Just today I was at my regular lecture about games design and history, it was about what players want out of video games when they play them, and among the reasons we talked about was that people want to fantasize. They are also attracted to some kind of escapism, to do things they will most likely not get to do in real life and all free of negative repercussions, and this includes behavior that would normally be unacceptable. And then I thought about violence.
Video games that allow for violent actions within the game allow people to indulge in fantasies of violent activity, and not always violent activity that can theoretically be justified if it happened for real, without repercussions towards the player and without actually killing anyone in real life. There is a violent part of our nature, as there has always been, and modern video games make it easier for us to keep actual violence in check because they allow us to indulge some of our more violent and aggressive tendencies without actually harming anyone. It’s the same for any games that, while not having gore, do let you use weapons.
The guardians of false morality do not realize what curtailing the violence of video games would do to us as human beings. Without any enemies to fight, all we have is our own kind to be violent towards, and unless people have a way of indulging violent fantasies within the realm of fantasy, humans will get violent in the real world and it would be terrible for all concerned (except perhaps the guardians of false morality, who would exploit like the opportunistic bastards they are). So let violent video games be violent, for the sake of the people who like to play them as a means of venting their aggressive side, lest they start channeling their violence into full blown immoral or unlawful conduct.