential anarchy, doing away with the supreme authority over the universe itself, to leave only the flourishing of freedom among humans and demons. To realize Law is to realize the Thousand Year Kingdom or the dispensation of the universe, to realize Chaos can be to realize Anarchy, and to realize Neutrality is basically to just do neither of those in favour of, well, anything really.

With Shin Megami Tensei V on the horizon it is still too early to say what Chaos wilI mean here, but beyond that there are reasons to be excited. Arioch, one of the four demon generals of Chaos from the original Shin Megami Tensei, is making his grand return to the main series, and with Surt also featured in one of the trailers, it’s easy to be left wondering if Astaroth and Asura-Oh will make it as well. That’s a big deal because it means that, at last, the Four Archangels of Law might be paired against four Chaos counterparts once again for the first time since the original game. With Mara, Beelzebub, and classic Lucifer in the mix too, it’s safe enough to assume that the old gang of devils is getting together again, and we can safely assume the presence of Lilith as well. Without knowing exactly what Chaos entails in this game this says little, but it should be a welcome development in the time that remains.

And now, in the words of the Chaos Phantom in Shin Megami Tensei, let us walk the path of Chaos, from which everything is born.

Can’t wait

Ideologies of Chaos in Shin Megami Tensei

Every once in a while I think back to that wonderful meme that set the course of my life irrevocably into motion towards the self-identity and sense spiritual path whose quest for realization has defined me since: Chaos. That is to say, the Chaos alignment as it appears in the Shin Megami Tensei game series. However problematic it would be to actually believe in something like the generic Chaos ideology in real life, given that both Chaos and Law can be seen as intentionally extreme ideologies within the narratives of Shin Megami Tensei, I find that something about it always persists for me for some reason, despite its often problematic tendencies. So many ideas go into Chaos, along with the counter-alignments of Law and Neutrality, that I lately I have been thinking of doing a post outlining what I see as the main contours of Chaos in its manifestation throughout the series, and seeing as we have the remaster of Shin Megami Tensei III: Nocturne coming next week, as well as Shin Megami Tensei V potentially coming this year or possibly next, this seems like decent timing for such an effort. These are games that center around competing visions of how the world should be organized, and so to discuss in terms of ideology is rather appropriate.

A few things to note before we proceed. This will mostly cover the main games , and will generally avoid spin-off games. An exception, however, will be Devil Summoner 2: Radiou Kuzunoha vs King Abaddon, which features definite and concrete Law, Chaos, and Neutral pathways with their own ideological undertones and themes. Shin Megami Tensei III: Nocturne represents a distinct problem in that it doesn’t really feature the same Law-Chaos dynamic as the rest of the series does, but it cannot be excluded either, since it is one of the main titles of the series and it does in its own way contain aspects of the Law-Chaos dynamic in complicated expressions. Shin Megami Tensei IV: Apocalypse, although it is part of the main series, will be excluded on the grounds that, although it does feature Law and Chaos, the game itself ultimately downplays the dynamic in favour of a narrative where both Law and Chaos are sublimated in favour of a grand battle against the Divine Powers, an assortment of gods from polytheistic belief systems who for some reason want to destroy the universe in order to “free” the souls of all humans. Shin Megami Tensei if…, although ultimately part of the main series, will be excluded on the grounds that it does not have alignment-based paths and endings. I will also not be covering Shin Megami Tensei NINE and Shin Megami Tensei IMAGINE, both out of mercy and also because I can barely find anything coherent about their alignment paths. The Devil Survivor games will be excluded because techincally their multiple endings aren’t really alignment-based and instead are strictly character-based, and even the supposedly Law and Chaos paths may not necessarily fit traditional depictions of Law and Chaos.

And, of course, after this post, I’ll do follow-up posts in which I do the same discussion for the Law and Neutral alignments throughout the series, since they too have their own unique ideological contours and themes as expressed throughout the series.

Needless to say, this entire post will contain spoilers for all of the games featured here.

Shin Megami Tensei (1992)

The first Shin Megami Tensei game is also the first game in the series to establish the series’ main conceits concerning the Law and Chaos dynamic as inclusive absolutes. While there are cases where standard good vs evil choices can be mapped as Law and Chaos in the game, generally speaking Chaos seems to mean an ideology that is based on the prioritizing of personal freedom over order, which is here represented by the idea of aligning with the forces of Lucifer and/or the gods of Chaos against the angels of YHVH and/or the gods of Law, and creating a world where everyone is free to do whatever they want, so long as they have the strength to survive on their own.

Of course, there is much more to Chaos than just this, but for now we can consider that this is intended to be the game’s way of expressing what it believes to be an anarchist outlook. Both Law and Chaos can be seen as representations of extreme ideologies, and anarchism is generally perceived as “extreme” in the sense that it wants to do away with the state entirely. The Social Darwinist component typically attached to Chaos in the Shin Megami Tensei games can be interpreted as an interpretation of the popularly-perceived consequences of an anarchistic society, of the abolition of the state, which is perceived to be the abolition of all forms of order. It is thus possible to interpret it as a bowdlerization of anarchist ideology, since in practice most of the anarchist movement throughout history has broadly rejected Social Darwinism due to its alignment with socialist politics. Of course, that’s not to say there aren’t anarchists who do in fact believe in some form of Social Darwinism. This of course would include anarcho-capitalists, whose propertarian beliefs dovetail with the broader right-wing libertarian movement, as well as some egoists and the even more marginal “anarcho-fascists”. Then again, however, there certainly were left-wing anarchists who did believe in some form of Social Darwinist ideas, such as Arthur Desmond (who may have been the real identity of “Ragnar Redbeard”) and Stansilaw Przybyszewski. Indeed, while the natural temptation is to refer to fascism as regards Social Darwinism, even fascism is not always consistent on that trope, given that the Strasser brothers (who, despite any assertion to the contrary, were fascists) seemed to reject the Social Darwinism that Hitler might have espoused, and in the Chaos context it ultimately makes little sense to invoke statism of any sort.

Early on in the game, we meet a character named Gotou, who seems to resemble Yukio Mishima for some reason, and his appearance is part of an early point in the game where you are confronted with a choice between Law and Chaos. On the Chaos side, Gotou is a general of the Japanese Self-Defence Force who, after coming into contact with demons, declares martial law in Tokyo and tries to summon lots of demons into the city, because he believes that this will help protect Tokyo from God’s plan, which apparently involves having America send nuclear missiles to annihilate Japan. Here a man who would in normal times be seen a crazy nationalist extremist can situationally be placed as the lesser evil, depending on your perspective of course. The American forces are represented by Ambassador Thorman on the Law side. You can, of course, choose to oppose both Gotou and Thorman, thus taking the Neutral path early on, and no matter what you do Gotou does eventually die either by your hand or in the coming nuclear assault, but this does go to show the early point in the game in which you are faced with a hard choice on your alignment.

In any case, what is notable for the purpose of this post is the much broader ideological conceit Gotou expresses. On a TV screen in Shinjuku, Gotou announces to passersby that civilization has rotted to its core because of its foundation in the exploitation of the planet, which he refers to as Gaia, and meanwhile humans eat away at each other with hatred, mistreatment, and prejudice. This situation compels Gotou to invoke “the ancient gods known as “demons”” to save Japan and the world from a conspiracy to destroy Japan and usher in a new totalitarian regime, and then, once the Americans and God are defeated, usher in a new age where humans and demons co-exist with each other in harmony. This is another idea of Chaos that persists in later games in different forms. Chaos here, in addition to representing freedom over order, represents harmony with nature, represented by the gods of Chaos and Gaia. Here, then, the major conceits of Chaos, such as freedom and strength, also construct a broader idea where this is situated in terms of a paradigm of “returning to nature”, in the sense that man “recaptures” what the Gaians might believe to be a more authentically natural way of life that is lost or forgotten as a result of thousands of years of civilization and then modernity. The basic return to nature idea does have analogues in real world philosophy. One of its main exponents is Taoism, which advocates for humans to realign themselves with the natural state of the Tao, which is ironic given that Chaos doesn’t really use any Taoist imagery (preferring esoteric Buddhist imagery instead) and instead it is the Neutral path here that uses the most Taoist imagery. Certain forms of Shinto and Buddhism, such as Ise Shinto and Zen Buddhism, also follow this formula, though it can be argued that harmony with nature may indeed be baked into the Shinto religion more broadly. In ancient Greece, the Cynics shunned social conventions in order to live a life in accordance with nature as understood by reason. Satanism can be interpreted in a similar light, with its egoist-hedonist philosophy from their perspective representing the more natural way of life that is suppressed by all the major religions, while anti-cosmic Satanists express this trope through an entirely different “Gnostic” philosophy based around the return of all creation to its “pre-cosmic” and acosmic origins. And of course, there are many neopagans who embrace broad ideas about living in harmony with nature and the gods.

Speaking of Gaia, the main representatives of Chaos in this game, and other games in the series, is the Cult of Gaia, of which Gotou seems to be a member. The Gaians seem to be devotees of Lucifer, who they believe sacrificed his place in heaven to disobey God on behalf of human freedom. In that sense, they can be thought of as Luciferians. But they are not just a sect of demon-worshipping Luciferians, for they believe also in the ancient gods and the veneration of nature, represented by Gaia. By ancient gods, of course, this seems to mean the gods that are aligned with Chaos. Gods like Vishnu and Thor are not among them, since they are aligned with Law. Gods like Yama, however, are. Although Lucifer represents the forces of Chaos, their actual commander during the final showdown in the Great Cathedral is an unspecificed king of the Asuras, referred to simply as Asura Lord (or Asura-Oh). He is joined by Surt, the giant who ruled Muspelheim in Norse mythology, and the demons Arioch and Astaroth, the latter of whom talks about originally being the goddess Ishtar. So there is a sense in which some of the “ancient gods” represent the adversaries of the head gods of the existing pantheons, such as Ravana and his son Indrajit, or simply the chthonic gods in the case of Yama. Insofar as this represents a kind of paganism, it is a paganism that is explicitly aligned with gods of the earth, as well as various Eastern warrior deities.

Gaians incorporate Buddhism into their overall aesthetic, largely to serve as a contrast to the obviously Western Judeo-Christian Order of Messiah, though this Buddhism, if it is not purely aesthetic, reflects a broad subversion. Examples of Gaians you can encounter as enemies (or allies) in the game include Hakai-zo (sinful Buddhist monks), Oni Jorou (meaning “demon prostitute”, apparently they are kunoichi or female ninjas), and Yami Hoshi (“dark priests”, heretical masters of Shingon Buddhist mantras). There is even a rare Chaos-aligned Fiend in the game called Daisoujou, who is based on a Buddhist mummification pratice known as Sokushinbutsu, and gives you the strongest Chaos-aligned weapon in the game, the Reaper’s Bell. In the Sega CD version, even Amaterasu, the Shinto sun goddess, appears as a Gaian for some reason. Gaians also serve as Chaos-aligned healers, using their service brings you closer to the Chaos alignment and if you are Law-aligned they will reject you entirely, and they sell all manner of Buddhist items, such as Amida Beads (which protect you from having your energy drained) and Nyorai Statues (or Buddha Icons; these resurrect Chaos-aligned characters), as well as things like Pentagrams and Asura’s Palms. As the above screenshot shows they tend to embrace a cyclical view of nature that is largely consistent with certain forms of paganism. One possible angle to consider in light of Gotou’s views is that the emphasis on the East, at least aesthetically, plays into an assertion of native identity against the Messians, under whose God America can be seen waging imperial conquest against Japan through nuclear warfare. Small wonder how a lot of the gods of Chaos you can summon in the game tend to include numerous Shinto deities in the Kishin clan as well as Hindu-Buddhist deities in the Tenma clan (please bring that back Atlus). Indeed, the Japanese aesthetic makes quite a bit of sense for the Gaians when put in the context of the broad reputation of traditional Japanese culture to be built upon harmony with nature. Thus, in a sense, we see Chaos in this game as a marriage of Japanese ideas about harmony with the kind of libertarian individualism found in the West, and at that mostly in America. In general, though, we see the Chaos faction animated by broad ideas about restoring a more natural outlook as expressed by the theme of restoring the old gods, who were demonized by YHVH. The Asura Lord expresses this by stating that he was once a god named Ahura Mazda before he was cursed by God.

This brings us to the actual goals of the Gaians, which are usually presented within the game as mostly opposition to the Messians: namely they want to stop the Messians from bringing about the Thousand Year Kingdom. Before Tokyo is nuked, Gotou, who we should remember is an avid Gaian, mostly talks about stopping Japan from getting destroyed by the American missiles and, to this end, summons demons or “ancient gods” to erect a barrier to protect Japan. After the nuclear holocaust, things obviously change. While the Messians plan to build a Great Cathedral (or Basilica) to summon God himself to Japan, the Gaians and the forces of Chaos obviously want to stop the construction of the Cathedral, a cause that they at multiple times try to convince the player to join, and towards the final stretch of the game they decide to simply invade the Cathedral to perturb the forces of Law. The invasion succeeds in capturing the lower levels of the Cathedral, which are thus encamped by the Gaians, and this leads to the forces of Chaos changing plans. They originally intended to destroy the Cathedral to prevent God from being summoned, but now the plan is to simply take it over and convert it into a new temple for the Gaians, which the Asura Lord describes as a symbol of friendship between humankind and demonkind. That idea, in this sense, does of course link back to the ideological goal established by Gotou earlier: to bring about a state of harmony between humans and demons, and in turn harmony with the earth. Of course, disrupting God’s rule on Earth and defeating his angels also has the implicit goal of liberating humans, freeing them from divine tyranny to pursue the natural liberty cherished by Chaos.

As far as the relationship between humans and demons is concerned, Chaos can be seen as the side that seeks to embrace co-existence with demons, and one of the manifestations of this is a phenomenon that remains associated with Chaos-aligned characters in future games: the fusion of humans with demons to create a half-demon man. This is what happens to the game’s main representative of Chaos, who without a set name is referred to as Chaos Hero. Frequently bullied by gangsters for believing in demons in the events before the game’s story begins, he often sought to become strong enough to get revenge on his enemies, particularly a gangster named Ozawa. By fusing with a demon, the Chaos Hero becomes more than human, stronger and more powerful than he was before, and he becomes able to overpower Ozawa and his newfound demonic allies once and for all. In a certain sense this represents the ultimate expression of harmony between humans and the demons, combining their powers to unlock greater potential and strength, though it can also be interpreted as part of an idea shared by both Chaos and Law; the idea that humans are not strong enough on their own, and so must depend either on God or his adversary. Yet, there is another undercurrent we may consider here. Demons, in Shin Megami Tensei’s world, are dangerous creatures from a realm that humans do not understand, but the demons and their realm are at the same time part of humanity all the same, and they can be variously be either friends or foes. That’s the core of Shin Megami Tensei. The Chaos side, by emphasizing harmony with demons, can be seen to emphasize the embrace of a side of humanity that humans often prefer to keep hidden or suppress, in part because of its potentially dangerous quality, on the grounds that demons, and the force they represent, can be a source of power, if that is what humans want.

Mind you, this is also conditioned by a fairly general “survival of the fittest” belief that the Chaos Hero embraces. He wants to be strong not just to defeat Ozawa and remove his oppressive police state from Shinjuku (not mention get his revenge for all the bullying) but also to survive on his own in the post-apocalyptic Tokyo. He naturally sees the Messians as blind to the true nature of the world, because power rules the world and God will not save the weak but rather oppress them, and opposes the forces of Law for their tyrannous ambitions. He also opposes Neutrality on the grounds that the balance of Law and Chaos exists only to be tipped, suggesting arguably a view predicated on constant and dynamic change in opposition to balance as a static notion. There is, though, a possible irony of his talk of power, in the fact that Ozawa justifies his police state through the logic of him being able to do what he wants if he has the power. To be fair, however, it is doubtless that the way Ozawa uses his power disgusts him, being a society where if you obey him he will protect you and if you don’t you will be imprisoned, tortured, and killed by secret police – such a society is not too far away from what the Thousand Year Kingdom might entail in practice (to which the Law Hero would object on the grounds that Ozawa’s power was “power without God”). It could also be said that, if he despises the use of power to oppress people, his preferred use of power is to cultivate self-sufficiency, and for him fusing with a demon is a sure way to go. The problem, however, is that he doesn’t stop there. On the Chaos path you create what is called a Devil Ring in order to progress, and the Chaos Hero briefly swipes it in order to take its power, which becomes too much for him and causes him to explode to death. Thus, he paid the price for his excess.

And of course, there is much to be said for the Chaos alignment being represented by Lucifer. Lucifer can be seen as Shin Megami Tensei’s way of representing the Christian concept of the Devil, due to his role as the lord of all the demons, and the champion of those who rebel against YHVH. This Devil called Lucifer is not established to be Satan, and indeed later games draw a distinction between Lucifer and Satan with the appearance of the latter as a separate character. Here, Lucifer is the rebel against God as opposed to his executioner, and he is also the character introduced in the War in Heaven myth, that of the former angel, or perhaps former god from a certain perspective, who refused God’s authority and command and was thus banished to the earth or Hell. This Lucifer was formerly the spirit of the morning star (the planet we now call Venus was originally just called Lucifer or Morning Star until the 13th century), but was adapted into a Devil by the same religion whose Bible called Jesus Christ the morning star. This Lucifer also cements the point I made earlier about anarchism, because Lucifer as an icon of freedom over the state has been a literary trope of anarchism and libertarianism since at least the 19th century. This can be seen to support the idea of Chaos as a sort of bowdlerized form of anarchism, at least in the sense that, for some anarchists, most notable Mikhail Bakunin and Pierre-Joseph Proudhon, Lucifer could be seen as an icon of free will against arbitary authority, an idea that has since been grafted on to Satanism at large through the efforts of The Satanic Temple and similar groups. But of course, Lucifer here is far more ambiguous than just this icon. He is a perhaps a trickster figure, a master manipulator just as much as the benefactor of Man, arguably beguiling humans into his designs, and yet even in this sense only ever inviting their own free will. Such is the Devil in the parlance of baseline Christian culture, against which Chaos, as the expression of not only this Devil but the gods of old, the way of natural freedom, is juxtaposed.

But there is one detail from the Chaos ending that is somewhat significant. Lucifer describes himself as a part of YHVH that he has discarded. What’s that all about? The Apocalypse version of Shin Megami Tensei IV would have you thinking it’s because he too is a pawn of YHVH, but this is obviously not the case here. The game never does explain what is meant by it, but, if you think about it, it lines up very nicely with what Carl Jung often wrote about how Lucifer was best conceived as a fourth part of a Trinity that is thus rendered a Quarternity, in which Lucifer not only represents the dark sides of the psyche but also the principle of individuation, who, knowing God’s creation best, induced freedom and individuality by rebelling against God. Applied to Shin Megami Tensei, Lucifer will have some exactly the same, but YHVH rebukes him for it, for ruining his perfect order, and as a result we are the beginnings of a long war to depose YHVH, liberate the seeds of freedom that Lucifer had sown into YHVH’s order, and end his tyrannical rule.

Shin Megami Tensei II (1992)

The second game invites certain changes to the Law and Chaos dynamic. From here on out, the games generally focus less on Law and Chaos as broad trans-cultural absolutes and instead focus specifically on the antagonism between YHVH and Lucifer as the primary representation of the struggle of Law and Chaos. At the same time, the world of Shin Megami Tensei II is dominated by the Law alignment. After a great cataclysm, what is left of Tokyo is taken over by the Order of Messiah, after a presupposed Neutral path. Man is left to order the world by himself after the forces of Law and Chaos are defeated, but the species fails to live up to this task, so the Messians create a new city, Tokyo Millennium, guided by their teachings, where they wait for the arrival of the Messiah.

Next to this, coupled with YHVH appearing in the game as a brutal, tyrannical, and vengeful deity, it certainly seems quite attractive and even downright reasonable to consider Lucifer as the good guy in all of this. In fact, many fans of the series are in agreement that this game’s interpretation of Lucifer, and perhaps Chaos more broadly, is the most positive in the entire series. The themes of Social Darwinism present in the previous game are remarakably de-emphasized compared to both the last game and future games in the series. Lucifer, the main representative of the Chaos alignment, doesn’t talk at all about making a world of the strong like he did in the last game, and seems to be only interested in ensuring the survival of both humans and demons, both on earth and the underworld, and his rebellion against YHVH is characterized by this desire.

The world of Shin Megami Tensei II does not consist solely of Tokyo Millennium, and this game allows the player to visit a region known as Makai, the home of the demons, otherwise known as The Abyss. Makai is ruled by Lucifer, under whose watch the demons, and some humans fleeing persecution from the surface, live in peace for the most part. This in its own way reinforces the idea from the previous game of harmony and co-existence between demons and humans being part of the Chaos package. Humans can even form relationships with demons in Makai, such as is the case for a man named Petersen who lives with his partner who is a Siren, or Daleth whose girlfriend is the fairy Hannoun and lives with her in Shinjuku. Even Aleister Crowley (as just a sorcerer named “Crowley”) appears somewhere in Makai where he tries to summon demons in a Sabbath for the purpose of sexual recreation. In a sense, co-existence with demons is rather the norm in Makai. Other denizens of Makai include the Mutants, people who became mutated by the nuclear radiation that spread during the Great Cataclysm, and were consequently cast out of Tokyo Millenium by the Messians and sealed beneath its surface. These Mutants don’t desire social acceptance or reparations from The Centre, rather they want nothing more than to be able to see the sun on the surface once more and the rebirth of the old city of Tokyo.

The Gaians return in this game, but they play a marginal role in the game’s story, if anything, and face oppression from the dominant Messians. The soul of one Gaian is found in the realm of Makai and mentions being killed by Messians for worshipping the wrong god, though they long for the return of the old gods in Japan. As in the last game, you can visit Gaian churches in order to use their healing services (as long as you aren’t Law-aligned), purchase items from them, and give donations. Once again, the Gaians you find in the game consist of Japanese occultniks and ninjas, such as the Kugutsuchi (“puppeteers”), Jiraiya (a shape-shifting ninja from Japanese folklore), Onymoji (practitioners of Onymodo), and Kamen-Hijiri (masked Buddhist pilgrims). The Gaians in Makai live under the sanctuary of Virochana, who also identifies himself as Dainichi Nyorai. This Virochana may or may not be this game’s expy of the Asura Lord from the last game, though instead of leading an army against the Messians he’s offering salvation to anyone willing to accept it.

The theme of the return of the ancient gods is also noticeably de-emphasized, but that is not to say it does not exist. Before you make it to Kether Castle in Makai, you fight Astaroth, who suspects that you are working with Lucifer’s enemies and disguises himself as Louis Cypher in order to try and kill you. When you defeat Astaroth, he laments that he was once the goddess Ishtar and asks you to return him to this previous form. This is a desire that was also expressed in the previous game. After defeating Astaroth, you can take on a side-quest that sees you bringing Astaroth to a throne room in Binah where he splits into two deities, Ishtar and Ashtar, whom YHVH ordered to fuse together to create Astaroth long ago. The old gods of Japan are also sealed in Makai. In another side-quest we find that the Amatsukami gods, led by Amaterasu, were sealed in various shrines by the Kunitsukami, who made a deal with YHVH in order to get rid of them. However, once this was done, YHVH sealed the Kunitsukami away as well, being unwilling to share power with them, and so they reside in various shrines dotted around Makai. Some of the “ancient gods” also serve as guardians of the various regions of the Abyss, such as Tiamat, Hecate, and Atavaka.

Ultimately, the ending path you take depends on a set of choices made towards the end of the game. However, there is one decision in particular that can be made in the game that emphasizes values associated with the path of Chaos. For example, at a certain point in the game, you find a place called Arcadia, a utopian district of Tokyo Millenium where there are no demons run by a man called Gimmel (a.k.a. “Lord Apollo”). Later on, you encounter a mysterious building home to people who are bound to chairs and quite literally hooked up to computers and who talk about how wonderful being in Arcadia is. This is the real Arcadia: a virtual reality program where people live out the fantasy of paradise while actually being held against their will and probably slowly atrophying in the process. When you find and defeat Gimmel, the man responsible for all this, a terrible decision awaits. You can either take over as the messiah of Arcadia, which is the Law choice, or destroy Arcadia, which is the Chaos choice. The latter represents freedom from the coercive illusion of paradise, but unfortunately destroying Arcadia would also mean killing its residents who are hooked up to the computers. Of course, there is also the option to just leave the building without doing anything about Arcadia, which is the admittely much safer Neutral choice. But, in an extreme world, Chaos can represent the ethos that order, insofar as it represents oppression, is to be straightforwardly broken up, even if that comes down to violence.

If you choose to side with Lucifer towards the end of the game, you are locked into the Chaos alignment for the rest of the game. Once this happens, after meeting with Lucifer and his demon allies at Kether Castle, they join with you and make your way to Eden in order to destroy the Megiddo Ark and prevent YHVH from using it to destroy Tokyo. After defeating YHVH the two main protagonists, Aleph and Hiroko, return to Makai, where Aleph is hailed as the saviour of the Mutants. Light from the surface shines down into the underworld, and Lucifer proclaims that the oppression of humans and the separation of the bonds between humans and demons have ended with the death of YHVH and the Mutants living below the surface have been liberated. Notably Lucifer says that, within the chaos, the peace has been lost, but that humans and demons have gained true freedom. That is the ethos of Chaos presented in this game: that the pursuit of true freedom, even if it comes with the loss of peace and order, is the most important of values. Rather than emphasizing might makes right, this Chaos expresses the idea that anarchy (in the colloquial sense at least, moreso than the specific ideology of anarchism) is more valuable than an unjust peace. But peace of any sort is not totally precluded, at least in the sense that the freedom of this new world is also, by invitation, the freedom to re-establish peace on your own terms. The Mutants thank the protagonists for saving them from total destruction, Daleth and his fairy companion thank them for saving the fairies from extinction, and the two protagonists go on to create the new world under the auspice of Chaos.

It is also worth noting that, in light of the way Mutants, as people who are aggressively marginalized by the Centre and the Messians, are an object of concern in the Chaos ending, and the noticeable lack of Social Darwinist rhetoric, this version of Chaos almost seems downright egalitarian. This is somewhat ironic when we consider that many expressions of Law and Chaos in future games do not paint this picture at all. But this egalitarianism in combination with the intractable concern for freedom actually points a much less bowdlerized version of anarchism than the last game. It also points to an irony in having Gotou in the last game resemble Yukio Mishima. The real Yukio Mishima was certainly no anarchist, in fact he was some kind of fascistic reactionary who sought the restoration of the pre-modern power of the Japanese emperor. A polar opposite to Yukio Mishima as an author would be Kenzaburo Oe, a Japanese leftist who rejects the ancient imperialism of the Yamato dynasty and the restoration thereof in favour of an egalitarian society rooted in communal relationships with the natural world. Oe uses the Kunitsukami to represent this life, who happen to be Chaos-aligned in the SMT series, whereas Mishima’s political mythos is connected with the founding myth of the imperial ancestral dynasty created with the influence of the Amatsukami, who happen to be Law-aligned in the SMT series.

Shin Megami Tensei III: Nocturne (2003/2005)

The third game in the series is somewhat unique in that the dynamic of Law and Chaos is radically subverted, if not done away with entirely. With the end of the world set into motion by an event called The Conception, a tiny handful of humans survive by being in the right place at the right time (Shinjuku Medical Centre, of course). The world as we know it becomes what is called the Vortex World, a desolate and chaotic intermission between the death of the old world and the birth of the new, presided over by a being named Kagutsuchi, and three people in particular emerge with ideologies, or Reasons (or Kotowari). A girl named Chiaki espouses a Reason identified as Yosuga, a man named Hikawa espouses a Reason identified as Shijima, and a man named Isamu espouses a Reason identified as Musubi. Because the protagonist becomes half-demon, hence he is referred to as the Demi-Fiend, he is forbidden from espousing a Reason of his own, and only has the power to support one of the three Reasons, or indeed reject all of them. The original game had five ending paths: one for Yosuga, one for Shijima, one for Musubi, one where the world is restored to its pre-Conception state, and one where nothing changes and the Vortex World remains for a thousand years.

So, who represents the Chaos side in all this? The answer is rather more complicated than in more traditional games.

In theory, Yosuga best approximates the Chaos alignment due to the doctrine of might makes right, a negative aspect of the traditional Chaos alignment, being central to its ideology. Chiaki talks about how the strong and the beautiful are the rightful makers of the world, and the useless and the mediocre are cast aside. However, while brutish demons are to be found among its supporters, its main representatives, ironically, are angels. The Four Archangels, the main representatives of the Law alignment, support Chiaki and her Yosuga vision, and you fight them if you do not align with Yosuga, and the other angels can be seen as allies of Chiaki throughout the game. This does not make sense if you understand Yosuga simply as this game’s version of the Chaos alignment, particularly when you account for the Law and Chaos dynamic not really existing, either in the plot or in gameplay. Instead Yosuga should be seen as a Reason that fuses conceits from both Law and Chaos together in pursuit of a fascistic ideology of elitism. Unlike the traditional Chaos alignment, freedom does not appear anywhere in Chiaki’s resume of ideological concerns. Instead, Chiaki’s primary ideological concern is “beauty”. She wants to create a world where only “beautiful” things exist. Strength happens to be a part of her conception of beauty. Thus, the angels would see Yosuga’s world as a Thousand Year Kingdom in which only the beautiful, cognate with the godly, may live, just that admittance is predicated on a brutal Social Darwinist selection process based on strength. It is for this reason alone that Yosuga is seen as the nominal “Chaos” alignment in this game, when in practice it seems to be a synthesis of Law and Chaos tropes.

Then there are the two other Reasons, Shijima and Musubi. Shijima, while ostensibly the “Law”-aligned Reason, is supported by traditionally Chaos-aligned demons such as members of the Fallen, Night, and Tyrant clans, and its demonic sponsor is Ahriman, a Tyrant demon and therefore traditionally Chaos-aligned. Musubi is ostensibly “Neutral”, but it does actually contain plenty of the “individualism” that is generally ascribed to the Chaos worldview, though this could also be interpreted as the product of taking the functional isolationism associated with Neutrality to the furthest degree. In practice, none of the three Reasons can be treated as simply clear-cut representations of the three classical alignments. And, in relation to these three Reasons, the other two paths in the original game are functionally Neutral endings. In the Freedom ending, you reject all Reasons in order to restore the world to its original state. In the Demon ending, you reject all Reasons and either try to create your own Reason or just prove too indecisive to initiate the creation of a new world, which results in the persistence of the Vortex World.

I suppose perhaps the closest to a traditional Chaos-aligned character in the game that appears early on in the game’s plot would be Gozu-Tennoh, a powerful demon god who leads the Mantra group against the Assembly of Nihilo. Gozu-Tennoh is based on a fearsome Buddhist protector deity who may have originally been a god of disease and pestilence. Gozu-Tennoh opposes the Assembly of Nihilo for wanting to “bring the world to a halt” with their world of stillness, and instead wants a “world of strength”, which is naturally a brutish might makes right utopia ruled by the strong. This certainly does hue from that classical negative aspect of Chaos, and Gozu-Tennoh even declares that he will rule “the kingdom of chaos”. In a weird way, the trial by combat for trespassing held at the Mantra Headquarters in Ikebukuro mirrors the events of the first game, in which the Gaian city was presided over by Yama, another fearsome Buddhist deity. However, Gozu-Tennoh eventually becomes one with Chiaki as the bearer of Yosuga, and so his power becomes folded into essentially one of the three avenues by which the power of creation can be realized by Kagutsuchi, and thus his spirit becomes part of a the three prongs of this game’s version of Law: a contest of visions by which to realize perfect order instead of chaotic freedom.

If there is a real Chaos ending, it is in the Maniax version of the game, which introduces the True Demon ending. This path requires the player to collect the Candelabra from powerful demons of death known as Fiends, make their way through the Amala Labyrinth, and go all the way to the end to meet Lucifer. Once this is done, all other endings become inaccessible and, after defeating Kagutsuchi, you face Lucifer as the real final boss, who seeks to test your strength as his new general, and from then on you and Lucifer, after stopping the cycle of death and rebirth in this world, march on with demon armies to begin the war against God. This fundamentally changes the dynamic set out in the original version of the game. In the original version of the game, there is no real Law and Chaos dynamic, just three Reasons and two Neutral paths. Now, all of the Reasons can conceivably be counted as Law endings insofar as they ultimately conform to the designs of The Great Will, the Freedom and Demon endings remain Neutral, and the True Demon ending is a Chaos ending in the sense that it actively sets out to make war with The Great Will, and ultimately God, in concious alignment with Lucifer.

The Gaians do make an appearance in this game’s story, though the role of the organization itself seems to be more in the background than anything active. They are mentioned early on in the game and appear to be responsible for multiple murders before the beginning of the game’s story, but after the Conception they disappear from the story entirely. One interesting tidbit about Gaian doctrine presented in the Amala Labyrinth is that the Gaians liked to bring together all sorts of doctrines out of a belief that the truth can be discovered from chaos, which no doubt was represented by a free flow of ideas that took place within their syncretism. Hikawa, one of the main characters, was a member of the Cult of Gaia, but his actual ideology doesn’t seem to resemble anything the Gaians advocated for, and is often seen as closer to the Law alignment than anything else. With the release of the Maniax edition, we see some additional information concerning Hikawa and the Gaians. Considered heretical even within the cult itself, Hikawa took the Miroku Scripture from them and began planning to betray them in order to create his own world of silence. To that end he started summoning demons everywhere, whom he had murder not only Gaians but also the Messians, basically anyone who stood in his way. Meanwhile, the souls of both Gaians and Messians reappear in the Amala Labyrinth, much like in Shin Megami Tensei II when they appeared in Makai. There, the Gaians tend to espouse much the same things they did in the first two games, about how they tend to advocate for harmony with nature and the demons. Both the Gaians and the Messians had wanted to stop Hikawa from triggering the Conception, no doubt motivated at least partially by the fact that this would mean the deaths of nearly all of humanity including themselves.

But of course, the True Demon Ending has little to do with these old themes associated with the Gaians. The True Demon Ending is a fundamentally anti-cosmic position. Whereas other Chaos alignments sometimes bill themselves as restorers of the true order of nature, the True Demon Path is based around the idea of destroying the cosmic order, indeed the cosmos itself. The rationale for this is that the universe, or rather multiverse, is constantly created, destroyed, and recreated by The Great Will, again and again until a perfect universe is created. Thus life is constantly destroyed by The Great Will, and the only way to stop this is to destroy the cycle of death and rebirth in the multiverse, which means to destroy the creation of The Great Will. The rammifications of this ending are far more severe than almost any of the other endings due to the fact that you’re destroying the universe, but even here, it is possible to argue this as an extreme expression of the Chaotic pursuit of freedom even at the expense of the collapse of the cosmic order itself. In a cosmos where you are destined to be nothing but a constant pawn of an endless cycle of death and rebirth, initiated by a God who will keep doing this until he creates his utopia off the back of the countless dead, it could be said that the only liberation available is to take the fight against creation itself. What happens afterwards is an open question. Will defeating God lead to the altering of creation itself, a new form for creation no longer dictated by the pursuit of perfect order? It can only be speculated, although it seems that in this path even a world of might makes right seems to be preluded, since you reject the Reason that already represents this idea and there is no talk of it in the True Demon path. What is most important for the True Demon path is that, at least for Lucifer’s forces, it represents revolution against the Absolute, as well as the ultimate and most extreme rejection of fate and of doubt towards the Absolute. The Lady in Black accompanying Lucifer asks the player if they would prefer to be predestined by God or if they would rather choose their own path. That is what defines the True Demon path at the end of it, and that is what it means to embrace Chaos.

The last thing we should note is that, according to Kazuma Kaneko himself, the world of the third game has Chaos as the dominant theme, in contrast to the second game being dominated by Law. The traditional aesthetic of Law and Chaos is on display with this orientation, with the world of Nocturne positively festooned with vibrant edifices of Japanese culture and character. There are a fair few links to Buddhism in the plot as well. The Gaians, before the events of the game, possess something called the Miroku Scripture. Miroku no doubt refers to Miroku Bosatsu, the Japanese name for Maitreya Boddhisattva, the future Buddha according to Buddhist eschatology who will appear when the Buddhist dharma is completely forgotten in order to teach “pure” dharma to the world.. The text of the Scriptue also makes references to Buddhist concepts such as Sangai (the three worlds), Taizo (the Womb Realm, which is used to refer to The Conception), and Daihi (the compassion of the bodhisattvas). The Vortex World is conceived as the Womb Realm, which is conceived as a place in which the creation of the new law of a new world will take place. The True Demon path also could be seen to have Buddhist contours in a somewhat extreme sense. The ultimate goal of Buddhism is to emancipate yourself from the endless cycle of suffering in reincarnation, of death and rebirth, through the realization of anatma and the attainment of nirvana. Some more extreme interpretations of Buddhism can posit that the only way to liberate all beings from suffering is to destroy the universe itself. The outcome of the True Demon path definitely fits this description.

Ironically, however, for a world so defined by Chaos, the being at the center of it is Kagutsuchi, an avatar of the Great Will. He gathers up the last human survivors for the sole purpose of determining who will create a new world, in the hopes of this time creating a world of perfect order. Thus, his enterprise is Law. Though, could it also be said that the selection process for this is a contest of strength that might otherwise be associated with Chaos? But then even that contest seems to being directed towards what is ultimately the aim of Law, the realization of perfect order by the Great Will. And yet, the Vortex World as a state of primordial chaos in which creation takes place does seem to fit well with the idea of Chaos in some ways. Remember that, in the first game, if you’re Chaos-aligned in the Kongokai dungeon and encounter the Chaos Phantom, he will praise you and beckon you to walk the path of Chaos, “from which everything is born”. Chaos is primeval and timeless potentiality itself, the germ from and within which creation emerges, and the Vortex World reflects this. Also reflected in the Chaos emphasis is the quest of the Amala Labyrinth. Lucifer, as Kaneko said, is the idol of chaos who seeks to establish free will, and for better or for worse that is his purpose in this game: to establish free will will out from the primordial chaos, by waging war with the Great Will.

Devil Summoner 2: Raidou Kuzunoha vs King Abaddon (2008)

One of the few spin-off games mentioned here, Devil Summoner 2 (or should that be Raidou Kuzunoha 2?) has a rather scaled down but noticeable Law and Chaos dynamic. It has no little impact on gameplay, but it does have a presence in the game’s story, however small that may be. The basic premise of the game is that Raidou Kuzunoha, a Taisho-era occult detective, is investigating a series of strange misfortunes involving some equally strange people wearing masks, which leads him to the discovery of the Tento Lords, who terrorize a village and make the human inhabitants their subjects, as well as the Mushibito, who oppose the Tento Lords and their contempt for humans and instead follow the visions of “Lord Bellzeboo”.

Here, Law and Chaos are less definite ideologies and more about individual ethos, in the sense of how you live your life. In this sense, the Chaos-aligned Raidou is a person who lives his life mostly for himself and who does what he does out of his own principles, his actions are based on who he really is and not just based on his duties as Raidou Kuzunoha. It is not so much an ideology as much as general individualistic way of life, and not necessarily in a bad way. The Chaos-aligned Raidou is, in this sense, not motivated by any sense of duty towards the Yatagarasu organization, but is instead motivated by his own principles and desires, and simply utilizes the resources of the Yatagarasu to do what he really wants to do.

The Gaians make no appearance at all in this game’s story. Instead, the Chaos alignment is largely represented by Dahn Tsukigata. Dahn is an impulsive young man who despises the Tento Lords. His ambition seems to be to become the Insect King, or King Abaddon (hence the title of the game), in the hopes that it would enable him to free his village from having to rely on the Tento Lords. To that end he stole the Luck Locust from his own clan in order to gain the power to become King Abaddon and save his sister, Akane. This invites the risk of summoning dangerous monsters known as Apollyons, but the risk in his mind is worth it. Dahn is a man who is willing to take any risk and defy authority in order to do what he thinks is right, which in this case means interrupting the Marriage Ritual in which women are selected as “brides” (sacrifices) for the Tento Lords, and thus he embodies this game’s Chaos ethos succcinctly. By contrast, Dahn’s opposite is Akane, his sister, who is willing to accept being a sacrificial lamb for her community if it means sparing them from the wrath of the Tento Lords. Louis Cypher (Lucifer) also appears in the game and plays a major role in the story.

Louis Cypher appears as a blond young man as he does in so many other games, hanging around the Tamonten Shrine, but he also appears as “Lord Bellzeboo” (another name for Beelzebub), who appears to the Mushibto as a fly and imparts prophecy and instructions to them. It seems Louis Cypher is also the one who revealed that only King Abaddon can defeat the Tento Lords, and is thus the inspiration for Dahn’s ambition. In the New Game Plus playthrough, after aligning with Chaos, Lucifer also appears as the boss of a series of side quests where he tests your strength in order to see if you are capable of changing the future, by which he means the future as determined by God. Essentially, Lucifer’s interest in Raidou consists in his belief that Raidou will be strong enough to serve as the catalyst for wresting the power of fate away from God’s control, and make it so that God is no longer the author of human destiny. As a side-note, even though Satan and Lucifer are typically treated as separate entities in the SMT series, if you have Lucifer in your party and initiate conversations between him and some enemy angels, they refer to him as Satan (though for some reason they’re all rather polite to him otherwise).

Incidentally, speaking of SMT call-backs, although the Gaians are not in this game, the Asura Lord makes his return in a side-quest where we find that theme of the ancient gods being oppressed by YHVH also returns. Here, Raidou must go to the Akarana Corridor to get to an alternative space-time where Asura, who describes himself as the sun divinity and “the eternal warmonger”, is getting ready to lead the forces of Chaos against God. The Asura Lord once again says that he was once Ahura Mazda, but he calls himself Dainichi Nyorai, which is not his true form. After you defeat Asura, you can choose to either allow him to go and fight alongside the forces of Chaos or insist that he return to his role as Dainichi Nyorai. The former, naturally, is a Chaos choice, while the latter is a Law choice, and there is no middle ground.

The Chaos ending for this game sees you join forces with Dahn for the final stretch of the game. After the defeat of Shinado, who assumed the mantle of King Abaddon, and after the resulting disappearance of the Abyss brought forth as a result of Dahn’s reckless actions, Dahn sets out to leave the Tsukigata village to the villagers and go on a journey with the Mushibito to help them find a place where they can live in peace. In a certain sense this echoes the Chaos ending in the second game, in which the mutants, having been liberated, can now go and live in peace after seeing the sun. Indeed, Chaos overall in this game actually seems far more straightforwardly heroic than even in Shin Megami Tensei II. The basic substance is defying duty and tradition in order to try and save someone from being sacrificed to a clan of deities who hate humans. It’s also worth noting that, after Shin Megami Tensei III: Nocturne, this is one of the first SMT games that allowed American audiences to choose between Law and Chaos in the proper and classical sense. A GameSpite article titled Shin Megami Tensei: Law Chaos and American Way, written by Cole Lastie in 2010, noted that while Japanese players believed the central plot choice to be a difficult one, cutting into a cultural dillemma between individual suffering and putting the needs of society above your own, American players easily identified with Dahn’s desire to stop the Marriage Ritual, because there usually is no dillemma between individual suffering and putting the needs of the group above your own in the collective American psyche. As a generic ethos of freedom over authority, Chaos tends to resonate with American attitudes.

Shin Megami Tensei: Strange Journey (2009)

Originally intended to be the official fourth game in the series, Strange Journey positions the Law and Chaos dynamic in the context of a radically different plot scenario to previous and future games. In this game, instead of being a lone young demon summoner changing the fate of Tokyo with just yourself and your demons, you’re a soldier wearing a demon-summoning suit (or DEMONICA), part of a whole crew of men and women sent to investigate a mysterious place called the Schwarzvelt that appeared over Antarctica. The Schwarzvelt seems to be a collection of alternate dimensions inhabited by demons, and through which demons seem to be pouring out and into Earth. Its emergence seems to be linked to the destructive behaviour of humans towards the natural world, and in particular to a zenith of accelerated consumption, violence, pollution, and general decadence. Basically, demons are invading the world in response to mankind destroying the world. The assumed premise of the Schwarzvelt Investigation Team is to reach the end of the Schwarzvelt in order to destroy it, but the Law and Chaos endings, rather than this, involve the player joining with the forces of either alignment to use the Schwarzvelt to create a new world with the power of the Cosmic Eggs.

The Chaos alignment, in this context, represents not only the usual ethos of freedom against order, but the restoration of the world, to a natural order free from the control of God and characterized by harmony with nature and the demons, or “the ancient gods”, with no hierarchy other than the familiar “might makes right” form of social organization found in the first game. In this game in particular it also seems to come down to sympathy for the demons in relation to the question of the role of the Schwarzvelt and its connection to the destruction of the world to which it responds. In simple terms this tends to mean that Chaos-aligned choices involve agreeing with the demons when they say that they’re here to save the world. This is in opposition to being strictly pro-human and anti-demon as is the case for Neutral choices, or to declaring that both humans and demons are wrong as is the case for Law-aligned choices. In Sector Horologium you may find Ongyo-Ki who summarizes the perspective of the demons: he views the angels as nothing to fear because they cannot do anything but listen to commands from on high, and views humans as incoherent creatures who ruin the world while blaming someone else for it.

The demonic lords of each sector of the Schwarzvelt, who constitute the main bosses of the game, tend to echo aspects of this game’s version of the Chaos alignment, and when they question the player, answering in agreement with them pushes you towards the Chaos alignment. Morax, the Goetic demon presiding over Sector Antlia, tries to get the player to agree with him that the demons he sends to the Earth are “the real heroes”, due to humanity’s atrocities. When he later reincarnates as Moloch, he again boasts of the greatness of demons in his crusade for revenge over his previous battle. Mitra, the god presiding over Sector Bootes, talks about how humans originally worshipped the demons out of fear and the desire for supernatural protection, and lamented that humans have grown to “eat the planet into ruin, as though you owned it”. When Mitra reincarnates as Mithras, he proclaims that demons were not made to serve humans and that instead they should rule humans, and if the player objects, Mithras says that it is humans who have “desecrated the bond”, by which he means forgetting the gods and losing harmony with the land and the rivers. Horkos, the gluttonous ruler of Sector Carina, lambasts humans for producing things until they become unmanageable, forgetting their “debt to the earth”, and disrupting the rhythm of the planet by joining the ranks of the consumed, viewing humans as less than beasts and mocking them for thinking they can control their rampant consumerism. When he reincarnates as Orcus, he complains about humans “drowning in civilization” and enjoying themselves too much, unable to accept death in the way that their ancestors did due to hedonism. Asura, the ruler of Sector Delphinus, lectures humans about how the Schwarzvelt was brought about by the humans themselves, blames the coveting of material goods, disregard for the planet, and the apparent weakening of the human spirit, by which he means its lack of Social Darwinism of course, while mocking order as comfort for the weak and chaos (meaning of course endless strife) as a source of beauty and strength, indeed he blames civilization itself for the decay of humans and Earth. When he reincarnates (inexplicably) as the goddess Asherah, she describes humans as “defilers of soil and destroyers of lives” and proclaims that demons as well as humans who “carry that noble seed within them” (presumably referring to Chaos-aligned humans) are needed to restore the Earth and the power of the land. Ouroboros (a.k.a. Ouroboros Maia), the serpent ruler of Sector Eridanus, refers to the Schwarzvelt as “the holy realm of the gods” and upon defeat laments of humans passing through it. Tiamat, the ruler of Sector Fornax, proclaims that she will give birth to an orchard of demons for as long as humans keep destroying the planet. Maya, the ruler of Sector Grus, complains that humans bring nothing but destruction and cannot build a beautiful future. Mem Aleph, the great mother goddess of Sector Horologium and also the final boss on most paths of the game, presents herself as the voice and protector of the Earth and laments humans for losing co-existence with the gods.

Here, it is established that the demons of the Schwarzvelt view themselves as a kind of antibody, the virus to which it responds being a type of civilizational decadence that results in environmental and societal destruction. A major conceit of the Chaos alignment from the first game is the idea of harmony with the ancient gods in a state of freedom. This game’s version of Chaos more or less elevates that conceit while emphasizing the Social Darwinism of the previous game and adding a great deal of misanthropy on the part of the demons. The idea the demons have of killing humans in order to save the environment is in many ways the most extreme and negative representation Chaos gets in the series as a whole and is reminiscent of the ideas of people like David Foreman and Pentti Linkola, proponents of “deep ecology” who interpret the idea that all living beings have worth regardless of utility to humans as entailing the mass death of humans being justified in order to protect the earth.

Once again, the Gaians don’t appear anywhere in the game, but then what would they be doing hanging around in the Schwarzvelt anyway. The main representative of the Chaos alignment in this game is a man named Jimenez, an American mercenary who is a member of the Strike Team on board the Red Sprite ship. He’s frank, pessimistic, cynical, prone to acting independently, and he constantly talks back to other crew members and even makes cruel jokes at their expense. One can see this attitude being problematic for team effort, but you can also sympathize with him in many respects. A notable trait of Jimenez’s that will metastasize later in the game is that while Jimenez has a difficult time getting along with most of his human crew members (except, at least potentially, for the protagonist of course), and he tends to mistrust the angels that later appear in the Schwarzvelt, he gets along with a demon named Bugaboo so well that he even frequently lets him accompany him outside of the Demon Summoning Program, which often gets him into trouble with the rest of the crew. Eventually, after getting captured by the mercenary unit called Jack’s Squad during a botched espionage mission, he fuses with Bugaboo in order to save the demon’s life and escape from torture. Just like the Chaos Hero in the first game, he becomes more than human, stronger than ever before, but this also means he loses some of his humanity and takes on some dangerous traits. Immediately after escaping he slaughters many of Captain Jack’s crew, kills Jack himself, and would certainly have killed his second-in-command Ryan, even as he pled for mercy, if not for Zelenin’s intervention. Afterwards, though, Jimenez can potentially take revenge on Jack’s Squad and finish them off for good. Ryan at some point takes over Jack’s Squad and announces plans to get revenge on the Red Sprite, but Zelenin pacifies them with her angelic song. For the demons in Grus, however, this is not enough, and they offer passage to Grus’ underbelly if they just kill the rest of Jack’s Squad. Agreeing to the demons’ request pushes you towards the Chaos alignment, while refusing their request and having Zelenin help you instead pushes you towards the Law alignment. Killing Jack’s Squad is justified by the demons on the simple grounds that they killed, imprisoned, and exploited them previously, and would rather they die than become agents of God against them.

Certain side-quests, or EX Missions, also give windows into the Chaos worldview. In Sector Eridanus, you see the Four Devas (or Four Heavenly Kings) – Zouchouten, Koumokuten, Jikokuten, and Bishamonten – say they have come in response to “the restoration of a world full of energy”, and offer to train you if you want some of that energy for yourself. You can fight three of them on all paths, but Bishamonten can only be fought on the Chaos path. A New Game Plus Ex Mission in Sector Grus has the player fighting Alilat, a goddess trying to stop the unsealing of the Demiurge, the false god of “Gnosticism”, proclaiming the revival of “the goddess-worshipping world” he once trampled upon her defeat. Another EX Mission has the player fighting the Demiurge, who is also the hardest boss in the game. Upon defeating Demiurge, the angel Metatron will try to fuse with him in order to regain some lost power, but the voice of a goddess will implore the player to switch off his Demonica visor so she can seal the two entities. Heeding her request will result in the Demiurge and Metatron being cut off from the Schwarzvelt, and the goddess thanks you for helping her seal the Demiurge away, stating that all will be purified in the end. This goddess previously warns the player not to go on before the fight with Demiurge. This is part of a broad conflict with the goddesses, who represent the will of the Earth, and the forces of God who sought to control it.

The major alignment lock comes after the defeat of Maya in Sector Grus, where Arthur, the Red Sprite’s AI, is temporarily shut down by a seemingly unknown power, and the crew see visions of the Three Wise Men on one hand, and Louisa Ferre (this game’s version of Louis Cypher, and thus Lucifer) on the other. This ends up dividing the crew of the Red Sprite into separate camps; those who were taken in by the Three Wise Men followed Zelenin (a scientist who later becomes an angelic being) and the angels on one side, those who embraced the vision of Louisa Ferre followed Jimenez and the “ancient gods” on the other side, while a third faction of the crew tries to preserve the original mission of the Schwarzvelt Investigation Team and refuses to follow either side. Louisa Ferre retorts to the Three Wise Men, proclaiming their world as a deathly world where nothing is born and nothing dies, and proclaims that the real solution is for humans to “return to their souls’ origin”, by letting the Schwarzvelt loose in order to restore the harmony of humans with nature, as opposed to living fat off the land and alienated from nature, living in a kind of anarchy with “free gods” in a world of strife-filled freedom, where the “depraved” are ultimately cast off for their weakness and fear of death. In practice this essentially just means a state of constant violence presided over by demons, which can be inferred through the way Asura talks about “polishing” the spirits of humans after making the crew of the Red Sprite go berserk. Jimenez is taken in by Louisa’s vision, describing it as a free life where “if you die it’s your own fault”, and decides to leave the Red Sprite in order to go off into the Schwarzvelt and live with the demons. A few of the crew become swayed by Jimenez in turn, expressing a newfound desire to reclaim lost freedom by turning toward the gods of old. After this, the crew arrives at Sector Horologium, and Commander Gore, who died early on and was previously resurrected by the Mothers, regains his former consciousness and returns to the crew of the Red Sprite. This is where the final alignment choice takes place. If the player is Neutral, he poses two questions to you, one where he asks if you will side with the angels, and one where he asks if you will side with the demons, and saying no to both ensures that you are Neutral. If you are already either Law or Chaos aligned, however, you will be forced to fight Gore without being posed any questions and be locked onto either alignment.

If the player is Chaos-aligned, Gore proclaims that the demons have devoured your soul leaving nothing but a body yearning for freedom, thus he resolves to defeat you as a demon wearing the uniform of the Investigative Team. After defeating Gore, Jimenez returns to the Red Sprite with an army of demons to take it over, proclaiming that he will take back freedom for both humans and demons, and proceeding to “baptise” them in the name of the demon mothers, by which of course he means have some demonic presences take over the minds of the crew except for the protagonist. After the takeover of the Red Sprite, Jimenez and the protagonist meet and pledge their loyalty to Mem Aleph, who congratulates the party for choosing “a world of freedom” and instructs them to collect the Cosmic Eggs that will allow them to rebuild the world. Once this is accomplished, she congratulates the party on their pledge that they and the demons will live in harmony, describing both humans and demons as opposite sides of a mirror, and gives them their final order to go to the Vanishing Point to release the Cosmic Eggs into the world. The Vanishing Point is guarded by Zelenin, who has transformed into a great pillar angel and tries to stop you, but you defeat her, and begin creating the world of Chaos. Energy from the Schwarzvelt pours over the Earth, human civilization is destroyed, and demons become the new rulers of a “world of life”, regaining their forms as gods of freedom, power, and “hope”. Humans establish harmony with demons, with “the ancient gods” as it were, but it is a brutal world, governed by the principle of might makes right; only the strong, “those whose own strength blazes brightly”, may live in the new world, and the weak are left to die. Ironically though, for a “world of freedom”, if you look closely at the artwork for that world you might see what appears to be a huge fence, possible with a view to keeping humans in a massive enclosure while they kill each other for the gods of old. After the Red Sprite crew becomes Chaos-aligned in the Chaos path, they come to the conclusion that fighting is all there is to the world, which is perhaps fitting for the world they’re about to create.

There is here a perplexing mix of the familiar tropes of bourgeois Western philosophy: namely the two views of human nature presented by the camps of Rousseau and Hobbes, which are normally opposed to each other. As per familiar and popular understanding, the Rousseau camp held that human nature was essentially good before being despoiled by the advent of civilization, and although Rousseau himself never coined or used the term “noble savage”, the term is applied to this concept of human nature, and similar thinkers invoked a primitve communist past defined in terms of this nature as a protest against the authoritarian rule of the monarchy and the church, while the Hobbes camp is typically portrays human nature in terms of inherent hostility and violence, though ironically Hobbes himself didn’t actually believe in human nature as such, and the Hobbesian view of pre-civilized life is described famously as “nasty, brutish, and short”. In this game, however, the Chaos view of original, pre-civilized human nature, mashes both the Rousseauan and Hobbesian camps of human nature together in a kind of synthesis. It takes the position of the Rousseau camp in that human nature was originally good before the advent of civilizational authority and censure, but this is actually filtered through the Hobbesian perspective of natural life as “nasty, brutish, and short”. In other words, for many of the Chaos demons, the state of the noble savage and the Hobbesian state of nature are the same thing, and human nature was originally good precisely because it was nasty and brutish, and the advent of civilization caused it to wane and become weak in its absolute submission to the law.

There is also, ultimately, an irony in the Chaos position as far as the problems of the world and humanity are concerned. In Sector Delphinus, you encounter the resurrected Commander Gore for the first time since his death early in the game, who at this time is on the side of the Mothers, and he bemoans humanity as a disease for its “joy in slaughter”, “addiction to desire”, “infinite consumption”, and “excretion beyond salvation”. Yet, the solution presented by some of the Chaos demons involves precisely the awakening of the joys of violence and the liberation of desire. Asura’s whole program for correcting what Gore describes is precisely in making humans more violent, and in the world of Chaos, most of what people do is engage in violence. How is this not the “joy in slaughter” that the Mothers, through Gore, complained about? And if “addiction to desire”, whatever that might mean, is such a problem for them, why is Mara, the literal embodiment of desire itself, retconned as one of the Mothers? Indeed, the mind-jacking that Jimenez does in the Chaos path is framed by Jimenez as essentially “freeing their madness”, and all it really amounts to heightening their taste for violence. How does the Mothers square that with their complaints about “joy in slaughter”, and how do they square any sort of liberation of desire with their complaints about “addiction to desire”?

All in all, Chaos in the context of Strange Journey can be seen as rather radically expanded. It represents not only the ethos of freedom and the generic alignment with demons, but its component of harmony with wild nature is very much elevated into a deep-seated, and unfortunately rather misanthropic, ideology built on the re-establishment of a sacred relationship between Man and the earth, albeit through a rather destructive method. But it cannot be overlooked that this game’s version of Chaos is also arguably the cruellest path in the game, and probably the cruellest form of Chaos in the entire series. Think about it: you spend the majority of the game fighting demonic lords who go on about how human civilization needs to be destroyed and taken over by demons, which in this game essentially entails demons spreading out into the Earth and killing untold numbers of people, only to betray your fellow crew, stop them from returning to Earth and doing great things with their loved ones, have your half-demon friend basically brainwash them into supporting your new cause, all to create a world where all humans do is kill each other under the oversight of “the ancient gods”. Far and away, the most grim take on Chaos found in the series. Of course, things take a different turn in the Redux version, but since the Redux version is several years apart from the original, this can wait.

Shin Megami Tensei IV (2013)

As the official fourth game in the serious, Shin Megami Tensei IV essentially recapitulates the Law and Chaos dynamic that has been in effect since the second game, with Law and Chaos defined and represented primarily by two opposing poles of the Judeo-Christian mythos, though also taking with it much of the tropes of the first game. Law is represented as the side of God, or more specifically his angels, while Chaos is represented as the side of Lucifer, and the various demonic adversaries of God, though Law is also a generic alignment denoting order, preservation, and everlasting peace at the expense of freedom, while Chaos is a generic alignment denoting freedom, change even through destruction, and the idea of a world where the strong can shape the world as they please.

Before we go any further we should note the setting. Most previous games have been set principally if not entirely within Tokyo, and this game is not much of an exception. The difference, however, is that unlike most games, this game is split between two main locations. The first is a place called the Eastern Kingdom of Mikado, seemingly a kingdom in the vein of medieval Europe, though for some reason its main fighting force is referred to as Samurai (one would think that Knights would suffice for such a setting), and there’s an entrenched feudal class system split mainly between Casualries (peasants and labourers) and Luxurors (the nobles and aristocrats). The second is Tokyo, which is covered by a vast ceiling of rock, which is in reality the Eastern Kingdom of Mikado, and which is infested by demons and split between rivalling factions – the Ring of Gaea on one side, and the Ashura-kai on the other (for some reason the Messians are absent in this game). You play as Flynn (or more or less the character officially named Flynn), one of the Samurai of the Eastern Kingdom of Mikado who descend to Tokyo as part of their mission to protect the kingdom from demons. You companions are Jonathan, the main representative of the Law alignment, Walter, his Chaos-aligned counterpart, Isabeau, the paragon of Neutrality, and for a brief period Navarre, who is arrogant towards the rest of the team and ultimately abandons the quest.

The contours of the Law and Chaos alignment are established very early on in the game, as the protagonist experiences dream sequences where he discovers his Law and Chaos-aligned comrades, not unlike the dream sequence in which the first game begins. The dream in which you see Walter features a city in ruins, with fire everywhere, it looks like a war zone. When you meet him in the dream, Walter tells you that he was fighting while waiting for you to meet him, and that you and him are going to create “a world where anything can be changed if you have the will”. This establishes Walter right away as the representative of the Chaos alignment, and his personality throughout the game only emphasizes this further. He is consistently a headstrong and brash personality who tends to dislike authority and following rules, especially dislikes constantly being given new orders by the Abbot, and has little regard for the status quo in general. This suits the more generic idea of Chaos as a way of life that we see in Devil Summoner 2. He also tends to the kind of person who believes that, when a person’s suffering is too much, it is best to simply end it, as the case was in the battle against Isaachar, who suffered in the course of his demonic transformation. As the early part of the game’s story continues, you see more dreams of Walter, of him beckoning you to change the world with him, and another where he tells you that the world is beyond salvation, invites you to “wipe the slate clean and create a new one together!”, and beckons you to “hurry to the underground”. There is also a noticeable class dynamic at play. Walter, like Flynn, is a Casualry, born into the lower class. All Samurai are Luxurors, meaning that those who become Samurai also become part of the Luxuror class and climb the social hierarchy, but Walter’s class identity remains with him, and he has little regard for the social norms of his Luxuror companions. When the Samurai descend into Tokyo, Walter has little trouble adjusting to life in Tokyo. In fact, in the manga for the game we see Walter swap his Samurai uniform for a leather outfit suited to a punk.

As the game progresses, you are presented with multiple plot junctures that push you in the direction of one alignment or another, and these are useful in establishing the contours of the Chaos alignment presented in this game. One example is a main story quest given by the Ashura-kai to hunt down a demon named Kuebiko, the god of agriculture (who, ironically, is a Neutral-aligned earth spirit). The Ashura-kai want Kuebiko to get out of Shinjuku, so they send you to go and kill it. However, once you actually meet Kuebiko, you have a choice to kill either Kuebiko or spare him. Killing Kuebiko pushes you towards Law while sparing him pushes you towards Chaos, the latter being a bigger alignment shift than the former. If you choose to spare Kuebiko instead of kill him, you disobey the Ashura-kai and have to fight a swarm of Harpies summoned by him. Kuebiko complains that he had lived in the land of Shinjuku long before humans ever did, and if you fight him, he laments that there was once no superiority or inferiority between humans and the earth. Here, a conceit that was elevated in Strange Journey returns in a somewhat more modest form. Kuebiko expresses the belief often found in the Chaos alignment that it is best to restore harmony with the earth, and the demons. It coincides with the anarchistic (or quasi-anarchistic, or indeed meta-anarchistic) tendency inherent in the Chaotic belief in freedom by pointing to non-hierarchical relationships with the natural world as ideal for humans and the world around them.

We also see a series of alignment questions in the Passage of Ethics, found beneath Tsukiji Hongwanji. The player goes through three forking pathways marked with three questions, each with only two answers, one pushing you towards Law and the other towards Chaos. You make your choice by taking either the door on the left or the door on the right. The left door invariably corresponds to the Chaos choice while the right door invariably corresponds to the Law choice, which in some ways corresponds to the Left Hand Path (for Chaos) and the Right Hand Path (for Law) within Western occultism. The first question places you as the ruler of a country gathering the population for a game, and one of the attendees is taller than all of the others. You are asked whether you would exclude the tall attendee for the sake of fairness, or include the tall attendee regardless of his height. Including the tall attendee in the game pushes you towards Chaos, and Walter remarks that a man can’t help being tall and thus the tall man would have to be accepted. The second question places you as the chief of a village that has lived the same way for 1,000 years until one day a man comes bringing revolutionary technology, which would improve the lives of the villagers at the cost of abandoning their continuous way of life. You are asked if you would expel the visitor to preserve your village’s way of life, or welcome the visitor in order to adopt his technological innovation. Without getting into exactly what technology we’re talking about, embracing the visitor pushes you towards Chaos and Walter remarks that if life for all the villagers would be improved then the risk of upending existing culture is necessary in pursuit of progress. The third and final question places you before the love of your life, lying in a hospital bed, alive but unconscious, with no visible hope of regaining consciousness and all efforts exhausted. You are whether you would stay beside this person and keep them alive despite no sign of recovery, or stop all treatment and let natural death take its course. Letting the person die pushes you towards Chaos, but it is such a difficult question that neither Walter nor Jonathan can decisively answer it.

Another small but not insignificant alignment moment is seen with the battle against Tenkai at Midtown. During the fight, Tenkai inquires about the ideals you possess and asks you what kind of Tokyo you want to see. The ideal Tokyo for the Chaos alignment is “a wild city of freedom”. Later, he asks you another question, this time he asks you what you plan to do once you learn the truth about the Ashura-kai. “Reform” it and “cause chaos”, or “sustain” it and “preserve order”? As strange a question as this must sound considering we are talking about a literal yakuza group, bearing in mind of course that in this game’s version of Tokyo they are the main force of order, it is clear enough that “reform it” is the Chaos-aligned choice, and Walter supports it on the grounds that, even if it causes chaos, a wrong must be addressed, “else we’re as good as corpses”. Between this and most of the questions in the Passage of Ethics we see another flank of Chaos when taken as a broad ethos or individual way of life, such as seen in Devil Summoner 2. That basic ethos is that changing to something better is more important than preserving what already exists, and that injustice and oppression can only be met with the willigness to radically overturn the status quo. Although the game words this as “reform”, it actually sounds rather revolutionary in tone, with Law as perhaps more “reformist” or simply conservative by comparison. Such a revolutionary attitude befits the broadly anarchistic tendency present in the Chaos alignment within various games. Chaos tends to see continuous tradition, authority, rules, and custom as potential obstacles to necessary reforms and progress which often have to be done away with.

Of course, we can hardly discuss the Chaos alignment without talking about the Cult of Gaia, or rather Ring of Gaea as is their new name in this game. The Gaians return in this game, beddecked in red Buddhist clothing and preaching an ideology of might makes right. They are mostly based within Ginza and their mainquarters is the nearby Tsukiji Hongwanji, a Buddhist temple that had been taken over by the Gaians. When you arrive at the inner sanctum of the temple you may notice a giant statue of a goddess resembling Mem Aleph from Strange Journey, suggesting that the “Gaia” they worship is in fact Mem Aleph. According to the art book for this game, the original idea for the Gaian headquarters was that they would dig out a cave to use as a temple, echoing the chthonic worship of gods like Pan in ancient Greece. Their main opponents within Tokyo are the Ashura-kai, a yakuza organization based in Roppongi Hills which controls most of Tokyo by offering protection to the humans in Tokyo and feeding many of the demons the Red Pills, a kind of foodstuff which ostensibly satisfies the demons enough that they won’t eat humans. The player first encounters the Gaians in Ikebukuro, while looking for the Black Samuari, where the Gaians struggle with the presence of Xi Wangmu (ironically a Chaos-aligned Lady), apparently a foreign demon who took over the region. During the fight with Xi Wangmu a Gaian named Kaga talks about how it is inevitable that the weak die and that, if she is weak, she will accept her fate of being eaten by Xi Wangmu, but also says that, if you want to live, you must struggle, give yourself over to your instincts and struggle with all your might, even if it leads to damnation. Walter is impressed by these words after the fight, and takes a liking to the people of Tokyo.

The Gaians certainly do wear their ideals on their sleeves in classical fashion. They typically emphasize strength as one of their primary values, even to the point that a Gaian blocking the way to Ginza praises you for your honesty if you tell him you’ve come to kill Yuriko, their leader, and considers his fight with you more of a test of your strength, and even after defeating him he offers to take you to Tsukiji Hongwanji to build your strength with the Gaians. At the temple the Gaians test the strength of potential applicants by having them go through an endurance test where they have to get through a demon-filled maze and get to the main temple while carrying a candle, and they have to get to the main temple without the candle going out. However, the Gaians in Ginza are not always consistent about this belief in strength as the main determinant of worth. In an optional part of Ginza, you can gain access to a shopping centre with expensive items. But rather than have to fight your way in as would be expected, you actually have to collect a series of entry cards, each more expensive than the last. First you get a Gold Card for 10,000 Macca (the main currency within the series), then you spend 50,000 more Macca to open up passage to a treasure chest containing the Platinum Card, then you pay a man 100,000 more Macca for him to give you a silver coin, and then finally you trade that silver coin for a Black Card. Certainly not what you’d expect of an ideology that places so much emphasis on strength.

The Gaians do still seem to have some belief in the power of the old gods, though they don’t talk about it as much as they talk about strength. In a New Game Plus playthrough, you can partake in multiple sidequests (or Challenge Quests as they’re called here) where you meet Minako, who was a member of the Ring of Gaea and who plans on reincarnating the goddess Ishtar, who she believes has the power to bring life back to the barren soil of Tokyo. This is rather obviously an echo of a side-quest in the second game, where the revival of Ishtar is desired in order to restore fertility to the land of Makai. Minako also seems to be a big believer in the idea that the demons currently prowling about Tokyo originated in the gods of Babylon. The first time you meet her, you see her trying to summon the demon lord Astaroth and summoning demons to fight the player. Her plan was to summon Astaroth so that he may serve as the “king” of the Ring of Gaea, and even though the player defeats Astaroth, she manages to capture Astaroth’s soul, through which she plans to revive Ishtar. The second time you meet Minako, in a Challenge Quest exclusive to the Chaos path, she tells about her plan to reincarnate Ishtar and asks you to defeat Asherah and Mother Harlot, and after you do she devours the souls of those demons before swallowing a Red Pill in order to become Ishtar herself (who, ironically, is a Law-aligned Megami), who nonetheless retains some of Minako’s mind.

One very strange detail about the Gaians comes from the Apocalypse version of the game, whose Notes describe the Ring of Gaea’s doctrine as built on “natural selection” while also adding that its members apparently confuse this to mean a “dog eat dog” philosophy, and that this was the work of Yuriko, who taught the Gaians to unleash their suppressed emotions upon the world to shape it as they see fit. It begs a lot of questions that neither the fourth game nor the Apocalypse version ever address at any point in the story. What does “natural selection” mean in this case, and what does it have to do with the findings of Charles Darwin? And if the “dog eat dog” angle is a misinterpretation, what is the correct interpretation? If Yuriko supposedly subverted the teachings of the Gaians, what were their “real” teachings? The answers to these questions are neither given nor explored.

All of this brings us to the leader of the Ring of Gaea, Yuriko, who is another of the main representatives of the Chaos alignment in the game. She first appears as the mysterious Black Samurai, who spreads certain books called “Literature” to the Casualries of the Eastern Kingdom of Mikado, who subsequently gather to discuss these books on occasions that they term “Sabbaths”. The choice of term is interesting in that, in view of the medieval setting established in the land of Mikado (in marked contrast to Tokyo of course), it invokes the trope of witchcraft, of the mythical Sabbaths held by so-called witches in which they supposedly gathering in congress with the Devil and in magical conspiracy against God and the Church. The “Literature” seems to give people “knowledge and wisdom”, inspiring people to question the class system of Mikado, and somehow occasionally turning people into demons. What’s funny, though, is that these books of “Literature” appear to consist of actual books written by real world Japanese authors, such as No Longer Human by Osamu Dazai and The Dancing Girl by Ogai Mori. No Longer Human is a novel written in 1948 about a man who struggles with alienation from society and eventually becomes insane, while The Dancing Girl is a short story first published in 1890 about a Japanese exchange student who has to choose between his career and a German dancing girl. Exactly how these particular books get them thinking about the nature of Mikado’s feudal society and its religious underpinnings, let alone trigger any kind of demonic transformation, is a total mystery. The only possible connection is that maybe Paradise Lost is “Literature” too, at least based on one NPC saying he wants to read it. Nonetheless, the Black Samurai serves as the witch of Mikado, spreading discontent and getting people to question society in the name of Lucifer. Casualries who read her books come to see their society as dominated by elites who establish practices convenient for themselves while depriving its underclass of knowledge and forcing them to labour for the upper class, and that really the Luxurors are unnecessary because it is the labour of the Casualries that upholds society. Here, Chaos gets an edge from anti-capitalist critique, borrowed from socialism, albeit within the context of feudal society rather than a capitalist one.

As the game progresses, you learn more about the Black Samurai and her goals. When you meet her in Tokyo, she tells you that Tokyo is a mirror image of Mikado before allowing herself to be arrested. During her execution, she tells the public that every vice in this world is always disguised as virtue, that Adam ate the apple because it was forbidden rather than because he desired it, that the apple has been set before all, and that, as those who read her books apparently discovered, the people of Mikado will find no love from God. She proclaims Mikado to be a distorted and biased kingdom, and that the Samurai visited Tokyo already know this, and that she will resurrect as many times as necessary to bring knowledge to the people. And sure enough, not long after her execution she is found to have resurrected and fled to Tokyo, and so the party is tasked with killing her in a mission of murder. Eventually, as you make your way through to Ginza and then Tsukiji Hongwanji, you discover the Black Samurai who reveals that her name is Yuriko, leader of the Ring of Gaea, and almost immediately afterwards, she further reveals that she is actually a demon named Lilith. This is actually just like in the first game where Lilith frequently took on the form of a woman named Yuriko. In any case, Lilith explains that the demonic transformations were apparently the result of the subjects of Mikado suppressing their desires, that humans and demons are the same in essence, and that, because of that, the hatred of humans should be reserved not for demons but instead the “absurd rules created to bend the ignorant to their will”. Her stated goal is to “restore the human world to its natural order”, which in her parlance seems to entail a society without rulers and where “the strong can shape the world as they please”. From her perspective, a world comprised only of natural freedom. Because this would potentially imply a great deal of freedom for Casualries and the removal of their Luxuror masters, Walter is naturally taken in by this vision, which results in the party becoming divided as Walter leaves after refusing to kill Lilith. Lilith tells the party to look into a facility run by Tayama beneath the ground in Roppongi, where she assures the party they will see what “true evil” is. The party soon discovers the Reverse Hills facility, in which humans are locked up and have their brains harvested in order to mass produce Red Pills for consumption by demons, and thereby discover the basis upon which Tayama claims his “utopia” of co-existence.

All of this builds up to what is arguably the main alignment split in the game’s story. After visiting Shene Duque, the holy land of Mikado, and meeting the Four Archangels who once again charge the party with killing the Black Samurai, Walter refuses to continue with the quest, deciding that both the Eastern Kingdom of Mikado and Tayama’s “utopia” are no better than each other, both being ruled by selfish dictators. He expresses his desire to change the world, and tells the party that he intends to go to Lilith after packing his things, inviting those who want to join him to come to the residence hall. Walter allows himself to consider the possibility that some harm may arise as a result of following Lilith, but believes that it is a risk worth taking in order to change the world away from its current state. Siding with Walter is the Chaos choice, and after agreeing to go with Walter you return to Tsukiji Hongwanji to meet Lilith again. There she tells you to go to Camp Ichigaya in order to take control of the Yamato Perpetual Reactor, a huge electricity generator that also has the power to open up portals to the Expanse, the realm of demons. Lilith’s plan is to use it to unleash demons into the world in order to destroy society and possibly cultivate humans strong enough to lead a new society without rulers, stating that, this time, humans will build their own paradise. After fighting your way through Tayama’s minions, including the “National Defence Divinities”, you reach the Yamato Perpetual Reactor. After all that, the party gets transported to two alternative dimensions in succession by a mysterious cabal of beings known as the White, who are trying to convince the protagonist to use the Yamato Perpetual Reactor to wipe out the universe. The first of these is Blasted Tokyo, which seems to represent the outcome of a previous hero having taken the Law path, and the second of these is Infernal Tokyo, which seems to represent the outcome of the same hero having taken the Chaos path, and the apparent intent of both scenarios is to show the protagonist the supposed futility of the struggle between order and freedom and the absence of hope for the human race more broadly.

25 years before the events of the game, a barrage of nuclear weapons was headed for Japan, much like in the first game, and a previous incarnation of the protagonist sacrificed himself to Masakado in order to preserve Tokyo by having Masakado create a firmament over the city with his back, thus preventing the nuclear warheads from hitting the city while also resulting in the creation of the Eastern Kingdom of Mikado. The alternate dimensions respresent scenarios that happen should the previous hero have taken a different path, and for our purpose we will focus on Infernal Tokyo, the Chaos outcome. This is the Tokyo that emerges after the previous incarnation of Flynn takes the side of a man named Kenji, who took the side of the demons upon learning of the angels’ schemes and defeated them, and thus is the Chaos Hero of that timeline. This somehow resulted in the birth of the Demonoids, humans who fused with demons and now feed off of the neurotransmitters of humans called Neurishers. It also meant humans being given a choice – become Demonoids (a risky process in itself that can sometimes turn you into some kind of foul abomination), or stay human and become Neurishers – and also the collapse of essentially all order in society, with gang warfare between tribes of demons or Demonoids being commonplace. There’s also fire everywhere, just like in those dreams where Walter appears at the beginning of the game. Those with power rule the world, the strong can do anything they want, and it’s a dog eat dog world out there as one demon says. Walter naturally takes a liking to this alternate Tokyo, apparently the “simplicity” of it is most attractive to him. Here you meet a Demonoid named Akira, whose ambition is to dethrone Kenji and become the new king of Infernal Tokyo. The violence that pervades the burning city is more or less just accepted as a regular occurrence of life, and this is essentially a consequence of the might makes right ideology that has been instituted by the forces of Chaos. Akira himself is not particularly strong, and throughout the entire sojourn in Infernal Tokyo he hides behind the Samurai rather than attempt any fighting of his own. Nonetheless, he basically, at least tacitly, accepts the might makes right worldview that permeates Infernal Tokyo.

However, Akira does seem to want some change to the world. Before the party makes their way to Kenji, Akira says that he wants to create a world where everyone is treated equally. A version of the Law theme from the first game plays in the background, indicating that Akira’s egalitarian beliefs are the influence of Law instead of Chaos, and that Akira may be wanting to turn a Chaotic world into a Lawful one, or at least push towards Law from Chaos to generate a Neutral outcome. Walter, of course, disapproves of this, finding it strange that the strong and the weak can be treated alike, while Jonathan praises his vision as a form of selflessness worthy of a true king. But however strange Walter finds Akira’s vision, and however much Jonathan praises it, Walter should ultimately find common cause with Akira’s desire to change the world, since ultimately all Walter ever wanted to do in the first place was change his own world, while Jonathan wanted nothing more than to preserve it as it is. And even though the game hints at the influence of Law, Akira’s vision certainly does not involve Lawful methods, since all Akira wants to do is change the world through the violent upheaval of the absolute ruler of Tokyo, all ultimately in accordance with the methods and tropes of Chaos. Walter says he wants to “change this rotten world”, but so does Akira.

Later, in a downloadable Challenge Quest, the player can return to Infernal Tokyo to find Akira struggling against a powerful being named Sanat, after having only just defeated Kenji. Akira explains that he tried his best to create a new kingdom of equality, but then Sanat showed up to take over Infernal Tokyo and spread destruction wherever he went. Too weak to fight Sanat himself, and faced with the wrath of his new subjects, he once again has the player do the fighting for him. When you meet Sanat at the Infernal Camp Ichigaya, he tells the player that it was he who “planted the seeds of chaos” on the planet, and is overjoyed to find that humans have evolved from apes into beings that apparently can hold their own against himself, thus he challenges “this 5th humanity” to prove its worth before him. He never seems to explain why he seems so intent on destroying Infernal Tokyo, but is very interested in drawing out the player’s power, even if it’s not clear why he needed to smash up the place in order to do it. The only other motivation he states is that he is intent on preparing humanity for “the true war”, by which he means the war against “the dispensation of the universe”. Exactly what he means by this is never explained or explored any further anywhere in the game. The only clue is that his Lawful counterpart, Ancient of Days, also talks about “the dispensation of the universe”, but is himself trying to carry it out, which entails the purging of humanity. So Sanat is ostensibly trying to save humanity by readying it for war against his rival, Ancient of Days, but the rest of the details are quite mysterious. Both demons apparently derive from one or more characters from Theosophy, but it’s not obvious what connection they have to the actual lore of Theosophy.

And now we come to the ultimate end-game representative of the Chaos path, Lucifer, just as he was in many previous games. As you travel through Tokyo you see a girl named Hikaru, who is “interested” in the party and shows up during a few plot points in the game, though she actually seems somewhat unimportant in practice. If you end up in the Chaos path, however, it’s revealed that Hikaru is yet another disguise for Lucifer. If you tell the White that instead of destroying the cosmos you plan to destroy the status quo, and don’t end up Neutral, you become locked into the Chaos path for the final stretch of the game. When you arrive in their Monochrome Forest, you once again meet Walter, who tells you that he made the same choice as you, though Jonathan is missing, presumably because he chose differently to both you and Walter. That’s when you meet Hikaru, who appears out of nowhere only to show her hand as the fallen angel Lucifer. Opening the gate to the Expanse has allowed Lucifer to appear once again, although for some reason not yet in his true form. After defeating the White, the Monochrome Forest disappears and you return to Camp Ichigaya, which seems to be under Lucifer’s control. Tayama is dead, demons are all over Tokyo, presumably the Ashura-kai is reduced to basically nothing, and the city of Tokyo is beyond control – a world where “the strong can shape it as they see fit”. Because the angels up in Mikado probably don’t like this state of affairs at all, Lucifer’s plan is for his forces to take down the angels before they invade Tokyo, and fuse with Walter in order to regain his true form in order to make that possible. Walter, after ruminating about his life story as a fisherman’s son turned Samurai, volunteers, and Lucifer is reborn.

Reborn, Lucifer declares that he will “demonstrate the laws of power” to Mikado, the “kingdom of deceit”, by which he means he and his demons will take over Mikado and overthrow its government. Isabeau opposes the player, accusing you of wanting to create an endless war of succession, and after moping about her own indecisiveness she fights you to the death, which comes ultimately at her own hands. As the player progresses through Purgatorium, the realm of the angels that now stands between you and the Eastern Kingdom of Mikado, and as you fight its angelic hordes, Lucifer remarks about the submission and repetitiveness of the angels, finding it rather disturbing. When fighting Merkabah, “God’s chariot”, Lucifer proclaims that he and his forces are animated by “the flames of life and passion”, as opposed to “the empty breath of God”. When Merkabah is defeated, Lucifer proclaims that no matter how loyal one is to God, God will never answer, and when you and him enter Mikado, he mocks its former king for instituting the worship of only one God. Looking down the rooftops, you and Lucifer see Mikado going up in flames, with Lucifer rejoicing the free will that was previously alien to Mikado, while also lamenting the chaos that, ironically, he and Walter sought after to begin with, and after all that talk from Walter and Lilith about opposing authority, Lucifer invites you to become the new king of Mikado.

If you fight Lucifer on the Law path, he chides you as being led astray by the angels (“God’s puppets” as he calls them), champions the free will of humanity, and proclaims that he will not give the world over to “order” (meaning the forces of Law), and towards the end of the fight he proclaims that he will not fall until he begets a universe full of knowledge and selfhood. If Lucifer is defeated on the Law path, you hear Walter’s voice, what’s left of him within Lucifer after his sacrifice, concede that your defeat of him makes you the stronger man, and therefore that this means you’re in the right, as is consistent with his belief that the strong can shape the world as they please. If you fight Lucifer on the Neutral path, Walter urges the player against fighting him, telling him that demons are the embodiment of humanity’s limitless desires and that Lucifer, as their king, is the desire of all humans. If Lucifer is defeated on the Neutral path, he warns that humans are not strong enough to live while repressing their desires, as representated by the demons, and that he will return when that time comes.

Between all of the talk about a world where the strong can shape it as they please, and all the talk about desire and its liberation, taken together we get an emergent picture of this game’s version of Chaos which seems to be rather unabashedly Satanic, in that it reminds us of LaVeyan Satanism in particular. In LaVeyan Satanism, the power of God is repudiated, there is a broad might makes right ideology in place, and one of its key ethical flanks is that the fulfillment of the ego and desire is what leads happiness and spiritual fulfillment (indeed, it’s probably the only religion that actually believes this). Indeed, there are only so few references to the other conceit of the Gaians and the Chaos forces concerning harmony with nature and the old gods, although the big statue of Mem Aleph indicates that the Gaians still have that idea in their actual worship and ideology, just that the idea plays a very minor role in the game’s story. Though, the nature aspect is sort of invoked by Lilith in her desire to “restore the natural order of humans”, which is meant to mean a world of freedom undirected by present structures of authority. The world of freedom granted by Chaos could indeed be said to be unburdened by the old structures of authority, but is certainly not without hierarchies, indeed these hierarchies are shown to be founded by the strong, who, ironically, come to be almost absolute rulers of their own (see Kenji, who is literally king of an alternate Tokyo), liberation from whom depends on you being strong enough to overthrow them. Such is ultimately a limitation imposed by the broad might makes right conceit that, in the early days of SMT, was mostly billed as simply a negative aspect, mostly a consequence, of what was billed mostly as a world dominated by individual freedom, and so the bowlderized anarchism of Chaos metastasizes into what we see today.

Shin Megami Tensei: Strange Journey Redux (2017)

The last entry for this post, the Redux edition of Strange Journey is notable in that in presents an altogether different take on Chaos through its New endings. These New endings are essentially alternate versions of the Law, Neutral, and Chaos endings that are made accessible by completing an optional dungeon known as the Womb of Grief and facing a new character named Alex. Alex is a daughter of Lucifer who by some unknown circumstance has a Demonica suit, with its own AI unit (called George), and who somehow travelled back in time to interfere with the mission of the Schwarzvelt Investigation Team in order to stop the player from begetting a terrible future into which she is born. The exact content of that future depends on the alignment chosen by the player, but for our purposes, the focus will be on the Chaos alignment.

Being a remaster of Strange Journey, most of the Chaos path, like much of the game’s story as a whole, still plays out just as it did in the original game. That means, for instance, that Jimenez still invades the Red Sprite and mindjacks the crew just as he did in the original game. The change to the New Chaos ending occurs after beating every boss in the Womb of Grief dungeon, which unlocks the possibility of an alternate Chaos ending. On the Chaos path, just before meeting Mem Aleph for the final time in Sector Horologium, Alex reappears to fight you for one last time and confront you and Jimenez on what you’re about to do. Alex explains to you and Jimenez that she would have been slaughtered in their new future, and Jimenez initially dismisses her on the grounds that, to him, Alex only abandoned the new world because she was weak, even though she could only have survived by killing anyone who got in her way. Indeed, as George explains, in the Chaos world, Alex becomes the strongest person alive. Once Jimenez understands this, he begins to respect Alex and treat her actions as the result of getting bored with a world full of people too weak to stand up to her, her time travel motivated by the desire for a world with much stronger foes. But this proves to be a misunderstanding, as Alex explicitly states that she doesn’t want the world Jimenez would create. When Jimenez protests on the grounds that her strength meant she had the most freedom, Alex explains that she was alone rather than free, and George explains that, as a result of the brutal contest of might makes right, Alex emerged as the last remaining human. Alex further explains that, because strength is the only rule in the Chaos world, you have to prove your strength, often brutally, to everyone you come across, and because of this everyone is an enemy, and every encounter is a matter of life or death for one person or another, “either they die or you do!”. When Jimenez further mocks Alex and states that humans went extinct because they were weak and leaves it at that, Alex retorts by asking Jimenez if his companion Bugaboo should have died because he was weak. Bugaboo was not a particularly strong demon, either in the story or in gameplay (being a somewhat low-level Jirae demon), so saving him out of sentimental companionship would be seen as a contradiction of Jimenez’s might makes right ideology.

The turning point begins when Alex asks the player if Bugaboo should have died. If the player says no, this triggers feelings of sadness in Jimenez, owing to his sentimental relationship with Bugaboo, and forces him to admit his own hypocrisy and re-consider his ideals and change his idea of what the world of Chaos should look like. George beseeches Jimenez that he and Alex don’t want to deny the strength they seek, only to remember the compassion invoked by his relationship with Bugaboo, and Jimenez listens to this and understands. He concludes that, under Mem Aleph, the human race will be destroyed no matter what, consequently he rejects this outcome as a world where humans have no freedom, no future, and no possibilities for them, and admits that humans cannot live on strength alone. Therefore, Jimenez rejects his previous ambitions of a might makes right utopia in favour of a simple new world where humans can become anything they want, even if that means becoming demons. This new resolve naturally means that the course of events has changed to the point where the future in which Alex travels back in time no longer exists, and consequently Alex and George no longer exist in the present. Thus the New Chaos path begins.

When the party meets Mem Aleph in this path, she initially congratulates the party on completing their mission in gathering the Cosmic Eggs and proclaims that “this long age of conflict” will end with humans and demons agreeing to live side by side, just as she did in the original Chaos path. Most of the conversation plays out exactly as it did before until Jimenez says that the demons can’t have humans going extinct and tells Mem Aleph that there is something missing in her new world. Mem Aleph takes umbrage with being told that she is mistaken by one of her minions, but Jimenez points out that, despite Mem Aleph saying that humans and demons are opposite sides of the same mirror, she doesn’t care about humans in the slightest, further insisting that humans don’t need “strength”, but instead “possibility”. Mem Aleph is disapponted and retorts that humans must be made “beautiful” again, whatever that means, and that “possibility” “only breeds corruption”. Jimenez tries to reason with Mem Aleph, but debate becomes futile as Mem Aleph declares the time for words over, and Jimenez’s retaining of his humanity beyond the pale, and so it becomes it necessary to fight Mem Aleph.

Here the difference between the old and the new Chaos paths is characterized by the true nature of Mem Aleph’s designs for the world. It was clear enough to the player in the original game that Mem Aleph had no love for humanity, though siding with her on the Chaos path would have necessitated a certain deal of ambiguity on her part, that she might appear to love a newly Chaotic humanity. But the whole might makes right vision she and other demons put forward, far from liberating humans from their vices and limitations and far from a simple consequence of having too much freedom, was always just an effort to engineer the destruction of the human race, who she probably always hated. Indeed, such is her misanthropy that she forgets the interconnected nature of humans and demons, which is such a hallmark for Chaos ideology and the nature of the SMT universe that Lucifer knows it full, and expresses his concern for human and demon alike in the second game. However much any demons may despise humans, the demons as a whole would die out with the extinction of the human species.

After Mem Aleph’s defeat, the goddess Demeter seemingly laments that Jimenez and the party killed “your own mother” (her being the mother of demons) simply to create a new world, though is ultimately merely amused. After she steals the fruit that Alex gives you, Lucifer (Louise Ferre) appears and reveals that Demeter is a servant of the Three Spirits, in fact the Three Wise Men from the original game, who sought the Cosmic Eggs sealed by Mem Aleph in order gain the power to wipe out humanity in order to create a new world in the name of God. That fruit Alex gave you is a piece of the fifth Cosmic Egg, and the whole idea of going through the Womb of Grief was to collect all the other pieces of that Egg. After fighting Zelenin (this time the fight with her takes place after the fight with Mem Aleph), they eventually deal with the Three Spirits/Wise Men, who reveal themselves to be a being named Shekinah. They refer to the player and Jimenez as demons who should be purged and proclaim their desire to create a world without demons where all beings sing their praise. With Shekinah defeated, Jimenez and the player return to the Vanishing Point to create a world for both humans and demons. When this happens, the power of the Schwarzvelt covered the Earth and swept away human civilization just as it did in the original Chaos ending. In this new Chaos ending, however, there is no talk of constant violence and brute competitions of strength. Instead the demons act as guardians of a world constructed through the power of creation, with nothing restricting people from exploring possibilities. Again the demons set out to “purify” the Earth, which presumably means to rid it of the corruptions of the previous era and its previous incarnation of the human race. The new humanity is free to choose whether it wants to work together, to create, to take by force, or destroy, and make new and better sets of rules than the previous civilization, while the demons return to being gods and exerting divine influence in the world. It is still an unstable world, with no rules except for what humans create, and infinite possibilities coupled with infinite dangers, but humans and demons alike would live and co-exist in freedom, and new rules would be created as a result of co-operation, as much as conflict, and whatever new society results is dependent on that.

Noticeably, although perhaps not uniquely, there is no mention at all of might makes right in the new Chaos ending. This was abandoned with the realization of Jimenez’s compassion for Bugaboo, a weak demon who probably would have been left to die if Jimenez were at all consistent about the ethos of Social Darwinism. Instead what we see is a kind of anarchic state, absent of Social Darwinism, and pregnant instead with the possibility of cooperation just as much as struggle and war, indeed its return to the theme of harmony with nature through the demons as old gods contingent upon this sense of anarchic cooperation and co-existence. This co-existence, even in the original game, can be seen as an essential trait of the Chaotic stance, in sharp contrast to both the Law and Neutral paths in which the demons are simply annihilated or banished. Now, the main perceived disadvantage of Chaos isn’t to be found in the brutish nature of might makes right competition, but instead in the almost complete uncertainty of freedom. Humans and demons live together in freedom, there are no external restrictions on what they can do together, but that also means there is no guarantee of how their new world will look. But then again there was almost never any certainty in the Neutral paths throughout the series except that humans will re-establish their civilizational status quo, with no actual guarantee that humans won’t once again be dragged into the war between Law and Chaos. In the end, the price of true freedom has always been uncertainty, because that’s just what happens when there is no control over the fate of humans. The certainty that stands in antithesis to this condition requires the imposition of order, but even this is not enough because the only way to be truly certain of the outcome of human destiny is to destroy its freedom to manifest autonomously, and so dictatorship over human destiny is what provides full certainty that it will flow to the course of any given teleological desire.

Conclusion

Insofar as we take Chaos as an inclusive absolute, what can we establish about it across all the major SMT games in which there is a Law and Chaos dynamic? Chaos seems to have certain variances about it, which I suppose is befitting of the traditional concept of chaos as popularly understood. We see in Chaos the idea of freedom as a kind of metaphysical return to nature, expressed in harmony with the “ancient gods” (the demons, or the gods of Chaos), and sometimes taking the form of the return to a harsh state of nature, which is often but not always expressed as might makes right ideology. We see in Chaos the primary rejection of authority as represented by God and his angels. We see in Chaos the liberation of desire, which is also expressed through harmony with the demons. We see in Chaos a generalistic embrace of individual autonomy even if it means dealing with harsh consequences. We see in Nocturne’s form of Chaos an anti-cosmic variation of the pursuit of ultimate freedom in a cosmos dictated by a rutheless cycle of creation and destruction under a God who will not cease until he attains the perfect sinless cosmos, and we see in this same iteration the principle of the rejection of the Absolute and of fate. We the embrace of primordial potentiality, chaos, as the seat of creation and freedom. We see in Chaos the idea that real freedom comes with the price of uncertainty, even if it that uncertainty might indeed be dangerous. We see in Chaos a generalistic stance that change is not only a constant in life but also in its radical form necessary for the resolution of injustice; indeed, encompassing revolution as a motor for progress and liberty.

All of this also harks back to the way chaos is often understood in its familiar, popular, and often misguided context, but perhaps far more saliently in a deeper philosophical context that is often somewhat alien to this understanding. Chaos in this sense represents the condition of potentiality and dynamics characterised by the lack of a teleological guarantee of order, especially divine order. It represents a kind of primoridal state of freedom in this sense. Small wonder that this is expressed in terms of an anarchic state of nature whose realization, or rather return, the representatives of Chaos advocate for. Lucifer, as the series’ most frequent patron of the forces of Chaos, makes the most sense as its representative for reasons that are not limited only to the ideal of individual free will. Luciferian freedom stands as archetypal liberty, not limited to the vaunted privileges of the bourgeois Enlightenment but in its fullness denotes the natural freedom absent of the teleological will of God, or the historic kingdoms of progress. It can be thought of in this sense as a kind of spiritual anarchism, the rejection of cosmic authority on behalf of freedom. And, for however much individualism is attributed to Chaos, and there is an individualist sense of freedom present that cannot quite be extricated from the picture, but the presence of the demonic also serves as the Other to which Man is inexorably bound, as is the Nature with which Man is to restore harmony.

Such a concept is as liberating as it is dangerous and as novel as it is timeless, and it cannot be reduced to the ideology of might makes right, itself in practice simply a new way of ordering the herd around. Originally this aspect was portrayed mostly as a consequence of the emphasis on individual freedom, no doubt inspired by the classic argument against anarchism that if you abolish the state it will lead to endless violence and/or a competition of disorganized wills. In later games it metastasized into an ideology of its own, to the point that to take the Chaos path is to believe in a world where the strong thrive and rule over the weak without any limits. Yet throughout the series we see many conceptions of Chaos that have little to do with might makes right ideology, and if anything that concept seems to hamper Chaos to a significant extent. But, will the trajectory for Chaos across the series change? Does Strange Journey Redux set the tone for how future Chaos paths will look? Only time will tell.

This has been the first in a series of posts dealing with the ideological contours of the Shin Megami Tensei alignments, focusing on Chaos. The second post will focus on the Law alignment, and will be published soon.


Part 2 – Law: https://mythoughtsbornfromfire.wordpress.com/2021/06/08/ideologies-of-law-in-shin-megami-tensei/

Part 3 – Neutrality: https://mythoughtsbornfromfire.wordpress.com/2021/06/19/ideologies-of-neutrality-in-shin-megami-tensei/

The cosmos in the chaos according to Jung

You have often seen a quote from Carl Jung going around, a quote that goes like this: “In all chaos there is a cosmos, in all disorder a secret order”. Its ostensible meaning is relatively easy to apprehend, seemingly communicating the idea of chaos as the font of true, spontaneous, natural order, or the idea that what appear to be opposites actually contain and compliment each other, and while these are all ideas contained within Jung’s thinking, the full context of that quote is not quite shown. It is this context that I would like to show here today. The quote originally appears in The Archetypes and the Collective Unconscious (or Collected Works Volume 9), and in its original context it pertained to a discussion of the concept of the Anima, which is usually interpreted as the unconscious feminine element in men, but which here is extrapolated as the archetype of life itself. To understand what I mean by that, let us explore pages 25-32 of The Archetypes and the Collective Unconscious (or at least the version of it that I own).

Let us begin with Jung’s introduction of the Anima concept, and let us first establish the way he initially relates this to wild female spirits such as nymphs, nixies, sirens and even succubi (as well as witches):

The nixie is an even more instinctive version of a magical feminine being whom I call the anima. She can also be a siren, melusina (mermaid), wood-nymph, Grace, or Erlking’s daughter, or a lamia or a succubus, who infatuates young men and sucks the life out of them. Moralizing critics will say that these figures are projections of soulful emotional states and are nothing but worthless fantasies. One must admit that there is a certain amount of truth in this. But is it the whole truth? Is the nixie really nothing but a product of moral laxity? Were there not such beings long ago, in an age when dawning human consciousness was still wholly bound to nature? Surely there were spirits of forest, field, and stream long before the question of moral conscience ever existed. What is more, these beings were as much dreaded as adored, so that their rather peculiar erotic charms were only one of their characteristics. Man’s consciousness was then far simpler, and his possession of it absurdly small. An unlimited amount of what we now feel to be an integral part of our psychic being disports itself merrily for the primitive in projections ranging far and wide.

The word “projection” is not really appropriate, for nothing has been cast out of the psyche; rather, the psyche has attained its present complexity by a series of acts of introjection. Its complexity  has increased in proportion to the despiritualization of nature. An alluring nixie from the dim bygone is today called an “erotic fantasy”, and she may complicate our psychic life in a most painful way. She comes upon us just as a nixie might; she sits on top of us like a succubus; she changes into all sorts of shapes like a witch, and in general displays an unbearable independence that does not seem at all proper in a psychic content. Occasionally she causes states of fascination that rival the best bewitchment, or unleashes terrors in us not to be oudone by any manifestation of the devil. She is a mischievous being who crosses our path in numerous transformations and disguises, playing all kinds of tricks on us, causing happy and unhappy delusions, depressions and ecstasies, outbursts of affect, etc. Even in a state of reasonable introjection the nixie has not laid aside her roguery. The witch has not ceased to mix her vile potions of love and death; her magic poison has been refined into intrigue and self-deception, unseen though none the less dangerous for that.

So why is this the archetype that we call the Anima, and how does it become so meaningful as to be the archetype of life itself? Continuing on:

But how do we dare to call this elfin being the “anima”? Anima means soul and should designate something very wonderful and immortal. Yet this was not always so. We should not forget that this kind of soul is a dogmatic conception whose purpose it is to pin down and capture something uncannily alive and active. The German word Seele is closely related, via the Gothic form saiwalō, to the Greek αίολος [aiolos], which means ‘quick-moving’, ‘changeful of hue’, ‘twinkling’, something like a butterfly – ψυχή [psyche] in Greek – which reels drunkenly from flower to flower and lives on honey and love. In Gnostic typology the ἄνθρωπος ψυχικός [anthropos psychikos], ‘psychic man’, is inferior to the πνευματικός [pneumatikos], ‘spiritual man’, and finally there are wicked souls who must roast in hell for all eternity. Even the quite innocent soul of the unbaptized newborn babe is deprived of the contemplation of God. Among primitives, the soul is the magic breath of life (hence the term “anima”), or a flame. An uncanonical saying of our Lord’s aptly declares: “Whoso is near unto me is near to the fire”. For Heraclitus the soul is at the highest level when it is fiery and dry, because ψυχή [psyche] as such is closely akin to “cool breath” – ψύχειν [psychein] means ‘to breathe’, ‘to blow’; ψυχρός [psychros] and ψυχός [psychos] mean ‘cold’, ‘chill’, ‘damp’.

Being that has soul is living being. Soul is the living thing in man, that which lives of itself and causes life. Therefore God breathed into Adam a living breath, that he might live. With her cunning play of illusions the soul lures into life the inertness of matter that does not want to live. She makes us believe incredible things, that life may be lived. She is full of snares and traps, in order that man should fall, should reach the earth, entangle himself there, and stay caught, so that life should be lived; as Eve in the garden of Eden could not rest content until she had convinced Adam of the goodness of the forbidden apple. Were it not for the leaping and twinkling of the soul, man would rot away in his greatest passion, idleness. A certain kind of reasonableness is its advocate, and a certain kind of morality adds its blessing. But to have soul is the whole venture of life, for soul is a life-giving daemon who plays his elfin game above and below human existence, for which reason – in the realm of dogma – he is threatened and propiated with superhuman punishments and blessings that go far beyond the possible deserts of human beings. Heaven and hell are the fates meted out to the soul and not to civilized man, who in his nakedness and timidity would have no idea of what to do with himself in a heavenly Jerusalem.

At this point we should interject for a moment to comment on the significance of the reference to Eden. Much like in the analysis of Erich Fromm, we find that Man’s departure from the Garden of Eden was necessary for the development of the human psyche, for the development of life writ large. The elfin spirit of the Anima doesn’t prosper well in the walled paradise that God constructed, and nor does Man, and this elfin soul compels Adam to eat of the fruit of knowledge, and serves as the inspirational daemon of his life. This invocation of the daemon as an inspiring entity also occurs elsewhere in Jung’s works. In Volume 17 of his Collected Works, we find that the daemon is used to refer to an inner law whose mandates an individual must obey if he is to become whole, whose inspiration is nothing less than the voice of the inner man (indeed, as I’d preferably like to explore further in a different post, he even identified this inner voice with Lucifer “in the strictest and most unequivocal sense of the word”). In his forward to Lucifer and Prometheus by R.J. Zwi Werblowsky he even notes that John Milton’s conception of Satan was the principium individuationis, or the principle of individuation. Anyways:

The anima is not the soul in the dogmatic sense, not an anima rationalis, which is a philosophical conception, but a natural archetype that satisfactorily sums up all the statements of the unconscious, of the primitive mind, of the history of language and religion. It is a “factor” in the proper sense of the word. Man cannot make it; on the contrary, it is always the a priori element of his moods, reactions, impulses, and whatever else is spontaneous in psychic life. It is something that lives of itself, that makes us live; it is a life behind consciousness that cannot be completely integrated with it, but from which, on the contrary, consciousness arises. For, in the last analysis, psychic lfie is for the greater part of an unconscious life that surrounds consciousness on all sides – a notion that is sufficiently obvious when one considers how much unconscious preparation is needed, for instance, to register a sense-impression.

Although it seems that the whole of our unconscious psychic life could be ascribed to the anima, she is yet only one archetype among many. Therefore, she is not characteristic of the unconcious in its entirety. She is only one of its aspects. This is shown by the very fact of her femininity. What is not-I, not masculine, is most probably feminine, and because the not-I is felt as not belonging to me and therefore as outside me, the anima-image is usually projected upon women. Either sex is inhabited by the opposite sex up to a point, for, biologically speaking, it is simply the greater number of masculine genes that tips the scales in favour of masculinity. The smaller number of feminine genes seems to form a feminine character, which usually remains unconscious because of its subordinate position.

With the archetype of the anima we enter the realm of the gods, or rather, the realm that metaphysics has reserved for itself. Everything the anima touches becomes numinous – unconditional, dangerous, taboo, magical. She is the serpent in the paradise of the harmless man with good resolutions and still better intentions. She affords the most convincing reasons for not prying into the unconscious, an occuption that would break down our moral inhibitions and unleash forces that had better been left unconscious and undisturbed. As usual, there is something in what the anima says; for life in itself is not good only, it is also bad. Because the anima wants life, she wants both good and bad. These categories do not exist in the elfin realm. Bodily life as well as psychic life have the impudence to get along much better without conventional morality, and they often remain the healthier for it.

Before we continue let us take the opportunity to establish something important. Take note of when Jung says the predominance of the unconscious is “sufficiently obvious when one considers how much unconscious preparation is needed, for instance, to register a sense-impression.” This is even true as regards choice, even as regards will. We know that in the human brain a choice is made before you realize that you are making it, as pre-existing brain activity generates a decisions ten seconds before that decision you are aware of your choice. In other words, before there is a conscious decision, there is an unconscious one. That means your choices, your will, your sensory activity are all predicated on unconscious preparation. Indeed, there is even a world of internal thought that a great deal of established philosophy doesn’t really recognize, because it is generally an established dogma that, in principle, any internal thought must be accessible to consciousness at all times, but despite all that dogma such is not the case. Thus the unconscious is a reservoir of that which is hidden from consciousness, which is potentially not only a whole realm of desires, but also memories, thoughts, decisions and other mental items. This will have rammifications for the discourse on chaos and order (which, if you think about it, probably does some thematic relationship towards the role of consciousness, or at least in the cosmological sphere) when we get to it later on. For now, though:

The anima believes in the καλόν κἄγαθόν [kalon kagathon], the ‘beautiful and the good’, a primitive conception that antedates the discovery of the conflict between aesthetics and morals. It took more than a thousand years of Christian differentation to make it clear that the good is not always the beautiful and the beautiful not necessarily good. The paradox of this marriage of ideas troubled the ancients as little as it does the primitives. The anima is conservative and clings in the most exasperating fashion to the ways of earlier humanity. She likes to appear in historic dress, with a predilection for Greece and Egypt. In this connection we would mention the classic anima stories of Rider Haggart and Pierre Benoit. The Renaissance dream known as the Ipnerotomachia of Poliphilo, and Goethe’s Faust, likewise reach deep into antiquity in order to find “le vrai mot” for the situation. Poliphilo conjured up Queen Venus; Goethe, Helen of Troy. Aniela Jaffé has sketched a lively picture of the anima in the age of Biedermeier and the Romantics. If you want to know what happens when the anima appears in modern society, I can warmly recommend John Erskine’s Private Life of Helen of Troy. She is not a shallow creation, for the breath of eternity lies over everything that is really alive. The anima lives beyond all categories, and can therefore dispense with blame as well as with praise. Since the beginning of time man, with his wholesome animal instinct, has engaged in combat with his soul and its daemonism. If the soul were uniformly dark it would be a simple matter. Unfortunately this is not so, for the anima can appear also as an angel of light, a psychopomp who points the way to the highest meaning, as we know from Faust.

If the encounter with the shadow is the “apprentice-piece” in the individual’s development, then that with the anima is the “master-piece.” The relation with the anima is again a test of courage, an ordeal by fire for the spiritual and moral forces of man. We should never forget that in dealing with the anima we are dealing with psychic facts which have never been in man’s possession before, since they were always found “outside” his psychic territory, so to speak, in the form of projections. For the son, the anima is hidden within the dominating power of the mother, and sometimes she leaves him with a sentimental attachment that lasts throughout life and seriously impairs the fate of the adult. On the other hand, she may spur him to the highest flights. To the men of antiquity the anima appeared as a goddess or a witch, while for medieval man the goddess was replaced by the Queen of Heaven and Mother Church. The desymbolized world of the Protestant produced first an unhealthy sentimentality and then a sharpening of the moral conflict, which, because it was so unbearable, led logically to Nietzsche’s “beyond good and evil”. In centers of civilization this state shows itself in the increasing insecurity of marriage. The American divorce rate has been reached, if not exceeded, in many European countries, which proves that the anima projects herself by preference on the opposite sex, thus giving rise to magically complicated relationships. This fact, largely because of its pathological consequences, has led to the growth of modern psychology, which in its Freudian form cherishes the belief that the essential cause of all disturbances is sexuality – a view that only exaserbates the already existing conflict. There is a confusion here between cause and effect. The sexual disturbance is by no means the cause of neurotic difficulties, but is, like these, one of the pathological effects of a maladaptation of consciousness, as when consciousness is faced with situations and tasks to which it is not equal. Such a person simply does not understand how the world has altered, and what his attitude would have to be in order to adapt to it.

In dealing with the shadow or anima it is not sufficient just to know about these concepts and reflect on them. Nor can we ever experience their content by feeling our way into them or by appropriating other people’s feelings. It is no use at all to learn a list of archetypes by heart. Archetypes are complexes of experience that come upon us like fate, and their effects are felt in our most personal life. The anima no longer crosses our path as a goddess, but, it may be, as an intimately personal misadventure, or perhaps as our best venture. When, for instance, a highly esteemed professor in his seventies abandons his family and runs off with a young red-haired actress, we know that the gods have claimed another victim. This is how daemonic power reveals itself to us. Until not so long ago it would have been an easy matter to do away with the young woman as a witch.

In my experience there are very many people of intelligence and education who have no trouble in grasping the idea of the anima and her relative autonomy, and can also understand the phenomenology of the animus in women. Psychologists have more difficulties to overcome in this respect, probably because they are under no compulsion to grapple with the complex facts peculiar to the psychology of the unconscious. If they are doctors as well, their somato-psychological thinking gets in the way, with its assumption that psychological processes can be expressed in intellectual, biological, or physiological terms. Psychology, however, is neither biology nor physiology nor any other science than just this knowledge of the psyche.

And now, after all of that explication of the Anima, we at last approach the main point of our exploration. The very context of that famous quote about order and chaos shall now become clear to you.

The picture I have drawn of the anima so far is not complete. Although she may be the chaotic urge to life, something strangely meaningful clings to her, a secret knowledge or hidden wisdom, which contrasts most curiously with her irrational elfin nature. Here I would refer again to the authros already cited. Rider Haggard calls She “Wisdom’s Daughter”; Benoit’s Queen of Atlantis has an excellent library that contains a lost book of Plato. Helen of Troy, in her reincarnation, is rescued from a Tyrian brothel by the wise Simon Magus and accompanies him on his travels. I purposely refrained from mentioning this thoroughly characteristic aspect of the anima earlier, because the first encounter with her usually leads one to infer anything rather than wisdom. This aspect appears only to the person who gets to grips with her seriously. Only then, when this hard task has been faced, does he come to realize more and more that behind all her cruel sporting with human fate there lies something like a hidden purpose which seems to reflect a superior knowledge of life’s laws. It is just the most unexpected, the most terrifyingly chaotic things which reveal a deeper meaning. And the more this meaning is recognized, the more the anima loses her impetuous and compulsive character. Gradually breakwaters are built against the surging of chaos, and the meaningful divides itself from the meaningless. When sense and nonsense are no longer identical, the force of chaos is weakened by their substraction; sense is then endued with the force of meaning, and nonsense with the force of meaninglessness. In this way a new cosmos arises. This is not a new discovery in the realm of medical psychology, but the age-old truth that out of the richness of a man’s experience there comes a teaching which the father can pass on to the son.

In elfin nature wisdom and folly appear as one and the same; and they are one and the same as long as they are acted out by the anima. Life is crazy and meaningful at once. And when we do not laugh over the one aspect and speculate about the other, life is exceedingly drab, and everything is reduced to the littlest scale. There is then little sense and little nonsense either. When you come to think about it, nothing has any meaning, for when there was nobody to think, there was nobody to interpret what happened. Interpretations are only for those who don’t understand; it is only the things that we don’t understand that have any meaning. Man woke up in a world he did not understand, and that is why he tries to interpret it.

Thus the anima and life itself are meaningless in so far as they offer no interpretation. Yet they have a nature that can be interpreted, for in all chaos there is a cosmos, in all disorder a secret order, in all caprice a fixed law, for everything that works is grounded in its opposite. It takes man’s discriminating understanding, which breaks everything down into antinomial judgements, to recognize this. Once he comes to grips with the anima, her chaotic capriciousness will give him cause to suspect a secret order, to sense a plan, a meaning, a purpose over and above her nature, or even – we might even be tempted to say – to “postulate” such a thing, though this would not be in accord with the truth. For in actual reality we do not have at our command any power of cool reflection, nor does any science or philosophy help us, and the traditional teachings of religion do so only to a limited degree. We are caught and entangled in aimless experience, and the judging intellect with its categories proves itself powerless. Human interpretation fails, for a turbulent life-situation has arisen that refuses to fit any of the traditional meanings assigned to it. It is a moment of collapse. We sink into a final depth – Apuleius calls it “a kind of voluntary death.” It is a surrender of our own powers, not artificially willed but forced upon us by nature; not a voluntary submission and humiliation decked in moral garb but an utter and unmistakable defeat crowned with the panic fear of demoralization. Only when all props and crutches are broken, and no cover from the rear offers even the slightest hope of security, does it become possible for us to experience an archetype that up till then had lain hidden behind the meaningful nonsense played out by the anima. This is the archetype of meaning, just as the anima is the archetype of life.

In this light, the Anima serves as something of a metaphoric channel for a wider epistemic point. Chaos belies or rather contains a certain sense of order or law that is not immediately obvious to human perception, but nonetheless permeates the whole of existence and being and is its foundation. Indeed, Chaos itself is this very order. The meaning and order of Chaos is thus something that can be become known to Man through thorough engagement with Chaos as a subject, with the existential state of reality, and, most crucially, on its own terms despite such understanding moving through our own powers of discrimination. For many, this can seem difficult, but it is only through the proper understanding of the Chaos that underlies our reality that, ironically, Chaos becomes Order in the mind of Man. The Anima seems related not only to nymphs, nixies, succubi and other wily feminine spirits, but also to Helen of Troy, the daughter of wisdom, beautiful goddesses and even the Queen of Heaven (and further even the church itself). Why? Because all of that beauty and meaning, archetypally bundled up in classical femininity, is something that appears only after the apprehension of the wild and elfin nature, and what this means, broadly speaking, is that only by engaging that elfin nature, that Chaos, do we find the true meaning, the true beauty, the true order. And true to the wild nature of the Anima archetype, this can even mean the breakdown of an order that the individual was once used to, whether through external conditioning or through one’s own construction, as it gives way to the Chaos that lay underneath.

There is also a noticeable existentialist, or perhaps absurdist, subtext to be found here, one that I suspect is not usually picked up by those who follow Jung’s work, and one that I don’t assume Jung consciously took up for himself. This subtext comes from Jung’s discourse on meaning in relation to the anima. At first Jung appears to say that nothing has meaning, but then he adds that it is only those things we don’t understand that have meaning, and since we were born into a world that we do not understand, that world is rich with meaning not because of its inherent meaning, but the fact that we do not understand it, and try to interpret it, and that we have done so for all of human history without much concrete answers from the universe. Such a stance is not difficult to confuse with nihilism for many people, and yet it is precisely opposed to nihilism in the sense that it rejects meaningless in favour of meaning, but this meaning, in relation to the archetype of life, is derived not from commands from heaven but through apprehension, not to mention the fact that Jung’s worldview would, in a more general and abstract sense, necessarily entail deriving societal meaning from a historic unconscious source (namely the collective unconsciousness).

As a final note, let’s note what Jung says in page 24:

Whoever looks into the water sees his own image, but behind it living creatures soon loom up; fishes, presumably harmless dwellers of the deep – harmless, if only the lake were not haunted. They are water-beings of a peculiar sort. Sometimes a nixie gets into the fisherman’s net, a female, half-human fish.

We immediately get an archetypal association between water and what would come to be established as the Anima. Why is that important in light of everything else? For the answer to this, let’s turn to the 11th of his series of lectures at ETH Zurich, in which he talks about the unconcious in relation to the prima materia, the primeval substance and the starting material for the Great Work (and also, incidentally, has about three synonyms that tie back to Lucifer and one of which quite literally is Lucifer). In this lecture, Jung establishes that the prima materia is in fact a projection of the unconscious. We also get a noticeable connection to the theme of water.

For instance, let us imagine the prima materia is water, water is a mysteriously determined power which can also evaporate as steam.

By this analogy we have come nearer to understanding the prima materia: it is similar to water, subject to mysterious laws which impress us in a marvellous way.

Think, for instance, of the definition of the Tao in Lao-Tse’s “Tao-te Ching”, where he says that the Tao is like the nature of water, it always seeks the deepest place.

The secret power of water lies in its infallible faculty of knowing the deepest place and finding it.

It was this which impressed our forefathers so deeply; and when they speak of “water ” it is the essence of the unconscious that they describe.

This essence is a peculiar wisdom of nature, a knowledge which man does not possess, an instinctive knowledge, a conformity to obscure laws, totally inexplicable to naive man.

The mysterious operative in nature, which determines us, is therefore said to be of the nature of water.

But it is not tangible like water itself; we read in the Rosarium, for instance, that it is “aqua sicca” (dry water) , it does not moisten the hands.

It is evident that this water is not the ordinary water which flows in our springs and fountains, it is rather “a qua spiritualis” (a spiritual water).

Water here is a metaphor for the primeval and mysterious operative force in nature, for the prima materia and for the unconcious, and given that we find that Jung ascribes similar themes to the Anima, we can see the Anima as a signpost for this wider framework about Chaos. In fact, we can go right back to what I alluded to about order and chaos and their relation to consciousness and unconsciousness. When Jung comments in the lecture about how the opening of the Book of Genesis, we see him say this:

It is from nature that the image of the chaos was taken, the primeval condition of the creation: “And the earth was without form and void; and darkness was up on the face of the deep.

And the Spirit of God moved up on the face of the waters.” (Gen. I:2.)

This text is the starting point of the whole idea, the prima materia is in the condition of the beginning of things, the condition before there was any consciousness.

This is simply the unconscious, for our consciousness originated in the unconscious.

Order is tied to consciousness and Chaos to unconsciousness, because it is only from the unconscious that consciousness derives its source, only from Chaos may Order arise, and thus Chaos is the source of all that has meaning and structure. Chaos, or the unconscious, is the water from which all things sprout, the soil from which all grows in potentia. The unconscious is also as Jung elaborates the dark soil of Hades, the underworld, into which life sinks upon death and springs forth into new life, thus the cycle of death and rebirth sets into motion. From my standpoint, the Anima is a signpost for the unconsciousness, which is itself the mental reflection of Chaos in human life, which underpins all of human activity. It is the shadow that envelops us, the hidden core of our species-being, and the Anima signals us to it.

“Nøkken” by Theodor Kittelsen (1904)